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alphregza
12-27-2007, 10:57 PM
I am not entirely sure how this works... I have .0117 and whenever a game starts with someone I seem to be the only person in the game. I insert the credits and press player 2 to join and they don't do anything. I always play as player 2 and I have all my controls set up that way. What is it I am doing wrong?

Also, what if someone sets up their controls so they can mess with the opposite players controls? I.e. P1 has it so that whenever he press the letter "q" P2 starts jumping.


Thanks!


EDIT: Figured it out, can't run fullscreen

0746
12-28-2007, 05:40 AM
As for latency, its a network property so you couldn't reduce it not matter what system you use. You are that GGPO tester...am i correct? No kaillera library, p2p or otherwise with the interface as it has now can compensate for latency > 1 frame time without reducing game speed. i.e. thats something that can only be accomplished on emulator side by emulator programmers who incorporate kaillera. To my knowledge, no emulator does this yet. There you go. Apart from the flashy interface, thats what separates the realm of ggpo and kaillera.

http://kaillera.movsq.net/it_must_die.7z

Aquashark
12-28-2007, 11:59 AM
what is this?

0746
12-28-2007, 12:41 PM
^ the first ever latency compensating kaillera implementation example
you should feel no input delay

stretch
12-28-2007, 04:12 PM
From what I'm experiencing:

1) Doesn't support much roms.
2) FBA [no game loaded] error at every start-up.

Is this an FBA build you've compiled yourself 0746? I'm just totally clueless here, sorry :sad:

Aquashark
12-29-2007, 02:20 AM
doesn't recognize any roms for me

0746
12-29-2007, 03:53 AM
NeoGeo roms only. Even among them, some latest ones like ss5 and garou might not work. Its just an example so who cares before someone gets into a kaillera sucks argument next time.

aj3423
12-29-2007, 04:51 AM
firstly, sorry for my poor English...
i tried the client, that's so great~ it fixed many bugs of the old version. but there seems to be 2 little problem..
1. when i use the old version, i connect to a server, and the client will automatically add the server to the "recent server list", i think it is useful. would you add the function("recent server") to your next release?
2. when i refresh the server using the old dll, it can find 800+ servers. but if i use your version, it just find 400+ servers, why is like that?

hope for your reply~
thanks ~

0746
12-29-2007, 12:09 PM
It filters out local ip addresses. like 10.x.x.x 192.168... etc... You couldn't use those ip addresses to ping or connect from outside anyway so they are filtered out for quicker refresh.

Dandy J
12-29-2007, 06:45 PM
Wow, just tried 98 with polarity (that's Ohio to the UK). No delay, very 'smooth' in that it was a very consistent feel. It played at maybe a bit below 60fps, but still totally playable, etc.

Very very cool!

polarity
12-29-2007, 08:27 PM
yea this is really dope, is there any chance of cps2 support?

aj3423
12-29-2007, 09:16 PM
It filters out local ip addresses. like 10.x.x.x 192.168... etc... You couldn't use those ip addresses to ping or connect from outside anyway so they are filtered out for quicker refresh.

o ye Thank you ~

fallot
12-30-2007, 02:57 AM
Wow, just tried 98 with polarity (that's Ohio to the UK). No delay, very 'smooth' in that it was a very consistent feel. It played at maybe a bit below 60fps, but still totally playable, etc.


How much latency was there between you two ?

alien nose job
12-30-2007, 07:29 AM
hi, thanks a lot for your client, it really rocks !
The November version works pretty well for me, just crashes from time to time...
here is an error I got, the game just got "player lag detected"
don't really know if that can be useful ... especially since it was once lag was detected, don't mind me if it's not of use to you:

