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LuvMyCap
09-03-2007, 01:08 PM
Were are the old threads?

I remember been one here in FGD besides the one that is locked, and another on other games threads. I can't find any of this threads. If someone can direct me to them or any other good marvel thread I will appreciated.

Edit:
Videos- http://www.youtube.com/watch?v=Uw3Yi7n0EyE

Guides

MvC1 101-Mostly winning strategie
http://forums.shoryuken.com/showthread.php?t=38970
http://forums.shoryuken.com/showthread.php?t=1921

MvC1 Tiers-Mostly tiers ranking
http://forums.shoryuken.com/showthread.php?t=50886

MvC1 Infinities-Mostly (duh)
http://forums.shoryuken.com/showthread.php?t=15166

the_judge
09-03-2007, 05:42 PM
This can be the new 1.

Just keep the offline vs online stuff outta here.

We don't want another closed MvC1 thread

EDIT: or ppl banned

DeathScythe
09-03-2007, 05:44 PM
Strider/Wolverine/Red Venom/War Machine/Gold War Machine

That's your game right there.

EDIT - Best part about the first thread was someone claiming Spidey to be top tier due to this crossups. Yeah. Right.

G.O.T
09-03-2007, 05:47 PM
DS, you forgot Chun.

the_judge
09-03-2007, 05:52 PM
May I ask what is Strider's biggest air combo? (that works on every1)

I've only seen big 1's on Hulk/Zangief

DeathScythe
09-03-2007, 05:54 PM
DS, you forgot Chun.

I dunno. The most I remember about Chun in this game is being able to counter GWM. But, that's about it. =/

the_judge
09-03-2007, 05:55 PM
I dunno. The most I remember about Chun in this game is being able to counter GWM. But, that's about it. =/

explain?

I would find this match-up completely in GWM's favor.

G.O.T
09-03-2007, 06:01 PM
Kikou-Shou. Me thinks. Does hella damage on GWM when I pulled it off on someone.

Strider/Chun is anal probage man.

DeathScythe
09-03-2007, 06:01 PM
explain?

I would find this match-up completely in GWM's favor.


Just mash out lightning kicks all day. I believe GWM would not be able to move. I believe it was in an NKI video where GWM was gonna pull out Protocannon and Chun just spammed those and went for the whole life bar. Memory is fuzzy, but yeah....

EDIT - G.O.T. is correct. Massive damage.

DUO TEAM ATTACK EDIT - Thread needs more Dasrik and Sabin.

the_judge
09-03-2007, 06:06 PM
Dasrik lives maybe 5 mins away from me, and I still haven't played him.

Gen-An
09-03-2007, 06:29 PM
May I ask what is Strider's biggest air combo? (that works on every1)

I've only seen big 1's on Hulk/Zangief

Why bother with an air combo when s. MK > s. HP > s. HK > HP Gram does like 33% damage?

DeathScythe
09-03-2007, 06:55 PM
Why bother with an air combo when s. MK > s. HP > s. HK > HP Gram does like 33% damage?


Especially if you add j.roundhouse to that for startup? Good God. The damage! Ridiculous. Strider's ground game was so top in that game.

Dios <-X->
09-03-2007, 07:00 PM
You can activate proton cannon while in the middle of the kikou shou if you get caught in it, and return the same amount of damage to chun since she cant mvoe for some time after kikou shou, not exactly a game winning strategy.

Humbag
09-03-2007, 07:12 PM
spidur mann dis tops cuzz da cross ups r 1ee7

Preppy
09-03-2007, 08:49 PM
I liked this article a lot:
* Marvel vs. Capcom for digital download hopes Marvel exec. (http://www.joystiq.com/2007/09/03/marvel-vs-capcom-for-digital-download-hopes-marvel-exec/)
I WILL HOPE. :tup:

Return of Shiki
09-03-2007, 09:12 PM
1. Pick Roll
2. Hope your opponent doesn't feel like beating up a little girl
3. ???
4. Profit

4649
09-03-2007, 09:25 PM
Natch, before people start asking:
http://www.youtube.com/watch?v=Uw3Yi7n0EyE
^starting with this one, Taikoubou has the whole ECC MVC1 circa 2000 final 16 series up for viewing, has basically all the good high level stuff

LuvMyCap
09-04-2007, 11:17 AM
Natch, before people start asking:
http://www.youtube.com/watch?v=Uw3Yi7n0EyE
^starting with this one, Taikoubou has the whole ECC MVC1 circa 2000 final 16 series up for viewing, has basically all the good high level stuff

Nice videos.

Officially the search feature sucks. I have been serching manually and I found alot of 5 or 6 posts MVC1 threads. But I found some goods one too, even when they are not what I was actually looking for. Im gona post some of them to save Dasrik and Sabin from having to talk so much about the game again, lol. These guys are too much.

MvC1 101-Mostly winning strategie
http://forums.shoryuken.com/showthread.php?t=38970
http://forums.shoryuken.com/showthread.php?t=1921

MvC1 Tiers-Mostly tiers ranking
http://forums.shoryuken.com/showthread.php?t=50886

MvC1 Infinities-Mostly (duh)
http://forums.shoryuken.com/showthread.php?t=15166

LuvMyCap
10-10-2007, 08:26 PM
Im not playing this game lately but I have seen a lot of interest since it was add to ggpo, so, bump.

cain[e]
10-10-2007, 08:40 PM
lol just played this on my friends psp today, was running through it with wolverine and jin till he wanted it back

{PFH}-Lake
10-10-2007, 08:43 PM
DS, you forgot Chun. Chun is not top tier in MVC1 she never was and never will be.

TrueSephiroth
10-10-2007, 11:46 PM
Who was the overall best character in this game? I have a few peeps who keep telling me WM was better than Strider, but I've always thought Strider was the #1 best overall character in this game due to him having the most versatility, great damage especially on the ground, Orbs, and being able to hang even if he's solo, and not really having any bad matchups across the board aside from possibly maybe RV.

Yeah, I read the other tier listing thread already, but I would like other people's opinions and intake on this as well. Thanks in Advance for anyone who answers this question in great detail for me :lovin:.


Also...how the hell do you stop GWM jumping FP with Wolverine...this matchup feels hard as hell for me when I have Wolverine at point, unless I'm not playing Wolive right :sad:...yeah, my go to team is Striderine.

{PFH}-Lake
10-11-2007, 12:05 AM
Strider was the best he had no bad match ups at all. You just have to worry about Red Vemon trying to throw you into a infinite combo, even still Red Venom took damage like a bitch.

Striders ouroboros lasted a lot longer in MVC1 and once he had ouroboros on most characters who rush down would have to run away. Even WM had to run away from ouroboros, you dont want WM to die and be stuck with GWM. Cause what is GWM going to do to strider?

EWAShock
10-11-2007, 02:02 AM
Chun Li's mashed Kikoushou will do 50% on GWM and that's without an assist crashing into him, and his Proton Cannon in return will do no more than 20% to her because half the missiles miss her, on top of that you should never do the Kikoushou while he is on the ground anyway, best to do it while he's using Smart Bombs so he's stuck in the air and has to take the whole super. Also, Chun Li's air super is beastly 50% used as simple anti air as well. That's my 2 yuan.

{PFH}-Lake
10-11-2007, 02:23 AM
If Chun even trys to get close to GWM, he'll just do 1 of 2 things. 1 call assist or 2 double team with WM and chip you to death.

EWAShock
10-11-2007, 04:56 AM
He can only call an assist so many times so eventually that option runs out and remember, he can't block so he's constantly taking hits. Chun Li is so much faster than him it's not even funny. GWM won't be useful on the ground and he's not entirely safe in the air because of the Super Happy Chun Ball. If GWM calls for duo team with WM, he has to go for the Double-WD immediately to lock her down, but if does, WM is vulnerable to a tiger kneed air super, on reaction after block, going through the missiles, and it'll be out the Proton Cannon's start up as well, nothing will hit her, and WM takes 40%. There are a number of options available for her aside from this, but these are things people don't expect, I use to do it to people constantly.

box
10-11-2007, 08:10 AM
All GWM has to do to beat chun is normal jump fierce rushdown. Good old Eddie Lee styles.

GWM can bounce off kikoshou using the knee and float for a bit using smart bombs. If you play smart it's tough for Chun to land a kikoshou.

Bobbypigo
10-11-2007, 08:33 AM
All GWM has to do to beat chun is normal jump fierce rushdown. Good old Eddie Lee styles.

GWM can bounce off kikoshou using the knee and float for a bit using smart bombs. If you play smart it's tough for Chun to land a kikoshou.

Word is Bond, GWM takes it to chun by jabbing her out of hey lighting stike kick and he also just bounces on her ball at will with his knee rush down.

EWAShock
10-11-2007, 12:35 PM
I love the "All's you gotta do" attitude.

{PFH}-Lake
10-11-2007, 01:06 PM
You just dont throw out assit at random duh, and if chun gets hit by a assit they will double team combo you. And Chun cant do much do get in since GWM beats out everything with jumping FP.

EWAShock
10-12-2007, 12:13 AM
Clearly you haven't played any decent Chun Lis in the game. Don't tell me "you don't just throw out assists at random duh." as if I said that anywhere. Last time I played the game you couldn't do a Duo Team Attack while an assist was out.

JubeiNinja69
10-12-2007, 12:14 AM
how many of you guys are playing on GGPO? more comp would be nice.

Bobbypigo
10-12-2007, 05:44 AM
^ Im trying but I am completely technically deficient.

TrueSephiroth
10-12-2007, 11:13 AM
Doesn't Chunli get spanked pretty harshly by duo's? Also, doesn't Wolverine rape Chunli pretty badly as well, and she has a tough fight against many of the Top Tier characters.

Also, what does she possibly have that can push her to be in class with characters like Strider, RV, Wolverine, WM, or GWM? What can she do when Strider turtles the snot out of her, dominating her on the ground with his ridiculous 3-4 hit combos that can lead to 33-40% damage alone. What answer does she have to Wolverine? Or GWM's jumping fp.

Kikoshou isn't the right answer to solving some of her biggest problems either. Given, I'm not saying she's bad, because she is still very good, but she doesn't have anything that pushes her to be in league with the five characters I mentioned above.

On to my question that didn't get answered in the last page...

How do you I fight GWM with Wolverine, yes, I use mainly Striderine, and I don't want the answer "use Strider on GWM"...that's pretty obviously. However I would like some Wolverine strats vs GWM if possible.

- Peace -

Bobbypigo
10-12-2007, 11:48 AM
This might sound hard to pull off but wolverines throws are very effective against GWM. Also Wolverins ducking fierce will go under GWM launcher, so thats pretty usefull untill you get hit.
Wolverine can get his entire Super berserker barrage off on GWM as long as GWM didnt initiate a hit before wolverine started his super.
When both of you are in the air use the drill claw to drill in for a hit and out to get out of range, again, if GWM initiates a hit before you hit him w/said drill claw you will eat it.

the_judge
10-12-2007, 01:15 PM
Am I the only person who doesn't play WM?
I prefer Gambit or Strider.

{PFH}-Lake
10-12-2007, 03:51 PM
Clearly you haven't played any decent Chun Lis in the game. Don't tell me "you don't just throw out assists at random duh." as if I said that anywhere. Last time I played the game you couldn't do a Duo Team Attack while an assist was out. Call assit then if they get hit call double team its that simple. There was only 1 good chun player in the whole U.S.

The Electrifying One
10-12-2007, 06:04 PM
there's a max of two of your characters on screen at once.

