View Full Version : The New Arcana HYPE Thread - Asians split pot at NEC, Sabin allows it by no showing
Bardtard
04-11-2008, 04:28 PM
I got home and picked Maori for the story mode for a bit. I usually don't use her in the arcade version and I only had enough time with AHF to play maybe 3 times before they replaced it with AH2. So at CF I'm trying to play with Petra a couple of times today and I get home and immediately pick Maori lol. Needless to say, the transition isn't going too smooth hehehe. Man with her sisters flying in from all directions, I can see why she's rated pretty high on people's tier lists. c.c;;
skisonic
04-11-2008, 04:36 PM
Is Arcana Hearts hype in MD on the dl? LOLOLOL.
my local import shop didnt have any copies, but i was able to pick up 1 of 2 at my local gamestop
GameStop #5337
Centre Court
3755 OLD COURT RD
BALTIMORE MD, 21208 US
4106022906
Mon-Sat 10am-9pm, Sun 11am-6pm*
Distance: 0.20 miles
they still have the one left. the store is probably far from you guys, but, its right up the street from my house so you can some get some games in. Id sell my copy if you guys really cant find it, ill just buy another one later or some junk. Ive given out a few, spreading the love.
so yes, hype on the dl, kinda sorta.
tl613
04-11-2008, 04:43 PM
The Gamestop by me sold out :mad: For anyone wondering it's the Stonestown mall in San Francisco.
Nokato
04-11-2008, 06:13 PM
Uh, yeah...so I bought this game. It's pretty fried chicken. Kamui is fun to play.
Wow, I have to eat my words about this game. It's rather fun but I was wondering about the cards you pick before the match for your character..What are the recommended cards for Kamui and Fiona Mayfield?
If its already posted somewhere I'd appreciate a link. I didn't see it in the first post--I'm going to re-read that post again, if its in there sorry about that, I'm posting in the middle of playing so...yeah.
grandabx
04-11-2008, 06:39 PM
Had to walk from work to the bus station, take the bus home, get my car, drive to Copley Place, walk all the way through both the copley and prudentia center shopping districts just to get to get to Game Stop to pick up my fully paid pre-order. If my stupid ass didn't forget the receipt at home I could've just walked from Fenway Park and went straight to Copley. Alot of work, but at least I have it. Time to put in some work. Catch ya cats later!:rock:
ThePunisherXBL
04-11-2008, 07:08 PM
Just got the game and am picking up Kamui and probably Saki. Being a total scrub, who can advise me?
Tetsuosan
04-11-2008, 07:14 PM
Apparently some gamestops only got like 1 or 2 copies. That sucks for the people who didn't put preorders in. I guess they didn't think that many people were going to buy the game..... but they were wrong ha!!
I can't wait to get home and play this. The game looks hawt and the vids on youtube got me all hyped for it lol.
GrappleRific
04-11-2008, 07:17 PM
Got mine today, screwing around with Kira and Konoha.
My gamestop only had 3 copies and I guess 2 were preordered 1 of them by me cause I knew I'd never get a copy if I didn't. Seems pretty good so, wish the manual had more information about general system mechanics like guard canceling, homing canceling, lol it doesn't even tell you how to dash, normal throw etc. Although I figured said things out on my own.
Nokato
04-11-2008, 07:26 PM
Got mine today, screwing around with Kira and Konoha.
My gamestop only had 3 copies and I guess 2 were preordered 1 of them by me cause I knew I'd never get a copy if I didn't. Seems pretty good so, wish the manual had more information about general system mechanics like guard canceling, homing canceling, lol it doesn't even tell you how to dash, normal throw etc. Although I figured said things out on my own.
That's the same shit that happened to me. I had to fucking bolt there then I went to Applebee's came home and started learnin' the rape styles with kamui. I'm actually glad I overlooked the supposed subject matter--its not really that jarring...its a fun game so far. I hope more people get into it actually.
Atomic #
04-11-2008, 07:49 PM
Just got it.... time to hit up Guardcrush
It seems Atlus decided to take out the japanese voices in story mode and VS mode, while only keeping the in battle voices only.
Does this make any sense to you guys????
They didn't even replace them with english dubs.
Atlus really need to answer why this happen.
Yeah I noticed this too, what's up with that?
LOL only plus for me is I don't feel like a total sucker for buying the Japanese version before. So I'll play the English version to read through all of the storyline stuff and after that I'll go back to the Japanese version.
Of course I don't think this is enough to warrant a purchase of the Japanese game if you have the English one already, gameplay's the same and all.
I can only guess that Atlus at some point was going to attempt to swap out all of the voices with some American actors (the very thing that keeps me away from playing a lot of American Naruto and Dragon Ball Z games, why can't they just leave the OPTION to hear these voices in Japanese or English and everyone wins GAWD) but nixed the idea at the last minute.
Oh yeah some subtitles to the Opening Song would of been nice, at least as a bonus. But ah well, some anime nowadays doesn't even subtitle openings and endings when it comes out in English or airs on TV, I wonder why this annoying trend started... At least they didn't cut the singing in the songs like games have done in the past so there's that.
I think the voices I missed most was in Story mode where all of the nuns were worshipping Mildred and they repeated everything, that was cool.
Though yeah I won't complain too much since it's still a miracle this game even comes stateside. That's 2 in Atlus' belt with Odin Sphere. A 2D sidescroller you can play on a console - not a handheld, a console - AND hear all of the original dialog in Japanese? Seriously whoa... Hmm, maybe the Odin Sphere miracle took up most of their mojo? :looney:
Played through story mode with Aino Heart. Oh snap, she's an idiot! I never knew my favorite character was so dumb. :rofl: Talking about love saves all, she's worse than Sailor Moon! Ah well, it's quite charming. She rules! :lovin:
A big LOL to the reporter talking about the floating base in the sky talking about "Is it a bird? A plane?" Obscure Superman reference in the house! USA! USA! USA! Yeah no way this is in the Japanese version, but still - gotta take what we can get! :wgrin:
Anyway, I give this game a 9/10 because dropping the non battle speech made me drop a whole point. Again, if you've never played the Japanese version, it's not that big of a deal and you won't know what you're missing, and like I said this obviously has no effect on gameplay anyway. Pretty awesome game though, check it out if you can. :smile:
Dingo
04-11-2008, 08:09 PM
Well I picked up my copy earlier today but haven't gotten a chance to play it. I've been flipping through the booklet though and I am looking forward to trying it out. I'll probably give Heart, Saki, and Kamui a try. Anyway, time to get some practice in.
Gasaraki
04-11-2008, 08:43 PM
Got mine today, screwing around with Kira and Konoha.
My gamestop only had 3 copies and I guess 2 were preordered 1 of them by me cause I knew I'd never get a copy if I didn't. Seems pretty good so, wish the manual had more information about general system mechanics like guard canceling, homing canceling, lol it doesn't even tell you how to dash, normal throw etc. Although I figured said things out on my own.
Actually it tells you all that in the first few pages, I'm looking at it right now.
But yeah, Kamui, Konoha, Kira, gonna try em all out after I get used to how the game feels, which is weird I tell ye
ReXXXSoprano
04-11-2008, 09:12 PM
Got mine earlier too.
Hopefully with the stateside release I can get more of my goons on board, so at least we can get this played during Fight Club and shit.
Gotta stir up DAT ARCANA HYPE in the hood.
Now with both versions in my possession, which one do I play and Lab with? Might as well get the debate in the community and get a quick answer so I know which version to shun and which version to love.
Tiggy
04-11-2008, 09:13 PM
1. Well, you know how its either 1-1-4 or 1-5, well, for the 4 or the 5, i always make the 2nd kick a 6B and not a 5B. If i need to get closer or can delay more, i tend to make the third one 6B also, but i can usually get away with 5B FS 6B FS 5B FS 5B 2C. If you're gonna do 1-5, you NEED to make the second one 6B at LEAST, if the third one is 6B also, that can't hurt. Obviously, because you can use 6B, at the same spots you can delay a 5B for ease, but you cant delay the last one, you don't have to make it super fast, but you cant wait for them to fall nearly as far as they fall with the 2nd and third hits.
2) Also note that the further away you hit them with heel kick, the easier. If you watch my vids and i hit with a time ball mid screen, i tend to wait a little, and then do a heel kick cause it's easier to HC3. (http://youtube.com/watch?v=Y3RlgDnPMrA at about 7:10, I wait a little, then do the heel kick, though he was too far away for me to do a 5B running A 5B loop to bring him to the coner, so i should have heel kicked after the 5B, but yeah, thats how to hit the 5B, which is the important one cause no matter what, if you hit a 5B, you can hit a heel kick pretty much, lol)
And on the side note, thanks. :D
Usually, stuff like this goes into one ear and out of the other. But I actually totally understand everything you told me. AND I learned a new variant to practice:lovin: The 2nd 6B is the hardest for me to do. I usually go for 1-1-4, since that's the easiest for me. Well, I got my work cut out for me!
me personally, i see nothing but hitboxes and potential, lol.
That's the funniest thing I heard/read all day.
who dares summon the phae :mad:
Just kiddin
:rofl:
It seems Atlus decided to take out the japanese voices in story mode and VS mode, while only keeping the in battle voices only.
Does this make any sense to you guys????
They didn't even replace them with english dubs.
Atlus really need to answer why this happen.
I think orka already answered this with the best possible answer....but I believe that Atlus left out the voice-overs for the vs/summoning screen, character select screen, etc. to give the game a near-perfect arcade feel. As stated before, the original Japanese arcade version only had voice acting within the battles.
Bill307
04-11-2008, 09:16 PM
Wow, so much AH1 hype! :woot:
... But none north of the border. I guess it's at least partly because no stores even know the game exists up here, including EB Games, making the game more difficult to purchase :shake:.
Furthermore, I can't join in on the Arcana Hype until all my exams are over :mad:.
Ah well, glad to see more people enjoying the game, in any case. :tup:
Tiggy
04-11-2008, 09:20 PM
Got mine earlier too.
Hopefully with the stateside release I can get more of my goons on board, so at least we can get this played during Fight Club and shit.
Gotta stir up DAT ARCANA HYPE in the hood.
Now with both versions in my possession, which one do I play and Lab with? Might as well get the debate in the community and get a quick answer so I know which version to shun and which version to love.
I have both versions as well. I'm currently playing the US version, since it seemed like forever waiting to get it this week. But if you're not practicing a combo that has a console glitch that froze the game or whatever (which really wasn't too many), then playing the Japanese version is fine too. There's already been a few tourneys using the Japanese copy of the game, so it's still totally playable.
But I just so happen to love my 'near-arcade perfect' US version, with the cool case design (LULZ) and the cool instruction booklet!!
krost
04-11-2008, 09:21 PM
Ive given out a few, spreading the love.
so yes, hype on the dl, kinda sorta.
thanks a lot, i really appreciate it! we'll play a couple matches some time
DropGate
04-11-2008, 09:41 PM
If anyone is still looking for a copy, I believe the store by my way still has two copies left. It's the one down on Queens Chapel by the Giant.
