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View Full Version : I've always wondered, what's so great about Tekken


t1337Dude
09-08-2007, 09:49 PM
Tekken? It's coming onto its 6th game and I own 3 of them (Tekken 5, Tekken Tag, and Tekken 4). I'm not trying to flamebait, but I was just wondering what makes these great games? The fighting always felt clunky. Premade combos appear to be nonexistant, the blocking system is standard, and the grappling system is basic. Are this game series taken seriously among SRKers? Or is there something I'm missing? I haven't played it for a long while, and after playing Street Fighter 3rd Strike I feel like they had nothing on this.

CrimsonSouls
09-08-2007, 09:55 PM
I always liked it a hell of alot better then VF :/

The Granby
09-08-2007, 09:55 PM
Cool combos, cool CG endings, crazy effects, bears, robots, kangaroos, a guy that looks like a girl, and EWGF.

It's the quintesential American 3D fighter.

Saotome Kaneda
09-08-2007, 10:12 PM
I assume you've seen high-level play of the last 4 games in the series(DR and 5.0 are two completely different beasts, really)? What exactly are you looking for? You can't compare a 2D game to a 3D one, certain things don't work without taking out the 3rd dimension and making it a 2.5D game like SFEX.

Premade combos? What are you looking for, a universal cMKxxFB type deal? There's plenty of canned combos that are guaranteed on normal hit, links, stuff that links on CH, and of course juggles.

Blocking? There's more defensive options than 3S has, normal blocking, there's stuff that staggers, stuff that guardbreaks, frametraps, characters with high/mid counters, universal low parries, some chars with high-mid parries, punch only counters, kick only counters, what more do you want?

The throw system is one I agree could be reworked, as it's easy for you to fuzzy guard and still beat throw-mid mixup, and some characters that have really good throws are beaten by the fact that the arms give it all away. The fact that sidestep beats throw as well makes some traps pointless.

But seriously, what are you looking for? If it's not your style, then there's no point to your question.:confused:

t1337Dude
09-08-2007, 10:18 PM
I assume you've seen high-level play of the last 4 games in the series(DR and 5.0 are two completely different beasts, really)? What exactly are you looking for? You can't compare a 2D game to a 3D one, certain things don't work without taking out the 3rd dimension and making it a 2.5D game like SFEX.

Premade combos? What are you looking for, a universal cMKxxFB type deal? There's plenty of canned combos that are guaranteed on normal hit, links, stuff that links on CH, and of course juggles.

Blocking? There's more defensive options than 3S has, normal blocking, there's stuff that staggers, stuff that guardbreaks, frametraps, characters with high/mid counters, universal low parries, some chars with high-mid parries, punch only counters, kick only counters, what more do you want?

The throw system is one I agree could be reworked, as it's easy for you to fuzzy guard and still beat throw-mid mixup, and some characters that have really good throws are beaten by the fact that the arms give it all away. The fact that sidestep beats throw as well makes some traps pointless.

But seriously, what are you looking for? If it's not your style, then there's no point to your question.:confused:

I don't have a "style". I watched high levels of play and it just didn't look impressive. Possibly I didn't play it enough. Maybe I was just more impressed by Street Fighter because I grew up with Tekken?

goodm0urning
09-09-2007, 12:24 AM
I really hate it when people ask, "What's so great about..." It's the most annoying question in the world. You might as well say, "I've already decided this is crap, and I challenge you to vainly attempt to convince me otherwise."

Hypothetical scenario: someone asks you, "What's so great about The Godfather?" There's no answer to the question. Whatever you come up with, the asker has already decided that it isn't great, so there's no point in arguing the matter. Never mind the fact that anybody who doesn't like The Godfather is a god damn retard; I guarantee you there are people who have asked this question, inviting people to ineffectually splutter about why it's great until they give up in frustration and lament the fact that the world is filled with imbeciles.

Fuck.

BEWD
09-09-2007, 09:23 AM
I really hate it when people ask, "What's so great about..." It's the most annoying question in the world. You might as well say, "I've already decided this is crap, and I challenge you to vainly attempt to convince me otherwise."

Hypothetical scenario: someone asks you, "What's so great about The Godfather?" There's no answer to the question. Whatever you come up with, the asker has already decided that it isn't great, so there's no point in arguing the matter. Never mind the fact that anybody who doesn't like The Godfather is a god damn retard; I guarantee you there are people who have asked this question, inviting people to ineffectually splutter about why it's great until they give up in frustration and lament the fact that the world is filled with imbeciles.

Fuck.

Win.



Originally Posted by tl337dude

What's so great about Tekken?

