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mepaphoros
06-23-2007, 01:12 PM
Has anyone played this game? I swear it's one of the deepest combat systems ever and the animation and characters were very good.

It seemed a little too difficult and technical for most, but a very rewarding game.

Just wondering if anyone else enjoyed it like me and hopes for a new version.

MAGUS1234
06-23-2007, 01:45 PM
that game was dope, the first game I actually found an infinite myself. For Bane I believe...shit its been so long

NEBULOSO
06-23-2007, 02:22 PM
Has anyone played this game? I swear it's one of the deepest combat systems ever

True! So much at your disposal, yet being able to use what you have effectively, is another story.

It seemed a little too difficult and technical for most, but a very rewarding game.

Yes, when you 1st play WL, the cpu just slaughters you, making it very frustrating for some players. And then some of the moves were ala Primal Rage Hold-Down, but after getting used to the mechanics, they became second nature.
I started playing with Korr 1st, and used the same 2 moves over and over again on the cpu: The Double Flame Strike and his 360 Flame Strike (which when done from a far, can start combos).

Just wondering if anyone else enjoyed it like me and hopes for a new version.
The only thing I hated about WeaponLord was:
1) They released it when the 32 bit systems were being pushed.
2) Nobody I knew wanted to play the game?

I was too lazy to get the X-Band. But than again, I don't think many people played the Genesis version? I know DJames played the Snes version, from when he posted on Gamefaqs a while back.

While the Snes had the more polished graphics and sound, the Genesis version was more user friendly. This is what I've noticed after playing both version's. Plus the 6 button pad was awesome. :smokin:

Hanzo_Hasashi
06-23-2007, 02:40 PM
I actually have it on SNES and play it like once in 2 months or so just for keeping it alive and it doesnt rust.

Hey NEB wpn lord combovid in the making? What do you say? I recently got Zero Divide for PS one and after 4 mins playing it found a semi inf with one character lol.

I was also wondering about Kasumi Ninja for the Jag... what can be done on that game? PM me anything man!

Hydra632
06-23-2007, 05:39 PM
Watched Cigarbob and James Goddard play this at a stupidly high level for a few hours back in 2005, it was amazing to say the least.

caliagent#3
06-23-2007, 06:09 PM
hehe i actually sent Goddard an Email last month asking about rereleasing weaponlord on XBLM. He said there's a chance we can see a port OR something related to the game sometime in the next 2yrs.

Here's an excerpt from the email:


Yes, I do have long-term plans to do something in that genre again, hopefully I will be able to secure WL to do whatever I want with it. My timeline is shot right now though, we are busy with our 1st original (unannounced) that we 100% own and will launch in September. Based on how that goes, we hope to get ready for the WL (or alt) game for a 2009 launch. That is a long way out, but to do what myself and Dave Winstead have wanted to do since 1995 with WL, it will take good money & time to pull it off.

NEBULOSO
06-24-2007, 07:10 AM
I actually have it on SNES and play it like once in 2 months or so just for keeping it alive and it doesnt rust.

Hey NEB wpn lord combovid in the making? What do you say? I recently got Zero Divide for PS one and after 4 mins playing it found a semi inf with one character lol.

I was also wondering about Kasumi Ninja for the Jag... what can be done on that game? PM me anything man!

Let me know when you read my PM I sent you Hanzo?

-I've never played Zero Divide, so I can't comment on it.

-As for Kasumi Ninja? I don't know about the game that much, and aside from Primal Rage, the control on most Jag fighters was not the greatest.
I did have Ultra Vortek, and Double Dragon, but as I said, if you could get past the poor control, there might be something there for a combo vid?....:sweat:

mepaphoros
06-24-2007, 05:16 PM
Great news guys. Three fighting games I dream of on next-gen systems are:

-Weaponlord
-Eternal Champions CD
-Bushido Blade

NEBULOSO
06-24-2007, 05:40 PM
Great news guys. Three fighting games I dream of on next-gen systems are:

-Weaponlord
-Eternal Champions CD
-Bushido Blade

You know since you made this post mepaphoros, I just had to watch Conan! :tup:

About EC? Sega is too damn paranoid to put either of the EC's on any kind of a collection pack? As they most likely think it might rekindle some old interest that the game had?

I'm not sure why Namco has not put that on any of their collection's? Maybe they think like Sega does with the EC series, and it might hurt their precious SC series? Which it wouldn't (that I know of at least). I would like to see WL2. Or a HD remake with the character/s they left out....And a few hidden ones.

mepaphoros
06-24-2007, 06:11 PM
They left out character in WL?