Gasaraki
04-11-2008, 09:46 PM
oh man I'm not gonna be able to play this game on pad am I? =/
At least not with that fish arcana
Bill307
04-11-2008, 09:49 PM
Well, at least I can re-post some videos for people who probably haven't seen them yet. I'll start with the Konoha Special!
(I don't read Japanese, btw!)
"Hafun" ハフン (Love, Bolt Konoha) vs "Hakama" はかま (Bolt Kira), "Kitamura" きたむら (Plant Lieselotte), "Simi" シミ (Bolt Lilica) (http://ca.youtube.com/watch?v=oMf1e1k_SeY) - You HAVE to watch this if you're interested in using Konoha. It's just amazing :wow:. Take note of all the cross-ups he does, both by jumping / dashing around overhead, and by using Konoha's teleport.
"Time Man" 時人 (Wind Konoha) vs きち~ (Fire Fiona) (http://ca.youtube.com/watch?v=YajtwFNVcNk) - This is the other Konoha player I love to watch. In addition to the cross-ups, note how he uses her super grab. (Note: you have to spin the joystick after doing this grab in order to do full damage!) The motion for this grab is charge down, then up and A+B ([2] 8 A+B), which makes it tricky to use, but you can get in on your opponent by doing [3D] to homing forwards and charge the super at the same time. It feels really good when you actually pull it off, too :woot:.
Most people pick Fire or Water as Konoha's Arcana, by the way. If you search on Youtube for このは (Konoha) and optionally 火 (Fire) or 水 (Water), then you should be able to find more videos of her using those Arcanas :smile:.
Lastly, here is a link you guys might find useful (it's also hidden in the 1st post):
http://arcanaheart.sakura.ne.jp/index.html - I use this primarily to get the characters' and Arcanas' names in Japanese (e.g. to search for them on Youtube). It also has pictures and start-up frames for each character's moves. If you translate it with Google, it can also tell you the differences between the Full and old versions of the moves.
mrshmearo
04-11-2008, 11:15 PM
I don't know if this has been answered but does Saki have a preferred Arcana? Or one that works best for her? I can't seem to find information on it :confused:
Sabin
04-11-2008, 11:33 PM
sorry I dont have time to answer any gameplay questions at the moment. Seriously, theres 1000s of vids on youtube so its like lol.
Heres a link to get you started with 200+ match vids for AH2...therese really high quality stuff in here..
http://youtube.com/user/bigooooooohh
you can also check this thread on atlus forums as well as i posted links to a lot of high level vids throught my posts on that thread (not just the first one..)
http://www.atlus.com/new_forum/viewtopic.php?t=529&sid=20a651fcb4be2806ff6fe260f3de290e
About the "best arcana" thing - there might be some that are ethe "overall best" but just because they are doesnt mean that it will work for you. For example I'd advise a beginner not to go for Lilica's time loop and just stick with Lightning, at first....when you watch vids, youll see what I mean, people reaelly mix and match arcanas, thats the whole fun of this game!
THE ANSWER
04-11-2008, 11:50 PM
kamui FULL or NORMAL? Which one is better?
Master Chibi
04-11-2008, 11:53 PM
Normal, but you shouldn't be touching Normal ever.
Tournaments will always been on Full.
Picked up my copy today. Its my first time playing the game but it is fun as hell! just have 2 ?s
1. How long would you say does it take to get used to the gameplay? not the combos or tech traps, just to get used to the speed and overall timing of the game. Cause I keep trying to play the Game at GG speed and its killing me.
2. Can some on post of link me to a Fiona strat rundown. I looked at the WIKI for it and got a lot of good tips but nothing that I could grasp onto. I know from everywhere I read shes low tier but I dont care cause I like her design and her speed is suited to my play style.
thanxs, any help would be nice.
Tetsuosan
04-12-2008, 12:12 AM
Did anyone have the privelege of buying the Arcana Heart HRAP stick? Whomever was lucky enough to get one is a true fan lol
someAzNdude
04-12-2008, 02:57 AM
wow, the hype is revived for AH1 :O
just letting you guys know, I still hold the title for the best Maori player on the EC, Orka and Makoto_Scrub can attest to that and I also got a mean Kira ;)
HeartNana
04-12-2008, 03:59 AM
Honestly, for those asking about "which arcana is good". Check the wiki for what each move does for the arcanas, test them out etc, and find which one you like and use that with your character. If you're unsure about it, ask "what's good with (this character) and (this arcana)?" rather than "What arcanas are good for (this character)?" and you'll probably get more in-depth help from someone who either has experience with that arcana or can advise you another arcana if the combination you chose doesn't work very well.
Zim:
#1) Depends on the player, some get used to it faster than others. I was pretty used to it on my 2nd day of playing. I don't play Fiona or i'd answer your 2nd question, but maybe a few other fiona players can chime in...
Mrshmearo - Just find one you like. In general, with Saki, I would avoid Time, Plant, Evil or Steel. Anything else should work. And of course, you COULD use the ones i listed if you want to, but otherwise, just try out diff arcanas and after playing a while, you'll find the ones you like the best.
Nokata - For Kamui, you can pretty much use any arcana. Plant, Evil and steel don't work too well with her, but everything else should be good.
For Fiona, You can use just about anything. Lightning, while IMO the strongest arcana, actually isn't that good with her, and Evil and steel don't really add a lot to her game either.
Sugarmilktea
04-12-2008, 08:51 AM
What happened to the voice over before the start of a match? They seemed to removed it from the us version.
Lobelia Prime
04-12-2008, 09:42 AM
Man, I love this game...so much.
I think I'll probably be using Partineas Heart at the end of the day. It's my favorite character, and my favorite arcana. Heart's so cute....
Zazzarius
04-12-2008, 11:20 AM
got my copy in hand. gonna try playing some now
also they removed voices from story mode? it ain't that big a deal i guess. its weird because GGXX still had all the japanese voices for that story mode, but that release was done by sammy's us studio which later went out of business . . .
OmegaDL50
04-12-2008, 11:24 AM
No offense to anyone, not to bring someones trash to this forum, but this topic on makes me laugh
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=941885
If this offends any of you, I'll remove it. Just want to show the general stupidity on how the some of the public is taking this game.
Ash2k4
04-12-2008, 11:37 AM
Freak got my copy yesterday and been raping the crap out of it hope we can get a scene down here.
Sabin
04-12-2008, 11:41 AM
No offense to anyone, not to bring someones trash to this forum, but this topic on makes me laugh
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=941885
If this offends any of you, I'll remove it. Just want to show the general stupidity on how the some of the public is taking this game.
Honestly, who gives a shit? It's not like they can be helped anyway.
I already tried to hype it up over at the Atlus forums, but they're a bunch of casual scrubs that cant be helped or dont want to be helped...even when things are handed to them on a silver platter. They arent interested in the gameplay at all - theyre interested in superficial things, none of which have to do with the actual game. Of course thats too be expected...so I can't do anything more than just laugh. Besides, purifyweirdsoul already posted in here talking about how the gamefaqs boards were trash already.
besides, as long a the casuals buy it thats a good thing.
That's why I don't take anyones word eriouly when they say "teach me arcana..." Not to rag on anyone that asking for help or anything, but if youre serious about learning, the information IS out there...just come with some specific questions at the ready, cant expect us to go into every little detail and facet - gotta show some effort on the learners part.
When this game first came out, we had nothing but a bunch of Japanese infos and Youtube and we had to figure this out all on our own...Of course I don't mind helping anyone: I'm just saying..
TTZ231
04-12-2008, 12:16 PM
I played some more yesterday. I am mostly used to the system, but I couldnt help but feel that some of the other(non-fighting) aspects are pretty gay.
So if these other Shittynati people play it I'm in, if not it collects dust like KOFXI does here.
I also got a mean Kira ;)
can I hear more about your kira? I've only about 6 hours of gametime under my belt, but kira has fast become my favorite. I've read the guardcrush wiki article on her, and I've seen tourney vids but I'd like to hear something from an actual player.
so far I've found that 2a, 2a, 2b (launch) > either airgrab is what I usually go for. after the wall bounce (like the wiki says) I home > jump c - but is there more?
j 2C is good for crossups just like zangief's splash, usually followed by 2a > combo
after the 421 airgrab, what's the best option? I find it awesome that you can buffer a standing 720 out of this, but most people can only be fooled so many times, if even at all. so what's the best option if they jump immediately?
I've mostly been using lightning arcana for the clash-dash, and more clashes in general for 360 buffering. problem is lightning's specials and supers don't compliment kira so well.
anyway, I'm having great fun with this game! thanks in advance.
Sp00ky
04-12-2008, 01:52 PM
i don't think voices were what was causing the long loads, because the ps2 version takes about the same time loading as the arcade version does (as far as i can tell).
they probably decided to include the voice in there for the jp ps2 version as a way to fill a void.
That may be but I know when I run that bitch off my ps2 hard drive it loads hella fast so someone on their end needs to do some work and not make the matches take 2 minutes to start. Was hoping removing unnecessary voices that no one really cares about would help.
yetighettoslang
04-12-2008, 02:20 PM
yea us shittynati ppl love pedophile fighting games. YEa diego were fuckin enjoyin this game tho really. i dont sea how anyone can play call of booty 4 that game is terrible. No one playing kof xi?! thats because everyone around here plays tekken. Tekken is terrible as well. fuckin 3d games.....
someAzNdude
04-12-2008, 04:46 PM
can I hear more about your kira? I've only about 6 hours of gametime under my belt, but kira has fast become my favorite. I've read the guardcrush wiki article on her, and I've seen tourney vids but I'd like to hear something from an actual player.
so far I've found that 2a, 2a, 2b (launch) > either airgrab is what I usually go for. after the wall bounce (like the wiki says) I home > jump c - but is there more?
j 2C is good for crossups just like zangief's splash, usually followed by 2a > combo
after the 421 airgrab, what's the best option? I find it awesome that you can buffer a standing 720 out of this, but most people can only be fooled so many times, if even at all. so what's the best option if they jump immediately?
I've mostly been using lightning arcana for the clash-dash, and more clashes in general for 360 buffering. problem is lightning's specials and supers don't compliment kira so well.
anyway, I'm having great fun with this game! thanks in advance.
Here's a bnb you should always go for if you land a 2B on the opponent mid screen; raw 2B super jump cancel jA jc jA jC 6D j2C <land> 2B 623A/B/C (use only if you are in range of the rebound) or 423x into 360/720, 2B mixup
Here's an advance combo for Kira;(near corner only) 5B 6D 5A jc (near max jump height) jA jC <land> jA jC <land> 5A jc jA jc jA jB knockdown. This is Kira's boot loop, you can add another rep of the loop if you do 623A wall throw into 5B instead of the air combo but this uses another homing stock.
