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hold dat
09-18-2007, 09:12 AM
Thanks 0746...

i've been really using and appreciating this p2p option.

Wish there was somewhere to donate too or some way too support what you do. this shit is fire!

m101
09-18-2007, 10:43 AM
Don't know what you did 0746 but i've re-downloaded the p2p client again today for

another try and the crashes don't accour anymore( :tup: ) when i use Nestopia or

Kawaks (i'm not into mame yet) . I really appreciate the work, thank you.

geoslake
09-18-2007, 01:38 PM
hey 0746, it works amazingly well here, thanks for all of your efforts !!!

We just got one problem, which is quite annoying actually, when we want to change game, we..well, we cant, the client is dropped (even if i close kaillera windows).
The only way to change game is to close mame, restart...

this is with mame++ 0.119 and the latest version of your dll

keep up the great work :)

0746
09-18-2007, 02:47 PM
use this for mame's drop game bug: http://civilian.movsq.net/mame32ppk119.7z

Mariodood
09-18-2007, 03:32 PM
Well, its kaillera side recording and hence the krec format. Client doesn't get 1% of the info needed to produce AVI files. Think of it as input recording format. I think a few emulators support avi recordeing and you can use them well in combination with the client. The control shift thing, thats mame right? Or record them online in krec with the default recording options as it has next to nothing overhead and play them back at a later time with your emulator's built in avi recorder or hypercam or anything you use for recording. But the playback with some emulators such as mame32k0.64 and .61 doesn't seem to work.

Yeah I know that MAME only records the inputs, but for some reason when im in playback mode my AVI Record button (0) doesn't work. =/

bushin kid
09-18-2007, 07:20 PM
the new p2p is off the chain. everyone get off of stupid gw and old kaillera, and get this! now! with the new lobby, its unbeatable! i love it. im never playin on kaillera shit agine!. i know theres a tread for this, but fuk it. thats how much i love this. i love it!!!!!! convert all u non belivers!!!!!!!!!!

Shodokan123
09-18-2007, 07:28 PM
the new p2p is off the chain. everyone get off of stupid gw and old kaillera, and get this! now! with the new lobby, its unbeatable! i love it. im never playin on kaillera shit agine!. i know theres a tread for this, but fuk it. thats how much i love this. i love it!!!!!! convert all u non belivers!!!!!!!!!!

SHUNNN the non beleivers.... SHUNNNNNNNNNNN

Chi-Rithy
09-18-2007, 07:38 PM
People should use this more.

NO SHIT.

bushin kid
09-18-2007, 07:44 PM
lets start a change! pepl starrt host publick games with p2p! get he lobby filld out!
join my revolution for a chnage. lets make it happen. together, we can chage mame online play where p2p is the new standard!

EveryFlowerFlow
09-18-2007, 07:56 PM
there's a lobby for this now?

JedahsMinistry
09-18-2007, 07:59 PM
There's a waiting games list in the newest client, just tick S:public after you host to show up on it.

SF3LP
09-18-2007, 08:12 PM
YO BUSHIN KID SON I NEED THAT P2P ST SON....SHIT IS CRACK.....I KNOW YOU GOT THAT STASH TO THAT GOOD SHIT YOU NAH MEAN....LMFAO all jokes aside ppl this is the fuckin truth right here...that new p2p client is amazing i would play with ppl everyday on p2p if only i would be able to host...but either way playin p2p is crazy...i was about to fuckin go crazy in my matches with bushin kid...my moves came out SOO smooth and look at the outcome lol im sure you know Bushin LOL

Dragonfave723
09-18-2007, 08:21 PM
As of now, I only see 3 games being hosted. :lol: Come on guys, you can do better than that.

bushin kid
09-18-2007, 08:22 PM
im one of them! lets get this shit goin! like dragon siad. comon guys!

Dragonfave723
09-18-2007, 08:30 PM
Yo, 0746, I think you need to add in a "status" feature for the lobby. What I mean is that there must be a "idle"/"playing" status beside each game being shown in the lobby. Right now, there aren't any.

Mr PH
09-18-2007, 09:29 PM
Don't know if I did everything right, but p2p works fine. What doesn't though is the servers list. It always says error loading. Probably just me though.

0746
09-19-2007, 01:14 AM
Let me know if there is a time when you can download servers list on the official client and not on this.

Yeah I know that MAME only records the inputs, but for some reason when im in playback mode my AVI Record button (0) doesn't work. =/Yeah the playback mode in this is like having a game on kaillera as opposed to mame's input playback which is done by mame alone. MAME's avi recording only seems to be available on mame's own input playback. Oh well, I wont and shouldn't add any emulator specific code and especially for mame.

Yo, 0746, I think you need to add in a "status" feature for the lobby. What I mean is that there must be a "idle"/"playing" status beside each game being shown in the lobby. Right now, there aren't any.Your game should disappear from waiting games list as soon as someone connects you and reappear when they leave as long as that "S: Public" check box is checked. After all, its just a "waiting games list."


Also, I've been seeing a couple of waiting games on the list whose ports aren't forwarded properly. I've seen it work in some cases but for most with most routers with all sorts of firewalls and extra stuff in them, it shouldn't work. If your ports aren't forwarded properly, others cant ping you. If others cant ping you, it wont show your game on their list or they cant connect to you. Port forwarding is not rocket science. Places like portforward.com gives step by step instructions for 99% of the modems and routers out there.

Aquashark
09-19-2007, 02:06 AM
let's hope this thing takes off. there's a lot of retarded inertia in the fighting scene.. like people still using MAME32k 0.64 or outdated MAME32++ builds.. how hard it is to download an archive and extract it into a dir once in a while?

Rhythm1c
09-19-2007, 02:16 AM
let's hope this thing takes off. there's a lot of retarded inertia in the fighting scene.. like people still using MAME32k 0.64 or outdated MAME32++ builds.. how hard it is to download an archive and extract it into a dir once in a while?




especially considering that 117 runs choppy and like crap on my pc which means I am cut out of most 3rd strike games :/

119 is suppose to be the last public release of mame++ so now there isn't much of a reason to not use that one I would think.

Kyokuji
09-19-2007, 02:20 AM
One of the biggest things holding P2P back is the whole ports issue. A lot of people claim to have forwarded the required ports on their FW/router, but are still having issues.

The "Waiting Games" part could be made a little more obvious as well. For someone who never uses the "connect" section, they'd never even know it was there.

geoslake
09-19-2007, 03:13 AM
use this for mame's drop game bug: http://civilian.movsq.net/mame32ppk119.7z

you mean theres a bug with kaillera in current 0.119++ ? Are they aware of it ?
Or is it just with k-p2p ?

Youre mame build starts immediately, while "official" 0.119 takes 10 seconds or so.
(officials mame32 or fx or plus also take longer then this build you sent)
Any possible reason for that ?

::edit::
ok, its because its the neogeo/cps only version, so its of no use to me :(
is there a fixed "full mame" as well ?

thanks

0746
09-19-2007, 05:40 AM
yes, probably no, no

http://civilian.movsq.net/mamenodllppkgui.7z

DevilJin 01
09-19-2007, 06:33 AM
Yeah...I literally teach 1 or 2 people how to use P2P like every day I get on. There's quite a few people on Kaillera that dont know about the P2P client or rarely ever post on SRK.

dropthesky
09-19-2007, 06:42 AM
Hamachi forgoes all the forward ports stuff. I've been on irc with ppl that can't host and just gwet them to join the SRK hamachi server, and it runs like butter. Only thing is to run a free hamachi server 16 ppl is the limit, so it's full right now, and I really not going to pay for it, still trying to think of a work around.

Barky
09-19-2007, 08:07 AM
SHUNNN the non beleivers.... SHUNNNNNNNNNNN

it's a leopluradon, a magical leopluradon

Aquashark
09-19-2007, 08:08 AM
can you please make this not work with outdated MAME versions?

or at least include a nagging msg about updating everytime you start the client: "this version of MAME is outdated, please get the latest build @ <link>"

bushin kid
09-19-2007, 09:56 AM
ok i was thinking, maybe we could get somsort of matchmaking just for P2P, or a list of pepl who can host. and also for the pepl who cant, get some good faq or tutorials about how to get ur router set right to host. veryy easy once u know how, and verry much worth the time. only took me about 20 mins to get it all set up and id never done it befor. there are several great sites to get u trought it.
http://www.portforward.com/

that one helpd me out alot. and after that i never had probs with hostin agine.

RushedDown
09-19-2007, 10:15 AM
wow now that p2p has that lobby its time to dump that kaillera dll and say bye bye to all them shitty fucking servers, shitty fucking players and their shitty fucking attitudes

SpinalBlood
09-19-2007, 10:42 AM
Just a question

My connection is behind a gateway that is owned by the isp company and the router is not mappalbe, so I cant forward port and the normal p2p way for hosting isn't working on my side (unless people of the same LAN/MAN join with the internal ip)

But i tested the public thing and people are able to join me through the internet ip. While using the internet ip with the old way isn't working

How is it possible? a simple txt can change the connecting rule?

0746
09-19-2007, 01:21 PM
Its the same way how you dont need to port forward to connect to hosts and severs. Its because of NAT...stands for network address translation. In layman's term, when someone from outside wants to connect, their packets reach your ISP's router and it doesn't know which private IP to send the packet to. So those packets are discarded.

