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Spartan
09-09-2007, 10:46 AM
anyone want to give me a quickie [no homo] on how this is run down whos top tier infinite if any B&B pokes such and such this shit looks fun online haha

{PFH}-Lake
09-09-2007, 10:52 AM
Top tier arcade
orchid
cinder

Top tier snes
orchid
cinder
t.j. combo

The only infinite that was good was for cinder and thats it.
http://www.youtube.com/watch?v=6hmVmEUtFOo

You more info you should ask Sabre and Mr. Wizard 2 of the best KI players in the U.S.

VEGA_OMEGA
09-09-2007, 12:47 PM
Taken from www.killerinstinctonline.net

"God Tier*
- Eyedol

Top Tier
- Orchid
- Cinder
- Riptor

Middle Tier
- Glacius
- Sabrewulf
- Spinal
- Combo

Low Tier
- Jago
- Fulgore

Bottom Tier
- Thunder



*God Tiers are banned from matches due to bein broken/overpowered."

Go there if you want to know about Killer Instinct.

SaBrE
09-09-2007, 01:08 PM
eh at times, i think cinder should be in the god tier bracket as well(thats my tier list btw, arcade tier list that is) due to his ridiculous glitches, and of course the infinite to add insult to injury

RaZeR
09-09-2007, 05:15 PM
Indeed, not to mention his crossover. It's avoidable just find it to be a very annoying move. Also what happened SaBrE. I see you don't go to kio.net anymore. This is DaRk btw.

SaBrE
09-09-2007, 06:27 PM
cuz kionline is ass. just a bunch of scrubby fanboys there that cant play a lick of ki. and are more interested in finding combos that were found 10 years ago. or interested in stupid fanboy shit, rather than the game itself.

RaZeR
09-09-2007, 07:05 PM
Ah I see now. Just wondering cause I went there just a while back and you're now a moderator. It's best not to go there in you case then cause from what I've seen it's gotten worse lol.

{PFH}-Lake
09-09-2007, 07:11 PM
Ya using long combos are pointless since they can just combo break you, is just safe to do the un-breakable combos.

Mr.hitBOX
09-09-2007, 10:59 PM
I was playing this game this weekend and realize how much of a bitch this shit is with the combobreakers. I ended up hating on Riptor cause of the constant abuse of the combobreaker.

{PFH}-Lake
09-10-2007, 01:42 AM
thats why u do combos that cant be broken.

PSX
09-10-2007, 04:59 AM
eh at times, i think cinder should be in the god tier bracket as well(thats my tier list btw, arcade tier list that is) due to his ridiculous glitches, and of course the infinite to add insult to injury


LOL I agree 100 percent about Cinder.

When I was playing wizard at SVGL a few years back in KI. We only used 2 charecters Cinder and Orchid. We also had a house rule. The rule was to ban the inifnite from Cinder.But even without it ... his unblockables, crossups etc..... I think its a uphill fight for anyone to fight Cinder.

We need a KI mini tourney at EVO 2k8. :lovin:

SaBrE
09-10-2007, 08:28 AM
its actually pointless to ban the infinite. yeah its braindead, and cinder has an effective unbreakable combo to land the infinite. but honestly, its his other garbage that really sets him over the top. banning the infinite doesnt really phase cinder. cinder can do a launch combo, and do the juggle glitch to get a free dizzy, do another unbreakable and do the glitch again. you already at 100% life. no different than the regular infinite. it just gets done much faster. then you got to deal with all his bs outside of the combos. cinder is just one unblockable character. the torpedo crossup, you got like a 10% chance to block it if done right. then his unblockable normals that will hit twice and cause knockdown for a repeat, or dizzy. only weakness cinder has is lack of a range game. but once he gets inside, the glitches take over.

granted, most, if not all, characters have some good glitches t use during gameplay, but cinders trumps everyone elses for free

Lilman
09-10-2007, 09:08 AM
U have any vids of all that? It sound pretty entertaining to watch.

RaZeR
09-10-2007, 09:40 AM
U have any vids of all that? It sound pretty entertaining to watch.
Here's (http://youtube.com/watch?v=5JJ0AltxiiA) the infinite combo. Which can also be executed with low kick. And here's (http://www.killerinstinctonline.net/upload/file/cinderbroken.wmv) a video that shows the crossup along with other cheap moves.