I used to use Lightning Kira and the arcana goes with her pretty well, clash into 360/720 = win :) You can use corner mixups with Lightning super (236236[D] or 214214[D]) just score a knockdown on the opponent in the corner usually from her air combo (2B sjc jA jB xx 214214[D]) hold down the D button to delay the release of the super and you can go into 6[C] 360/720 2B mixups :)
After using 423A/B/C airgrab reset you can go into 360/720 2B mixups, if they don't see it coming they eat a 360/720 but if they jump you can hit them with 2B air unblockable into Kira bnb
Kira is terrifying when she scores a knockdown, her okizeme is really deadly as one knockdown can lead to a game over for the opponent :(
Zazzarius
04-12-2008, 05:13 PM
also i love Kira's "business card" which is just scrawled on an index card
and in all fairness to those angry folks who are pissed over the lack of story voices, if ggxxac+ story mode comes out without voices (if it comes out at all), i'd be filled with so much rage that it would burn with the fury of a thousand suns
Nokato
04-12-2008, 06:43 PM
Alright guys,
I'm actually playing Arcana Hearts FULL--using Kamui and I'm trying to do the following combo using Bhanri as my Element:
2A 2B 2C 41236A 6HC 61234AB 5A 3C 214214S ABC 236 ABC...
There's more to the combo I'm trying to do but I want to get this part to work properly before I move forward. The issue I'm having that when I do my Arcana Summon and I quickly to the Arcana Blaze, it doesn't hit properly. The first five hits connect while the rest don't hit the opponent. Could someone tell me if I need to active Arcana Summons faster (?) or if I need to cancel my inputs in some way to get this to work?
I can do everything before without any issues its just getting the super to work properly because I want to do what's in this combo here:
http://www.youtube.com/watch?v=bLhjQY4Gz54
Note I'm trying to do this combo on Fiona...is she under a particular weight class where this wouldn't work? Is it Lilica specific?
The main issue is activating the Arcana...in the vid, its activated before the "S" super connects--HOW DO I DO THAT? I realize I need to hold down the button for 3C, thats not really an issue it cancelling the summon animation into Arcana Blaze...
Any help would be appreciated.
Sugarmilktea
04-12-2008, 08:02 PM
The combo works on fiona too
2ABC, 41236A 6HC, 63214AB, 6A, release B, 3C, 214214D (hold on to D), ABC, release D upon exiting animation, upon first hit of lightining 236ABC.
You need to delay the release of the lightning super if u want to get it to connect.
Nokato
04-12-2008, 08:11 PM
Thanks, I'm gonna try that in a few minutes maybe. I'm glad my post was understandable--I was a bit concerned if my notation was correct.
Tiggy
04-12-2008, 09:11 PM
Freak got my copy yesterday and been raping the crap out of it hope we can get a scene down here.
You should try to talk to GreyFox. He has a group of guys in Texas that plays AH faithfully. Not to mention TX is one of the two states that has an AH2 cab:bgrin:
yea us shittynati ppl love pedophile fighting games. YEa diego were fuckin enjoyin this game tho really. i dont sea how anyone can play call of booty 4 that game is terrible. No one playing kof xi?! thats because everyone around here plays tekken. Tekken is terrible as well. fuckin 3d games.....
Call of 'booty'? LOLZ
I wouldn't say Tekken is terrible. It's still a fun game to play. It's just not as good as Arcana:rofl:
AlterGenesis
04-12-2008, 09:53 PM
Well, with the localization of this game and people buying it for whatever reason, it's time to bring back Fiona and start smashing them girls once again. Game is still HYPE. =D
KORYNTHYAN
04-12-2008, 10:29 PM
Hello. The only reason I knew about this game is because someone here
posted up some links to some vids of this on YouTube and I though: Wow,
intense!
So I picked up the ONLY copy that my local GS store had and I'm really
lovin it. All-girl fighter aside, the gameplay is very satisfying I think. I'm
now though heavily regretting never buying any of the GG series as I think
(from all the vids I've seen of em) it really would have helped me understand
better the aerial battles and cancels n' stuff a whole lot more.
I already have 2 favorite character which are Kamui and Lilica. Boy,
Lilica sure is a super close resemblance to Etna from Disgaea 2, no?
Love it all the same though.
*EDIT* Holy crap. I just read through the booklet and realized that
these girls are suppose to be between the ages of 13 and17 and I'm
like:"Whoa, with breasts THAT size, are you serious? LOL"
~K.
Gasaraki
04-13-2008, 12:23 AM
Just got done with a looooong play session against White Rob, and I gotta say I'm glad that I have someone to play who's alot better than me. I got a grasp of the feel of the game alot better than yesterday, but I'm still kinda lost on the aerial game, it's just so different from anything else.
I still miss combos all the time but I can nearly get the simple SIMPLE BnB for Konoha all the time:
2ABC 623B 6HC 5AB j.AB dj.C dj.2C
I can't combo into Izuna Drop at all =(
I think I got her basic ground mixup correctly, I use something like:
5ABC, IAD j.A2C or just j.2C(j.2C attack is SO ridiculous for crossups)
2ABC, 421/214 B/C, on block otherwise BnB
2AB, 5C, IAD whatever
2AA, dash, throw
Something like that. I'm going to try to incorporate the superjumpcanceled 2B eventaully but it's difficult for me now so I'll just to get the rest down easier first. Same thing goes for the small jump stuff, which I'm also having a hard time doing in the middle of a combo. Just standign I can do it fine but doing a forward small hop often results in an IAD. whiterob said to try 7, 9, but I'm not having much luck yet...
For air to air I've just been using j.C and j.2C but I'm told her j.A is good. I just find it hard to accept since it has no range and the aerial game in this is so fast. Feels like it anyway.
Also I keep forgetting to use the Kunai, but when I remember it almost always ends up helping so I'll make sure to be more concious of it. Forgot the counter entirely.
With Kamui I'm having pretty bad trouble just getting the BnB down, the timing feels all weird and I'm having ridiulous amounts of trouble inputting 41236A after 2ABC in this:
2ABC 41236A 6HC 2A
basic mixup is practically a carbon copy of what I'm doing with Konoha but maybe that's just pretty common in this game. Or more like I'm just still too new =(
Other than them I want to try Kira and Heart eventually but supposedly Kamui and Konoha are easier to execute with so I'm starting on them.
Edit: Also I haven't really messed around with the arcanas at all, I still forget the characters own moves sometimes so I'm just trying to understand them by themselves first, is this a bad idea? I'll probably end up using stuff like Fire or Lightning thuogh since I play on pad and can't really do the button hold thing.
Gorehound
04-13-2008, 12:38 AM
So wait?
Is doing an Arcana Blaze a bad thing?
What is the catch?
BlackShinobi
04-13-2008, 12:44 AM
Just got done with a looooong play session against White Rob, and I gotta say I'm glad that I have someone to play who's alot better than me. I got a grasp of the feel of the game alot better than yesterday, but I'm still kinda lost on the aerial game, it's just so different from anything else.
I still miss combos all the time but I can nearly get the simple SIMPLE BnB for Konoha all the time:
2ABC 623B 6HC 5AB j.AB dj.C dj.2C
I can't combo into Izuna Drop at all =(
I think I got her basic ground mixup correctly, I use something like:
5ABC, IAD j.A2C or just j.2C(j.2C attack is SO ridiculous for crossups)
2ABC, 421/214 B/C, on block otherwise BnB
2AB, 5C, IAD whatever
2AA, dash, throw
Something like that. I'm going to try to incorporate the superjumpcanceled 2B eventaully but it's difficult for me now so I'll just to get the rest down easier first. Same thing goes for the small jump stuff, which I'm also having a hard time doing in the middle of a combo. Just standign I can do it fine but doing a forward small hop often results in an IAD. whiterob said to try 7, 9, but I'm not having much luck yet...
For air to air I've just been using j.C and j.2C but I'm told her j.A is good. I just find it hard to accept since it has no range and the aerial game in this is so fast. Feels like it anyway.
With Kamui I'm having pretty bad trouble just getting the BnB down, the timing feels all weird and I'm having ridiulous amounts of trouble inputting 41236A after 2ABC in this:
2ABC 41236A 6HC 2A
basic mixup is practically a carbon copy of what I'm doing with Konoha but maybe that's just pretty common in this game. Or more like I'm just still too new =(
Other than them I want to try Kira and Heart eventually but supposedly Kamui and Konoha are easier to execute with so I'm starting on them.
Konoha's best mixup option IMO is that her j.b and j.2C hit on both sides of her.Spend time on it. once you figure it out the point where they turn hitting on one side to hitting on the other her rushdown becomes much more dangerous. Also learn her max range on the backside of her j.2c. it catches people off guard that that kick hits that far behind her.
2abc IS NOT SAFE on block
For everyone starting out, take some time and just mess around with the homing button. Homing cancelling air attacks, Flying around and controlling yourself in the air. When people start off on arcana their movement seems rigid to me, its just super jumps and air dashes. That button opens up alot of movement options that you don't get in other games and if you aren't using it, you aren't playing Arcana.
BlackShinobi
04-13-2008, 12:52 AM
So wait?
Is doing an Arcana Blaze a bad thing?
What is the catch?
Activation is you only chance to get out of a combo. So if you use your arcana blaze offensively you are giving up that one shot per round. If you watch one of those time Lies or poison Maori vids where they kill someone off one hit you'll see how important it is to have that activation as a option.
Theres not too much of that in the states though, that I've seen, except for Rob's " I touch you, you die" Lilica
Gasaraki
04-13-2008, 01:01 AM
Konoha's best mixup option IMO is that her j.b and j.2C hit on both sides of her.Spend time on it. once you figure it out the point where they turn hitting on one side to hitting on the other her rushdown becomes much more dangerous. Also learn her max range on the backside of her j.2c. it catches people off guard that that kick hits that far behind her.
Yeah I've seen how far that j.2C hits from the back, it's ridiculous, difficult to combo after though. For j.B is there anything you can follow up with from a cross-up?
2abc IS NOT SAFE on block
I know it isn't by itself, but do you mean even with teleport? Or do you mean cause you can guard cancel it and automatically get punished anyway?
For everyone starting out, take some time and just mess around with the homing button. Homing cancelling air attacks, Flying around and controlling yourself in the air. When people start off on arcana their movement seems rigid to me, its just super jumps and air dashes. That button opens up alot of movement options that you don't get in other games and if you aren't using it, you aren't playing Arcana.
I dont' really get how to use the neutral homing dash, like how to use it in what situations and spacing attacks out of it is really weird. But I guess that just comes with time.
Gasaraki: here is a list of konoha combos you should know...
1) 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
2) 2a > 2b > 2c > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
3) 2a > 2b > 2c > 623b > 5a > 623b > 6hc > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
4) 632146c (catch) > 5b > 5c > iad > j.a > j.b > land > 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
5) 623c > 236a+b > 6hc > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
6) neutral throw > 5hc > j.a > j.b > j.c > j.2c or izuna otoshi
7) 3[c] > 5hc > j.a > j.b > j.c > j.2c or izuna otoshi
*arcana-specific:
8) 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > 632146d > air dash > j.2c
9) 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > 236d > j.b > 236d > j.b > land > dash > 5a > 6b > j.a > j.b > j.c > 632146d > air dash > j.2c
10) 3[c] > 5hc > j.a > j.b > j.c > 632146d > air dash > j.2c or izuna otoshi
11) 3[c] > 5hc > j.b > 236d > j.b > 236d > j.b > jc > j.b > j.2c
12) corner knockdown > 236[d] > 2a > 2b > 2c > 623b > release d > 623b > 6hc > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
notes:
1) standard konoha bnb. definitely learn this combo.