HuStLeMaN17
10-12-2007, 08:04 PM
Chun air infinite combo then cancel into super is very buff.

EWAShock
10-13-2007, 12:32 AM
Has anyone seen solid usage of Chun's Air super? I'm not talking air combo to super, I mean, just the air super?

DeathScythe
10-13-2007, 12:33 AM
Has anyone seen solid usage of Chun's Air super? I'm not talking air combo to super, I mean, just the air super?

You can tiger knee it, but it's 50/50.

the_judge
10-13-2007, 10:56 AM
Has anyone seen solid usage of Chun's Air super? I'm not talking air combo to super, I mean, just the air super?

My friend plays a top notch chun.
He'll tk it for punishment purposes only.

Does Chun's air super have invincibility frames, cause It's gone through some projectiles?

debs
10-13-2007, 11:54 AM
thx for the ecc vids...
*subs to thread*

Ephidel
10-13-2007, 12:47 PM
Am I the only person who doesn't play WM?
I prefer Gambit or Strider.

I don't play with both WM and GWM, but I have selected them before just to see how they are like.

the_judge
10-13-2007, 01:14 PM
I don't play with both WM and GWM, but I have selected them before just to see how they are like.

I play IM in MvC2, but just hate WM for some reason.
I prolly just hate the fact that airdash and fly are 3 buttons instead of 2.

My team is Gambit/Strider.
Simple to play chars, Gambit's broken inf, and Strider's orbs.

New Era Outlaw
10-14-2007, 11:23 PM
I don't play with both WM and GWM, but I have selected them before just to see how they are like.

Yeah....those two together are sheer therapy.
One of the core reasons that the War Machine team is top-tier in this game is because of the dual War Destroyer Variable Cross. Does some decent chip, and can outright kill an opponent if he's careless and gets hit with a missle. That, and the fact that WM can seriously keep a player pinned with Smart Bomb -> Dive Kick XX FK for some serious damage. What I've realised, though, (from experience) is that standing MK from either WM can keep players from running in, particularly Wolverine, and buy WM some time to fly up into the air again.

However, a lone War Machine can be outwitted......for example, you can actually avoid being hit at all with a War Destroyer if you just walk (NOT dash) forward towards him. However, this only works if you are more than half a screen's distance away from him when he starts the move.

In any case, do we have any Mega Man players in the house?
In this game, my team is Mega Man/Roll. (Though sometimes, I dabble with Wolverine/Mega Man).
You're probably curious as to why I play that duo, but, when you've played them as long as I have, you'd notice that they do have several advantages, and a few things that quite a few players overlook as well. So, for your convenience:

THINGS YOU SHOULD BE AWARE OF THAT YOU MIGHT NOT KNOW ABOUT:

1) Mega Man's (and, by extension, Roll's as well) Beat Plane is BROKEN.
You're probably wondering why I'm saying this, seeing as how it doesn't necessarily do as much damage as Hyper Mega Man or Rush Drill. Well....take a look at this:

- You can use the move to chip and run away at opponents. Tap ALL of the buttons as quickly as you can as you near the opponent (Each Punch and Kick releases a shot and a bomb respectively at a rate dependant on how fast you tap said button(s)), and then back off (but still keep firing as you do so) when you know the HC is about to expire. While doing so, you can actually try turning your opponent around so that he's facing the wrong way when you start firing at him (just be sure to stop firing shots as you try to do so, because you might just end up keeping them in block).

- There are a lot of setups for Beat Plane. Some of you can name several off the bat, namely, a charged FP, Leaf Shield or an Assist. However, what some people do not realise is that the simplest (and cheesiest) setup for a Beat Plane is a simple LK, MK. Just hit them that simple two hit combo, and you can immediately cancel into a Beat Plane for some free hits. That is most likely one of the reasons why the Beat Plane's startup in MvC2 is extremely horrid- you can actually setup for Beat Plane WAY too easily in this. A jump-in FK can also stun an opponent long enough for this as well.

- Beat Plane can actually counter and evade some hits in progress. I can't tell you how many times I've seen Wolverine try to stomp me, only to have me use Beat Plane JUST as he's about to hit me, move quickly away from under him, and plaster him while he's vulnerable. Or when an opponent tries to call an Assist, only for me to fly over it and hit them when they are still in their 'summon' animation. Since Beat Plane is invincible during the white flash, you can actually get the drop on somebody trying to attack you and counter right back. It will take timing, though. On a side note, Beat Plane can basically nerf Strider's Ouroburos as he starts it up. Just fire to keep him pinned and shoot out the orbs if he tries to fire them to hit Mega Man. By the time the Beat Plane expires, the orbs do as well. :rofl:


By the way....for those of you who want to try these tricks out with Beat Plane, remember, TAP, not RUB all the buttons. Rubbing on the buttons will not produce good results, and will result in you not flying the plane properly.


2) Roll's LP => FP can launch OTG as soon as an opponent is knocked down. Weird, I know, but it does work. Try Rush Drilling them or even throwing them to get them to fall (remember that Roll excels at throwing), and then LP, FP to pop them up. Theoretically, you should be able to pull off an infinite if you end the combo with a throw close enough to the ground for Roll to do LP, FP again.
Also, Roll can mess up opponents by tricking them as she comes close. Walk up, throw, and when your opponent comes to, crouch and LK, MK, FK, Roll Buster. Chances are, he'll think you're coming to throw him again, and it might slip his mind to block low.

3) Mega Man's Mega Buster charges at a rate of about 1 hit per in-game second. So, by all means, this should mean that you can get infinite hits off of the attack if there is no time limit, but, even if that was not the case, the boundaries of the stage still put a cap on the projectile. Also, the projectile moves right through an opponent as it hits, so, to keep them in the fireball and continue the combo, you can:

- Move forward
- Tap LP, MP or LK, MK
- Use Beat Plane and force them forward

Note that you CAN charge another fireball as the first is still battering your opponent, so you can basically chain a LK, MK and then release FP as soon as the first projectile expires.


4) A big 'DUUHHH!' here, I'm certain, but Rush Drill is invincible upon startup and execution. It's funny how easily some people can forget that. What people also seem to forget, is just because I may back off with Rush Drill, doesn't mean that the super ends there.

5) Spiderman suffers against Roll at times, for several reasons:

- Exploding Bouquet can actually negate a Maximum Spider. Spiderman will just bounce off of it and fall back down.

- One of Spiderman's biggest advantages, deep J. FK, often won't work against Roll because she can simply walk under him as he jumps and kick him straight up with FK as he attempts to use the move.

- Roll can use Beat Plane in the event that Spiderman tries to use Web Ball to keep his distance from her.

Note, though, that I say 'at times', because crouching FK will still pwn Roll.

6) Red Venom will have a cow against Roll, primarily because his infinite aims too high above Roll's head to hit. I remember a match where my Mega Man got pwned by Red Venom, but, as for Roll, he suffered a lot because he simply can't hit her with some attacks.

Well, those are my two cents, anyway.
I still play this game from time to time, but everyday, you learn something new.

pvp.tW34k
10-15-2007, 05:20 AM
I love this thread. MVC is so great.

Return of Shiki
10-15-2007, 08:02 AM
Roll 4 Life.

My main team is Roll/Venom "Team Innocent".

CapMaster
10-15-2007, 09:11 AM
What exactly made War Machine top tier in this? I mean, what's his gameplan outside of duo team attacks?

Whats the basic gameplay for a rookie StriderRine player (me)? What makes this duo so effective ?

Bobbypigo
10-15-2007, 12:24 PM
What exactly made War Machine top tier in this? I mean, what's his gameplan outside of duo team attacks?

Whats the basic gameplay for a rookie StriderRine player (me)? What makes this duo so effective ?

Warmachine's got that ill rushdown. Even w/out the duo, GWM pairs up nicely with Strider, Chun Li and *Gasp* Zangief. He cant block! His Smart bombs keep you at bay and his knee rush down allows him to bounce to safety.

Reg-Warmachine is as fast as fast can be and will take your entire energy bar if you slip up. His Rushdown knee is comboable which is almost unfair.

the_judge
10-15-2007, 01:37 PM
Yeah....those two together are sheer therapy.
One of the core reasons that the War Machine team is top-tier in this game is because of the dual War Destroyer Variable Cross. Does some decent chip, and can outright kill an opponent if he's careless and gets hit with a missle. That, and the fact that WM can seriously keep a player pinned with Smart Bomb -> Dive Kick XX FK for some serious damage. What I've realised, though, (from experience) is that standing MK from either WM can keep players from running in, particularly Wolverine, and buy WM some time to fly up into the air again.

However, a lone War Machine can be outwitted......for example, you can actually avoid being hit at all with a War Destroyer if you just walk (NOT dash) forward towards him. However, this only works if you are more than half a screen's distance away from him when he starts the move.

In any case, do we have any Mega Man players in the house?
In this game, my team is Mega Man/Roll. (Though sometimes, I dabble with Wolverine/Mega Man).
You're probably curious as to why I play that duo, but, when you've played them as long as I have, you'd notice that they do have several advantages, and a few things that quite a few players overlook as well. So, for your convenience:

THINGS YOU SHOULD BE AWARE OF THAT YOU MIGHT NOT KNOW ABOUT:

1) Mega Man's (and, by extension, Roll's as well) Beat Plane is BROKEN.
You're probably wondering why I'm saying this, seeing as how it doesn't necessarily do as much damage as Hyper Mega Man or Rush Drill. Well....take a look at this:

- You can use the move to chip and run away at opponents. Tap ALL of the buttons as quickly as you can as you near the opponent (Each Punch and Kick releases a shot and a bomb respectively at a rate dependant on how fast you tap said button(s)), and then back off (but still keep firing as you do so) when you know the HC is about to expire. While doing so, you can actually try turning your opponent around so that he's facing the wrong way when you start firing at him (just be sure to stop firing shots as you try to do so, because you might just end up keeping them in block).

- There are a lot of setups for Beat Plane. Some of you can name several off the bat, namely, a charged FP, Leaf Shield or an Assist. However, what some people do not realise is that the simplest (and cheesiest) setup for a Beat Plane is a simple LK, MK. Just hit them that simple two hit combo, and you can immediately cancel into a Beat Plane for some free hits. That is most likely one of the reasons why the Beat Plane's startup in MvC2 is extremely horrid- you can actually setup for Beat Plane WAY too easily in this. A jump-in FK can also stun an opponent long enough for this as well.

- Beat Plane can actually counter and evade some hits in progress. I can't tell you how many times I've seen Wolverine try to stomp me, only to have me use Beat Plane JUST as he's about to hit me, move quickly away from under him, and plaster him while he's vulnerable. Or when an opponent tries to call an Assist, only for me to fly over it and hit them when they are still in their 'summon' animation. Since Beat Plane is invincible during the white flash, you can actually get the drop on somebody trying to attack you and counter right back. It will take timing, though. On a side note, Beat Plane can basically nerf Strider's Ouroburos as he starts it up. Just fire to keep him pinned and shoot out the orbs if he tries to fire them to hit Mega Man. By the time the Beat Plane expires, the orbs do as well. :rofl:


By the way....for those of you who want to try these tricks out with Beat Plane, remember, TAP, not RUB all the buttons. Rubbing on the buttons will not produce good results, and will result in you not flying the plane properly.


