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Airthrow
09-23-2007, 04:14 PM
I notice on a lot of threads, people claim that X version of game Y is not arcade perfect, but they usually cannot explain exactly what the differences are. I thought it'd be useful to list which games are perfect on console ports, which are playable but have a few differences, and which ones are utter trash, but most importantly WHY.

I'll update this first post with all of your submissions that aren't challenged. I'll eventually seperate these into catagories of perfect, near perfect, non tournament playable, and garbage.

Here we go:
CvS2/DC: Good enough for tournaments, near perfect (Differences?)
CvS2/PS2: Need more info?


Fatal Fury Special/Sega CD: Unplayable. Frames missing, constant slowdown.

Garou MOTW/PS2: Good enough for tournaments, near perfect. Slight timing differences, Guard Cancel letters don't show up when you guard cancel.

Garou MOTW/DC: Not tournament playable. Sloppy port. Terry stage causes lag, timing differences, sound effects taking place later than the action that causes them.

Guilty Gear XX Reload/PS2/Xbox: Near Perfect?

KOF '98/Playstation: Have not played a whole lot, but from what I have seen on emulator, gameplay wise it is consistent with the arcade.
KOF '99DM (KOF 98 MVS port)/DC: Not tournament playable. Speed seems different and jumps seem "floaty".

KOF '99/DC Unplayable, speed too slow.

MvC2/DC: Good enough for tournaments, near perfect (Differences?)
MvC2/PS2: Need more info?

MSH vs SF/Saturn: Arcade Perfect?

SF3: Third Strike/DC: Debateable input lag, faster-than-arcade, uses version B which removes unblockables.
SF3: Third Strike/PS2: Faster than arcade but tournament worthy? More info?

SFA3/Saturn: Playable, but not for tournaments. Dhalsim's normals have different properties than they do in the arcade. Balrog can do Buffalo headbutt as a non-reversal move.
SFA3/DC: Became the basis for SFA3 Upper. Dhalsim slowed down, includes ST new characters, more info?

Soul Calibur/DC: Superior to arcade.

Soul Calibur 2/PS2: Windmill Stage and Ivy cause lag.

ST/PC: Unplayable. Crashes even after multiple patches, more info?

ST/CCC2: Playable, but probably not for tournaments. Speed settings are crazy and inconsistant across the stages. Deejay and T. Hawk stages are unplayable with slowdown, Fei Long has slowdown as well. Versus mode is glitchy, and there are weird sound glitches as well (Cammy's cannon sound effects can be heard in matches she isn't fighting in).

ST/DC Possibly best home version of ST right now after certain dipswitch settings are used. Because of resolution issues the sprites seem smaller than arcade, or you can see more of the playing field? Players must relearn timing for when the round starts from "Round 1 FIGHT", the player must execute commands later than in arcade.

ST/Anniversary Edition (Only pick super turbo characters): Input for Vega/Claw walldive is messed up, executed by d, K+u. Also New characters cannot tech throws from old characters.

Vampire Savior/Saturn: Arcade Perfect?

4649
09-23-2007, 04:40 PM
ST/PC- it's weird, the US version crashes for me but I've never had a problem with SSF2X Grandmaster Challenge ( JP dump ), it's never crashed on me, not once.

JoJo on PSX- NOT suitable for tournaments at all, characters have infinites not possible in the arcade / DC version due to weird dash cancelling bug

Iapetus
09-23-2007, 04:53 PM
3s/DC - Lag input (Still debatable) and faster speed. Uses Version B (No unblockables)
3s/PS2 - Tournament worthy. Still faster than arcade and certain Akuma tactics don't work. More details needed

HF CCC1/PS2 & XBOX - Runs too fast and uses Japanese version of the game. Mostly playable in tournaments
HF/ 360 - Same as above

4649
09-23-2007, 05:02 PM
Last Blade 2 ( PS2 ) - from what i've read PS2 port is essentially unplayable, and i think DC version runs slow ( need more info? Kyokuji? anyone? )
MVC2 ( PS2 ) - graphics glitches, slowdown, unplayable
XvSF ( PS1 ) - YOU CANNOT SWITCH PARTNER, slowdown, unplayable.
UMK3 ( PS1) - unplayable, way more glitchy than arcade.
Soul Calibur 2 - this is a big one i've wondered about. PS2 version clearly has slowdown missing in other versions ( very noticeable in Ivy matches, or just matches with a lot of big graphical effects going on ) but still got used in tournaments Y/N? unsure of Cube / Xbox but i'm sure all console exclusive characters were banned

goodm0urning
09-23-2007, 05:51 PM
XvSF ( PS1 ) - YOU CANNOT SWITCH PARTNER, slowdown, unplayable.MSHvSF (PS1) - Slowdown fixed, still can't switch partners (except in the event of a mirror match). Super canceling introduced. Presumably, the same traits carry over to MvC (PS1).

Tokoyama2000
09-23-2007, 05:56 PM
i remember the cvs2 for ps2 is a little more pixelated than the DC ver
xbox/GC ver has no RCing

Return of Shiki
09-23-2007, 06:02 PM
The PS2 CvS2 version has more pixelated graphics and worse-muffled sound than the DC version.

Rhio2k
09-23-2007, 06:09 PM
All games, eh? heh.

Samurai Shodown (Genesis): unplayable. Basic hard attacks changed, taking away ALL original hard (air crouch and stand) attacks.

Samurai Showdown (Snes): arcade perfect, except it's zoomed-out all the time, and has no fatalities. All attack animations present and accounted for.

Fatal Fury 2 (genesis): Arcade perfect, with minor graphical shortcomings

Fatal Fury 2 (Snes) semi-playable. Small characters, controls too tight to reliably perform any move that requires use of :up:.

Mortal Kombat (genesis) nearly unplayable. Sluggish controls, HORRIBLE graphics and music, red turds pass for blood if you squint real hard, so this version gets more hype from the people duped into buying it.

Mortal Kombat (snes) runs slightly faster than arcade version, near-perfect graphics, altered fatalities...cum instead of blood (I guess ANY internal fluid's better than the red stuff, huh?)

Mortal Kombat 2 (genesis) eh...playable, I guess: sluggish gameplay, terrible music, merely adequate graphics, return of the red turds

Mortal Kombat 2 (snes)semi arcade-perfect: runs slightly faster than the arcade, everything intact, including actual blood, not red turds.

Spooty Whiteboy
09-23-2007, 06:09 PM
The PS2 CvS2 version has more pixelated graphics and worse-muffled sound than the DC version.

But the gameplay is more perfect from what I've heard.

And the GC version has the most "fixes." It has balance changes that aren't included in the XBOX EO.

Rhio2k
09-23-2007, 06:25 PM
But the gameplay is more perfect from what I've heard.

But DC pretty much *IS* the arcade version...right?

Shadowcuz
09-23-2007, 06:36 PM
The PS2 CvS2 version has more pixelated graphics and worse-muffled sound than the DC version.

mainly because PS2 version sports a bit of a higher resolution

Rhio2k: DC and PS2 versions are pretty much identical

Airthrow
09-23-2007, 06:46 PM
Brutal: Paws of Fury (genesis) lousy graphics, 2 shitty music tracks, 2 voice samples. Playable, but with the sound turned down

Brutal: Paws of Fury (snes) gorgeous graphics, sweet soundtrack (Indo-china/Dojo bgm ftw!), more varied vocals

These were never arcade games, were they? Nice try sneaking furries into the topic though. This thread is about PORTS.