EXCEPTION_RECORD {
ExceptionCode=EXCEPTION_ACCESS_VIOLATION;
ExceptionFlags=0;
ExceptionAddress=0x01f4a99b;
ExceptionInformation=0;
};TRACE STACK:
461028: N:\n02\n02\kcore\kaillera_core.cpp[88]
461027: N:\n02\n02\kcore\kaillera_core.cpp[110]
461026: N:\n02\n02\kcore\kaillera_core.cpp[569]
461025: N:\n02\n02\kcore\kaillera_core.cpp[239]
461024: N:\n02\n02\kcore\kaillera_core.cpp[635]
461023: N:\n02\n02\kcore\kaillera_core.cpp[239]
461022: N:\n02\n02\kcore\kaillera_core.cpp[635]
461021: N:\n02\n02\kcore\kaillera_core.cpp[239]
461020: N:\n02\n02\kcore\kaillera_core.cpp[635]
461019: N:\n02\n02\kcore\kaillera_core.cpp[239]
461018: N:\n02\n02\kcore\kaillera_core.cpp[635]
461017: N:\n02\n02\kcore\kaillera_core.cpp[239]
461016: N:\n02\n02\kcore\kaillera_core.cpp[635]
461015: N:\n02\n02\kcore\kaillera_core.cpp[239]
461014: N:\n02\n02\kcore\kaillera_core.cpp[635]
461013: N:\n02\n02\kcore\kaillera_core.cpp[239]


and later the same day, same thing, got lag detected again (for these two error messages I was the one being lagged in the error message):

EXCEPTION_RECORD {
ExceptionCode=EXCEPTION_ACCESS_VIOLATION;
ExceptionFlags=0;
ExceptionAddress=0x01f4a99b;
ExceptionInformation=0;
};TRACE STACK:
673040: N:\n02\n02\kcore\kaillera_core.cpp[88]
673039: N:\n02\n02\kcore\kaillera_core.cpp[110]
673038: N:\n02\n02\kcore\kaillera_core.cpp[569]
673037: N:\n02\n02\kcore\kaillera_core.cpp[239]
673036: N:\n02\n02\kcore\kaillera_core.cpp[635]
673035: N:\n02\n02\kcore\kaillera_core.cpp[239]
673034: N:\n02\n02\kcore\kaillera_core.cpp[635]
673033: N:\n02\n02\kcore\kaillera_core.cpp[239]
673032: N:\n02\n02\kcore\kaillera_core.cpp[635]
673031: N:\n02\n02\kcore\kaillera_core.cpp[239]
673030: N:\n02\n02\kcore\kaillera_core.cpp[635]
673029: N:\n02\n02\kcore\kaillera_core.cpp[239]
673028: N:\n02\n02\kcore\kaillera_core.cpp[635]
673027: N:\n02\n02\kcore\kaillera_core.cpp[239]
673026: N:\n02\n02\kcore\kaillera_core.cpp[635]
673025: N:\n02\n02\kcore\kaillera_core.cpp[239]

both messages are almost identical, but since it doesn't have any meaning to me, I post them both ;)

Dandy J
12-30-2007, 11:41 AM
How much latency was there between you two ?
There's 1 frame of latency no matter what, like GGPO. Instead the game might skip a frame here and here to compensate for lag. Seeing as how it's across the ocean, it was pretty smooth. Our ping is usually ~125.

Against woof who is a few states away, it was 100% smooth.

0746
12-30-2007, 11:55 AM
hi, thanks a lot for your client, it really rocks !
The November version works pretty well for me, just crashes from time to time...
here is an error I got, the game just got "player lag detected"
don't really know if that can be useful ... especially since it was once lag was detected, don't mind me if it's not of use to you:

EXCEPTION_RECORD {
ExceptionCode=EXCEPTION_ACCESS_VIOLATION;
ExceptionFlags=0;
ExceptionAddress=0x01f4a99b;
ExceptionInformation=0;
};TRACE STACK:
461028: N:\n02\n02\kcore\kaillera_core.cpp[88]
461027: N:\n02\n02\kcore\kaillera_core.cpp[110]
461026: N:\n02\n02\kcore\kaillera_core.cpp[569]
461025: N:\n02\n02\kcore\kaillera_core.cpp[239]
461024: N:\n02\n02\kcore\kaillera_core.cpp[635]
461023: N:\n02\n02\kcore\kaillera_core.cpp[239]
461022: N:\n02\n02\kcore\kaillera_core.cpp[635]
461021: N:\n02\n02\kcore\kaillera_core.cpp[239]
461020: N:\n02\n02\kcore\kaillera_core.cpp[635]
461019: N:\n02\n02\kcore\kaillera_core.cpp[239]
461018: N:\n02\n02\kcore\kaillera_core.cpp[635]
461017: N:\n02\n02\kcore\kaillera_core.cpp[239]
461016: N:\n02\n02\kcore\kaillera_core.cpp[635]
461015: N:\n02\n02\kcore\kaillera_core.cpp[239]
461014: N:\n02\n02\kcore\kaillera_core.cpp[635]
461013: N:\n02\n02\kcore\kaillera_core.cpp[239]


