View Full Version : The New Arcana HYPE Thread - Asians split pot at NEC, Sabin allows it by no showing
Kayin
04-16-2008, 08:58 PM
Okay so my main local comp in this game plays Kira, and while I know Heart's bnb I'm having trouble doing it midscreen vs her. I hate having to simplify my combos too much and the guardcrush wiki has no combos for Heart, a little help would be awesome~<3
Gasaraki
04-16-2008, 09:01 PM
Personally I thought Konoha is really easy to pick up, the only difficult thing is if you suck at IADing. Well, says the new guy.
2) That's known as "proration". The damage prorates after a certain amount of damage has been given...somewhat similar to the "Guts Rating" system in Guilty Gear (sans character-specific defensive points). It exists in most modern 2D fighters (and probably some older ones/3D fighters I don't know about) in one form or another.
That's not proration, that's just increased defense. Proration is how much the damage reduces ADDITIONALLY during a combo. Meaning damage reduces like normal in a combo just by it's own rate, PLUS if you start with a prorated attack, there's an additional damage penalty lowering damage even further. At least in GG.
I don't think Arcana Heart has that in the same way since it seems like all attacks have different proration for the entire combo rather than only some attacks having it.
Tiggy
04-16-2008, 09:14 PM
That's not proration, that's just increased defense. Almost all recent fighting games have this 3S, GG, Akatsuki Blitzkampf, etc. Proration is how much the damage reduces ADDITIONALLY during a combo. Meaning damage reduces like normal in a combo just by it's own rate, PLUS if you start with a prorated attack, there's an additional damage penalty lowering damage even further. At least in GG. I don't think Arcana Heart has that in the same way since it seems like all attacks have different proration for the entire combo rather than only some attacks having it.
OOOH, OWNED lol J/k
Thanks for clearing that up.
Frank the Tank
04-16-2008, 09:25 PM
Kira only tournament, anyone?
YESSSSSSSSSSS!!!!!
pbj_mixxa
04-16-2008, 09:41 PM
Okay so my main local comp in this game plays Kira, and while I know Heart's bnb I'm having trouble doing it midscreen vs her. I hate having to simplify my combos too much and the guardcrush wiki has no combos for Heart, a little help would be awesome~<3
If you're going for 2a-2b-2c-236a as your starter, 5a after the HC6 will whiff unless you were dashing in for the 2a. Depending on how close you are to kira for 2a, you may need to omit the 236a.
If the issue is that, while going for the IAD loop, j.a whiffs or hits really late, I find that this combo works well:
2a-2b-2c-236a->HC6-5a-6b-((IAD)j.b-(land)-6b)x2-(IAD)j.b-j.4b -> air combo ender.
But that's just how I play Heart.
Oh, and about the "proration"-like thing, in GG we refer to it as "guts".
Gasaraki
04-16-2008, 09:47 PM
Oh, and about the "proration"-like thing, in GG we refer to it as "guts".
I'm sorry, but you're wrong, Guts is the ratio that your defense increases the lower your life bar is. Proration is When you start a combo witha prorated attack and the damage of every hit in the combo is a percentage less than normal. Ex: Johnny's 6P in #R I think it was Prorates by 70% so ANY combo at ANY health level of off 6P does 70% of what it would have done normally in the same situation if it was started by a different attack. You can even check this on whatever place still has all that GG info, Guts and Proration are listed as 2 different things.
Kayin
04-16-2008, 09:50 PM
If you're going for 2a-2b-2c-236a as your starter, 5a after the HC6 will whiff unless you were dashing in for the 2a. Depending on how close you are to kira for 2a, you may need to omit the 236a.
If the issue is that, while going for the IAD loop, j.a whiffs or hits really late, I find that this combo works well:
2a-2b-2c-236a->HC6-5a-6b-((IAD)j.b-(land)-6b)x2-(IAD)j.b-j.4b -> air combo ender.
But that's just how I play Heart.
Oh, and about the "proration"-like thing, in GG we refer to it as "guts".
Thanks, I may just omit 236A and see what happens. :3
pbj_mixxa
04-16-2008, 09:54 PM
I'm sorry, but you're wrong, Guts is the ratio that your defense increases the lower your life bar is.
Uh... that's what you're talking about! That's why I said "proration"-like!!!
[EDIT] seriously, why is everyone in the mood to argue with me today?!
Lucretz
04-16-2008, 10:30 PM
Personally I thought Konoha is really easy to pick up, the only difficult thing is if you suck at IADing. Well, says the new guy.
Ninja dog girl?
Yeah, she looks like she'd be fun to play at any rate. She's small as fuck, so she's gotta have like practically no hit box. xd
err .. what is 'IAD'? [/retard]
err .. what is 'IAD'? [/retard]
instant air dash
basically airdashing as close to the ground as possible
[EDIT] seriously, why is everyone in the mood to argue with me today?!
whoa chill out
noone in here is out to get you dude
Gasaraki
04-16-2008, 10:57 PM
Uh... that's what you're talking about! That's why I said "proration"-like!!!
What I'm saying is that proration and guts are 2 entirely different things. That's all.
Ninja dog girl?
Yeah, she looks like she'd be fun to play at any rate. She's small as fuck, so she's gotta have like practically no hit box. xd
err .. what is 'IAD'? [/retard]
Yeah, that's her.
IAD means Instant Air Dash, and it means to use an airdash as low as possible by generally buffering in an air dash while grounded. On pad I use 96, the 9 counts for both the jump and one forward tap, then I just tap 6 and when you do it quick enough you get a REALLY low air dash. This is key to Konoha's game. There are lots of other ways to IAD though, and some are much easier on stick.
BlackShinobi
04-16-2008, 11:01 PM
Are you two arguing over the definition of the word or what happens in arcana? because Both of those things happen in arcana heart
Once you have less than 50% life all hits do increasingly less damage than they did when you had over 50%.
at the same time
Certain starting attacks lower the damage of all the hits in the combo that follow them, for example starting a combo with a c.a attack in arcana takes a nice percentage of damage off of what that combo would do. I think your second hit alone goes down from 91% to 79% or something like that.
krost
04-16-2008, 11:05 PM
lately i have been playing water konoha, but tonight i got to play some local people and had a couple of streaks going using love konoha. do you guys think love suits her well, or should i stick with water?
HeartNana
04-16-2008, 11:14 PM
Ive seen both work. Use whatever you have more fun with.
Gasaraki
04-16-2008, 11:22 PM
Are you two arguing over the definition of the word or what happens in arcana? because Both of those things happen in arcana heart
Once you have less than 50% life all hits do increasingly less damage than they did when you had over 50%.
at the same time
Certain starting attacks lower the damage of all the hits in the combo that follow them, for example starting a combo with a c.a attack in arcana takes a nice percentage of damage off of what that combo would do. I think your second hit alone goes down from 91% to 79% or something like that.
The definition. I know both things happen in this game, and that proration =/= defense increase at lower life
BlackShinobi
04-16-2008, 11:52 PM
lately i have been playing water konoha, but tonight i got to play some local people and had a couple of streaks going using love konoha. do you guys think love suits her well, or should i stick with water?
Konoha is good with almost any arcana.
Test her out on everything
I went from love to water to lightning to wind back to water to death to fire to plant and then back to water.
Water just happens to fit me best but fire, love, wind and lightning are all strong for her too.
edit: forgot to mention gier, not my style but still a very strong arcana for her.
Earth and time mess up her BnB and I don't think what they give her make up for that, also she is too fast to use metal.
Sephiroth73003
04-16-2008, 11:53 PM
I started messing around with other arcana but gier and lightning, namely fire because arcadia mentioned it matched Heart really well. I started noticing my ground uppercuts on the initial hit have a flame like effect on them, is this just for show or does it do something?
HeartNana
04-17-2008, 12:07 AM
Just for show.
Zaelar
04-17-2008, 12:08 AM
Technically if you want to go by definition anything that modifies your damage is a form of proration, whether it's a defense increase or damage multiplier.
And IIRC(as in I'm not 100% sure on this) guts directly modifies your damage, it isn't considered a defense increase but rather an attack decrease. In the end you get the same result, but even if you don't consider defense increases a form of proration guts would still get past that. I have no idea how AH does it.
BlackShinobi
04-17-2008, 12:21 AM
I finally popped in my american Arcana about a half hour ago.
Did they change the speed from the japanese version? because I still have problems landing Mei fang combos on the japanese version, even though they come out like nothing in the arcade, and on the american version.
EDIT: HOLY CRAP PEOPLE! Is anyone keeping an eye on the other arcana heart forums? I just stumbled into one looking for konoha pics and my head almost exploded.
Sent/Storm/Cable(Magneto) Vs Sent/Storm/Cable(Magneto)
Not bad except for the fact that virtually nobody plays that crap.Having 2 meter hogs like Cable and Sentinel is pretty pointless and Mag/Storm on the same team is redundant
What about Cyclops Spiral Strider/Doom CapCom ironman Blackheart Tron Psylocke and SIm?
Even a couple lesser played but still viable guys like Anakaris Cammy or War Machine?
Try harder fail less kiddo
Why does this post even exist and why is it in an arcana heart thread
Sephiroth73003
04-17-2008, 12:27 AM
Proration is different than guts simply because the cause of proration is different than the static effect of "guts." They do have the same effect in the end but they are different.
"guts" is a defense boosting modifier that could be percieved the same as a dmg diminishing modifier. It's just there so they can use the same life bar yet characters can have different amounts of health. If you go into training mode you'll notice that rather than your combo's dealing the same amount of dmg and just taking less away from the bar your combo's actually do LESS dmg against people with higher "guts" ratings. Pretty sure everyone has a static amount of health in this game of somewhere around 30k never bothered to actually test it.
Dan's Student
04-17-2008, 01:06 AM
Uh... that's what you're talking about! That's why I said "proration"-like!!!
[EDIT] seriously, why is everyone in the mood to argue with me today?!
LoL, poor guy :rofl:
Gasaraki
04-17-2008, 01:29 AM
Let's ignore the guts-proration thing, it doesnt' even matter in the end.
Anyway, how do I deal with Fire Kira 3[C] in the corner as Konoha if I don't have 236A+B super? Am I just screwed? Well, disregarding Arcana specific counters, like I assume Lightning would be pretty easy to avoid that with
Faight
04-17-2008, 02:19 AM
Let's ignore the guts-proration thing, it doesnt' even matter in the end.
Anyway, how do I deal with Fire Kira 3[C] in the corner as Konoha if I don't have 236A+B super? Am I just screwed? Well, disregarding Arcana specific counters, like I assume Lightning would be pretty easy to avoid that with
I've played more Konoha/Kira matches than I care to remember.
Ways out:
236AB super
5A/2A to clash, then follow with something faster than 6 frames (or jump, but this can lead to a guessing game; if you try to hit them and they cancel in to super, it's GGPO. If you jump and then do like 2B or 623A/B/C then it's GGPO). In this case I would counter if they had no meter, and teleport out if they did. (C teleport to get far behind them)
4HC to dodge right as the attack comes out. You get some invulerability frames from the HC, but if you do it too early/late you can get hit or they can recover and punish.