2) Roll's LP => FP can launch OTG as soon as an opponent is knocked down. Weird, I know, but it does work. Try Rush Drilling them or even throwing them to get them to fall (remember that Roll excels at throwing), and then LP, FP to pop them up. Theoretically, you should be able to pull off an infinite if you end the combo with a throw close enough to the ground for Roll to do LP, FP again.
Also, Roll can mess up opponents by tricking them as she comes close. Walk up, throw, and when your opponent comes to, crouch and LK, MK, FK, Roll Buster. Chances are, he'll think you're coming to throw him again, and it might slip his mind to block low.

3) Mega Man's Mega Buster charges at a rate of about 1 hit per in-game second. So, by all means, this should mean that you can get infinite hits off of the attack if there is no time limit, but, even if that was not the case, the boundaries of the stage still put a cap on the projectile. Also, the projectile moves right through an opponent as it hits, so, to keep them in the fireball and continue the combo, you can:

- Move forward
- Tap LP, MP or LK, MK
- Use Beat Plane and force them forward

Note that you CAN charge another fireball as the first is still battering your opponent, so you can basically chain a LK, MK and then release FP as soon as the first projectile expires.


4) A big 'DUUHHH!' here, I'm certain, but Rush Drill is invincible upon startup and execution. It's funny how easily some people can forget that. What people also seem to forget, is just because I may back off with Rush Drill, doesn't mean that the super ends there.

5) Spiderman suffers against Roll at times, for several reasons:

- Exploding Bouquet can actually negate a Maximum Spider. Spiderman will just bounce off of it and fall back down.

- One of Spiderman's biggest advantages, deep J. FK, often won't work against Roll because she can simply walk under him as he jumps and kick him straight up with FK as he attempts to use the move.

- Roll can use Beat Plane in the event that Spiderman tries to use Web Ball to keep his distance from her.

Note, though, that I say 'at times', because crouching FK will still pwn Roll.

6) Red Venom will have a cow against Roll, primarily because his infinite aims too high above Roll's head to hit. I remember a match where my Mega Man got pwned by Red Venom, but, as for Roll, he suffered a lot because he simply can't hit her with some attacks.

Well, those are my two cents, anyway.
I still play this game from time to time, but everyday, you learn something new.

Good Read, a must for Rockman players. (I say Rockman, cause I play Jap version)

My Rockman is one of socal's best, though I still have trouble against Wolvies and RV's.

I know, charging is neccasary, but I find I suffer to Wolvie and RV while charging.
I don't charge, I shoot for zoning purposes only, if my enemy is on the other side of the screen I'll just jump, mk (it beats out a lot of aerial normals), then shoot upon falling, then just wavedash foward with the bullet acting as a sheild.

I use Hyper rockman only as an anit-air. I find sometimes Wolvies will try to pull a j.d+hk xx j.hk, Hyper Rockman helps here. Same for RV's that throw a c.hp on wake-up or something.

I really don't use Rush Drill or Beat Plane. Because of the startup time, most ppl can stop what they're doing and block then counter-attack.

I use the simple magic series BnB, I've never had the time to come up with a high damage flashy combo.

{PFH}-Lake
10-15-2007, 02:42 PM
What exactly made War Machine top tier in this? I mean, what's his gameplan outside of duo team attacks?

Whats the basic gameplay for a rookie StriderRine player (me)? What makes this duo so effective ? watch for your self http://www.youtube.com/watch?v=OViwGUMma_M&mode=related&search=

TrueSephiroth
10-15-2007, 04:34 PM
Anyway of getting better quality of those ECC matchups...I mean, dear gosh, the colors make you delusional when trying to watch it. On another note...I would love to use RV/Strider more...however I fight alot of DWM players...so RV gets raped pretty seriously whenever I try to use him.

Lol...probably not using RV to his full potential, but yeah. All this talking has made me play this game more and more...Strider taking off nearly 40% on 3-4 hits is freaking beastly. Also, I was watching those ECC matchups of Strider's Air-Combo...how do I do that one shown in those vids of Strider stopping and then doing the extra jump for more stringed hits.

I know Strider has the extra jump, but whenever I try it...I'm always too late or whatever. What's the actual attack combination so that I can try it out and test it. That aerial combo is just madness. If only MvC1 Strider had MvC2 Strider's better animals and teleport, hahahaha, Locking down+Orb traps would be even more ridiculous.

{PFH}-Lake
10-15-2007, 04:57 PM
try these vids

http://www.youtube.com/watch?v=cSsplLZj0Ag

CapMaster
10-15-2007, 09:51 PM
What do I do with Wolverine when I duo team is activated? Fatal Claws?

n8archer_XI
10-16-2007, 01:47 PM
Now that GPPO supports MvC1, my heart smiles forevermore...

{PFH}-Lake
10-16-2007, 02:51 PM
What do I do with Wolverine when I duo team is activated? Fatal Claws? depends on the situation, you can do his DF-2punch super over and over for chip damage. Or if they get hit you can do his DF+2P super, if you have good timing after 1 of your characters does a super you can combo into his F,D,F+2p super

4neqs
10-16-2007, 03:28 PM
I do believe that against certain Duos, Wolverine can wait and then Berserker Barrage X at the most opportune times. It can (against DWM for example) deal damage while at the same time avoiding the missiles.

What exactly made War Machine top tier in this? I mean, what's his gameplan outside of duo team attacks?


Sick Flight mode combos/uncombos

google
10-16-2007, 03:31 PM
No talk about Hulk?

{PFH}-Lake
10-16-2007, 03:43 PM
Hulk is alright hes just mid tier. Havent seen anything special with him

Adam Warlock
10-16-2007, 04:08 PM
try these vids

http://www.youtube.com/watch?v=cSsplLZj0Ag

Dudes in that first vid sucked. Why would you want someone to learn from that?

Ephidel
10-16-2007, 04:16 PM
No talk about Hulk?

I used Orange Hulk, just for the speed variance. Didn't he give up the super armor (or defense maybe?) for speed? God I don't know, it's been so long since I played.

{PFH}-Lake
10-16-2007, 05:07 PM
Dudes in that first vid sucked. Why would you want someone to learn from that? ........... TrueSephiroth "Anyway of getting better quality of those ECC matchups...I mean, dear gosh, the colors make you delusional"

4neqs
10-16-2007, 06:01 PM
I used Orange Hulk, just for the speed variance. Didn't he give up the super armor (or defense maybe?) for speed? God I don't know, it's been so long since I played.

Yeah, no super armor, a little faster, and can do an extra hit off the air combo. Kind of a throwback to MSH Hulk I think.

Normal Hulk is the better turtle.

Edit-
http://www.youtube.com/watch?v=cjpUp8yMKZM

:rofl: hard at the duo RV that got raped by Ouroboros.

google
10-16-2007, 09:01 PM
Hulk isn't special. But he does well against Wolverine.

TrueSephiroth
10-17-2007, 03:11 AM
Can some peeps give out some staple juggles for characters like Strider and Wolverine :wgrin:? I know a few ground combos for Strider and all, but how do you do the one with the extra aerial jump as seen within the Ecc vid for his aerial combo, that was beastly and it took off a tremendous amount of life away. I've tried it, but I always seem to do it too damn late. Most likely because I don't know the aerial combo setup for it which is the real problem.

Also, any staple Wolverine juggles? I'd be looking for those as well.

I read on that Tier Listing and they posted up Lilith as a Top-Tier contender...damn, I would seriously want some information about her...if anything I'll switch Wolverine for it, just because if she has that kind of potential, I would not mind trying that.

So again, any staple Strider/Wolvie/Lilith combos/setups/strats, please post them here.

I'll be looking forward to it :rofl:

EWAShock
10-18-2007, 05:00 AM
For Strider it's easier to double jump combo off a LK than anything else, so the air combo would be LP, LK, MP, MK, pause LK, dj, LP, LK, MP, MK, then you can cancel the MK to an air swipe and it'll uncombo and still hit doing full damage. You never want to do the air dash attack in an air combo because they can always LP roll upon landing and punish him easily. He has several breakable but comboable air combo variations that do up to 50%.

Here's a show off Strider combo but it has a double jump in it but less hits for whatever reason in it:

Strider 99 hit (http://darktemplarz.com/addictz/downloads/-Dark%20Addictz%20Combo%20Library/Sharingan/Combos%20-%20Window%20Media%20Player%20Friendly%20(wmv)/strider99hita.wmv)

Wolverine a very common corner scenario would be LP, LK, D+MP, HK, sj, LP, LK, MP, MK, D+HK, HK, otg D+LK, D+HP, j forward and you can sometimes continue an air combo, land and create a possible rethrow situation into the corner with a mashed punch throw, and launch again to the same combo.

Wolverine show off combo showing use of the speed up, assist, ground inf, normal jump, rejuggle, air combo I mentioned to otg:

Wolverine 41 hit (http://darktemplarz.com/addictz/downloads/Latest%20Combo%20Clips/Marvel%20Vs.%20Capcom/wol-max.mpeg)

And another Wolverine corner variation:

Wolverine rethrow setup (http://darktemplarz.com/addictz/downloads/Latest%20Combo%20Clips/Marvel%20Vs.%20Capcom/entity%20-%20wolvie%20combo%2042%20hit-1.wmv)

I have no idea why Lilith would be ranked above Morrigan. I probably have more Morrigan experience than everyone on this site combined and I have never lost to a Lilith player as Morrigan. Lilith does a tiny bit more damage per combo, but her projectile range is limited. Morrigan can combo her Silhoutte Blade up to 4 hits into a ground combo doing about 40-45% total depending on the character and when you cancel to the super. Also Morrigan's Soul Eraser hits about as fast as an Hyper Viper Beam, while Lilith's multi projectile super is terribly slow and easily super jump stall avoidable. Lilith has a difficult ground super jump cancel to air dash infinite, Morrigan has a corner otg to juggle inf. Lilith's rising DPish super is good for anti air.

Here's a hot Morrigan combo:

Morrigan 21 hit (http://darktemplarz.com/addictz/downloads/Latest%20Combo%20Clips/Marvel%20Vs.%20Capcom/Sinala%20-%20morrigan21hit.avi)

power333
10-18-2007, 09:16 AM
Dudes in that first vid sucked. Why would you want someone to learn from that?

So you're money matching Eddie Lee and Wigfall, right? You're gonna prove they suck and they have always sucked. ECC vids are pure crap, right? Now bet it!

{PFH}-Lake
10-20-2007, 02:44 AM
snip I think someone is lying about Lilith being top tier

New Era Outlaw
10-21-2007, 02:03 PM
Good Read, a must for Rockman players. (I say Rockman, cause I play Jap version)

My Rockman is one of socal's best, though I still have trouble against Wolvies and RV's.

I know, charging is neccasary, but I find I suffer to Wolvie and RV while charging.
I don't charge, I shoot for zoning purposes only, if my enemy is on the other side of the screen I'll just jump, mk (it beats out a lot of aerial normals), then shoot upon falling, then just wavedash foward with the bullet acting as a sheild.

I use Hyper rockman only as an anit-air. I find sometimes Wolvies will try to pull a j.d+hk xx j.hk, Hyper Rockman helps here. Same for RV's that throw a c.hp on wake-up or something.

I really don't use Rush Drill or Beat Plane. Because of the startup time, most ppl can stop what they're doing and block then counter-attack.

I use the simple magic series BnB, I've never had the time to come up with a high damage flashy combo.

Thanks, judge.
I've been playing this team for a little over 8 years now, so, you know...every once in a while, I'd try something new with them and see what I can come up with. The LK, MK setup, for example, was something I found completely by accident. I'm glad I did, though, because it made my games a whole lot cheesier.