2) kira-specific version of the standard bnb.
3) corner-only hayatezuki loop. linking the 5a as late as possible is key.
4) c version of catch special will make konoha appear right behind the opponent. big damage for one homing guage.
5) way for konoha to capitalize on the 623c from distance, while burning a super bar and a homing meter. the 236a+b super will catch up to the flying opponent, and one hit will connect. you then immediately homing cancel this and take it into her typical iad pattern. this will not work if the 623c connects close to the wall, however (since the 236a+b will not catch up on time).
6) izuna otoshi is guaranteed in this pattern. izuna otoshi adds more damage than j.2c, and is a good ender when you're using a non-okizeme-summon arcana. j.2c > izuna otoshi link is actually possible, but the spacing and timing is very strict.
7) not guaranteed unless using fire arcana (in which 3[c] cannot be struggled out of).
8) lang-gong specific. mid-screen combo with extra damage from the fire super.
9) lang-gong specific. corner-only fireball loop. deals great damage and looks badass! :)
10) lang-gong specific. capping it with izuna otoshi deals more than 9000 damage, a great amount for a 3[c] combo.
11) lang-gong specific. corner-only fireball loop.
12) gier specific. modified version of the corner-only hayatezuki loop. typically, the easiest way to set up for is through a corner combo into j.2c > 236[d]. from standard combo height after summoning gier, 236a (short kunai) > land > 2a will link, leading into big damage opportunity.
there are other combos as well, but combos 1 ~ 7 is what you need as standard.
i wouldn't worry much about comboing into izuna otoshi. except for cases in your combo ends really high in the air (off 3[c], neutral throw, or air throw), you are better off capping your combo with j.2c and go straight into okizeme. especially if you play gier or niptra, which are her best arcanas alongside lang-gong, capping nearly every air combo with j.2c > arcana move will become a standard.
also, being able to super jump cancel iad your 2b is important in developing konoha's blockstrings. there are some moves in arcana heart that can be jump canceled only via super jumps, and konoha's 2b is one of them. the 2a > 2b > 5c > iad serves its purpose well, but there are many instances when 5c will whiff, and that is when konoha gets punished. motion for super jump cancel iad is 629. this will feel very difficult at first, but you will be able to iad very low to the ground off 2b once you become good at it. i recommend you watch japanese match vids, as pretty much every good konoha player does this consistently.
Superking
04-13-2008, 01:31 AM
I just activated some people over at Arcana Hate, due to the US release and AH2 coming out, I will once again be doing active account activations, and to make it easier for people I'll do them every Friday or Saturday.
BlackShinobi
04-13-2008, 01:33 AM
Yeah I've seen how far that j.2C hits from the back, it's ridiculous, difficult to combo after though. For j.B is there anything you can follow up with from a cross-up?
I know it isn't by itself, but do you mean even with teleport? Or do you mean cause you can guard cancel it and automatically get punished anyway?
I dont' really get how to use the neutral homing dash, like how to use it in what situations and spacing attacks out of it is really weird. But I guess that just comes with time.
Just dash in after the j.b or jump 2.c you should be able to follow up even at max range.
2ABC get you fucked up for free once your opponent get the timing on the GC down, at least from my experience (you won't even get to the teleport). Hal used to get free supers on me all day for even trying it. I'm just glad hes scrubby enough to have forgotten that he could do it. :shake:
Btw every once in a while you get to sneak in an air unblockable 6b with Konoha it has almost no range, but people forget she has it, and sometimes they don't get out of the way like they would against Kamui or Mei fang.
Bill307
04-13-2008, 01:44 AM
so far I've found that 2a, 2a, 2b (launch) > either airgrab is what I usually go for. after the wall bounce (like the wiki says) I home > jump c - but is there more?
You can go into a whole combo with j.2C, land, 2A, 5B, 6D, etc. as shown in this video (http://ca.youtube.com/watch?v=VpqmFiuxEyk&feature=PlayList&p=02598DCD701E0762&index=6) at 0:52.
By the way, after 5B, 6D, an (imo really easy) combo is her splash loop: (2A, j.A, j.2C) x2, 5A, 5A, wall-toss or j.A jc j.A j.B. It's pretty much as easy as it looks, except that I delay the first j.A slightly (everything else is done asap), otherwise they can sometimes tech before the next 2A. I once tried to compare the damage between this and her boot loop in the corner, but saw very little difference, so I'm not sure why I see her boot loop used so much more often.
Outside of the corner, I haven't gotten the boot loop timing right yet, so I use this instead :razz:. (Inside the corner, I find it easier to start the boot loop with 5B 6D 2A rather than 5B 6D 5A. Not sure why.)
after the 421 airgrab, what's the best option? I find it awesome that you can buffer a standing 720 out of this, but most people can only be fooled so many times, if even at all. so what's the best option if they jump immediately?
Like some asian dude said, you can mix up between a grab and 2B. I've seen videos where Kira players tried to hit them with 5B instead (probably because of its clash window...?) but their opponent was able to dash/jump back before the move hit, so I would just stick to 2B. :wonder:
I've mostly been using lightning arcana for the clash-dash, and more clashes in general for 360 buffering. problem is lightning's specials and supers don't compliment kira so well.
Personally, I think Lightning is pretty complementary. You can do some nasty stuff with it. Example: if you're standing next to them while they're on the ground, you can whiff a 236D bolt before they wake-up and throw them while they're expecting to block it. You're probably well-aware of her 236236D / 214214D okizeme games, as well. If you score a knockdown in the corner while your Arcana is active, you can summon Bhanri for almost guaranteed damage: if they block they get thrown, and if they try to do anything else (except for certain supers) they get hit by Bhanri (she's air-unblockable, btw).
One thing I want to try is following up Kira's 3C with 6[D] and using the lightning column super when you're underneath them. Even if they get guard-crushed by 3[C] and wiggle out of it, I'm thinking you might be able to cross them up with the lightning column as well.
As for other Arcanas, Earth Kira is pretty popular too. Steel has some complementary moves, most notably you can follow-up 3C with 236D 9 (use 9 to make the sword hit them back towards you) then wall-toss them for a real combo, not some crappy j.A j.A j.B =P. The shield is pretty good for okizeme, and you can follow-up a wall-toss with the sword super for decent damage (only really useful for a long-range wall-toss, and even then you might be better off setting up some evil okizeme instead). Lastly, you can cancel the 2D charging move into a 720 really easily. But, you tend to get fewer supers. IMO, Steel Kira is harder to win with than Lightning Kira.
Gasaraki
04-13-2008, 01:49 AM
*partial snip*
also, being able to super jump cancel iad your 2b is important in developing konoha's blockstrings. there are some moves in arcana heart that can be jump canceled only via super jumps, and konoha's 2b is one of them. the 2a > 2b > 5c > iad serves its purpose well, but there are many instances when 5c will whiff, and that is when konoha gets punished. motion for super jump cancel iad is 926. this will feel very difficult at first, but you will be able to iad very low to the ground off 2b once you become good at it. i recommend you watch japanese match vids, as pretty much every good konoha player does this consistently.
Thanks for all that info man. For the SJC, I'm trying it out right now but I'm probably gonna have to stick with 296 though, unless that's what you meant. I can get it as low as a regular IAD, I just can't always get it.
Also, in the first combo:
1) 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
did you mean iad > j.b > j.c > dj.c?
Or did you mean IAD > j.B > JC > dj.C?
Just dash in after the j.b or jump 2.c you should be able to follow up even at max range.
2ABC get you fucked up for free once your opponent get the timing on the GC down, at least from my experience (you won't even get to the teleport). Hal used to get free supers on me all day for even trying it. I'm just glad hes scrubby enough to have forgotten that he could do it. :shake:
Btw every once in a while you get to sneak in an air unblockable 6b with Konoha it has almost no range, but people forget she has it, and sometimes they don't get out of the way like they would against Kamui or Mei fang.
Alright I'll keep those in mind then. Thanks
This is alot to remember at first :rofl:
Thanks for all that info man. For the SJC, I'm trying it out right now but I'm probably gonna have to stick with 296 though, unless that's what you meant. I can get it as low as a regular IAD, I just can't always get it.
296 could work, but you will most likely get a floaty dash much higher in the air instead. the reason why 629 is recommended is because it will cancel the super jump momentum with air dash immediately (because the dash input is installed before the super jump cancel happens). it basically takes advantage of arcana heart's engine, which recognizes overlapping dash input and jump input; in which the dash input always overrides the jump input. this is the same reason why you can do 668 to iad off jump cancelable moves. 296 input, on the other hand, is pretty much the same thing as inputting super jump, then dash; so unless you have some kind of mechanical execution where you can hit the dash at exact frame, you will most likely get a floaty air dash higher in the screen instead. just confirm the 2b, and input 629 in a very quick motion.
Also, in the first combo:
1) 2a > 2b > 2c > 623b > 6hc > 5a > 5b > iad > j.b > jc > j.c > land > j.a > j.b > j.c > j.2c
did you mean iad > j.b > j.c > dj.c?
no. when people note "jc" it stands for jump cancel, while "j.c" is jump c attack. so "iad > j.b > jc > j.c" is instant air dash > jump b attack > jump cancel > jump c attack. also fyi, you cannot jump cancel j.c in arcana heart.
Bill307
04-13-2008, 02:07 AM
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=941885
I like how the longest topic on that board BY FAR is "who will you find in bed when you wake up tommorrow? Arcana Heart roulette! (http://boards.gamefaqs.com/gfaqs/genmessage.php?board=941885&topic=42225440)" :rofl:
Silly me, expecting to see something either sex-themed OR a total waste of time. :rolleyes:
Gasaraki
04-13-2008, 02:09 AM
296 could work, but you will most likely get a floaty dash much higher in the air instead. the reason why 926 is recommended is because it will cancel the super jump momentum with air dash immediately (because the dash input is installed before the super jump cancel happens). it basically takes advantage of arcana heart's engine, which recognizes overlapping dash input and jump input; in which the dash input always overrides the jump input. this is the same reason why you can do 668 to iad off jump cancelable moves. 296 input, on the other hand, is pretty much the same thing as inputting super jump, then dash; so unless you have some kind of mechanical execution where you can hit the dash at exact frame, you will most likely get a floaty air dash higher in the screen instead.
no. when people note "jc" it stands for jump cancel, while "j.c" is jump c attack. also fyi, you cannot jump cancel j.c in arcana heart.
Well I just don't know how to do that motion on a pad, I simply can't even do it haha. The "V" motion is hard for me to slide correctly where as 296 is alot smoother I feel. But I'll keep trying the other one out first. When I use 296 I'm able to get it low enough to NOT crossup with or without an attack. Is that not necessarily low enough?
I'm doing this: 2AB, 926, j.B and it's low enough to not crossup
Yeah my bad on that last part I was sure since it wasn't caps, but I got ya.