Those are the safest options off the top of my head. I honest to god hate Konoha vs Kira. Such a bullshit match because it feels like everything is in Kira's favor. I say screw Kira, play Mei-Fang if they bust her out. Fang owns Kira pretty hard, killing her air game completely and getting an easy midscreen loop because of Kira's falling hitbox (which usually works in Kira's favor, but not with Mei-Fang).
Plus, boobs. You feel like much less of a pedo (despite the fact that Mei-Fang is technically only 3, but she's a robut).
Gasaraki
04-17-2008, 02:31 AM
Well if I get desparate I'm learning Kamui too so I can fall back on her. I'd rather not use Mei-Fang at all, she just doesn't intrest me. Thanks for the tips though
Faight
04-17-2008, 02:50 AM
Well if I get desparate I'm learning Kamui too so I can fall back on her. I'd rather not use Mei-Fang at all, she just doesn't intrest me. Thanks for the tips though
I'm the opposite, I hate Kamui. She feels awkward to use for me. I play Konoha as a "HOLY FUCK I'M HITTING LOTS OF BUTTONS WHAT ARE YOU GOING TO DO LOL IS THAT SOME GIER" character. I really don't concentrate on defense at all with her, I just rush, mixup, and try to land hits. I play Mei-Fang more decisively, because landing her bigass combo leads to insane amounts of damage. That's probably why I do better with Mei-Fang. Skillwise I probably am better with Konoha, but success wise I'd go with Mei-Fang as I tend to play her a bit more conservatively and actually think instead of just sticking as many things out as I can.
If I ever had to play someone who could read my mind I'd go with Konoha, because honestly I don't even know what I'm going to do next. They would be so confused because I'd be sitting there pretty much not thinking.
But yeah, Kira is a bad matchup for Konoha unless I'm just doing something horribly wrong. Obviously I am, because if you get Kira on the defensive you can demolish her, but once she gets the advantage you have to earn it back from her.
Also abuse 2C in the air. Kira has a huge hitbox and you can cross her up from like a year away.
And use lots of Shuriken. Throw one and follow it in, throw three at different angles just to screw with your opponent(hit 236A, then tap B then C, mix up the order however you like). If she's trying to come in from the air use the C shuriken. Kira has a HUGE hitbox. Abuse the fact that you can cover a large portion of the air with your projectiles. I play Gier so if you have Gier out (236S, hold S) and you're tossing shuriken she'll have a harder time getting in.
Also, if you ever do 2ABC and she blocks, cancelling in to 236AAA will cover your ass pretty well unless she guard cancels forward, but then you can get a clash and GTFO.
I'm no Konoha expert, but I love the little dogninja.
Edit: Just thought I'd mention the following:
Vs Kira never cancel a clash in to 236AB. Kira can cancel hers in to a grab and it's GGPO for you. I have been normal grabbed out of 236AB. NORMAL grabbed. I died a little inside. Obviously special and super grab too, so you lose a meter and upwards of 50% of your life.
There are two places you never want to be vs Kira either; with your ass in the corner or underneath her when she's in the air. Konoha has no real reliable close antiair. C shuriken is your best bet in this case if you have to attack, otherwise 236AB just as she comes down or GTFO with teleport or counter. Very hard to time the counter versus a jumpin.
6B is your best bet for AAing, but you have to time it so you hit Kira's splash with the tip of your foot, and even then half the time the best you'll get is a trade. Don't do this very often. If you can get air to air with her, or force her to block in the air so you can guardbreak with 6B (it's unairblockable) then go for it. Just don't sit under her.
Oh yeah, Konoha's counter is another option with Kira charges 3C. Learn to use it wisely, because if you become predictable you can get owned and the motion itself is a pain to pull off on the fly.
Good luck.
someAzNdude
04-17-2008, 03:04 AM
Let's ignore the guts-proration thing, it doesnt' even matter in the end.
Anyway, how do I deal with Fire Kira 3[C] in the corner as Konoha if I don't have 236A+B super? Am I just screwed? Well, disregarding Arcana specific counters, like I assume Lightning would be pretty easy to avoid that with
You can try 632146C counter teleport, that is if the 3[C] isn't meaty on wakeup or you can clash your way out of it, if Kira is close enough try to do 5a/2a and fish for counter hit or clash. If it clashes throw out another 5a. You can also try a timed 6D, hitting 6D right before Kira's 3[C] comes into contact with you.
konoha's 632146c catch is really good. as default, you can get 5b > 5c > iad > j.a > j.b > land > 2a after it. i'm not sure if that pattern can be done on kira, though, since i've never tried it in a match against her. i'd personally be reluctant to use that move against kira too often, unless the player constantly spams 2c or charged c moves in certain situations, since she can just go up to your face and throw you.
also, i would not recommend using 236a+b to get out of corner against kira unless:
1) it's on a wake-up and you see a meaty coming.
2) you can guess the opponent's poke.
this is because 236a+b loses throw invulnerability right before konoha reaches the opponent. most people block it, since the range for normal throws are small in this game and fucking it up will result in eating 55000 points of pain. but since kira can just super throw with literally two character lengths away, it's a free damage for her if konoha does the super while kira's just sitting on the ground. however, if kira is jumping in on you, 236a+b escape is the fastest option for escape (way faster than both 214c and 623c); if you feel like burning a super bar just to get out, do it.
6b is a decent anti-air for konoha, but it can still trade and lose to a lot of big air-to-ground moves. while it is air-unblockable, it is nowhere near good compared to kamui 3b or mei-fang 6b. i personally like doing 3b (clash) > 5a > 6b, as it is more consistent than going for 6b.
--
but since you're talking about dealing with 3[c] when you don't have a super bar in particular... the easiest solutions are:
1) 4d
2) poke out
the first option uses a homing bar, but it is very safe and will guarantee you a full combo. the second option will net you the same result as the first without using a homing bar, but if you fuck up (react too slow, whiff a poke, etc.) you will really regret it.
someAzNdude
04-17-2008, 06:24 AM
Orka: why are you so godlike? :pray::pray::pray:
masher
04-17-2008, 06:53 AM
where can I get the endings to this game?
picture wise? :confused:
Nokato
04-17-2008, 09:36 AM
LOL, I'm back in this thread again...
Thanks to alot of help in this thread--I realized that Gier is much better for Kamui, but now I have a question about some of Kamui's combos:
In this combo:
2A, 2B,2C,41236A,HC6, 3C B,C,HC6, B,C, 8B,C..land..3C 8A, 8B,8C, 412C...
When I do the second homing cancel--do I need to hit back so that Kamui holds it and then hit toward to finish the combo? I would try this out right now but I'm at work and just saw this combo. I was just wondering if I needed to do anythign specific in terms of homing cancelling in this combo. I'm still getting used to how it works and this is like one of the first longer combos with IAD that I'm going to attempt.
I have to get used to IAD's since they seem slower than HNK and other games I always feel like it wouldn't combo. Anyways any help is always appreciated.
This game is really fun...I can't believe I'm thinking about it at work....>_>
Edit: The combo is question is done in this vid- http://www.youtube.com/watch?v=41uRTuyH6Rk
Justin does it during the second round.
Sugarmilktea
04-17-2008, 10:07 AM
imo that extra homing cancel is not worth it for the extra damage on B C hits only. Yeah i agree it looks flashy and stuff but in the end not that useful.
Anyway the answer to your question is there is nothing special in homing cancelling in this combo just do hc6 and press B upon reaching the other party. I believe there's a mistake in your combo? shldn't it be as following cause if u use 3C I'm sure you can't even launch the person after the first 6D.
2abc > 41236a > 6D > 3B > jBC > 6D > jBC > jBC > 3B > Aerial?
Why don't you try the 2abc > 41236a > 6D > 2a3b > j BC x2 loop variation. Deals almost the same damage and save you one HC.
Okay so my main local comp in this game plays Kira, and while I know Heart's bnb I'm having trouble doing it midscreen vs her. I hate having to simplify my combos too much and the guardcrush wiki has no combos for Heart, a little help would be awesome~<3Erm there is no need to simplify heart combos on kira at the beginning of combos. IF you're unable to reach kira after 2abc > 236a > 6D. I would suggest dragging your homing cancel (holding on to D a bit longer) then in put 5a after that.
I like to play against kira cause with kira, 4 ac loop is doable instead of the normal 3 haha
HeartNana
04-17-2008, 10:08 AM
LOL, I'm back in this thread again...
Thanks to alot of help in this thread--I realized that Gier is much better for Kamui, but now I have a question about some of Kamui's combos:
In this combo:
2A, 2B,2C,41236A,HC6, 3C B,C,HC6, B,C, 8B,C..land..3C 8A, 8B,8C, 412C...
When I do the second homing cancel--do I need to hit back so that Kamui holds it and then hit toward to finish the combo? I would try this out right now but I'm at work and just saw this combo. I was just wondering if I needed to do anythign specific in terms of homing cancelling in this combo. I'm still getting used to how it works and this is like one of the first longer combos with IAD that I'm going to attempt.
3 things.
1) It's 3B, not 3C
2) THe second HC is 5D or 5HC or neutral HC. Just hold it and she'll go flying at the opponent.
3) Your last sentence is a bit strange cause there's no iad in that combo, lol.
Mr.Biscuits
04-17-2008, 10:44 AM
D = S in the console version right?
Now when reading notations for lilica combos I see ~ like so "236a~C" what exactly does that mean?
Is it that I do the motion (236) then slide my finger over A to C?
Sp00ky
04-17-2008, 10:47 AM
It means you press C immediately after A but not at the same time.
Nokato
04-17-2008, 11:14 AM
3 things.
1) It's 3B, not 3C
2) THe second HC is 5D or 5HC or neutral HC. Just hold it and she'll go flying at the opponent.
3) Your last sentence is a bit strange cause there's no iad in that combo, lol.
Sorry about that lol, I'm still learning the language. I really appreciate you all's help. It's very encouraging.
BlackShinobi
04-17-2008, 11:34 AM
Those are the safest options off the top of my head. I honest to god hate Konoha vs Kira. Such a bullshit match because it feels like everything is in Kira's favor. I say screw Kira, play Mei-Fang if they bust her out. Fang owns Kira pretty hard, killing her air game completely and getting an easy midscreen loop because of Kira's falling hitbox (which usually works in Kira's favor, but not with Mei-Fang).
I'm the opposite, I hate Kamui. She feels awkward to use for me. I play Konoha as a "HOLY FUCK I'M HITTING LOTS OF BUTTONS WHAT ARE YOU GOING TO DO LOL IS THAT SOME GIER" character. I really don't concentrate on defense at all with her, I just rush, mixup, and try to land hits. I play Mei-Fang more decisively, because landing her bigass combo leads to insane amounts of damage. That's probably why I do better with Mei-Fang. Skillwise I probably am better with Konoha, but success wise I'd go with Mei-Fang as I tend to play her a bit more conservatively and actually think instead of just sticking as many things out as I can.
If I ever had to play someone who could read my mind I'd go with Konoha, because honestly I don't even know what I'm going to do next. They would be so confused because I'd be sitting there pretty much not thinking.