Kaz's Tekken 2 track :lovin:

Skyler
09-09-2007, 09:26 AM
Tekken? It's coming onto its 6th game and I own 3 of them (Tekken 5, Tekken Tag, and Tekken 4). I'm not trying to flamebait, but I was just wondering what makes these great games? The fighting always felt clunky. Premade combos appear to be nonexistant, the blocking system is standard, and the grappling system is basic. Are this game series taken seriously among SRKers? Or is there something I'm missing? I haven't played it for a long while, and after playing Street Fighter 3rd Strike I feel like they had nothing on this.

go out to the world, find some great tekken players and play against them for hours on end. you will know why its a good game. plus, the battle system isnt crappy like soul calibur or dead or alive.

pc1x1
09-09-2007, 09:38 AM
Its Fun /end

(Isn't that the reason we all play games?)

Find something that suits your style and roll with it, in the end, competition, casuals, just playing all are part of my answer above ;).

/end

Cyric
09-09-2007, 09:47 AM
I used to play T5DR a fair bit against some decent comp and it was a lot of fun. I find moves and combos easier to execute than in 3S (Im a pretty poor super canceller) plus it looks real pretty :)
It may be superficial to most, but I liked customising my fighter with cool accessories too :cool:

Biolink
09-09-2007, 09:50 AM
Better than Mortal Kombat and Dead or Alive alot more simplistic than Virtua Fighter

tataki
09-09-2007, 09:55 AM
you defend by pressing backwards instead of pressing a block button.
so its great for 2d player habits :D

BEWD
09-09-2007, 09:57 AM
Better than Mortal Kombat and Dead or Alive alot more simplistic than Virtua Fighter

That was always something I liked about tekken, not too simplistic, but not so complex that you can't get into it without a huge time advancement. The original tekken(which I still have laying around somewhere, though some little kid broke my Tekken 2 :annoy:) was wonky as heck, but good fun :D

red*star
09-09-2007, 10:20 AM
chracter design: better then in other 3d fighters

controls: 1 button/1 limb is best!

Shadowcuz
09-09-2007, 10:32 AM
fighting feels clunky? rofl

weakbait

Slartibartfast
09-09-2007, 10:36 AM
What makes it so great?

Tekken Bowl, baby!

BEWD
09-09-2007, 10:39 AM
What makes it so great?

Tekken Bowl, baby!

Tekken Bowl and T3 Volleyball are fucking broken :lovin:

Only tekken minigame I didn't like was that shitastic galaga game they had in the T1 opening.

Atomic Moth
09-09-2007, 10:39 AM
www.tekkenzaibatsu.com

Look around, read the strats, try them out, play some people, and then make a decision. I'm not sure why 'the fighting system is standard' and why it benefits a game to have pre-made combos, so I guess I don't really understand your argument.

Did you accidentally get a DOA game in your tekken case or something?

EDIT: Volleyball with the one hit kill steel ball was awesome. As was bowling with Wang.

woof
09-09-2007, 10:54 AM
bob........

dbostick
09-09-2007, 12:20 PM
Premade combos appear to be nonexistant

1,1,2?

RaZeR
09-09-2007, 12:30 PM
Cool combos, cool CG endings, crazy effects, bears, robots, kangaroos, a guy that looks like a girl, and EWGF.

It's the quintesential American 3D fighter.
This guy speaks the truth.

Rithli
09-09-2007, 12:34 PM
Bob is a beautiful beast.

NeREMIXED
09-09-2007, 12:48 PM
I assume you've seen high-level play of the last 4 games in the series(DR and 5.0 are two completely different beasts, really)? What exactly are you looking for? You can't compare a 2D game to a 3D one, certain things don't work without taking out the 3rd dimension and making it a 2.5D game like SFEX.

Premade combos? What are you looking for, a universal cMKxxFB type deal? There's plenty of canned combos that are guaranteed on normal hit, links, stuff that links on CH, and of course juggles.

Blocking? There's more defensive options than 3S has, normal blocking, there's stuff that staggers, stuff that guardbreaks, frametraps, characters with high/mid counters, universal low parries, some chars with high-mid parries, punch only counters, kick only counters, what more do you want?

The throw system is one I agree could be reworked, as it's easy for you to fuzzy guard and still beat throw-mid mixup, and some characters that have really good throws are beaten by the fact that the arms give it all away. The fact that sidestep beats throw as well makes some traps pointless.

But seriously, what are you looking for? If it's not your style, then there's no point to your question.:confused:

long range throws track afaik.

i think the throw system is fine. throws lead to oki, or guaranteed damage. broken throws even lead to mind games. you can beak throws, but there are harder throws to break.