and later the same day, same thing, got lag detected again (for these two error messages I was the one being lagged in the error message):

EXCEPTION_RECORD {
ExceptionCode=EXCEPTION_ACCESS_VIOLATION;
ExceptionFlags=0;
ExceptionAddress=0x01f4a99b;
ExceptionInformation=0;
};TRACE STACK:
673040: N:\n02\n02\kcore\kaillera_core.cpp[88]
673039: N:\n02\n02\kcore\kaillera_core.cpp[110]
673038: N:\n02\n02\kcore\kaillera_core.cpp[569]
673037: N:\n02\n02\kcore\kaillera_core.cpp[239]
673036: N:\n02\n02\kcore\kaillera_core.cpp[635]
673035: N:\n02\n02\kcore\kaillera_core.cpp[239]
673034: N:\n02\n02\kcore\kaillera_core.cpp[635]
673033: N:\n02\n02\kcore\kaillera_core.cpp[239]
673032: N:\n02\n02\kcore\kaillera_core.cpp[635]
673031: N:\n02\n02\kcore\kaillera_core.cpp[239]
673030: N:\n02\n02\kcore\kaillera_core.cpp[635]
673029: N:\n02\n02\kcore\kaillera_core.cpp[239]
673028: N:\n02\n02\kcore\kaillera_core.cpp[635]
673027: N:\n02\n02\kcore\kaillera_core.cpp[239]
673026: N:\n02\n02\kcore\kaillera_core.cpp[635]
673025: N:\n02\n02\kcore\kaillera_core.cpp[239]

both messages are almost identical, but since it doesn't have any meaning to me, I post them both ;)
Thanks. I think this one comes from lack of synchronicity(if its even a word) between GUI thread and the core/game/connection thread. I'll look into it soon.

yea this is really dope, is there any chance of cps2 support?
Maybe in my next life? Took me about a week to comment out a few lines of code causing mass resync problems. But you never know koz I never fail to cross my fingers when when I say I never fail to.

fallot
12-30-2007, 02:06 PM
Our ping is usually ~125.

Yeah that's what I wanted to know, thanks. For anyone who's trying it; this really won't work for pings ~250ms. There's still no noticeable input delay though, which is pretty awesome. For an example, this thing is great 0746.

ESN
12-31-2007, 07:41 AM
Is there a way to use krec files with "replay(inp) to AVI record"? (so basically, can a software transform krec files into inp files?)

This option is just the best way to record any video with mame++, it would be great...

0746
01-03-2008, 04:01 PM
A software can but such software was never coded. If you're interested, krec file specs are available on open kaillera website.

ESN
01-04-2008, 10:37 AM
A software can but such software was never coded. If you're interested, krec file specs are available on open kaillera website.
Thanks, i'm gonna try a look on it...

SpinalBlood
01-05-2008, 05:15 AM
http://kaillera.movsq.net/fba.7z

Is it now down?

AcidGlow
01-05-2008, 09:30 AM
P2P is great. It's helped me sort out lag issues that servers give me. It's a good use for 2 player netplay games that need to lower latency down.

0746
01-06-2008, 01:55 AM
Is it now down?