I'm no Konoha expert, but I love the little dogninja.
I agree with all of this. Somewhere along the line I think my Mei fang became better than my Konoha as far as getting wins goes, just because I tend to slow it down and play more Strategic with her, well that and the huge damage, even though I still consider Konoha my primary. It think the two complement each other very nicely.
Also, Screw Kira :arazz:
Kayin
04-17-2008, 11:37 AM
Erm there is no need to simplify heart combos on kira at the beginning of combos. IF you're unable to reach kira after 2abc > 236a > 6D. I would suggest dragging your homing cancel (holding on to D a bit longer) then in put 5a after that.
I like to play against kira cause with kira, 4 ac loop is doable instead of the normal 3 haha
Well that's the thing really, dragging out the 6D usually works in the corner, but midscreen it hasn't been working. Maybe I'm just timing it wrong. :V
Sp00ky
04-17-2008, 11:37 AM
7 8 9
4 5 6 <--- Stick
1 2 3
A B C <--- Buttons
D
Other Notations:
XX = Cancel
Such as Kamui 2C xx 236B
[] = Charge (hold button down)
such as 3[C] = Unblockable huge swing with Fiona
~ = Drum
So 236A~C with Lilica = Press 236A then press C immediately after for heel cutter.
Capps Indigo
04-17-2008, 11:37 AM
D = S in the console version right?
yes, american version 'S' = arcana thread 'D' (more common notation)
also, fyi: american ver 'S' = jp ver 'アルカナ' (arcana)
Faight
04-17-2008, 11:43 AM
Also, Screw Kira :arazz:
Agreed.
Jissai
04-17-2008, 11:53 AM
This game owns. Me being a noob and not linking Lilica's Heel Cutter however pisses me off. >:O.
-Nevermind-
It was made clear. This game owns.
Mr.Biscuits
04-17-2008, 01:00 PM
Thanks for the answers, Spooky and Capps.
I got the heel cutter down pretty quickly. I just gotta work on doing it in a combo, that is what really matters....
BaSiK_TeKniK
04-17-2008, 01:21 PM
question,where can I find Arcana Heart Sprites?
masher
04-17-2008, 01:26 PM
where can I get the endings to this game?
picture wise? :confused:
any1? :sad:
question,where can I find Arcana Heart Sprites?
right hur,now go out and make me sum kira gifs!:woot: (http://www.newwavemugen.com/~ggslash/)
BaSiK_TeKniK
04-17-2008, 01:28 PM
any1? :sad:
right hur,now go out and make me sum kira gifs!:woot: (http://www.newwavemugen.com/~ggslash/)
^haha Im almost there not quite :sweat: im getting better though!
chopa
04-17-2008, 02:00 PM
for the endings and other neat stuff
http://arcanaheart.sakura.ne.jp/
more specifically
http://arcanaheart.sakura.ne.jp/gara08.html
BaSiK_TeKniK
04-17-2008, 02:10 PM
^thanks! these should be added to the front page.
pbj_mixxa
04-17-2008, 02:16 PM
http://arcanaheart.sakura.ne.jp/index.html - Where it says the names of the characters, it shows their moves
... like this?
masher
04-17-2008, 02:46 PM
for the endings and other neat stuff
http://arcanaheart.sakura.ne.jp/
more specifically
http://arcanaheart.sakura.ne.jp/gara08.html
where i cant find them,azn get me confused easily!:sweat:
is there away i can get this english ver?
Person-Man
04-17-2008, 03:00 PM
Hello. I'm new to AH and I need some help. I currently play Gier Heart. I'm pretty bad at combos in this sort of game, so I'm having trouble getting the basics down.
Right now I'm trying to learn how to do the C loop. I read this in Heart's page in the Guard Crush Wiki:
Jump C. If you hit your aerial opponent with Jump C your opponent might as well kiss a chunk of his life goodbye, why? because a Homing Cancel Jump C into another jump C can lead to the ground Loop from anywhere on the screen (except if your all the way up in the air). The input would be Jump C hold D for a sec then C land C then the loop begins.....
I don't get how that begins a loop. I can do the jC xx 6D > jC land 5 C, but the only combo I can follow up with is xx 6D > 5D again; then they can air reset before I can hit them again.
I tried jump-canceling and IADing, but I have trouble IAD out of moves (I can do it on command, just for some reason I can't do it out of moves), and when I finally managed it, she was tiny bit to far away and the j.C whiffed, then I was like "**** it!" and decided to get some E-help
Any advice for getting this combo/loop down?
Also, do you guys know anything I can do with Gier using Heart? I can tell it has a lot of potenial because it's like a semi-Eddie, but I don't really got any combos or setups working for it yet.
Thanks in advanced for the help.
Sephiroth73003
04-17-2008, 04:27 PM
As for Jump canceling into IAD, I think it's easier in this game than GG for one simple reason. In this game if you input 96 anywhere during the jump cancelable move if you just wait a sec your character will jump and instantly IAD. In GG the beginning of some moves isn't quite jump cancelable so if you do it to fast only the 9 will register and you'll get a shitty jump, not hard to overcome but messed me up a bit when i started.
One thing that might help with hearts loops is don't think of the IAD's as something small in the combo really consider them part of the combo so after the 6B or 5C concentrate on the 96 motion and you should get a bit more consistent on the IAD.
Combo'ing the second j. C in the j. C > 5HC > j. C is kinda tricky. Just noticed you said 6D, try the 5D it's more consistent imo.You have to hold the 5HC until you pick up enough speed that when you press C you'll fly fast enough to catch them but early enough so that you'll hit them before they tech. Just practice it, it isn't that hard but sometimes during an air chain they'll be above you when you hit the 1st j. C and than it really is hard because you'll start homing canceling the wrong way and not be able to reach them at all (stupid AI going where there at and not where they are going : P ) normally i just do a Heart Punch > Super Heart Punch > HC > Ender combo in that situation. It's not as much dmg but it's still a lot and really easy to get. Working on how to get it than, think it's going to have to involve an air 4B but not sure. Just pay attention to where they are related to you and you'll get it quickly.
As for the combo itself it's easier if you do j. C > 5HC > j. C > Land/dash > 5A > 6B > IAD j. A > j.C > land/dash > 5C > IAD j.A >j. C > 5A > air combo. Picked up Heart myself and that's what i got to work in the end. Also combo's that start with j. C tend to be good for the 236B combo extender if you've learned that yet. Since it adds a good 1k dmg for 1 homing bar and with gier you'll have gier lockdown on wakeup nearly garunteed thanks to all the meter you gained.
Gier is best for it's super on wake-up. It means they CANNOT move away without taking dmg and risking you juggling them into a combo . Also if they get caught by it in the air you can setup a 3C air-unblockable combo into more dmg. Besides that i don't see many specifics, but if you set it up right you can sometimes get a free combo off a random gier hit. I'm taking a liking to Lightning personally, but still messing around with gier and fire. Arcadia recommended fire, but still don't see much to it.
Person-Man
04-17-2008, 04:44 PM
Thanks a lot dude. I'll get working on that soon. By "2 reps of the loop," you mean I just jump back up after teh 6B and j. C them and repeat the the whole darn thing? That's awesome.
And no I don't know what you mean by B Love Punch combo extender.
It sounds like you and me will get along well. I also play Makoto in SF3. :lol:
Sephiroth73003
04-17-2008, 04:53 PM
Edited to make my last post a bit more understandable.
The 236B Extender can be used on Hearts loops to get an additional 3 loops in at the cost of 1 homing bar.
So you can go 2abc > 6HC > 5A > 6B > (IAD j. A j. C land/dash 5C)x3 236B > 6HC > 5HC > (IAD j. A j.C land/dash 5C)x2 > IAD j. A j. C land/dash 5A > air chain.
However, this normally isn't recommended if you start the combo with something with high proration as the additional loops will only deal like 400-500 dmg and really isn't worth it unless you want the super meter. If you start with a j.C though you'll deal an extra 1000 - 1500 dmg (about 15% increase in dmg ) and get enough bar to garuntee gier super lockdown.
thats it shintos banned from contributing to wiki
Gasaraki
04-17-2008, 07:42 PM
About my earlier question, I meant to say SPECIFICALLY Fire Kira 3[C] on meaty wakeup in the corner. Thanks once again for the over abundance of info anyway though :rofl:
As far as I gather, on meaty wakeup all I can do is 236A+B or timed 4D?
HeartNana
04-17-2008, 08:23 PM
if its timed perfectly, sometimes there's nothing you can do about it if you're in the corner.
It depends how you got knocked down and stuff, sometimes you can ground tech and do a teleport or counter right off the ground. Granted, she can throw you if you tech, but she's gonna have to plan that in advance and NOT do the 3[C]. At least mix it up. =P
Faight
04-17-2008, 08:31 PM
About my earlier question, I meant to say SPECIFICALLY Fire Kira 3[C] on meaty wakeup in the corner. Thanks once again for the over abundance of info anyway though :rofl:
As far as I gather, on meaty wakeup all I can do is 236A+B or timed 4D?
or the counter, or clash 5a/2a to whatever.
Gasaraki
04-17-2008, 08:56 PM
Alright cool, cool, I'll try everything out this sunday. I'd spread the rep but it says I can't =(
Faight
04-17-2008, 09:11 PM
Alright cool, cool, I'll try everything out this sunday. I'd spread the rep but it says I can't =(
Hey dude it's cool, good luck. I honestly wish I had people I could play on a more constant basis, but I'm chasing after DAT MONEY and no one who plays anything lives here.
With any luck AH2 will get a console release before the year is out, Atlus will pick it up, and next years EVO we'll have ARCANA MADNESS and Chris Hansen will show up in Vegas and give us a talking to.
I popped in AH1 yesterday. It felt good to do Mei-Fangs loop again. Too good.
Me: I'm just here for EVO. I signed up for AH2 and..
Chris: Why don't you take a seat over here?
Gasaraki
04-17-2008, 09:25 PM
Just say "Hey man, I play the thousands of years old girl." Or, "I play for the robot"
Edit: With Kamui, I'm having trouble landing the 421C in this:
2A 2B 2C > 41236A > HC6 > 2A/5A 5B 5C > 41236A (whiffs) > 5A 3B > j.A j.B > dj.B dj.C > 421C
421C only hits once or twice, is this like a typo or something? Or is it possible just really strict?
Also, sometimes I completely whiff it or even 421A on the same combo, other times it works. where am I messing up?
Edit2: Ok so apprently this is only happening in the corner, so I changed it to (corner)... ...j.A j.B > dj.A dj.B > 421A and it catches most of the time, but is there a better corner BnB for her?
Edit3: also, Kamui has 6A command normal, but it's not even listed on the wiki. Another ignored attack or is this one actually useless?
Bill307
04-18-2008, 12:08 AM
if its timed perfectly, sometimes there's nothing you can do about it if you're in the corner.
Oh yeah, I remember reading about that somewhere: if it's perfectly-timed on their wake-up, then they can't even 4D out of the way, right? (Which means you can't even wake-up super, e.g. Fire's explosion super, right?)