Tried to rep ya as well, but I need to spread around more rep it seems :shake:
ok, my bad... all this time i was meaning 629, but was somehow typing 926 instead. D:
i could definitely see why that motion could be hard. but maybe it can be overcome with practice? also, the reason why you're getting iad off your 269 motion occasionally may be because the game is recognizing you as doing 629 input instead (which i think could be highly possible on a pad).
Gasaraki
04-13-2008, 02:27 AM
alright I tried 629 and I still think it's easier for me to do it the way I was. 2AB SJC IAD works like 8 times outta ten now. Maybe it's recognizing it as 926 but I think the difference is it's faster for a pad user to buffer in the superjump during the combo and then just tap down and practically double tap diagonal up forward. There's alot less motion made in that than on stick. I think that's what's going on.
either way I'll keep trying both
Edit: I think my fingers are just too slow to do 629 since it requires either a big single motion on the really grippy PS2(HARD, I can barely do half circles with Kamui's 41236A) pad or a tap in 3 different directions whcih isn't easier. The way I'm doing it now is basically: 2A, double tap 2 for 2B and the superjump, then double tap 99
Zazzarius
04-13-2008, 07:52 AM
still playing. marveling at how awful a boss mildred is. great set of tits, but a cheap bitch of SNK levels.
until you find out you just need to SWEEP her and that's it. most lol way to cheap out a boss since finding out you only need jump kicks to beat goro in MK1.
hasn't guilty gear taught us all that a boss based on a normal character with some pumped up stats is usually more fun to fight? AH2's boss looks even worse since she doesn't even have bubz.
Sabin
04-13-2008, 09:28 AM
Alright guys,
I'm actually playing Arcana Hearts FULL--using Kamui and I'm trying to do the following combo using Bhanri as my Element:
2A 2B 2C 41236A 6HC 61234AB 5A 3C 214214S ABC 236 ABC...
Have you tried this combo with 41236+B instead of A? this way you dont have to 6hc. I dont have my ps2 so i cant test if this combo works or not...but yeah, irrespective of the combo you just listed, this allows you to save a extra homing..
thanks for all the help guys. the kira combo stuff is incredibly useful - I just have to practice the hell out of it all.
my ONE complaint about this game is the lack of a taunt ; ;
masher
04-13-2008, 10:16 AM
i called a my nearest lamestop and they only had preordered copies so i called the 2nd nearest lame stop and they have about 7 copies still wrapped with plastic!(very rare at lamestop) :wow:
fun game :tup:
ps i bought this even though my ps2 is broke so i have to go to my friends to play this lol!
Tat guy
04-13-2008, 10:24 AM
idk it looked like my eb/gamestop was hyping this game they had 8 copies in when i went in and had it displayed. .
the Arcana wiki was really useful thanks to everyone who worked on it. .
as far as videos are there any like tutorial vids, or to be more specific anything showing real nice Heart or Lieselotte play? thanks in advance. . .
Gasaraki
04-13-2008, 11:15 AM
Hey the wiki is missing a listing for Konoha's 4A command normal, is it just useless? Also can we just go ahead and rename all the specials to what's in the English version?
Nokato
04-13-2008, 11:21 AM
Have you tried this combo with 41236+B instead of A? this way you dont have to 6hc. I dont have my ps2 so i cant test if this combo works or not...but yeah, irrespective of the combo you just listed, this allows you to save a extra homing..
I wasn't sure if I could do that but I will try, thanks. It's better to save an extra homing in Kamui's case--cause sometimes I find myself needing a Homing Bar and its a pinch to wait sometimes.
GreyFoxx
04-13-2008, 11:30 AM
Just got it yesterday we only got 2 copies at my gamestop so hehe. Just next time were reserving such a gem just do it.
HARD BREAD
04-13-2008, 11:31 AM
just got my copy....will be practicing hard...must get buff for tournies
ILLiterate
04-13-2008, 12:01 PM
Game is too much fun, the wiki is pretty amazing and insanely helpful.
If anyone around the bay area plays, hit me up
Mr.Biscuits
04-13-2008, 12:25 PM
I just drove to 3 Gamestops near my area and non of 'em have the game.
It's funny cause I called before I left and all 3 said they have the game...*sigh*
Gorehound
04-13-2008, 12:25 PM
Activation is you only chance to get out of a combo. So if you use your arcana blaze offensively you are giving up that one shot per round. If you watch one of those time Lies or poison Maori vids where they kill someone off one hit you'll see how important it is to have that activation as a option.
Theres not too much of that in the states though, that I've seen, except for Rob's " I touch you, you die" Lilica
Oh ok, so its better to use the Arcana Effects than use one shot shit with Arcana Blaze. Sounds alright. Just wondering because Lang-gong has a great Arcana Blaze.
masher
04-13-2008, 12:59 PM
wheres the tier list at? the front page doesnt have it?! :sweat:
i need to know which ver of my character to use also full or original.
ILLiterate
04-13-2008, 01:21 PM
Always use Full, it's the most balanced, it's what they play at tournaments
Tier list, I can't help you and I don't think anyone else really can. With all the mixes and matches of girls and arcanas, you can pretty much play whoever you want (which IMO is amazing)
AlterGenesis
04-13-2008, 01:38 PM
Isn't Lieselotte tops and everyone else just a clump in the middle with Fiona rounding it out? In any case, the game has no need for tiers. Shit is balanced, yo.
Zazzarius
04-13-2008, 01:47 PM
what the heck is up with the front page of the AH wiki?
someone fucking around with it?
BlackShinobi
04-13-2008, 01:56 PM
I just got American AH today unfortunately I only got to read the book since that copy was for my gf's sister. Lieselotte kills people. WTF? That booklet that comes with the game is top tier. I'll have to pick my copy up later this week. Lilica's movelist says flash step :woot:
Hey the wiki is missing a listing for Konoha's 4A command normal, is it just useless? Also can we just go ahead and rename all the specials to what's in the English version?
Oops, I was sitting on that move for a while. The person who did that part of the wiki forgot to put it in, but once I found out about it I left it off for a while and by the time I meant to put it on there I had forgotten.
I Love her 4a if you haven't noticed the clash frames on it try it out. It also clashes with stronger projectiles and deflects weaker ones (love, Wind).
Gorehound - don't know if you've seen this but Calling out lang gong leaves you open to grabs and once the grab is started lang gong will run right past them. With 1/4 screen you get grabbed and further than that and it won't hit. Unless you combo lang gong or use one of the unblockable setups with him its not worth it IMO.
Gasaraki
04-13-2008, 02:15 PM
Oops, I was sitting on that move for a while. The person who did that part of the wiki forgot to put it in, but once I found out about it I left it off for a while and by the time I meant to put it on there I had forgotten.
I Love her 4a if you haven't noticed the clash frames on it try it out. It also clashes with stronger projectiles and deflects weaker ones (love, Wind).
Damn, really? I'll try it out, I didn't even realize it existed yesterday so I don't have anyoen to try it on ATM but I'll try it out later on. It seemed like a lsower slightly longer reach jab but I guess it's more than that.
Oh and also what's the best option(s) for Konoha after a clash anyway, I don't really have any set action to take at all, I just kinda do whatever and hope it works =/
Nokato
04-13-2008, 02:23 PM
Anyone know what button (s) to press to get the white uniform for Kamui?
Thanks for the help and input, Arturo and SugarMilkTea.
tiers was listed several times in this thread already. arcadia's final tier ranking was...
s: lieselotte
a: kamui, lilica, heart, mei-fang
b: saki, konoha, maori
c: kira, yoriko
d: fiona
...with ranks going from left to right in the same letter class (e.g. kamui is at top of a while mei-fang is at bottom of a).
Oh and also what's the best option(s) for Konoha after a clash anyway, I don't really have any set action to take at all, I just kinda do whatever and hope it works =/
it depends on which moves clash. as a general rule in arcana, you basically want to either dish out your fastest poke or whatever safe special/super a character has.
in case of konoha, players often use 3b as a anti-air clash tool, then 5a > 6b > air combo when the clash happens.
if you ever come across unanticipated clash ground-to-ground, your best bet with konoha is to poke out with 2a or 5a. if you are using niptra as your arcana, you can do the super grab on reaction (much like how kira players do her throw super on reaction). i've also seen players anticipate clash on a crouching poke, then cancel into konoha otoshi no jutsu... but that seems pretty hard; i've never tried it myself.
if anything clashes air-to-air with konoha, just mash on j.a and hope she will win. as stupid and scrubby that may sound, it's what you need to do.
clash > 623d with bhanri is a pretty awesome move, but bhanri doesn't benefit konoha much (her choice arcanas are niptra, gier and lang-gong. some people like to use tempesta, parthenias and moriomoto as well).
just keep in mind that in this game, you cannot cancel clash with the same move. so if konoha's 2a clashes with something, you cannot do 2a again.
Anyone know what button (s) to press to get the white uniform for Kamui?
Thanks for the help and input, Arturo and SugarMilkTea.
i don't know which button is which color for kamui, but fyi the ex-colors can be picked while holding onto L1. also, alternate arcana colors can be picked by pressing circle on the arcana selection screen for the u.s. version (it was x for the japanese version).
Gasaraki
04-13-2008, 02:46 PM
it depends on which moves clash. as a general rule in arcana, you basically want to either dish out your fastest poke or whatever safe special/super a character has.
in case of konoha, players often use 3b as a anti-air clash tool, then 5a > 6b > air combo. when the clash happens.
if you ever come across unanticipated clash ground-to-ground, your best bet with konoha is to poke out with 2a or 5a. if you are using niptra as your arcana, you can do the super grab on reaction (much like how kira players do her throw super on reaction). i've also seen players anticipate clash on a crouching poke, then cancel into konoha otoshi no jutsu... but that seems pretty hard; i've never tried it myself.
if anything clashes air-to-air with konoha, just mash on j.a and hope she will win. as stupid and scrubby that may sound, it's what you need to do.
just keep in mind that in this game, you cannot cancel clash with the same move. so if konoha's 2a clashes with something, you cannot do 2a again.
Yeah I tried, once successfully, to use [2]8A+B, for a clash but thanks for the other info.
I also didn't know about that last part.
Oh and for english AH players, it should be noted also that the buttons for costume corresponding to the attack were switched up, AKA X is default costume even though Square is A. So you can't relaly use the color key on this page:http://arcanaheart.sakura.ne.jp/gara04.html
I think Kamui's white one is Square btw.
Superking
04-13-2008, 03:01 PM
I'm fixing the wiki right now, you know you guys can also help out with this stuff, I can't be everywhere at once. lol
Gasaraki
04-13-2008, 03:13 PM
I'm fixing the wiki right now, you know you guys can also help out with this stuff, I can't be everywhere at once. lol
I just tried myself but it's locked, is there a way to sign in?
Sleepy Zero
04-13-2008, 03:21 PM
Have you tried this combo with 41236+B instead of A? this way you dont have to 6hc. I dont have my ps2 so i cant test if this combo works or not...but yeah, irrespective of the combo you just listed, this allows you to save a extra homing..