G.O.T
09-09-2007, 01:44 PM
tekke 3's soundtrack

Jin's theme
Heihachi's theme
Yoshimitsu's theme

beatsofdevil
09-09-2007, 01:53 PM
go out to the world, find some great tekken players and play against them for hours on end. you will know why its a good game. plus, the battle system isnt crappy like soul calibur or dead or alive.you mean just DOA right?

Steve F
09-09-2007, 02:00 PM
Tekken Bowl and T3 Volleyball are fucking broken :lovin:

Only tekken minigame I didn't like was that shitastic galaga game they had in the T1 opening.

You don't like Galaga? Man you are insane.... Maybe you're too used to flashy graphics and other conventions in new games, but Galaga is a solid game. That was one of my favorite parts of the Tekken series. Galaxian on the other hand.... that game isn't nearly as good.

b00mshakalaka
09-09-2007, 02:05 PM
well what makes it so great its probably one of the easiest 3D fighters to pick up out there and get good at.



-Xiaoyu all day

Ephidel
09-09-2007, 02:30 PM
Tekken is easy to learn, most beginners who play could potentially win through mashing. The Tekken soundtracks are decent enough, but I still like VF a bit more.

drobizh
09-09-2007, 02:34 PM
tekken with supers would be interesting :)

BEWD
09-09-2007, 02:46 PM
You don't like Galaga? Man you are insane.... Maybe you're too used to flashy graphics and other conventions in new games, but Galaga is a solid game. That was one of my favorite parts of the Tekken series. Galaxian on the other hand.... that game isn't nearly as good.

You misread that, I don't like TEKKEN 1's Galaga game. I like the normal galaga, but that one in t1 annoyed me to all kinds of hell(especially when trying to unlock the devil kaz skin).

@Shiki: Give someone a chance to fucking respond before flaming.

n8archer_XI
09-09-2007, 03:33 PM
The online play is (now) what makes it great...

Saotome Kaneda
09-09-2007, 04:53 PM
long range throws track afaik.

i think the throw system is fine. throws lead to oki, or guaranteed damage. broken throws even lead to mind games. you can beak throws, but there are harder throws to break.
They don't track well enough, there's times where they can SS when they see your arms move and still get clean away from the appropriate long throw. Actually, maybe my complaint is that SS is very wonky in this one, even with the toning up of long throws. And even then it's still a normal throw, which still has a semi-large escape window. I dunno, usually in those situations I just use a better tracking mid or low to keep them from just SS cancelling all around me.

Rioting Soul
09-09-2007, 05:23 PM
Tekken is good because it's good.

But I'd enjoy it more if it had:

-all close throws looking like 1+2 break, making it a pure guess to break them.
-strong/hard/slow/heavy attacks doing guard damage OR more moves that actually guardbreak, meaning if you block it then attacks of a certain speed and height are guaranteed.
-much less emphasis on juggling and instead emphasize links a la Wang's b+2,1~1,4 and Bruce's CH u/f+2~b+4,3.

VangardB
09-09-2007, 05:34 PM
Tekken is good because it's good.

But I'd enjoy it more if it had:

-all close throws looking like 1+2 break, making it a pure guess to break them.
-strong/hard/slow/heavy attacks doing guard damage OR more moves that actually guardbreak, meaning if you block it then attacks of a certain speed and height are guaranteed.
-much less emphasis on juggling and instead emphasize links a la Wang's b+2,1~1,4 and Bruce's CH u/f+2~b+4,3.

Some of those changes would be fine but I'm not feeling any kind of guard damage in Tekken at all. Bryan already fucks people up....he doesn't need guard damage.

Return of Shiki
09-09-2007, 05:36 PM
You misread that, I don't like TEKKEN 1's Galaga game. I like the normal galaga, but that one in t1 annoyed me to all kinds of hell(especially when trying to unlock the devil kaz skin).

@Shiki: Give someone a chance to fucking respond before flaming.

My apologies.

Corner-Trap
09-09-2007, 06:12 PM
Why is this question not being asked on TZ? You'd get a much better response over there.

b00mshakalaka
09-09-2007, 06:15 PM
tekken with supers would be interesting :)

tekken 6 is gonna have something similar to supers,but you gotta get hit alot

KrsJin
09-09-2007, 06:28 PM
Tekken is good because it's good.

But I'd enjoy it more if it had:

-much less emphasis on juggling and instead emphasize links a la Wang's b+2,1~1,4 and Bruce's CH u/f+2~b+4,3.

Friend pointed out how the juggle damage in 6 (thus far) seems to be lower damage than before, kind of giving less incentive to juggle in the first place. Maybe this will mean your wish will come true.

Skyler
09-09-2007, 06:31 PM
you mean just DOA right?

my bad, i forgot to include mortal kombat too.