Luckily (for Kira's opponent), non-Steel Kira can't do a lot of damage off of a 3C / 3[C], compared to the 7500+ she can get from a 5B or 2B.
Gasaraki
04-18-2008, 12:28 AM
Luckily (for Kira's opponent), non-Steel Kira can't do a lot of damage off of a 3C / 3[C], compared to the 7500+ she can get from a 5B or 2B.
I dunno, if his fire kira hits me with 3[C] I eat a pretty painful combo.
HeartNana
04-18-2008, 12:48 AM
Oh yeah, I remember reading about that somewhere: if it's perfectly-timed on their wake-up, then they can't even 4D out of the way, right? (Which means you can't even wake-up super, e.g. Fire's explosion super, right?)
Luckily (for Kira's opponent), non-Steel Kira can't do a lot of damage off of a 3C / 3[C], compared to the 7500+ she can get from a 5B or 2B.
Well, in the corner, with konoha, with no meter to do 236A+B, then yes. Otherwise most characters can super to get out of it, as a lot of supers are instant startup and have invul. Arcana supers are a bit different and seem a little slower on wakeup as opposed to say, konoha's 236A+B startup. Maybe it's cause you need twice as many inputs?
Bill307
04-18-2008, 01:14 AM
That's interesting. So I guess 4D doesn't have instant invulnerability? I always thought it did :amazed:.
I have no idea what happens if you try to do a wake-up Arcana super...
Gasaraki: what does the combo look like? I'm guessing it has a fireball super in it somewhere, otherwise it would deal peanuts. :razzy: (I've honestly never seen a half-decent combo off of her 3C before, excluding a Steel sword into rocket toss.)
HeartNana
04-18-2008, 01:20 AM
It does, but the whole "being in the corner thing" and "Kira's 3C" is what makes that kinda unable to be used. It has the invul, but Kira's active hitbox for that move is so long that it's hard to avoid. It might still work sometimes though, and def not in the corner, it'll work.
Gasaraki
04-18-2008, 01:54 AM
Gasaraki: what does the combo look like? I'm guessing it has a fireball super in it somewhere, otherwise it would deal peanuts. :razzy: (I've honestly never seen a half-decent combo off of her 3C before, excluding a Steel sword into rocket toss.)
I honestly don't recall, just that I remember seeing her splash, and I thought it hurt pretty bad, but maybe I'm just not remembering correctly. Well, I'm sure I'll get hit with it again soon here so I'll find out for certain then.
Sabin
04-18-2008, 06:46 AM
Just say "Hey man, I play the thousands of years old girl." Or, "I play for the robot"
Edit: With Kamui, I'm having trouble landing the 421C in this:
2A 2B 2C > 41236A > HC6 > 2A/5A 5B 5C > 41236A (whiffs) > 5A 3B > j.A j.B > dj.B dj.C > 421C
421C only hits once or twice, is this like a typo or something? Or is it possible just really strict?
Also, sometimes I completely whiff it or even 421A on the same combo, other times it works. where am I messing up?
Edit2: Ok so apprently this is only happening in the corner, so I changed it to (corner)... ...j.A j.B > dj.A dj.B > 421A and it catches most of the time, but is there a better corner BnB for her?
Edit3: also, Kamui has 6A command normal, but it's not even listed on the wiki. Another ignored attack or is this one actually useless?
i wrote the kamui wiki, i dont pay attenetion to detail, and i cant even perform advanced combos all that well.
funny thing is that ive been playing kamui since the game came out and i didnt even know there was a 6a command normal over 5a. sure ive used it by mistake too.
well regardless, not that much different from 5a except for slightly longer range? same rules apply.
also about your combo you listed, i actually have no idea. if your 421c whiffs at the end, try to change up your timing, or just 421+a/22+x if youre unsure the c version will combo fully. sorry like i said im not really a combo freak so im not that much help. either that or watch recent jap ah1 vids, theyre reaelly good in general at milking that last pixel for all its worth.
btw, ah1 vids from the last arcana 1 cf tourney (held on 3/29)
sumaZndude (Kira) vs Deathscythe (Lilica) (http://youtube.com/watch?v=0h7i-gkq9rs) <-- kira time loop hax in game 2
sumaZndude (Kira) vs Master Chibi (Heart) (http://youtube.com/watch?v=oBNsASYZ9xo)
Sabin (Kamui) vs sumaZndude (Kira) (http://youtube.com/watch?v=rRu1hOByJl8)
Sabin (Kamui) vs Andre (Mei-Fang) (http://youtube.com/watch?v=PfyTfhMPSMY)
Sabin (Kamui) vs Andre (Mei-Fang) GRAND FINALS 1 (http://youtube.com/watch?v=4ZqZLIbOodc)
Sabin (Kamui) vs Andre (Mei-Fang) GRAND FINALS 2 (http://youtube.com/watch?v=vknK_Nx15MU)
Sabin (Kamui) vs Andre (Mei-Fang) GRAND FINALS 3 (http://youtube.com/watch?v=2waw56RTHYs)
Thanx to DS
Sabin
04-18-2008, 07:04 AM
Hello. I'm new to AH and I need some help. I currently play Gier Heart. I'm pretty bad at combos in this sort of game, so I'm having trouble getting the basics down.
Right now I'm trying to learn how to do the C loop. I read this in Heart's page in the Guard Crush Wiki:
Jump C. If you hit your aerial opponent with Jump C your opponent might as well kiss a chunk of his life goodbye, why? because a Homing Cancel Jump C into another jump C can lead to the ground Loop from anywhere on the screen (except if your all the way up in the air). The input would be Jump C hold D for a sec then C land C then the loop begins.....
I don't get how that begins a loop. I can do the jC xx 6D > jC land 5 C, but the only combo I can follow up with is xx 6D > 5D again; then they can air reset before I can hit them again.
distance dependent, but you can get a guaranteed combo after any air hit. and you would only do 6D if you connect off a combo in the corner (example, you land heart jA, into jC and theyre in the corner, right afterwards you would 6D mash jC, 6D mash JC, then mash 5c when you hit the floor and go into her AC loop or atandard aircombo finisher if youre efeeling lazy.
so using your jC as a example, heres some other combos we can do in the air off a connected anything:
jA jC 5HC jb jc (has to be delayed) 5c xx iad AC loop
jA, jc (hella hella delayed) 5a, jA jC (delayed again) 5a, standard aircombo finisher (ja jb j4b doublejump jB j2c)
just a couple of examples for starters, i could go on listing combos all day. just practice to get the timing and watch a video. you shold be able to get it after that and some practice
I tried jump-canceling and IADing, but I have trouble IAD out of moves (I can do it on command, just for some reason I can't do it out of moves), and when I finally managed it, she was tiny bit to far away and the j.C whiffed, then I was like "**** it!" and decided to get some E-help
Any advice for getting this combo/loop down?
you have to SJ cancel -> IAD the 5C pretty late in its animation (the 5c i mean , if you do it too early, youll drop the soap.) oh and if youre too far away to connect the ac loop you can iad into jB, land 6b for 2 reps, then you can get close enough to do 1-2 reps of AC loop.
Also, do you guys know anything I can do with Gier using Heart? I can tell it has a lot of potenial because it's like a semi-Eddie, but I don't really got any combos or setups working for it yet.
Thanks in advanced for the help.
http://youtube.com/watch?v=VdyD_EUz6gM
pretty beastly gier heart match vs lightning kira
game newton..ahh the memories. that place last summer was a hardcore arcana spot heh
Sabin
04-18-2008, 07:11 AM
also, triple post heh, but yeah the reason why we havent announced anything for MWC yet is because i was waitng to see how the us release would be recieved.
Originally me and Rob wanted to do it Friday, since we didnt think anyone from out of town would show up, but now that theres renewed interest in the game, i think saturday would be best.
so if anyone is interested in going or is going, should let us know type soon
DropGate
04-18-2008, 10:54 AM
I'm having trouble connecting kira's time loop. I can get up to 5B 236236D in the corner, but after that I can't seem to connect far/5B~7D j.A j.C. Any advice?
niiiice, arturo :tup:
also... i mentioned this earlier but i would really recommend to not mess around with time stuff until you get better with another arcana or two. learn kira's normal combos, set ups and general strats first.
Asura
04-18-2008, 01:53 PM
Well I asked this in the wrong thread but, I'm playing AH on the PS2 version and I need to know whats the difference in Arcana Heart and Arcana heart full charecters? More or less which ones should I be using?
Capps Indigo
04-18-2008, 02:43 PM
Well I asked this in the wrong thread but, I'm playing AH on the PS2 version and I need to know whats the difference in Arcana Heart and Arcana heart full charecters? More or less which ones should I be using?
Arcana Heart is the arcade game/version that was originally released in Dec 2006. In Apr 2007 Arcana Heart Full was released. Full was an upgrade/patch to the original and since has been the standard AH ver to play. When the PS2 ports were released, they included both versions of the characters.
As for what chars you should be using. Use AH Full chars, b/c those are the ones used in tourney play.
Personally, I did appreciate that the regular Arcana Heart characters were included in the PS2 ports for the sake of completeness.
From 1st post (http://forums.shoryuken.com/showpost.php?p=4074302&postcount=1): "For a list of all the changes, check out this post (http://forums.shoryuken.com/showpost.php?p=3795662&postcount=2781)".
Sephiroth73003
04-18-2008, 03:39 PM
also, triple post heh, but yeah the reason why we havent announced anything for MWC yet is because i was waitng to see how the us release would be recieved.
Originally me and Rob wanted to do it Friday, since we didnt think anyone from out of town would show up, but now that theres renewed interest in the game, i think saturday would be best.
so if anyone is interested in going or is going, should let us know type here
If there was a Arcana event there i'd join, It'd be nice to get some out of town experience with the game. Only so much I can do when i only play with like 2 other guys (Got some more interested so here's to hoping for some decent comp :looney:) A few people posted the MWC that mentioned they were coming from out of town or so I thought? not necessarily for Arcana, but out of towners : P
If you need any equip I'll probably be driving there so I can probably bring an English copy of the game, a 15" inch LCD (it doesn't lag ... everyone always freaks out when they see it, I've tested it a bazillion times. Unless you try to run it on a PS3 with HDMI chords ... than your looking at like a second and a half of lag it's actually quite funny to play on. ), and a PS2 if needed.
here's to praying I win that auction for that custom stick ... I just broke a pad in record time like 1 week. Hoping I can fix it this time ... I don't even know how I broke the down considering I haven't done shit with it except practice Heart loops for a couple hours.
Frank the Tank
04-18-2008, 04:05 PM
so if anyone is interested in going or is going, should let us know type soon
I'm planning on being there.
anime/eroge bonus prizes at mwc??
maaaybe
I Kei I
04-18-2008, 08:39 PM
Been playing AH since I got my copy about two days ago. Kamui and Mei-Fang are awesome. Didn't take me long at all to settle on Lang-gong, since I'm big on long, drawn out combos. It's also nice to use to keep pressure on an opponent that tries to utilize their A.Blaze to pull out of your offense.