But when you host, and make your game public, the client sends little packets to the game list server every 30 seconds or so and your ISP router adds a little entry in its NAT table saying that a packet went from this private ip and had this source port and was allocated this external port. When the game list lists the game, it looks at the packet's source ip address and port which is your router's WAN ip and external port allocated by NAT and when external packets arrive, router looks up in its NAT table and knows exactly where to send the packets to.

I probably didn't explain it vary well. Just google NAT and you should come across tons of info in wikis n stuff.

SF3LP
09-19-2007, 01:48 PM
wow now that p2p has that lobby its time to dump that kaillera dll and say bye bye to all them shitty fucking servers, shitty fucking players and their shitty fucking attitudes

AAYYEEE to that.....oh yeah AMEN....PREACH ON BROTHER RUSH

SpinalBlood
09-19-2007, 02:55 PM
Seems like I'm calling someone and asking every 30 secs if there are calls for me, and incase send them on the internal line, or similar :looney:

A_Rival
09-19-2007, 03:07 PM
How is this p2p thread non-sticky, yet there's a nintendo DS wi-fi thead(that doesn't even belong in here) that is?

Sticky this!

Mr PH
09-19-2007, 03:26 PM
I've converted. :)

Never going back to servers. . .especially since I can't. Hah.

Mr PH
09-19-2007, 03:35 PM
Yeah, just went onto .118u3 with no p2p client and went on to see servers. Then I relogged back onto .119 and it works. :)

Sticky ftw btw.

Master Bigode
09-19-2007, 03:51 PM
How is this p2p thread non-sticky, yet there's a nintendo DS wi-fi thead(that doesn't even belong in here) that is?

Computer and Handheld Matchmaking

Captain Ryu
09-19-2007, 08:46 PM
I' hosting 3s now if anyone wants to play.

geoslake
09-20-2007, 12:03 AM
hi

the fixed mame++0.119 fixed the server side (i dont need to close/restart mame anymore if i wanna change hosted game), but it seems the client still have to close the netplay gui/re-open it to "see" me after i have changed game..

thx

A_Rival
09-20-2007, 04:19 AM
Computer and Handheld Matchmaking

haha for some reason Wii matchmaking made me think nintendo wi-fi matchmaking.

i think it'd make sense for the Nintendo systems to be in one place. Then again, where would psp go? Probably fine the way it is, except no p2p sticky.

Aquashark
09-20-2007, 08:53 AM
i hope 0746 plans a basic IRC client (in the Waiting Games window) that connects (only) to #srkkaillera would be golden.. this would get things organized :)

yaay0
09-20-2007, 08:36 PM
I think you should fix the typo that is "Excelent" in p2p connection setting lol..

Grits'N'Gravy
09-20-2007, 11:47 PM
Mame vers .118, p2p client Sept 15, WebStar modem, Linksys Wireless G w/ Speed Booster router, Windows XP Pro SP 2 with 2.0 .net framework. Romset is Super SFII X Grandmaster Challenge (AKA Japanese ST)

Ok after trying multiple times with Joey Crack to get this started, and taking about two hours to troubleshoot including hardwiring my modem to my computer there still has been NO LUCK in getting anything to work.

With my Linksys G router I tried to do the DMZ, port forwarding and all that to no avail, neither could connect to the other. I also turned off my software firewall.

So, I disconnected my router and then hooked the modem up directly which allowed us to both be in the "lobby" but as soon as the game was loaded, the window remained completely black and froze. In the chat the last line was "Muffin loaded, waiting for donut" but would not progress.

We were able to connect the first time, but none of my joystick settings worked. So, I went into MAME and changed them. However, after starting the p2p client again and even after a reboot we could not get the emulation to start. Then upon trying to play on GodWeapon with the Client part of your kaillera client, the game crashed the same way.

My computer is powerful enough to handle Super Turbo, and was running perfectly (as perfect as Kaillera can) on GodWeapon before I had used your client.

I'm just wondering if there is some advice you/experienced users can give me. I haven't seen this mentioned in the pages I've read so far.

Thanks in advance.

geoslake
09-21-2007, 12:12 AM
this p2p client is great as it is. but i think just a few more little changes would make it much more popular.

first, it would be a good idea to add a currently playing games list. just so sheeple can see others playing on it, and be more likely to decide to create a waiting game.
also the "s: public" box should be in the first p2p menu, along with the "use port" "nick" and "let systhem allocate" boxes, and enabled by default. too make it a bit user friendly.
and lastly :p, as i already read in an other post, i think there should be a waiting games(/playing games?) tab, next to the host and connect tabs. just to make it more obvious that there is such an option.

oh well, dunno how much time you have. just trying to add my 2 cents :sweat:

To me, kp2p is aimed at 2 people/friends who wanna play mame, so all this public stuff is an option. I mean, after all, the official client is there for that (i understand p2p is better, but still).
One thing the annoy me is that kp2p doesnt remember the "mode" on the first window (its always client by default, it should be last state imho).
Maybe it could also remember checkboxes in the 2nd window (add additional delay... etc).
(please, no registry for this :shake:)

0746
09-21-2007, 01:41 AM
Its in my WIP so I guess it'll be there whenever the next version comes out. Just press 1 when you that client mode window loads, it'll transfer you straight to p2p. Thats why I've added those numbers beside mode name.


*snip*

Those default mame32++ releases have a bug that requires you to restart after you start your game every time. can you try using this plz: http://civilian.movsq.net/mame32ppk119.7z
Always delete your nvram folder. Also, when you try to play online with 2 or more versions of mame in the same folder, its configuration tends to get messed up shuttering gameplay. When that happens, the best option is to delete everything exept for your kaillera client, mame executable and your roms and reconfigure stuff from scratch. If the problem persists, find me in #srkkaillera EFnet.

yaay0
09-21-2007, 07:54 AM
Mame vers .118, p2p client Sept 15, WebStar modem, Linksys Wireless G w/ Speed Booster router, Windows XP Pro SP 2 with 2.0 .net framework. Romset is Super SFII X Grandmaster Challenge (AKA Japanese ST)

Ok after trying multiple times with Joey Crack to get this started, and taking about two hours to troubleshoot including hardwiring my modem to my computer there still has been NO LUCK in getting anything to work.

With my Linksys G router I tried to do the DMZ, port forwarding and all that to no avail, neither could connect to the other. I also turned off my software firewall.

So, I disconnected my router and then hooked the modem up directly which allowed us to both be in the "lobby" but as soon as the game was loaded, the window remained completely black and froze. In the chat the last line was "Muffin loaded, waiting for donut" but would not progress.

We were able to connect the first time, but none of my joystick settings worked. So, I went into MAME and changed them. However, after starting the p2p client again and even after a reboot we could not get the emulation to start. Then upon trying to play on GodWeapon with the Client part of your kaillera client, the game crashed the same way.

My computer is powerful enough to handle Super Turbo, and was running perfectly (as perfect as Kaillera can) on GodWeapon before I had used your client.

I'm just wondering if there is some advice you/experienced users can give me. I haven't seen this mentioned in the pages I've read so far.

Thanks in advance.

If you have problems connecting to a peer(while hardwired to a router) you may want to try using Hamachi. Once you have that, create a network and get your friend to join the same network then connect to each other using the ip given to you by Hamachi.

SmoothCat
09-21-2007, 12:29 PM
this shit is madd solid anyone wanna play me hit me up on aim

exodus
09-21-2007, 12:30 PM
this shit is too fucking nice. TOO FUCKING NICE.

RushedDown
09-21-2007, 02:34 PM
the gods have decreed this thread needs to be stickied

fatherbrain
09-21-2007, 04:27 PM
1. In the beginning, there was kaillera.
2. And it was accepted by the masses. But it was not as good as it could have been.
3. And lo, a hero appeared, with .dll in hand, to save the masses from laggy gaming.
4. And the gods did smile on this hero, and did stick the thread.

SmoothCat
09-21-2007, 05:16 PM
this shit is too fucking nice. TOO FUCKING NICE.

why u so godlike!

SpinalBlood
09-22-2007, 10:22 AM
1. In the beginning, there was kaillera.
2. And it was accepted by the masses. But it was not as good as it could have been.
3. And lo, a hero appeared, with .dll in hand, to save the masses from laggy gaming.
4. And the gods did smile on this hero, and did stick the thread.

:rofl:

Dragonfave723
09-22-2007, 01:57 PM
0746, remember when I said that your client seem to caused online gaming to go choppy? Well, I know what's the problem now: I was using DirectDraw. So I switched back to using Direct3d, and everything works normally again :)

yaay0
09-23-2007, 11:54 AM
Please put boot feature in new version. Also when someone connects to you let it show their ip!

SNAAAAKE
09-23-2007, 12:41 PM
anybody wanna try something now ?

post your AIM or IM me : snaaake718

Professor Jones
09-24-2007, 02:17 AM
I keep getting an error when I try to refresh the master servers list. And it was working atm, I was able to get it with the regular client.

P2p is awesome, it almost felt like playing offline.

Dynamowolf
09-24-2007, 03:15 PM
I'd just like to give props where props is due, and 0746 you've singlehandedly saved the world with this amazing client. Fantastic work, as it can only improve from here on out. :tup:

0746
09-24-2007, 07:40 PM
but it seems the client still have to close the netplay gui/re-open it to "see" me after i have changed game..thx
yeah you'll need to reconnect. Thats how the protocol was originally designed. Ill probably add an accelerator to the connect button.