BEWD
09-09-2007, 06:57 PM
My apologies.

Np, but seriously wait before jumping the gun dude. T1 galaga was my least favorite tekken game, for the simple fact that I had such hell getting all those funky ships <_<, I'd get so close too, and it got really challenging in later levels, so my hat's off to any who did beat it.

OT: Speaking of DOA, I saw a commercial for the DVD last night :wasted:

Rioting Soul
09-09-2007, 07:09 PM
Friend pointed out how the juggle damage in 6 (thus far) seems to be lower damage than before, kind of giving less incentive to juggle in the first place. Maybe this will mean your wish will come true.

Nah, by "much less emphasis" I mean something like no NH launchers/juggle starters.

Storming Flower
09-09-2007, 08:26 PM
Everyone who thinks tekken is masher friendly is on crack.

You might be to get by in virtua fighter (even though it's more advanced) by "selective" mashing, but mashing does not work in tekken against a decent opponent.

Tekken has always been big, before before the evo series, or before B4, they had their own major tournaments in california and texas.

There's always been hype and grudges in the community.

Check out this match vid

http://youtube.com/watch?v=o_67Jwy7arU

tekken 4 was shit garbage though imo, nobody played that shit but san diego tekken, 5.0 was pretty whack too, but DR is a pretty good.

It's rewarding to people who learn the basics and play by the book, study the technical shit such as learning frame data and how to punish certain moves like cvs2, but at the same time, it's rewarding for people who are good at being creative, mixing up correctly, guessing right, or adapting to the opponent, but it's not too random like 3s guess parrying. I feel like in tekken you can actually condition your opponent to react certain ways in oki, but in 3s sometimes they are just guessing, they aren't really getting mixup in the head. Also it rewards people for having good reflexes or reaction like ST, and again for making good decisions like in mvc2 or 3s. If you're good at making decisions and adapting, one knockdown could potentially equal death in tekken.

DR is a balanced game as evident by the number of characters used in the top 8 at evo. Different characters=different styles of play, and some characters can be played different styles depending on the player.

Makes it consistent game, fun to play but boring as hell to watch unless it's a grudge match. There have been a few famous female US tekken players in the past, but I don't recall any famous sf female players, except for the ones in japan.

StuartHayden
09-09-2007, 09:01 PM
Though I personally don't play Tekken. I have a huge amount of respect for the game.

People play/practice/research the game just as much as 3S/CvS2 or any other 2D fighting game player.

The match up types are more in depth.

The play style, although seems slow, top play is very fast paced and in your face and requires a lot of reaction time.

Not to mention they haven't failed to deliver on any tekken title. Each time they amaze us w/ new characters, new stages, sprite designs, brilliant sound tracks among other things.

Also, speaking of tekken title(s), they have also been the most consistent, making a new title every 2-3 years. Unlike some of our other loved ones I.E. Street Fighter. And again...they've failed to disappoint (bob for the win)

And Tekken players probably have the most tight nit, co-existing and organized scene I have ever seen and I have TONS of respect for that. They're not stuck up like a lot of MvC2 players who are like "ur a newb learn rom" Tekken players take time to help out others and help their community grow. I wish a lot of other gaming community's were like Tekken.

Now, with all this said. I will once again state, I never got into, Tekken or saw what the real big deal was cause for along time I was VERY anti-3D fighters (still am to a point but not as much) and had little to no respect for a "button smashing" game. Until I went to a tournament with some friends and saw how friendly, nice, co-existing to make the scene better and just how much thought REALLY is put into tekken. :applaud:

So..that's my view. Good Atmosphere = Good Scene. Good Scene = Willing Players. Good Scene + Willing Players = Better players and a better scene.

-SH

tataki
09-09-2007, 11:14 PM
most beginners who play could potentially win through mashing.

...no

pherai
09-10-2007, 12:31 AM
-Tekken Bowl
-King
-The song from Xiayou's stage in TTT

That's what does it for me :tup:

The Granby
09-10-2007, 01:25 AM
You might be to get by in virtua fighter (even though it's more advanced) by "selective" mashing, but mashing does not work in tekken against a decent opponent.


... What?

And Tekken players probably have the most tight nit, co-existing and organized scene I have ever seen and I have TONS of respect for that. They're not stuck up like a lot of MvC2 players who are like "ur a newb learn rom" Tekken players take time to help out others and help their community grow. I wish a lot of other gaming community's were like Tekken.