Now, since you're having trouble against Wolverine and Red Venom while charging, what I can recommend is this: RUN.

Both of these characters will royally PWN Mega Man and then some if he's grounded. As such, try to keep somewhat airborne during the fight, and try to come down with a J. LK, J. MK to try to open them up for an attack, or Aerial Rave them if they get too close. If they try to ambush you from the air, however, remember than Mega Man's Mule Kick (FK) can knock most characters straight up for a combo.

What I would do also is have Leaf Shield on me. Horrid startup? This I know, but once that shield is active, you can't be pounced on. At least, not from the air. Wolverine gets PWNED if he stomps on it as you fire it off, because he'll just be juggling on those leaves and leave a nice opening for you to FK and combo him.
Or, you can Rock Ball and C. MK or LK it and keep them on their toes for a while. Either way, it's up to you.

I know for a fact that it's tricky at times to fight and charge at the same time, but, in that case, I treat the arcade stick like a piano. Treat the other five buttons as keys and let them flow when I perform a combo.


As for Beat Plane, I often pull it off in the air for purpose of safety....doing it on the ground just like that is like putting a sign on Mega Man saying 'Hit me, PLEASE'. Because of the quick startup and the torpedoes that can drop below, Mega Man can actually keep himself safe throughout the whole process. It also doesn't hurt to take some flying lessons (I mean that quite literally...I've seen people make a beeline with this super straight for the enemy instead of bobbing and weaving to avoid trouble.) This is my most often used super combo. I suggest you practise with it and see how you can make the most of it, because, like I said, it's broken.

No talk about Hulk?

To me, Hulk needs Colossus or some other assist to work with to make him feasible. He can't make that many openings, especially not on the more nimble characters, anyway. What I can say, though:

- Jumping LP has some decent priority. It can actually butt characters in midair right out of an attack. I've went up against some well-known effective air attacks with this, such as Spiderman's J. FK, Wolverine's Jumping Jab and Fierce, and Strider's J. FP. Timed right, Hulk's headbutt with Jumping Jab can negate all of them. Just don't go overboard on it, because that will make Hulk too predictable. Vary between that and J. LK (which can chain to MK followed by Gamma Quake) if you want to keep your opponent guessing.

- Gamma Quake is your friend. Basically safe, and you can cause somebody jumping in to back off with this move (or surprise them). I also like chaining this after a jumping LK, MK or a jumping FK, because it actually does some impressive damage. On a more important note, it can screw with War Machine if he jumps and attempts to bomb.

- Gamma Charging after blocking a projectile sometimes works, but I find the timing very tricky. Miss and you'll pay, is what I do know.

I think someone is lying about Lilith being top tier

You know...ever since I saw that tier ranking, I've found myself asking people:
"Why is Lilith top tier over Morrigan?"
She lacks the keep away game Morrigan has with her fireballs, possesses the same normals (more or less), and doesn't really show that much of an advantage over Morrigan, head to head...at least, not from what I've seen.

Some people suggested that she's quicker, or maybe her QCF+ PP has a better recovery time, but...I'm not sure. I don't play with her, so I can't really tell you to be sure.



Also, any staple Wolverine juggles? I'd be looking for those as well.

I'll give you some core combos with him:

1) C. LK, C. MK, C. FP, Berserker Barrage X
You can actually juggle OTG with LK, MK, MK, FK or even a simple FP afterwards. Be warned that if you miss with the OTG, it's a setup for a counter-attack....

2) FK, Super Jump, LP, LK, MP, MK, D. FK, FK
If Wolverine is slightly above your opponent and close enough for Head Stomp to hit during the Aerial Rave, go for it. Flings your opponent straight into a corner if he's not already there, and is a guaranteed setup for an OTG LK, MK, MK, FK if you are already in the corner.

3) Berserker Rage (Speed Up), LP, LK, MP, D. MK, D. FP, dash, repeat until counter is about to hit 20 or 21 with D. FP, Berserker Barrage X, OTG LK, MK, MK, FK. That's without an assist, by the way. You can get some mileage with Michelle Heart, but only if you are now starting the combo and Michelle does manage to hit as you begin.

4) (near corner) MP Throw, Berserker Barrage X, OTG LK, MK, MK, FK.
MP Throw sets up some wicked crap. Be sure you can time this quickly, though, because this one can be easily rolled out of as soon as your opponent hits the ground.


Anyway, hope that helps.

EWAShock
10-22-2007, 12:27 PM
I think the only difference notable in Lilith's favor is the usage of her inf but honestly I don't think that's enough to put her over.

Ephidel
10-22-2007, 12:43 PM
I've played as both and I always felt morrigan was a bit better. She DOES feel quicker though, as do a lot of the other secret characters in this game.

power333
10-22-2007, 12:46 PM
Lilith has chipping duos. Duos are good.

Kyokugen
10-22-2007, 02:41 PM
Reveal to me secrets of how to not suck at playing Gambit.

So that I may go forth into GGPO.

Digitalbooty
10-22-2007, 03:44 PM
So, I hjat eto be the newb and ask this but, how do I get the timing for the wolvie inf off? I read "s.lp, s.lk, down - repeat." that doesnt make sense. Where to the dashes go? between every lk and lp? I keep getting a s.fp when I try to dash at the end.

HuStLeMaN17
10-22-2007, 03:58 PM
I haven't played MVC1 in a minute but is CapAm any good??

baby jesus
10-22-2007, 04:04 PM
I haven't played MVC1 in a minute but is CapAm any good??

id say hes above decent

how about some mvc combovideos =]
http://www.combovideos.com/page.php?id=1480
http://www.combovideos.com/page.php?id=1159

HuStLeMaN17
10-22-2007, 04:42 PM
id say hes above decent

how about some mvc combovideos =]
http://www.combovideos.com/page.php?id=1480
http://www.combovideos.com/page.php?id=1159

ThanXs.

4neqs
10-22-2007, 05:04 PM
Reveal to me secrets of how to not suck at playing Gambit.

So that I may go forth into GGPO.

j.hp is good, big range.

So is dp+lp, really safe poke, and alternately you can combo into it after a chain.

Cajun escape stuff (d,u+K I believe?) are good for running away or alternatively for giving chase as iirc you can control where and how he lands.

Cajun explosion is reasonably safe and works as a reset button of sorts whe you're pressured.


As for strikers, you'll probably want to use Colossus or Psylocke so you can tack on the s.lp, s.lk infinite or Royal Flush afterwards.
That's all I remember, perhaps someone more knowledgeable (iirc Sabin is an XSF and MvC1 Gambit player) can add or correct.

Kyokugen
10-22-2007, 05:38 PM
Good look, muh nigga

New Era Outlaw
10-22-2007, 06:59 PM
Reveal to me secrets of how to not suck at playing Gambit.

So that I may go forth into GGPO.

Now, fair warning, I'm not a bona fide expert in using Gambit, but I will give you some observations that I've made when people play with him:

- MP is your friend. Anti-Air, good priority, and can be easily chained to D. FP for a combo. D + FP, by the way, can keep opponents from jumping in on you.

- Get used to using FP in mid-air, followed by FK. Most people would block the first, but would hardly think to block the next hit.

- When your opponent is cornered, try nagging him with Kinetic Card => Jab Cajun Slash. Some people can be caught be surprise with this, though experienced players will see this coming a mile away, and will get out of it quickly.

- As stated before in this thread, Cajun Explosion is a good way to keep a good distance and get in some chip in a match. Just be wary that there is a very small window of opportunity to jump towards Gambit and avoid getting hit by the waves at all.

- Extremely cheesy semi-infinite when opponent is caught in mid-air: LP, LK, rinse, repeat. After 50 hits or so, the opponent will spin out.

- D + FK has some priority, so try using that every once in a while.


Hope that helps!

the_judge
10-22-2007, 10:59 PM
I've been playing Gambit for years now.

Anti-air: Use s.mp, s.mk. If timed correctly it is a free infinite combo.

Strategy: I don't find Gambit to be a rush character, he has more defense options than offense. Your main goal is to punish mistakes, and catch em in the inf, and if you have a good team mate go for a Duo, and spam royal fluch with your other character getting up close and rushing. (I use Gambit/Strider, Cards + Orbs = zoning ownage)

I really don't think Gambit's air game is the best, so I prefer to stay grounded. Being that I'm on the ground alot I have to keep my cool and wait for a mistake and punish. Staying grounded also means you'll get rushed a lot harder, in which case I still recommend you stay calm and wait for opportunities.
Gambit has stuff to punish almost any mistake, anything your opponent throws that appears to be a mind-trap can be handled easily if you react fast enough.

Don't forget k-cards and Cajun strike are useful.
I can't count how many times Cajun Strike has saved me.
K-card is useful on jump happy opponents (I find your average jump happy player will fall right on it, which = a combo or inf)

Combos: Gambit's BnB's tend to suffer to knockback problems.
A combo like: s.lp, s.lk, s.mp, s.mk, s.hk xx cajun slash can sometimes fail if you were not within grab range of the enemy.
To remedy that I use 1 short combo:
s.lp, s.mk, c.hk xx dp+mp
This does mediocre damage, but unlike most ground combos ending with lp or hp cajun slash, it doesn't end up with the enemy rolling towards Gambit for a free grab or combo.

I just say practice your precision, and learn to punish anything thrown at you.
I put a lot of hard work and quarters into my Gambit, and I think I can take on the world with him.

EDIT: I heard some1 bring up America, I play him well to, but I'll type something up later.

EWAShock
10-23-2007, 06:27 AM
If you connect the middle beam of Morrigan's Soul Eraser, it does as much chip damage as Lilith's super, and actually sometimes more. I don't understand why people talk about the 5 pixels of damage Lilith's super does.

As for CapAm, I find him to be very powerful and versatile.

TrueSephiroth
10-23-2007, 08:18 AM
-snip-

-snip-

Thanks to both of you, I appreciate it alot, funny thing is, those combos aren't difficult at all, and can be easily incorporated into gameplay...already I can see a difference in my Wolverine already. Strider has always been solid for me, so that's never been an issue, it was just my secondary character.

If Morrigan is actually better then I'll probably switch out Lilith and play Morri instead. I really like her character in MvC1. Lastly, can I get an in-depth reason as to why Strider is #1 in this game? I've got a few peeps who used to play this alot, and heavily and they keep on arguing the fact that WarMachine is #1, and not Strider...yet I've always thought/felt that he was #1.

However, another question is also, that why would some people consider WM better then Strider?

Sorry if it sounds kind of newbish, but hahaha, I'm super curious that's all, I've been around FG's since 91, but MvC1 is one of those games that I just didn't bother much into.

Ultima
10-23-2007, 10:19 AM
Since when does EwaShock play MvC1?

Also, New Era Outlaw is here? Man, talk about the blind leading the blind. :D

Hey NEO, what happened to the my free money that MvC2 tournament you were supposed to run since the end of June?

Also, you've never faced me in MvC1, have you?

TrueSeph:

WM isn't better than Strider per se. But WM is arguably more important, since he's part of the best team in the game.

re: CapAM

He's.. okay. Doesn't have anything really abusable. Good mid-tier character. You need to be considerably better than your opponent to win with him, and he dies to the top tier. I like him a lot, personally, but have to put him away when WM comes out to play.

