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View Full Version : Unfly Infinite/Combo Help!


Phats0
07-10-2007, 02:56 PM
i have a very big problem every time i attempt to do the unfly infinite. my combo goes somethin' like this:

s.lk s.hk sj.lk sj.lp sj.Up+Hp a/du ad.lp ad.Up+Hp fly f.lk f.lp f.Up+Hp unfly

now this is where i have the problem. When i unfly do i put the stick back in neutral and quickly press up+hp? i can't seem to connect the Up+Hp after i unfly. Does the timin' have to be precise? i really need help on doing this. any help would be greatly appreciated.

DjClayFace
07-10-2007, 04:53 PM
You should have more than enough time to press up+hp after you unfly. The up+hp leaves your opponent in hit stun long enough to hit them again. Also you have to be in Unfly Mode in order for the up+hp to come out after you unfly.

lilzizzay814816
07-10-2007, 09:44 PM
also i would use lk instead of lp because the lk keeps the a tad bit higher in the air so you dont lose the combo

beatsofdevil
07-11-2007, 07:30 AM
try taking out that lp right b4 the up+hpXXunfly

you don't have to go back to neutral either

KiLLaKeLLy
07-12-2007, 12:04 PM
this is the way i used to do his unfly infinite and it never failed me. I say used to becuase i pretty much just go for Air to Ground now. I will start it just like you did.

s.lk, s.hk, sj.lk, sj.U+fp, dash up forward, sj.lk, sj.U+fp, fly, lk, u+fp, unfly, u+hp, dash up forward, lk, u+fp, then fly again and just repeat. I pretty much would hold up or up+forward for the entire combo unless i was doing fly/unfly. that should work for you. There isnt any real strict timing to it, so it can all be done at a moderate speed and everything should still connect.

Backfire
07-12-2007, 05:08 PM
this is the way i used to do his unfly infinite and it never failed me. I say used to becuase i pretty much just go for Air to Ground now. I will start it just like you did.

s.lk, s.hk, sj.lk, sj.U+fp, dash up forward, sj.lk, sj.U+fp, fly, lk, u+fp, unfly, u+hp, dash up forward, lk, u+fp, then fly again and just repeat. I pretty much would hold up or up+forward for the entire combo unless i was doing fly/unfly. that should work for you. There isnt any real strict timing to it, so it can all be done at a moderate speed and everything should still connect.

thx alot for that dude, i been tryin to learn iron man lately so this thread overall helps. Whats a good team suggestion with Ironman? I normally use Dr.doom alot, is it possibly for the 2 to be great on the same team? and like who for a 3rd person?

DjClayFace
07-12-2007, 05:18 PM
thx alot for that dude, i been tryin to learn iron man lately so this thread overall helps. Whats a good team suggestion with Ironman? I normally use Dr.doom alot, is it possibly for the 2 to be great on the same team? and like who for a 3rd person?

Pick Strider, him and Dr. Doom are Chipping Monsters together, Plus you got Ironman, his Infinite builds meter quick, giving Strider alot of gauge, also if strider's Orbs hit your opponent you could safe tag to Ironman and get a free setup for his Infinite.

Backfire
07-12-2007, 06:21 PM
Pick Strider, him and Dr. Doom are Chipping Monsters together, Plus you got Ironman, his Infinite builds meter quick, giving Strider alot of gauge, also if strider's Orbs hit your opponent you could safe tag to Ironman and get a free setup for his Infinite.

sounds good , strider im edgy on though, i think im good doom player but ironman im still on learning stages so , i can deal with maybe cyke AA possibly. that work well with IM and doom? or psy?

sealhunta
07-12-2007, 07:06 PM
im/doom/cyke or im/cyck/doom (i dont know which order) is good

strider would be okay but strider is hard to play and its not striders best team.

u can try ironman/sent/doom or ironman/cable/doom too

DjClayFace
07-12-2007, 07:45 PM
im/doom/cyke or im/cyck/doom (i dont know which order) is good

strider would be okay but strider is hard to play and its not striders best team.

u can try ironman/sent/doom or ironman/cable/doom too

Strider is not hard to play......and "whats Strider's best team" if you don't mind me asking.