Arturo why did you compeltly ignore my PM?
Superking
04-13-2008, 03:32 PM
I just tried myself but it's locked, is there a way to sign in?
Yeah just register, I just recently protected all the pages, for now on that wiki is going to be members only, and for the most part people already registered before to work on the wiki.
Gasaraki
04-13-2008, 03:41 PM
nvm I found the register link
mrshmearo
04-13-2008, 05:21 PM
would "dj" happen to be double jump? For example "djB" ? Just getting the chance to seriously sit down and play
BlackShinobi
04-13-2008, 05:36 PM
would "dj" happen to be double jump? For example "djB" ? Just getting the chance to seriously sit down and play
yeah that means double jump.
So much activity in this thread. :wtf:
Gasaraki
04-13-2008, 05:56 PM
Well yeha, it's a new game for most of us D=
Superking
04-13-2008, 06:06 PM
Okay, I finally upgraded vBulletin, spent $30 doing that too.
NappyJin
04-13-2008, 06:20 PM
GGs this weekend, Orka. I'll try to come out some time to get some more games in.
KORYNTHYAN
04-13-2008, 06:42 PM
I messed around with Konoha earlier yesterday at home and I was like
super pissed when I did her Izuna Drop because it does absolutely NO
damage whatsoever!? What the hell is with that?
~K.
HeartNana
04-13-2008, 06:48 PM
try spinning the joystick after the grab hits.
GGs this weekend, Orka. I'll try to come out some time to get some more games in.
gg nappy, nice lilica! :D
I messed around with Konoha earlier yesterday at home and I was like
super pissed when I did her Izuna Drop because it does absolutely NO
damage whatsoever!? What the hell is with that?
~K.
are you talking about the air special or her super?
izuna otoshi is the air special, and it's good for what it is. more damage than capping your combo with j.2c, and allows konoha to come down to the ground faster after 3[c] and throw combos.
if you're talking about the super, that's konoha otoshi no jutsu. it has three levels of damage output, depending on how fast you spin the stick after the super activates. if you spin it fast it enough, konoha will rise really high off the screen, and deals 6500 points damage when she drops.
HeartNana
04-13-2008, 06:49 PM
It doesnt really have to do with speed, just consistency...
as in, you dont have to break your arm spinning the stick, but spin it at a decent speed.
ok, fast was a bad way to put it. it has to do with how many times you spin it, but faster = more spins, so that's just how it came off my head. just start spinning as soon as the super flash happens and it should be fine.
Canto
04-13-2008, 07:59 PM
Played the game for the first time today after hearing about it a week ago.
Pretty fun, but it wasn't really pick up and play for me. Got to take time in learning those combos to take massive damage.
Sephiroth73003
04-13-2008, 08:41 PM
K i'm trying to pick up Heart as I like her a lot and love doing her loops. It seems from messing with her unless you homing cancel or whatnot WAY up you can pretty much get into a loop from any poke anywhere on screen as long as you have a homing bar stocked, but I got some general combo questions as the Heart wiki is lacking at best in the combo department imo. (some of these combo's are kinda abbreviated so sorry about that)
1st. I notice some japanese hearts do a loop something like Starter> 5A> 6B>IAD jA>jB> land/dash 6B >IADj A> jB > Land 5B > jump generic chain ender. However others do a more damaging one that is Starter >5A >6B > IAD jA > jC >Land/Dash >5C >IAD jA >jC > Land/Dash 5C > jump into generic chain ender. They all seem to be be done in similar situations off the same combo starters so i was wondering if their was a difference for putting in the jump B's instead of the jump C's and the 6B's instead of the 5C's.
2nd. I've got it down how to start a combo off a jump C by tinkering but the combo i found only works if i catch them about midscreenish, so if they are farther than that i tend to drop them cuz after the first loop they just seem to fly to far unless they catch the corner. It's Air hit chained into j.C> 6HC > j.C >Land/Dash 5A > 6B > IAD j. C (sometimes have to to j. A > j. C if they are low) > Land/Dash 5A > 6B > IAD j. A > j. C > Land/Dash 5C > Jump into generic ender. So is there an actual combo that you can use off an air hit that will allow you to juggle them midscreen regardless? This one MIGHT work regardless but as my technique on it isn't 100% as i just picked heart up yesterday, but i've only caught it midscreen once and not sure how i did it.
3rd. I see a lot of Hearts using Water, Gier, and Lightning. What are the pro's and con's of different materia for her? Most japanese seemed to use water any idea's why?
Sorry to be so wordy, but just trying to hammer this out. Heart ftw!
i can't answer combo questions regarding heart... people like sabin, capps and pbj should be good sources for that.
3rd. I see a lot of Hearts using Water, Gier, and Lightning. What are the pro's and con's of different materia for her? Most japanese seemed to use water any idea's why?
Sorry to be so wordy, but just trying to hammer this out. Heart ftw!
as far as arcana selections are concerned, it's pretty much up to your preference (your playstyle, as well as how you want to fight depending on the opponent you're facing). water/lightning/gier are all very good selections for heart.
in basic essence, people pick water and lightning for the same reason: closing in on the opponent with some insurance. lightning is much easier to use in general imo, since all you need to do is dash or 3[c]/6[c] to obtain clash frames whereas you need to take active efforts in summoning water bubbles (which don't necessarily guarantee protection due to randomness) in the right situations. however, bubble can protect heart even when she is in air, and she can summon them very safely after capping combos. especially after heart does a super summon after a knockdown, the opponent has to be very careful in dealing with her pressure. lightning also give you the 623d dagger off clashes as well as lightning strikes... while water also gives you the awesome super throw (probably the best throw in the game alongside kira's super throws and lieselotte's special throw). so it's pretty much up to your preference. try playing around with both, and pick the one you like.
gier gives heart more okizeme and zoning options, as well as slightly powering up her offense and defense ratings. and the gier arcana blaze is always something to fear of. gier is a excellent arcana for any character (and the best overall arcana in the game, imo). it can be used by anybody, much like lightning and fire.
--
also, you don't necessarily need to stick with a single arcana per character, although i would recommend doing so for a couple of months until you develop a solid game.
i usually like to switch around multiple arcanas with maori: evil, fire, gier, lightning, plant... depending on the matchup and how i feel like playing (although evil is definitely her best without a doubt). maori can be pretty flexible when it comes to arcana compatibility, however.
with konoha, i like to play gier and fire about equally.
i tend to stick strictly with gier for fiona - but that's just because she is a really weak character compared to the rest of the cast, and you pretty much need to pick whatever that will give her best odds of competing. i personally don't see any reason why fiona players should be picking any arcana other than gier or fire, but i've seen many different arcanas being used for her as well (in japan and the u.s.).
Asura
04-13-2008, 09:15 PM
Man, I thought this game was just "Pick girl. Show panties." I'm sorry for ever thinking that. I played it at a friends house and my copy is coming from Amazon tomorrow. Still got a long way to go before I understand everything.
Kamui + Earth = Broken
Tiggy
04-13-2008, 09:24 PM
Anyone know what button (s) to press to get the white uniform for Kamui?
It's square. That's the one I use whenever I use Kam.
Faight
04-13-2008, 09:44 PM
So did anyone ever get word on why they took out the "Chatter"? No voices on story mode. selection screen, "intro" screens (with the quotes), etc? Why did they choose to translate some of the intros (Hearts and Kiras off the top of my head, but Kamui's is left untouched, Lilica's is subtitlted etc) but not others? It seems a lot of decisions were very arbitrary.
Regardless, I haven't gotten to play anyone on the US version yet. I was going to check and see if the glitches we mentioned were taken out (the dashback shadow for time + charged C with water freezing the game, stuff screwing up with steel arcana blaze, mildred glitches, kamui time infinite glitch, etc).
Gasaraki, if you play White Rob often can you pass on some of these questions to him? Honestly I mostly just miss the chatter. No more "ITSA SHOWTIME" when you pick Lilica, etc. If they had dubbed over the ingame voices I could understand, or put dubs on storymode, but they didn't. They just dropped them. I'm glad I still have my jap arcana, because it's little things like that that make the game for me.
Return of Shiki
04-13-2008, 09:50 PM
I believe we've gone over this several times now.
It has to do with licensing issues with the Japanese VAs. Examu would have to pay extra royalties to use those lines outside of the Japanese PS2 version.
As for the translated lines, I can only assume it's because Japanese kana and Kanji are seen as the Devil's language in America. Cyrillic in Lilica's intro and the faux arcane Asian language in Kamui's are still okay, I guess.
Tiggy
04-13-2008, 09:53 PM
i don't think voices were what was causing the long loads, because the ps2 version takes about the same time loading as the arcade version does (as far as i can tell).
they probably decided to include the voice in there for the jp ps2 version as a way to fill a void.
I think orka already answered this with the best possible answer....but I believe that Atlus left out the voice-overs for the vs/summoning screen, character select screen, etc. to give the game a near-perfect arcade feel. As stated before, the original Japanese arcade version only had voice acting within the battles.
I think one of these two is the best possible speculation about the lack of voice acting.
So did anyone ever get word on why they took out the "Chatter"? No voices on story mode. selection screen, "intro" screens (with the quotes), etc? Why did they choose to translate some of the intros (Hearts and Kiras off the top of my head, but Kamui's is left untouched, Lilica's is subtitlted etc) but not others? It seems a lot of decisions were very arbitrary.
Regardless, I haven't gotten to play anyone on the US version yet. I was going to check and see if the glitches we mentioned were taken out (the dashback shadow for time + charged C with water freezing the game, stuff screwing up with steel arcana blaze, mildred glitches, kamui time infinite glitch, etc).
Gasaraki, if you play White Rob often can you pass on some of these questions to him? Honestly I mostly just miss the chatter. No more "ITSA SHOWTIME" when you pick Lilica, etc. If they had dubbed over the ingame voices I could understand, or put dubs on storymode, but they didn't. They just dropped them. I'm glad I still have my jap arcana, because it's little things like that that make the game for me.
I don't think Kamui has a translation originally for the VS screen. I believe that was a PS2 exclusive for the Japanese version. I don't remember entirely though.
In regards to glitches, I activated against Mildred's super, and the game didn't freeze. I was so surprised that I got hit when she spammed the second one. :shake:
Bill307
04-13-2008, 09:57 PM
if you ever come across unanticipated clash ground-to-ground, your best bet with konoha is to poke out with 2a or 5a. if you are using niptra as your arcana, you can do the super grab on reaction (much like how kira players do her throw super on reaction).
On reaction? Computer players, maybe. :looney:
I'd expect all human Kira players to anticipate the 3[C]/6[C] clash and start buffering the 720 right after they press [C].
(I wouldn't really know for sure, but I have a hard time imagining someone doing the entire 720 motion on reaction. On the other hand, I guess I wouldn't be surprised if some players were fast enough to do that, given that some can do 720 standing and whatnot...)
Bill307
04-13-2008, 10:07 PM
As for the translated lines, I can only assume it's because Japanese kana and Kanji are seen as the Devil's language in America. Cyrillic in Lilica's intro and the faux arcane Asian language in Kamui's are still okay, I guess.