EWAShock
10-23-2007, 01:33 PM
I've been playing MvC for a long time, I can help anyone with mid tier characters and explain some tactics to help fighting top tier. I know a tremendous amount of info about MvC. I've never found a reason to use Lilith over Morrigan and I specialize with Morrigan. If anyone wants some inps of LAN Kaillera matches of Morrigan I will be happy to put them up or even record some with some good players.

WM's infs I would say put him over in a sense that it's available off virtually any attack at any time vs any characters and it's honestly the only thing I worry about when playing high level players, so it's a very easy path to victory and not difficult with some effort. Strider's damaging basic combos, speed, and abnormal range, mixed with orb whoring lock down and uncomboing guard breaks are a more tactical path to damage since you have to be able to repeat these actions several times, but still very easy, with Wolverine being along the same lines as Strider, speed, huge damage, and also has a simple ground infinite which you don't see on arcade machines because it is harder to be consistent without a binded dash button, even though many players deny using it.

CapAm, D+LK, MPxHyper Stars and Stripes is 50% and very easy to get in cross under scenarios, not saying it's abusable, but it's a quick easy 50% out of nowhere and obviously usable in punishment scenarios, he also takes considerably low damage overall. CapAm in the hands of a specialist can compete with the top tier characters but it requires a lot of effort. The Hyper Charging Star absorbs orbs and breaks through to do damage for one example, and it's very easy to do when orbs starts.

The Electrifying One
10-25-2007, 03:24 AM
I've always been a fan of Dasrik slipping in some nonsense into his tier listings, suddenly everyone wants to talk Lilith.

Back in the day he tried to rank Shadow Lady up there for a while. I remember he even posted that he entered a tournament with Double Hulk, or 'Gammani'. Props to him for trying to change the status quo, anyway.

But for the record, yeah, Lilith isn't as good as Morrigan, and I'd only put Morrigan on the same level as Venom, CapAM and Gief.


So, I hjat eto be the newb and ask this but, how do I get the timing for the wolvie inf off? I read "s.lp, s.lk, down - repeat." that doesnt make sense. Where to the dashes go? between every lk and lp? I keep getting a s.fp when I try to dash at the end.

Err.. I'm pretty sure that's his crouch cancel infinite. There's no dashes, it's corner only, and a bit like Gambit's infinite, requires them to be in the air. (though I think in dead body mode).

Anyway, the set up is launch near the corner, jab, short, strong, forward, Stomp, RH, otg (can be w/a number of things, a late sj.short before landing, a standing short as you land both work well IIRC) immediately after go into jab, short, down, repeat.

I'm pretty sure that's what you're talking about. I remember doing it as standing strong, down, repeat, but I think jab, short, down, repeat works too. you want to tap down very quickly, as it's just to kill some frames.

That's his only infinite AFAIK, so that must be it, unless you're thinking of his beserker rage pseudo-infinite.

Spoonz
10-25-2007, 05:07 AM
Also, New Era Outlaw is here? Man, talk about the blind leading the blind. :D

Hey NEO, what happened to the my free money that MvC2 tournament you were supposed to run since the end of June?



You mean my money don't you ? :wgrin: :wgrin:

Ultima
10-25-2007, 06:50 AM
Shock:

No disprect or anything. I just know you to be the guy who made UMK3 seem respectable, so I just found it odd to see you posting about MvC. :p

As for Cap, I prefer c.LK, s.MK x 2 XX Hyper Stars n' Stripes. More time to hit confirm. Or just plain s.MK x 2 XX Hyper Stars n' Stripes in punishment situations. I also like c.LP, c.MK, s.HP XX LP Shield Slash, repeat for pressure. If thet get wise to the pattern I don't do the Shield Slash or do MP Shield Slash instead if I think they're going to jump.

For style, I like to throw away my shield, and do s.HP XX Final Justice and pretend like I'm playing MSH again. :p

I'd have to disagree with him competing with the top tiers though. "A lot of effort" really means "you need to be falt out better them by a large margin". Cap has to hit his opponent too many times compared to Strider or WM, who never have to hit you to kill you, and Wolverine has an easier time getting to hit his opponent plus has a stupidly good air throw. It's a massive uphill battle that really requires a large skill gap in order to be feasible. :(

Spoonz:

You got ROM down yet? If not, then it's my money. :p

the_judge
10-25-2007, 12:54 PM
I find CapAm to be good for basic players.
He gets repetitive though, doing the same aerial rave over and over, and he has almost no mixup potential.

The Electrifying One
10-25-2007, 02:57 PM
which is the Cap Am aerial rave? I remember sj.jab X 3, double jump, magic series. Is that the one?

Yeah, his options are far too limited, and while he has a couple of good normals, that means squat in a competitive environment. He's just a solid character with no BS in a game where BS is the currency. He has a few cute tricks taking advantage of the invincible KKK super against duos and such, but that isn't anywhere near enough to make him compete.

Just for my two cents, here are the tiers as I see them- This is assuming the player is as good as is reasonably possible with each character.


War Machine
Strider
Wolverine
Red Venom
Gold War Machine


Chun Li
Gambit

Venom
Morrigan
Hulk
Megaman
Zangief
Lilith
Spiderman
Shadow Lady
Ryu


Captain America
Commando
Jin

Orange Hulk

Roll



I

MagnetoManiac
10-25-2007, 03:01 PM
which is the Cap Am aerial rave? I remember sj.jab X 3, double jump, magic series. Is that the one?

Yeah, his options are far too limited, and while he has a couple of good normals, that means squat in a competitive environment. He's just a solid character with no BS in a game where BS is the currency. He has a few cute tricks taking advantage of the invincible KKK super against duos and such, but that isn't anywhere near enough to make him compete.

Just for my two cents, here are the tiers as I see them- This is assuming the player is as good as is reasonably possible with each character.


War Machine
Strider
Wolverine
Red Venom
Gold War Machine


Chun Li
Gambit

Venom
Morrigan
Hulk
Megaman
Zangief
Lilith
Spiderman
Shadow Lady
Ryu


Captain America
Commando
Jin

Orange Hulk

Roll



I


gold war machine 3rd. wolverine 2nd. strider 4th. red venom isnt that great.

captains are good, they're nowhere near that bad. captain america air jab reset does 70% flat on strider and wolv. air reset, pause very long for a reset, 3 jabs, dj lp mp mk up+hk, d+hk (otg in corner) c.lp s.mkx2 c.hk. cartwheel over and rape it. the thing i like about this is that its random depending on the characters sprite. on bigger ones, it wont cross up, on smaller ones it will like wolv and up to strider.

venom is the highest mid tier, can compete with top tiers.

captain commando c.mp is sick, if u smelt a move and hit confirm it into qcf+pp with good reflex, thats a done deal. his zoning is great, dont ground captain fire though they'll dash and jump on u. col into super is about 40%(hulk)-60%(strider)

strider isnt as weak in this game, remember that.

{PFH}-Lake
10-25-2007, 03:39 PM
id put Strider as 1, since he has no bad match ups

MagnetoManiac
10-25-2007, 05:39 PM
id put Strider as 1, since he has no bad match ups

war machine, gold war machine, wolverine.


orbs just stall, doesnt do much damage if you dont hit them, which is the usual.

war machine stalls strider's only stall. better pokes, 1 touch death.

wolverine is 1 touch death for strider.

gold war machine you cant keep locked down for orb rape. hes always in sj, and u get smacked out the air by smart bombs and knee dives.

{PFH}-Lake
10-26-2007, 12:53 AM
war machine, gold war machine are not a bad match up for Strider.

Strider owns gold war pretty bad, and War has to run away which is what every war player does to Strider. If you watch the vids Strider doesnt have a hard time vs anyone.

If you use orbs you have to cross up and you will get a hit in, it doesnt matter with Strider's teleport

wolverine may have a infinite but still you have to hit him and not mess up once; also its not that hard to keep wolverine away with Strider since all you have to do is call assist at the right time then do orbs, and wolverine just wasted his super.

wolverine's even does a speed up super just do orb super.

Every time ive seen top players play Strider Vs Wolv, Strider always wins so im not sure what your talking about

ToXY
10-26-2007, 02:29 AM
To remedy that I use 1 short combo:
s.lp, s.mk, c.hk xx dp+mp
This does mediocre damage, but unlike most ground combos ending with lp or hp cajun slash, it doesn't end up with the enemy rolling towards Gambit for a free grab or combo.



That combo is no good, you can roll out of c.hk

MagnetoManiac
10-26-2007, 02:27 PM
lmfao c.hkxxdp with strider doesnt even combo

then ur gonna tell me strider beats gwm?....alright, if people want to believe u they can.


but look at it like this, gwm SJ's when strider orbs (which strider has to do in order not to get raped by him) smart bombs cover if u sj up and catch him, so u gotta take time to dash around. thats some of ur orbs wasted already, when u come up and are about to hit him, u may get 1 lp in or something, a pixel of damage, before u eat a knee and bounce back down from his knee dive, PLUS he bounces UPWARD meaning he can SMART BOMB again and then repeat until he has 3 bars and 50% duo chip u. and its 65% with 2 war machine duo.

{PFH}-Lake
10-26-2007, 02:43 PM
have you ever watched high level play? Really......

This is what happens when you use GWM vs strider

http://www.youtube.com/watch?v=_IutOnBQ6eA

I have other vids to of top players owning GWM with Strider and Vids of Strider owing Wovl, so yet again I have no idea what your talking about.

As for bad match ups everyone in the game has a bad match up, all but Strider

Yet again this is what happens when you play GWM vs Strider

http://www.youtube.com/watch?v=3X1PZfZLRZk

morphus56k
10-26-2007, 04:44 PM
have you ever watched high level play? Really......

This is what happens when you use GWM vs strider

http://www.youtube.com/watch?v=_IutOnBQ6eA

I have other vids to of top players owning GWM with Strider and Vids of Strider owing Wovl, so yet again I have no idea what your talking about.

As for bad match ups everyone in the game has a bad match up, all but Strider

Yet again this is what happens when you play GWM vs Strider

http://www.youtube.com/watch?v=3X1PZfZLRZk
im sorry to pop your bubble and remove you from underneath your rock, this isnt high level play but BASIC LOW END GAMEPLAY. heres some high level play
http://www.veoh.com/users/morphus56k ,usually the latest PE video is the one which demonstrates latest gameplay strats and tactical oriented gameplay.

{PFH}-Lake
10-26-2007, 05:11 PM
just wondering how many top players even went to that tournament

TrueSephiroth
10-26-2007, 05:37 PM
I thought the really good players like Sabin and the likes quit MvC1 like...years ago??? Btw, are these recent videos? Also, those ECC videos are pretty damn solid, there's no way you can be able to use Spiderman up against a good Strider anytime.

morphus56k
10-26-2007, 05:49 PM
I thought the really good players like Sabin and the likes quit MvC1 like...years ago??? Btw, are these recent videos?
those vids Lake posted are of 7 YEARS ago
ones i posted are around 2k6- present day.

Also...
PE10 gonna be happening soon on ggpo. gave all my competitors a month off to readjust to the 0% lag gameplay.
so far i got
1.magnetomaniac
2.darkcloud
3.SiD
4.Sinister
5.Morphus56K
6.Wakka
7.Chickenpower
if u want in just give me a call.
so far the tourney gonna be NOV 10th. I GARANETEE 100% THAT ALL arcade players who stopped playing this game 7 years ago will lose. Please join if ur one of those people since myself and many others wanna end this gibber jabber about who is better at this particular game.