beatsofdevil
07-12-2007, 07:50 PM
Strider is not hard to play......and "whats Strider's best team" if you don't mind me asking.lol

striders best team would of course be clockwork.

drones and rocks help him a lot, and then of course team-wise sent on the team strengthens it greatly

regardless, strider is harder to play with/win with comparatively speaking

DjClayFace
07-12-2007, 08:02 PM
Don't get me wrong, I like Sent on the team, but i love that Ironman builds meter really fast. But whatever your comfortable with, my friend(whiff) likes to use Cable.

beatsofdevil
07-12-2007, 08:13 PM
Don't get me wrong, I like Sent on the team, but i love that Ironman builds meter really fast. But whatever your comfortable with, my friend(whiff) likes to use Cable.yes he does, I like it too.

but drones help strider much more and sent is overall a much better char. than IM unfortunately =[

storm would be great too, typhoon can work a bit like drones.

Backfire
07-12-2007, 08:40 PM
Atleast u guys on this thread answer lol ty everyone =), im not look to have a god like top teir, like all 3 ppl must be godlike for u to play, thats why i like doom he is just probally the most balanced in the game overall and still good , but yet not top teir, im gunna try IM/Doom/Cyke and see how that floats i use to use Doom/Cable/Cyke, but im interested in learning IMs fly/unfly combos

Phats0
07-12-2007, 10:37 PM
this is the way i used to do his unfly infinite and it never failed me. I say used to becuase i pretty much just go for Air to Ground now. I will start it just like you did.

s.lk, s.hk, sj.lk, sj.U+fp, dash up forward, sj.lk, sj.U+fp, fly, lk, u+fp, unfly, u+hp, dash up forward, lk, u+fp, then fly again and just repeat. I pretty much would hold up or up+forward for the entire combo unless i was doing fly/unfly. that should work for you. There isnt any real strict timing to it, so it can all be done at a moderate speed and everything should still connect.

hey killa would u mind postin' how to do air to ground? on sent and on normal characters? i'd appreciate it alot

KiLLaKeLLy
07-12-2007, 11:51 PM
teck already did in the iron man in depth thread. Check that out too since u want to learn IM stuff. here is the link he posted to the single post on his variation of
a2g http://forums.shoryuken.com/showpost.php?p=3780591&postcount=112
its pretty much the same way i do it, just slightly different.

DjClayFace
07-13-2007, 05:01 AM
yes he does, I like it too.

but drones help strider much more and sent is overall a much better char. than IM unfortunately =[

What and the Repulser Blast doesn't.

Sent doesn't build meter like Ironman. Remember that Strider needs meter to Rape his victims.

beatsofdevil
07-13-2007, 08:02 AM
drones is a better assist than repulsor blast yes.

sent build meter pretty easily actually, and is still a better character.

what don't you understand?

DjClayFace
07-13-2007, 05:38 PM
drones is a better assist than repulsor blast yes.

sent build meter pretty easily actually, and is still a better character.

what don't you understand?

The reason I prefer IronMan is because of his Free setup to his Inf when Strider catches them with his orbs and for the record Stider is not Hard to Play, I picked him up after watching some of Clockw0rk's matches and facing Whiff. Easy shit. I think the reason why you say Sent is better is because you either never tried IronMan, you can't use IronMan or because you've never seen anybody use Ironman with strider in Tournaments, as a matter a fact I've never seen that but theres always a first time for everything. I remember seeing Eddie Lee use Cable that didn't steer him wrong. There is no right or wrong 3rd character for S/D. It all depends on what you like to do, Keep Away or In your Face.

Whiff
07-14-2007, 08:34 PM
IMHO, Ironman benefits S/D better then Sentinel would, mainly for fact that the team now has a 1-hit kill off of connecting Orbs. Ironman/Doom is better then Sentinel/Doom when you talk about team chemistry. Go watch videos of Ilan, Kelly or J.Jackson play Ironman and how he is able to control space and set ups for Infinites with Doom assist.

