View Full Version : 3s Kaillera Tiers
DaemoN_
07-25-2007, 08:32 PM
This is an incomplete list and please add to it.
Best Possible Ping:
Basically same as arcade.
regular Ping:
Top tier is Yang Alex(Alot easier for him to jump-in get mixups going)Yun and Chun
Ken goes to mid tier because its alot harder to hit confirm of c.mp/s.mp/c.mk(nearly impossible).
bad ping:
Top tier is akuma, alex, and denjin Ryu(try parrying denjin setup with 3-4 second delay)
Horrible Ping:
Twelve gets moved up to mid-high tier for total randomness
Also note that since no matter what theres a minimal 2 frame delay all characters who use Kara's alot are toned down a bit.
I dont know if its my keyboard or not but I cannot do kara's at all online.
Mike C
07-25-2007, 08:35 PM
scrub
DIMMU SAKURABA
07-25-2007, 08:38 PM
If you got some decent delay. Like say, approximately 0.55 second on good connection, play me, it'd be a fairer game.
MagnetoManiac
07-25-2007, 08:44 PM
tiers are the same online noob play on LAN and shit is like a .002 second delay. but yeah i gotta admit alex does own online/
-=KOH=-
07-25-2007, 08:47 PM
Anyone ever think that there are decent Alex players.
I personally don't see how lag could make Alex any better, I'd assume that other characters would benefit from it just as much, if not more.
Tick grabs are a bit more prevalent though.
Mike C
07-25-2007, 08:49 PM
^ he can jump all over the place and it hard to stop
MagnetoManiac
07-25-2007, 08:51 PM
it goes both ways. if u jump around too much someone can scrub srk u with a bad connection and its not parryable
but i play ppl with good connections all the time and it feels just like as if i were playing offline, seriously.
so if anything is THAT bad, i suggest you play someone in your region with the approrpiate server for it, on LAN.
DaemoN_
07-25-2007, 08:58 PM
Anyone ever think that there are decent Alex players.
I personally don't see how lag could make Alex any better, I'd assume that other characters would benefit from it just as much, if not more.
Tick grabs are a bit more prevalent though.
Its really hard to react to his stomp setups and ex-elbow dashes so he can throw them out randomly and it will hit.Since theres delay his air fierce beats out everything since its so hard to AA in time and he can mix up powerbomb or mk xx chop.Also even though jump-ins are easier in lag Alex has really goods AA he can switch up to keep you on the ground.
Oh yeah Theres only 1 person(East Coast) that plays alex(that I've seen in week and a half) besides me.He picks the short version.
EndLeSS8
07-25-2007, 09:34 PM
There ARE good Alex players out there.
WTF. Seriously.
SF3LP
07-25-2007, 09:42 PM
yea ever since i started playin 3s online i realized its easy to get off yangs EX slashes and for crossups so i think its safe to say yang is top tier on regular ping since all others need there supers and hit confirms which is difficult to do online...ex- genei jin combos..(feels like i need to push the keyboard button in when i try to do hop kicks during genei jin lol)
-=KOH=-
07-25-2007, 09:47 PM
There ARE good Alex players out there.
WTF. Seriously.
I guess you didn't get my sarcasm?
Plutoburn
07-25-2007, 10:05 PM
I think Elena improved most if playing with delay.
Shodokan123
07-25-2007, 10:24 PM
tiers..
-god-
yun
chun
ken
-top-
makoto
dudley
yang
akuma
urien
-mid-
ryu
oro
ibuki
elena
necro
-bottom-
alex
remy
Q
hugo
-shit-
twelve
sean
just because it's online and 99% of the players are scrubs does not change tiers
RushedDown
07-26-2007, 12:19 AM
tiers..
-god-
yun
chun
ken
-top-
makoto
dudley
yang
akuma
urien
-mid-
ryu
oro
ibuki
elena
necro
-bottom-
alex
remy
Q
hugo
-shit-
twelve
sean
just because it's online and 99% of the players are scrubs does not change tiers
i hear the secret character Ralph is top tier
just because it's online and 99% of the players are scrubs does not change tiers
Tiers can definitely change online, and I don't see how they wouldn't change for Third Strike.
I think Hugo is pretty high tier online, for some of the same reasons Zangief is top tier online in SFA3. I'm sure many people just mash 360's and Gigas in the middle of people's combos/chains in case they mistime just slightly (and since it's online, the probability of mistiming is much higher).
SuupaBuu
07-26-2007, 04:32 AM
I can't do certain things like cr.mp hit confirm with ken but it's still not tier changing. Yang has an exception with his fucking ticks and ex slash range (if used right), but for everyone else I haven't noticed a big difference. Once you get use to the delay and think ahead, these teir changing differences aren't too big.
Oh yeah, try to counter confirm Urien's dash throw with delay.
If you know how to play against Hugo, you know to respect his range. He is no better than he is offline.
jae hoon
07-26-2007, 05:52 AM
tiers..
-god-
yun
chun
ken
-top-
makoto
dudley
yang
akuma
urien
-mid-
ryu
oro
ibuki
elena
necro
-bottom-
alex
remy
Q
hugo
-shit-
twelve
sean
just because it's online and 99% of the players are scrubs does not change tiers
Tiers do change online, sometimes they change drastically.