1. In the beginning, there was kaillera.
2. And it was accepted by the masses. But it was not as good as it could have been.
3. And lo, a hero appeared, with .dll in hand, to save the masses from laggy gaming.
4. And the gods did smile on this hero, and did stick the thread.
kenesis: 1-4 :lovin:

Thanks for all the support everyone.

fatherbrain
09-24-2007, 08:16 PM
someone donate me some premium so I can rep this man! *sniffle*

yaay0
09-24-2007, 09:32 PM
people are quick to update p2p client but no one ever uses anything newer then mame++ 0.117...

Sex)packets
09-25-2007, 09:06 AM
^what he said.

everybody please switch over to .119. you have no reason not to, since it is the last public release! the input is much improved over 117.

Dragonfave723
09-25-2007, 09:14 AM
^what he said.

everybody please switch over to .119. you have no reason not to, since it is the last public release! the input is much improved over 117.


I don't know about this. I found that 0117 is more comfortable and lenient on my analog stick than in 0119. Is there a way to adjust the threshold level for my stick in 0119? I tried using joy2key program, but it doesn't work, or the control was not responding in 0119.

Gaijinblaze
09-25-2007, 04:25 PM
^what he said.

everybody please switch over to .119. you have no reason not to, since it is the last public release! the input is much improved over 117.
http://forums.shoryuken.com/showthread.php?p=4302368#post4302368

somebody kidnap elsemi and have him do our bidding.

ps. 0746 just a random idea but how about in the future when people host publicly on the waiting list, they have the option to place a reservation for the expected opponent's name. that way IPs will almost never be needed and when the waiting list gets busier, people won't enter games where they're not wanted

Master Bigode
09-25-2007, 04:39 PM
I don't know about this. I found that 0117 is more comfortable and lenient on my analog stick than in 0119. Is there a way to adjust the threshold level for my stick in 0119? I tried using joy2key program, but it doesn't work, or the control was not responding in 0119.

Did you enable Joystick input in the options ?

Dragonfave723
09-25-2007, 04:47 PM
Did you enable Joystick input in the options ?

When I enabled joy2key, I disabled Joystick option, but it won't work for some reason (the "KB to gamepad analog" link won't start) :\

0746
09-26-2007, 06:42 PM
have you tried it with the "Enable multiple keyboards" option? Joy2key is just a keyboard driver which reads joystick input and mame's support for multiple keyboards was added after 117?

Dragonfave723
09-26-2007, 06:50 PM
have you tried it with the "Enable multiple keyboards" option?

Tried that already, and it still doesn't work.

0746
09-26-2007, 07:33 PM
Whatever it is, its unique to your system. I've just tried with joy2key and it works perfectly on 119 with both of my controllers.

I think that the threshold thing is called joystick deadzone in MAME.

SoSDaGraySole
09-26-2007, 08:09 PM
does anyone get that rejoinder/creer thing when right clicking in supraclient? how do i change that to english? plus theres no sound when someone joins my game

SoSDaGraySole
09-26-2007, 08:13 PM
is it a problem hosting, when my IP address is constantly changing. would this mean if i give someone my IP address to connect, it already changes by the time I host and they try to connect?

pdk
09-26-2007, 08:29 PM
is it a problem hosting, when my IP address is constantly changing. would this mean if i give someone my IP address to connect, it already changes by the time I host and they try to connect?

IP addresses only change when you disconnect from the internet and reconnect, plus you can just use the whatismyip button in the P2P hosting window to check what your IP appears as to other people (then copy-paste that and give it to the other player)

cdomplus
09-27-2007, 09:33 AM
Hello

Someone can help me please?
i play with ccs64 commodore with the new kaillera client
he purpose to save the game
but my game are save in file Krec
how can i see this file after for look my recording game

thanks

0746
09-27-2007, 09:37 AM
change client mode to playback

cdomplus
09-27-2007, 09:41 AM
thank you

SoSDaGraySole
09-27-2007, 10:03 AM
thanks 0746

Deadpool135
09-27-2007, 04:33 PM
I need a bit of help here that I'm assuming all of you have probably run into this and will most likely know the answer (hopefully that is).

I havn't used a new MAME client since 0.116u3.1
I have just downloaded 0.119 to start this p2p deal. My problem is that when I try to start Third Strike on the .119 version, it sais this "You have inserted a new CD-ROM" and there are two options, "re-write the game" or "cancel".
I am afraid to re-write it. Or should I press re-write?

When I look at the Rom Region for Third Strike between both versions of MAME they are completely different.

And I have downloaded the "SF3:3s CHD file" and moved it to my ROM folder today because that looked like it would solve the problem...but no luck there.

Help would be appreciated.

EDIT-
This is when I try it offline, I didnt try it online yet.

delatroy
09-27-2007, 04:40 PM
Great work Mr. P2P. Haven't used it yet, but I remember how good zbattle was on 56k! Bring it back. Great work.

dela.

MaybeMemories
09-27-2007, 04:56 PM
wrong rom set, no cd needed

Brutal-R
09-27-2007, 05:36 PM
Hey Antigirl. What is your gamer tag on kaillera and when do you play? I have left XBL behind me.

Deadpool135
09-27-2007, 06:24 PM
EDIT

I figured out the problem.

The 130,832 KB game is different from the 130,960 KB non-CD one.

SupraFast
09-27-2007, 11:18 PM
0746: Do you have a protocol I can follow? When I do release it in Supraclient, I would like it to be compatible with yours so there isn't confusion. Imagine two P2P clients and all of the n00bs trying to play each other with 2 different setups x.x

0746
09-28-2007, 12:24 AM
oh?

Well, I didn't write anything out. Look at the sources in sourceforge. Things that might interest you are the files in the core subfolder.

Mushishi Ginko
09-28-2007, 03:32 PM
1. In the beginning, there was kaillera.
2. And it was accepted by the masses. But it was not as good as it could have been.
3. And lo, a hero appeared, with .dll in hand, to save the masses from laggy gaming.
4. And the gods did smile on this hero, and did stick the thread.

Did the gods frown on the hero and unstick the thread?


EDIT: Oh, I see. It looks like it was replaced by the "The Beginners Guide to p2p kaillera" thread.

akuma1340
09-28-2007, 05:23 PM
Heres a little reg tweak that may help with some connection issues.
http://www.speedguide.net/read_articles.php?id=1497 Also helps with downloading,etc.

Kyokuji
09-29-2007, 10:47 AM
Why are the only people hosting public P2P games Europeans and Mexicans? Lol.
Start using it people.

yaay0
09-29-2007, 12:53 PM
If I'm using hamachi I don't think it shows my p2p game in the waitings list...

HarmoNaz
09-30-2007, 04:53 AM
I played last night with a few Europeans and Americans.

I definitely have to say I was hit by a ton of astonishment :tup:

One thing though - almost NEVER could the first attempt to connect work. We'd usually have to retry, restart a couple of times before we finally got a game going. We're both using the same versions too. Any ideas?

MaybeMemories
09-30-2007, 05:20 AM
-opened ports ?
-firewall?
-same version emu and p2p client?

toastedsub
10-03-2007, 05:18 PM
i just recorded some kaillera input with the new p2p and it saved the recording as a .krec file and i cant find anything that converts it/plays it

Dragonfave723
10-03-2007, 05:36 PM
i just recorded some kaillera input with the new p2p and it saved the recording as a .krec file and i cant find anything that converts it/plays it

Go to the "Playback" mode from the client, to watch the recorded input.

Onslaught35
10-03-2007, 06:20 PM
Can anyone help me figure out how to host P2P Kalliera using Mame++ version 119? I've been hosting fine for a week, just by setting up a virtual server for port 27886 (D-Link 624 router). When I would host, I would just hit the whatismyip button and it would give me blahblahIPaddress:port, with the port being different each time I hosted. That worked fine and people could connect to me, but now when I press whatismyip nothing comes up, and giving my IP address (found through something like ipchicken.com) and using port 27886 doesn't work.

Any suggestions?

Dragonfave723
10-03-2007, 06:26 PM
Can anyone help me figure out how to host P2P Kalliera using Mame++ version 119? I've been hosting fine for a week, just by setting up a virtual server for port 27886 (D-Link 624 router). When I would host, I would just hit the whatismyip button and it would give me blahblahIPaddress:port, with the port being different each time I hosted. That worked fine and people could connect to me, but now when I press whatismyip nothing comes up, and giving my IP address (found through something like ipchicken.com) and using port 27886 doesn't work.

Any suggestions?

I think all p2p client users have the exact same problem. Perhaps the p2p server developed a crash or something................

SaBrE
10-03-2007, 06:51 PM
i got a suggestion that i hope could be considered, and if it has already, my bad. anyway:

will there be an option to let us manually choose how much input delay there will be in a connection?

im assuming, that right when the game is loaded on both ends. the p2p program takes the ping, converts it to the frame delay neccessary to keep it smooth. but what if it catches the ping at a time when there is a random spike? or maybe an input delay that high that the p2p recommends, is not necessary?

just a thought

thanks for this good stuff tho

edit: also. when the p2p calculates the input delay at the start, does it stay at that setting throughout the connection? or does it fluctuate with the ping?