EDIT: this tournament will be recorded and uploaded to popular video hosting sites in 7 days after the tournament is done. tourney has shot down from a constant 100+ participants to small 16-32 this last several years.
please, join it if u think u have a shot ,aim me @ morphus56k or email me @ etower766@hotmail.com for more info.

MagnetoManiac
10-26-2007, 08:03 PM
oh i forgot about your veoh account morph. has some nice stuff.

http://www.veoh.com/videos/v769393kdc2K6aG

thats a good example of the way the game should be played. i like any of the vids with me and tk in it.

for those who dont believe strider isnt top, i have a top strider online and this is how i fair vs dwm.

EWAShock
10-27-2007, 02:48 AM
It's ok, I play a lot of games, but known for UMK3. The last few years I've dedicated most of my fighting game time to UMK3 just to get the overall interest up. I use to play MvC, XvSF, MvSF, CvS2, and dabbled in SFA3 and recenly got into 3rd Strike again.

For CapAM, if you have a super and the chance to get a launcher to air combo that doesn't start as anti air, you should always opt for combo to super because it does more damage. In the air combo, I like to stick in an extra hit.

Jump in, LP, MP, land dash, LK, D+MP, D+HP, sj, LP, LK, LP, LP, dj, magic series, sometimes doing an air throw at the end instead of a finishing attack, and if in the corner vs say, War Machine, Venom, Hulk, even Jin in some scenarios, you can otg D+HK, LK, MK, MK, and your choice to finish or attempt a throw, which sets up 50-50s or another throw. I have thrown people in the corner 5 times in a row, other players use to call it "Tossed Salad"

Some CapAm show off corner combos:

CapAm 27 hit assisted otg (http://darktemplarz.com/addictz/downloads/-Dark%20Addictz%20Combo%20Library/Sinala/Combos%20-%20Window%20Media%20Player%20Friendly%20(wmv%20avi )/Marvel%20Vs.%20Capcom/capam27.wmv)

CapAm 17 hit air throw option (http://darktemplarz.com/addictz/downloads/-Dark%20Addictz%20Combo%20Library/Sinala/Combos%20-%20Window%20Media%20Player%20Friendly%20(wmv%20avi )/Marvel%20Vs.%20Capcom/capammvc17otg.wmv)

CapAm 42 hit Triple otg (http://darktemplarz.com/addictz/downloads/-Dark%20Addictz%20Combo%20Library/Sinala/Combos%20-%20Window%20Media%20Player%20Friendly%20(wmv%20avi ))

Does anyone know the technical reason why so many otgs are allowed in the Hyper Charging Star combos? I know I have gotten them as unrollable rejuggles in gameplay vs people, but these I believe are all rollable.

Mixup
10-27-2007, 03:04 AM
im sorry to pop your bubble and remove you from underneath your rock, this isnt high level play but BASIC LOW END GAMEPLAY. heres some high level play
http://www.veoh.com/users/morphus56k ,usually the latest PE video is the one which demonstrates latest gameplay strats and tactical oriented gameplay.

It's silly that you talk like this considering we're watching the same matches.

Bernie
10-27-2007, 12:00 PM
just wondering how many top players even went to that tournament

A whole lot did, at a time when the game was actually very popular and the entire American SF community played it. This was basically mvc2 before mvc2 came out, in terms of respect as a decent Marvel game. Most of the top SF players were playing it.

This is a pretty pointless argument tho, considering that it won't get settled until old and new school people shut up and play on a setup that both can agree on. I'd rather not get any more threads closed for this stupidity.

Alucard20
10-27-2007, 12:19 PM
Strider/Wolverine/Red Venom/War Machine/Gold War Machine

That's your game right there.

EDIT - Best part about the first thread was someone claiming Spidey to be top tier due to this crossups. Yeah. Right.


LMAO.He still thinks of me!!

Oh BTW.I said he's top tier on kaillera cuz of delay(it makes his cross ups too hard to block).

{PFH}-Lake
10-27-2007, 01:01 PM
snip wouldnt mind watching old players come back, anyone have B3 results for MVC1? Or wasnt before B3 dont remember

The Electrifying One
10-28-2007, 01:31 PM
gold war machine 3rd. wolverine 2nd. strider 4th. red venom isnt that great.

captains are good, they're nowhere near that bad. captain america air jab reset does 70% flat on strider and wolv. air reset, pause very long for a reset, 3 jabs, dj lp mp mk up+hk, d+hk (otg in corner) c.lp s.mkx2 c.hk. cartwheel over and rape it. the thing i like about this is that its random depending on the characters sprite. on bigger ones, it wont cross up, on smaller ones it will like wolv and up to strider.

venom is the highest mid tier, can compete with top tiers.

captain commando c.mp is sick, if u smelt a move and hit confirm it into qcf+pp with good reflex, thats a done deal. his zoning is great, dont ground captain fire though they'll dash and jump on u. col into super is about 40%(hulk)-60%(strider)

strider isnt as weak in this game, remember that.



Well.....

I think I've seen about as good as you can dish out with Cap Com and Cap Am. Don't get me wrong, I'm well aware that EVERY character has some good tricks and stuff they can bust out. Every character has big damage combos. Most have infinites of some kind or 100% combos.


If you think they should go higher, my question is, who goes lower?

DeathScythe
10-28-2007, 01:43 PM
LMAO.He still thinks of me!!

Oh BTW.I said he's top tier on kaillera cuz of delay(it makes his cross ups too hard to block).

Not even. On Kaillera you can still jump throw that fool if he decides to get in on you. Lag tactics or not.

JustinW
10-28-2007, 02:27 PM
so far the tourney gonna be NOV 10th. I GARANETEE 100% THAT ALL arcade players who stopped playing this game 7 years ago will lose. Please join if ur one of those people since myself and many others wanna end this gibber jabber about who is better at this particular game.




lolz are you serious?

If me and arturo played you guys on a 2 on 2 you guys will lose. Random Johnny Doughnuts talking alot of smack. Come and play at ctf or go to a tourney and have a console set up for it and well see. No keyboard ppl thank u. MM's? 2 on 2 MM's?

{PFH}-Lake
10-28-2007, 05:45 PM
my bet is on arturo and dasrik will rape everyone

Ultima
10-29-2007, 06:50 AM
wouldnt mind watching old players come back, anyone have B3 results for MVC1? Or wasnt before B3 dont remember

MvC1 wasn't at B3. B3 was 1996. MvC1 only started to gain respect late 1998 through to 1999, thanks in large part to the enormous heat generated by Viscant and Spider-Dan on alt.games.sf2. AFAIK MvC1 had its highest level of respect at ECC4 (May 1999). I only remember top three:

1) Eddie Lee (DWM, Strider/Gambit, Strider/WM)
2) Rop Aponte (DWM)
3) Alex Valle (Strider/WM)

I think Viscant came 5th. LOL that boy came this close to losing about 5 times. I'm astonished he made it as high as he did. Got a lot of mileage out of Gief. Spider-Dan's double Venom got pieced out fairly early. Alex Valle had no right to place that high. He apparently had one easy run, encountering no major players until the end. I saw his play and his Strider was average, though his WM was really good. This was also when Arturo was terrible at the game. I'm talking dying to Gief with Hyper Venom level bad (on a side not, this was also a time when Justin Wong was just Random Fat Asian Kid #247 at CTF :rofl:). Oh well, you have to start somewhere. And by the following year at ECC2000, he was one of the best players at the game.

While we had known about DWM before ECC4, this was the first time that DWM essentially "broke" the game in a major tournament setting. Eddie Lee, widely recognized as the best player there, had an easy time until he ran into the brick wall that was Rob Aponte's DWM. I'm not even sure if anyone knew who Rob Aponte was before that tournament (I'm sure some CT player will chime in that I'm wrong). Rob used nothing but DWM throughout and destroyed everybody he came across until he ran into Eddie. He was beating Eddie pretty badly until Eddie switched to DWM himself, and simply out DWMed him. It was rather disgusting to see actually.

After DWM was basically found to be the "too good" team, MvC1's stock started to go down. ECC2000 was pretty much it for MvC1 at a major tourney, since MvC2 took over unilaterally after that.

TrueSephiroth
10-29-2007, 07:16 AM
lolz are you serious?

If me and arturo played you guys on a 2 on 2 you guys will lose. Random Johnny Doughnuts talking alot of smack. Come and play at ctf or go to a tourney and have a console set up for it and well see. No keyboard ppl thank u. MM's? 2 on 2 MM's?

I want to see this shit go down...record and post it online if you get the chance.

Adam Warlock
10-29-2007, 08:02 AM
These armchair at home players are not giving up their 3 punch macros to get beasted. Come on now.

Bobbypigo
10-29-2007, 08:13 AM
MvC1 wasn't at B3. B3 was 1996. MvC1 only started to gain respect late 1998 through to 1999, thanks in large part to the enormous heat generated by Viscant and Spider-Dan on alt.games.sf2. AFAIK MvC1 had its highest level of respect at ECC4 (May 1999). I only remember top three:

1) Eddie Lee (DWM, Strider/Gambit, Strider/WM)
2) Rop Aponte (DWM)
3) Alex Valle (Strider/WM)

I think Viscant came 5th. LOL that boy came this close to losing about 5 times. I'm astonished he made it as high as he did. Got a lot of mileage out of Gief. Spider-Dan's double Venom got pieced out fairly early. Alex Valle had no right to place that high. He apparently had one easy run, encountering no major players until the end. I saw his play and his Strider was average, though his WM was really good. This was also when Arturo was terrible at the game. I'm talking dying to Gief with Hyper Venom level bad (on a side not, this was also a time when Justin Wong was just Random Fat Asian Kid #247 at CTF :rofl:). Oh well, you have to start somewhere. And by the following year at ECC2000, he was one of the best players at the game.

While we had known about DWM before ECC4, this was the first time that DWM essentially "broke" the game in a major tournament setting. Eddie Lee, widely recognized as the best player there, had an easy time until he ran into the brick wall that was Rob Aponte's DWM. I'm not even sure if anyone knew who Rob Aponte was before that tournament (I'm sure some CT player will chime in that I'm wrong). Rob used nothing but DWM throughout and destroyed everybody he came across until he ran into Eddie. He was beating Eddie pretty badly until Eddie switched to DWM himself, and simply out DWMed him. It was rather disgusting to see actually.

After DWM was basically found to be the "too good" team, MvC1's stock started to go down. ECC2000 was pretty much it for MvC1 at a major tourney, since MvC2 took over unilaterally after that.

Wow! Ultima, thanks, I am glad somebody remembers me! Eddie Lee came back from a 4 game deficit to crush me. I really dropped the ball, it was my first major tourney and I was definalty nervous to be playing the famous Eddie Lee. But I did get to meet some great people from my original hometown NY, like Arturo, Josh Wigfall, Eddie Lee, and others whos name escape me at the time. Oh yeah, and beating Alex Valle was an accomplishment to me by itself. The rest was just gravy on my breaksteak!
Anyway, thanks, its good to be remebered b/c ECC 6 was on hell of tourney!

TheKimura
10-29-2007, 08:25 AM
a lot of this thread is a huge joke. if you want to see how mvc is to be played come see us on ggpo and watch players like myself(T-Kimura), and MagnetoManiac.

there's no lag and delay to complain about now =[

{PFH}-Lake
10-29-2007, 12:08 PM
Man MVC1 should make a comeback, still think its a better fighter then MVC2

JustinW
10-29-2007, 12:25 PM
Even if MVC1 made a comeback and it went to evol, I think only the arcade players will go not the kalliera players. So it would be a bad turnout.