SaBrE
09-23-2007, 06:53 PM
mk2 on snes is arcade perfect? crazy

...

i kinda like this thread. should be a thread or something with all the best chosen console versions so people can decide which to use, easier

Infested Jester
09-23-2007, 06:56 PM
Last Blade for PS2 - has horrendous slowdown, probably other shit too, but the slowdown is what kills it.

ProfessorS
09-23-2007, 07:01 PM
Fatal Fury 1 (SNES) - Slow, No plane switching, no 2p co op mode, no arm wrestling bonus game, awful 8-bit sounding music, missing cinema scenes, 2P gets to be bosses in VS mode,

Not like anyone plays this one seriously though.

orochizoolander
09-23-2007, 07:22 PM
Thanks airthrow for that info on CCC2 cuz i was at evoworlds2k7 and mad heads be complaining bout CCC2 being used and i didn't know why anyways i play AE on xbl n have very few problems with the game in fact the only BIG problems with it is lag and champion bison other then that it's fine.

HF on the xbl arcade however...is a fucking trainwreck and heres why:

- lags worse then any game on the face of the planet (yes worse then cvs2!).
-even when it doesn't lag it's slow as hell especially compared to AE or CCC2.
-ryu/kens srk has 0 recovery and beat out everything n it's alot harder to punish then it should be.
-ehonda n blanka are fucking beasts! they are unfairly overpowered so try the game out for yourself and you'll see what i mean.
-everyone else in the game got nerfed more or less especially vega.




I don't know why everyone says it was considered the most balanced version of SF next to ST back when it was new maybe they changed it or whatever when they put it on the xbl arcade all i know is that while this game is playable the mere fact that ehonda, blanka n to some extent ryu/ken are as overpowered as champion bison n AE make this game anything but balanced.

Rhio2k
09-23-2007, 07:29 PM
These were never arcade games, were they? Nice try sneaking furries into the topic though. This thread is about PORTS.

I'm sorry, Charlie Murphy...I was having too much fun. At that point I was too engrossed in doing snes vs genesis. And i'd rather sneak those mascot outfit-wearing butt-pirates into a mass grave.

Rhio2k
09-23-2007, 07:33 PM
mainly because PS2 version sports a bit of a higher resolution

Rhio2k: DC and PS2 versions are pretty much identical

Ps2 version is zoomed in, making the characters bigger and kinda jaggy-looking. And the colors are slightly faded.

Airthrow
09-23-2007, 08:10 PM
I'll update the list tommorow, any input on 3D games like Soul Calibur, VF, Tekken?

I heard VF3:TB on DC was not arcade perfect but I have no clue why.

Shivan
09-23-2007, 08:17 PM
Perhaps include xbox versions of the games as well? I have only ever played xbox or ps2 versions but this thread is making me want to get a DC... anyone comment on the xbox versions of like mvc2, cvs2, and 3rd strike?

Einlanzer
09-23-2007, 08:18 PM
CVS2 (PS2): has a glitch with yun that freezes the game.

kesh!
09-23-2007, 08:32 PM
CVS2 (PS2): has a glitch with yun that freezes the game.

thats no glitch

thats yun being broken (lol3syunscrub)

Rhio2k
09-23-2007, 08:33 PM
I'll update the list tommorow, any input on 3D games like Soul Calibur, VF, Tekken?




DC Soul Calibur beat the shit out of the arcade version. Tekken 5 was pretty much on point...I think. Tekken 2 had lower resolution or something.

goodm0urning
09-23-2007, 09:04 PM
VF3:TB for the DC took a hit on the graphics. I do not know if there are any gameplay differences.

If there are any differences between the arcade and PSX Tekken 2, I doubt they're noticeable. The PSX and Namco's System 11 arcade board are pretty much the same exact hardware. Tekken 3, on the other hand, runs on System 12, which is more power than the PSX has to offer, so the home version is downgraded graphically.

Ryo Yamazaki
09-23-2007, 09:25 PM
=kof '98 - Playstation=
Slowdown, crap sound (tho the remix music is hot), missing frames; most noticable on Iori's stand D and a few of Billys animations. Not fit for tourney play.

=Alpha 3 - Dreamcast=

Hitboxes are a little different on some attacks, dhalsim limbs slowed way down, x-roses super can be tech rolled before the throw part catches you (does this work in arcade as well?), v-ism invincibility lessened. Seems like it's a conversion of A3 Upper.

=SF3: NG/2i - Dreamcast=
Fine for tourney play (if you were to have a tourney on those games). Ibuki infinite does not work.

HeartNana
09-24-2007, 01:14 AM
Soul Calibur 2 - this is a big one i've wondered about. PS2 version clearly has slowdown missing in other versions ( very noticeable in Ivy matches, or just matches with a lot of big graphical effects going on ) but still got used in tournaments Y/N? unsure of Cube / Xbox but i'm sure all console exclusive characters were banned
Windmill stage causes lag. Every other stage is ok unless theres a ton of crazy stuff happening at once. (flaming unblockable cancels by both characters over and over, and stuff like that)

And of course the obvious differences are:
Necrid, Spawn, Link, Heihachi, Sophitia, Seung Mina, Berserker, Assassin, and Lizardman.

And some characters got a few balance changes and new moves. Cassie got a useless 66B+K, Talim got 4B[B] and BBA2_8, X's 22B doesnt launch from tip anymore etc. So theyre pretty different, console and arcade.

SC1 was way different. DC version is far superior.

T5 and DR are essentially the same thing as the arcade. There may be SLIGHT changes that occured just because its a console port, but for the most part, i think theyre both pretty good.

Melty Blood AC ver B and the PC port are pretty much on par. If there's any differences, they're slight and are only there because the arcade board and a PC are 2 different machines, im pretty sure.

Wait, the title says ALL games, so this one counts! The idolm@ster has some minigame changes, add's a new girl, 6 more songs, buncha items etc for the 360 version that the Arcade does not have. Graphics are much better and you get 52 weeks regardless for a session, not "you go until you can't meat the deadline for having a certain amount of people". I could keep going, but i think its ok now. ;)

Nocturnal
09-24-2007, 01:23 AM
Garou cosole differences:

DC version - missing frames, sound issues, Terry's stage lags for some stupid reason, timings different on certain things (probably because of the missing frame issue). It's decent enough to learn about the game on this port with its training mode.

PS2 version - new training mode (which has a lot of bug problems), arcade mode/VS mode are pretty close to arcade, guard cancel letters dont show on the screen when you guard cancel, timings on certain things still a bit off but overall a good port.

Neogeo AES - Arcade perfect

Saotome Kaneda
09-24-2007, 02:00 AM
T5 and DR are essentially the same thing as the arcade. There may be SLIGHT changes that occured just because its a console port, but for the most part, i think theyre both pretty good.

Oddly enough, I believe every port of Tekken, outside of graphical limitations, has been as good(T3, T4) or better(ALL the others) than their Arcade counterpart. IIRC you couldn't pick subbosses in T1 without codes(someone confirm)? Nothing beats Lee with Kazuya's voice. :tup:

iM@s crap
I'm fixing the title, fucker. :mad: Nice try sneaking that shit in here. =p

Garou cosole differences:

Neogeo AES - Arcade perfect

:wow: BREAKING NEWS!!!!!! :tdown:

TS
09-24-2007, 02:28 AM
Alpha 3- Saturn/Arcade
-Game slowdown on a lot of V-ISM combos, more noticiable in Charlie and especially Balrog's stages. Balrog's stage in general has slowdown problems.
-Bonus stuff from the PSX version, of course; World Tour Mode, new characters etc.
-Almost all of Balrog's normal moves are different, and he can do the anti-air headbutt move at will (V-ISM only?), whereas arcade Balrog can only do it as a reversal move in A/V after blocking something or being hit, or while waking up from being knocked down. However, you can select arcade Balrog with the old (better) moveset in every console version, as far as I know.
-Whiffed throws don't always build meter- not as extreme as in arcade SFZ3 Upper, but if you were to whiff 4 throws in a row, the fourth won't build any meter. Only seems to happen when you whiff moves rapidly, and attacks that connect still seem to build the same amount of meter. I honestly don't know if this applies to the arcade version too.
-Very minor difference- in arcade SFA3, when you lose to CPU M.Bison (the game's universal last boss), you can't continue, and have to start over.

That's all that comes to mind at the moment.


=Alpha 3 - Dreamcast=

Hitboxes are a little different on some attacks, dhalsim limbs slowed way down, x-roses super can be tech rolled before the throw part catches you (does this work in arcade as well?), v-ism invincibility lessened. Seems like it's a conversion of A3 Upper.


It works with A-Rose too, and also her level 2 super of the same type. That also applies to the PSX version of the game, and no, not the arcade one.

DC version is not a conversion of Upper, it's the other way around. Upper came out later, and was basically the DC version with more modifications and big changes.

Since I'm talking about A3, SFA Anthology for the PS2 seems to have some input lag, which I don't hear mentioned often. Not Kaillera-tier, but defnitely noticible.

Festival6667
09-24-2007, 03:05 AM
Just what I've got in mind right now:
- SS1 (3DO) IIRC it's about as arcade perfect as possible
- SS4sp (PS1), quite decent port of SS4 from neocd... but neocd port instead of arcade port so fails horribly and is one step from utterly unplayable.
- KOF '99 (DC), I'm talking about 99 here, not the 98 port. Unplayable (speed is about 4/5 of arcade)
- SS2 (PC), overall decent port but some timings/recovery are off. Better than nothing for training though.
- GGX (PC), iirc it's at least training worthy, perhaps even more if you still play this game
- #R (PC/XBOX) near arcade perfect afaik

Could someone sum up the situation for the Vampire ports?

furix
09-24-2007, 03:29 AM
KoF2k1(PS2): Game has been "balanced", removing various bugs from the arcade as well as not being able to spam assists as easily as in the arcade version since you can't have more than 1 out at a time(Needs more confirmation on this). Some infinites still work though.

KoF2k1(Dreamcast): This one seems to be more like the arcade IIRC.

Knapstar
09-24-2007, 03:44 AM
Last Blade 2 ( PS2 ) - from what i've read PS2 port is essentially unplayable, and i think DC version runs slow ( need more info? Kyokuji? anyone? )
MVC2 ( PS2 ) - graphics glitches, slowdown, unplayable
XvSF ( PS1 ) - YOU CANNOT SWITCH PARTNER, slowdown, unplayable.
UMK3 ( PS1) - unplayable, way more glitchy than arcade.
Soul Calibur 2 - this is a big one i've wondered about. PS2 version clearly has slowdown missing in other versions ( very noticeable in Ivy matches, or just matches with a lot of big graphical effects going on ) but still got used in tournaments Y/N? unsure of Cube / Xbox but i'm sure all console exclusive characters were banned

Cube version and Xbox versions of SC2 are about the same as PS2 just no slowdowns in intense fights when a high amount of graphics are being displayed and I think they have a lower load time as well (I am not sure of this)

Dumehra
09-24-2007, 04:17 AM
Tekken tag on the PS2 took a huge leap over the arcade version. JPN version looks sharper than the US version, but the US version looks smoother and is jaggy free.

SF alpha anthology seems spot on. Maybe a few things are different, but can be fixed using the dip switches. Haven't played around with that yet.

KOF orochi collection has arcade perfect gameplay but muffled sound effects. KOF Nest collection's DC mode has muffled sound especially for KOF 99 evolution, but the neo geo mode(99,2000 and 2001) are arcade perfect, including the sounds.

Ryo Yamazaki
09-24-2007, 07:29 AM
=Tekken Tag - PS2=

A revision of the arcade version. Most noticable change is Baek's d/f+44 is an NC. The rest of the changes I can't remember to well so need more info.

Nocturnal
09-24-2007, 08:17 AM
:wow: BREAKING NEWS!!!!!! :tdown:

:rofl:

Ultima
09-24-2007, 08:32 AM
Just to note: Last I checked, SFA3 Saturn is the "closest" to the arcade version among the home ports.

Also, arcade Balrog (with fewer variation in normals) is still there. You have to hold L when picking Rog.

Vampire Saviour(Saturn): Super arcade perfect, last I checked: It's just like the arcade, except it has Donovan/Huitzil/Pyron in it. Furthermore, the Saturn version can be converted to English mode in secret options.

Marvel Superheroes vs. SF (Saturn): Arcade perfect, last I checked. Might have slightly longer load times than the arcade, but that's about it AFAIK.

Samurai Shodown 4 (Saturn): Unfortunately, I only played this with Capcom's 4 Meg cart and not the SNK 1 meg cart. As a result, 2P is completely glitched (playable, but glitched). Glitches aside, the game has long load times, of course, plus I think the CD combos were messed up somehow. Can't remember. It's not really suitable for tournament play.

Capps Indigo
09-24-2007, 10:18 AM
Guilty Gear Slash (PS2-Japanese version) - basically perfect afaik

Guilty Gear Accent Core (PS2-Japanese version) - not perfect, good enough for tourneys, but has multiple glitches (including Sol double clean hit, Ino freeze glitch, Johnny free Jackhound, ..)

Guilty Gear Accent Core (PS2-American version) - arcade perfect (so far), I think a training mode glitch or two have been found, but that's only in training mode.

Master Bigode
09-24-2007, 10:49 AM
Street Fighter II, MS-DOS: Watch the video and have fun.
http://www.youtube.com/watch?v=BaZKMxMkeBQ
Vampire Saviour(Saturn): Super arcade perfect, last I checked: It's just like the arcade, except it has Donovan/Huitzil/Pyron in it. Furthermore, the Saturn version can be converted to English mode in secret options.

That's actually a port of Vampire Savior 2, AFAIK.

shoo
09-24-2007, 11:00 AM
i thought cvs2 ps2 and dc were arcade perfect?


marvel has muffled sound and trons lunch rush in corner doesnt do as many hits (right?)


*subscribes*

Alzarath
09-24-2007, 11:17 AM
Another one for mvc2 ps2: Characters that exit the field via alpha counter can still be damaged/killed =(

Rhio2k
09-24-2007, 06:35 PM
Marvel Superheroes vs. SF (Saturn): Arcade perfect, last I checked. Might have slightly longer load times than the arcade, but that's about it AFAIK.



Faded colors.

ReCharredSigh
09-24-2007, 07:54 PM
SFA2: Alpha Anthologies if i recall, Evil Ryu can't do full-screen blow-through CC

Airthrow
09-24-2007, 08:30 PM
I am mad tired, but I updated with a good chunk of you guys' input today. I'm trying to organize by game in alphabetical order, group the games, and then seperate by system. I will work on this little by little every day. :tup:

Can you make an arcade perfect version of A1, A2, A2 Gold, or A3 using Alpha Anthologies? If so, info plz?

Hanzo_Hasashi
09-24-2007, 11:57 PM
Garou MOTW/DC: Not tournament playable. Sloppy port. Terry stage causes lag, timing differences, sound effects taking place later than the action that causes them. Good enough for tournaments.

Here is a typo error first it says that its NOT TOURNAMENT PLAYABLE and then it says that its GOOD ENOUGH FOR TOURNAMENTS. But that is understandable due to:

I am mad tired, but I updated with a good chunk of you guys' input today.

Sabin
09-25-2007, 12:19 AM
Just what I've got in mind right now:
- SS1 (3DO) IIRC it's about as arcade perfect as possible
- KOF '99 (DC), I'm talking about 99 here, not the 98 port. Unplayable (speed is about 4/5 of arcade)


from what i remember the framerate in ss1 on 3do was choppy compared to the neo. playable, but choppy. I haven't played it in over a decade though, if you could clear that up that would be cool.

kof99 unplayable? i disagree on that one...speed is slightly different from arcade -> console, but console ports generally tend to behave like that in general (usually a bit slower or a bit faster.) it didn't feel floaty to me in terms of jumps, maybe that might be that way because of the enhanced 3d backgrounds, making the aspect ratios seem a bit off. it seems fine to me for the most part and while its not 100% arcade perfect, most of the stuff that is done in actual matches works fine in the dc version. my memory is a bit blurry but iirc, kensous infinite was removed from 99 evolution, while jhun's stompkick infinite still works i believe. i

Airthrow
09-25-2007, 12:37 AM
Here is a typo error first it says that its NOT TOURNAMENT PLAYABLE and then it says that its GOOD ENOUGH FOR TOURNAMENTS. But that is understandable due to:

The good enough for tournaments part was meant for the PS2 version, thanks for pointing out my mistake. :tup:

Atryu
09-25-2007, 01:17 AM
Guilty Gear Slash (PS2-Japanese version) - basically perfect afaik

Guilty Gear Accent Core (PS2-Japanese version) - not perfect, good enough for tourneys, but has multiple glitches (including Sol double clean hit, Ino freeze glitch, Johnny free Jackhound, ..)

Guilty Gear Accent Core (PS2-American version) - arcade perfect (so far), I think a training mode glitch or two have been found, but that's only in training mode.

The gameplay is probably the same... however, I find GG XX AC nicer (notably for the color contrasts and aliasing) on the Naomi compared to the PS2 vers.

(running both at home, might be due to the fact that I plug the Nomi using a VGA cable and YUV for the PS2...)

Festival6667
09-25-2007, 01:45 AM
from what i remember the framerate in ss1 on 3do was choppy compared to the neo. playable, but choppy. I haven't played it in over a decade though, if you could clear that up that would be cool.

kof99 unplayable? i disagree on that one...speed is slightly different from arcade -> console, but console ports generally tend to behave like that in general (usually a bit slower or a bit faster.) it didn't feel floaty to me in terms of jumps, maybe that might be that way because of the enhanced 3d backgrounds, making the aspect ratios seem a bit off. it seems fine to me for the most part and while its not 100% arcade perfect, most of the stuff that is done in actual matches works fine in the dc version. my memory is a bit blurry but iirc, kensous infinite was removed from 99 evolution, while jhun's stompkick infinite still works i believe. iI can check the 3DO ss1 in a few days, no pb

as for KOF '99 DC the problem is that while being globally a good port in terms of engine, the speed difference is a very big issue. What I mean is it's different enough to
- make anything you learn on DC near impossible to land on arcade because your inputs will be way too late or you'll try to speed it up and end up do everything with inconsistent timings which will lead to the same disaster
- if you go from arcade to DC the problem is slightly different: you'll be able to perform very tight links or difficult chains just because the game is slow. Not that it is unplayable, just that you'll feel like you can nearly take the time to comment on what you're about to do before doing it.

And I call that unplayable, at least tournament-wise.


Oh, and I'll need to check but iirc KOF 98 on PS1 is far from being perfect engine-wise. I also remember #R players saying that though ps2 #R was tournament-worthy, the speed or timings was very slightly off compared to arcade and xbox (but I'm not expert enough to say if those comments were justified)

Ultima
09-25-2007, 10:28 AM
That's actually a port of Vampire Savior 2, AFAIK.

Nope. Saturn version came out before VS2. The extra characters in Saturn VS have VS-style Dark Forces, not VS2-style Dark Forces. Saturn VS is really just arcade VS + 3 more characters.

Master Bigode
09-25-2007, 10:54 AM
Nope. Saturn version came out before VS2. The extra characters in Saturn VS have VS-style Dark Forces, not VS2-style Dark Forces. Saturn VS is really just arcade VS + 3 more characters.

Well, according to the arcade version's start up screen, VS2 came out in 09/13/97, and according to gamefaqs, Saturn VS came out in 04/16/98.

dialupsucky
09-25-2007, 11:01 AM
http://wiki.livedoor.jp/sfh21/d/%c1%ed%b9%e7%a5%d0%a5%b0%be%f0%ca%f3

Has bug differences for real versions of that alpha games and that collection thing. Also what TS said there is input delay. Though I have also read that this is only in american version. I did not think true at first, however I did try and it may be in fact true. Cant say for sure for that one. ALso not in there but alpha 1 guy does not auto cancle his run at same distance in that collection of alpha you have to do it manualy at diff distance.


FOr kof 98 for DC I dont recall speed being diff(though its been awhile)but I do know that some combos were ethier harder or not possible at all like that old kyo task overish combo.

Middlekick
09-25-2007, 05:31 PM
*Saturn A3 stuff*

&

- Kiryu Gen no longer has his damage bonus from a counter hit crouching Fierce
- Dhalsim has slower normals and has a different close crouching Short in X-ISM
- Zangief loses his Glitch-driver
- Bigger sprites and different screen size, even with the "Arcade" setting enabled

Gasp
09-25-2007, 05:36 PM
i'm guessing in vein of all the other capcom collections

the vampire chronicles has input lag?

Gen-An
09-25-2007, 06:03 PM
Vampire Saviour(Saturn): Super arcade perfect, last I checked: It's just like the arcade, except it has Donovan/Huitzil/Pyron in it. Furthermore, the Saturn version can be converted to English mode in secret options.

There actually are some minor differences between VS CPS-II and VS Saturn:
http://vampiresavior.com/index.php?categ=Consumer&param=saturn&chara=1&color=1&active=0

Overall though, its a fairly exact port, except as always with the Saturn versions of CPS2 games the sprites are larger.

Donkus
09-25-2007, 09:43 PM
SF3:NG DC Some infinites don't seem to work for Ryu, Ibuki, and Oro. Can't use the empty fireball parrying trick. Can't use Alex's glitch Hyper Bomb.

SF3:SI DC Hugo clap infinite doesn't work, Hugo doesn't have rapid fire jabs.

Dumehra
09-26-2007, 01:12 AM
Neo geo battle coliseum PAL version has fast load times compared to the JPN's long load times. Gameplay on both versions are arcade perfect.

Marvel vs Capcom 1 on the DC does not have the screen trembling effect when you do a SC move. On the arcade, that effect was present. Not that it adds to the gameplay, but just a very minor complaint.

Yeton
09-26-2007, 07:00 AM
ST/CCC2: Playable, but probably not for tournaments. Speed settings are crazy and inconsistant across the stages. Deejay and T. Hawk stages are unplayable with slowdown, Fei Long has slowdown as well.


Same problems arise in ST/Saturn. Weird!

Infested Jester
09-26-2007, 07:07 AM
Neo geo battle coliseum PAL version has fast load times compared to the JPN's long load times. Gameplay on both versions are arcade perfect.


Not being sarcastic, I'm really asking. The load times are like a real 4-5 seconds on mine for the JPN PS2, that's considered a long time? :wtf:

Arsenal
09-26-2007, 07:09 AM
Not being sarcastic, I'm really asking. The load times are like a real 4-5 seconds on mine for the JPN PS2, that's considered a long time? :wtf:

Compared to other 2D fighters on the market, hell yes 5 seconds is a long time.

Infested Jester
09-26-2007, 07:13 AM
Compared to other 2D fighters on the market, hell yes 5 seconds is a long time.

Oh...ok. I only brought it up because I heard for the longest time about how horrible the load times were gonna be but I didn't care cause I wanted the game. When I had my first match I was bracing myself for a long ass load time, I was thinking 10 or more seconds at least, but was delighted to find out it was pretty quick.

The Lone Dragon
09-26-2007, 06:44 PM
Fatal Fury Special/Sega CD: Unplayable. Frames missing, constant slowdown.


I wouldn't say it's totally "unplayable"...

Comparing it now to FF:Battale Archives version, I have to admit that the feel of the game was pretty dang accurate, missing frames and all. Of course, it's not arcade perfect by any means...but it's not as bad as one would expect. Honest.

Of course, this all depends on how accurate FF:BA version is...


Any official info on 16-bit SF2 conversions? Obviously not arcade perfect, but certainly not horrible. Lots of missing or changed animation frames depending on the system, but still very functional. For Genesis, a six-button controller is mandatory, otherwise the game is totally different (have to press START to switch between punches and kicks)

Rhio2k
09-26-2007, 06:58 PM
Oh, snap, I forgot: Fatal Fury Special for game gear: missing characters, but beyond that, pretty damn good. When you defeat someone with an attack with multiple attack frames (even if the move only normally hits once), you get extra hits until the attack frames end, for example, Joe's Tiger Kick hits 6-7 times, and Terry's Rising Tackle hits with every frame. Also, when you combo into specials, the special does an extra hit.

Master Bigode
09-26-2007, 07:07 PM
Street Fighter II Dash: Champion Edition for the #68000 Home Computer: Arcade perfect gameplay wise.
Music sounds different because the #68000 has less sound channels than a CPS.
All voices for all characters were re-recorded.(They sound better)

Dumehra
09-26-2007, 09:18 PM
Oh...ok. I only brought it up because I heard for the longest time about how horrible the load times were gonna be but I didn't care cause I wanted the game. When I had my first match I was bracing myself for a long ass load time, I was thinking 10 or more seconds at least, but was delighted to find out it was pretty quick.

The PAL version's difference actually suprised me. I was expecting it to be similar to the JPN version. The JPN version was alright to me initially till I played the PAL one.

King9999
09-27-2007, 05:57 AM
SFA3 (PS1):
-Hit spark graphics are different
-Life bars consist of only one colour
-Some animations missing on characters
-In Dramatic battle, only one stage and can only use same character

That's all I got...nothing character-specific, except I remember doing huge amounts of damage with Balrog's alpha counter. That might've been something I had equipped in World Tour mode, though.

Jonathan Ingram
09-27-2007, 05:53 PM
I remember hearing that Dhalsim was raped in the PS1 Alpha 3, can anyone confirm?

Episode_667
09-27-2007, 06:01 PM
SFA1 (Saturn / PSX)

THE SHADOWS AREN'T BLUE!

Props to ye who remember where that originated from, AND still have it in hard copy form.

Sabin
09-27-2007, 06:02 PM
I remember hearing that Dhalsim was raped in the PS1 Alpha 3, can anyone confirm?

yeah this is true, sim sucks in the ps1 version

Festival6667: I don't remember having trouble getting avanced links out and what not, I played on the DC version a bit and im a arcade player mainly. But I don't have any comp to test, or a DC out here, or anyone to play against in that game, so 'll take your word for it. :)

Airthrow
09-27-2007, 09:05 PM
Hey guys,

Keep the info comming. I will be gone at NWCGE (Northwest Classic Gaming Expo) in Portland from Friday to sunday, but when I get home monday I'll do a BIG update so all the info is current. But help me out:

-We need more info on home ports of 3D games. Tekken, VF?
-Third Strike on DC, does it absolutely lag?
-Saturn fighters, I've always ASSUMED they were perfect because EGM and shit said they were back in the day, but as we've found out they really dunno shit other than the superficial about fighting games. Are all the RAM cart games perfect? Sam Sho 4?

-The console ports of Sam Sho 5's, any good?
-Does PS1 have any worthy ports?

Thanks for helping guys, I think once we get through the debate period I will start a wiki that we can also link to anytime a debate about versions come up. Color and music differences are fine, but the point of this thread was mainly for gameplay/tournament viability, so if you guys know ANY small differences between arcade and console that affect gameplay for any fighter, please post! :tup:

Axel Kelly
09-27-2007, 09:10 PM
ST/DC Possibly best home version of ST right now after certain dipswitch settings are used. Because of resolution issues the sprites seem smaller than arcade, or you can see more of the playing field? Players must relearn timing for when the round starts from "Round 1 FIGHT", the player must execute commands later than in arcade.

I think this should be edited, because the sprite sizes are fine, as shown here (http://www.sobatcarnival.com/forum/comments.php?DiscussionID=76&page=1#Item_14)

Ghettoontherise
09-27-2007, 09:33 PM
SFA1 (Saturn / PSX)

THE SHADOWS AREN'T BLUE!

Props to ye who remember where that originated from, AND still have it in hard copy form.

I thought that the shadows were blue if you had it on original arcade music, but if you put it to remixed music it changes the shadows to darker tones of that same character. I least I thought I remembered that. It's been years since I've played the PSX version.

Airthrow
09-27-2007, 09:49 PM
Axel, I will change it later.

Rhio2k
09-28-2007, 02:08 AM
SFA1 (Saturn / PSX)

THE SHADOWS AREN'T BLUE!

Props to ye who remember where that originated from, AND still have it in hard copy form.

Diehard Gamefan?

Dumehra
09-28-2007, 02:12 AM
SFA3 (PS1):
-Hit spark graphics are different
-Life bars consist of only one colour
-Some animations missing on characters
-In Dramatic battle, only one stage and can only use same character

That's all I got...nothing character-specific, except I remember doing huge amounts of damage with Balrog's alpha counter. That might've been something I had equipped in World Tour mode, though.

Just to add.
Akuma's shungokusatsu's KO effect does not have the special reddish brown background in the psx port.

Nocturnal
09-28-2007, 02:37 AM
Saturn fighters:

Groove on Fight - I'm pretty sure it's arcade perfect and also the fact that you can play 4 player mode as well instead of just 2.

Fighters History Dynamite/Karnov's Revenge - I played it for a bit and it seems to be intact with the arcade version. There are load times during the VS screen but it isn't that bad of a wait. I didn't test out if Karnov's slide glitch worked on this version. I'll try messing around with it later on today to see if I notice anything different.

Xmen vs Street Fighter - I believe it is based off the 3rd version of the arcade board which removes a lot of the fly screen infinites. Overall though it plays pretty smooth and still fun to play.

DC fighters:

Last Blade 2 - Some combos don't work on this version like Moriya's teleport infinite doesn't work. I'll have to mess around more with it but I remember there being some sound issues also.

CvS1 - From what I remember it's arcade perfect.

Genesis fighters:

Fatal Fury 2 - Lets you do super easy re-dizzy combos unlike the arcade version. It pretty much lets you chain anything together. Don't ask why I even messed around with this version.

4649
09-28-2007, 02:50 AM
SFA1 (Saturn / PSX)

THE SHADOWS AREN'T BLUE!

Props to ye who remember where that originated from, AND still have it in hard copy form.

man, there are no words to express how much I miss Gamefan.
Eggo, Cerberus, ECM, Fury.....those dudes were the truth.
Those dudes were pushing REAL games, they put Cannon Spike on the COVER.
R.I.P., best mag ever. ::pours one out::

hey Noc can you see if Akari's infinite still works? and if Zantetsu still has that weird rapid d+A slash glitch inf?

jugoso
09-28-2007, 06:55 AM
Garou MOTW (PS2) : Though playable in tournaments, I find it's not a good port since speed is slower and characters are smaller in ps2 version. It may be playable in tournaments, but these differences are really noticable and thus making it not arcade perfect.

Festival6667
09-28-2007, 07:13 AM
Garou MOTW (PS2) : Though playable in tournaments, I find it's not a good port since speed is slower and characters are smaller in ps2 version. It may be playable in tournaments, but these differences are really noticable and thus making it not arcade perfect.WTF???????:confused:
Please tell me you emulate (badly) the game. The ps2 version is actually slightly faster than the mvs!

Middlekick
09-28-2007, 07:24 AM
SFA1 (Saturn / PSX)

THE SHADOWS AREN'T BLUE!

Props to ye who remember where that originated from, AND still have it in hard copy form.

<3 Nick Rox

edit: found this: http://www.superpcenginegrafx.com/blueshadows.html

MrQuotes
09-28-2007, 07:59 AM
TTT - in arcade armor king had a weird ass handcuffs glitch that made a player unable to move. they got rid of it when it went to ps2

hanz0
09-28-2007, 08:53 AM
Garou MOTW (PS2) : Though playable in tournaments, I find it's not a good port since speed is slower and characters are smaller in ps2 version. It may be playable in tournaments, but these differences are really noticable and thus making it not arcade perfect.

hmmm, i just tried the ps2 garou version and there are differences, for one is it just me or are the characters way bigger on the ps2 version!!!!:confused:

i just loaded the latest mame with garou rom and the characters are smaller on the mvs/aes versions:confused:

caleb1883
09-28-2007, 09:32 AM
I have an actual Neo-Geo MVS machine with Garou, along with lots of other NG.com members, and there has been a lot of debate and disscussion over the ports. I would search the forums over there to get some info on the Garou port differences.

4649
09-28-2007, 01:13 PM
VF3TB Update attn Airthrow :o
from a Famitsu review of the DC port of VF3TB -
no Versus mode so you have to play in arcade and winner keeps character ( not necessarily a bad thing )
training mode is terrible ( not at all remotely as useful as the VF4Evo one, very limited settings )
Bunbunmaru ( legendary Wolf player ) helped review the port though and he says the game is arcade perfect.

also from everything i've read:
VF2 for PC is arcade perfect and HAS NETPLAY. not sure how good it is but it seems to be
optional via Lan or IP.

Nocturnal
09-28-2007, 01:15 PM
Edit: 4649 - Ok LB2 on the DC version all the infinites work except Moriya's teleport glitch infinite. There is sound problems also just like the Garou sound issue where the sounds load up a bit later after an animations happen. I still think it's better than the PS2 version by a lot if only the PS2 port didn't have that slow down issue.

As for Garou it was never said to be arcade perfect just close enough to it, I have every version of Garou even the MVS version here with me. If anything I can do some type of video showing the speed differences and anything else that might feel or look odd.

Master Bigode
09-28-2007, 03:37 PM
Saturn fighters:

Groove on Fight - I'm pretty sure it's arcade perfect and also the fact that you can play 4 player mode as well instead of just 2.

S-TV was an arcade system based on the Sega Saturn hardware.
It IS a perfect port.


CvS1 - From what I remember it's arcade perfect.

NAOMI = Dreamcast on a cabinet.:china:

jugoso
09-28-2007, 04:04 PM
Edit: 4649 - Ok LB2 on the DC version all the infinites work except Moriya's teleport glitch infinite. There is sound problems also just like the Garou sound issue where the sounds load up a bit later after an animations happen. I still think it's better than the PS2 version by a lot if only the PS2 port didn't have that slow down issue.

As for Garou it was never said to be arcade perfect just close enough to it, I have every version of Garou even the MVS version here with me. If anything I can do some type of video showing the speed differences and anything else that might feel or look odd.

That'd be great, but may I suggest it should go in other thread
I'll re-check the size and speed differences when I get home. At least there were speed and sprite size differences... that's what I remember for sure. Lost a money match because of speed differences.

Septimus Prime
09-28-2007, 04:16 PM
3S DC has some timing differences from the arcade/PS2 versions. For instance, the parry timing of Remy's SAI, from full screen, is seven evenly-spaced inputs on DC, whereas it isn't in other versions.

3S Xbox might have some input delay. I'm not sure about this, though, because I've only played it once, and I was using a shitty X-Arcade stick.

shoo
09-28-2007, 04:42 PM
shitty X-Arcade stick.

:shake::shake::shake:



i dont think theres any input delay
unless youre playing on live

Festival6667
09-28-2007, 05:25 PM
S-TV was an arcade system based on the Sega Saturn hardware.
It IS a perfect port.




NAOMI = Dreamcast on a cabinet.:china:To be exact the STV and Saturn are running the exact same hardware (outside of I/O obviously) so it's not even a port.

As for the naomi, though it's a dreamcast in an arcade cabinet basically, it does have a difference in terms of video memory iirc. But indeed that means once again that the games on naomi / dc are not really ports of each other. At most they needed a little optimization to run on dc due to the memory difference.

Dumehra
09-28-2007, 06:57 PM
Original VF 4 on the PS2 has toned down resolution, distant objects and BGs are 2d bitmaps, less detailed fighters, severly toned down lighting effects and aliasing problems. Gameplay is arcade perfect though.

VF 4 evo is a little better than the original VF 4 but still has a lower resolution and toned down lighting. Gameplay remains perfect.

VF 5 on the PS3 from what I see is arcade perfect all the way.

Hanzo_Hasashi
09-30-2007, 01:24 PM
Bunbunmaru ( legendary Wolf player ) helped review the port though and he says the game is arcade perfect.

Bunbunmaru = God in VF2 for a long time

http://youtube.com/watch?v=CDDPAxyErL0

Episode_667
09-30-2007, 02:16 PM
<3 Nick Rox

edit: found this: http://www.superpcenginegrafx.com/blueshadows.html

Holy shit that's crazy, I didn't read all of it but that's an awesome summary of what's basically now an inside joke in the gaming community, and only a small subset of it at that.

It does make me want to bust out my old GameFans from storage, though, and reminisce...

orochizoolander
09-30-2007, 09:41 PM
3S Xbox might have some input delay.


It's called L-A-G...welcome to my world:wasted:




SS5 xbox is a pretty good port though the speed is a TINY bit slower then the arcade version otherwise arcade perfect!

Airthrow
09-30-2007, 10:46 PM
Dude doesn't know how to dragon punch, it's like shooting fish in a barrel to score points on Zoolander. Stop being mean in my thread plz.

Septimus Prime
09-30-2007, 10:52 PM
Not only will I stop, I will pretend I didn't even start.

Kayin
09-30-2007, 10:59 PM
3S DC has some timing differences from the arcade/PS2 versions. For instance, the parry timing of Remy's SAI, from full screen, is seven evenly-spaced inputs on DC, whereas it isn't in other versions.

3S Xbox might have some input delay. I'm not sure about this, though, because I've only played it once, and I was using a shitty X-Arcade stick.

You using an X-Arcade is the reason for the input delay.

Gen-An
10-08-2007, 05:58 AM
<3 Nick Rox

edit: found this: http://www.superpcenginegrafx.com/blueshadows.html

I still have the mag where he said it. I remember looking at the screenshots and seeing that in some of the pics the shadows were blue and thinking, "Nick were you high when you wrote this?" He was still my fav GF editor though :rofl:

Hanzo_Hasashi
10-08-2007, 09:52 PM
I think this should be edited, because the sprite sizes are fine, as shown here

Thx god someone heard me! I was right! LOL

-Third Strike on DC, does it absolutely lag?

This is a though one. I play via my S-Video cable with my DC and go to practice and barely touch the pad wich I put at a side to the screen and tap the directionals to see if any lag is present. If so it must be by mili secs so... I think its debatable still! :)

PD: Sometimes the controls feel like when you put SFA3 (any home ver) in the control input mode NORMAL (with the choices of arcade, normal and long) to make them user friendly.

Its harder to double srk with ken and dudley on corners than it s on ps2 and arcade, that s for sure.

Airthrow
10-08-2007, 09:59 PM
Glad to hear more info about the VF's guys. I will make a HUGE update tommorow.

Mowbs
11-03-2007, 07:06 AM
I will make a HUGE update tommorow.
this was a lie:sad:

Digitalbooty
11-03-2007, 08:19 AM
loll

statikeffeck
02-28-2008, 09:35 PM
any new discoveries on this topic?

Airthrow
02-29-2008, 12:46 AM
No one has posted in a long time, but give me a while to go through all five pages and I'll update the original post soon.

Ubersaurus
02-29-2008, 12:45 PM
It should be noted that the US version of Neo Geo Battle Coliseum has slowdown issues on the dragon stage. Lesser slowdown issues on waterfall stage, metal slug stage. Any tourneys for the game using that version would have to restart the matches if those stages come up.

FatalFuryD
05-02-2008, 05:13 PM
Fatal Fury 2 - Lets you do super easy re-dizzy combos unlike the arcade version. It pretty much lets you chain anything together. Don't ask why I even messed around with this version.
I always wondered why it was so much harder to do low Bx3 into pheonix in the arcade. Well, that makes more sense.

To make it simple, all of ports done by Takara are not arcade perfect.

The Lone Dragon
05-02-2008, 06:43 PM
I always wondered why it was so much harder to do low Bx3 into pheonix in the arcade. Well, that makes more sense.

To make it simple, all of ports done by Takara are not arcade perfect.

Fatal Fury 2 for Genesis also changed the command for sway/dodge counter attacks (I never knew the official name for these). In the original version, you hold back to guard, then press forward and LP just before they make contact with you.

In the Genesis, I think you just keep holding back and press LP right when they're about to hit you. You don't have to press forward at the point of impact.

Obviously, this makes the move MUCH easier/less risky.

Still...even though it wasn't arcade perfect, the Genesis FF2 was still quality. It was like it's own game really. Turn on juggle mode with the "Geyser!" code, and let those infinites rip!

Virtua_Leon
05-02-2008, 11:19 PM
the megadrive version of FF2 was horrible, moves that were only ment to hit once hit like 3 times like terrys burn knuckle

ss5 on the ps2, from what i can remember it was pretty spot on gameplay wise, but the sound was dreadful i mean really poor

Ss3 on the saturn was a good port of a terrible game, even lets you change the damage and turn the time off, which was nice and has almost NO load times

ss4 on the saturn is a bad port, suffers with god awful slowdown especially with large characters on screen IE tam tam gaira, the psx version had no slowdown and an extra character

kof 95 on the saturn was pretty spot on to

kof97 on the saturn gameplay wise was ok, terrys infinent was there so was yamazakis, blue marys BS was in the game, the sound was BAD, everybody sounded like they'd sucked on helium

RBS on the saturn is not arcade perfect, it's close but sokaku has an infinent that does not work on the arcade but works on the saturn version, which was basically if you hit them in a juggle with his DP+B i think you could do it over and over until they're dead IE Down B,B DF+C, DP+B DP+B repeat till dead

Sephiroth73003
05-02-2008, 11:30 PM
3s/PS2 - Tournament worthy. Still faster than arcade and certain Akuma tactics don't work. More details needed

What Akuma tactics don't work???

Gaijinblaze
05-02-2008, 11:35 PM
f+MP in unthrowable throughout its entire animation in the arcade, not so in any console port. Makes a big difference against certain characters.

KOfiend was saying something about Yang being worse on console, haven't experienced any differences myself aside from the lack of slowdown during EX mantis. Though IIRC CPS3 has some weird kind of variable amount of RAM that can prevent that even in the arcade though all the ones I've played had the slowdown.

ShinjiGohan
05-02-2008, 11:45 PM
only game that I can contribute is SFEX2+ console: Lots of loading for everything, and Hayate was included in the case (was absent in the arc release). Outside of that I don't know the game well enough to say what else is different.

*Onslaught*
05-02-2008, 11:54 PM
What's wrong with the PS2 version of MVC2 specifically?

Kayin
05-03-2008, 12:30 AM
What's wrong with the PS2 version of MVC2 specifically?

There's numerous differences, but the slowdown is the worst of it.

Joe Asakura
05-03-2008, 01:47 PM
So essentially, my recently-bought NEW copies of "Street Fighter Anniversary Collection" and "Street Fighter Alpha Anthology" aren't good enough to practice for "tournament" play on the respective games in both compilations? Meh, something tells me I should've stuck to Kawaks and Nebula. Emulation has spoiled me..........

HARD BREAD
05-03-2008, 03:09 PM
So essentially, my recently-bought NEW copies of "Street Fighter Anniversary Collection" and "Street Fighter Alpha Anthology" aren't good enough to practice for "tournament" play on the respective games in both compilations? Meh, something tells me I should've stuck to Kawaks and Nebula. Emulation has spoiled me..........

no...you must not have read anything in this thread...the 3rd strike on the anniversary collection is tournament worthy....and all of the games on street fighter alpha anthology are arcade perfect, for the simple fact that they are pretty much arcade rips...you can even fuck with the dip-switches

Rhio2k
05-03-2008, 03:55 PM
ss4 on the saturn is a bad port, suffers with god awful slowdown especially with large characters on screen IE tam tam gaira, the psx version had no slowdown and an extra character: Cham Cham!!


edited a little...cuz she is one of my fave character designs.

shadowcharlie
05-03-2008, 06:18 PM
a couple of things i would like to confirm from what iv heard on the boards:

3s DC: chun li can not late cancel c.mk into sa2, dudley juggles impossible dude to increasing lag after hits?
3s PS2: guardbreak unblockables slightly altered due to the break happening after 2 hits not 1?

also, anyone have any info on tekken playstation ports of 1-ttt? i know tag doesnt have the Aking handcuff glitch and some of the hitbox windows seem a bit different?

Humbag
05-04-2008, 12:48 PM
a couple of things i would like to confirm from what iv heard on the boards:

3s DC: chun li can not late cancel c.mk into sa2, dudley juggles impossible dude to increasing lag after hits?
3s PS2: guardbreak unblockables slightly altered due to the break happening after 2 hits not 1?

also, anyone have any info on tekken playstation ports of 1-ttt? i know tag doesnt have the Aking handcuff glitch and some of the hitbox windows seem a bit different?