You could even take a game like HF with doesnt have that much lag for the most part (xbl mind you). But the tiering is still effected.
Shodokan123
07-26-2007, 08:43 AM
You can say that the players differ in skill online than offline and that lag does effect game play. BUT you can't say that on a good server. The lag is so minute i can hit confirm c.mk with ken still as well as do kara palms etc.
Saying that lag dictates tiers because people scrub out is ignorant. The tiers "change" because 90% of the people have no idea how to play correctly. They also do not use 1/2 the game's cast. The only people who play chars other than like alex/chun/yun/ken/ryu/akuma are players who play offline as well and are actually somewhat dedicated to the game. Thus making your "tiering system" flawed due to skill level of players in general online combined with other factors.
People who understand the game may experience some small things online like a missed block which could lead to a super or could lead to things like EX mantis slashes that makes characters a little better. But it does not change character matchup ratios or how to play a matchup for characters just because of the situation people are forced into with lag on shitty servers.
Alex/Hugo can scrub out more because of throws online and lag... but offline hugos can do the same shit. Timing stuff online isnt that drastic a change if you play people under 20 ms and use lan connection setting. Saying that because hugo has a milisecond more to input a 360 or 720 makes him higher is just stupid... if YOU fuck up the combo thats ur own damn fault and has nothing to do with tier.
to sum what i just wrote up
I can't do certain things like cr.mp hit confirm with ken but it's still not tier changing. Yang has an exception with his fucking ticks and ex slash range (if used right), but for everyone else I haven't noticed a big difference. Once you get use to the delay and think ahead, these teir changing differences aren't too big.
Oh yeah, try to counter confirm Urien's dash throw with delay.
If you know how to play against Hugo, you know to respect his range. He is no better than he is offline.
with a good connection you should be able to c.mp > shippu no problem
DRCsyntax
07-26-2007, 08:48 AM
Tiers can definitely change online, and I don't see how they wouldn't change for Third Strike.
I think Hugo is pretty high tier online, for some of the same reasons Zangief is top tier online in SFA3. I'm sure many people just mash 360's and Gigas in the middle of people's combos/chains in case they mistime just slightly (and since it's online, the probability of mistiming is much higher).
Zangief is mainly a "splash demon". I wouldn't call it lag abuse, but constant jumping and overheads until you're close enough to take advantage of block delay for a 360 move. It's actually really annoying, especially if you're using a shoto, since most of their moves will leave them perfectly ready to get power bombed
Shiro_420
07-26-2007, 10:41 AM
Tiers can definitely change online, and I don't see how they wouldn't change for Third Strike.
I think Hugo is pretty high tier online, for some of the same reasons Zangief is top tier online in SFA3. I'm sure many people just mash 360's and Gigas in the middle of people's combos/chains in case they mistime just slightly (and since it's online, the probability of mistiming is much higher) .
:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::r ofl::rofl::rofl::rofl:
exodus
07-26-2007, 11:49 AM
i think this thread does not need to exist.
DevilJin 01
07-26-2007, 11:50 AM
2nded ^^^
Scrubs.
Captain Ryu
07-26-2007, 12:16 PM
If you got some decent delay. Like say, approximately 0.55 second on good connection, play me, it'd be a fairer game.
Half a second is good delay?
DaemoN_
07-26-2007, 12:17 PM
i think this thread does not need to exist.
half the threads on this forum don't need to exist. But I thought I should make it since SRK loves to tier every and anything.
MagnetoManiac
07-26-2007, 12:38 PM
2nded ^^^
Scrubs.
u play online? lets get some games in :)
baby jesus
07-26-2007, 07:42 PM
Tiers can definitely change online, and I don't see how they wouldn't change for Third Strike.
I think Hugo is pretty high tier online, for some of the same reasons Zangief is top tier online in SFA3. I'm sure many people just mash 360's and Gigas in the middle of people's combos/chains in case they mistime just slightly (and since it's online, the probability of mistiming is much higher).
uh not to put u out there but zangief is top tier in sfa3 and tiers dont change online.
EveryFlowerFlow
07-26-2007, 09:47 PM
uh not to put u out there but zangief is top tier in sfa3 and tiers dont change online.
He's not considered top anymore offline, but he still is online. And this is all without anyone playing him to his real potential. Tiers do change online, though I don't really agree with any of the supposed 3S online tiers that have been posted.
DIMMU SAKURABA
07-26-2007, 11:09 PM
Half a second is good delay?
I'm saying when I'm using good connection. The delay for me is approximately a little bit more than half a second. On excellent connection, the delay is approximately 0.35. And on LAN, the delay is about 0.20.
DevilJin 01
07-27-2007, 05:31 AM
u play online? lets get some games in :)
Yeah I saw you on last night.
MagnetoManiac
07-28-2007, 05:08 AM
Yeah I saw you on last night.
u needa start rushing my host games down before other random ppl join.
damn i remember the last time u guys saw me play at C3 i was a big time joke back then. ill see you today at the tourney though so you can see my improvement...hopefully ill understand 3s and learn to like it as much as my main game mvc2.
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