Arturo was suppose to play some godly guy in canada or something for alot of money but they backed out or something. Now arturo is from ALLLLLLLLLLLL THE WAY from NYC, This guy resides in Canada. And he was like "nah" GS to the online players

Raph_Stryker
10-29-2007, 12:29 PM
man, after hearing the music from some of the videos, i reaaaally have the itch to play again. This is the shit that got me into fighting games in the first place, since my only friend on my first vacation to puerto rico was an MvC1 cabinet.

guess i need to check out the local movie theatre..cuz thats the only place i can think of with actual cabinets..

Shodokan123
10-29-2007, 12:31 PM
Even if MVC1 made a comeback and it went to evol, I think only the arcade players will go not the kalliera players. So it would be a bad turnout.

Arturo was suppose to play some godly guy in canada or something for alot of money but they backed out or something. Now arturo is from ALLLLLLLLLLLL THE WAY from NYC, This guy resides in Canada. And he was like "nah" GS to the online players

lol, thats classic.

N-Ken
10-29-2007, 12:34 PM
a lot of this thread is a huge joke. if you want to see how mvc is to be played come see us on ggpo and watch players like myself(T-Kimura), and MagnetoManiac.

there's no lag and delay to complain about now =[

PLEASE BET IT, If its so free for the online players it will be WELL worth your time to fly to any random spot to challenge Wong/Arturo/whoever, since you'll get PLENTY of action, as in easily get 5k+ worth of bets.

Bobbypigo
10-29-2007, 01:09 PM
Even if MVC1 made a comeback and it went to evol, I think only the arcade players will go not the kalliera players. So it would be a bad turnout.

Arturo was suppose to play some godly guy in canada or something for alot of money but they backed out or something. Now arturo is from ALLLLLLLLLLLL THE WAY from NYC, This guy resides in Canada. And he was like "nah" GS to the online players

I think thered be a pretty good turnout, there is still a following out there for this game. PFH Lake is right, This is a bettter fighter then MVC2 and its got longevity baby. Lets get some tourneys going! Let MVC1 be hype again!

Justin, the copy of MVC1 I brought to Web2zone got scrathed and didnt work. Not that I wouldve taken you up on the MM but perhaps I wouldve gotten drunk and went for it if the disc wasnt shot.
Also, this GGPO isnt perfect but man, its pretty damn good. Obvioulsey Ive played in the arcade ALOT, and I do prefer it but I really have to give GGPO its props. MVC1 is fun as hell on this shit.!!!

VIVA LA MVC1!!!!!

VIVA GOLDWARMACHINE!

Y orale vatos!!!!!

Also, Internet guys: You dont get to fight Bison as the first character so why wuold you want to go against people like Jwong and Arturo? Start out a little smalller, you cant go from stage one right to the boss!

dog-face
10-29-2007, 01:18 PM
I would love to see an OG vs PC MvC1 face-off. Oh well.

If it happens, I did learn at EVO2k7 to always bet on Wong.

the_judge
10-29-2007, 01:29 PM
Even if MVC1 made a comeback and it went to evol, I think only the arcade players will go not the kalliera players. So it would be a bad turnout.

Arturo was suppose to play some godly guy in canada or something for alot of money but they backed out or something. Now arturo is from ALLLLLLLLLLLL THE WAY from NYC, This guy resides in Canada. And he was like "nah" GS to the online players

That was either T-kimura or Vice Versa.

MvC1 get Hype!:rock::smokin:

One of these days I gotta go train with Dasrik.

{PFH}-Lake
10-29-2007, 01:32 PM
the only reason well I think people stopped playing MVC1 was MVC2 came out and MVC2 was just a new game, people didnt know how broken MVC2 was yet. Sure mvc1 is a little broken but still id rather deal with the tiers in mvc1 then stupid storm sent bs

JustinW
10-29-2007, 01:35 PM
Sorry I really don't believe mvc1 will have a strong showing at EVOL. Xmen vs SF would have a better turn out and that tourney already happened at EVOL2k6. Props to Vic for that. At NEC there is going to be a MVC1 tourney. Well see how many people are going to enter.

D'Nyc3
10-29-2007, 01:40 PM
That was either T-kimura or Vice Versa.



That was T-Kimura....If he was honest and say

"I Don't Want to embarrassed myself in front of the whole crowd"

It would be understandable...but he goes on saying, "Waste of time". If someone is gonna say that then they should not talk shit anyways.

Its like Halo players online compare to Halo players on MLG.


Cept they know the difference between both.

Magman in the other hand is cool in my book, he goes outside of his house. :rofl:

-1-

-Beastcoast

Bobbypigo
10-29-2007, 01:40 PM
there are 16 players in CT that would go to Evo for MVC1, I know thats not much, but its a start.

dog-face
10-29-2007, 01:43 PM
I have an MvC1 board in storage. I'll try and get it down to EVO2k8.

{PFH}-Lake
10-29-2007, 01:45 PM
there are 16 players in CT that would go to Evo for MVC1, I know thats not much, but its a start. 16 people plus whoever else wants to enter that should be enough.

gemdoom
10-29-2007, 01:57 PM
can't play this game on a ps2 control shits too hard. i need a new stick :/

{PFH}-Lake
10-29-2007, 02:14 PM
they have mvc1 for ps2???

Adam Warlock
10-29-2007, 02:46 PM
a lot of this thread is a huge joke. if you want to see how mvc is to be played come see us on ggpo and watch players like myself(T-Kimura), and MagnetoManiac.

there's no lag and delay to complain about now =[

Arturo offered to rape you in person lag free, a block from your house and you declined because you can't do shit without macros. You could be the best MVC1 player ever; doesn't change the fact that you're a bitch.

D'Nyc3
10-29-2007, 02:55 PM
Arturo offered to rape you in person lag free, a block from your house and you declined because you can't do shit without macros. You could be the best MVC1 player ever; doesn't change the fact that you're a bitch.

DAMN SON MY NIGGA ANT, WHICH DOESNT WANT TO SCOOP YA BOY EVEN IF I PAID FOR GAS IN ORLANDO SATURDAY, JUST MERK THE NIGGA!!!

gemdoom
10-29-2007, 02:58 PM
they have mvc1 for ps2???

my fault i meant ggpo with a converter

Bobbypigo
10-29-2007, 04:29 PM
Ijust started playing this today online and Im having a lot of fun.

{PFH}-Lake
10-29-2007, 07:56 PM
did the japanese ever play mvc1?

Ouroborus
10-29-2007, 08:30 PM
i got my money on wong and arturo. red venom ftw.

TrueSephiroth
10-30-2007, 07:14 AM
i got my money on wong and arturo. red venom ftw.

RV/Strider, Striderine or WM/Strider ftw! I seriously want to see this shit go down...too bad you can seriously do some sidebets from like across the states...otherwise I would bet on Wong/Arturo to win it.

Now I seriously want this shit to go down, OG vs Online Players...lets see this for real...even I'm getting hyped about this shit now.

MagnetoManiac
11-02-2007, 01:22 AM
RV/Strider, Striderine or WM/Strider ftw! I seriously want to see this shit go down...too bad you can seriously do some sidebets from like across the states...otherwise I would bet on Wong/Arturo to win it.

Now I seriously want this shit to go down, OG vs Online Players...lets see this for real...even I'm getting hyped about this shit now.

its happening. november 10th.

The Electrifying One
11-02-2007, 07:21 AM
I can't believe you're going to use Morrigan, Mag. I presume Wolverine/Morrigan w/Collosus?
Judging from how much time Justin has to get sharp at this, and his typically patient style, I'd have thought he'd play DWM, probably with Psylocke. I think you'd be better off playing Striderine, surely. I know you're good with Morrigan, but come on... she's not that good, especially against the top 4 or 5 teams.

the_judge
11-02-2007, 08:53 AM
its happening. november 10th.

seriously
this shit is actually goin down?

TrueSephiroth
11-02-2007, 12:46 PM
Awesome, which tournament, and also, can someone post the vids when it's done...I want to watch it!

Pained Auron
11-02-2007, 08:43 PM
i kinda wanna see a rv gwm team. i hope we get vids

Alucard20
11-03-2007, 10:56 AM
Not even. On Kaillera you can still jump throw that fool if he decides to get in on you. Lag tactics or not.


lol Plz deathscythe, get over it. That shit was so long ago it's not even funny. I
have the balls to say that I was wrong and you(and everyone else) was right,but when I was saying whos top and whos not, it was by personal experience(and that's from online only, so yeah I was wrong and i admit it).


Oh and btw last time I played you(about 6-8 months ago) I got a perfect on you on kaillera(with strider).When that happened you started to bitch about lag and delay and just left the room.So you of all people should know that delay is a bitch.

Anyways, I stopped playing Marvel 1 and started playing 2 again,but one day I'll go back to marvel 1 and I hope to see you on GGPO so i can own you up for giggles(again lol).




Arturo offered to rape you in person lag free, a block from your house and you declined because you can't do shit without macros. You could be the best MVC1 player ever; doesn't change the fact that you're a bitch.


Lol sounds about right.He needs his 3p and 3k to do his wm infinites.LOL



Why bother with an air combo when s. MK > s. HP > s. HK > HP Gram does like 33% damage?


You should go for striders air combos due to the fact that he can uncombo you twice(in a combo).Maybe I'll post up that double uncombo next week.

coreografo
11-06-2007, 10:01 AM
some tips with lilith ??

The Electrifying One
11-06-2007, 10:19 AM
some tips with lilith ??

Her super chips OK, so use it as a ghetto War Destroyer during duos. She has good air rushdown.

Other than that, best advice would be to pick Morrigan over Lilith, imho.

the_judge
11-06-2007, 02:24 PM
does any1 play Ryu?

EWAShock
11-06-2007, 03:04 PM
Lilith's projectile super is worthless. There's almost never a time when you can't avoid it. Judge what would you like to know for Ryu? Remember he has Ken and Akuma properties as well so if you like either of them things change.

Fuzzy_Snugs
11-06-2007, 09:01 PM
My small little "arcade" place that I go for DDR got a MvC1 machine, the game is really fun, but no comp for the game where I live.

eddymasta
11-06-2007, 09:42 PM
I've been playing this game online and i'm complete garbage. I use Captain America/Cap Commando

{ Jase }
11-07-2007, 04:25 AM
When I get my stick back,all show you foolish mortals how to play mvc1. I still have kalleria I think.

New Era Outlaw
11-07-2007, 07:50 AM
Also, New Era Outlaw is here? Man, talk about the blind leading the blind. :D

Hardy, har, har.
Yep, it is I. With my carrot. And my SELL-ER-REE.


Hey NEO, what happened to the my free money that MvC2 tournament you were supposed to run since the end of June?

The atomic toilet of death happened.
That, JAVA closing down (temporarily) and rb falling ill all k.o.ed the tournament indefinitely.

Unfortunately, I can't guarantee anything until next year, as rb (who usually helps me out with these things) isn't going to be available until that time. I will, however, let you know when I'm ready to rumble, you can count on that.


Also, you've never faced me in MvC1, have you?

Nope. That I haven't. Just be warned that I'm seriously keen in that game, and I've been practising very religiously as of late. It's amazing how, despite quite a few years of experience, you manage to learn something new every once in a while.

{PFH}-Lake
11-08-2007, 12:21 PM
I've been playing this game online and i'm complete garbage. I use Captain America/Cap Commando thats cause that team isnt very good

coreografo
11-10-2007, 05:20 PM
i pick strider and gambit in this game
i am a very bad player i know the basic infinite set ups but i have a lot of troubles for play gambit..