You mean the symbols in Kamui's opening aren't real characters? :amazed:
In that case, another possible reason they didn't translate those intros is because most people in Japan can't understand them, either.
masher
04-13-2008, 10:16 PM
damn i wanted my loliz with shitty kof mi voiceovers ;(
BTW not j/k
Capps Indigo
04-13-2008, 10:17 PM
K i'm trying to pick up Heart as I like her a lot and love doing her loops. It seems from messing with her unless you homing cancel or whatnot WAY up you can pretty much get into a loop from any poke anywhere on screen as long as you have a homing bar stocked, but I got some general combo questions as the Heart wiki is lacking at best in the combo department imo. (some of these combo's are kinda abbreviated so sorry about that)
1st. I notice some japanese hearts do a loop something like Starter> 5A> 6B>IAD jA>jB> land/dash 6B >IADj A> jB > Land 5B > jump generic chain ender. However others do a more damaging one that is Starter >5A >6B > IAD jA > jC >Land/Dash >5C >IAD jA >jC > Land/Dash 5C > jump into generic chain ender. They all seem to be be done in similar situations off the same combo starters so i was wondering if their was a difference for putting in the jump B's instead of the jump C's and the 6B's instead of the 5C's.
2nd. I've got it down how to start a combo off a jump C by tinkering but the combo i found only works if i catch them about midscreenish, so if they are farther than that i tend to drop them cuz after the first loop they just seem to fly to far unless they catch the corner. It's Air hit chained into j.C> 6HC > j.C >Land/Dash 5A > 6B > IAD j. C (sometimes have to to j. A > j. C if they are low) > Land/Dash 5A > 6B > IAD j. A > j. C > Land/Dash 5C > Jump into generic ender. So is there an actual combo that you can use off an air hit that will allow you to juggle them midscreen regardless? This one MIGHT work regardless but as my technique on it isn't 100% as i just picked heart up yesterday, but i've only caught it midscreen once and not sure how i did it.
3rd. I see a lot of Hearts using Water, Gier, and Lightning. What are the pro's and con's of different materia for her? Most japanese seemed to use water any idea's why?
Sorry to be so wordy, but just trying to hammer this out. Heart ftw!
1. C moves do more damage then B moves. so if you can possibly replace B moves w/ C moves, your overall combo will do more damage.
2. most of hearts stuff ends up being height dependent one way or another. there is no 'set' combo to get them from the air. i know ive done a variety of different combos in the past, which were mainly a result of reacting to how the opponent ended up floating. in general, j.C > HC is your best way to to this, but if youre too far away, you might have to settle for j.B, j.4B, air combo or something. if you do get them lined up for hearts ground loop youll prolly have to shorten it anyways due to how your HCs were used earlier in the combo.
3. i think once you start playing vs other people youll see pretty quickly the pros and cons of each arcana. the important part in figuring this out is to remember to actually use the arcana that you chose. it seems obvious, but when youre starting out and have to worry about guard cancels, homing cancels, meter, and combos.. sometimes your arcana gets lost in the mix. also, orka did a good job w/ his explanation.
On the whole voice acting debacle: Since the topic came up again and I don't remember seeing anyone mention this, this was posted over at the AH thread on the NeoGAF forums by NichM, who I guess might be an Atlus employee by the way people talk to him?:
It does kind of suck that people weren't told about this in advance, and I'm sorry to people who are aggrieved on that count. But Atlus never makes cuts like this without a reason, and in this case it was because if you leave cutscene voices or voices deemed important to understanding of a game in a foreign language with no English-language option, you stand a very good chance of having your game rejected. Of course there are one or two exceptions (Yakuza 2 springs to mind... assuming it's even still coming out) but they're very difficult to get. Facing the choice between bringing it with no voices or not bringing it, we made the hard choice. It's not going down well with fans, and I understand why, but there was a reason.
Gasaraki
04-13-2008, 10:20 PM
You mean the symbols in Kamui's opening aren't real characters? :amazed:
In that case, another possible reason they didn't translate those intros is because most people in Japan can't understand them, either.
I think Kamui's VS screen demo qoute is Sanskrit (http://en.wikipedia.org/wiki/Sanskrit). I've seen characters that look like that before so I don't think it's just randomly made up.
http://en.wikipedia.org/wiki/Image:Kurukshetra.jpg
Faight
04-13-2008, 10:21 PM
But but.. ITSA SHOWTIME!
I guess the whole licensing thing is understandable, but it's kind of lame. "HEY YEAH YOU CAN BUY THE RIGHTS TO THIS GAME FROM US. WHAT NO YOU CAN'T USE THE VOICES FOR THAT PART, LOL. PAY US MORE, EVEN THOUGH IF YOU CHOOSE TO NOT BUY THEM THEY'LL NEVER GET USED ANYWHERE ELSE ANYWAYS."
Just confuses me. Showbusiness is gay, with their millions of rules about royalties.
Return of Shiki
04-13-2008, 10:25 PM
I think Kamui's VS screen demo qoute is Sanskrit (http://en.wikipedia.org/wiki/Sanskrit). I've seen characters that look like that before so I don't think it's just randomly made up.
http://en.wikipedia.org/wiki/Image:Kurukshetra.jpg
I think it's meant to emulate Sanskrit to an extent, but it is definitely NOT Sanskrit.
I've seen that kind of font in Kamui's intro in other games, most notably used by Mizuki's demonic voice in Samurai Shodown 2.
I think it's just meant to sound arcane and ancient, if not slightly demonic.
Kamui's whole gimmick is that she's this magical, wise, ageless being from millenia past.
On the whole voice acting debacle: Since the topic came up again and I don't remember seeing anyone mention this, this was posted over at the AH thread on the NeoGAF forums by NichM, who I guess might be an Atlus employee by the way people talk to him?:
The same thing was posted on the Atlus forums by a member who definitely doesn't look like an employee.
Also, what he says doesn't make any sense.
There have been plenty of games released over here with Japanese VAing in tact.
Not to mention, all of the Story Mode, VS Intro, and Win Quotes were ALREADY translated into English anyways.
In fact, the ONLY Japanese left in the game is also the only stuff NOT translated: The Intro song and the battle voices.
Kromo
04-13-2008, 10:56 PM
here is a general question:
How "loose" is the combo system? How forgiving are the various windows of execution and hitboxes when it comes to stringing attacks together? How much of a combo can be improvised? To do anything really damaging or effective do you have to use difficult techniques? (IE, kara throws, FRCs, roll cancelling, wave dashing, things that require very quick and/or precise inputs, not those specific techniques). Its hard to tell from videos, as they may be doing all sorts of subtle wizardy that you just can't see.
My hope/guess is "something like guilty gear, but a little easier"
Farpenoodle
04-13-2008, 11:01 PM
My hope/guess is "something like guilty gear, but a little easier"
Kinda sorta. They play very differently. There's plenty of ridiculously technical stuff you can do in AH as well but it's nowhere near the level of GG. Plus you still have a decent chance with knowing just the basics. It's an extremely intuitive game once you get used to it.
Gasaraki
04-13-2008, 11:31 PM
As someone who only just started playing the game a few days ago I can say there is a pretty big first hump getting used to the feel of the game, but once you get it everything becomes alot easier comparitively. Though of course it still requires practice.
Like farp said, kinda sorta like GG, canceling is so much easier and you rarely have the same type of constant timing issues with multiple FRC's in one combo AND during pressure. The general feel of ground play is pretty similar, but the aerial game in this is totally different.
Execution windows for basic stuff is pretty big, but to maximize damage will require stricter timing but even then I don't think it's GG level.
But again, I'm a newb too so that's just what I think so far.
Farpenoodle
04-13-2008, 11:57 PM
One of the things I like about this game is that you can often literally mid-match pull strategies out of your ass and implement them in very little time.
Shin Akuma
04-14-2008, 12:56 AM
I just got the game last night...
...Trying out Lilica. Holy fuck, she's hard to use.
Nokato
04-14-2008, 06:07 AM
Man, I thought this game was just "Pick girl. Show panties." I'm sorry for ever thinking that. I played it at a friends house and my copy is coming from Amazon tomorrow. Still got a long way to go before I understand everything.
Kamui + Earth = Broken
Bhanri's not bad also--but Earth is pretty damn good.
Sephiroth73003
04-14-2008, 06:10 AM
I'm convinced the average combo difficulty of Arcana Hearts is harder than GG XD. What GG combo do you have to air dash like 8 times in one combo while landing and dashing on the ground XD.
Max Heart Loops done in one combo 6 and going for more :rofl::rofl:d
On reaction? Computer players, maybe. :looney:
I'd expect all human Kira players to anticipate the 3[C]/6[C] clash and start buffering the 720 right after they press [C].
(I wouldn't really know for sure, but I have a hard time imagining someone doing the entire 720 motion on reaction. On the other hand, I guess I wouldn't be surprised if some players were fast enough to do that, given that some can do 720 standing and whatnot...)
well, i was speaking in general. of course there are character-specific exceptions... and kira would be a big one (and you fight against kira differently than other characters in general). there are other character specific exceptions you could bring up, like kamui doing catch special or maori doing 421c. but generally speaking, clash is most often followed by a poke fight on both sides (or baiting with whatever beats the opponent's poke).
Bhanri's not bad also--but Earth is pretty damn good.
gier is most definitely the best for kamui. it's the sickest combination in the game. kamui is such a well-rounded character, that she can pretty much play with any arcana... but gier and kamui almost seem as if they were meant to be together. it's that good.
Nokato
04-14-2008, 06:17 AM
I think the game takes some getting used to and well I mean, I've only had it for 3 days and I'm pulling out decent combos--I'm not really rushing myself with the game. AH is alot to take in so I'm mainly working on simpler/practical combos, zoning, block strings etc. Once I feel like I can do those things competently in a match I'll move to more complex things. I only have one Arcana Blaze combo but I don't try it in matches because I'm not comfortable in the execution within a match yet.
Arcana Summons is really annoying since it interrupts everything--its like an offense/defensive mindfuck reset when I'm applying offensive pressure, that's something I have to get used to. I find myself only watching FRXI matches, because its hard to tell if all the japanese matches on yt are FULL, since most of them don't indicate if they are full or not.
Orka: When you use Gier, what is it that works well with Kamui, I've tried using her Arcana Blaze within Gier which is a grab and puts the opponent into a ball--I've seen some matches with Kamui but not with Gier so I was wondering if--there any combos that can be done specific to that blaze once the opponent is in the ball? Or is that even really what makes Gier good with Kamui? I apologize if my questions are noobish, its Day 3 for me with the game.
