View Full Version : GGPO Button Input problem
caliagent#3
07-04-2007, 08:17 PM
So i've been having trouble doing a few things while playing, mostly DPs and activating. 99.999% of the time i attempt to do a reversal DP it won't come out. I'll either get a c.jab or fireball. Also, activating seems to be a problem since i usually have to hit the buttons 3x before it actually works, so doing it in a crunch isn't really reliable. In fact, today i was playing and lost half my life to sweeps because i refused to block and just wanted to activate (which never came btw). I know of a few others who seem to have the same prob, but i'd just like to know an actual count and if this will be fixed.
So i've been having trouble doing a few things while playing, mostly DPs and activating. 99.999% of the time i attempt to do a reversal DP it won't come out. I'll either get a c.jab or fireball. Also, activating seems to be a problem since i usually have to hit the buttons 3x before it actually works, so doing it in a crunch isn't really reliable. In fact, today i was playing and lost half my life to sweeps because i refused to block and just wanted to activate (which never came btw). I know of a few others who seem to have the same prob, but i'd just like to know an actual count and if this will be fixed.
I always thought it was just the game...same with SFA3 on kaillera...just refuses to dp and instead does wakeup fireballs/jabs.
complexz
07-04-2007, 08:21 PM
I have the same problem...everyone does basically because its a problem with the emulator and not GGPO.....even if you opened final burn on its own offline u still get the same problems :(
im sure at some point it will get fixed
DevilJin 01
07-05-2007, 05:45 AM
So i've been having trouble doing a few things while playing, mostly DPs and activating. 99.999% of the time i attempt to do a reversal DP it won't come out. I'll either get a c.jab or fireball. Also, activating seems to be a problem since i usually have to hit the buttons 3x before it actually works, so doing it in a crunch isn't really reliable. In fact, today i was playing and lost half my life to sweeps because i refused to block and just wanted to activate (which never came btw). I know of a few others who seem to have the same prob, but i'd just like to know an actual count and if this will be fixed.
You're just terrible.
Well...actually I've been having similar problems but it gets worse in a laggier connection. I notice that obviously when I play offline I dont have these issues. If the connection is really good then my execution doesn't falter as much (considering I use a good custom stick) but if the connection is just ok or bad getting circular motions to come out can be a pain. I see some people on GGPO purposely switch to charge characters just because the execution gets that much worse in laggy connections.
EDIT: Maybe it is just the emulator. I play the PS2 version of the game and stuff comes out when I want.
SaBrE
07-05-2007, 08:29 AM
im not sure how ponder has this portion of the netcode setup, but some netcode that people use for whatever program, in order to get less input delay, they lower the key input refresh rate. games run at 60fps. normally, your inputs are also running at 60fps. the trick usually is, drop the key input frames down to 30 fps or what have you so you send less/smaller data packets to the opponent. thats exactly what the connection type option does on kaillera. so, if the key input refresh is at 30 fps, every other frame on the game(running at 60fps remember) does not recognize any inputs. basically, your execution has to be more on point.
like i said, i dunno if this is ponder's way of going about this, but this is a common method for sure. also when you get dropped frames from the game, you are probably getting dropped inputs as well. also taking in consideration of the emulator itself. i find that a lot of emulators have shit control schemes. like games will run fine, but the controls dont seem "right." then you gotta factor in everybody's random ass ps2>usb converters and what custom hack job of a stick they got plugged into it, or some other wacko pad that can also cause some control side effects. theres just so many factors that can cause it
caliagent#3
07-05-2007, 08:34 PM
aight so i tried changing the refresh rate to see if that'll help....and it doesn't. It just really sucks not being able to reversal because one or two inputs are dropped :(
SaBrE
07-05-2007, 09:09 PM
changing the games refresh rate isnt gonna do anything. i dont think you understood my post clearly =/
caliagent#3
07-05-2007, 09:17 PM
changing the games refresh rate isnt gonna do anything. i dont think you understood my post clearly =/
I understood, but i just thought that changing the refresh rate might help since i know some games (pc games) don't read inputs properly because of the refresh rate.