{PFH}-Lake
11-10-2007, 05:57 PM
i pick strider and gambit in this game
i am a very bad player i know the basic infinite set ups but i have a lot of troubles for play gambit.. like??? what do you have a hard time with? Can you be more clear?

polarity
11-10-2007, 06:34 PM
When I get my stick back,all show you foolish mortals how to play mvc1. I still have kalleria I think.

kaillera? it's all about ggpo now...

the_judge
11-11-2007, 02:55 PM
i pick strider and gambit in this game
i am a very bad player i know the basic infinite set ups but i have a lot of troubles for play gambit..

learn to punish
Gambit has an answer for a lot of things that are commonly used in matches.

not going in depth, too lazy.

BaSiK_TeKniK
11-12-2007, 03:29 PM
I play Spiderman/Jin and im pretty good.

DJTPC
11-12-2007, 04:03 PM
kaillera? it's all about ggpo now...

explain please

coreografo
11-12-2007, 04:19 PM
i have a trouble vs jumping guys.... vs cross ups (spider man j.fierce , wolverine j.round house...etc) i use colossus but i want know other answers vs this.

Preppy
11-12-2007, 04:38 PM
Block better. Jump. Dash. Don't get caught in positions that are bad. Do neutral position anti-airs (joystick neutral IIRC helps you cross up a little less).

Is there a Training Room for MvC1? I'd like to see actual damage from combos if possible so I know how to optimize my chains. =\

the_judge
11-12-2007, 11:11 PM
i have a trouble vs jumping guys.... vs cross ups (spider man j.fierce , wolverine j.round house...etc) i use colossus but i want know other answers vs this.

You're kinda goin through what I went through.

Just do everything Preppy said, and this may sound funny, but learn all of your weaknesses.
Figure out what your having trouble with and find a move or strategy that fixes that problem.

If you're having trouble with crossovers and jump-ins, then learn to use s.mp, s.mk as a low anti-air tha leads to an inf.
Position yourself a little bit further from jump-happy players, unless you can land something on reaction you really don't have much working for you.

Wolvie vs Gambit is a bad match-up in general. He has so much over Gambit, he's fast, and he leaves very small windows for punishment. This kills the fact of Gambit being a punishing char. Just chillax and stay on defense (blocking is free, and Wolvie doesn't have any lockdowns that chip, so there is nothing wrong with turtling and waiting for punishment opportunities)

Practice, practice, practice.
I've spent over an estimated $30 of quarters just trying to get better with Gambit.
It takes time and brain power (seriously, I think gambit is the only char in the game where you have to put in more thought than a chess game)

Well, that's enough typing for me.

coreografo
11-13-2007, 05:38 AM
If you're having trouble with crossovers and jump-ins, then learn to use s.mp, s.mk as a low anti-air tha leads to an inf.
Position yourself a little bit further from jump-happy players, unless you can land something on reaction you really don't have much working for you.

Wolvie vs Gambit is a bad match-up in general. He has so much over Gambit, he's fast, and he leaves very small windows for punishment. This kills the fact of Gambit being a punishing char. Just chillax and stay on defense (blocking is free, and Wolvie doesn't have any lockdowns that chip, so there is nothing wrong with turtling and waiting for punishment opportunities)


i do this vs jumping guys:

1-dash under
2-jump with air throw
3-s.mp>s.mk>infinite
4-call colossus

i can block... i know this (i am suck not stupid) when i say i have trouble is because i want punish this move ....some times i try 3rd option but not work well vs some moves
i need more info about gambit ... i have troubles vs gold warmachine and red venom

pd: thanks you

EWAShock
11-13-2007, 02:16 PM
If someone jumps in and tries to hit you with virtually any jumping attacking and goes for a combo, you can attack with a jab or short inbetween their air attack, them landing, and continuing. It's very easy with Strider for example but can be done with others. It's more difficult to time against multi hit air attacks. So essentially a jump in can lead to a full counter if you are paying attention.

akumachan
11-14-2007, 03:30 PM
from SMB:

I'm really glad I found this thread. MvC's never been my best game because it felt so different than XvSF and MSHvSF, but ever since I moved to Arizona, the wife and I have been playing this game alot atthe local Gameworks. The competition is decent but after racking up 9 wins with my Ryu/Spider-Man, I've fely encouraged to get back into it and give it a good try. I think I'm just getting past my scrubbiness and 9 wins did feel pretty good. I only lost cause my mk was broken and I was fading.

I didn't realize that both character were so low on the tier list so I need to up my game. I'm going to start off with Wolverine, he's always been one of my favorites. My Spider-man's pretty good but I'm thinking of giving Hulk a shot.

Can anyone point me in the direction as to where I can get a good stick that's compatible for Dreamcast? Their shit is still $1.00 a game!

DJTPC
11-15-2007, 08:24 AM
explain please

Wow I got 2000 neg points for this, is it a record ?

Digitalbooty
11-15-2007, 08:27 AM
Wow I got 2000 neg points for this, is it a record ?

go to ggpo.net

polarity
11-15-2007, 09:16 AM
Wow I got 2000 neg points for this, is it a record ?

maybe because theres a sticky at this top of this very forum about ggpo

BaSiK_TeKniK
11-16-2007, 03:38 PM
hey guys what teams work with Venom? right now I play Strider/Red Venom I just wanna know what characters he works good with in general

box
11-16-2007, 03:49 PM
hey guys what teams work with Venom? right now I play Strider/Red Venom I just wanna know what characters he works good with in general

Red Venom/Strider works good. Red Venom doesn't really have much use for super-meter... but he's an excellent battery and individual character. With Strider you get a safe switch (tag-team super) and also great individual character. Strider can also use the meter for ouroboros.

Red Venom/Wolverine also works very well as Wolverine has great use for super-meter.

BaSiK_TeKniK
11-17-2007, 01:56 PM
Red Venom/Strider works good. Red Venom doesn't really have much use for super-meter... but he's an excellent battery and individual character. With Strider you get a safe switch (tag-team super) and also great individual character. Strider can also use the meter for ouroboros.

Red Venom/Wolverine also works very well as Wolverine has great use for super-meter.


ok thanks,so i was good after all...

Pained Auron
11-17-2007, 02:37 PM
ok so i just picked up rv. any help would be appreciated

{PFH}-Lake
11-17-2007, 04:54 PM
ok so i just picked up rv. any help would be appreciated

meh thats easy learn his infinite combo and spam high low FP

http://www.youtube.com/watch?v=bKy1NmAjyxQ

You also with red venom you want to throw since you can go into his infinite combo from a throw and it cant be tec'd. GWM is a bad match up for Red venom you cant infinite him and he will do tons of damage to red venom

Janitor
11-18-2007, 08:38 AM
I got a Marvel vs Capcom rom for MAME, but there's like a million controls for each player. What controls are necessary and does anyone have any suggestions for controls for 2 people?

I hope this is the right place tho ask >.<

Khiempossible
11-18-2007, 01:32 PM
hahahahhahahahaa

red deer canada.

Just go to edmonton. WCCC is coming up.

Janitor
11-18-2007, 08:27 PM
I'm too noob. I'm a smash bro's kinda guy. I just decided to download MAME and MvC. xD

Jappo
11-19-2007, 05:38 PM
With Gief, what can I do after C.MP /\ SJ.LK, SJ.MK, Air Lariat, after the larait, I land, and my opponent is falling down. I just usually do J.HP, but I'm pretty sure I can do something else, I just don't know what =/

The Electrifying One
11-20-2007, 11:39 AM
-go for his strong (MP) throw as they land, which equals another air combo

-SPD or Super as they land

-dash forward and cross up with another C.MP

-Jump Lariat (you'll land first and can continue your offense, or go for a throw).

EWAShock
11-20-2007, 10:26 PM
Gief example:

Gief Combo to FAB break (http://www.ultimatemk.com/dtz/addictz/downloads/-Dark Addictz Combo Library/Sinala/Combos - Window Media Player Friendly (wmv avi)/giefbreak.wmv)

The Electrifying One
11-20-2007, 11:36 PM
disclaimer: all Zangief strategies stolen from Viscant, circa 1998.

Ultima
11-23-2007, 05:43 AM
Jappo: re: Gief

After air combo ending in lariat, jump up and do a knee dive. This will make them flip and land on their feet. What comes next is all mind games:

1) If you think they will do nothing or block, walk up and MP throw and repeat air combo.
2) If you think they will try and attack on the way down, do c.MP and repeat air combo.
3) FAB

Note that it doesn't work well on MM or Ryu, since they can mash out after the MP throw and block the air combo. I'm not sure if anyone else can mash out; I forget.

EDIT:

New_Era_Outlaw:

Funny, as Ive been playing a lot of MvC2 lately (and still sucking with Magneto) since Tekno Junkies came back (sorta; new name, but arcade in same location). Haven't touched MvC1 in a long time. But nonehtless, I'm going to go out on a limb and say if you don't play WM/GWM, you won't beat me. :p

pvp.tW34k
11-25-2007, 05:38 AM
I need some help with WM here. I have no idea what to do when I've got my oppoment in the upper corner. lk,fp,3p don't work anymore then. But I've seen some people do c.mk unfly, fly. I just don't really know how the combo string would be.

Halp!

New Era Outlaw
11-26-2007, 10:19 AM
New_Era_Outlaw:

Funny, as Ive been playing a lot of MvC2 lately (and still sucking with Magneto) since Tekno Junkies came back (sorta; new name, but arcade in same location). Haven't touched MvC1 in a long time. But nonehtless, I'm going to go out on a limb and say if you don't play WM/GWM, you won't beat me. :p


That's a pretty long limb you're going out on there, Ultima.
I'll go on an even further one and say you seriously don't know me and this game at all.

You see, unlike MvC2, I don't need 'certain-characters-that-everybody-and-their-grandpa-plays' to win matches. As a matter of fact, the only top-tier I'd even go near is Wolverine. Otherwise, it's children you'll have to deal with. :lol:

In all seriousness, though, you'll have one seriously nasty surprise waiting for you if you enter a match with me and make the unfortunate mistake of judging a book merely by its cover, because I assure you, I do think outside of the box and I know how characters move in this game. Most of all, I know what people assume is going to happen in a match, and I know just how to royally screw it up.

So, to make a long story short, screw top-tiers in this game.
I sure as hell don't 'need' them to handle anybody.

Anyway.
Ultima, I will admit, you are a very good opponent. Probably my very nemesis down here in Trinidad. But, you don't know the New Era Outlaw unless you've seen him rock and roll in this game.

By the way.....I take it you don't check out GATT (http://gatt.carigamers.com/index.php/topic,13154.0.html) much these days? I sent you a PM for a little sweat I had organised, but I didn't get a reply. I'm planning to have another sometime after the holidays, seeing as how most of my competition are wrapped up in exams or work.

Ultima
11-26-2007, 10:52 AM
No, I don't check out GATT. I'll respond to that after this.

Concerning MvC1, I'll let you in on something: I'm MUCH better at MvC1 than I am at MvC2. That's because, sadly, MvC1 has a lot more rubbish that you can get away with than in MvC2, which is why MvC2 > MvC1. In fact, I'm actually terrible at MvC2. But I'm... okay at MvC1. It's still my best tournament fighter to date, I'm not especially fond to say.

New Era Outlaw
11-26-2007, 01:09 PM
In fact, I'm actually terrible at MvC2.

Lies. ALL LIES!!