If I read anything about WL2, I would buy whatever system it came out for if I didn't have it.

hubcapsignstop
06-25-2007, 10:57 AM
i joined up on this site just express my love for this game
but i just got flamed by members who explained to my scrub ass that WL belonged among the ranks of clayfighter, ballz, etc
glad to see SRK has somewhat less faggotty cliquish-ness

NEBULOSO
06-25-2007, 11:18 AM
i joined up on this site just express my love for this game
but i just got flamed by members who explained to my scrub ass that WL belonged among the ranks of clayfighter, ballz, etc
glad to see SRK has somewhat less faggotty cliquish-ness

What I find funny is that most people did not know who James Goddard was! And then I tell them that DJames designed Dee Jay (hence the name) and worked on SF2 and this normally shuts these kind of people up, as they don't know what to say when they find out it's true. Even here on SRK it happened when I 1st commented on DJames working on SF2, when people were saying how bad WL was....

The animation wasn't up to par with SF2, and most of the other elite games, but its play mechanics were way ahead of their time (and still are) as I have yet to find a game with the amount of depth WeaponLord has.
WeaponLord made the Parry/Thrust Block a main part of it's gameplay, and then you have the Weapon Breaks, Guard Drops, Openers and Deflects. Not to mention the control was very responsive as well....

They left out character in WL?

If remember correctly from the Gamepro magazine, I think they left out a Gargoyle? Like I said, I think that's what the character was.

mepaphoros
06-25-2007, 11:43 AM
Maybe we can make a petition to get a new version?

Also, this game had arguably the best fatality system ever as well.

The Switcher
06-25-2007, 01:23 PM
Yes! A WL thread!

I pretty much wrote the WeaponLord Wikipedia entry by myself, and had a bunch of cool character pages, but they were taken down for whatever reason. :(

I emailed DJames a year ago, and he told me the same thing about hoping to get the WL rights back from Namco...why would Namco possibly want to hold onto those if they're not going to do anything with them?

Yeah, it did have the best fatality system ever, I constantly tell my friends how good WeaponLord is, but only a few even bat an eyelash at it.

Here's some Bane fanart I did for kicks...

http://img131.imageshack.us/img131/78/banefli7.jpg

Hanzo_Hasashi
06-25-2007, 01:33 PM
If remember correctly from the Gamepro magazine, I think they left out a Gargoyle? Like I said, I think that's what the character was.

A double goblin was the one I saw in a GP magazine too.

I received your PM neb thx!

WasFemto
06-25-2007, 01:37 PM
Bane was my favorite.

hubcapsignstop
06-25-2007, 02:21 PM
A double goblin was the one I saw in a GP magazine too.
yeah, i remember reading that too
the controllable character was actually twin goblin guys
i thought that was a great concept, had my imagination going wild for awhile
i would still like to see that implemented

Hanzo_Hasashi
06-25-2007, 02:43 PM
Yes it is a great concept. Something like that was implemented in Battle Monster (Van Battle) for Sega Saturn in wich a twin "clown" or something fight.. Slapp Happy Rythm Busters have a dual character too. The last I ve seen was Ice Climber in Super Smash Bros. Melee.

True Grave
06-25-2007, 02:49 PM
Has anyone played this game? I swear it's one of the deepest combat systems ever and the animation and character was very good.

It seemed a little too difficult and technical for most, but a very rewarding game.

Just wondering if anyone else enjoyed it like me and hopes for a new version.

I have never heard of that game until now. This topic has gotten me curious to check it out however.

Being a late 1995 title might have had something to do with it, since 1995 was when Saturn/PSOne arrived. By then the 16-bit era was nearly dead and everyone was checking out the new stuff.

MAGUS1234
06-25-2007, 02:51 PM
^^ or the twins in BBB. one is an archer the other a kendo user....kinda cool.

NEBULOSO
06-25-2007, 06:44 PM
A double goblin was the one I saw in a GP magazine too.

It was 12+ years ago when I read that magazine article, and I knew it was some kind of a D&D type character....I just couldn't remember.

I'll work on getting those vids to you as well....

Btw Hanzo, I just got an external TvTuner/Capture Card, so I'm going to be messing around with it, as my next class doesn't start until the 16th....:bgrin:

Darkstalker
06-26-2007, 05:40 AM
Here's some Bane fanart I did for kicks...

http://img131.imageshack.us/img131/78/banefli7.jpg

@_@

If that's what you do for kicks, I shudder to think of you seriously drawing...

On topic, I've never tried this game, but seems interesting. I'll look it up.

The Switcher
06-26-2007, 07:39 AM
Thanks! I sent it to DJames, and he flipped over it. :)

Jumpsuit
06-27-2007, 06:30 PM
That fan art is amazing!