RockCho
07-06-2007, 02:13 AM
Thank goodness I'm not the only one having this problem. =P
I thought I was going crazy for a while.
m1kekim
07-06-2007, 11:13 AM
I have the same problem...everyone does basically because its a problem with the emulator and not GGPO.....even if you opened final burn on its own offline u still get the same problems :(
im sure at some point it will get fixed
this is incorrect. i can do reversal dp with ryu easily on a sanwa stick with usb2 convertor on final burn offline. against the cpu it's a good tactic cause the ai is predictable. it's just not a safe thing to do against real people. i play on keyboard online so i don't usually try to reverse dp in matches. i just block. i'd suggest option selecting reversal dp and blocking low on wake up against real people in online play. this should take care of the getting sweeped 10x problem.
SNAAAAKE
07-07-2007, 09:30 AM
aight so i tried changing the refresh rate to see if that'll help....and it doesn't. It just really sucks not being able to reversal because one or two inputs are dropped :(
alpha2 is just random like that. I was playing last night and people would just walk up to me and mash random shit and I cant reverse DP. someone even mashed through my wakeup supers few times. its probably just how the game works + lag assist. and GGPO isnt EXACTLY like offline play. there is lag and input delay but its still very playable in general. its not like cvs2 or 3s where you can hit/confirm wake up DPs or whatever. random-ass mashing stuffs your reversals including supers.
Alpha 2 is really hard to do Reversals. That is normal from the game.
Get used to it.
Darth
07-07-2007, 10:25 AM
That's why sometimes I can't do some combos... stupid lag :@
caliagent#3
07-07-2007, 11:10 AM
Alpha 2 is really hard to do Reversals. That is normal from the game.
Get used to it.
that's not what it is. I can do reversals fine in arcade A2, it's the emu or how it handles inputs from certain controllers. Not to mention it's not only reversals, but DPs in general and supers.
Captain Ryu
07-07-2007, 12:43 PM
That shit usually only happens to me when its laggy. Sometimes the button i hit wont even register.
complexz
07-07-2007, 01:25 PM
this is incorrect. i can do reversal dp with ryu easily on a sanwa stick with usb2 convertor on final burn offline. against the cpu it's a good tactic cause the ai is predictable. it's just not a safe thing to do against real people. i play on keyboard online so i don't usually try to reverse dp in matches. i just block. i'd suggest option selecting reversal dp and blocking low on wake up against real people in online play. this should take care of the getting sweeped 10x problem.
you play with a stick offline and keyboard online? weird lol but as far as reversal dp's go i dont nessesarily mean those..i dont even play shotos i just know for a fact i have alot of problems doing supers and activations in final burn VS any other emulator...or arcade...or ps2
are you sure when playing offline your using the same final burn GGPO uses? aparently final burn alpha or somthing has this issue fixed.
aparently you can get away from this issue with supers by performing them slower or somthing but its definatly not like that in the arcade for me.
this may or may not be the issue caliagent is having but its DEFINATLY a issue
caliagent#3
07-07-2007, 02:19 PM
you play with a stick offline and keyboard online? weird lol but as far as reversal dp's go i dont nessesarily mean those..i dont even play shotos i just know for a fact i have alot of problems doing supers and activations in final burn VS any other emulator...or arcade...or ps2
are you sure when playing offline your using the same final burn GGPO uses? aparently final burn alpha or somthing has this issue fixed.
aparently you can get away from this issue with supers by performing them slower or somthing but its definatly not like that in the arcade for me.
this may or may not be the issue caliagent is having but its DEFINATLY a issue
Yeah i'm having the same issues with activations also.
Clear Sky
07-07-2007, 03:24 PM
I have those same problems that complexz and caliagent have addressed.