0746
10-03-2007, 07:49 PM
The ping value used for calculating delay would slowly converge back to the real ping during the stages after ping calculation before the game starts but not by much. Nope it doesn't fluctuate the ping. Most kaillera implementations out there or at least all that I've seen so far are just patches in the input port reading section and would desync really really fast with minimal frame misalignment. So my frame 1234 cant be different from your frame 1234 which is something the client will need to produce on both ends right after it gets frame 1236 for a game with 2 frames delay.

I think all p2p client users have the exact same problem. Perhaps the p2p server developed a crash or something................
I was talking to some professional linux hosting guys last night so I can change the waiting games server location for the next version but looks like my ISP didn't like it and decided to disconnect me. Just click on "whatismyip" button and if it doesn't respond within a couple of seconds, the server is probably not up.

SoSDaGraySole
10-06-2007, 12:44 PM
i restarted the computer and the IP address went back to "Obtain ip address automatically"

now Everytime I put in data in the static IP section and close the window, it goes back to "obtain ip address automatically"

why is that?

Doc Holliday
10-06-2007, 10:30 PM
Is the server down today? For some reason, I'm not getting my IP address tonight when I hit the whatsmyip button tonight and I've never had this issue before...

Barky
10-07-2007, 02:25 PM
odd problem

been using kaillera client for a while now. all of a sudden today it is detected as a virus by AVG. When I try to run kaillera it tells me there's a virus and mame can't open kailleraclient.dll....

there's no reason for this... any help?

Ri-eN
10-07-2007, 04:12 PM
it just happend to me tooo right now, wth,...

Dragonfave723
10-07-2007, 04:38 PM
http://img222.imageshack.us/img222/4007/p2pclientviruska2.jpg (http://imageshack.us)


Man, this is too funny. I don't know why AVG labeled this as a virus :lol: :looney:

SpinalBlood
10-07-2007, 05:07 PM
Some months ago it was winkawaks.exe detected as a virus

I will report the dll as false positive to the avg team

SpinalBlood
10-07-2007, 06:08 PM
Scanner results

Scan taken on 08 Oct 2007 01:10:45 (GMT)

A-Squared Found nothing
AntiVir Found nothing
ArcaVir Found nothing
Avast Found nothing
AVG Antivirus Found Obfustat.SRY
BitDefender Found nothing
ClamAV Found nothing
CPsecure Found nothing
Dr.Web Found nothing
F-Prot Antivirus Found nothing
F-Secure Anti-Virus Found nothing
Fortinet Found nothing
Kaspersky Anti-Virus Found nothing
NOD32 Found nothing
Norman Virus Control Found nothing
Panda Antivirus Found nothing
Rising Antivirus Found nothing
Sophos Antivirus Found nothing
VirusBuster Found nothing
VBA32 Found nothing

:|

SpinalBlood
10-07-2007, 06:23 PM
I just sent the report, hopefully they will fix very soon. For some reasons i can't still use it besides the resident shield disabled, but I just discovered the 13 sept version isn't virused. For those who cant wait they might use that in the meanwhile (without the public thing)

SoSDaGraySole
10-07-2007, 07:11 PM
Is the server down today? For some reason, I'm not getting my IP address tonight when I hit the whatsmyip button tonight and I've never had this issue before...

same thing happenin to me.

0746
10-07-2007, 07:42 PM
hmm. What a nice timing...I havent had a chance to test the latest changes to the WIP yet. Gives me the same error with AVG. I scan the file offline and its fine and when i upload it and try to download it, it tells me that its that virus. I remember someone reporting a similar error with someone using norton. Well try an earlier uncompressed build: http://0746.movsq.net/kailleraclientu.dll

SpinalBlood
10-08-2007, 05:20 AM
Thank you for your email.

The file has been analyzed by our virus specialists and no virus
infection has been detected within. Therefore, detection of this file
will be removed in the next Virus Base update.

0746
10-08-2007, 07:12 AM
Thanks SpinalBlood.

Anyways, looks like xmas will have to come early for me this year. The current waiting games server will be down from the moment I finish writing this post.

update with updated server list (now located somewhere in WC/US):

SoSDaGraySole
10-08-2007, 01:45 PM
i tried the whatsmyip button last night and it worked, i was able to p2p

Dragonfave723
10-08-2007, 01:55 PM
0746, can you give us some detail on this "Smoothing" feature and the "Force Port" feature from the latest client?

0746
10-08-2007, 03:43 PM
Thats a replacement for the "Add an extra frames delay to smooth..." option. The first option will just take half of your ping for delay calculations. The second option will add 8 ms to ping. The 3rd and the 4th option wont add anything but will add 1 and 2 frames to the calculated delay before using it.

Force port is an option for those who port forwarded with routers and can connect directly using IP but not through waiting games list.

TheKimura
10-08-2007, 04:43 PM
with the p2p client can you make it so more than 2 players can play or be in the game? would be nice to play mvc 4p's or 3s swaps on it.

Dragonfave723
10-08-2007, 05:46 PM
This latest version of the client seems buggier than the previous version. Whenever I'm in a game in kaillera, the game would slow down, and produce "ticks". I tried it on MAME 32K 0.64 and 32++ 0.117, and got the same results on both.

Angel 666
10-08-2007, 07:19 PM
This latest version of the client seems buggier than the previous version. Whenever I'm in a game in kaillera, the game would slow down, and produce "ticks". I tried it on MAME 32K 0.64 and 32++ 0.117, and got the same results on both.

i was going to type the same thing.
that's exactly how you just said.

suleman
10-08-2007, 07:22 PM
Mine is also going very slow. Changed dll's and its fine.

Sex)packets
10-08-2007, 08:11 PM
this new version seems really buggy. i was missing tons of shit, particularly ex inputs and half circle back/half circle forward motions. i just played yesterday night on the older version, so i know its not my execution that is off.

Gaso
10-08-2007, 08:48 PM
can someone upload the old .dll somewhere, i replaced it with the new one before realizing it was buggy and now i can't find a link for the old one :(

pdk
10-09-2007, 06:11 AM
i haven't noticed any big problems so far myself but if you say so, enjoy, folks (http://www.megaupload.com/?d=Z98YFQYF)

this one is dated sept 23 though, might not be exactly the one you want but it's what i've been using up until the latest one came out and it's been good to me

Spectre7
10-09-2007, 08:08 AM
I haven't been able to connect to waiting games since earlier this morning... is the server down again?

Doc Holliday
10-09-2007, 12:00 PM
I haven't been able to connect to waiting games since earlier this morning... is the server down again?

Same here. Couldn't do it last night either. WTF? This is killing me.

SpinalBlood
10-09-2007, 12:57 PM
I'm encountering with the latest release desync problems on winkawaks, where I almost never have.:sweat:

Aquashark
10-09-2007, 02:37 PM
i can confirm about desyncs and broken waiting games list

Barky
10-09-2007, 05:11 PM
broken waiting games here too

Gaso
10-09-2007, 06:01 PM
does p2p still work if you already know IPs

Dragonfave723
10-09-2007, 06:13 PM
I know "Hamachi" still works with the p2p client. Maybe use that as a backup for now.

f_man
10-09-2007, 06:50 PM
so is there a place i can easily find people to play 3s in? kinda like what ggpo has?

0746
10-09-2007, 07:22 PM
the waiting games list server was down yesterday due to the server's hd problems or at least thats what I was told.

Also, its better to use a server for more than 3 players.

As for the "bugs," those reports lack information. If I faced the same issues, it'd have been fixed a long time ago weeks before this release. So I still can't do anything about them.

Gaso
10-09-2007, 09:49 PM
pdk, hella thanks for the upload but i was looking for the sep 15th one!

0746, can you post links to the old .dll on your website, or anyone? thanks

pdk
10-09-2007, 10:11 PM
i'd still give this one a spin, i've used it to play people who were using the sept 15 one with no odd issues

Mushishi Ginko
10-09-2007, 10:35 PM
the waiting games list server was down yesterday due to the server's hd problems or at least thats what I was told.

Also, its better to use a server for more than 3 players.

As for the "bugs," those reports lack information. If I faced the same issues, it'd have been fixed a long time ago weeks before this release. So I still can't do anything about them.

How are you handling the hosting of the list server? My previous employer gave me a server, and it's just taking up space in my closet. It's not bad. I'm pretty sure it's single 3Ghz P4 (dual capable). It has 8-10 smallish Ultra 320 SCSI drives, redundant power supply, and 2-8GB RAM. If you or anyone else you know may be interested I'll drag it out, boot it up, and double check the specs. I'd be happy to donate it to a worthy cause.

Kyokuji
10-09-2007, 10:53 PM
New version does seem kinda buggy all around.

0746
10-10-2007, 09:52 AM
How are you handling the hosting of the list server? My previous employer gave me a server, and it's just taking up space in my closet. It's not bad. I'm pretty sure it's single 3Ghz P4 (dual capable). It has 8-10 smallish Ultra 320 SCSI drives, redundant power supply, and 2-8GB RAM. If you or anyone else you know may be interested I'll drag it out, boot it up, and double check the specs. I'd be happy to donate it to a worthy cause.
Appreciate the gesture but everything is set up on this end alreaady

Doc Holliday
10-10-2007, 09:59 AM
Is the server still down? I don't want to keep bringing it up but I'm trying to figure out if this is a problem on my end...

m101
10-10-2007, 12:07 PM
pdk, hella thanks for the upload but i was looking for the sep 15th one!