Now, with all this said. I will once again state, I never got into, Tekken or saw what the real big deal was cause for along time I was VERY anti-3D fighters (still am to a point but not as much) and had little to no respect for a "button smashing" game. Until I went to a tournament with some friends and saw how friendly, nice, co-existing to make the scene better and just how much thought REALLY is put into tekken. :applaud:

So..that's my view. Good Atmosphere = Good Scene. Good Scene = Willing Players. Good Scene + Willing Players = Better players and a better scene.

Hey you just discribed the VF community as well. Oh wells, back to playing Unappreciated Fighter 5.

Ouroborus
09-10-2007, 01:28 AM
solid game play, great cast and nina is hot

Silks
09-10-2007, 01:38 AM
I really hate it when people ask, "What's so great about..." It's the most annoying question in the world. You might as well say, "I've already decided this is crap, and I challenge you to vainly attempt to convince me otherwise."

Hypothetical scenario: someone asks you, "What's so great about The Godfather?" There's no answer to the question. Whatever you come up with, the asker has already decided that it isn't great, so there's no point in arguing the matter. Never mind the fact that anybody who doesn't like The Godfather is a god damn retard; I guarantee you there are people who have asked this question, inviting people to ineffectually splutter about why it's great until they give up in frustration and lament the fact that the world is filled with imbeciles.

Fuck.

The thread should've really ended after this post.

Ephidel
09-10-2007, 02:13 AM
...no

Yes, if you couldn't mash in tekken 1 or 2 and come away with a victory...you've got issues. I wasn't reffering to these new 3D simulations of complexed fighting or the sort since I haven't played 4 or 5 competitively. I normally played the old ones enough to know that they were very simple enough to mash into (with some characters evenhanded)

editing - An example would be law, he had some of the quickest frames around 1/2. Very mashful, even against a decent opponent (that doesn't gurantee a victory however)

beatsofdevil
09-10-2007, 12:16 PM
lol selective mashing in VF? haha get outta here

Tekken 2,3,and TT were my faves

just the overall feel and definately the music! :tup:

tl613
09-10-2007, 01:45 PM
Tekken 4 was crap, but otherwise every game in the series was great. You can't get away with mashing, even selective mashing anymore. If you think you can, just go and play an average Mishima player. You mashing = you in the air being juggled.

Josh-TheFunkDOC
09-10-2007, 02:01 PM
Mashing = die in any Tekken. Even with say masher Law, the strings will be predictable. And someone like Bruce will just eat you alive...

Actually, I recall hearing that T2 Bruce was banned in Korea back in the day. Any truth to this?

-Josh

beatsofdevil
09-10-2007, 02:18 PM
I actually sorta liked T4...more than 5

again just the whole feeling and appearance...and the stages =P

roninwarrior24
09-10-2007, 03:07 PM
Well, I can understand why people wouldn't like Tekken 5 and its upgrades. The overall damage output is crazy and it's much easier to pull off a 40-60% damage combo in T5 than it is to pull off the same thing in, say, SFA3. You could literally lose the round if you get hit by 2 EWGFs. Also, it's MUCH easier to get decent at them than it is in most other fighting games. Not saying that you'll be a tourney champ in 2 weeks, but you might find yourself doing better than expected.

That being said, I still can't get enough of DR. I just love the overall "style" of the game (launch into juggle into oki traps/wall rape), and I love how it allows you to progress at your own rate (can't do 5 jabs into wall rape? Just go for 3 jabs into a knockdown ender into some oki instead). Of course, this is just me, and I can understand why some people would hate the game for the same reasons that I like it.

wez
09-10-2007, 03:58 PM
you defend by pressing backwards instead of pressing a block button.
so its great for 2d player habits :D

haha

I have trouble playing vf5 because it has a block bttn!

I can't live with block buttons!:tdown:

Razorfist
09-10-2007, 04:09 PM
fighting feels clunky? rofl

weakbait

Unless you launch into a diatribic pre-made combo, the game operates as follows:

Punch. Pause. Kick. Pause.

That's clunky.

Soul Calibur has had a more fluid feel than Tekken since II, where the 8-way run gives you mobility and lots of options, and moves can link into each other without being pre-made combos.

Atomic Moth
09-10-2007, 04:51 PM
No.

Just stop.

SuicidalGrandpa
09-10-2007, 05:02 PM
I watched the T5:DR stream of Evo 2k7 and I was impressed...it was faster paced then when I had played it with my friend (both of us scrubbies) and seemed entertaining... that wasn't the impression I had been given from my few matches...I guess just knowing the game better (as most fighters go) means you'll start seeing a lot of cooler stuff. Same goes for Tekken, and although I probably will never play it, I have a lot of admiration for those who are good at the game.

Shadowcuz
09-10-2007, 05:11 PM
Unless you launch into a diatribic pre-made combo, the game operates as follows:

Punch. Pause. Kick. Pause.