Tiggy
04-18-2008, 10:25 PM
also, triple post heh, but yeah the reason why we havent announced anything for MWC yet is because i was waitng to see how the us release would be recieved.
Originally me and Rob wanted to do it Friday, since we didnt think anyone from out of town would show up, but now that theres renewed interest in the game, i think saturday would be best.
so if anyone is interested in going or is going, should let us know type soon
Maaaaannnnn.........
I really really REALLY want to go, but I'll be going to ACEN in Rosemont, IL in May. Main reason is because it's the last time I'll get to spend time with my friend before he moves. I could potentially get the time off work the following month for MWC, but we'll have to wait and see. At the very least, I'm gonna hype AH up at ACEN, cause an anime con just isn't an anime con without DAT ARCANA!!!
someAzNdude
04-19-2008, 09:07 AM
dat Kira time combo:
(near corner) 5B xx 236236D > delay 5B (wait till opponent falls out of time ball hit stun) > 7D (hit 5D before going for 7) > jA jC > land > delay jA jC (try to have the opponent as close to the floor as possible without letting them fall on the ground) > land > 2A jc jA j2C > land > 5A 5A 421C (opponent should freeze when they get up from the grenade) > 5B on frozen opponent and wait till unfrozen then hit 2B 623A wall throw and 5B 236236D and repeat if you got the meter.
Mizuki
04-19-2008, 10:36 AM
dat Kira time combo:
(near corner) 5B xx 236236D > delay 5B (wait till opponent falls out of time ball hit stun) > 7D (hit 5D before going for 7) > jA jC > land > delay jA jC (try to have the opponent as close to the floor as possible without letting them fall on the ground) > land > 2A jc jA j2C > land > 5A 5A 421C (opponent should freeze when they get up from the grenade) > 5B on frozen opponent and wait till unfrozen then hit 2B 623A wall throw and 5B 236236D and repeat if you got the meter.
I love you <3 (No homo)
NappyJin
04-19-2008, 12:06 PM
Maaaaannnnn.........
I really really REALLY want to go, but I'll be going to ACEN in Rosemont, IL in May. Main reason is because it's the last time I'll get to spend time with my friend before he moves. I could potentially get the time off work the following month for MWC, but we'll have to wait and see. At the very least, I'm gonna hype AH up at ACEN, cause an anime con just isn't an anime con without DAT ARCANA!!!
I'm running tournaments at ACen, so you can rest assured that Arcana will be on the list.
EDIT: Orka, we need to play at MWC, and if I win, you admit that no bubz>bubz.
Asura
04-19-2008, 02:09 PM
I don't know if my execution is off or if things are slightly different in this game, but I can not cancel Kamui's standing C into 41236A. I tried for like an hour yesterday. It wouldnt work. I can cancel standing B into shit, I see it done in videos all the time. Whats the catch?
Frank the Tank
04-19-2008, 03:49 PM
dat Kira time combo:
(near corner) 5B xx 236236D > delay 5B (wait till opponent falls out of time ball hit stun) > 7D (hit 5D before going for 7) > jA jC > land > delay jA jC (try to have the opponent as close to the floor as possible without letting them fall on the ground) > land > 2A jc jA j2C > land > 5A 5A 421C (opponent should freeze when they get up from the grenade) > 5B on frozen opponent and wait till unfrozen then hit 2B 623A wall throw and 5B 236236D and repeat if you got the meter.
Nice. I've just been doing 5B, time super, 4D, (2A jc jA j2C)x2, 5A, 5A, jA, jc, jA jB. Then they freeze a second after they get up. Yours looks like it would build more meter tho...but mine's easier(lazier:rofl:). I'm still deciding whether to switch from lightning to time, tho...I <3 dash clash 720.
Nokato
04-19-2008, 04:02 PM
Uh, how the FUCK do you beat Mildred? I tried story mode out just to see what its about...Atlus has SNK beat in terms of broke ass characters...
Edit: She's not "that" hard, but that boss does have it moments where there ain't shit you can do. I did beat Mildred just now..
DropGate
04-19-2008, 04:15 PM
dat Kira time combo:
(near corner) 5B xx 236236D > delay 5B (wait till opponent falls out of time ball hit stun) > 7D (hit 5D before going for 7) > jA jC > land > delay jA jC (try to have the opponent as close to the floor as possible without letting them fall on the ground) > land > 2A jc jA j2C > land > 5A 5A 421C (opponent should freeze when they get up from the grenade) > 5B on frozen opponent and wait till unfrozen then hit 2B 623A wall throw and 5B 236236D and repeat if you got the meter.
Thanks for that, but I am still having a little difficulty. The set up I'm using is:
[midscreen]2B sj.A dj.A dj.C 6D j.2C 2B 623A 5B 236236D... into reps.
My problem is that I can't seem to connect the 2A after the second rep. I've gotten it maybe once but haven't been able to get it again. Is it just practice or strict timing [that I need]?
edit: woops, didn't see "standing" C
Frank the Tank
04-19-2008, 04:34 PM
Thanks for that, but I am still having a little difficulty. The set up I'm using is:
[midscreen]2B sj.A dj.A dj.C 6D j.2C 2B 623A 5B 236236D... into reps.
My problem is that I can't seem to connect the 2A after the second rep. I've gotten it maybe once but haven't been able to get it again. Is it just practice or strict timing [that I need]?
Use 5Ax2 after the 2nd rep, into whatever you finish with (I do jA, jc, jA, jB).
furix
04-19-2008, 04:42 PM
Uh, how the FUCK do you beat Mildred? I tried story mode out just to see what its about...Atlus has SNK beat in terms of broke ass characters...
Edit: She's not "that" hard, but that boss does have it moments where there ain't shit you can do. I did beat Mildred just now..
I've heard some people beat her by just sweeping her into death. (2ABC repeat)
I personally just rush her down, do a BnB and use up 2 of my homing cancels, keep rushing her down to refill a few bars then repeat.
catchafire
04-19-2008, 04:59 PM
Never having played Arcana, or knowing what the hell to really expect, i'm about to head to the mall and support Atlus and this fighter... I hope to become "decent" at this game, and hopefully the skills learned will transfer to Arcana Heart II.
Nokato
04-19-2008, 05:27 PM
I've heard some people beat her by just sweeping her into death. (2ABC repeat)
I personally just rush her down, do a BnB and use up 2 of my homing cancels, keep rushing her down to refill a few bars then repeat.
Yeah, she's actually not as bad as I had said--within a few minutes of posting it was pretty easy to beat her. I don't see myself really going through story mode with any of the other characters--I mainly bought it for playing other people but I thought I'd try it out.
I'm running tournaments at ACen, so you can rest assured that Arcana will be on the list.
EDIT: Orka, we need to play at MWC, and if I win, you admit that no bubz>bubz.
when is acen, exactly? i know some chicago gg players go there every year but i've never been there myself.
nappy, as much as i love spandex cameltoe... gravity-defying underage bubz > all.
Sabin
04-19-2008, 06:06 PM
To everyone that posted saying they were going to MWC, thanks for the interest. Like I said we havent announced a specific time yet but we will soon. Regardless, there WILL be arcana 1 tourney at MWC, it's just not officially run by DreamTR but by us (the players) so keep that in mind.
Maaaaannnnn.........
I really really REALLY want to go, but I'll be going to ACEN in Rosemont, IL in May. Main reason is because it's the last time I'll get to spend time with my friend before he moves. I could potentially get the time off work the following month for MWC, but we'll have to wait and see. At the very least, I'm gonna hype AH up at ACEN, cause an anime con just isn't an anime con without DAT ARCANA!!!
Maaan...but ACEN won't have Arcana Heart 2! This will probably only be one of two chances you get to play the game (MWC/Evo) b4 console release!:wink:
Asura: I have no idea why youre having trouble cancelling kamuis 5C...and I'm not in front of so so i cant see what your execution problem is. its really not that hard, keep practicing until you get it down. if you can cancel off 5b i dont see why you cant cancel off 5C. Just practice more, timing is similar.
BTW, since people have demonstrated that they dont read the first post..
If you guys awnt to chill and talk Arcana, EFNet IRC #Arcana is the place to be, btw. We usually have around 40-50+ people in there now at all times.
Jissai
04-19-2008, 09:11 PM
I tried looking on Lilica's wiki page and I couldn't find it. I can loop her 236a~C in the corner, but I'd like to be able to do it across the stage. In videos I see people do one heel cutter practically after the other it seems like. I can get Lilica to connect with the first and chase with the other one, but it never connects. I try to input 236B 236C but it's just not working for me. If I skipped it I apologize.
Gasaraki
04-19-2008, 10:16 PM
I don't know if my execution is off or if things are slightly different in this game, but I can not cancel Kamui's standing C into 41236A. I tried for like an hour yesterday. It wouldnt work. I can cancel standing B into shit, I see it done in videos all the time. Whats the catch?
I was having this same problem when I started with her, but It never happens now, the input for the button after 5C/2C xx 41236x just needs to be delayed alot more than you think. 5C especially is pretty slow so the time you need ot wait to cancel is alot longer and it doesnt' seem to allow you to buffer in the button press. Just keep practicing and eventually you'll get it every time.
Or you can do it the lazy way and double tap A :rofl:
someAzNdude
04-20-2008, 12:19 AM
I love you <3 (No homo)
I love you too <3 (No homo)
Nice. I've just been doing 5B, time super, 4D, (2A jc jA j2C)x2, 5A, 5A, jA, jc, jA jB. Then they freeze a second after they get up. Yours looks like it would build more meter tho...but mine's easier(lazier:rofl:). I'm still deciding whether to switch from lightning to time, tho...I <3 dash clash 720.
Yeah, this is the easier time combo imo but I find that this version is easier to get out of than the one I do. People can ground tech (hold D) after jB ender and do a special attack/super with invulnerability frames and they'll be able to escape the time loop, but with a perfectly timed 421C in the harder time combo the opponent can't do anything to get out.
Thanks for that, but I am still having a little difficulty. The set up I'm using is:
[midscreen]2B sj.A dj.A dj.C 6D j.2C 2B 623A 5B 236236D... into reps.
My problem is that I can't seem to connect the 2A after the second rep. I've gotten it maybe once but haven't been able to get it again. Is it just practice or strict timing [that I need]?
edit: woops, didn't see "standing" C
what standing C? There's no 5C in the Kira time loop...that I know of anyway... :sweat:
I already posted in the time combo for kira you need to get the opponent as close to the ground before you hit the second jA jC rep to connect the 2A, thats why you delay the jA jC as much as possible, basically you just judge the height of the opponent before you do jA jC the second time and keep the opponent at the correct height to connect 2A. Just keep practicing the combo and you'll get it eventually.
Time Kira gimmicks is so fun
6D time dash into 360/720 from full screen away
knockdown into 6[C] 6D 360/720 2B mixups
corner 6[C] 360/720 trap
:lovin:
I tried looking on Lilica's wiki page and I couldn't find it. I can loop her 236a~C in the corner, but I'd like to be able to do it across the stage. In videos I see people do one heel cutter practically after the other it seems like. I can get Lilica to connect with the first and chase with the other one, but it never connects. I try to input 236B 236C but it's just not working for me. If I skipped it I apologize.