Try .zip then. Must warn you, the sound is terrible during lag.

psychedelicbeat
01-06-2008, 09:42 PM
people we need to start using the same versions!! i have found mame32++ .117 to be the most compatible and most successful version! if it aint broke, dont fix it! sometimes older is always better!

i was curious the other day i just clicked on waiting and found DGV playing ST. of course i played, and got owned up. how come others still aren't doing this? you know, leaving matches open to play on p2p and whatnot compared to using the normal laggy kaillera. oh, and p2p needs like a chat lobby area.. (using westcoast wonderland or something). i was wondering how exactly does somebody find a p2p game if there is no server host/lobby to post request? i mean i get the idea of direct connect to ip, but how does kailera p2p find available games? who's actually hosting the service?
and another thing to note: "Enlist in waiting games list" should be on by default if you want this p2p movement to actually work. simple things like that make it all better

i tested with many versions of mame and mame32++ .117 is most compatible (it has been 100% stable for me with users of the same version). download mame32++ .117 with kaillera p2p installed below. all you need to do is add roms and remap your buttons. make sure image enhancement is for SUPERSAL 75% SL or whatever it's called. best looking imo

http://files.filefront.com/mameppk+bin+gcc+0117+2002zip/;9393624;/fileinfo.html

iammud
01-10-2008, 06:32 PM
why not IRC for chat? seems perfect. You can do dns checks from it to get your IP. You could even script it to turn it into a dashboard of sorts... Just about every first person shooter has some form of mIRC script that'll execute the game and join a server, why not mame?

I've been trying to setup my arcade cabinet to launch p2p games directly from a mamewah menu, but I've been having troubles getting mame32k to respond to autoit keystrokes...

and 0746 if you're still here and can read this, thanks for this dope p2p client, kaillera sucked until you released this.

MaybeMemories
01-17-2008, 11:10 AM
Ramza126(SRK)(P2P) is ready
<ANTIGIRL> both players are ready, starting game
Muffin loaded, waiting for Donut.
Donut loaded.
== Everyone Loaded
== Calculated Ping = 31ms
ping is 31
TSYNC_ADJUST: 359, -16
Sending TSYNC_CHECK 640
TSYNC_ADJUST: 640, 0
== Calculated delay 1 frame(s)

gamesync in less than 1 second(s)
default ipm changed to 2


both of us played at that and it was fairly laggy, none was using the net in my or his house..

0746
01-18-2008, 06:44 PM
use smoothing... 31 ms ping with 1 frame delay is near the upper boundary anyway

MaybeMemories
01-18-2008, 07:06 PM
thanks 0746, technically what does that option do?
also would you think recording would have any hand in the lag? but i dont think theres any processor/memory shortage issue

0746
01-18-2008, 07:54 PM
thanks 0746, technically what does that option do?
also would you think recording would have any hand in the lag? but i dont think theres any processor/memory shortage issue

Smoothing adds extra delay to your game to allow for a greater margin of latency spikes.

If the hd is slow, yes. Think disk state also affects recorder. i.e. if its fragmented badly. Shouldn't bother from next ver thou. It'll save records data to memory and compress/save at the end of the match. Having said that, I am yet to start on the recorder so things might turn out differently.

SpinalBlood
01-29-2008, 03:59 PM
Waiting games is down?

EDIT: Ok it works now

ken_dong
01-30-2008, 11:11 AM
do i need this hamachi thing in order to p2p play with you, Spinal?

You know what my connection is.

Tnx ^.

JedahsMinistry
01-31-2008, 08:01 PM
Just got done playing a game for 3 hours (never disconnected) with a friend in Portugal. It was so smooth + no real delay. We ping about 150~ms to each other.

This is freaking amazing :lovin:

Humbag
01-31-2008, 08:20 PM
Just got done playing a game for 3 hours (never disconnected) with a friend in Portugal. It was so smooth + no real delay. We ping about 150~ms to each other.

This is freaking amazing :lovin:

I wish it would work for me as it does for you. :(

Sephiroth73003
01-31-2008, 08:54 PM
what emu is standard now for p2p on SRK?

geoslake
02-01-2008, 06:31 AM
i have a request; would it be possible to store INI files (kaillera.ini & n02.ini) along with kaillera.dll, instead of c:\windows ?
Would make more sense to me...