Orka: When you use Gier, what is it that works well with Kamui, I've tried using her Arcana Blaze within Gier which is a grab and puts the opponent into a ball--I've seen some matches with Kamui but not with Gier so I was wondering if--there any combos that can be done specific to that blaze once the opponent is in the ball? Or is that even really what makes Gier good with Kamui? I apologize if my questions are noobish, its Day 3 for me with the game.
gier's 236d and 236236d moves buff up kamui's wake-up game like crazy. that goes for everybody, but they are especially good for kamui because she has so many ways to safely set up for it in both ground and the air.
on ground, you should definitely do it everytime you land her 236a+b super.
in the air, she can cancel into the normal version from j.2c, and into the super version from j.22c, 412a/b/c and 412a+b. if you plan to cancel into the super version, you should do it from j.22c, as that deals more damage than 412c for a combo ender. people sometimes do 412c > 412a+b > 236236d, but that is only if they really feel like it's worth burning two super bars.
also, note that everytime you summon into a gier, hold onto the d. the shadow will remain on the ground, and you can then control the placement of the gier back and forth. the shadow will disappear if you get hit or blocks a attack, but otherwise it will remain on the screen until you release the d button.
you get to play mind games on okizeme with gier just for the fact is that it's chargeable. you can let it go to do a instant cross-up, or combo from a guard crush by releasing after a 6[c]. if you can guess that the opponent will try to escape or poke out immediately on wake-up, you can release the gier immediately and combo into it (although super jump can avoid that, since you can block install with it). the effect for all the above is amplified even more when you use the super version.
623d is good to toss out here and there, but it's harder to use. 214d is kind of useless for kamui.
after doing the gier arcana blaze with kamui, do j.22c > 412a+b as many times as you can. one rep of that deals 7500 damage (if i remember correctly). pretty sick. you can usually get at least one rep in if you have 1.5 bars when you activate the arcana blaze. if you can see when you are about to run out of time (indicated in a small bar at bottom of screen), run up to the opponent and 3b or 3c as the opponent recovers from the gier ball. they recover in the air everytime, and since 3b and 3c are both unblockable for kamui, you will get a free air combo. 3c has more range, but i think 3b is easier to use in this situation since it's faster. also, you won't need to burn a homing meter to do simple air combo off 3b.
you can find a lot of kamui/gier vids in japan, and for u.s. arturo and justin wong both use gier as well.
all in all... gier is really fun to use. definitely my favorite arcana in the game.
Nokato
04-14-2008, 06:50 AM
This will post will be really helpful. I'm really appreciating how helpful people are within the AH scene so far...its pretty rare with other fighting games. Well, I can't say that--other scenes are helpful but only as of recent--whereas from jump everyone I've talked to that plays AH has been very helpful.
I see why Gier is so good now and will probably switch, or at least alternate Bhanri and Gier.
One other question I had was about the Card Selection screen. In tournaments, or you allowed to hide the cards? I just recently discovered you can "hide" the card type when you select it, although when the 15 sec attract opening starts you see each other's cards. I was just wondering if that's allowed or not. I saw it being similar to switching order in CVS2 in terms of countering someone's characters in terms of order. Again, thanks for the help.
you can hold onto the start button, and that will hide your card. the card will show again if you release the button. but otherwise, you can hide your arcana selection until the intro screen.
just remember where your cursor is. i've screwed up during a tourney once and got earth for maori (which is probably the worst arcana for her). :rofl:
and i'm not telling you to quit lightning. gier is the most effective, but you should use whatever you have the most fun with. it can be quite boring if everybody uses the same arcana (which is why i like to switch up a lot with maori, although evil is best for her by far).
Sugarmilktea
04-14-2008, 07:10 AM
1st. I notice some japanese hearts do a loop something like Starter> 5A> 6B>IAD jA>jB> land/dash 6B >IADj A> jB > Land 5B > jump generic chain ender. However others do a more damaging one that is Starter >5A >6B > IAD jA > jC >Land/Dash >5C >IAD jA >jC > Land/Dash 5C > jump into generic chain ender. They all seem to be be done in similar situations off the same combo starters so i was wondering if their was a difference for putting in the jump B's instead of the jump C's and the 6B's instead of the 5C's.
2nd. I've got it down how to start a combo off a jump C by tinkering but the combo i found only works if i catch them about midscreenish, so if they are farther than that i tend to drop them cuz after the first loop they just seem to fly to far unless they catch the corner. It's Air hit chained into j.C> 6HC > j.C >Land/Dash 5A > 6B > IAD j. C (sometimes have to to j. A > j. C if they are low) > Land/Dash 5A > 6B > IAD j. A > j. C > Land/Dash 5C > Jump into generic ender. So is there an actual combo that you can use off an air hit that will allow you to juggle them midscreen regardless? This one MIGHT work regardless but as my technique on it isn't 100% as i just picked heart up yesterday, but i've only caught it midscreen once and not sure how i did it.
3rd. I see a lot of Hearts using Water, Gier, and Lightning. What are the pro's and con's of different materia for her? Most japanese seemed to use water any idea's why?
Sorry to be so wordy, but just trying to hammer this out. Heart ftw!I think you got the first combo wrong because you can never chain it off a iad ab because the a will lift the opponent way too high and with the b you'll be floating the opponent too high for you to connect 6B.
I believe you're talking about 2abc > 236a > 6HC > a > 6B > iad b > 6B > IAD b > 5C > IAD b4B > aerial.
When AH was released, the above was the bnb for heart because it's simple and easy to be executed. But as the game progress on, people came out with advanced looping for heart which is the AC loop which you've posted.
The difference between them is obviously AC loops is higher dmg but harder to be done. Anyways there are times when i mix the two combos together. Reason for this is to float the opponent higher with to start the AC loop, if the opponent is too low you'll miss the AC loop. It's all about positioning basically.
For your 2nd question, there are a few ways to chain off heart j.C. One of them is: j.C > 623a > 2HC > 5C/6B > start looping for two times.
Other is j.C > 5HC > j.B > j.C > land 5c > start looping again. Not trying to advertise myself but look at the combo in the video below starting at the beginning when i start with j.AC
http://youtube.com/watch?v=orG13kZ1q50
One of the things I like about this game is that you can often literally mid-match pull strategies out of your ass and implement them in very little time.I hate your time fiona :arazz:
Farpenoodle
04-14-2008, 08:17 AM
I'm really appreciating how helpful people are within the AH scene so far...its pretty rare with other fighting games. Well, I can't say that--other scenes are helpful but only as of recent--whereas from jump everyone I've talked to that plays AH has been very helpful.
I have this weird theory that the reason most AH players are friendly people is because the nature of the game scares off all the 'OMG I'M SO SERIOUS' crowd. :looney:
I hate your time fiona :arazz:
:rofl:
Nokato
04-14-2008, 08:21 AM
I have this weird theory that the reason most AH players are friendly people is because the nature of the game scares off all the 'OMG I'M SO SERIOUS' crowd. :looney:
:rofl:
Well, it scared me off at first but I actually played the game for myself and released 1) It's not really as bad as other people make it out to be. 2) It's actually a fun game.
I will admit I've seen some "characters" play AH, or as I heard someone else put it "weird niggas". lol
To be fair, we're talking games here. I'm sure most of us are categorized as "weird" by the general public for playing "old" games so seriously.
AH is a surprise to me in how fun it is, so I'll play it for a while.
Heh, you guys are gonna feel the hate at tournies. Arcana Hate is not a joke, shit is real. Trust when I say that.
seantree
04-14-2008, 09:52 AM
Well, STILL no copies at my local shop so I'm making a 30 minute road trip to go grab it. They put my name on one so it BETTER be there when I show up. My god if this game doesn't have some feelin after all of this I'm gonna be pissed.
pbj_mixxa
04-14-2008, 11:04 AM
A, never before seen, emo moment brought to you by your favorite hypeman, PBJ:
AH certainly doesn't seem to be going too well for me. I want to think that I've come a long way, but it's like no matter how hard I try, I'll never be good at not only AH but just about any FG I attempt. This past weekend certainly showed that to me when I consistently lost due to all sorts of EXTREMELY stupid decisions on my part and getting fucked by the same shit OVER AND OVER AGAIN!!! All in all, I'm not one to take a loss to heart, but my innate competitive spirit forces me to question whether I'm actually getting any better and if it's worth it for me to continue.
Now, I'm not asking anyone to sympathize with me nor am I asking for advice. I'm just sharing my thoughts to anyone that may care and/or want to see me at future tourneys. I've already debated as to whether or not I should just quit FGs and go back to my original crappy-ass life from about a year ago and decided I'll keep at it a bit longer and see what happens. I just hope that, some day, I'll stop sucking so bad (though that may be asking too much!) and be recognized as more than just a hypeman.
[/emo moment] lol... can't believe I wrote this. Oh well...
BlackShinobi
04-14-2008, 11:09 AM
Arcana Summons is really annoying since it interrupts everything--its like an offense/defensive mindfuck reset when I'm applying offensive pressure, that's something I have to get used to. I find myself only watching FRXI matches, because its hard to tell if all the japanese matches on yt are FULL, since most of them don't indicate if they are full or not.
The timer in AH is different from AH:Full
AH = A Blue circle with things sticking out of it
http://www.youtube.com/watch?v=qPiOmajFboo
AH: Full = A square
http://www.youtube.com/watch?v=9gz3lrPpegs
Usually, anything within the last 10 months or so is on FULL
I was looking for two random vids to show the timers and I came across that Sabin dvd vids by accident. are those the vids of arturo that were on his google page?
yetighettoslang
04-14-2008, 11:15 AM
Deathscythe: hate on arcana all you want, @ least i dont play tekken or smash bros. OMG does gamez are toughies!!
Deathscythe: hate on arcana all you want, @ least i dont play tekken or smash bros. OMG does gamez are toughies!!
Son, you talking to one of the Arcana OGs right now. Damn, how did you NOT read that properly?
Anyway, Lilica ftw.
Arcana Hate Fact: When Lilica and Konoha clash with 2a 2b they knockdown each when 2c is hit on both player's end.
Oh, and Lilica isn't that hard to play. She just requires constant 236 inputs. Think of it as Bison PTF, just at a moderate pace. Flashstep loop is probably a tad harder since you have to cancel off 5b into 66 5a 5b flashstep again.
PaRt2
04-14-2008, 11:38 AM
After playing the US version for a bit last night, I didn't even notice the voices were missing in the select and vs screen.
My Konoha needs to level up... BADLY!
Sephiroth73003
04-14-2008, 11:58 AM
I think you got the first combo wrong because you can never chain it off a iad ab because the a will lift the opponent way too high and with the b you'll be floating the opponent too high for you to connect 6B.
I believe you're talking about 2abc > 236a > 6HC > a > 6B > iad b > 6B > IAD b > 5C > IAD b4B > aerial.
When AH was released, the above was the bnb for heart because it's simple and easy to be executed. But as the game progress on, people came out with advanced looping for heart which is the AC loop which you've posted.
The difference between them is obviously AC loops is higher dmg but harder to be done. Anyways there are times when i mix the two combos together. Reason for this is to float the opponent higher with to start the AC loop, if the opponent is too low you'll miss the AC loop. It's all about positioning basically.
For your 2nd question, there are a few ways to chain off heart j.C. One of them is: j.C > 623a > 2HC > 5C/6B > start looping for two times.
Other is j.C > 5HC > j.B > j.C > land 5c > sta