View Full Version : "Jiggling" causes lag?
polarity
06-30-2007, 01:14 AM
I'm referring to when you move back and forth rapidly while playing footsies... with me this causes VERY visible lag/jerkiness. It's not just the sound, the game becomes really jerky while you're doing it. I asked Ponder about this and he seemed to think it was only on slow machines (I wasn't using my own PC at the time so I took his word for it), but on my own (fairly capable) computer it still happens. Can anyone else back me up on this? It'd be nice if there's any way it can be fixed.
edit: I should note it only seems to happen when the opponent does it, not when I do it.
polarity
06-30-2007, 01:17 AM
Good old Kaillera/MAME for the win!!!
shut the fuck up idiot
Cardinal_Sin
06-30-2007, 01:20 AM
I'm referring to when you move back and forth rapidly while playing footsies... with me this causes VERY visible lag/jerkiness. It's not just the sound, the game becomes really jerky while you're doing it. I asked Ponder about this and he seemed to think it was only on slow machines (I wasn't using my own PC at the time so I took his word for it), but on my own (fairly capable) computer it still happens. Can anyone else back me up on this? It'd be nice if there's any way it can be fixed.
I've noticed this too, it makes footsies and wakeup games a little bit of a tossup when you weave in and out of range. While it's not as noticeable if you play a patient footsie game, when you move in and out of range with a mobile character like rolento you can definitely feel the actual lag effect on the connection, as the game's "frame rate" (or rollback effect as it were) becomes a great deal jerkier.
RockCho
06-30-2007, 10:30 AM
I've noticed that it happens in between rounds when I habitually mash my buttons and wiggle my stick around. On a good connection it kind of coughs and sputters a bit.
jsheppar
06-30-2007, 10:51 AM
it happens alot during mashable throws, which makes sense.
DevilJin 01
06-30-2007, 06:07 PM
Yeah...I've noticed it. Good thing this isn't CVS2. :lol:
Guess it just has to do with flooding the network with inputs. Like how Yang's Seiei Enbu would freeze up Xbox Live sometimes.
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