Thanks again for this amazing plugin/version

SpinalBlood
02-01-2008, 09:36 AM
do i need this hamachi thing in order to p2p play with you, Spinal?

You know what my connection is.

Tnx ^.

Nope

iammud
02-03-2008, 06:00 AM
i have a request; would it be possible to store INI files (kaillera.ini & n02.ini) along with kaillera.dll, instead of c:\windows ?
Would make more sense to me...

Thanks again for this amazing plugin/version


please don't do this...

Serpent
02-04-2008, 07:55 PM
If this had a chat function and challenge system it would be pretty far ahead of ggpo imo, at least for KOF and some other older games. It appears GGPO has all but replaced p2p, which I can't really agree with.

0746
02-04-2008, 11:39 PM
IRC Chat module was tested by the users twice in last week. It still needs a bit of work.

Also: p2p can't hold a candle to GGPO imo.

-sang-
02-10-2008, 12:45 PM
Hello. (I'm russian, I have a bad english!)
I Wish to tell thanks all developers of the p2p-client.
I have a question:
whatever it's possible to make a opportunity to viewing the games online?
The one player is connected to the second player, and the others - as spectators.
But without connecting problems to players from spectotors.

0746
02-10-2008, 06:38 PM
Hello. (I'm russian, I have a bad english!)
I Wish to tell thanks all developers of the p2p-client.
I have a question:
whatever it's possible to make a opportunity to viewing the games online?
The one player is connected to the second player, and the others - as spectators.
But without connecting problems to players from spectotors.

Yes its quite possible and is done effortlessly by GGPO (http://ggpo.net). However, its not possible for us at the moment because it'd require the transfer of a large block of data and we want to avoid having a centralized infrastructure.




New P2P Kaillera release
version v0r7
Screen shots:
http://kaillera.movsq.net/temp/v0r7scs/0.gif
http://kaillera.movsq.net/temp/v0r7scs/1.gif
http://kaillera.movsq.net/temp/v0r7scs/2.gif
http://kaillera.movsq.net/temp/v0r7scs/3.gif
http://kaillera.movsq.net/temp/v0r7scs/4.gif

New additions:
- Modulized everything so its more pain for the users
- Got rid of client mode to discourage people from lagging in servers
- Increased the dll filesize so it takes longer to download
- changed p2p protocol again so it doesn't connect to older versions

umm I think I didn't miss anything?

edit: almost forgot...got rid of chat synchronization... so HAAAAAA HAAAAAAAA to 0.64 dip changers.

Aquashark
02-11-2008, 12:52 AM
you should really start a new thread for this stable version and lock this one that got really lenghty and most of its content is outdated.

plus people who don't really bother to upgrade to new versions would notice this sooner.

ESN
02-11-2008, 12:42 PM
Seems that there is same problem as R15 for wide screen configuration.
Just found manual solution for those in the same cases: in nfba.ini, try 205 and 100 respectively for variables nVidScrnAspectX and nVidScrnAspectY. Kind of stupid ratio, but it then works perfectly for me ^^

Anyway, not really important, great job 0746!

MaybeMemories
02-11-2008, 01:11 PM
lOOKS beautiful !!!!!!
new thread it PLEASE

Raisin
02-11-2008, 01:45 PM
Just wanna echo the desire for neoFBA to get its own thread, especially since I'm very interested in reading the feedback on it, and I think a lot more people would be inclined to leave some if it was more in the spotlight.

I'd make the new thread myself, but I want 0746 to have the chance to do so if he wants it.

kill_god
02-11-2008, 02:43 PM
I just started trying to play SFIII online with mame and Im a little stuck with the current tutorial, a new updated one would be great.

I'll paste an error message, when I get it.

It happens when trying to refresh the waiting games list.