0746, can you post links to the old .dll on your website, or anyone? thanks

here is the 15 september client http://rapidshare.com/files/61643024/kailleraclient.dll.html

Dragonfave723
10-10-2007, 12:22 PM
Or you can get it here: http://sourceforge.net/project/showfiles.php?group_id=96983

surewin
10-12-2007, 03:59 PM
Does anyone know how to set up Hamachi with 3rd strike?

kin3tix
10-12-2007, 04:39 PM
You just log into ____ network as well as your opponent and use the IP Hamachi gives you. Voila.

Xorcist
10-12-2007, 06:04 PM
How do I playback these *.krec P2P input recordings? None of the MAME32k 0.64 Playback options seem to work... just says the file is not recognized as a valid input file.

DarkNecrid
10-13-2007, 01:50 AM
Go to the playback option in the P2P client...

Xorcist
10-13-2007, 10:25 PM
I can't seem to find it? I downloaded the P2P only version. I don't see an option anywhere for playback.

Kyokuji
10-13-2007, 10:27 PM
I downloaded the P2P only version.
That's likely your problem right there.

SoSDaGraySole
10-14-2007, 02:13 PM
the sept 15th client, cant find waiting games, how are yall able to P2P on it?

Dragonfave723
10-14-2007, 02:36 PM
the sept 15th client, cant find waiting games, how are yall able to P2P on it?


Right now, they have to exchange IPs through chat. The "waiting games" feature is unavailable/down at this moment. 0746 might know something about this, not me.

ShAix510
10-14-2007, 05:42 PM
Why are my games lag every other games. I play one game with 58 FPS, and the next game would be 40 - 45 FPS, and repeat. I have mame++ .17 with Kalliera client sept 15.

MaybeMemories
10-17-2007, 12:51 AM
i have not tried this in a while, but the NORMAL client in the new release is very laggy, i downloaded the uncompressed/normal version and both of them caused extremley laggy games from the start.

Commander
10-18-2007, 03:25 AM
I get this error message when I try to record with both the sept release and the october release of the client:

http://img141.imageshack.us/img141/4281/p2precorderrorji6.th.png (http://img141.imageshack.us/my.php?image=p2precorderrorji6.png)

Can someone tell me what's wrong?

0746
10-18-2007, 10:20 AM
I get this error message when I try to record with both the sept release and the october release of the client:

http://img141.imageshack.us/img141/4281/p2precorderrorji6.th.png (http://img141.imageshack.us/my.php?image=p2precorderrorji6.png)

Can someone tell me what's wrong?

Also, if someone gives you a krec file, and you place it in the records folder, what else do you have to do to play it? Under App it says error, under Time it says nothing. Sometimes I just want to watch other's matches, and a 5-20mb file or so is much better than all the time it takes to convert to AVI, upload, etc.
Seems like the system doesn't like something about the filename produced. Try putting your emulator somewhere near the top node of your drive so when the kernel 32 lib undoes the symbolic pathnames, the file name doesn't become too big.

or you can set a different folder for recording: Make a "records" or something folder somewhere high up in your drive like D:\records or something then find n02.ini in your windows folder
Under where it says "[okai]" add the Line "RF=D:\records\"

It may not work with the sept release so stick to the oct releases.

Yeah you'll just need to put files in the records (or D:\records\ if you set it to a different folder like above) folder. Filename doesn't matter.

Also, it'd be a good idea to zip the krec files or it'd be a waste of bandwidth transferring uncompressed raw data.

EveryFlowerFlow
10-18-2007, 11:00 AM
I'm having problems with the record game option always being ticked before I start up a game. I don't use it because it makes the game run at 3/4ths of the correct speed for me, the problem is that even when I untick it, it still goes ahead and records anyway, giving me the crappy speeds.

I've tried re-installing the client and deleting the no2.ini but that didn't help.

Dragonfave723
10-18-2007, 12:01 PM
I noticed that the public p2p lobby only works with the Oct 17th version. Can you make the public p2p accessible for all versions of the n02 client?

Commander
10-18-2007, 12:03 PM
That fixed it, thanks.

0746
10-18-2007, 01:48 PM
it still goes ahead and records anyway
Which version is this?

I noticed that the public p2p lobby only works with the Oct 17th version. Can you make the public p2p accessible for all versions of the n02 client?
no

Hugo 101
10-18-2007, 02:39 PM
The same thing happens on the oct 8 version i dled. It auto records even when you unclick the box for some reason.

Kyokuji
10-18-2007, 02:46 PM
That might account for the problems the Oct 8th release was causing.

Dragonfave723
10-18-2007, 08:43 PM
Interesting. I was using MAME 32k 0.64 with the Oct 17th version of the client, and I noticed something. I played a game of p2p Super Turbo with someone with the same client, and I never encountered any "lag tick" of sort. The gameplay was smooth and completely lag-free. But the "tick" do appear if I play under a kaillera server.

EveryFlowerFlow
10-18-2007, 09:24 PM
Which version is this?





this was the oct 8 release which I only upgrade too yesterday. I was using the 9/15 version up until yesterday and never had this problem

exodus
10-19-2007, 07:09 AM
everyone should stick with mame 117 and p2p 9/15 version...there's literally no reason to make the upgrade. if you guys need the sept 15th version, you can download it at http://www.kutsuki.org/exotech/kailleraclient.dll

Aquashark
10-19-2007, 08:35 AM
why mame117? why not latest 119? what's the reason behind this?

exodus
10-19-2007, 08:55 AM
because everyone has 117...and are unwilling to hop to 119...there's also nothing wrong with the 117 client since the p2p cilent does everything. i'm not sure about other games' -- mainly talking about 3S

Dark Gaiden
10-19-2007, 12:07 PM
everyone should stick with mame 117 and p2p 9/15 version...there's literally no reason to make the upgrade. if you guys need the sept 15th version, you can download it at http://www.kutsuki.org/exotech/kailleraclient.dll

Does the Sept 15 version still bring up the waiting games list/can you host public games? Or is IP exchanging the only way to make that version work?

Dragonfave723
10-19-2007, 12:14 PM
Does the Sept 15 version still bring up the waiting games list/can you host public games? Or is IP exchanging the only way to make that version work?

The "waiting games" list only works on the newest version. Sept 15th only allows you to exchange IP.

DaemoN_
10-19-2007, 04:04 PM
Where can I download mame plus plus .117
the original site doesn't have it anymore.

0746
10-19-2007, 07:58 PM
this was the oct 8 release which I only upgrade too yesterday. I was using the 9/15 version up until yesterday and never had this problem

I see. Try the latest version then. There is no point troubleshooting older versions.

Aquashark
10-20-2007, 12:12 AM
because everyone has 117...and are unwilling to hop to 119...ROFL.. upgrading to 119 takes roughly 30 seconds (download and extract the exe file in your MAME32++ folder).

i hate people who are lazy and ignorant like that. MAME32++ 0.119 is the last public version for a long time, so it only seems logical to use it since people hopping would logically assume you need the latest version FFS and not some random previous version.

i so wish 0746 implements a feature in his p2p client to force people to upgrade to the latest MAME32++ version to keep things consistent.. but then you people might just use another random previous p2p client version without this restriction. :looney: :looney: :looney:

DaemoN_
10-20-2007, 01:29 AM
Being lazy and not updating is keeping the 3s kaillera scene to a set number of people.Any newcomer who wants to play has to get .117 which isn't hosted on http://ddememame.hp.infoseek.co.jp/ anymore.

Dragonfave723
10-20-2007, 04:38 AM
http://supraclient.com/downloads/MAME32++%200.117%20(Jul%2012%202007).rar

or

http://anti3d.com/dl/mameppk_bin_gcc-0.117-20070712.7z

yaay0
10-20-2007, 06:44 PM
http://supraclient.com/downloads/MAME32++%200.117%20(Jul%2012%202007).rar

or

http://anti3d.com/dl/mameppk_bin_gcc-0.117-20070712.7z

lololol, instead of updating to something better noobs go out of their way to upload 117...

i remember asking suprafast one time to ban 117 on godweapon for the reason that the input in anything higher then 118u1 was superior and updates had less bugs(tend to desync less). people like him keep the community dumbed down foreal.

SpinalBlood
10-20-2007, 08:38 PM
119 is good since it has less desyncs at startup compared to 117. The annoying thing is 119 chat button must be pressed twice for some strange reason

Kyokuji
10-20-2007, 09:32 PM
People are retarded. They make a big deal about updating when it takes 5 seconds and it's all from the same bloody site. Some people even get angry when you tell them to get the newer version for some reason.

Professor Jones
10-21-2007, 02:08 AM
The problem is that when a new version is out, few people have it. So you hop on kaillera with your shiny new mame, but since nobody has it you can't play, and because of that you have to reinstall the old one. I think that's the main reason why people are so slow on updating, not necessarily a laziness issue.

P2P has the same problem. You create a game but you have few chances of someone joining, so you hop on the servers where can play right away.