Yeah, you're not gonna really hit it at full screen since it IS techable. You're probably inputting 236C slightly later as opposed to the 236B. Its all one swift motion. It all comes down to muscle memory.
masher
04-20-2008, 12:57 AM
Ok that maniac maid bitch with the Cloud sword is really pissed me off!
my friend uses that bitch and I use Kira,is this the worse matchup in the game or what? :confused:
everything I do she autoparrys.
Sabin
04-20-2008, 01:01 AM
Ok that maniac maid bitch with the Cloud sword is really pissed me off!
my friend uses that bitch and I use Kira,is this the worse matchup in the game or what? :confused:
everything I do she autoparrys.
no.
basically if you lose to a fiona or yoriko player they outplayed you and you need to learn the matchup more (hit up dat u2b)
Ok that maniac maid bitch with the Cloud sword is really pissed me off!
my friend uses that bitch and I use Kira,is this the worse matchup in the game or what? :confused:
everything I do she autoparrys.
623a/b/c don't have auto parries. they all have 1-hit super armor.
you can mash her out of the move pretty easily if you see the move coming. but i think the better solution is to just block it (and force the opponent to waste a homing meter or arcana super) or make it whiff. the move has a ridiculously long recovery time on whiff, so you can run up from as far as half-screen away and get a full combo on her.
also, fiona sucks when anything clashes. basic tactic with fiona is to zone around in mid range baiting for random hits with 5b, j.b and j.2c. on the ground, she will spend a lot of time swinging around her 5b and occasionally dashing in with 2a to put some pressure on you. if 5b clashes on the ground, go for a super throw.
fiona also turns to be horrible against bursts on numerous situations (since most of her ground normals have horrible recovery on whiff). kira gets a guaranteed super throw if she activates on fiona's 5b, 2c, 5c, 236a and 623a/b/c.
and i don't think fiona has advantage over anybody. i could see her going head-to-head or better against yoriko, but that's about it.
Tiggy
04-20-2008, 01:42 AM
I'm running tournaments at ACen, so you can rest assured that Arcana will be on the list.
EDIT: Orka, we need to play at MWC, and if I win, you admit that no bubz>bubz.
Optimal :bgrin:
Maaan...but ACEN won't have Arcana Heart 2! This will probably only be one of two chances you get to play the game (MWC/Evo) b4 console release!:wink:
Yeah, I know.:sweat: I hope I can make it, but it's a really big maybe.
Wait a minute...before console release? Hee hee, it's gonna sneak up on me like SBX. lol
DropGate
04-20-2008, 05:58 AM
what standing C? There's no 5C in the Kira time loop...that I know of anyway... :sweat:
I already posted in the time combo for kira you need to get the opponent as close to the ground before you hit the second jA jC rep to connect the 2A, thats why you delay the jA jC as much as possible, basically you just judge the height of the opponent before you do jA jC the second time and keep the opponent at the correct height to connect 2A. Just keep practicing the combo and you'll get it eventually.
Time Kira gimmicks is so fun
6D time dash into 360/720 from full screen away
knockdown into 6[C] 6D 360/720 2B mixups
corner 6[C] 360/720 trap
:lovin:
Yeah, that woops about the standing C was supposed to be about asura's post. Thought he meant getting slide off of something like 2C, but didn't read the standing part xD. Thanks anyways, I'll just see what I have to do. Luckly I have Heart to back me up ^^.
Jissai
04-20-2008, 07:12 AM
Yeah, you're not gonna really hit it at full screen since it IS techable. You're probably inputting 236C slightly later as opposed to the 236B. Its all one swift motion. It all comes down to muscle memory.
Awesome, finally starting to get it now. Thanks dude.
-Edit-
I guess my own thing is as I'm looping them across the stage with the heel cutter, I guess it's right that she's doing the Lilica slide with 236B to be able and connect another 236C right? If not, I guess it's a backasswards way for me to do it.
The Grey Area
04-20-2008, 07:27 AM
Ok, I am learning the game but there is one thing that I can't figure out. I like Kira and I can connect her 360 move all day but the only other 720 character that I have ever played is R. Mika and in Alpha 3 a 720 during a jump is easy. In Arcana when I do a 720, I end up double jumping or somthing else crazy in the air. I often times end up doing the super while I am still in the air. What is the best way to do it?
The Grey Area
04-20-2008, 07:34 AM
Ok, I just got one off on the way down from a double jump. I can see how that works but is there any less obvious way to go for that super?
HeartNana
04-20-2008, 09:35 AM
buffer it?
5A 720? Buffer it from a guard cancel forward/backwards? Do 6[D] 720? j.C while landing (before the move actively comes out) cancelled into 720?
This isn't a street fighter game, don't try to treat it like one. You have so many options if you open your mind to them.
rogueyoshi
04-20-2008, 09:35 AM
6[D] should make it pretty easy
Ok, I just got one off on the way down from a double jump. I can see how that works but is there any less obvious way to go for that super?
buffer it?
5A 720? Buffer it from a guard cancel forward/backwards? Do 6[D] 720? j.C while landing (before the move actively comes out) cancelled into 720?
This isn't a street fighter game, don't try to treat it like one. You have so many options if you open your mind to them.
Listen to HeartNana and exercise ALL option for 720 cause it's pretty free in the first game. There are hella mind games to it, too. If your opponent techs, that's free 360/720 easily.
Dark Geese
04-20-2008, 10:46 AM
If someone can help me run my SNK shit I'm signing up at MWC with Konoha...
DropGate
04-20-2008, 11:35 AM
Easiest way I've found to do 720° motion is either 4/6[D] with most arcana's (save time), 421+A/B/C combo ender, or off a clash. She has a shit ton of clash moves so have fun with that one and make your friend wtf at it. Clash ,however, I've mostly only seen used for fun.
citiofbrass
04-20-2008, 11:53 AM
for all you heads in the nyc area, i just installed a 15" tv in the car. if u guys are in a majority area ill come through in ur area so we can meet up and play. or if u wanna know how to use lilica or saki cause thats all who i play with.
HeartNana
04-20-2008, 12:14 PM
Easiest way I've found to do 720° motion is either 4/6[D] with most arcana's (save time), 421+A/B/C combo ender, or off a clash. She has a shit ton of clash moves so have fun with that one and make your friend wtf at it. Clash ,however, I've mostly only seen used for fun.
Clash is also super strong. One of my favorite setups is 5B 6C and if they block that, charge a 3[C] right after the 6C, if they attack, it'll clash and you can do a 720. 5B clashes like, everything, so you can throw from that. 6C is a good clashing move as well. j.A in the air clashes everything, too. Clash works so well for Kira, that it's more than just "for fun"
And 6D with Time can catch the opponent off guard if theyre far away.
Bill307
04-20-2008, 12:17 PM
Ok that maniac maid bitch with the Cloud sword is really pissed me off!
my friend uses that bitch and I use Kira,is this the worse matchup in the game or what? :confused:
everything I do she autoparrys.
:lol: I know the feeling. It IS one of the worst matchups in the game... for Fiona. Kira is her 2nd worst matchup after Heart (I think), but it sure doesn't feel that way if you've never played it before. :wink:
Some tips that I remember:
- If you have a homing bar and Fiona doesn't, then you can block, GC, and punish any of her slow pokes for free.
- Don't poke too much. Try to play safe and conservatively until you get in close (or get an opportunity to GC and punish). Once you're in, do your worst :badboy: : Fiona has a hard time hitting Kira out of 360s outside of her 5A/2A range. (Keep this in mind when you clash on the ground...)
- I think this goes for all of Kira's matchups: if someone jumps in on you when you're cornered, jump towards them and spam j.A: it'll clash with (almost) anything as long as they're not below you.
- If you pick Lightning, 6[C] and 3[C] will clash with almost all of her attacks while you're holding C, including every hit of her drill-super, Gáe Bulg (alternate between 6[C] and 3[C] to clash repeatedly (http://ca.youtube.com/watch?v=Kbc_W7pRNvI)). It won't clash with her Excalibur super, though. Abusing these moves will probably annoy your friend a lot. :wink:
someAzNdude
04-20-2008, 12:20 PM
Ok, I am learning the game but there is one thing that I can't figure out. I like Kira and I can connect her 360 move all day but the only other 720 character that I have ever played is R. Mika and in Alpha 3 a 720 during a jump is easy. In Arcana when I do a 720, I end up double jumping or somthing else crazy in the air. I often times end up doing the super while I am still in the air. What is the best way to do it?
Ok, I just got one off on the way down from a double jump. I can see how that works but is there any less obvious way to go for that super?
standing 720s are pretty free for me, I can do them all day :lovin:
basically the trick is to input the first 360 quickly and make Kira buffer her super jump and input the second 360 within that time and cancel out her super jump with the super 720 since super jump has start up.
for all you heads in the nyc area, i just installed a 15" tv in the car. if u guys are in a majority area ill come through in ur area so we can meet up and play. or if u wanna know how to use lilica or saki cause thats all who i play with.
Nice, Arcana Heart on wheels :rofl:
The Grey Area
04-20-2008, 12:49 PM
Cool, love the game, the only thing that is throwing me off is how close I have to be to throw with Kira. This is the first time that I have gotten to spend time with it since I bought it so I will figure it out.
pbj_mixxa
04-20-2008, 12:59 PM
umm... Kira's throw has MADD range! Her A throw's almost 1/2 screen!!!
The Grey Area
04-20-2008, 01:06 PM
Then how come I can't connect a throw even when they are right next to me? It seems like I should be able to catch them when ever their sprite touches my sprite. Not the case here.
NappyJin
04-20-2008, 01:43 PM
when is acen, exactly? i know some chicago gg players go there every year but i've never been there myself.
nappy, as much as i love spandex cameltoe... gravity-defying underage bubz > all.
This year, it's May 16-18. It's usually fun times if you like drinking (which I fucking hate) or just to hang out and harass people (which never gets old) or even picking up random con skanks.
I will be at MWC so I can see how awesome Zenia is firsthand.
Finkledoodoo
04-20-2008, 02:06 PM
Got it yesterday, it's pretty good.
Who can I watch to learn to play liesollette? The one guy from sbo qualifiers was pretty awesome, his name started with a V. Anyways, are there any pros in the PA area, I'd like to see what the comp scene plays like in person...
DropGate
04-20-2008, 02:27 PM
Clash is also super strong. One of my favorite setups is 5B 6C and if they block that, charge a 3[C] right after the 6C, if they attack, it'll clash and you can do a 720. 5B clashes like, everything, so you can throw from that. 6C is a good clashing move as well. j.A in the air clashes everything, too. Clash works so well for Kira, that it's more than just "for fun"
And 6D with Time can catch the opponent off guard if theyre far away.
True, but after a while the person'll start to read that once they clash they can expect a 360 or 720 to follow up. I know that much for me is true, but 6[C,hold] 6D in time arcana tends to solve that ^^.
True, but after a while the person'll start to read that once they clash they can expect a 360 or 720 to follow up. I know that much for me is true, but 6[C,hold] 6D in time arcana tends to solve that ^^.