Sentinel/Strider/Doom is good. But I always feel that the overall chemistry of the team revolves too much around beefing Strider up and not improving around Sentinel when he is on point. What fast fly combos can he do with Doom that Sentinel could do even better and more relaible with CapCom or Cyke, if I may ask?

Not to show disrespect for Team clockwork. It's good. However Ironman provides other assets such as 1-hit kills, better battery thanks to his infinite(he don't need supers at all), S/D gets AA(not one of the best but certainly serviceable), and both Ironman and Strider can work with Doom assist effectively when on point. Now all we need is a player who is willing to try this team out at high levels.

Backfire
07-15-2007, 03:51 AM
IMHO, Ironman benefits S/D better then Sentinel would, mainly for fact that the team now has a 1-hit kill off of connecting Orbs. Ironman/Doom is better then Sentinel/Doom when you talk about team chemistry. Go watch videos of Ilan, Kelly or J.Jackson play Ironman and how he is able to control space and set ups for Infinites with Doom assist.

Sentinel/Strider/Doom is good. But I always feel that the overall chemistry of the team revolves too much around beefing Strider up and not improving around Sentinel when he is on point. What fast fly combos can he do with Doom that Sentinel could do even better and more relaible with CapCom or Cyke, if I may ask?

Not to show disrespect for Team clockwork. It's good. However Ironman provides other assets such as 1-hit kills, better battery thanks to his infinite(he don't need supers at all), S/D gets AA(not one of the best but certainly serviceable), and both Ironman and Strider can work with Doom assist effectively when on point. Now all we need is a player who is willing to try this team out at high levels.

--------------------------------------

I'm havin enuogh hard time learning IM on a controller LOL nvm S/D LOL but i wouldn't mind giving it a try.

beatsofdevil
07-15-2007, 02:00 PM
The reason I prefer IronMan is because of his Free setup to his Inf when Strider catches them with his orbs and for the record Stider is not Hard to Play, I picked him up after watching some of Clockw0rk's matches and facing Whiff. Easy shit. I think the reason why you say Sent is better is because you either never tried IronMan, you can't use IronMan or because you've never seen anybody use Ironman with strider in Tournaments, as a matter a fact I've never seen that but theres always a first time for everything. I remember seeing Eddie Lee use Cable that didn't steer him wrong. There is no right or wrong 3rd character for S/D. It all depends on what you like to do, Keep Away or In your Face.

lol free setup when you get a ground hit (pretty rare against good players) with orobouros...WOW...lol

Strider is harder to play and win with than the top 4 which is what people mean when they say that, understand?

LOL Sent IS better, trust me....I play Ironman a lot, way more than sentinel. I use him in all kinds of teams, with strider also. But strider/sent/doom is still better, and sent is still better

the only thing you keep saying is free inf. but with sent you can get a free HSF to launch to unfly combo to unblockable and unblockable kill the next character coming in.....which is just as bad if not worse (as in good) than IM inf.

beatsofdevil
07-15-2007, 02:07 PM
IMHO, Ironman benefits S/D better then Sentinel would, mainly for fact that the team now has a 1-hit kill off of connecting Orbs. Ironman/Doom is better then Sentinel/Doom when you talk about team chemistry. Go watch videos of Ilan, Kelly or J.Jackson play Ironman and how he is able to control space and set ups for Infinites with Doom assist.

Sentinel/Strider/Doom is good. But I always feel that the overall chemistry of the team revolves too much around beefing Strider up and not improving around Sentinel when he is on point. What fast fly combos can he do with Doom that Sentinel could do even better and more relaible with CapCom or Cyke, if I may ask?

Not to show disrespect for Team clockwork. It's good. However Ironman provides other assets such as 1-hit kills, better battery thanks to his infinite(he don't need supers at all), S/D gets AA(not one of the best but certainly serviceable), and both Ironman and Strider can work with Doom assist effectively when on point. Now all we need is a player who is willing to try this team out at high levels.technically if you connect a grounded oro. hit and have cable or mag or sent that is enough to kill once they're are tagged in....so using that as basis for it being a good team is, frankly, dumb.

lol you don't have to talk to me about IM/doom, you just haven't seen many sent/dooms.