That's clunky.

Soul Calibur has had a more fluid feel than Tekken since II, where the 8-way run gives you mobility and lots of options, and moves can link into each other without being pre-made combos.

^lol

Storming Flower
09-10-2007, 05:16 PM
... What?



Hey you just discribed the VF community as well. Oh wells, back to playing Unappreciated Fighter 5.

I respect vf5 a lot, but the community apparently is weak, it had less entrants than DOA 4 at Evo which is embarrassing.

As for my comment on selective mashing, any fighter (notably vf and sc) with a block button, you can get by some intermediate players by selective mashing and blocking, knowing maybe 1 or 2 mixups, and a one or two throw setups.

The thing I generally don't like about the vf community is that they hate tekken just because it's tekken, whereas generally tekken players are somewhat interested in learning how to play vf. I played against few good local vf players in my community before and although they were definitely better than me, they were impressed by my skills when I told them I had only been playing seriously for about 2 weeks, and they had been playing for years. I got a couple good wins with my selective mashing, and pre set combos. This was a long time ago for vf4 evolution.

DarkCat
09-10-2007, 06:06 PM
If an "intermediate" player loses to a masher, they're not an intermediate player. If you're losing to a masher, you suck. That's all there is to it.

EmblemLord
09-10-2007, 06:56 PM
Soul Caliber for dreamcast was good. People can't hate on that game. It's sequels do it no justice.

Tekken Tag FTW. Mishima clan runs wild in that shit.

Storming Flower
09-10-2007, 07:35 PM
If an "intermediate" player loses to a masher, they're not an intermediate player. If you're losing to a masher, you suck. That's all there is to it.

I've seen it happen even in tournaments. Selective mashing is like attacking when it's the right time to attack, even if it's with the wrong move or if I don't know what move i'm throwing out. If it's my turn to attack, and I can randomly throw out a command for low or a throw that I don't even know the properties of, chances are the opponent might not be able to react to it, or maybe next time situation where I'm not supposed to attack I.E. I'm at frame disadvantage, the intermediate will think "hey why would anybody attack after blocking this move, I'll go for my mixup" i'll mash out p,p,p,k and hope to hit him between his mixup, because it's not the "right" thing to do, even if I don't know what i'm doing. This shit works in 3d fighters, especially in vf and sc because of how blocking is done with the guard button.

Maybe the intermediate player doesn't know a matchup too well, so he can't block the other person's moves, you probably can't understand this because you're a 2d player, where the games are way old and everybody knows something about each character, and you can block everything by holding downback except for overheads and jump ins. But in 3d games it can happen especially with new school players getting hit by old shit, and old school players getting hit by new shit they never knew existed. They may place high but when they encounter shit they've never seen, they get fucked in the head. You can't play mind games on scrubs, it don't work because scrubs can't get mixed up.

EveryFlowerFlow
09-10-2007, 07:47 PM
If an "intermediate" player loses to a masher, they're not an intermediate player. If you're losing to a masher, you suck. That's all there is to it.


Yes, but then again, no not really.

beatsofdevil
09-10-2007, 07:47 PM
I don't really care about your whole post because, well it's sorta dumb,

BUT "selective mashing" is not more in VF and SC than it is in Tekken ok, g button or back to block, it doesn't make a difference. I actually doesn't really happen in SC what with parrying/guard impact and all.

and there are ways to mixup scrubs, depending on the level of scrubiness

The Granby
09-10-2007, 08:51 PM
Actually I would have believed Storming Flowers post if it didn't use PPPK as an example. VF isn't doa where you can stun people and force them to counter. If you do PPPK with Brad, Sarah, Pai, etc. you are going to get punished for some very big damage.

VF's very basic gameplay revolves around forcing the guess between the attack and throw. Mashing even if selective allows a decent player to understand what you are doing. Almost all PPP's are -8 on HIT AND BLOCK, and if you do the K enders to those kind of strings it's almost guaranteed -12 to -18 disadvantage on block. VF players love guaranteed things, it means a no guess 40-70 dmg punishment.

I don't know who you were playing, but I seriously doubt they were intermediate players if they really were losing to PPPK, or the what not. VF isn't an easy game to get into so maybe they played for a years but never against good comp (which happens alot in the USA). Either way, you only won a couple matches with "selective mashing" and casual matches at that. Those dudes were probably trying to be nice to you and buff your ego so you'd play more, a lot of VF players do this cause people get freightened or overwhelmed by the game easily. Here is SoCal we are always nice to new players and try to help them out, show them cool stuff, try to make them enjoy the game. Nevertheless, being nice doesn't equate to making large numbers. Many come, try it, and then quit for whatever reasons, Tekken players included.