The only cure to these problems is to stick with the new versions no matter what, even if it means not being able to play for a while. Hard thing to do for the SFaholics that we are, plus it will not work if you are the only one doing it.

Logos
10-21-2007, 02:43 AM
I just keep one folder with MAME at .117 and another with the updated version. Much easier to do it that way so you're covered either way.

SaBrE
10-21-2007, 05:53 PM
i say stick with 119. i was told that the plus plus version that we use is now stopped. so i would imagine 119 wont get any other upgrades. no sense to not upgrade in the long run

EveryFlowerFlow
10-21-2007, 10:08 PM
I see. Try the latest version then. There is no point troubleshooting older versions.

Same thing happened on 10/15 and 10/17, downloaded 9/15 again and the it no longer records, but there's no p2p for 9/15

SpinalBlood
10-22-2007, 09:54 AM
Mame 0.120 has some problems in terms of frameskip/triple buffering/vsync when using direct 3d. It's somehow good that "plus plus 3s" will stay on 119 for now

exodus
10-22-2007, 10:34 AM
Same thing happened on 10/15 and 10/17, downloaded 9/15 again and the it no longer records, but there's no p2p for 9/15

there is! #srkkaillera on EFNet -_-

SF3LP
10-22-2007, 02:47 PM
Mame 0.120 has some problems in terms of frameskip/triple buffering/vsync when using direct 3d. It's somehow good that "plus plus 3s" will stay on 119 for now

dont ppl STILL use 117??....IIRC i was just on godweapon and ppl were still using 117 lol..wondering if theyre ever gonna change

MaybeMemories
10-24-2007, 07:29 AM
i wish that nebula guy wud just release the fucking online play so we can get rid of fucking mame ! i hate it

whodatninja
10-24-2007, 11:02 AM
does anybody have an issue when trying to host and when both players tick 'ready', instead of the game starting an error window titled kGameCallback pops up? what is the issue here?

DaemoN_
10-26-2007, 09:22 AM
new problem: once the game starts the screen does not show anything but I can hear the game.
I installed a display driver for my video card(ATI 7.1 Catalyst drivers) which is probably it. im using .117 with sep 16 client

update:it works when I use directdraw but it the performance is dropping. goes from constant 100 fps to 80/70.

Dragonfave723
10-26-2007, 04:39 PM
New problem on Oct 17th version:

http://img508.imageshack.us/img508/2831/n02oct17therrorvv8.jpg

I was in the middle of a ST game under MAME 32k 0.64, then it crashed and displayed this error message.

Commander
10-28-2007, 09:00 PM
I've got a feature request if you don't mind. I don't think this one would bog the program down or make it less lightweight. I was wondering if you could offer an option to rename (or add a name to) replay files. The reason I ask this is that after a while, one accumulates so many replays, and things just seem to run together, despite each having a time stamp.

Secondly, a bug report, although it may just be me. The timestamp of a replay seem always to be set to September. I just played a p2p game today and the replay file read September. My windows clock reads October, so it's not getting the date from there.
(I use Sept 15th and interchange with the Oct 17th version as needed.)

The Furious One
10-29-2007, 11:09 AM
i seem to desynch when i click off screen, for example playing a game, if i click something on my desktop or internet explorer, game will desynch shortly after.

0746
10-29-2007, 08:36 PM
Same thing happened on 10/15 and 10/17, downloaded 9/15 again and the it no longer records, but there's no p2p for 9/15
by records you mean that the game goes choppy when you play on server?

on the wip release, you could try typing in the "/kdval 18" command into the server chat input box (not game chat) to see if it makes a difference.

EveryFlowerFlow
10-29-2007, 09:25 PM
by records you mean that the game goes choppy when you play on server?

on the wip release, you could try typing in the "/kdval 18" command into the server chat input box (not game chat) to see if it makes a difference.

by records i mean the game actually records which causes the choppiness, even when it's disabled. It shows up in the "playback" part of the client.


putting in that command didn't make a difference btw.

Commander
10-30-2007, 12:38 AM
Hey, just wondering 0746, what does that bar with the plus and minus signs do in the WIP release? You seem to be able to toggle it, but I can't figure out what it does (if anything).

Plutoburn
10-31-2007, 03:35 PM
I tried the p2p kailleraclient.dll today. Game runs really slow for me as well. Haven't used the p2p function yet, just going on GW and use it. It's slow even if I start game on it by myself. I am on a system that can max setting bioshock so I don't think it's performance issue.

the gobbler
10-31-2007, 07:14 PM
so the october 8th has lagged me and this other guy in client mode so we went back to september 15th and no more lag on mupen64k

Kyokuji
10-31-2007, 07:32 PM
I tried the p2p kailleraclient.dll today. Game runs really slow for me as well. Haven't used the p2p function yet, just going on GW and use it. It's slow even if I start game on it by myself. I am on a system that can max setting bioshock so I don't think it's performance issue.

Try the Sept. 15th client. The ones past Oct. 8th seem to be iffy.
Also, make sure you didn't install 0.118 or 0.119 over 0.117 (or to the same folder) because that caused all sorts of skipping issues when I did that.

Plutoburn
10-31-2007, 07:38 PM
Try the Sept. 15th client. The ones past Oct. 8th seem to be iffy.
Also, make sure you didn't install 0.118 or 0.119 over 0.117 (or to the same folder) because that caused all sorts of skipping issues when I did that.

Yeah, i found the sept. 15 ver. and it worked fine. Now I am waiting for fedex to send me my stick.

SpinalBlood
10-31-2007, 07:39 PM
Is it possible to do a new version with the 15sept gameplay code along with the public thing (as long as it's not the public thing who makes the recent frameskips/desync troubles)?

It may sound as a lame request but it would encourage the spreading of the p2p. At the current status I know lots of player who switched back to 15 sept where there is no more public server support

exodus
10-31-2007, 07:41 PM
Is it possible to do a new version with the 15sept gameplay code along with the public thing (as long as it's not the public thing who makes the recent frameskips/desync troubles)?

It may sound as a lame request but it would encourage the spreading of the p2p. At the current status I know lots of player who switched back to 15 sept where there is no more public server support

#srkkaillera on EFNET -_-

SpinalBlood
10-31-2007, 08:11 PM
#srkkaillera on EFNET -_-

And you think everyone that wants to use p2p goes on that?

Kyokuji
10-31-2007, 08:25 PM
IRC isn't a new phenomenon and it's not hard to use either.
Not like there's any other options at the moment anyway.
See, this is what happens with MAME. One version comes out that has some kind of flaw and even if the next version fixes it, people who downgraded don't bother to update again.

exodus
10-31-2007, 08:56 PM
And you think everyone that wants to use p2p goes on that?

sometimes it's better to do something simple for ourselves, than to ask something of someone.

0746
10-31-2007, 09:09 PM
All v0r6 versions are 100% compatible with each other.

by records i mean the game actually records which causes the choppiness, even when it's disabled. It shows up in the "playback" part of the client.


putting in that command didn't make a difference btw.
No ideas then. Because It never auto-records on my end for none of the versions unless the record game checkbox is enabled when the game starts.

SpinalBlood
10-31-2007, 09:30 PM
sometimes it's better to do something simple for ourselves, than to ask something of someone.

The idea is sure nice but it's not comparable to an internal system like kaillera. I use mirc since long time but I bet those who became mad in order to make 3s working (chd stuff) don't even know what mirc is. We could care not about them but we could benefit best from a greater player community. To make the public thing working in a stable version should be a top priority

This is just imho and consider it just constructive suggestion rather than a polemic. Of course the sake of the developer must be counted.

exodus
10-31-2007, 10:10 PM
the idea of a lobby is 100x better than upholding the public waiting games list...hence the mirc option is much more practical

Kyokuji
10-31-2007, 11:10 PM
Wasn't there some talk of integrating the IRC channel in to it somehow?

SquaLLio
10-31-2007, 11:25 PM
Wasn't there some talk of integrating the IRC channel in to it somehow?

I remember reading somewhere about that awhile back. Seems like it was a request rather than a future feature. I could be wrong though.
That would defenitely eliminate all the "fear" of IRC that most carry.

The ultimate option would be to have a lobby similar to GGPO. It's amazing how many people are on GGPO mainly because of the ease of use.
I've asked people on there to play some 3s, but even after I offered to walk them through the process they ultimately decide not too. I don't get it.

I do realize this is too much to ask, as I imagine it to be alot of work, and you've obviously put your time in and done well.

Just throwing it out there. :D

Aquashark
11-01-2007, 03:20 AM
bug 1: when trying to connect to a server that isn't running or to someone's IP that isn't hosting the client freezes for 20 seconds giving the impression that it's stuck for good like this and you need to force it to close

bug 2: when closing the Stats window from the X window control the Stats button in the Connection Window remains pressed

and yes i proposed IRC integration too.. hope it will be added sometimes along the way :)

by the way: this 1 November version is very nice.

MaybeMemories
11-01-2007, 12:56 PM
what version am i supposed to be using everything is so laggy [the servers] no ones using waiting games for p2p, , ugh get on!!!!!!

Dragonfave723
11-01-2007, 01:22 PM
My hat's off to 0746 for fixing up the bug from the Client mode for the Nov 1st client :)

Kyokuji
11-02-2007, 12:25 AM
Yo, the Nov. 2nd client still says (Nov 1) in the version number.