No, it's pretty much guaranteed that they will get 360'ed on clash. Rule of thumb against Kira: DO NOT CLASH OR TECH. What people will usually do against Kira is lure her into the air because her hitbox increases in size in the air and air combo is free against her.
HeartNana
04-20-2008, 02:44 PM
True, but after a while the person'll start to read that once they clash they can expect a 360 or 720 to follow up. I know that much for me is true, but 6[C,hold] 6D in time arcana tends to solve that ^^. Then dont be predictable and switch it up. If they start to 4D out of clash, then do something that'll catch that like a 2B or 2C or something. If they jump, you can do 2B or 5B or a buncha other air unblockable moves since she has a ton. You have sooooooo many options.
DropGate
04-20-2008, 03:11 PM
Then dont be predictable and switch it up. If they start to 4D out of clash, then do something that'll catch that like a 2B or 2C or something. If they jump, you can do 2B or 5B or a buncha other air unblockable moves since she has a ton. You have sooooooo many options.
Thanks for the info, the guy I play is playing Konoha and when it comes down to like the last round or so he does tend to jump [back] out of clashes against my Kira and the only way I knew how to keep him out of the air was 421/623+a/b/c.
Bill307
04-20-2008, 04:12 PM
Thanks for the info, the guy I play is playing Konoha and when it comes down to like the last round or so he does tend to jump [back] out of clashes against my Kira and the only way I knew how to keep him out of the air was 421/623+a/b/c.
If you release C after a 3[C] or 6[C] clash, I believe it'll knock them out of the air if they try to jump away. (Might hit them if they 4HC, too.) Unfortunately, this isn't a very safe option since they can beat it by spamming attacks. Still, if they're predictably jumping away, then go for it.
Then how come I can't connect a throw even when they are right next to me? It seems like I should be able to catch them when ever their sprite touches my sprite. Not the case here.
... Which throw are you talking about?
A+D has tiny range.
360 C has small range.
360 A can practically grab them at the start of the round.
HeartNana
04-20-2008, 04:40 PM
A ver piledriver can grab at the beginning of the round if they try any ground move (or if they start by walking forward or something) It does the least damage, though.
catchafire
04-20-2008, 04:54 PM
Lots of questions being asked by beginners, but I don't think this game is very beginner friendly... I started playing it yesterday, and so far the combos seem a little easy but when I see the shit people are doing online!!!??? Ha, real interesting.
So far, the characters that I like are:
Heart Aino
Konoha
Fiona
I don't like:
Mei Fang
I sort of like Kira, but I don't think she's very noob friendly.
I'd like to learn Heart and Konoha, so I can go to CTF and play with you people, or here in north NJ. So, um, any tips?
Sabin
04-20-2008, 04:59 PM
Lots of questions being asked by beginners, but I don't think this game is very beginner friendly... I started playing it yesterday, and so far the combos seem a little easy but when I see the shit people are doing online!!!??? Ha, real interesting.
So far, the characters that I like are:
Heart Aino
Konoha
Fiona
I don't like:
Mei Fang
I sort of like Kira, but I don't think she's very noob friendly.
I'd like to learn Heart and Konoha, so I can go to CTF and play with you people, or here in north NJ. So, um, any tips?
Give us something specific to work with, like if you have a specific question about those chars or whatever, its easier to ask that as opposed to asking a specific question. General questions about a char are what wiki/youtube is for. Hope you can understand why...
oh and as for playing at Chinatown Fair, the arcade only has part 2 now, so its only gonna happen at a gathering.
catchafire
04-20-2008, 05:11 PM
Give us something specific to work with, like if you have a specific question about those chars or whatever, its easier to ask that as opposed to asking a specific question. General questions about a char are what wiki/youtube is for. Hope you can understand why...
oh and as for playing at Chinatown Fair, the arcade only has part 2 now, so its only gonna happen at a gathering.
I'll check out the wiki for the chars. I've got no specific questions, and i'm still trying to figure out the game. Is there a significant difference between AH and AH2?
Sabin
04-20-2008, 05:24 PM
Oops I meant to say "easier to ask a specific question instead of a general question."
About the difference between AH > AH2. Engine is still the same core concept, but the game is a bit different from part 1. Long loops are egone, and some of the BS has been spread around so what you see epeople winning with in part 1 wont necessarily fly in part 2.
DropGate
04-20-2008, 07:25 PM
I think this might have been covered a few pages back or so, but what's a good Heart loop on kira? All I have right now is: 2C 236A~6D 5A 6B iad.B 6B iad.A j.C j.A j.B j.4B dj.B dj.2C.
someAzNdude
04-20-2008, 08:37 PM
I think this might have been covered a few pages back or so, but what's a good Heart loop on kira? All I have right now is: 2C 236A~6D 5A 6B iad.B 6B iad.A j.C j.A j.B j.4B dj.B dj.2C.
Remove 236A to have a more consistent combo starter on Kira, since Kira falls out easily because of her size.
Sakura.Densetsu
04-20-2008, 08:57 PM
After reading this thread and viewing some vids and game info, I went out and bought this game this weekend. Me and the girls have had a blast playing it.
I really like the way the technicals of this game come together. I also love the flavour and designs.
I immediately became a Kira fan. Being a fan of well made grapplers, being a Zangief fan (whom she seems to play alot of homage too), I enjoyed how she plays immensely. And her design is so cool. Little Loli swimming in a blob, awesome. This game has some of the mst unique character designs I have seen. While most are Anime Girl stereotypes and use styles and moves which pay homage to excisting fighting game characters, they do it in a way which keeps them very fresh and individual. All very rememberable.
Great game ^_^
Gasaraki
04-20-2008, 09:07 PM
So how long did it take some of you others to get used to the game fully? a month? More? Less?
After this session today I still feel helpless and it's incredibly discouraging. Drop shit all the time and it seems so hard to capitalize on random pokes you get in. I don't have any idea how to approach the enemy too, like when to homing dash or not, GC forward or backward, what to do after it, fuck.
Yeah I know this is just alot of general statements, that's casue I'm not asking for specifics, I don't even know exactly what to ask. I'm just ranting I guess.
So how long did it take some of you others to get used to the game fully? a month? More? Less?
After this session today I still feel helpless and it's incredibly discouraging. Drop shit all the time and it seems so hard to capitalize on random pokes you get in. I don't have any idea how to approach the enemy too, like when to homing dash or not, GC forward or backward, what to do after it, fuck.
Yeah I know this is just alot of general statements, that's casue I'm not asking for specifics, I don't even know exactly what to ask. I'm just ranting I guess.
you really can't expect to get good in weeks.
i've been playing for 6 months now and i still feel like i have a lot of room to improve for all the characters i play (maori/konoha/fiona).
to put it simply, you just gotta play as many people as possible on all levels. you can study the game on paper, watch vids and practice combos like crazy... but none of that really means anything until you experience how all those elements plays out against human opponents.
even top tier players get rusty when they don't get to play with anybody for a while. arturo was rusty as hell when i played him the friday of frxi weekend, getting hit by simple things and bursting at bad places (but he got his rhythm back quickly anyway and put on a beastly show vs. rob on sunday :rofl:).
chicago's been fortunate enough to have rob around and be exposed to high level skill and knowledge from the point game hit console, but even rob plays a lot differently now than he did back then.
and fyi, i probably lost to rob 200+ matches in a row before i beat him for the first time. it wasn't always pleasant but i stuck with it.
i know that west coast is just getting started... so most of you should be on similar skill and knowledge levels at this point. the experience shouldn't be too tough. you can all improve each other's game at the same pace.
Gasaraki
04-20-2008, 09:33 PM
yeah shit I just wish I had a car right now I can only play if people come here and that makes it difficult. And then the only person I've been able to play has a huge lead in experience with the game.
But like you said I just gotta stick with it so whatever.
Faight
04-20-2008, 09:58 PM
So how long did it take some of you others to get used to the game fully? a month? More? Less?
After this session today I still feel helpless and it's incredibly discouraging. Drop shit all the time and it seems so hard to capitalize on random pokes you get in. I don't have any idea how to approach the enemy too, like when to homing dash or not, GC forward or backward, what to do after it, fuck.
Yeah I know this is just alot of general statements, that's casue I'm not asking for specifics, I don't even know exactly what to ask. I'm just ranting I guess.
Dropping combos makes me hate myself, but you just gotta calm down. I've noticed when I'm relaxed I hit that shit all day, but when I tense up I drop stuff I've hit a million times before.
I was feeling hella discouraged after this past weekend; we held a free tournament at C3 (skisonic and I threw 20 bucks each in to be split for first and second place; he got first and I got second). I've never played against a Konoha with my Mei-Fang and he was beating everything I threw out, shit got me mad angry after a while. We would clash and he would 2A and I would 2A and he would win and I would eat yet another combo. I could never punish the dash punch, and I was getting really frustrated. In all honesty I still am a bit, I just don't know the matchup. I just realized after playing him that I was getting so tense about small stuff like that that when I did land something I messed up and dropped the combo.
Relaxation is the key. Also, learning matchups. I don't mind losing, it's losing to something I feel like is impossible to beat; in this case everytime I stuck out a poke I was getting beat it felt like, when in reality I was winning at least 50% of the encounters; however the jab dash punch shit was annoying. I know that's not safe, but I couldn't punish it. I was probably going about it wrong, I should have just backdashed or IAD'ed (I was Mei-Fang) but I kept going about it the same way because I was frustrated, which lead to me losing.
So yeah, try to view it as a learning experience. I would just watch match videos of your character, especially against an opponent you play often, and see what they do to win. Everything else just comes from experience. Remember, this game is hella lax with combos. You don't have to do the prescribed one, you can do what you feel comfortable with. Also, burning homing is not a bad idea in most cases, get out if you feel too pressured. Just don't HC forward against Kira, and learn to HC backwards against certain blockstrings and you can get free hits in (Kamui ABC comes to mind, I know if I HC4 after AB and they whiff C I can get a free 2C->BNB in with Mei-Fang).
Good luck.
By the way: Is anyone from here going to EVO? I'm hoping to get some Arcana comp in there, and hopefully someone will bring AH2 so I can give it a whirl, but regardless I'll have my ps2 and arcana with me for some "oldschool" AH1 fun.
pbj_mixxa
04-20-2008, 10:02 PM
Let's see... how long it took me to get good at this game... been playing for about 6 months , and...
wait a sec... I STILL SUCK!!! :mad:
All I can say is, you're expecting too much from just a couple weeks' play. I know it's not my place to say this but, just be patient. As long as you keep playing, everything will just naturally fall into place. Think back to how long it took you to get good at your first fighter.
Mystic_bash
04-20-2008, 10:17 PM
Anyone mind helping a helpless mexican get his arcana fix by hooking me up with a burnt copy?
Aka no Tsuki
04-21-2008, 12:16 AM
yeah shit I just wish I had a car right now I can only play if people come here and that makes it difficult. And then the only person I've been able to play has a huge lead in experience with the game.
But like you said I just gotta stick with it so whatever.
It's an educational session, since it's my first time fighting a human opponent.