Im fairly certain Dudley can do all his juggles on the DC version.

Josh-TheFunkDOC
05-04-2008, 12:53 PM
OK, here's something for Fatal Fury Battle Archives 2:

In both Real Bout Special and Real Bout 2, this port removes all of the slowdown from the Neo versions. RBS would slow down during wall combos, while RB2 would slow down on Andy/Mai/Sokaku's stages.

One of the rare cases of a console port being distinctly superior to the arcade, along with Soul Calibur 1&2.

However, I have heard that the timing is off on Real Bout 1 or something, but I don't know for sure and that game isn't a huge deal anyway.

-Josh

Joe Asakura
05-04-2008, 10:12 PM
The PSX port of the original "Tekken" lacks the CG-animated "Player Select" portraits on said screen, whenever a character is chosen. Aside from that, I think it was the first-ever "better-than-arcade-perfect" fighting game port on a home console, in that it made the coin-op completely and utterly redundant. Too bad that when it finally came out in the U.S everyone had since caught T2 fever, but boy did that sucker sell like hotcakes (first PSX million-seller). The still-excellent Saturn port of VF2 was still the better game that '95 holiday season however.

DTJB
05-04-2008, 11:09 PM
Another cosmetic difference in the PS1 port of Tekken 1. Concerning the baseball stadium stage, in the original arcade, the first thing you see in the background is a billboard for some generic advertisment. In the PS1 version, the billboard is replaced with a giant projection screen that shows the fight you engage in as it happens, kind of like the final stage in Tekken 2.

Mixah
05-05-2008, 04:31 PM
i like this thread.

Daigo Jr
05-05-2008, 09:32 PM
Could you guys possibly do the differences with NTSC and PAL and stuff?

Because Iv'e noticed I can't do the move-canceling thingie In CvS2 But In Arcade I'd do it all the time by accident... So Yes, please.

Daigo Jr
05-07-2008, 10:22 AM
Bump.

Starcade RIP
05-07-2008, 10:27 AM
Move canceling thingie?

Satomiblood
05-07-2008, 10:32 AM
Thoughts on Alpha 3 for PSX? Other than the missing frames and loading screens, how is it in terms of actual gameplay (aesthetics aside)?

fliper
05-07-2008, 11:22 AM
what about KOF XI for PS2 is it arcade perfect?..tournament worthy?and what are the changes?

Rex0r
05-07-2008, 11:34 AM
MSHvSF (PS1) - Slowdown fixed, still can't switch partners (except in the event of a mirror match). Super canceling introduced. Presumably, the same traits carry over to MvC (PS1).

mvc came out on ps?

Satomiblood
05-07-2008, 11:50 AM
mvc came out on ps?

Yep, stay away from it.

Actually, is it just me or did the PSX version of Marvel 1 have slightly superior color?

Phoenix Fury
05-07-2008, 12:06 PM
Tekken 3 (PS1) - the backgrounds are the still images from earlier Tekkens, whereas in the arcade game they were rendered in polygons. Three characters not in the arcade game - Gon, Dr. Boskonovich, and Anna Williams. Anna was a third costume of Nina in the arcade, but in the PS1 game, she has most of her TTT move set (which was based on her Tekken 2 move set as far as I know). Eddy, Jin, Xiaoyu, Law, and Gun-Jack had third costumes which had to be unlocked by selecting the characters a certain number of times. Eddy's third costume was Tiger Jackson like the arcade, but Gun-Jack's costume wasn't in the arcade as far as I know and looked like Jack-2. Gon's background was the beach stage used in Tekken Ball, and Dr. B's was a laboratory.

Tekken Tag Tournament (PS2) - I believe someone already mentioned Armor King's "handcuffs" being gone. He also had a third costume that wasn't in the arcade, shirtless AK. Backgrounds didn't disappear when you used True Ogre. Unknown was playable and had an actual background. If you started the round as Unknown, she'd always start as Jun, but you could change mimics by pressing R3 in addition to tagging out like Mokujin/Tetsujin. The Tekken 3 characters could pick all their costumes immediately instead of having them unlock like the arcade game. Angel/Kazuya team is possible on PS2 if you pick Angel first (I think?) - in the arcade, you could pick the team as Angel/Kazuya, but the game would force Devil/Kazuya when it loaded the match. IIRC, PS2 wouldn't let you pick Angel after picking Kazuya. Apparently, Mokujin/Tetsujin/Unknown would never imitate Ogre, True Ogre, or Roger/Alex. Don't remember if they'd imitate Devil/Angel. Also I don't know if this was in the arcade version or not, but tag juggles worked differently depending on which side of the screen you were on - 1P side launched slightly lower than 2P side, enough so that I noticed it on juggles requiring somewhat precise timing.

That's all I remember, feel free to correct me if something's wrong or I forgot something.

Joe Asakura
05-08-2008, 12:34 AM
Actually, the PS2 port of "Tekken 3" had what's referred to as "3D wrap-around backgrounds", in that the stages are essentially cubes with texture maps of the originally 3D backgrounds on them. It looks weird at times.

Yeah, MVC1 did come out for PS1, a good while after the DC port came out. I believe it came out (in the U.S) not too long before MVC2 came out, and MVC1 was already "old hat" by early 2000 anyways. Nobody paid attention to it with the DC port around of course. It's the Vs. game who's gameplay was most crippled upon being ported to the PS1. Along with the usual, restricted palette-swap tagging, you could only pull off Duo Team attacks with a palette swap of your character/opponent. You also can't have a tag-team partner AND a helper all at once, only one or the other. And check out Hulk's standing animation! It's LITERALLY 2 FRAMES!

Yeton
05-22-2008, 04:22 PM
I know the PS2 port of KOF2002 isn't considered too favourably, but what about the Xbox or DC versions? Any issues with these?

PUffy2k316
07-07-2008, 10:39 AM
Bumping to ask, how close to the arcade is MvC 1 for the Dreamcast?

Mixah
07-07-2008, 10:43 AM
Bumping to ask, how close to the arcade is MvC 1 for the Dreamcast?

Character select screen is different
the assists say "recommended"

that's it.

in SF3, Yang doesn't cause as much stun, so some combos don't work on PS2, but it's still tourny worthy

Xbox MvC2
Same differences as Dreamcast
Weird slowdown
When you counter out, the character that leaves isn't safe
Some glitches don't work (colossus thing where you snap out to remove super armor gets all screwy and sometimes freezes the game)

PS2 MvC2
All Xbox problems
MASSIVE SLOWDOWN
load times
sound effect problems
the factory stage is glitchy as fuck
randomly freezes
the slowdown isn't as bad if you turn the music and sound effects off
some exploitable glitches tend to freeze the game (i had the game reset on me when I hit somebody with sent's unblockable)

PUffy2k316
07-08-2008, 02:16 PM
What about NG or 2i on Dreamcast?

KnightWarrior
07-26-2008, 04:07 PM
No one mention the SF2 Games on the Genesis & The SNES...

Rhio2k
07-27-2008, 03:30 PM
Character select screen is different
the assists say "recommended"

that's it.


You forgot 4 people can play at the same time WOOT!

oDaS
07-28-2008, 03:40 AM
in PS2 3s, akumas F.MP is throwable

goodm0urning
07-28-2008, 07:57 AM
No one mention the SF2 Games on the Genesis & The SNES...The sprites are redone and somewhat simplified, the animation isn't as smooth, and the sound is redone using the internal processors of the respective consoles.

Someone with a lot more time on their hands can handle the game play differences.