MaybeMemories
02-11-2008, 03:17 PM
i think they new client should only be FBA compatible ;)
force everyone to move away from MAME :) but i suppose not everyone plays just sf3 117 crappy build :X

kill_god
02-11-2008, 05:01 PM
Well I got everything setup exactly as this thread says but I still cannot join or host a game.
everytime i try to join it says connecting.
and whenever I host no one can join.
I have no firewalls up, and I have portforwarded 27886.

and the ping always stays at 0ms, I dont know what im doing wrong

heres some pics.

http://img178.imageshack.us/img178/84/kaillerahelp02ro8.th.jpg (http://img178.imageshack.us/my.php?image=kaillerahelp02ro8.jpg)

http://img292.imageshack.us/img292/6849/kaillerahelpqi2.th.jpg (http://img292.imageshack.us/my.php?image=kaillerahelpqi2.jpg)

SaBrE
02-12-2008, 12:42 AM
the ping is going to say zero cuz you arent connected to anyone to ping.

you sure you forwarded correctly? even if not, it shouldnt stop you from being able to join other people's games if their port is forwarded. if its still a problem, it could be your windows firewall blocking it, or some other 3rd party protection software you may have on.


nfba finally hits a stable state, AWESOME! im still baffled at why people are still using shitty mame over this version of fba that makes inputs 8576836783 times better. get with the program people.

SpinalBlood
02-12-2008, 06:04 AM
- Got rid of client mode to discourage people from lagging in servers

True but I still think most will stay on servers. With the dll combining both client and p2p mode most users put a "p2p" tag and people in the server would notice that. To do that now I most likely use another emu in order to "recruit". The p2p diffusion is still not so high. Nice work though

MaybeMemories
02-12-2008, 06:10 AM
True but I still think most will stay on servers. With the dll combining both client and p2p mode most users put a "p2p" tag and people in the server would notice that. To do that now I most likely use another emu in order to "recruit". The p2p diffusion is still not so high. Nice work though

not really, i tried this and people get so lazy they just play with their p2p tag OR are most likley playing ALREADY with other folk after getting tired of waiting

0746
02-12-2008, 06:40 AM
Why there is no server module:
1. Kaillera author is making a new release and I've also sent him an e-mail asking if he minds our work. If he doesn't, I'll try to start working on it after his client release (dated some time in april i think).
2. People on emulinker servers with good connection setting (hard coded 8 frames delay) + latency compensation driver rollback = maximum hypocrisy. So issues need to be thought over and schemes need to be figured out for detecting queerness and have better things to do than that.

Hope it was helpful =)

MaybeMemories
02-12-2008, 06:41 AM
Hey , im trying the latest installer you have up, after the installer downloads the files, what happens? does it install to a predefined location ?
I think all of t he installers download the files but do not install them, the installer stays opne saying INSTALLATION COMPLETE [i assume its good to close it then]
anyway i renamed the installed files to .7z to get the chat/recorder files out, i have to say great work on integrating the CHAT MIRC bit. I would say please do not integrate the client in this at all !!!! we have a chat system now :)


also sabre, your right, input is so much better than mame, its unreal

ken_dong
02-12-2008, 08:53 AM
Would like to try out this NFBA... the thing is, the kaillera.movsq.net link does not work for me... can someone post up another link, plz?

Tnx ^

0746
02-12-2008, 12:41 PM
^ MaybeMemories

You're the 5'th person to report the automatic downloader/installer not working.
Are you using any type of antivirus/internet protection software? Also: Are you using windows xp home edition?

================================================== =======

Hi K. Civilian,

Kaillera is upgrading in every direction..
A trademark copyright will be issued soon as a part of our upgrades.
After the issue any unofficial development who uses Kaillera's name will not be legal.

Its awesome to see that kaillera's fans have a great interest in the development of
our new and improved gaming software.

Keep playing,

Ariel Carmely,
Chief technical officer
Kaillera
:confused:So its bad news for all unofficial kaillera developers?

================================================== ==========
edit: Installer problem was spaces in absolute path name for files
updated installers

MaybeMemories
02-12-2008, 12:48 PM
too bad for kaillera i guess.


Yeah

windows XP home [sp2]
no antivirus/firewalls or anyother extra process's

Sanjuro_The_Ronin
02-12-2008, 04:49 PM
Damdai and I were playing some ST on the new nfba with the new p2p client. It started out fine but in the middle of our first match it started to lag. Then out of nowhere it smoothed out. It kept on doing going back and forth from smooth to laggy. Then it finally crashed.