Well he kinda schooled both of us, badly. I was basically dropping every single possible combo with everyone except Fiona's BnB, and that's only because Fiona's rhythm is slower.
I noticed that I lack some kind of an air game in AH. I didn't have the habit to super jump in my game and when he stayed above me I couldn't do much at all when I was using someone like Heart. He noticed that pretty quickly lol.
My scrubby Fiona fared better because I dropped less stuff with her, and she had more range, but in general he was crossing me over like crazy because my air game is nonexistent.
I also needed to learn how to use HC to pressure/start combo from a distance. It was clear that he was controlling the space against me the entire time.
I don't know how you guys are dropping IAD combos. They're not that hard to do in this game. No wonder I don't see any Lilica talk in this thread.
I don't know how you guys are dropping IAD combos. They're not that hard to do in this game. No wonder I don't see any Lilica talk in this thread.
what do you know about dem iad combos when you play only lilica. D: ?
the hard part about getting iad loop combos down to tap aren't the iad themselves... but how you link the moves in between them. it all depends on which characters you look at, but even experienced players can't always hit everythig perfectly.
for example: even in japanese vids, saki players almost always go for the short version of her combo 2a > 2b > 2c > 6gc > 5a > 5c > iad > j.b > land > 5b > 5c > iad > j.b > j.c > land > dash > jump > j.a > j.4b > jc > j.b > j.4b > j.c > 623x instead of optimal damage 2a > 2b > 2c > 6gc > 5a > 5c > iad > j.b > land > 5b > 5c > iad > j.b > land > 5b > 5c > iad > j.a > j.c > land > dash > jump > j.a > j.4b > jc > j.b > j.4b > j.c > 623x unless she is in the corner. that is because the latter is difficult to get the spacing consistently unless you have the opponent in the corner or you start the combo with 2a > 2b > 5c > 236a+b > 6gc before the last hit > 5c > iad. otherwise, the j.c after the third iad will often whiff, even if you execution is really tight.
You mean the same Lilica that you lost to in tourney at FR? Ooooooooooooooooooooooooooooooooo
You mean the same Lilica that you lost to in tourney at FR? Ooooooooooooooooooooooooooooooooo
that was a horrible accident. D:
i lost to you with maori with 3 times out of 50+ games that weekend. but yea, i already gave you credit for that tourney win.
but that's besides the point... i was just saying how can you comment on something you don't even play (iad combo chars)?
Well, I can actually, but I don't play them in tourney. Its not that hard.
someAzNdude
04-21-2008, 08:06 AM
man, I hope I can make it to MWC :(
I wanna go so bad
Sabin
04-21-2008, 08:14 AM
what do you know about dem iad combos when you play only lilica. D: ?
You mean the same Lilica that you lost to in tourney at FR? Ooooooooooooooooooooooooooooooooo
that was a horrible accident. D:
i lost to you with maori with 3 times out of 50+ games that weekend. but yea, i already gave you credit for that tourney win.
I smell a money match/grudge match/tourney runback. Let out dat hate. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!! :mad::confused:
Gasaraki
04-21-2008, 08:29 AM
Well, I can actually, but I don't play them in tourney. Its not that hard.
Well that's great, unfortunatly not everyone is an instant wiz at fighting games like you are.
Its not about being a wiz. Its just practicing and have execution. You'd be surprised how forgiving the combo system is in that game. I mean, its not like GG where you have to learn a million different combos. It took me a few months to understand Lilica.
Aka no Tsuki
04-21-2008, 09:19 AM
I can land the first IAD, but I would drop the 2nd IAD. It's so bad that I just go for the aircombo after the first IAD. I have not played GG, so using IAD in a combo is quite foreign to me, but I'm sure I can solve this by practicing more.
The biggest problem I have right now is that I am not controlling the air enough and I am not capitalizing on situational hits.
HeartNana
04-21-2008, 09:31 AM
The biggest problem I have right now is that I am not controlling the air enough and I am not capitalizing on situational hits. The fact that you know that and can see where you could potentially get big damage already means you're getting better. Once you get really familiar with them, you'll be able to turn any situation into the max damage.
Atomic #
04-21-2008, 09:31 AM
I smell a money match/grudge match/tourney runback. Let out dat hate. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!! :mad::confused:
Someone needs to play with Aino more...
Because its all about Love... not hate... lol
Oh, and Lise > everyone else... The she-Eddie is too crazy... Like a bowl full of trix....I just need to find out ways of keeping Sadako in the box alive for the whole fight...:shake:
I am attending EVO this year and would bring AH1 if needed...
Now if I can find anyone in Vegas who would play this I'll be actually getting some competition experience...
Dark Geese
04-21-2008, 11:23 AM
Question guys- Is Konoha-Kira a bad matchup?? I think it could be without a doubt for Konoha..
Pablo_the_Mex
04-21-2008, 11:37 AM
So I finally played this game. Don't think I will ever play this game again. However, I was wondering if people change the speed. It felt really slow, so I was unsure if there is a faster speed used for the tournament. Is there a tournament speed setting?
Farpenoodle
04-21-2008, 11:55 AM
So I finally played this game. Don't think I will ever play this game again. However, I was wondering if people change the speed. It felt really slow, so I was unsure if there is a faster speed used for the tournament. Is there a tournament speed setting?
I felt the same when I first played it. The thing is movement in this game is completely different from other games. Once you get used to it (and play other people) it'll probably feel about as fast as most other games.
From what I can tell, AH2 is also somewhat faster so you might be interested in that.
Tiggy
04-21-2008, 12:26 PM
you really can't expect to get good in weeks.
i've been playing for 6 months now and i still feel like i have a lot of room to improve for all the characters i play (maori/konoha/fiona).
to put it simply, you just gotta play as many people as possible on all levels. you can study the game on paper, watch vids and practice combos like crazy... but none of that really means anything until you experience how all those elements plays out against human opponents.
and fyi, i probably lost to rob 200+ matches in a row before i beat him for the first time. it wasn't always pleasant but i stuck with it.
Dropping combos makes me hate myself, but you just gotta calm down. I've noticed when I'm relaxed I hit that shit all day, but when I tense up I drop stuff I've hit a million times before.
Relaxation is the key. Also, learning matchups.
So yeah, try to view it as a learning experience. I would just watch match videos of your character, especially against an opponent you play often, and see what they do to win. Everything else just comes from experience. Remember, this game is hella lax with combos. You don't have to do the prescribed one, you can do what you feel comfortable with. Also, burning homing is not a bad idea in most cases, get out if you feel too pressured.
Let's see... how long it took me to get good at this game... been playing for about 6 months , and...
wait a sec... I STILL SUCK!!! :mad:
All I can say is, you're expecting too much from just a couple weeks' play. I know it's not my place to say this but, just be patient. As long as you keep playing, everything will just naturally fall into place. Think back to how long it took you to get good at your first fighter.
Its not about being a wiz. Its just practicing and have execution. You'd be surprised how forgiving the combo system is in that game. I mean, its not like GG where you have to learn a million different combos. It took me a few months to understand Lilica.
There really isn't anything I can add to this. I've only been playing the game since mid October last year, when the Japanese version came out. I started playing Lilica in November, and.....talk about funny. I was upset at things that I didn't even understand. "How the fuck are they doing that?" After at least 6months of playing, I still don't understand the one character I play fully...but I know WAY more than I did at day one/simply watching vids.
The point here is practice practice practice, and experience. Right now, my practice sessions are crazy!! But my casuals against my friends while using Lilica are about 1 - 20 (wins - losses). :rofl: Experience is just as important as practice. Of course, if you live in a city/state where no one plays, then your only option is to plan ahead and travel to a city/state where people do play. Either that, or level 8 cpu:rofl:
Mizuki
04-21-2008, 12:32 PM
Okay, for those people in NorCal who wanna play Arcana Heart, there is the GZR Nights at Chabot College. I usually go to every other tournament to hang out since there is tons of space for casuals. There's a guy there with AH on his moded PS2 and we play it along with other not so common games. I'm going to start bringing my ps2 and AH more often. If you guys want some comp head there.
http://forums.shoryuken.com/showthread.php?t=138612 here is the thread with tourneys. I usually only go there if there is a FG tourney being held. Lets make this even more hype and show that EC aint the only peeps that can play Arcana!
Frank the Tank
04-21-2008, 01:47 PM
You mean the same Lilica that you lost to in tourney at FR? Ooooooooooooooooooooooooooooooooo
Don't listen to this guy, orka...he got owned by some no name Kira from North Carolina or some shit. :wgrin:
Don't listen to this guy, orka...he got owned by some no name Kira from North Carolina or some shit. :wgrin:
.............................HE IS A VERY TALL WHITE MAN! I WAS INTIMIDATED BY THAT!
catchafire
04-21-2008, 02:14 PM
Oops I meant to say "easier to ask a specific question instead of a general question."
About the difference between AH > AH2. Engine is still the same core concept, but the game is a bit different from part 1. Long loops are egone, and some of the BS has been spread around so what you see epeople winning with in part 1 wont necessarily fly in part 2.
Went to the Heart Aino wiki page, but unfortunately no combos listed. Anywhere else?
Also, anyone do the web2zone(sp?) thingy in nyc?
HeartNana
04-21-2008, 03:01 PM
Question guys- Is Konoha-Kira a bad matchup?? I think it could be without a doubt for Konoha.. Its not particularly bad or good for either character. They each have options that seem to screw over the other character.
Honestly, most of the time, when people ask, "Is so and so a batch matchup against whoever" the answer will be "not particularly" because arcana's and such can make a huge difference.
Like if someone said "Is Konoha bad for Lilica" I would say "no", but if someone said "Is Konoha bad for Time Lilica" i would probably learn toward "Because of the difficulty of normal combos and her ability to get out of so many combos because of her size and her teleport, moreso than with another arcana".
I dont see any match as unwinnable.
Mystic_bash
04-21-2008, 03:17 PM
Okay, for those people in NorCal who wanna play Arcana Heart, there is the GZR Nights at Chabot College. I usually go to every other tournament to hang out since there is tons of space for casuals. There's a guy there with AH on his moded PS2 and we play it along with other not so common games. I'm going to start bringing my ps2 and AH more often. If you guys want some comp head there.
http://forums.shoryuken.com/showthread.php?t=138612 here is the thread with tourneys. I usually only go there if there is a FG tourney being held. Lets make this even more hype and show that EC aint the only peeps that can play Arcana!
Can I have a copy? Im looking to start a scene here but no copy. Well one, But that guys a ***.
Sephiroth73003
04-21-2008, 04:33 PM
Most games there isn't such thing as an unwinnable matchup unless some of the characters have a shit load of tools while another has nothing, lol.
pbj_mixxa
04-21-2008, 04:35 PM
Of course, if you live in a city/state where no one plays, then your only option is to plan ahead and travel to a city/state where people do play. Either that, or level 8 cpu:rofl:
Nah... I say if you live in an area where no-one plays, QUIT!!!
j/k... those unfortunate enough to be situated in an area that fears the FG (such as myself) best spend their time in training mode and get their execution down. When it comes down to it, what typically sets m