Shodokan123
11-02-2007, 09:33 PM
site down and i need the beta dll

Gaijinblaze
11-02-2007, 11:15 PM
My friend and I have used p2p (Sept 15) before with Hamachi with no problems. Anyway, a more recent version of Hamachi came out (1.0.2.3) so we updated it... and now neither of us can connect to the other person. The only thing that's different this time is the Hamachi version. Is anyone else having the same problem?

Also, is it possible to use Hamachi to create a private kaillera server? Or is its usage limited to p2p?

Thanks.

Gaso
11-03-2007, 02:22 AM
can someone up the new client plz

Dragonfave723
11-03-2007, 03:59 AM
The site is back up now.

Iras
11-03-2007, 08:42 AM
Hi, some of my friends have problems with new kaillera. For example. I'm hosting the game, and I'm waiting for my friend to join. He joins me, everything is ok, but he can't see anything after joining me. It's the same when he host a game. I'm joining him and I see that he is at the kaillera window, but he can't see anything. The same situation happens when he want to join some servers on new kaillera.
Please help us, because p2p is the best 0 laggs!

SpinalBlood
11-03-2007, 08:50 AM
Also, is it possible to use Hamachi to create a private kaillera server? Or is its usage limited to p2p?

Thanks.

Of course it's possible to host a private kaillera server with hamachi

Iras
11-03-2007, 09:14 AM
Hi, some of my friends have problems with new kaillera. For example. I'm hosting the game, and I'm waiting for my friend to join. He joins me, everything is ok, but he can't see anything after joining me. It's the same when he host a game. I'm joining him and I see that he is at the kaillera window, but he can't see anything. The same situation happens when he want to join some servers on new kaillera.
Please help us, because p2p is the best 0 laggs!

We are playing on cyberpad 1.3, epsxe 1.5.2

DarkNecrid
11-03-2007, 09:57 PM
Just saying thanks again, this is so hella awesome.

Gaijinblaze
11-04-2007, 12:27 AM
Of course it's possible to host a private kaillera server with hamachi
Thanks.

Just a heads up, I tried p2p again with the newer Hamachi with someone else and even though the network functions work fine, p2p doesn't. So I would tentatively recommend for people to avoid updating until someone can verify that it works with p2p because it seems like more than a coincidence now.

Sephiroth73003
11-05-2007, 07:02 AM
Hello, I'm new to Kaillera and I'm having some problems getting it to work with 3rd Strike. I can play the japanese no cd version offline, however, when I try to connect to a peer online it doesn't give me any options for games other than "Chat" and "Away Message." If someone could help me with this it would be much appreciated. Also I'm using Mame32++ .117 because I was hearing that most people were using it over newer versions. Is this reccomended or should I be using Mame32++ .119?

Commander
11-06-2007, 01:12 AM
I just wanted to say the timestamps work well in this new version. I dont have that timestamp problem I mentioned before anymore - even past replays are correct.

Sephiroth: make sure you are using the latest version of P2P. There should be a button in the lobby by chat labled "Cr". Click it to select a game to create. Also you can right click somewhere, but I forgot where.

Sephiroth73003
11-06-2007, 02:18 AM
I have the newest version of Kaillera Nov. 2 I think, and I can get to the servers than it says when i try to create game "away message" and "chat" rather than any games. I'm thinking it might be a rom issue, but what would make a rom not show up in kaillera when it shows up on my Mame? Is there something I could have done wrong installing it? I really can't figure out what's wrong. Help would be much appreciated.

Commander
11-06-2007, 06:10 AM
I would see if you can make the game using your rom with normal Kaillera. If you can't, then it probably has nothing to do with p2p. Have you tried auditing your rom?

Kyokuji
11-06-2007, 03:06 PM
'Eh. Said the site was suspended today.
Link to the newest client if anyone needs it:
http://rapidshare.com/files/67928496/kailleraclient.rar.html

Plutoburn
11-07-2007, 02:20 PM
Tried the newest version.

There is no performance issue using it. I tried the actual p2p for the first time. The delay is not as noticeable, about the same as LAN, maybe marginally better. Hosted and use the waiting feature, I think it was bfe that tried it with me, he was able to join so all the feature works. Though it DSed about 5 games in, we reset and it worked fine until it started lagging out of nowhere. It was good while it worked properly.

SpinalBlood
11-11-2007, 03:47 PM
Thanks.

Just a heads up, I tried p2p again with the newer Hamachi with someone else and even though the network functions work fine, p2p doesn't. So I would tentatively recommend for people to avoid updating until someone can verify that it works with p2p because it seems like more than a coincidence now.

Just tested with a guy, both had the updated version (1.0.2.3), about connecting and starting game it works fine

Kyokuji
11-12-2007, 11:33 AM
Anyone notice the Nov 1st client desyncs a lot more than the 15th?

SquaLLio
11-12-2007, 03:08 PM
Anyone notice the Nov 1st client desyncs a lot more than the 15th?

Weird, I haven't had consistant desynch since Kaillera. I honestly don't even remember the last DS I had using p2p. :/

rukawa_kaede
11-12-2007, 08:57 PM
so it seems my shitty modem can't port forward, so what should I do? call my service provider to get an upgrade or buy a new one myself. I don't know if those routers they sell in the stores would be of any help

Overworld
11-13-2007, 01:06 PM
I'm not so up on what you can do if you can't forward ports, but have you tried using hamachi?

rukawa_kaede
11-13-2007, 09:02 PM
I'm not so up on what you can do if you can't forward ports, but have you tried using hamachi?

oh right I'll be more specific, I don't know anything about this stuff, port forwarding,modems,routers yeah whatever. My question is if I can make this forward porting happening if I Just buy a cheap router from ebay. I have my doubts since you still gonna need the modem to connect, so I don't know about that, oor I have to buy a new expensive modem from my service company.

so I just need to know if the router will do or I'll need the modem.

olesio
11-29-2007, 03:12 PM
Sorry for offtopic. I'm newbie here and I do not play mame only Amiga online games.
And I have to contact with 0746 and I only found him here. So 0746: I have problem
with kaillera and Amiga version 0.9 of client. I can not close game after playing p2p.
Kaillere freeze and loks like here: http://i13.tinypic.com/6oypx4x.jpg I must kill it
manually in task editor. I'm using Amiga Kaillera 0.9 and Open Kaillera - n02 v0.5r1
(kaillera 0.9 compatible) - Nov 1 2007. Client mode work fine only p2p mode do not
recognize Exit UAE button clicking and also "X" sign clicking in upper corner.
I also write you PM please answer me. Thats all and sorry for my bad english.
I'm using Windows XP Home SP2 and other pepole report me they have same problem.
In client mode "Exit UAE" close kaillera but leave Your kaillera client
window still open. But it can be closed by clicking at "X" close icon.
Regards olesio

chuntingche
11-29-2007, 03:36 PM
Just wondering if anybody knows why I can play normally with my joystick and everything, but when I try to do a kara-throw it rarely works unlike the arcade version?

I tested in my Control Panel -> Game Controllers menu and the buttons are actually registering, but when I try to play 3s in Mame, the kara-throw doesn't come out.

Kyokuji
11-29-2007, 06:17 PM
MAME has a few frames of input lag I believe. I don't have any real trouble kara throwing though. Converters will also cause additional input lag.

AsylumSmash
11-29-2007, 07:56 PM
Ok. So I like P2P. It is a great improvment for online capabilities. I have found 1 problem that can get exceedingly annoying at times. I was wondering if for your next version of P2P, you could incorperate a window fix. This way it will remember where you last dragged your window to so you don't have to move it back every time you use the P2P client.

Shodokan123
11-29-2007, 08:34 PM
Just wondering if anybody knows why I can play normally with my joystick and everything, but when I try to do a kara-throw it rarely works unlike the arcade version?

I tested in my Control Panel -> Game Controllers menu and the buttons are actually registering, but when I try to play 3s in Mame, the kara-throw doesn't come out.

change ur usb polling speed to 1000hz, do not use analog button.
use radioshack or pelican converter


there is no input lag with mame, only bg lag (1 frame), which is why it streaks at times.

Kyokuji
11-29-2007, 08:37 PM
Is it worth doing that even if you're not using a converter? Is there any danger of damaging the stick/the port?

chuntingche
12-01-2007, 12:10 AM
change ur usb polling speed to 1000hz, do not use analog button.
use radioshack or pelican converter


there is no input lag with mame, only bg lag (1 frame), which is why it streaks at times.

How do I change the usb polling speed?

chuntingche
12-01-2007, 12:22 AM
Actually I googled it and changed it to 1000hz, but I still can't do a kara-throw. Any other suggestions?

fallot
12-01-2007, 05:12 AM
Input delay shouldn't prevent you from doing a kara-throw.

DevilJin 01
12-01-2007, 05:30 AM
Actually I googled it and changed it to 1000hz, but I still can't do a kara-throw. Any other suggestions?

Yeah...I have trouble doing kara throws on Kaillera too. It's just off. Maybe it's my converter but I have to be playing p2p on 119 to even have a chance of getting them off consistantly. On PS2 I can do them all the time.

Gaijinblaze
12-01-2007, 01:23 PM
change ur usb polling speed to 1000hz, do not use analog button.
use radioshack or pelican converter


there is no input lag with mame, only bg lag (1 frame), which is why it streaks at times.
um no, it has input lag.

based on what i've read, people have damaged their usb ports when overclocking. when using my unchanged ports with elsemi's emu, the game is butter like how it's supposed to be. therefore i can only assume that the problem is mame, or one's stick+converter combination.

xsonicc
12-01-2007, 02:05 PM
based on what i've read, people have damaged their usb ports when overclocking.

same. on mine it worked just fine, but on a friend's it severely damaged his usb ports.

Zarath
12-02-2007, 09:50 AM
I'm having an issue with trying to play SF33s through Kaillera P2P. When we both have the game loading we get the re-write CD screen, and even when you let it finish the 22 minutes it sends you into the game but by yourself. It will do the re-write again upon trying again as well.

Playing single player or on the Kaillera network both work perfectly fine, no CD re-writes or anything. We're using mame32++ 0.119, have the USA version with the japanese bios, and no CD files and everything just as the tutorial on Romnation says but for some reason P2P isn't working.

Does anyone know a solution?

Kyokuji
12-02-2007, 10:30 AM
Use the No CD ROM?

Humbag
12-03-2007, 04:46 AM
so yeah in 2 weeks ill be going home to a good internets, hope to try and actually play this cause my college internet blows donkey dick.

Deviljin, hope to play you some. Been such a long time since playing on xbl all the time lol.

tecmocrusher
12-11-2007, 11:02 PM
Is there plans for someone to do something about the desyncing?

I play Tecmo Super Bowl for the NES with this game on the NEStopia NES emulator and frequently get de-synced from games. Are there any plans to fix this problem?

0746
12-12-2007, 02:52 AM
Is there plans for someone to do something about the desyncing?

I play Tecmo Super Bowl for the NES with this game on the NEStopia NES emulator and frequently get de-synced from games. Are there any plans to fix this problem?

If you want to report a desync issue hoping to get it fixed, record your game via the client on both ends to the point it desyncs ... zip them up and send it to us at -> c i v i l i a n [at] m o v s q . n e t <-

Normally we would never ask for such things but seems like the devs lack the ability to telepathically figure out whats going wrong with your game.

[vince-uk]
12-12-2007, 02:54 PM
I'd personally like to see the following implemented in the next P2P build:

* An accurate ping reading between both parties upon connection (calculated from the average of say 3-4 ping readings)
* A personal IP block list to avoid playing certain players (this is a problem)
* Inability to join if you do not have the same emulator/roms.
* A minimum ping preference, so you can stick to players with minimal delay.
* More meaningful option names (not a lot of people know what "If near UB" smoothing option means)
* Ability to search for waiting games whilst actively hosting.

sENSIfIEND
12-13-2007, 01:48 AM
i've put the kailleraclient.dll file into my emulator folder. i am using mame0.117

with the old kailleraclient.dll that i had in the folder, i could play sf3 and the other roms i had in the roms folder.

after i substituted the old kailleraclient.dll with the new kailleraclient.dll, all the games i had in the list go away once i run "kaillera netplay" in options. i can view all the servers and go into the server i usually go into. but i have no games. i cant create new games and cant join games.

does anyone know why my games list isnt working. i've directed mame to the "roms" directory. so it knows where to look for the games.

MaybeMemories
12-13-2007, 09:12 AM
I think its Mame with the input lag, not sure how much is gone into programming the input side of things, if my stick is not recognised then i have to restart Mame, sometimes it shows it is recognised and it doesnt work [restart again]
technically it should pick it up even when i connect it upon a game starting.

tecmocrusher
12-13-2007, 11:31 PM
If you want to report a desync issue hoping to get it fixed, record your game via the client on both ends to the point it desyncs ... zip them up and send it to us at -> c i v i l i a n [at] m o v s q . n e t <-

Normally we would never ask for such things but seems like the devs lack the ability to telepathically figure out whats going wrong with your game.

K, I sent it to you and await your response.

fatherbrain
12-14-2007, 12:11 AM
i've put the kailleraclient.dll file into my emulator folder. i am using mame0.117

with the old kailleraclient.dll that i had in the folder, i could play sf3 and the other roms i had in the roms folder.

after i substituted the old kailleraclient.dll with the new kailleraclient.dll, all the games i had in the list go away once i run "kaillera netplay" in options. i can view all the servers and go into the server i usually go into. but i have no games. i cant create new games and cant join games.

does anyone know why my games list isnt working. i've directed mame to the "roms" directory. so it knows where to look for the games.

open mame and hit f5. the kaillera client dll does not have anything to do with your game list

0746
12-14-2007, 12:18 AM
K, I sent it to you and await your response.

The record files on both ends are identical in terms of frames to frame 9094 when one of the players quit...The emulator managed to desync despite having the same data. So I couldn't do much to prevent it since I didn't code whatever emulator you were using. Hope that helped.

E:\records>krec2txt.exe 47621D25_tpcoriginalnes_client.krec > 47621D25_tpcorigin
alnes_client.krec.txt

E:\records>krec2txt.exe 47621D3C_tpcoriginalnes_host.krec > 47621D3C_tpcoriginal
nes_host.krec.txt

E:\records>diff 47621D25_tpcoriginalnes_client.krec.txt 47621D3C_tpcoriginalnes_
host.krec.txt
1,3c1,3
< Input: 47621D25_tpcoriginalnes_client.krec
< File: 47621D25_tpcoriginalnes_client.krec loaded successfully
< Emu:
---
> Input: 47621D3C_tpcoriginalnes_host.krec
> File: 47621D3C_tpcoriginalnes_host.krec loaded successfully
> Emu: 0qェ
5,6c5,6
< Time: 1197612325
< Player: 2/2
---
> Time: 1197612348
> Player: 1/2
4565a4566
> Chat: <bryant> yup
4568d4568
< Chat: <bryant> yup
9126a9127,9134
> Frame: no=9095, size=4, data=00000000
> Frame: no=9096, size=4, data=00000000
> Frame: no=9097, size=4, data=00000000
> Frame: no=9098, size=4, data=00000000
> Frame: no=9099, size=4, data=00000000
> PDrop: bryant (player 2)
> PDrop: tecmocrusher (player 1)
> Frame: no=9100, size=-1, data=

E:\records>

tecmocrusher
12-14-2007, 08:13 AM
The record files on both ends are identical in terms of frames to frame 9094 when one of the players quit...The emulator managed to desync despite having the same data. So I couldn't do much to prevent it since I didn't code whatever emulator you were using. Hope that helped.

E:\records>krec2txt.exe 47621D25_tpcoriginalnes_client.krec > 47621D25_tpcorigin
alnes_client.krec.txt

E:\records>krec2txt.exe 47621D3C_tpcoriginalnes_host.krec > 47621D3C_tpcoriginal
nes_host.krec.txt

E:\records>diff 47621D25_tpcoriginalnes_client.krec.txt 47621D3C_tpcoriginalnes_
host.krec.txt
1,3c1,3
< Input: 47621D25_tpcoriginalnes_client.krec
< File: 47621D25_tpcoriginalnes_client.krec loaded successfully
< Emu:
---
> Input: 47621D3C_tpcoriginalnes_host.krec
> File: 47621D3C_tpcoriginalnes_host.krec loaded successfully
> Emu: 0qェ
5,6c5,6
< Time: 1197612325
< Player: 2/2
---
> Time: 1197612348
> Player: 1/2
4565a4566
> Chat: <bryant> yup
4568d4568
< Chat: <bryant> yup
9126a9127,9134
> Frame: no=9095, size=4, data=00000000
> Frame: no=9096, size=4, data=00000000
> Frame: no=9097, size=4, data=00000000
> Frame: no=9098, size=4, data=00000000
> Frame: no=9099, size=4, data=00000000
> PDrop: bryant (player 2)
> PDrop: tecmocrusher (player 1)
> Frame: no=9100, size=-1, data=

E:\records>

So you're saying that because you didn't design/code NEStopia you can never help me with the desync's?

What NES emulators can you help me with if I start to us them?

fatherbrain
12-14-2007, 08:16 AM
try jnes

0746
12-14-2007, 01:25 PM
So you're saying that because you didn't design/code NEStopia you can never help me with the desync's?
The thing is...whether you see your games desync or not with whatever games you play using whatever emulator you use, all kaillera sees are numbers being sent back and forth. All kaillera has to make sure is that the numbers the emulator get from it for a particular frame is the same on all ends so the emulators can synchronize with each other over internet's overhead. Thats as far as kaillera can guarantee as a netplay library and from the records you've sent to me, its done the job in a satisfactory manner.

As simple as incorporating kaillera or any other netplay service in an emulator might be...to use it to stay synchronized means ultimately forcing things to go exactly the same way on both ends. I mean, how else can you hope to stay synchronized? So im saying, if you want something done about it, go buggg whoever implemented that emulator since they can get rid of whatever is causing emulators to get out of sync.

tecmocrusher
12-14-2007, 11:14 PM
understood. I will look at JNES now.

AsylumSmash
12-20-2007, 02:55 PM
So, could you do the window fix on the next release?

djfrijoles
12-24-2007, 11:22 PM
Any one else having trouble on the waiting games list for Nov. 1st???

~kin~
12-26-2007, 09:41 AM
where do you guys find p2p games? the irc chat is dead