Now my connection isnt very good and I don't think Damdai's is all that hot either so is it our connections that its doing this or is other people having the same problems as well.

SaBrE
02-12-2008, 05:14 PM
i have NO issues with nfba other than random desyncs from time to time.

lol that kaillera statement is funny. saying shit will be illegal yet we use kaillera to play illegal games. since lets be realistic, 99.9% of the people using kai dont own the games lol

Raisin
02-12-2008, 05:40 PM
NeoFBA is working great for me. I love it.

The problem is that it hasn't been quite as good for my opponents so far. Both people I've played in ST have complained of the garbled sound output at times. I can see how that would be very distracting.

[Re: automatic downloader/installer not working]
Are you using any type of antivirus/internet protection software? Also: Are you using windows xp home edition?
I realize this question wasn't directed at me, but if it helps any, I had a friend with the same problems, and the answers in his case were yes to antivirus software and yes to WinXP Home.

i have NO issues with nfba other than random desyncs from time to time...
lol that kaillera statement is funny. saying shit will be illegal yet we use kaillera to play illegal games.
It's not like desynchs don't happen on other emulators too, right? And yeah, that's some serious irony, hahaha.

JedahsMinistry
02-12-2008, 05:44 PM
Hell, p2p client dropping the name kaillera might even get more people on it...since so many have had bad experiences with kaillera.

The only issues I've had are random crashes (nothing serious and rather rare, it's easy to close and doesn't make the OS unstable), and the sound starts garbling/fuzzing for a bit but then goes back to normal.

SaBrE
02-12-2008, 05:47 PM
the sound issue is the only complaint i have. but i can deal with it for good online play =)

exodus
02-12-2008, 10:08 PM
...................since lets be realistic, 99.9% of the people using kai dont own the games lol

i own 3S!

alien nose job
02-13-2008, 01:36 AM
hey!

great work! everything works perfectly, I tried with 4 people so far, even one that has a hell of a ping. Worked perfectly with 3 out of 4.

With the one that it didn't work with and looked as lagged as mame, I suspect antivirus had something to do with it (on his side it had worked perfectly except with me as well).

Sound is a bit scratchy yes, but it's not very annoying, or I stop noticing after a while, or it gets stable.

Thanks for this !

I would have one request though... Would that be a pain to implement a "disable CRC check" option in one of the next NFBA ? (heeee... I'm afraid it has nothing to do with kaillera issues... but much more personal concerns, like custom palettes... just don't mind me if it's annoying)

EDIT::: oops, I didn't have so much time these days and hadn't noticed you had a stable release... wicked !
errr, so, all of the above applied to the the previous version...
I'll try it as soon as I get 10 mins. cheers!

MaybeMemories
02-13-2008, 05:03 AM
i own 3S!

even the 'NO CD' one ? ;)

0746
02-14-2008, 12:28 AM
About 1 week left till uni starts again and I've made more releases in the past 3 weeks than I've done on everything combined over the past 3 years. So I'll take a break and wait a few weeks/months and get some gaming/studies done.

Yes this thread needs to be closed and deleted. Its old...outdated...got way more than it ever deserved. So...

Silent voice here ^_^. I'd like to acknowledge all the unacknowledged "devs" who drove p2p to where it is now. It probably doesn't mean much coming from me because p2p isn't that great but who cares...I love talking to myself and I eat spam for my main meal. Well...all the people who posted here and #srkkaillera had most impact on the direction p2p went because I've been more or less following those suggestions ever since the second release. Thanks for all the suggestions /feedback /bugs /questions /testing /etc. As crappy as this is...would not have reached here without your support. So thanks to all who participated and I hope you'll continue to make this better. Also special thanks to all the haters who dropped comments about why they don't like p2p.

Mod please close this thread.

MaybeMemories
02-14-2008, 04:28 AM
0746 thanks for all youve done for the community ! youre a GEM.