I have very fond memories of Weaponlord. I bought it when it came out and I played it on Xband for a while. This game was tailor made for Xband. It's too bad the game was rushed out right before the 32 bit systems were about to be released.

This game had SO much going for it. I can only hope they somehow bring the series back to life. My dream version of it would be SF3 style animation with high res sprites.

My faves were Bane, Divada and Korr.

Hanzo_Hasashi
06-27-2007, 07:14 PM
To gettin you started ppl....

http://www.youtube.com/watch?v=pNrCe4Du0wk

StuartHayden
06-27-2007, 07:17 PM
...this game is just...iunno...it was pretty intense.

I remember when I first played it I was like 'Wtf fatalities w/o having to beat your opponent?! CRAZY!"

RockCho
06-27-2007, 07:19 PM
Does anyone think this could be considered the precursor to Soul Blade??? Or is it just too different in direction and play?

StuartHayden
06-27-2007, 07:22 PM
WeaponLord > Soul Blade

RockCho
06-27-2007, 07:34 PM
Nightmare, Rock and that other big guy in soul calibur could totally do cameos in WeaponLord. That's why I ask. =P

mepaphoros
06-28-2007, 05:48 AM
The fighting system in WL really was deeper than any other fighting game (SC included)

The graphics don't look like much compared to what we have nowadays, but man some of the matches I would have with my friends were legendary!

Also, this is the type of game where if you were better than your opponent, you wouldn't lose. The learning curve is so steep that you can literally control your opponent every match. Frustrating for those who aren't good.

SaBrE
06-28-2007, 08:29 AM
weaponlord was a game begging to be released in the arcade on more powerful hardware. the character detail was so freakishly good. but it only animated on keyframes. hence bad animation. the game innovated in so many areas its not even funny. most importantly, parries. beat sf3 series to it by almost 2 years. plus it was first game to truly high a really technical high/low mixup style game.

yes, there needs to be another one!

PersonaDark
06-30-2007, 12:08 PM
Hell yeah, somebody else remembers this game. It had one of my all time favorite Boss fights ever.

Used to play Jentai the most, though I finished the game with everyone trying to get that password. Namco really should let Goddard create a new one, though keep it 2D so people won't bitch about it being a Soul Caliber clone.

Josh-TheFunkDOC
01-30-2008, 09:32 PM
Well, there's a possibility that this game could be included in TarkanX's Underrated Fighting Game League, so I figured this deserved a bump.

I rented this game once when it was new, and that's about the extent of my experience. Looking at the FAQ, there seems to be a ton of things going on here, and I'm intrigued. I noticed in there that Bane's weapon can't be broken - is this actually a big deal?

And if this does get into the tournaments, should we ban infinites?

Thanks,
Josh.

BEWD
01-31-2008, 06:18 PM
Well, there's a possibility that this game could be included in TarkanX's Underrated Fighting Game League, so I figured this deserved a bump.

I rented this game once when it was new, and that's about the extent of my experience. Looking at the FAQ, there seems to be a ton of things going on here, and I'm intrigued. I noticed in there that Bane's weapon can't be broken - is this actually a big deal?

And if this does get into the tournaments, should we ban infinites?

Thanks,
Josh.

Bane's weapon range is already very short, if any shorter, he'd have to hug someone to hit them :rofl:.

I didn't think this game was that bad on infinites, who actually has them?

mattnin
02-01-2008, 01:31 PM
I loved this game. I wish it came out earlier and everyone got into this game. I never had anybody to challenge though :(

DJAMES
02-02-2008, 09:13 PM
Hey everyone- awesome WL thread. I have been busy with Shred Nebula to the point of having my head up my ass and not doing anything but working.

Cut Characters: Pit Beast (Zarak's hideously treated creature trained from birth to kill-maim-maul).

Concept characers: 2 gargoyles (yes standing on each other).

They both were awesome, but even at 24megs we could not fit them. :sweat:

This is still something we want to revisit, but money and the right timing is pretty much it. I love there is passion for this and in the mean time I will be delivering Shred Nebula which should surprise everyone with the deep WL based defense system we built into it. We have been playing Multiplayer like crazy the last month and tuning it, the game has grown beyond anything expected and the dogfights for you WL fans will have a similar depth and organic feel-- I just can't explain it until the videos drop.

Back to WL, my personal favorite character was Bane, you could not break is weapon because of range (like someone mentioned) and his overall speed was slower. His weaponbreak setup as a result was harder to make this a fair tradeoff. I also really liked playing Zarak because he was just non-stop long-range death once you got the roll of him. My toughest character to win with was Talazia, you really have to be on your game to crush-all with her (inclose F3-2in1 to up kick (looks like in-close F3 but launches) to air-frenzy always good for laugh!

I of course also played tons of Korr and love the way that character flows, but if I ever get to revisit WL2, guess what? He will not be the main character of the game/story! :looney:

-DJAMES

Hanzo_Hasashi
02-02-2008, 10:38 PM
I of course also played tons of Korr and love the way that character flows, but if I ever get to revisit WL2, guess what? He will not be the main character of the game/story!

Wow this is as close as a Spolier of WL2 we could ever get!!

BEWD
02-03-2008, 03:24 AM
Wow this is as close as a Spolier of WL2 we could ever get!!

Not to mention Raith showing up in several of the endings. That confused the heck out of me along with the game's prologue. I was like wait, There's TWO demonlords??!!?

DJAMES
02-03-2008, 08:15 AM
Wow this is as close as a Spolier of WL2 we could ever get!!

:rofl: I know, but it is just a tease because there is a huge twist right from the start that I am not mentioning...


Not to mention Raith showing up in several of the endings. That confused the heck out of me along with the game's prologue. I was like wait, There's TWO demonlords??!!?

I am glad someone noticed the demon's name decrepancy in the prologue. I got a lot of shit internally about that (like I forgot to adjust the name) and how players would think we made an error... but that was the whole point (so I forced it through). I won't say any more, but if you need a refresher you can see all the endings here:
** SERIOUS SPOILERS IF YOU HAVE NOT EARNED THE ENDINGS YOURSELF BEFORE-- but still pretty cool! ***
http://www.vgmuseum.com/end/snes/a/wl.htm
Explanations on this next link, the way it is set up shows you the progression of *what* is revealed as you beat the game with each character on barbarian (LISTED AS EASY ON THE PAGE) and then warlord (LISTED AS HARD ENDING) dif. settings + secrect ending/twists if you killed special characters (only a few have this). To get the FULL picture, you can read Arcade for all backstory pre-tournament, then Storymode for the final results (current).
http://neoseeker.com/resourcelink.html?rlid=143617
thanks to ReyVGM (over at vgmuseum) for putting all the work into getting these.


-DJAMES

NEBULOSO
02-03-2008, 08:24 AM
ALRIGHT DJAMES! Myself and Nani-mo had asked you about this back when there was a large posting scene for WL on gamefaqs, and you never replied....

So, what are Divada and Zorn's, Jumping-Down Attacks in WL. As they just are not there? Unless we missed something? :confused:

If you look at my FAQ on gamefaqs, I go into short detail about what I named the T&S (Thrust and Stumble) technique. Which you Thrust Block your opponent's attack, and after the TB, you can do a certain normal Slash that will cause them to Stumble or Stagger towards you. Just remember you have to be in range of the normal move/attack which causes the stumble. So if you're using Talazia, and you do a T&S, her B1 or X slash has to be able to hit/connect with your opponent.

Now what I found out about the Jumping-Down Attacks (aside that you have to do a very deep attack), is that if you connect with one, you can actually get the same result as when doing the T&S Technique.
-Meaning, you do a Jumping-Down Attack, followed by a certain normal attack, which will then cause your opponent to Stumble towards you, letting you extend your combo....

I can do Talazia and Zarak's about half the time I try to or so, and I've performed Bane's, Jen-Tai's and Korr's once.

I talk and explain more about the T&S and JIDA's techniques (as I have named them) in my faq that can be found here:

http://www.gamefaqs.com/console/genesis/game/586594.html (DEATHSCHILD)
_________________

I'm not going to mention the members name, but you know who you are! And I didn't know you were such an expert in WeaponLord and Primal Rage. Why don't you tell us your thoughts and expertise about these 2 fighters?
Or, do you just like to go around and randomly give negative reps to SRK members?!

DJAMES
02-04-2008, 10:34 AM
ALRIGHT DJAMES! Myself and Nani-mo had asked you about this back when there was a large posting scene for WL on gamefaqs, and you never replied....

So, what are Divada and Zorn's, Jumping-Down Attacks in WL. As they just are not there? Unless we missed something? :confused:


Hey! Sorry, over the years I just get so consumed by different projects, I miss threads, sorry I did not answer. I actually had to look at my notes this time and then do a quick playtest session. here is what I figured out/remembered:

Divada: No pull down, I gave the 2nd hit of her jumping B3 the same collision/reaction settings. You have to whiff the 1st hit to get this. So jump and do it early to have it actually hit deep. I did this to give her different pressure & flow options- this move works great because it can stuff the opponent if they were to jump (1st hit) and if they stay on the ground and just try to Anti-Air Thrust block, the 1st hit is too high and fakes them into a missed thrust & then they get hit by the 2nd hit!

Zorn: No pull down. He has so many other cheap things going for him we did not give him this. His special flying shield attack was used to do similar to this since most people would stick a move into it and get hit by it (power deflects weapons).

As for staggers, I put 'critical' stagger collision on specific frames ranges of animations that can be hit by 'stagger' enabled moves. So the most extreme high reaction (R3 standing) is what the pull down move causes- on the farthest position in this reaction, the knee is open, thus you can hit it if your timing is great. It is really hard and not meant for all the pull downs (a by-product of the system).

-DJAMES


-DJAMES

NEBULOSO
02-04-2008, 02:47 PM
Zorn: No pull down. He has so many other cheap things going for him we did not give him this. His special flying shield attack was used to do similar to this since most people would stick a move into it and get hit by it (power deflects weapons).

I like Zorn (not as much as Talazia :lovin:), and I noticed that, sometimes when I do a deep, jumping B3 with him, that it'll actually hit twice.

As for staggers, I put 'critical' stagger collision on specific frames ranges of animations that can be hit by 'stagger' enabled moves. So the most extreme high reaction (R3 standing) is what the pull down move causes- on the farthest position in this reaction, the knee is open, thus you can hit it if your timing is great. It is really hard and not meant for all the pull downs (a by-product of the system).

Thanks for clarifying this, as I was getting very frustrated :annoy: when I was writing my FAQ (trying to get them to work at least 50% of the time), as unlike the staggers that you can do after a successful Thrust Block (which, if in range, will pretty much work 100% of the time, unless, you had just performed a Thrust Block without counter attacking). That I've noticed, with the Genesis version....

You really put a lot of innovative and original mechanical concepts into WL. My question (or two) is:

1) Were there any kind of concepts you left out, due to not having enough TIME?
2) And if there was one in particular, would it have made a big difference in WeaponLord's overall gameplay?

Also, the Hair Trimming, was different, and a pretty cool idea! :tup:

DJAMES
02-04-2008, 09:05 PM
1) Were there any kind of concepts you left out, due to not having enough TIME?
2) And if there was one in particular, would it have made a big difference in WeaponLord's overall gameplay?

Yes, quite a bit got put on the cutting floor. The BIGGEST thing that got cut that would have made all the difference in 'understanding' the game was the training mode. I had the 1st training mode design (called weapon training) that would have showed you how to do all the various weapon system moves from basic clashing, thrust blocking to weapon breaking in a progressive series of tests. It also had the combat dummy and move commands. We had to cut this :sweat: Dave Winstead had the foresight to insist the concept of a practice/training mode be added to Tekken 2 PS1!

Just think about how many mode people would have uderstood the basics of how to play WL if we had not cut this -- easily the biggest mistake I have made on a product but there was not enough time. Alternatively I know the control is part of the reason why the game was too hard for most (+ the AI), but this would have made a difference.

The other things that I can talk about that were cut are: The other things that I can talk about that were cut are:
* Head Staggers (bashes to the head that make you stagger away allowing for a follow-up jumping combo!): I literally planned this for korr as the prototype: Power deflect at mid range, crouching F2 to knee-stagger them forward, step towards them and do an inclose F3 (they stagger into you), crouching B2 2in1 to double over (very hard), crouching F1, crouching B2 2in1 to Knee-Tarok, 2in1 from the knee part (no 2in1 now) to cancel into to the head stagger bash (sword butt- now cut) which would have head-staggered them backwards, immediately jump foward after them, pull down F2 (big hit) deep, Standing F3, Standing B2, Elbow Strike to take down, jump after again F3 deep(on ground) crouch F3, 2in1 to the heart Strike. (or vary to frenzy instead of the elbow strike) about 14 hits, 60% damage.

Sounds cool, but it was a necessary cut at the time for master balance reasons (not enough time to do it for all characters properly).

*Dizzies: We had them, I cut dizzies because barbarians are too tough to dizzy, you can kill them, but not dizzy them :looney:

There were other new things that still have not been done to this day that got cut I am saving. Sorry I cannot say what, but I promise the best system stuff is in WL already.

ReyVGM
02-05-2008, 01:15 AM
Heya James.
Did you ever find out if Bane actually has that extra ending you mentioned in one of your emails to me last year?
I guess it never officially got into the game then?

NEBULOSO
02-05-2008, 06:37 PM
* Head Staggers (bashes to the head that make you stagger away allowing for a follow-up jumping combo!): I literally planned this for korr as the prototype: Power deflect at mid range, crouching F2 to knee-stagger them forward, step towards them and do an inclose F3 (they stagger into you), crouching B2 2in1 to double over (very hard), crouching F1, crouching B2 2in1 to Knee-Tarok, 2in1 from the knee part (no 2in1 now) to cancel into to the head stagger bash (sword butt- now cut) which would have head-staggered them backwards, immediately jump foward after them, pull down F2 (big hit) deep, Standing F3, Standing B2, Elbow Strike to take down, jump after again F3 deep(on ground) crouch F3, 2in1 to the heart Strike. (or vary to frenzy instead of the elbow strike) about 14 hits, 60% damage.

I would have loved to have seen those Head Staggers for each character in WL, if you had been given more time to work on the game! Those would have made for some very interesting and unique looking combos.

Korr's crouching B2 2in1 to Double Over combo, kinda reminds me of Divada's standing B3 2in1 to Soul Displacer (which you have to be right next to your opponent).

-Aside from the 2 Gargoyles and the Pit Beast, were there any other character concepts you had in your mind that never made it onto paper?

arstal
02-05-2008, 06:44 PM
Has there been any thought to touching up the game, adding netcode, and putting it on XBLA?

DJAMES
02-07-2008, 07:32 AM
Heya James.
Did you ever find out if Bane actually has that extra ending you mentioned in one of your emails to me last year?
I guess it never officially got into the game then?

This is really weird man, I cannot get it to work, but I reviewed the printed story endings and confirmed the special ending it there. I am wondering if I stupidly did something like require all characters to be killed (like zarak's special ending) because Bane's special ending is so controversial! According to my notes, it is warlord + korr dead only, which would be either a decap (roll kick off head) or head-burst (frenzy). But I may have done the whole all dead.. ahh! Trust me, it is a very screwed up ending. If I get a chance, I will put the game into each round passwords, deathstrike every round and low 2p health to try and confirm all kill does this.

Has there been any thought to touching up the game, adding netcode, and putting it on XBLA?
Yes, totally. But that is the whole needing to go back to Namco, get support, and the original code deal. I personally want to just have the cash to buy it and develop it myself. A major issue however is how to play on either the Xbox 360 pad or even the PS3 pad with WL's complex control system. Which is why I honestly keep saying I am figuring out exactly how to do this game right (meaning the genere) then push for hopefully it being WL, or an original game that will have the same passion but re-envisioned by today's standards and flow.

Nokato
02-07-2008, 08:39 AM
It would be really nice to see high level matches with you Goddard, and anyone else who still plays the game...Alot of people didn't get a chance to see that, I hope that happens at some point.

Dencore
02-07-2008, 09:45 AM
And people say that UMK3 is the only great fighting game made in the America.

The Switcher
02-07-2008, 11:17 AM
It would be really nice to see high level matches with you Goddard, and anyone else who still plays the game...Alot of people didn't get a chance to see that, I hope that happens at some point.

I support this post.

I would love to see some high level play.

Zero619
02-07-2008, 11:57 AM
My younger brother have this game. It a good game but its' pretty difficult. My best characters were Jen-Tai and Korr. I like th fatalities. IMO there where the easiest ever. just K.O. the opponent in the second round and hit him/her with a certain move.

Anyone seen one of Zarak's fatalitles? I did one with the "Web rip" move and he completly covers your body in spider web...... How do you die from that?

and I heard that there are "frenizies" or something like that? and that wepons can get cut in half. Anyone got vids of these? Thanks.

BEWD
02-07-2008, 12:42 PM
^Being covered in thick spider web can cause suffocation, especially if Zarak sneaks lil creepy crawlies in there. If you time it right, he can also take it a step further and hack the web in two(which is why I'm still trying to track down those old gamespot articles with the barbaric combos.

Zarak FTW!!!!

NEBULOSO
02-07-2008, 12:55 PM
If you time it right, he can also take it a step further and hack the web in two

At the moment after Zarak's Web-Rip finishes covering his opponent, you'll want to do his Guillotine Strike (charge down 1 second while holding B2 or B3 and press Up, Up-Forward) to cut them in half.

and that weapons can get cut in half

Weapons can be broken, and its normally just the tip of their blade, and aside from losing some reach, the damage per attack is also decreased.
-In WL very character has 1 normal attack that will, how shall I say, catch or freeze your opponents normal attack for about 1/3 of a second, IF you perform the Special Attack that will Break their weapon as both of you are going weapon-to-weapon.

EDIT: I was looking at my faq, and I made a mistake, the second part for Zarak's 2 part fatality should be Zarak's Widow Grip, not his Guilootine Strike. My fault.

BEWD
02-07-2008, 02:08 PM
At the moment after Zarak's Web-Rip finishes covering his opponent, you'll want to do his Guillotine Strike (charge down 1 second while holding B2 or B3 and press Up, Up-Forward) to cut them in half.



Weapons can be broken, and its normally just the tip of their blade, and aside from losing some reach, the damage per attack is also decreased.
-In WL very character has 1 normal attack that will, how shall I say, catch or freeze your opponents normal attack for about 1/3 of a second, IF you perform the Special Attack that will Break their weapon as both of you are going weapon-to-weapon.

Thanks Neb^, been trying to find the move that would produce that. :tup:

EDIT: DJames, will the tracks from the game ever be available? Hell I'd pay for a soundtrack of this game, especially the final stage :P

ReyVGM
02-07-2008, 06:23 PM
This is really weird man, I cannot get it to work, but I reviewed the printed story endings and confirmed the special ending it there. I am wondering if I stupidly did something like require all characters to be killed (like zarak's special ending) because Bane's special ending is so controversial! According to my notes, it is warlord + korr dead only, which would be either a decap (roll kick off head) or head-burst (frenzy). But I may have done the whole all dead.. ahh! Trust me, it is a very screwed up ending. If I get a chance, I will put the game into each round passwords, deathstrike every round and low 2p health to try and confirm all kill does this.

If you get it to work you will release one of the game's best kept secrets :)

BEWD
02-09-2008, 04:25 AM
A secret ending that has remained secret to this day? I hope it does work, as that'd make Weaponlord even more Godly :clap:

DJAMES
03-09-2008, 10:31 AM
By the way, I am looking for help on translation for Korean and Japanese on a production game. please check out this thread for details: http://forums.shoryuken.com/showthread.php?p=4895612#post4895612

BEWD
04-15-2008, 01:53 PM
Weaponlord vids(mostly barbaric combos, though one has weaponbreaks in it as well, don't really see any barber moves)

http://youtube.com/watch?v=RXQ6SjbBNUo&feature=related
http://youtube.com/watch?v=nr97j_9HI24&feature=related
http://youtube.com/watch?v=TG9LVem4DcY&feature=related

Lol, got an itch to play weaponlord again with AoC due out next month. Really wish I could get the Destiny Battle track >_<. Some crraaaaaaazzzzyy combos in that last vid

The Lone Dragon
04-15-2008, 06:31 PM
Also, throwing my support for WL into the mix.

I remember EATING UP the multi-issue GamePro exclusive each month leading up to its release. I wore those magazines out...

Excellent game DJAMES...well ahead of its time. I hope it gets a worthy revisit.


Oh, and NEBULOSO, I remember those staggers. They helped me find some nice 10 hit combos...

FoldoutChair
04-16-2008, 03:08 PM
I really think that we should start playing this on Kaillera. I remember having a lot of fun with this game and I'm sure some serious competition would be awesome!

So, what do you say about setting up an IRC or some way to find matches and playing this occasionally?

Sakura.Densetsu
04-16-2008, 03:20 PM
I loved this game but could never find anyone to play with, and get bored with CPU's so fast. It was very unique and deep. Good game, would love to see it again.

FoldoutChair
04-16-2008, 06:03 PM
Besides the sound quality what is the difference between the SNES and Genesis versions? I like the controls better on a 6 button Genesis controller but yeah... Anything besides what I see here?

http://www.gamepilgrimage.com/Weaponlord.htm

TS
04-16-2008, 07:59 PM
Something like the SNES version having more colors but the Genesis version having better animation?

BEWD
04-17-2008, 08:32 AM
^Yea, I'd love an updated, even MORE Hi-Def weaponlord on XBLA.

Helter Skelter
04-17-2008, 09:23 AM
^Yea, I'd love an updated, even MORE Hi-Def weaponlord on XBLA.

Ditto.

FoldoutChair
04-19-2008, 03:11 PM
Is there a tier list for this game?

Or any other information besides the stuff on Gamefags? I'm having fun messing around with it but haven't convinced anyone that it'd be worth the time when they could be playing newer stuff. But I mean, game balance is good enough to where every character has a chance at winning, right?

hubcapsignstop
04-19-2008, 03:28 PM
I remember EATING UP the multi-issue GamePro exclusive each month leading up to its release. I wore those magazines out...
Ive still got those pages, ripped out the gamepro at the mag rack

they still stuffed into the WL shitty cardboard box [cases that sega went with at the end of the genesis line] in my old school VG box.

damn i wanted that xband back in the day so bad

BEWD
04-19-2008, 05:29 PM
Gamepro scans :D

http://www.gamepilgrimage.com/Weaponlord.htm

Site was in the older weaponlord thread, did some searching and came across it.

Fired up weplord again today, oh how I love CPU's that actually played intelligently and could legtimately counter all your shit and dismember you. :D

Still wish I knew Zarak's barber move :(

EDIT: Slackers has the snes cart for 8 bucks, might go ahead and pick that up so I can play the snes version as well :].(While no doubt getting my head split open on the first stage like usual)

The Lone Dragon
04-19-2008, 10:58 PM
Gamepro scans :D

http://www.gamepilgrimage.com/Weaponlord.htm



Oh dang.


Fired up weplord again today, oh how I love CPU's that actually played intelligently and could legtimately counter all your shit and dismember you. :D

If you ever lost to the computer you PRAYED that the screen wouldn't go dark...otherwise, game over.

WL was on of the more engaging 1-player experiences in fighting game history. Got intense real fast...


EDIT: Slackers has the snes cart for 8 bucks, might go ahead and pick that up so I can play the snes version as well :].(While no doubt getting my head split open on the first stage like usual)

I'm actually pretty impressed (looking at that website) at the Genesis version's screenshots...they aren't THAT much inferior to the SNES screens. Heck, the sprites are the same size, at least. Don't know why they compressed the backgrounds, though...

NEBULOSO
04-20-2008, 07:18 AM
Besides the sound quality what is the difference between the SNES and Genesis versions? I like the controls better on a 6 button Genesis controller but yeah... Anything besides what I see here?

http://www.gamepilgrimage.com/Weaponlord.htm

-The Damage Ratio is twice that in the Genesis version then in the Snes.
-The game speed for the Genesis version is slightly faster then the Snes.

Is there a tier list for this game?

-I would put Korr slightly above the rest of the cast as his overall range and speed on his normal attacks (especially his F3 & B3 slashes) are some of the fastest in the game.
-He has good, easy to execute, high damaging non-technical combos.
-Korr's range can actually work against him, as 5 out of 6 of his slashes leave him open for having his Weapon broken, as this effects him the most out of all of the characters.
-Korr's the most user friendly and easiest character to learn in WeaponLord.

BEWD
04-20-2008, 08:07 AM
^Any info on barber moves neb? I remember accidently doing one on Talazia where I sliced the tip of her headdress off with Zarak, but haven't been able to replicate that since.

NEBULOSO
04-20-2008, 09:07 AM
^Any info on barber moves neb? I remember accidently doing one on Talazia where I sliced the tip of her headdress off with Zarak, but haven't been able to replicate that since.

I'll try and explain this, but it's kinda tricky, as there are many different ways to Clip/Trim/Barber in WeaponLord.

Say your opponent swings and misses you....while you're not really counter attacking their attack, you're attacking about 1/2 second after them with either a normal or special move which uses the Blade IE: Bane's B1 (x), Korr's 360 Flame Strike, Jen-Tai's Back Blade Strike....

Here's an example (or 2) of what I'm trying to explain:
-Talazia does a standing B2 (y), and Korr does his 360 Flame Strike from about 1-2 character lengths away. Since Talazia's B2 attack has her leaning forward, and the second part of Korr's 360 FS will be level with her head leaning over/forward, it'll not only knock her down, but will cut off her hair as well.
Here's another example with Talazia (again) and Bane:
-Talazia does her standing B2 (y), and Bane does his standing B1 (x) slash about a half second after her attack, you'll cut her hair.

You can also barber or trim your opponent like this while jumping in at them as well.

And you can Trim in combos normally after moves like Jen-Tai's: Spiked Shield, Korr's: Tarok Strike, Bane's: Fang Gutter....
Real simple Barber combo with Korr:
-T&S, s.Z, Gut Strike, Tarok Strike.

Please note: These are things I've done and that I've noticed when I played WL religiously shortly after it was released in 1995.

Hope this helps, or gives you some insight on how to do Trim/Barber moves?.

BEWD
04-20-2008, 09:10 AM
^Thanks a lot Neb, really cleared up some things and hopefully I can implement this in game :tup:

Penance
04-30-2008, 03:07 AM
wow, i haven't even thought about this game for like 10 years. my cousin bought it and didn't like it so i took it from him and got hooked. i remember visualy it was great but more than that i liked the way it played. i'll admit i always played Talazia. i like strong females.

deci
04-30-2008, 04:55 AM
oh hell yeah a weapon lord thread.

i absolutely loved this game. it was way ahead of it's time and i only wish i could have found more people to play it with back in the day.

too bad it was never out for arcades. this game would have been amazing on more powerful hardware. (also we might have been able to play it today on ggpo if it was)

pretty awesome to see djames posting in this thread too.