I don't hate Tekken as a VF player, I actually try to advertise VF to Tekken players which is why I question your opinion on Tekken players being interested in VF. Only one Tekken player has shown up to play VF here in SoCal. Not even one member of the San Diego Tekken crew has meet up with the San Diego VF players who host weekly gatherings. That's fine as they don't have to play VF, but Tekken players by no means are flocking to this game. No hate, but I think you have a misconception of VF players, yes some do have a dislike for tekken and can be elitest, but the same can be said about Tekken players. I post on Tekken Zaibatsu and I have never seen elitest VF players causing a rukus on that board, in fact a lot of times we VF players get a ton of useful information and help from Markman of the SDTEKKEN crew and we appreciate it.

DarkCat
09-10-2007, 09:07 PM
you probably can't understand this because you're a 2d player, where the games are way old and everybody knows something about each character, and you can block everything by holding downback except for overheads and jump ins.

That's a huge assumption you just made there. Completely wrong, btw. Just so you know. I wouldn't be posting in this thread otherwise.

But in 3d games it can happen especially with new school players getting hit by old shit, and old school players getting hit by new shit they never knew existed. They may place high but when they encounter shit they've never seen, they get fucked in the head. You can't play mind games on scrubs, it don't work because scrubs can't get mixed up.

Part of being an "intermediate" player, in my mind anyway, is being able go guage your opponent's skill level and doing what you need to beat them. You're right, scrubs don't get mixed up. They'll fall for the same stupid shit over and over. I'll do that until they're dead. Screw trying to be all technical against a person who won't understand it. But that's just part of MY definition of an "intermediate" player. Yours is obviously quite different.

Yes, but then again, no not really.

Your definition must be different as well.

t1337Dude
09-10-2007, 09:33 PM
Tekken 4 was crap, but otherwise every game in the series was great. You can't get away with mashing, even selective mashing anymore. If you think you can, just go and play an average Mishima player. You mashing = you in the air being juggled.

Yea, that's the Tekken I mostly played. I was hyped when I got it. In Tekken Tag I was too addicted to the bowling.

Well, thanks guys. I'm sorry I apparently pissed off some of you (as my rep was showing earlier). I just never "got" Tekken. I'm going to go give it another try.

Radiant93
09-11-2007, 04:58 AM
it's good because of EWGF's and DEWGF's. nah. seriously. it's a good game because the characters, more or less are balanced. *i don't want to bait a flame here, but i'm an mvc2 player and more or less you can count top tiers in the game.

TrueSephiroth
09-11-2007, 01:17 PM
T5 was dumb because you had a shit load of bandwagoners who wanted juggles to be back again, due to T4 watering down juggles which imo was a good thing. Sadly we got the juggle+wall fest that we earned in Tekken 5, however that wasn't the only gripe that really annoyed the hell out of me, it was the Crushes that they revamped up in Tekken5.

Given, we'd always had crushes, however not with the same bs priority we saw in T5. I for one, will never except the fact that me having the potential to lose 70%+ of my life for throwing out a jab is the most retarded thing ever. Honestly...why should you have the danger of losing that much for throwing out a jab?

Almost all crushes lead to some sort of juggle and can potential lead to a wall splat, and Tekken 5 even with 3 upgrades, is still the worst Tekken game of it's time, the only redeeming factor for T5DR is the fact that it has the most balanced character roster, however that isn't enough to help out a poorly made game engine.

T4 was a damn solid game, too many haters is what I have to say, I remember back then, so many people quit the game because it wasn't like TekkenTag, or no bdc, or pressing down made you sswalk instead of ducking...give me a break. T4 if it had a few tweaks and upgrades would have the best Tekken Game Engine hands down, because you actually had to work for your damage more, JF's where hard to do (aside from Jin's) and there was far more character individuality in this game then in any other tekken, not only that, but it emphasized the most upon building a defensive game.

As for why Tekken is still played, it's a very good series overall. You have to give alot credit to TekkenTag, that was the game that imo really put Tekken on the forefront as dominant 3-D fighting game, Tekken 3 obviously helped alot, but TTT really pushed it forward.

No way you can successfully button mash and win in this game from an intermediate to high lvl of play, I cannot believe some people even claim this shit. Although crushes are dumb and at can feel random you at least have to have some sort of understanding about crushes. In Tekken there's lots of understanding with frame advantage, frame disadvantage, what can punish what on block, what can't, what can be ssl and punished, while others can't but only on ssr, wding, bdcing, etc, etc, and that's just scratching the surface.

Overall the Tekken series has been solid, I'm not surprised that it is still popular.

Rioting Soul
09-21-2007, 07:56 PM
Mashing = die in any Tekken. And someone like Bruce will just eat you alive...
Yes, yes, yes.