"What fast fly combos can he do with Doom that Sentinel could do even better and more relaible with CapCom or Cyke," lol well that's just a reasoning fallacy right there, if you want to say that I may as well say what good is strider/blah/blah when you can have sent/blah/blah etc. etc.....you're just creating a slippery slope...so I'll just say that's an invalid argument.

strider/sent/doom is better...mainly because drones are very useful for stider and sent is such a beast. so far you're only real argument towards strider/IM is tagging into inf. which wouldn't happen often and really tagging into sent or mag or cable (with meter) would be better

KiLLaKeLLy
07-16-2007, 01:03 PM
ive been reading this and have to agree, sent is WAY better for strider than IM. I love IM but im sorry, sent just takes the cake on this one. Good luck hitting someone on the ground with orbs, its possible, but as beats said, prett rare against good players. I read that ok, now strider has a one hit kill, but do you have any idea how hard it is to get that 1 hit with IM on good players, let alone a sent that knows what its doing??? its not easy and it takes work. In the end i still say S/S/D is better than I/S/D any day of the week. I dont know what order you would want IM in, i would play him in the front first. Try those teams out on some of the better players in your area or some of the more well known top players and see what team does better. peace

J360
07-16-2007, 04:32 PM
i agree with kelly 100% sent gives strider the defense he needs to run about safely

tech master
07-17-2007, 12:00 PM
haha the reason why IM/S/D sucks is cuz what happens if doom gets snapped in? you've got strider/IM.

IM no longer has his DOOM and is stuck with shitty strider assist.

Strider may be able to control space decently with ironman, but he loses all the chip damage which is half of his gameplan. So even if it doesnt evolve around strider like SD does, it now evolves around doom.

piponaz
07-18-2007, 03:32 AM
yup. IM/S/D isn't really a good team, especially when you have runaway storm opponent, she'll just fly all day.

Backfire
07-31-2007, 04:58 PM
Alright now more questions , >.< i thought i had this down packed but something is wrong here, i get about as far as this part s.lk, s.hk, sj.lk, sj.U+fp, dash up forward, sj.lk, sj.U+fp, fly, lk, u+fp, unfly, after the unfly it won't let me do anything besides the beam to end it, i can't U+HP, what exactally am i missin here?

sealhunta
07-31-2007, 09:37 PM
Alright now more questions , >.< i thought i had this down packed but something is wrong here, i get about as far as this part s.lk, s.hk, sj.lk, sj.U+fp, dash up forward, sj.lk, sj.U+fp, fly, lk, u+fp, unfly, after the unfly it won't let me do anything besides the beam to end it, i can't U+HP, what exactally am i missin here?

u need to have unfly mode, see past threads for details. Without unfly mode u cant even block after that combo.

Backfire
07-31-2007, 10:47 PM
u need to have unfly mode, see past threads for details. Without unfly mode u cant even block after that combo.

basically to save me alot of time if it's not too much trouble, could ya explain the unfly mode and how exactally to get it to work.

tech master
08-01-2007, 03:10 AM
get hit in to the air or while in the air without landing on your back.

after that, you should be able to perform the combo. yes its weird but necessary. to practice it in training mode, you need to set the 2p on manual and have it hit you to get the unfly mode

Backfire
08-01-2007, 01:58 PM
get hit in to the air or while in the air without landing on your back.

after that, you should be able to perform the combo. yes its weird but necessary. to practice it in training mode, you need to set the 2p on manual and have it hit you to get the unfly mode

so if someone launched me into the air but screwed up with the aircombo, and i just used fly in the air , soon as i do that i got it? or like if i mash out of HG/tempest vs a magneto and use fly mode right after i got it from there on? even if i unfly and touch the ground i imagin right?

tech master
08-01-2007, 02:08 PM
you dont even have to fly, you already have it. as LONG as you dont normal jump, you wont lose it. so anytime you fly, then unfly, as soon as you unfly you can perform a move now. its marvel magic!

Backfire
08-01-2007, 04:28 PM
ah ok so long as i don't normal jump after that, NP cool , thx alot, ill try it today , thx alot tech and seal