SaBrE
09-10-2007, 03:14 PM
eh that infinite will never get used in a real match unless just to show off and to switch it up. the timing on that one is much more strict while the mk ender infinite is extremely braindead. but people will get the idea heh.

MrWizard
09-10-2007, 04:48 PM
lol @ eyedol

SaBrE
09-10-2007, 09:30 PM
cuz there are times where the game will simply not let you block the attack, at all.

there were SO MANY instances in the game where cinder would air torpedo past me, and then turn around like 2 character lengths away. making it so obvious which way to block, and magically, it doesnt let you block. it's happened way too many times. and it just seems random as shit. so yeah, sure ill give it 25% MAX chance. but on average, its much lower

northleaf
09-22-2007, 02:51 AM
sum1 explain to me how to do shadow moves with actual shadows for sabrewulf

tolkien
09-22-2007, 07:20 AM
this game is pretty gay now but when i was 12 i thought it was good..

SaBrE
09-22-2007, 07:43 AM
northleaf: negative edge the moves when powered up wit ha combo breaker, and in sabrewulf's case, howl also powers you up

Onslaught2000
09-22-2007, 12:10 PM
I've always wondered why people rather play KI1 over 2. The only thing I've heard really is that it's a lot more turtle friendly, but that's it.

{PFH}-Lake
09-22-2007, 12:36 PM
why god why do people bring up KI2 that game sucks so much ass. Top players already said why the game sucked a 1000000 times.

hanz0
09-22-2007, 03:18 PM
cinder infinte for the win, yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:wink:

northleaf
09-22-2007, 09:37 PM
northleaf: negative edge the moves when powered up wit ha combo breaker, and in sabrewulf's case, howl also powers you up

im not sure what u mean by 'negative edge' but when powered up from a howl, sabrewulfs openers double in length and then the charge is over. is it possible to keep the charge and perform shadow enders?

Mavrick
09-22-2007, 11:16 PM
Well all the combo glitches all depend on which version your playing just brfor the bottom fell out on KIthey release a new version that did not have the reset glitch

MvC2fanatic
09-23-2007, 11:23 AM
yeah the tiers really depend on which version of KI you are playing.

ver. 1.0 had cinder and spinal as god tier. but in 1.5 they took out spinals glitch so just cinder.


mike, lets play some KI2 :wgrin:

SaBrE
09-23-2007, 01:24 PM
im not sure what u mean by 'negative edge' but when powered up from a howl, sabrewulfs openers double in length and then the charge is over. is it possible to keep the charge and perform shadow enders?


connecting with double roll or double spin kills your powerup and youll have to howl or combo break again.

negative edge = doing a command and releasing the button, instead of pressing. negative edge is insanely important in KI. if you dont do it, you cant do most of the useful stuff in the game.

eh, spinal is never god tier. he was better for sure in 1.0 and 1.4. but hardly a threat considering in those versions, every character can do an unbreakable combo up to 4 hits for guaranteed dizzy. which basically leads to 100% life. and its much easier than doing infinite skull glitch since you only need a couple hits and much less timing. his glitch woulda made him more useful if it was in 1.5, but its not

northleaf
09-23-2007, 06:31 PM
ok i figured out the obvious lol..

to do a shadow combo w/ sabrewulf *drumroll*.. start any combo (ex.jump fk,mp) other than his special move openers in order to keep the charge for shadow ultra or ender.

Wellman
09-23-2007, 08:42 PM
I've always wondered why people rather play KI1 over 2. The only thing I've heard really is that it's a lot more turtle friendly, but that's it.

Pretty much took out one of the better characters (and two others who were ok), switched a few of moves around and was just all around lazy. First sign that Rare was fucking up, although I did like how the fatalities were now done when the opponent's bar was flashing instead of the whole MK daze. Add a little more tension to the battle that you could dodge one and then fuck someone up.

FreddyL0c0
09-24-2007, 09:05 AM
the character models in KI2 looked weird, although they did finally add in throws, in an attempt to reduce the turtling aspect of the first one. Too bad it didn't play as smoothly nor was it as fun. Plus the whole rock paper scissors aspect of countering special moves was weak as hell