SaBrE
07-07-2007, 03:32 PM
its emulator related, more than likely. i never truly trusted most emulators, even offline, with controller inputs. i will say tho, changing my usb ports to 1000mhz made the accuracy a little better.
i also would NOT trust keyboard mapping to a pad/stick, or keyboard use period. just for the fac tthat all the keyboard keys trigger the task bar at the top of the emu. and if you have windows sounds on, it can get really annoying. unless you go full screen. but then you kill any chat you might wanna do in the middle of the match.
other than all that, im sure its either usb settings or just compatibility issues and what not. of course online play does play a factor as well like i stated earlier.all i know is i can execute damn well most of the time, thank god
taiji
07-07-2007, 05:30 PM
sabre, u can press esc and the menu at the top goes away.
SaBrE
07-07-2007, 08:06 PM
taiji: LOL i never knew that hahaha. dang so simple. lol
nothingxs
07-08-2007, 01:23 AM
Alpha 2 is really hard to do Reversals. That is normal from the game.
Get used to it.
I can reversal with about 90% accuracy in offline play. There's something funky with the way the inputs are being read. :looney:
m1kekim
07-08-2007, 01:26 AM
i seriously doubt it's the emulator. it's most likely
1) the usb adapater you're using causing lag. or multiple input problems. i had this before i started using joy2key.
2) online play lag.
i noticed some activation problems on keyboard but that's only cause multiple inputs don't work on keyboard (ghosting problems).
nothingxs
07-08-2007, 01:28 AM
i seriously doubt it's the emulator. it's most likely
1) the usb adapater you're using causing lag. or multiple input problems. i had this before i started using joy2key.
2) online play lag.
i noticed some activation problems on keyboard but that's only cause multiple inputs don't work on keyboard (ghosting problems).
my adapter's on 1000hz and it doesn't have input problems in any other games.
it's probably a little bit of 2 with a little bit of emulator screwiness.
m1kekim
07-08-2007, 01:38 AM
yes final burn does do weird shit. for example, the down+kick bug that never was a problem in kawaks. i ended up fixing this via joy2key. i still can't see how the emulator is to blame for not being able to do DP or activate. this is clearly an input lag problem i had with shitty adapters. i wasn't able to do qcf or activate or dp with the radio shack adapter - when i could on ps2. once i changed the adapter to the EMS USB2 and started using joy2key - it worked fine.
nothingxs
07-08-2007, 01:45 AM
yes final burn does do weird shit. for example, the down+kick bug that never was a problem in kawaks. i ended up fixing this via joy2key. i still can't see how the emulator is to blame for not being able to do DP or activate. this is clearly an input lag problem i had with shitty adapters. i wasn't able to do qcf or activate or dp with the radio shack adapter - when i could on ps2. once i changed the adapter to the EMS USB2 and started using joy2key - it worked fine.
iiiiiit's not my adapter
or you could suggest it's my adapter again and i could say it isn't again and we could go on all night up to you
LeRaldo
07-08-2007, 01:37 PM
I don't think the problem is emulator related, but rather with GGPO. Ponder has said that inputs done too fast get dropped. I can do tick into SPD with Zangief 100% offline in Finalburn, but it hasn't come out once online. It sucks, but that's life.
complexz
07-08-2007, 01:42 PM
hey im not denying any problems with GGPO, but i know when i first tried GGPO i had trouble doing supers...i thought it was my stick...so i switched sticks...played online again...same problems...so i played offline....same problems (and i have no problems doing difficult links even online that im able to do in the arcade)
its not my converter...there is no input lag in anything including mame and kawaks using the same stick/converter combo.
everyone does their moves in a slightly unique way and uses different sticks that hit the switches in slightly different ways, just because you dont see the problem doesent mean its not there. I have friends who i play 3s with like 2-3 times a week, always using the same sticks and they can do uppercuts perfectly in 3s, then we play ST and their uppercuts never ever come out but mine do 100%
we all know why...just my theory on why this problem doesent seem to be 100% consistant with everyone, some of us do our supers and reversals in a way that works usually but is sketchy on final burn...and others dont
btw LeRaldo man i meant nothing personal in that thread about the netplay and all just teasing...we should play sometime as ur generally close and all.
LeRaldo
07-08-2007, 01:44 PM
btw LeRaldo man i meant nothing personal in that thread about the netplay and all...we should play sometime as ur generally close and all.
I'm always in the IRC channel, just message me/say my name and I'll get back to you when I can play
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