Taramoor
10-19-2002, 03:09 AM
A relatively straight-forward question if ever I've seen one, can you answer it?
The general teams employed are as follows:
Megaman-B/Storm-A/Sent-Y
Storm-A/Sent-Y/Capcom-AAA
Now... beat them...
Strategies employed are twofold for Storm and twofold for Sentinel, depending on who is on point.
Storm:
Strat 1) Run like a bitch, fly off the top of the screen, building meter the whole time and calling Sentinel regularly. Until she builds up meter.
Strat 2) Sentinel does not leave the screen, and Storm emulates the computers bitch-mode with startling accuracy. Triangle jumping, sending out horizontal typhoons, and rushing like there's no tomorrow until she builds up meter.
Once meter is built, all bars are spent very quickly:
Call Sentinel, H.Typhoon xx Hailstorm. Repeat.
Sentinel:
Note: Sentinel will not employ strat 1 unless Capcom is the assisting character.
Strat 1: Stomp-o-meter, calling Capcom constantly to prevent any lengthy forward motion. Unflying rapidly.
Strat 2: Keepaway/Pinning using drones, fierce punch, and rocket punch, in conjunction with Storm's assist.
Now then, I can usually win about one match in four with the following teams.
Sakura-A/Doom-B/Ken-A
Sakura-A/Doom-B/Tron-Y
Ken's AAA invulnerability is a tremendous asset, though he can be horrifically punished by the hailstorms, as can Doom. And when Storm has brief periods where she must land I can employ Doom and Sakura's overhead (which links to any of her supers if it hits) to keep her grounded and chip a little bit.
Sentinel is stopped very effectively by Sakura. Her fireball along with Ken or Doom keeps him from doing any real damage in flight, she can infinite him very easily, and her taunt stops his rocket punch in a rather humilating matter. She can also run through the hyper sentinel force with her qcf+P, but that requires a little bit of prediction because of the differences in startup time, she also must be in the air when she does it or the bottom drone hits her in the feet, which sucks.
The general teams employed are as follows:
Megaman-B/Storm-A/Sent-Y
Storm-A/Sent-Y/Capcom-AAA
Now... beat them...
Strategies employed are twofold for Storm and twofold for Sentinel, depending on who is on point.
Storm:
Strat 1) Run like a bitch, fly off the top of the screen, building meter the whole time and calling Sentinel regularly. Until she builds up meter.
Strat 2) Sentinel does not leave the screen, and Storm emulates the computers bitch-mode with startling accuracy. Triangle jumping, sending out horizontal typhoons, and rushing like there's no tomorrow until she builds up meter.
Once meter is built, all bars are spent very quickly:
Call Sentinel, H.Typhoon xx Hailstorm. Repeat.
Sentinel:
Note: Sentinel will not employ strat 1 unless Capcom is the assisting character.
Strat 1: Stomp-o-meter, calling Capcom constantly to prevent any lengthy forward motion. Unflying rapidly.
Strat 2: Keepaway/Pinning using drones, fierce punch, and rocket punch, in conjunction with Storm's assist.
Now then, I can usually win about one match in four with the following teams.
Sakura-A/Doom-B/Ken-A
Sakura-A/Doom-B/Tron-Y
Ken's AAA invulnerability is a tremendous asset, though he can be horrifically punished by the hailstorms, as can Doom. And when Storm has brief periods where she must land I can employ Doom and Sakura's overhead (which links to any of her supers if it hits) to keep her grounded and chip a little bit.
Sentinel is stopped very effectively by Sakura. Her fireball along with Ken or Doom keeps him from doing any real damage in flight, she can infinite him very easily, and her taunt stops his rocket punch in a rather humilating matter. She can also run through the hyper sentinel force with her qcf+P, but that requires a little bit of prediction because of the differences in startup time, she also must be in the air when she does it or the bottom drone hits her in the feet, which sucks.