1,4,3
b+1,2,1
f+3
b+3,4(SCRUB KILLER)
3,2(YET ANOTHER)
b+2 AKA black two AKA And then He made b+2 and it was good.

Unless you launch into a diatribic pre-made combo, the game operates as follows:

Punch. Pause. Kick. Pause.
That's clunky.

Soul Calibur has had a more fluid feel than Tekken since II, where the 8-way run gives you mobility and lots of options, and moves can link into each other without being pre-made combos.

If this had been a while back I'd be razzing you hard but I understand now how you came to this opinion. Players tend to make outrageous statements about games(maybe just fighters) of which they have little competitive knowledge. A while back I said that VF4 was clunky(still feel that way). But now I know it's just because I'm not experienced enough in the game to get pass how it is so unlike my favorite 3D fighter(Tekken). On a related note, I played VF5 demo mode at EBGames today(only could use Aileen/Akira/Sarah/ElBlaze) and actually enjoyed it. I saw that a fighting game was on display and grimaced when I realized it was VF. I don't know if Sega dumbed it down for scrubs(me) just a bit or maybe it was the shiny PS3 graphics but I felt the fire. El Blaze man.

I'm digressing so I'll cut it short.

You are mistaken.

TornadoFlame
09-21-2007, 08:05 PM
Yes, yes, yes.

1,4,3
b+1,2,1
f+3
b+3,4(SCRUB KILLER)
3,2(YET ANOTHER)
b+2 AKA black two AKA And then He made b+2 and it was good.



If this had been a while back I'd be razzing you hard but I understand now how you came to this opinion. Players tend to make outrageous statements about games(maybe just fighters) of which they have little competitive knowledge. A while back I said that VF4 was clunky(still feel that way). But now I know it's just because I'm not experienced enough in the game to get pass how it is so unlike my favorite 3D fighter(Tekken). On a related note, I played VF5 demo mode at EBGames today(only could use Aileen/Akira/Sarah/ElBlaze) and actually enjoyed it. I saw that a fighting game was on display and grimaced when I realized it was VF. I don't know if Sega dumbed it down for scrubs(me) just a bit or maybe it was the shiny PS3 graphics but I felt the fire. El Blaze man.

I'm digressing so I'll cut it short.

You are mistaken.

Trying to get some VF5 and T5DR next weekend.

Rioting Soul
09-21-2007, 08:36 PM
Trying to get some VF5 and T5DR next weekend.

I don't get to get online often enough anymore so I'll pm you my cell. I'm not sure if I'll have to work whenever you wanna do this.

4649
09-21-2007, 11:10 PM
T4 was a damn solid game, too many haters is what I have to say, I remember back then, so many people quit the game because it wasn't like TekkenTag, or no bdc, or pressing down made you sswalk instead of ducking...give me a break. T4 if it had a few tweaks and upgrades would have the best Tekken Game Engine hands down, because you actually had to work for your damage more, JF's where hard to do (aside from Jin's) and there was far more character individuality in this game then in any other tekken, not only that, but it emphasized the most upon building a defensive game.

As for why Tekken is still played, it's a very good series overall. You have to give alot credit to TekkenTag, that was the game that imo really put Tekken on the forefront as dominant 3-D fighting game, Tekken 3 obviously helped alot, but TTT really pushed it forward.
.


i'm sorry in advance.
TTT is still the milestone for me, it's the game that made me like Tekken.
unfortunately:
http://www.youtube.com/watch?v=KKJ_5-fNwC0
http://www.youtube.com/watch?v=xF2mZ99ruFc&mode=related&search=
^stupid fight club arena glitches.
steve killing you off any wall stun.
paul elbow sitdown stun to free deathfist.
heihachi f,n,d,df+1 safe on block.
king free tenstring against wall after 2+4 throw
bryan infinite taunts against certain walls.
running tackles available before round 1 fight.
retarded arena infinites for hwoarang, lee, julia, god knows who else ( and dont try and say they were hard, i know people who used to do them easy, in CASUALS )
this is only a SMALL portion of all the things wrong with Tekken 4, and i haven't even gotten to Jin yet.
FUCK THAT GAME.

Knapstar
09-23-2007, 06:13 AM
You can't judge the Tekken series based on the obvious things like the combo system or the visuals. I agree with you on what you said but that don't make it a bad game. It is actually a great series of games to play and it is one of more fun games to play overall. Like any good fighter, one must be good and play against good competition to truly see the value of the game like in the tournaments in Japan. You see the best the game has when people experienced take each character to its limit. Unless you see that one can never know just how good a fighter really is.:wgrin: