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View Full Version : How well recieved was CvS1?


Eckostyle
09-28-2007, 06:06 AM
So I borrowed this from a friend today, and boy, it felt weird to play. I cant imagine Capcom actually going with a four button layout instead of a six. And I cant yet see how the ratio system worked with tiers. It was innovative, but I could never make a solid team. One thing I like is this games presentation. The industrial/modern interface, music, and levels kind of shit on CvS2's cartoony presentation, in my opinion. Would have been cool if they just built on CvS1's visual design. Kind of like SF3 games. The first two were cartoony as hell, and 3S was pretty awesome looking.

Did people play it a lot, or did it go the way of SvC Chaos and CFJ/E and become forgotten after a few months?

Bob Poundmax
09-28-2007, 06:30 AM
I loved the presentation in CvS 1 and the fact that you can change the music in the home ports to the original theme songs.

StuartHayden
09-28-2007, 06:41 AM
I've only seen one video for it.
And never played it
The video was Ohnuki vs. Daigo.
Can't remember what Nuki was using but Daigo was using Guile/Ken

What I saw of it wasn't too impressive.
Not player wise (obviously) just, the general setting up of the game and how it looked and how I assumed it felt.

-SH

r3ko
09-28-2007, 06:51 AM
Wasn't it at B5? So i assume people were playing it seriously untill CVS2 came out. I wonder if CVS2 never came out, would people still playing CVS1 today?

peskypurple
09-28-2007, 06:59 AM
I remember playing it all of like three times in the arcade. The problem was there was just better capcom games out at the time so I don't think people really gave CVS1 that much attention. I liked some things about the game but it felt really slow paced to me.

hanz0
09-28-2007, 07:00 AM
its was a pretty awesome game when it came out, and the music and stages are nice, people did play this seriusly before cvs2 came out, cause i remember watching vallle and choi match vids.

and the game is pretty good if you know how to play and what your doing.

my main team is Iori R1+ yamazaki R3

or

geeseR2 + Sagat R2:wgrin:

sagat is even more powerful in this game:wink:

StuartHayden
09-28-2007, 07:02 AM
Wasn't EX Nakaruru like helluh good in CvS1?

Or was that EX Yuri?

I can't remember. D:

-SH

DS
09-28-2007, 07:02 AM
I knew all the combos in that game for most characters. I really dedicated myself to getting good at it. And I did. Guile/EX Terry forever.

But yeah, it wasn't well recieved because the game was four buttons and EVERYONE bitched about that. Nakoruru was top tier in that game by leaps and bounds and the Ratio 1 characters were better than the rest of the cast. 4 man teams and R1/1/2(Nak, duh) were the norm back in the day.

StuartHayden
09-28-2007, 07:05 AM
Thanks for clearing the Nakoruru thing up for me, DS. :tup:

-SH

Master Chibi
09-28-2007, 07:06 AM
Personally the presentation in CvS1 > CvS2 by far. I miss that.

:P

hanz0
09-28-2007, 07:07 AM
yup nakoruru wa awesome in that game:lovin:

and yeah :rofl: 4 people teams that i destroyed with a ratio 4 sagat

jumping :hk: + land :lk: + :dp: pwned people left and right with that simple combo with R4 sagat:looney: oh and the C. Fierce was godly since this game

Sabin
09-28-2007, 07:10 AM
uhh cvs1 was shitted on by the majority of SRK, but it had a solid years worth of tourneys before cvs2 came out 1 year later with big #'s for a lot of the major tourneys. dont be fooled into saying noone played this game, because it was played a lot in the USA, but everyone shitted on it. It was at every major (ECC, MWC, the first NEC had it as a major that lasted until 4am, lol) and Norcal (mainly Dangerous Crew - cole/nelson/josh park etc - also choi/ricky) played the game until it's death at b5. Pretty much most of the hardcore sf players did play cvs1 in tourneys at some point, it's just not talked about much anymore.

DS
09-28-2007, 07:23 AM
Thanks for clearing the Nakoruru thing up for me, DS. :tup:

-SH

Her pokes and bread 'n butter is what made her pretty damn good. She also had good throw range as well. Her BNB did like, 30% damage. But then again, ANYTHING did good damage in this game.

I actually LIKED SNK Groove in this game. S.fierce(two hits) into lvl3 Buster Wolf and cancel into lvl1 Power Geyser. Of course, Terry has to have his energy bar in the red for this to work. The damage on that was equivalent to c.shortx2, c.roundhouse -> ShinShoryuken with Ryu, which is basically 85% damage.

And let's not forget the range on ShinShoryuken. It was pretty instant. And it ment doom if you got caught with that shit. Kim was also good in this game.

I still want to catch someone with the Benimaru glitch. :sad:


Personally the presentation in CvS1 > CvS2 by far. I miss that.

:P

CvS2 announcer > CvS1 announcer. The music was MUCH better in CvS1, though. Sagat's stage was too hype. Damn, time to upload that shit back onto the iPod.


and yeah :rofl: 4 people teams that i destroyed with a ratio 4 sagat

jumping :hk: + land :lk: + :dp: pwned people left and right with that simple combo with R4 sagat:looney: oh and the C. Fierce was godly since this game

C.fierce was NOT godly in CvS1. If you threw R4 Sagat against R1/1/Nak, you were GOING to die. Guaranteed. That, and the fact that you would eventually face Blanka/Benimaru/King/Yuri teams, meant doom also.

I also like my Guile/EX Terry team over your R4 Sagat. =p

G.O.T
09-28-2007, 07:27 AM
Her pokes and bread 'n butter is what made her pretty damn good. She also had good throw range as well. Her BNB did like, 30% damage. But then again, ANYTHING did good damage in this game.

I actually LIKED SNK Groove in this game. S.fierce(two hits) into lvl3 Buster Wolf and cancel into lvl1 Power Geyser. Of course, Terry has to have his energy bar in the red for this to work. The damage on that was equivalent to c.shortx2, c.roundhouse -> ShinShoryuken with Ryu, which is basically 85% damage.

And let's not forget the range on ShinShoryuken. It was pretty instant. And it ment doom if you got caught with that shit. Kim was also good in this game.

I still want to catch someone with the Benimaru glitch. :sad:




CvS2 announcer > CvS1 announcer. The music was MUCH better in CvS1, though. Sagat's stage was too hype. Damn, time to upload that shit back onto the iPod.



C.fierce was NOT godly in CvS1. If you threw R4 Sagat against R1/1/Nak, you were GOING to die. Guaranteed. That, and the fact that you would eventually face Blanka/Benimaru/King/Yuri teams, meant doom also.

I also like my Guile/EX Terry team over your R4 Sagat. =p

Question: Everyone was playable @ high levels? It's what I like most in a fighter. Variety. I know Beni was pretty good.

Master Chibi
09-28-2007, 07:27 AM
CvS2 announcer > CvS1 announcer. The music was MUCH better in CvS1, though. Sagat's stage was too hype. Damn, time to upload that shit back onto the iPod.

I thought Gouki's music was damn good too. Actually alot of the music in that game was really damn good. :o

hanz0
09-28-2007, 07:33 AM
yeah people did play this game seriusly, i never thought it was a bad game, it was actually fun,, a the good ol times, we had lots of competition back then at our local Titl Arcade in Portland Oregon:wink: those were good times i tell ya......:sad:

hanz0
09-28-2007, 07:36 AM
Her pokes and bread 'n butter is what made her pretty damn good. She also had good throw range as well. Her BNB did like, 30% damage. But then again, ANYTHING did good damage in this game.

I actually LIKED SNK Groove in this game. S.fierce(two hits) into lvl3 Buster Wolf and cancel into lvl1 Power Geyser. Of course, Terry has to have his energy bar in the red for this to work. The damage on that was equivalent to c.shortx2, c.roundhouse -> ShinShoryuken with Ryu, which is basically 85% damage.

And let's not forget the range on ShinShoryuken. It was pretty instant. And it ment doom if you got caught with that shit. Kim was also good in this game.

I still want to catch someone with the Benimaru glitch. :sad:




CvS2 announcer > CvS1 announcer. The music was MUCH better in CvS1, though. Sagat's stage was too hype. Damn, time to upload that shit back onto the iPod.



C.fierce was NOT godly in CvS1. If you threw R4 Sagat against R1/1/Nak, you were GOING to die. Guaranteed. That, and the fact that you would eventually face Blanka/Benimaru/King/Yuri teams, meant doom also.

I also like my Guile/EX Terry team over your R4 Sagat. =p

nah man my sagat was too good, yeah facing 4 people team was anoying, but then i choose my pimp team of r2 geese + r2 sagat:wink:

StuartHayden
09-28-2007, 07:38 AM
...HYPE

Hanz0/DS MM in CvS1

EVO X

BIG SCREEN!

Bet it.

-SH

DS
09-28-2007, 07:41 AM
Question: Everyone was playable @ high levels? It's what I like most in a fighter. Variety. I know Beni was pretty good.

Well, at first, everyone was dicking around with all of the characters. Like, I used to play against this AWESOME Geese player whose reaction time was fucking rediculous. He'd pull out psychic counters out of NOWHERE. There were only a few people that stuck with R2/2 and R3/1 teams. And as time went by and everyone exposed everything, it came down to R1/1/Nak or R1/1/1/1 teams.

And sadly enough, the R1 characters were below Nak, but above the other characters. Like, who knew King was actually good in that game? And most of the SNK characters were hella toned down in that game. That was another thing about the game that everyone disliked: nerfed SNK characters. None of the SNK characters had their entire movelists from KOF/FF and that really upset a lot of the SNK crowd. So, you basically had to use EX characters in order to use that one move that was ACTUALLY good. Example: EX Terry had Power Dunk(awesome anti-air in this game, much slower and shittier in CvS2) and close distance fireball(also anti-air).

I thought Gouki's music was damn good too. Actually alot of the music in that game was really damn good. :o

Gouki's was damn good, too. I always loved fighting on his stage. So hype. I miss this game. :sad:

I think I'm gonna play it tonight since I can't Paint Fence for some reason this week. My wrist/hand just went dead on me.

nah man my sagat was too good, yeah facing 4 people team was anoying, but then i choose my pimp team of r2 geese + r2 sagat:wink:


Sagat was mediocre. I can never tell a lie. Some kid tried running Riot of the Blood Iori on me and I raped him for free. Strength came in numbers when it came to CvS1.

Also, Ratio Match was a cool glitch in the game. I remember discovering that and then it was published in the following issue of Tips and Tricks magazine. I felt so sad. :sad:

Hold start, two punches up until groove select screen. FUCK! Why do I remember so much about this game?

box
09-28-2007, 07:43 AM
The game was played at B5. Chikyuu Sodom won using a combination of King, Sakura and Raiden. Jason Nelson came in 2nd using Guile, Rog and Ryo (only once I think).

The rounds in this game lasted way too long. And watching four ratios 1s vs another four ratios 1s could take 10 minutes.

Also Ratio 3s never saw any play at all. The characters were decent, but the life differences between a ratio 3 and 3 ratio 1s was too much in favor of the ratio 1s.

And yeah Nakoruru was top tier. She ate up all of the ratio 1s fairly easily, and her only problem match was vs Guile.

I think the game is best played in pair-match mode (accessed using a code and every character is a ratio 2). At least then there is a lot more variety and the ratio 3s actually saw some play.

Infested Jester
09-28-2007, 07:50 AM
I was at B5 and I must say that the CvS1 matches were fun as hell to watch. Some great moments there, especially Chikyu owning up with Raiden, a lot of "ooohs and ahhhhs" during his matches. John Choi was raping people left and right with Nako also, and I think it was James Chen who had an awesome Yuri that looked hella frustrating to fight against. :sweat:

Satomiblood
09-28-2007, 07:51 AM
I actually prefer CVS1 over CVS2, mainly for presentation.

goodm0urning
09-28-2007, 07:53 AM
CvS1 was alright. In hindsight, it feels really gimmicky and incomplete compared to CvS2, but at the time, it was a lot of fun. The combos were a lot easier, the stages were a lot cooler, and (as was already mentioned) the ability to switch to the classic Capcom/SNK tunes was really cool.

The game got tons of crap for the four button layout. I'm still not sure why Capcom did that. It didn't feel like Capcom or SNK. It just felt like it would have been a Capcom game if it had two extra buttons.

BlackShinobi
09-28-2007, 08:02 AM
All I remember about CVS1 was Everyone picking Nakoruru and how ridiculously long al the videos were due to everyone using 4 character and then people Turtling. I remember people saying nakorurus crossup was unblockable if you timed it right. But it was pretty well played in tournaments that year.

hanz0
09-28-2007, 08:13 AM
...HYPE

Hanz0/DS MM in CvS1

EVO X

BIG SCREEN!

Bet it.

-SH

yes that would be awesome i need to prove people that sagat is pimp in this game for sure.:wgrin:

sagat + geese assist!!!!!!!!:wink: will win evo for sure.:sweat:

Taito
09-28-2007, 08:21 AM
Presentation FTW. Like the stage that changes from an 8-bit racer into a real highway accident. Or the Final Fight stage where you can see the characters cast giant shadows. And of course the Disco Ball Finest KO. Plus, like, all the music rocked. And the fact that SNK and Capcom decided to make a vs game in the first place got your blood pumping. CvS1's intro gave me chills back in 2000.

I really wanted this game to succeed only because of how great it looked/sounded.. but there wasn't really a lot to it, and the EX characters and the Run option didn't give the impression that the game was even finished or fully realized.

I played the hell out of this game on casual level with friends of mine.. and I know they looked up SRK for strats because they all used Nakoruru. Right around that time I started getting annoyed at people trying to borrow skills from the Internet. There's a difference between looking for ways to improve your game, and choosing the toptier character in a fighter without even knowing why. Anyway I flattened their Nak with my King and Gief team, which would not have happened in capable hands.

caliagent#3
09-28-2007, 08:23 AM
Wasn't it at B5? So i assume people were playing it seriously untill CVS2 came out. I wonder if CVS2 never came out, would people still playing CVS1 today?

I don't even know if not having cvs2 would be even possible. There was so much that they could've added/changed to cvs1 was that them coming up with cvs2 was a given. Anyways, i still like cvs1, even with some of the BS damage options some characters had.

Return of Shiki
09-28-2007, 08:26 AM
I'm just mad that Capcom wasted their 3rd crossover game on CvS Pro instead of CvS3 or even something else entirely.

DS
09-28-2007, 08:31 AM
I'm just mad that Capcom wasted their 3rd crossover game on CvS Pro instead of CvS3 or even something else entirely.

CvS Pro was released after CvS1. By then, it was already too late for it to catch on. Dan and Joe get added, but still no Andy. Good shit, Capcom. Good shit. :bluu:

FullMetalRoss
09-28-2007, 09:14 AM
you couldnt do that in a real match... thats only in ratio play and that mode is scrubby. You can pick two of the same character which is dumb plus shifting the ratios makes certain characters not as good and certain characters wayyyy better (akuma) We had this game at PSU for a long time and i have to say that we were damn good at it. My best team was ex beni, king, Ken... sometimes switch out beni for ex yuri who was by far the best battery in the game.

Syxx573
09-28-2007, 09:37 AM
it was a cool game, plus it had (on the dreamcast) the link feature to hook up to the neo geo pocket match of the millenium, which was also a kick ass game

R | C
09-28-2007, 09:41 AM
I loved cvs1 ! It was the game that got me back into the street fighter scene.

That game was juggle city.

Like Blanka's bite grab into super :rofl:
He also had that 'build meter like crazy' glitch.

All sorts of :looney:

I remember Benimaru's grab super was a great way to rack up ridiculous amount of points in 1p mode.

Einlanzer
09-28-2007, 09:44 AM
"shake well before serving, C'mon wake up!" :rofl:

best line during the winning quote. haha. i loved this game since it was the only decent fighting game the arcade had here back in the day.

my Vice/Rugal team pwned the paizas around here hahaha.

DarkZero
09-28-2007, 10:03 AM
I miss playing this game. I felt fine with the 4 button setup.
4 Ratio 1's were awesome and Yamizaki was the Ratio 3 character worth playing. Ryu with the damn sweep into ShinShoryuken=win.

Luigi-Bo 87
09-28-2007, 10:13 AM
I still play this and Match of the Millennium. It was all about Sakura shoryuken juggles and Chun-Li SNK groove level 4 shenanigans!:tup: I still love Geese's song and that balla-ass remix of Ryu's theme. Still unlocking everything on my file, so I use my friends file when I play. I think that the characters and special moves looked wayyyy better than the did in CvS2, just look at Iori, perfect example.

DS
09-28-2007, 10:22 AM
Ryu with the damn sweep into ShinShoryuken=win.

Hahahaha, I mentioned that earlier. A LOT of scrubs thought that shit was free, but you had to time it right in order for all 4 hits to connect off the sweep, because if you do it too early, it'll only juggle into one hit.

Best combo for me in the game:

Evil Ryu - c.short c.short c.roundhouse, short hurricane x2, QCFx2

It did about 75%. I caught a friend in that and he was just shocked.

Also, Final Fight stage music was the best. I can't believe the hidden tracks didn't make it into the soundtrack. :sad:

Luigi-Bo 87
09-28-2007, 10:23 AM
Hahahaha, I mentioned that earlier. A LOT of scrubs thought that shit was free, but you had to time it right in order for all 4 hits to connect off the sweep, because if you do it too early, it'll only juggle into one hit.

Best combo for me in the game:

Evil Ryu - c.short c.short c.roundhouse, short hurricane x2, QCFx2

It did about 75%. I caught a friend in that and he was just shocked.

Also, Final Fight stage music was the best. I can't believe the hidden tracks didn't make it into the soundtrack. :sad:

There were hidden tracks?

DS
09-28-2007, 10:25 AM
There were hidden tracks?

Yeah. Certain characters had their old songs from their respective games. Akuma had his track from ST, Bison had SF2(CPS1 theme), street stage is Final Fight music, etc etc.

Luigi-Bo 87
09-28-2007, 10:27 AM
Yeah. Certain characters had their old songs from their respective games. Akuma had his track from ST, Bison had SF2(CPS1 theme), street stage is Final Fight music, etc etc.

OHH. I thought you meant something else.

General Deamond
09-28-2007, 10:40 AM
This game got me started on playing SNK stuff. I remember playing King and Ken at the arcade and thinking that this was the coolest game ever. I totally want to play this again.

Shadow Ace 50
09-28-2007, 11:02 AM
I'm just mad that Capcom wasted their 3rd crossover game on CvS Pro instead of CvS3 or even something else entirely.

CVS Chaos comes to mind here...

at any CVS1 was dope...it had more flair than cvs2 and stages where cool to...It just lacked more characters and moves....the ratio system in cvs2 was better though

King9999
09-28-2007, 11:06 AM
I still own CvS1 for the DC. I had some good times with that one. Shin Shoryuken was too powerful. :looney: The presentation is definitely better than CvS2's (love the Finest KO animation), and SNK groove was actually worth using.

It's too bad that Capcom wasn't consistent with the sprite work (but what else is new). I loved the Ken/Ryu/Bison makeovers, but what about the other SF characters? Then there's Morrigan...

masher
09-28-2007, 11:08 AM
cvs1 balance>>>>>>>>>>mvc2>>>>>>>>>>>>>>>>>>>>cvs2

got high lv tourney on tape(2-3hrs) and they used every1 in 1 and 2 ratios and a couple 3 ratios.(sry no 4's)

Herrrrrrrrrrrrrrrrrrrre comessssssssssss a new challengerrrrrr!

*cues pimp techno character select screen bgm*

Nokato
09-28-2007, 11:48 AM
Fortunately or unfortunately, this was the first game I became competitive with in the SF scene. For some dumb reason, I made it my business to be good at it, and I was. I didn't win B5 or anything, but I got in the top 30 finalist.

The game is retardedly broken, but had some fun stuff in there. I started playing with Ken/Beni/EX-Vice after seeing Choi rape with Vice from an SHGL tourney. Over time my real team became, EX-King,EX-Vice, Nakoruru. Ricky made that shit (nako) look so good. Ironically out of my arcade at the time (Gametime Family Fun Center Alexandria, VA) I placed the highest, yet always got 5th at local tournies :wonder: I think I just got alot better too late...I think the funniest thing was after James Chen lost his final match in CVS1 he shouted, " I now retire from this game!" or something like that.

JubeiNinja69
09-28-2007, 12:02 PM
game was ok it felt like it wasn't finish then capcom just said fuck it and rolled out cvs2 with 6 buttons. and it improve on everything cvs1 had.

Shadowcuz
09-28-2007, 12:07 PM
loved the music for that game, especially the character selection theme

Ricky made Nakoruru look beast

katraqueyous
09-28-2007, 12:26 PM
The stages and presentation was ill (except that road stage with the fire) . That was about it.

Master Chibi
09-28-2007, 12:32 PM
http://youtube.com/watch?v=FJ-LL3LodAk

Here's a vid of Ricky and his Nak :looney:

Striderhyru05
09-28-2007, 12:35 PM
When that game came out it was amazing how packed the arcades in new york were. The music added a lot of intensity to it, especially when the final round came and the music would change for that. I personally prefer it over cvs2.

Master Chibi
09-28-2007, 12:37 PM
I wish Nak still had that combo ;_;

jae hoon
09-28-2007, 12:42 PM
I played Yuri bitches, fireball trap that ass.

They nerfed that shit hardcore in CvS2.

soulbankai
09-28-2007, 12:43 PM
I still randomly play this game with my friends. Its not that bad a game. I just wished they worked on the look of the stages a little more, had more characters, and didn't have that stupid little ratio system. That ratio system is what fucks me up!!!!! I use 4 man teams and it maily consists of EX Kyo, Nakoruru, Akuma, and Evil Ryu. Never learned or took the time to learn the better characetrs.

Slartibartfast
09-28-2007, 12:45 PM
I have a curse with this game. I've tried to buy it 3 times.

First time was from half.com. I got a bootleg copy of one of the Japanese versions (got my money back).

Second time was from eBay. Game was beat to crap, and after 2 resurfacings still does not work. Got half my money back.

Third time was from eBay. Game never showed up. Got all my money back.

Nocturnal
09-28-2007, 12:49 PM
I played this game a lot when it first came out. Here in Cali everyone was playing this game just about at any arcade that was around at the time. I remember lots of Ken, Ryu and Guile players but there was also a mix of everyone else. Once Nak was unlocked that is when things changed and people started using her with Guile or Ex Balrog(Boxer) with Guile/Nak. I still love the music from a lot of the stages and the way the stages started up as well was great. It was a great first step into what CvS2 is now I think.

Arsenal
09-28-2007, 12:50 PM
Capcom's 1st try never really is that good... it usually takes AT LEAST a revision to get it "right", if not a full-fledged sequel. Here's hoping CFE2 is released and beasts on all the haters...

DS
09-28-2007, 12:54 PM
Ex Balrog(Boxer)

EX Balrog was so good. His jabs were ST caliber in that game. He had an excellent rushdown game as well.

Now that I think about it, supers were TOO easy to combo in that game. I know they're having a side tourney for it at NEC, so I'm definitely entering that shit. Time to buff my Guile/EX Terry team up. Or maybe sellout and go with Nak.

FullMetalRoss
09-28-2007, 01:15 PM
I wish Nak still had that combo ;_;

She does... it's just alot harder... you can do a slightly easier version with cr.mp but thats still pretty hard.

Master Chibi
09-28-2007, 01:17 PM
She does... it's just alot harder... you can do a slightly easier version with cr.mp but thats still pretty hard.

Are you sure? She can do c.lk, c.lk, st. FP, 412+LP?

I know she can do c.lk, c.lk, c.mp, 412+LP.

:S

FullMetalRoss
09-28-2007, 01:19 PM
Are you sure? She can do c.lk, c.lk, st. FP, 412+LP?

I know she can do c.lk, c.lk, c.mp, 412+LP.

:S

sorta.. her st.fp animation is now her far mp.. and you can still combo it off of cr.lk it's just 1 frame link.. so I guess it's not totally the same but it's the same animations all the way threw.

Master Chibi
09-28-2007, 01:20 PM
good to know

1 frame link though = :looney:

Syxx573
09-28-2007, 02:19 PM
i was actually pretty good at this game and knew all the tricks, then cvs2 came out and it was like starting over so i didn't play it

Goukisan
09-28-2007, 03:12 PM
This stills stands as one of the best looking fighters I have ever played. Something about the presentation always hit that honey spot. Hell, when I first saw the arcade intro I was like, "Damn, this shit is gonna be the bee's knees." And there wasn't even gameplay in it.

Bee's. KNEES.

Plates
09-28-2007, 03:22 PM
This stills stands as one of the best looking fighters I have ever played. Something about the presentation always hit that honey spot. Hell, when I first saw the arcade intro I was like, "Damn, this shit is gonna be the bee's knees." And there wasn't even gameplay in it.

Bee's. KNEES.


hahahahah! exactly
couldn't agree more:china:

Rhio2k
09-28-2007, 04:06 PM
I got my import copy free on release day...and I couldn't put that shit down for 5 months. And the color edit mode bgm always sounded like a karaoke/instrumental version of Gypsy Woman (http://www.esnips.com/doc/2537466f-ae66-431e-9df6-7bde82df23f0/Crystal-Waters---Gypsy-Woman).

Yumi Saotome
09-28-2007, 05:07 PM
CvS1 was an awesome game.

Chaining 4-5 supers with Guile is always fun. Plus you had weird strategies, like intentionally not mashing out of bite throw if Blanka lands it on you, or walking into fireballs on purpose to get lvl 3 in S groove. Iori Trap and Ex-Ryo's punch super were also fun stuff.

Damn I miss that game.

rogueyoshi
09-28-2007, 05:33 PM
like peskypurple said, there were other capcom games that overshadowed it at our arcade. i remember people playing mainly a3, mvc, and 3s(maybe even 2i, lol).

psychochronic
09-28-2007, 05:47 PM
(Watches old CvS1 footage right now.)

ultra_nYo
09-28-2007, 06:05 PM
I enjoyed the game when it came out way back when. It was the first game that I played in arcades that I was actually getting a few win streaks in. I believe it was also the last game in our city to really have a scene around it when it came out. This and maybe MvC 2 had some players. Scene here isn't very big anymore....like most other places. My team back then was gief, ex Yuri and blanka. Didn't know any of the broken stuff but this was where I learned how to do SPD's proper and boy did people fear it. Change the way a lot of people played when gief was around. They couldn't poke gief otherwise it was a nice SPD for them. Jumping in on him usually resulted in an Aerial Russian slam. That super did massive damage and was pretty much invincible. Grabbed people out of the weirdest things like hurricane kicks and I think I managed to grab Kim out of his crescent kick. That was funny to see and surprised the hell out of me that it worked. Such good times. I'd still play this game if anyone did.

Orochi Bulldog
09-28-2007, 06:21 PM
man I also loved this game and is a wierd coincidence that i just got a copy back. that game was played a whole hell of alot. yea and the cheeze team was nok and morrigan. ahh shit this brings back some memeories of the TILT lol

rukawa_kaede
09-28-2007, 06:29 PM
CvS1 was alright. In hindsight, it feels really gimmicky and incomplete compared to CvS2, but at the time, it was a lot of fun. The combos were a lot easier, the stages were a lot cooler, and (as was already mentioned) the ability to switch to the classic Capcom/SNK tunes was really cool.

The game got tons of crap for the four button layout. I'm still not sure why Capcom did that. It didn't feel like Capcom or SNK. It just felt like it would have been a Capcom game if it had two extra buttons.

I just feel like playing this game

Taito
09-28-2007, 06:48 PM
My team back then was gief, ex Yuri and blanka. Didn't know any of the broken stuff but this was where I learned how to do SPD's proper and boy did people fear it. Change the way a lot of people played when gief was around. They couldn't poke gief otherwise it was a nice SPD for them. Jumping in on him usually resulted in an Aerial Russian slam. That super did massive damage and was pretty much invincible. Grabbed people out of the weirdest things like hurricane kicks and I think I managed to grab Kim out of his crescent kick. That was funny to see and surprised the hell out of me that it worked. Such good times. I'd still play this game if anyone did.
Haha Aerial Russian Slam. I told my friends there's a No Fly Zone when I play Zangief.

Was CvS1 Gief's best showing in a fighter? Seriously, ARS could grab a lot more air attacks than he could in Alpha series. His s. and c.HP were brick walls on priority, so was his bodysplash. The HP SPD had less spacing from him and the opponent (after Gief jumps back) than he did in past games. I thought that was the easiest Gief to play and win with except for maybe Alpha 3.

PS. Also, anyone know who did the artwork for the endings? I wanna say Ikeno but probably not.

masher
09-28-2007, 06:54 PM
(Watches old CvS1 footage right now.)

sauce?

goodm0urning
09-28-2007, 06:56 PM
Haha Aerial Russian Slam. I told my friends there's a No Fly Zone when I play Zangief.

Was CvS1 Gief's best showing in a fighter? Seriously, ARS could grab a lot more air attacks than he could in Alpha series. His s. and c.HP were brick walls on priority, so was his bodysplash. The HP SPD had less spacing from him and the opponent (after Gief jumps back) than he did in past games. I thought that was the easiest Gief to play and win with except for maybe Alpha 3.MvC1 was probably Grief's best game. But I haven't played CvS1 anytime recently, so you might be onto something.

Return of Shiki
09-28-2007, 06:59 PM
SvC Match of the Millenium Gief was by far his best version. I'm actually serious. Being able to combo into his throws SNK grappler-style FTW.

{PFH}-Lake
09-28-2007, 06:59 PM
this thread needs Viscant, cause I know how much he loves this game lol. It was pretty boring to watch people play CvS1. 4rat 1 characters vs 4rat 1 characters took like 20 min long.

Still though you want to play Geif. Play him in A3 or Xmen vs Street fighter, infinite combo there ass.

MAGUS1234
09-28-2007, 07:01 PM
I remember watching hsien wooping fools with Akuma

Sabin
09-28-2007, 07:12 PM
Gief wasnt all that in cvs1, he got shut down hard by a ton of zoning chars in the game.

and R4's DID get play, even if i was very little...Nelson's evil ryu beat ricky at one svgl tourney (and almost beat me too :sweat:). And Hsien Chang famously upset ALL the top cvs1 players at the time in 2000 by winning with R4 Akuma at the very first texas showdown :looney: Seriously, theres a lot of stuff that people forgot about this game! Thinking back in retrospective, I did enjy it more than cvs2 though, mainl because it was more turtle friendly, matches would take 15 minutes sometimes, and dhalsim was a demi-god in this game of sorts :lovin:

EX-Yuri/Dhalsim = ratio 1 gods. honorable mention to exvice and blanka tho, and king (both versions)

best r2s - obviously guile (fucking monster in this game) and nakoruru. There were a bunch of viable r2's tho.. ex rog was used as kind of a semi counter to nakoruru because he could turtle so well, but he was still a a disadvantage vs her. did well vs shotos tho, and having infinite level 1's was buff. he was decent vs shotos too, but ryu is the only notable shoto worth talking about.

best r3's = ex sagat (cause of spammable fb super, faster/better limbs than cvs2, fuckload of damage, if this guy was r2, hed be a beast) and ex yamazaki (supers are godly, hes faster than cvs2, his lvl 1 grab super has no recovery, has good blockstring off c. rh. geese, rugal etc etc kind of sucked.

best r4s = akuma/e. ryu. orochi iori wasnt all that, while he was faster, he had nothing really over normal iori, theres no mixup game to worry about (like command grab for one thing.) akuma/e. ryu had GODLY divekicks. divekick into raging demon was REALLY hard to escape from in this game. ctualy their divekicks are ALMOST as good as akuma's divekick in 2nd impact (where youre at frame adantage on block or hit.) godly links (c. short x2, low jab, low rh into whatever,) etc etc. they werent bad at all.

this thread needs DreamTR/JoshP

caliagent#3
09-28-2007, 07:23 PM
CvS1 was an awesome game.

Chaining 4-5 supers with Guile is always fun. Plus you had weird strategies, like intentionally not mashing out of bite throw if Blanka lands it on you, or walking into fireballs on purpose to get lvl 3 in S groove. Iori Trap and Ex-Ryo's punch super were also fun stuff.


Oh man i remember fighting so hard to not get caught by blanka's grab in the corner when he had a lvl 3. but yeah cvs1 had some crazy juggles. King's throw into super or dp, Ken dp then shippu or shoryureppa, sakura double dp juggles into super etc. My biggest gripe with the game is how long matches took. 2 teams of r1's was just unbearable to watch sometimes.

{PFH}-Lake
09-28-2007, 07:27 PM
4 rat1 vs 4 rat1 characters oh joy

Shodokan123
09-28-2007, 09:27 PM
cvs1 stole my idea for going through a tunnel type thing before it gets to the select screen

i have documented proof that i made that suggestion on a mugen board in EARLY 1999.

Exploit
09-28-2007, 09:36 PM
man, I used to love playing EX yuri and Ryo. Sigh. . . those were the days.

Adam Warlock
09-28-2007, 09:43 PM
Her pokes and bread 'n butter is what made her pretty damn good.

It was her fucking ambiguous free crossup that made her good IMO.

str[e]ak
09-28-2007, 10:15 PM
like someone said earlier, this was the game that got me back into street fighter. i played this game every day until my local arcade closed down.

snk groove ken -- abuse the shoryureppa juggle + finish off with shinryuken.

FullMetalRoss
09-28-2007, 10:49 PM
Dude Ken was just as worthy as ryu... He had soo much easy damage, and way more ways to use super than ryu. I'd say that Ken is probably better than ryu overall though it's too bad his fierce dp isn't better.

I'd say the best Ratio ones should be of course Dhaslim, Ex Yuri and move king out of honorable mention and into top tier, roll+sweep+cr.fp+lvl 1 super of god is free wins all day.

But I'd say after that you really need to put in Blanka in there, grab into super lvl 2 or 3 is wayyy too buff. Combos into cr.mk into a ball that knocked the fuck down = wayyyyy to buff and I don't remember for sure but I think you could still do some good elec cross up cheese.

TS
09-29-2007, 12:54 AM
http://youtube.com/watch?v=FJ-LL3LodAk

Here's a vid of Ricky and his Nak :looney:

Nice.

Since the B5 Alpha 3 stuff was OKd to be put online, someone should really upload a few of the CvS1 matches somewhere, if only for posterity. Even people who don't play the game would get a kick out of the finals and Chikyuu's Raiden, if nothing else.

CvS1 makes me nostalgic. Back when I had an arcade to go to. I swear I'm picturing the Birdcage Game Room and smelling old smells right now for some reason .

CvS came out back when there were 1 or 2 new Capcom fighting games coming out every year, still. Not so much anymore...

Akutabi Gamma
09-29-2007, 01:41 AM
Does anyone by chance know where to find any latest match vids of this game? i know Orochinagi.com has some old ones, but some latest ones are what I'm looking for.
A few questions tho-
1- What are the Tiers?
2- What's the difference between Guile and his EX ver.?

FullMetalRoss
09-29-2007, 02:00 AM
Tiers are a little hard... I don't know someone will have some different Ideas, but I'll do 2, tier by ratio (unless noted that both are good when I mention an ex or a regular over another character it means I don't think you should play the other version) and then like a few of the top top characters.

Ratio 1
Dhalsim (ex or regular), Ex Yuri, King(debatable), Blanka, EX Vice, Ex Beni(Debatable), Sakura, Cammy
Ratio 2 (sorry if I forget someone)
Nak, Ex Balrog, Ken + Guile, Ryu + Ryo, Kyo+Iori, Kim, Ex? which one had rekkas?Raiden, Terry, Ex Terry (both are worth mentioning for various reasons),Morrigan, Zangief, EX Honda
Ratio 3
Yamazaki (either?), M.Bison(regular, zomg super), Ex Geese, Vega
Ratio 4
Akuma, Evil Ryu, Evil Iori

Ex Guile gets only the flash kick super, but gets the awesome guile ducking strong with a dwnB(f?) crouch fp generally considered worse, but many a person has made a game out of just how awesome the dwB(f?) crouching fp.

Basically Mix and Match with a weighting system where the lower your ratio the better except with an expential negative growth the lower you get into each ratio's specific Teir List and you have your characters that are good list. Of course this is a little debateable but it's how I view it.

DS
09-29-2007, 02:09 AM
Haha Aerial Russian Slam. I told my friends there's a No Fly Zone when I play Zangief.

Was CvS1 Gief's best showing in a fighter? Seriously, ARS could grab a lot more air attacks than he could in Alpha series. His s. and c.HP were brick walls on priority, so was his bodysplash. The HP SPD had less spacing from him and the opponent (after Gief jumps back) than he did in past games. I thought that was the easiest Gief to play and win with except for maybe Alpha 3.

PS. Also, anyone know who did the artwork for the endings? I wanna say Ikeno but probably not.

MvC1 was probably Grief's best game. But I haven't played CvS1 anytime recently, so you might be onto something.

SvC Match of the Millenium Gief was by far his best version. I'm actually serious. Being able to combo into his throws SNK grappler-style FTW.


Shiki speaks truth. Gief's next best appearance would be in A3. A-Gief is NOTHING to fuck with. Same goes for V-Gief.

It was her fucking ambiguous free crossup that made her good IMO.

That was another thing that made her good. She had some many different tools to use in a match, she was basically unstoppable.

jae hoon
09-29-2007, 03:51 AM
Here is what you need to know about CvS tiers,

Nak > You

She will eat your soul

Sabin
09-29-2007, 04:19 AM
Tiers
Ratio 1
Dhalsim (ex or regular), Ex Yuri, King(debatable), Blanka, EX Vice, Ex Beni(Debatable), Sakura, Cammy


ex sim shouldnt be tiered at the top, he loses all the things that make sim good in this game, like yoga stream super (good for antiair from far away if they committed to a jumping attack, yoga blast super at lvl2 and 3, b. fierce for antiair, and jump back fierce for air to air which is godly. EX Yuri, no argument there, shes just as good if not better than sim. King falls somewhere in the middle, both normal and ex versions are good. normal version had godly flashkick super which is safe and spammable and combos and links off everything. EX King has easier midscreen bnb (c. short, low jab x2, into her rapid fire kick, into dp+k or fb super. Everything else I pretty much agree with. Cammy shouldnt be the absolute worst, i think that would go to sakura, both her normal and EX versions have uses (normal has long combos, ex sakura has easy link - low short low jab standing fierce into fierce dp.


Ratio 2 (sorry if I forget someone)
Nak, Ex Balrog, Ken + Guile, Ryu + Ryo, Kyo+Iori, Kim, Ex? which one had rekkas?Raiden, Terry, Ex Terry (both are worth mentioning for various reasons),Morrigan, Zangief, EX Honda


imo should be something more like nak/guile/exrog/ryu for the top tier. Ken is decent, but ryu's shinshoryuken alone ranks him waaay above ken in his game, its too good. Rog is decent but has a disadvantage against Guile, his sonic boom and sobat kick control the pace of the fight for the most part. After that its really hard to ier. EX Kim, Raiden (this char won B5), EX Terry, Morrigan, and EX Honda (2 hit headbutt) all have their specific uses for sure.


Ratio 3
Yamazaki (either?), M.Bison(regular, zomg super), Ex Geese, Vega
[quote]

Your list forgot Sagat but its cool...EX Sagat and Yama def should be at the top of this list, for the most part everyone after that isnt worth playing for the most part.

[quote]
Ratio 4
Akuma, Evil Ryu, Evil Iori

no argument there.


Ex Guile gets only the flash kick super, but gets the awesome guile ducking strong with a dwnB(f?) crouch fp generally considered worse, but many a person has made a game out of just how awesome the dwB(f?) crouching fp.

Basically Mix and Match with a weighting system where the lower your ratio the better except with an expential negative growth the lower you get into each ratio's specific Teir List and you have your characters that are good list. Of course this is a little debateable but it's how I view it.

normal guile's sobat kick makes him better than ex guile - and so does his opening gamit super, both moves are too good. low strong is buff, but doesnt outweigh these two factors. for the most part, your tier list is a good point of reference tho!

if i had to rank chars without ratio heres how i see it (for top tier only, after that it gets a little murky

Nakoruru, Guile, EX Yuri, Dhalsim, EX Rog are imo top 4 in this game for sure, everyone had 1 of these chars on their team come tourney time for the most part as well.



Here is what you need to know about CvS tiers,

Nak > You

She will eat your soul

EX Yuri and Guile fight Nak really well, for the sole fact that they give her shitloads of trouble on the ground, and they have options when she takes to the air as well. EX Yori has c fp for anticrossup, s. rh for ground game, if nak lands a combo and goes for crosup, her running super in EX will get her out of this situation. It's pretty dope because she doesnt have to burn meter. Guile sobat will fuck her up as well, if she takes to the air early c.fp and his long roll fucks her shit up. Of course i'm oversimplifying it a lot nd Nak is still the best char in the game, but its def not free by any means. The best Nak player (Ricky) was just hella broken, lol.

Ryo Yamazaki
09-29-2007, 04:22 AM
IMO SFEX+a was Gief's best version. No missed throw animation, brick wall of pokes (that sweep, my god), only hokuto can reliably beat him, FAB can grab out of oppnents blockstun.

I did enjoy CvS1. I still remember the excitement when the game first came into the arcade. It used to annoy me that Rugal was so shit. I used to play EX Geese/King

Like people have said, the presentation is better than in cvs2. Lots of people I know to this day still get a kick out of seeing the car accident stage.

I have to get a hold of the soundtrack. The music is just too good.

EveryFlowerFlow
09-29-2007, 04:36 AM
I convinced to acquire this game again

Nokato
09-29-2007, 04:56 AM
good to know

1 frame link though = :looney:


Yo, you plan on coming to any more C3, had some fun casuals (CVS2)...that place needs some A/C and carpet though...bleh

The_Trigger
09-29-2007, 09:04 AM
Too many memories playing that game. First time I played it in the arcades I didn't know you could roll, got beat down by some guy's Yuri and his crew laughed at me.

box
09-29-2007, 09:35 AM
And Hsien Chang famously upset ALL the top cvs1 players at the time in 2000 by winning with R4 Akuma at the very first texas showdown :looney:

I think he won using R4 Evil Ryu actually. But either way, it's very impressive.

Einlanzer
09-29-2007, 10:21 AM
that tier list forgot Rugal D:

Return of Shiki
09-29-2007, 11:09 AM
Raiden (or was it EX Raiden) and EX Balrog were beasts. EX Balrog is the closest Boxer will come again to his ST glory days.

Speaking of which--I thought it was neat that EX Chun and EX Honda had their "stored" super from ST intentionally added into the game. Also EX Vega's super works exactly like his ST version in that it doesn't use meter unless you actually land it.

I thought the EX character system was a good idea, but it seems like it was a little tacked on simply because Capcom couldn't decide between different versions of SNK characters (KOF or Garou Terry? 95' Kyo or 98' Kyo?). The Capcom EX characters could've used a bit more thought into them, as most of them just ended up being worse versions of their ST incarnations.

n8archer_XI
09-30-2007, 10:40 AM
I recently downloaded it on my PSP, but deleted it within a month because I remembered (from back when I played it on PS1) it's roster was horrendous...

str[e]ak
09-30-2007, 10:47 AM
about zangief, he really was damn good in this game. i remember seeing zangief do a max final atomic buster on cammy and that shit took out her entire life bar. funniest thing i saw that day. :rofl:

EveryFlowerFlow
09-30-2007, 03:15 PM
finally found it.

Onslaught2000
09-30-2007, 04:27 PM
Man, where's the love for EX Mai?

Anyways, I loved this game, and still do. It was insanely broken and what-not. But so much wackiness made it so fun. But yeah, the 8 round games where pretty bad and my only complaint pretty much.

This game needs to make a comeback. lol

Pained Auron
09-30-2007, 08:00 PM
i love this game. i need to find it for my dc. all i got is cvs pro. not the same

Shodokan123
09-30-2007, 08:01 PM
i love this game. i need to find it for my dc. all i got is cvs pro. not the same

i need to find my old version too.

Azrael
09-30-2007, 08:42 PM
I'm glad to see people stepping out of the shadows with CvS1 love. People dropped this game like a rock when CvS2 came out. Years later though, I gotta say I actually prefer CvS1 over CvS2.

If I had people to play against, I'd be playing again in a heartbeat.

I don't remember an accurate version of the tiers, but IIRC how the game broke down...

Ratio 3

R3 got slept on a bit, but IIRC EX Yamazaki and Sagat were actually pretty good, and Bison was decent. The major problem with R3 is that they most certainly did NOT equal 3 R1's, or even 1 R1 and 1 R2, so you were always at a disadvantage. But EX Yama in SNK Groove = pain.

Ratio 2

Top tier = Nak. No question. I did a write up about her to master akuma a few years ago, I dunno if its still around, but basically, she has a TON of options while most characters only have 3-4. Not to mention, anytime you get knocked down, you're fucked because she can attack from all 4 directions, and do so very quickly - you need either great reflexes, or psychic powers. Her B&B did awesome damage and, guess what? It knocks you down. Yay. Once she had Lvl2, you couldn't even try to cross her up anymore, because then you'd eat a flaming bird. The ambiguous cross up was also shit to deal with - it's been said that the best strategy against Nak is to just block.

EX Rog was also very good. Lvl3 super covered a LOT of ground in NO time at all - if you were on the other side of the screen, and sweeped in a manner that Rog didn't approve of, you were getting supered. His roll was also very good, and his punches had mad priority. He was primarily a shoto killer.

Guile joins Rog in the "top but not Nak" tier. He was good in CvS1 for a lot of the reasons he's been good in the past - the CvS1 system didn't have a lot of options for dealing with his slow sonic boom. His normals had GREAT priority and range, and the Flash Kick = GODLIKE. Like, if you left the ground and Guile had DB charge, you were getting Flash Kicked, the end. His ground super with ZERO priority only added to the nonsense.

Next is probably the shotos. A lot of people favored Ken early on because of the sweep xx shoryurekka links. That was really gimmicky though, and Ken lacked a way of getting in against many opponents, especially Guile. Ryu had the hop kick, which if timed right could go over sonic booms. Not to mention the FEAR of the ShinSho - fighting against Ryu, and Ryu with Lvl3 meter, was an entirely different story. There were things you just didn't do against Lvl3 Ryu.

Gief of course was also good, as was Raiden, though he was slept on before B5. Kyo was decent, Iori was better, SNK Iori could be very annoying with the wine glass traps. Chun-Li was sort of like Guile Light. Ryo was sort of surprisingly decent. And of course, Terry. Peeps loved EX Terry because of the POWAA DUNK!, but in CvS1's last legs of life people found little holes of vulnerability in the POWAA DUNK! splendor and went back to regular Terry. Terry could keep up with most of the cast, including put up a good fight against Nak (Crack Shoot could actually catch her weird jump-in, and power wave discouraged her slide). Terry's major problem though was that he had to be in your face and have meter to do big damage.

Ratio 1

I guess the biggest problem with CvS1 was that the R1's weren't underpowered enough. Supposedly, 2 R1's = 1 R2, but it never worked like that. An R1 could easily to toe-to-toe with an R2, or even better. So the 4-man team (or as Viscant dubbed it, "4 Little Girls", succeeded simply by strength in numbers.

When the game first game out, people spammed Blanka because there were very few characters/options for punishing the Blanka Balls. But then people figured out you could just jab him out of it, and the Blanka scrubs tapered off. However, he's still really good - his bite throw did ridiculous damage, and for more insult to injury, you could combo a Lvl2/3 electricity super OFF the throw!

EX Vice was one of the best R1's. Great B&B, could keep up the pressure, and her grappler super hurt lots. Again, just the threat of it changed how you play against her. King was really, really good. A lot of people favored EX King because of her auto B&B and the corner juggle combos, but I will still contend that regular King was much better, thanks to the no start-up, no-recovery Lvl1 super. You could spam the SHIT out of that super. King could also put up a good fight against Guile, since she could slide under sonic booms, or just nullify it with a double shot. Sim could shut down many other characters, and IIRC shotos had a tough time with him.

A lot of people loved EX Yuri for the fireball trap, but then people figured out the best way around it was to just dash backwards. It's still a formidable trap in the corner though. Her S.RH is silly good, and she has a lot of great combo and super options as well. Even without fireball trap, EX Yuri is still solid. EX Beni got play because of his weird high jump which gave him a Nak-ish ambiguous cross-up. Then he could combo that into a sweep xx level 3 electric ball...AND THAT SHIT REALLY HURT. He had a few other decent tools at his disposal. Sak and Cammy were just not very good in this game, EX or otherwise, BUT they could still do major damage in capable hands. Sak's B&B still hurt as much as it did in A3.

FullMetalRoss
09-30-2007, 10:59 PM
Don't forget that Beni, Ex Dhalsom, Regular Dhalsim, Blanka, King, Ex King could all throw into super. King could even throw into her dp move in the corner... Hella good. Blanka was a beast becaue of that.

Ex Beni also had the better twirlly kick for combos without super.

I still like regular sak as a decent character cause her really good bnb that you could juggle into super, and her standing rh was still good. As was her fireball. Girl was still pretty beefy just not like as beefy as all the other r1s.

Akutabi Gamma
10-01-2007, 01:44 AM
Ah OK thanks for clearing that up :).
BTW if anyone wants the game PM me and I might know where you can 'get' it.

DS
10-01-2007, 05:43 AM
@Azrael: I find it funny that EX Terry wasn't loved as much because I actually prefered him over regular Terry. Power Dunk was awesome when psychiced and he really didn't the fireball because he had s.roundhouse to zone properly. And if timed right, you CAN beat Nak's slide with Power Dunk. I dunno, I guess I just had that ability to do that on reaction. =/

And mind you, s.roundhouse for Terry was the equivalent of s.short with Kim. It was fast and had excellent range. It was also anti-air. Oh, and Guile's roll is what made him even better as well. That roll had the greatest range in the entire game. It equalled to two full character spaces AND you can cancel into flashkick. Shit was just devastating.

So many gimmicks for Guile too. Sonic boom into Sobat kick in the corner. It would guard crush in like, 8-10 hits. Sonic boom, dash into jumping opponent and have them eat c.fierce anti-air.

Then he had crossup j.short which stuck out like NO TOMORROW.

Crossup j.short, c.shortx3, b/f/b/f+P lvl2, while opponent is in air, flashkick super lvl1.

That was like, 65% damage when connected.

SaBrE
10-01-2007, 07:32 AM
ex rog = nako killer

FreddyL0c0
10-01-2007, 08:20 AM
Cvs1 is what actually got me back into fighting games...I had stopped playing fighters after ki2, and then after a few years, I went back to my local arcade and saw this gem, and I was SHOCKED. "TERRY FIGHTING RYU !?!!! How is this possible!?!" I immediately got hooked and then Prez thought me the basics and cheap/top tier tactics in the game. 4 r1s was hella lonnnnnggggggg, especially when u play in an area where everyone turtled like crazzzyyyy


at B5, og Mtl player JFL got 3rd in the game, and he later told me that he would have destroyed Chikyuu if he was in the finals, as they played many casual games before the tournament and the Champ couldn't handle the turtling. Nelson put him out though through level 1 Snk super spams with rog and guile.

I had an old VHS tape of B5, the best match imo was when he peaced out Ricky....the ending was too sick/uncanny/godly. Gonna try to find it again

DreamTR
10-01-2007, 08:39 AM
Don't let anyone fool you, this game did have a ton of tournament play for about a year and a half. This died the same way Alpha 2 died when Alpha 3 came out. Back in those days, when new games came out, you stopped playing the old ones. Now, since there is nothing past CVS2 and 3s, people still play these games and consider them to be better in all ways for some reason.

CVS1 4 button=MVC2 4 button.

All the combos/moves are still there within the 4 button scheme, you just had to use offensive crouch/defensive crouch, or utilize an EX version for some characters if you felt the character was "incomplete", which is where the stigma comes from.

CVS1 had HUGE turnouts at every single tournament that I went to for it. The presentation was much better than CVS2, the music was much better than CVS2, hell, CVS2 with roll cancel and the way the game is setup is just not as fun IMO.

If CVS2 did not come out, I am sure people would still be playing this the same way CVS2 and 3s are being played now because Capcom has not released anything else.

You can't confuse this for CFE because no one liked that game from the start, and no one played it in tourneys even from its inception. THAT game is incomplete AND the presentation was poor.

I can tell you that at one major, 12 of the top 16 players used Nakoruru on their team. I remember myself and KP who regularly got Top 5 in that game when we travelled did not use Nako, he was a Morrigan player, and I was the EX Honda Roll buttsplash abuser with R1 Dhalsim and Blanka or the team of R1s...regardless, best characters in that game were:

Nakoruru
Guile
(everyone else debatable)

EXPlus+
10-01-2007, 09:50 AM
I'm digging this thread, I never had an opportunity to play CvS1 on a competitive level - missed that window. Could this be the beginnings of a revival? Or is it too broken to bring back?

Might have to pick this up for the Naomi........

Nagi
10-01-2007, 10:04 AM
I still play CVS1 PRO
Love that game


Hopefully we can bring it back. Isn't there a way to play net with a certain type of Emu with legal roms/games that is.

Akutabi Gamma
10-01-2007, 10:13 AM
Speaking of CvSNK Pro- How good is the PSX port?

DS
10-01-2007, 10:27 AM
Speaking of CvSNK Pro- How good is the PSX port?

It's garbage. Loading time ftl. You're better off with the DC version of CvS1 Pro.

starkilled
10-01-2007, 10:38 AM
I loved the secret remix songs you got and ryu's stage song and others. If cvs2 stuck with the way 1 was presented it would be a whole lot better.

Saotome Kaneda
10-01-2007, 03:07 PM
CvS1 Finest KO graphics > CvS2


Getting Ryo's Lv3 Punch Finest KO on the last round in CvS1 was fucking sexy.

ultra_nYo
10-01-2007, 04:09 PM
B5 CVS 1

http://zachd.com/mvc2/evo.html#b5

Red_venom
10-01-2007, 04:36 PM
For me no other fighting game has had as much hype and anticipation. I went to a local import store the DAY it came out to get it, and was checking MM Cafe and other sites for new info and screens constantly.

After the initial buzz faded I would say the game suffered from being a little bit on the simple side. It was like a modified ST system with alpha-ish priorities and the cast was pretty much ST vs KOF96.

But it looked great and had awesome stages and looking back it was pretty fun, i was really into Marvel at the time and didnt play it too much but I liked using Balrog and Sim in it; ]

I think it would have been more fun at arcades if it had ratio select or was 2v2. It was hella annoying waiting for matches to end, being 3rd in line could take near a damn hour.

And the unlockables in the home version took FOREVER, omg. I ended up just getting a fully unlocked save file from someone, and when it accidently got deleted I think that was the last time i ever played it.

Nick T.
10-01-2007, 04:48 PM
I liked Sim and Nako. I forgot who I used as a 2nd R1. I threw in like EX Vice, EX Yuri, Sak, Ex King, and EX Beni.

Fun times.

ElderGOD
10-01-2007, 05:24 PM
When it just came out the stages, music, and presentation were fire. It was also one of a kind at its time.

Also the graphics at the end when you pull off a finest ko in cvs1 were awesome.

Cvs2 feels more like a cartoon, and some sprites are well done, others just rehashed. The finest ko in cvs2 is also nice but I liked the one from cvs1 more. The only stage music I like in cvs2 is the one with the rotating stage, and maybe osaka after getting burned (god rugal and shin akuma's stage).

I still play it every now and then, when I get bored of Marvel/3S/CvS2.

goodm0urning
10-01-2007, 05:40 PM
Cvs2 feels more like a cartoon, and some sprites are well done, others just rehashed. The finest ko in cvs2 is also nice but I liked the one from cvs1 more. The only stage music I like in cvs2 is the one with the rotating stage, and maybe osaka after getting burned (god rugal and shin akuma's stage).Yeah, CvS2's rendition of the Akuma theme is great.

The backgrounds in CvS1 are so good. Like the one that's in a dojo, which falls apart as you fight, with wooden beams coming down all over the place.

Kix
10-01-2007, 06:08 PM
I honestly do prefer CvS1's presentation over the second one. The ratio thing seems like it would have severely ruined the game, but I don't know much about it.

Azrael
10-01-2007, 06:45 PM
@Azrael: I find it funny that EX Terry wasn't loved as much because I actually prefered him over regular Terry. Power Dunk was awesome when psychiced and he really didn't the fireball because he had s.roundhouse to zone properly. And if timed right, you CAN beat Nak's slide with Power Dunk. I dunno, I guess I just had that ability to do that on reaction. =/
Most people preferred EX Terry at first. My memory may be rusty, but I think people started to migrate back to regular Terry right before CvS1 died.

People liked Power Dunk because it was more of an anti-air than anything else Terry had, and it set up a nice little trap - the Dunk didn't have that much recovery, so you could Power Dunk twice in a row, with most opponents falling for the second dunk. The primary problem with this though, was that if the second dunk was blocked, it left Terry REALLY open, and against certain characters that meant a painful and awful death. Also, Terry is vulnerable between the first and second hit of the dunk, which I found out one day when a Ryu player used that space to ShinSho me. :wasted:

Roll xx Rising Tackle was one of normal Terry's gimmicks. If you spammed the hell out of it, any decent opponent would catch on and it would stop working. But used sparingly, it was still a good tactic, and ultimately a bit safer than the double Power Dunk tactic.

And mind you, s.roundhouse for Terry was the equivalent of s.short with Kim. It was fast and had excellent range. It was also anti-air.

Stand roundhouse was awesome. The only problem though was that it was vulnerable to DP's. And, I actually once got ShinSho'd doing stand roundhouse at its max range. WTF?! I swear, Ryu sucked Terry in by his shoelaces or something.

Chun-Li also had a buff s.rh, but not too many people utilized her. The few that did tried to play an air game with her, and that just wasn't an effective use of the character.

Oh, and Guile's roll is what made him even better as well. That roll had the greatest range in the entire game. It equalled to two full character spaces AND you can cancel into flashkick. Shit was just devastating.

So many gimmicks for Guile too. Sonic boom into Sobat kick in the corner. It would guard crush in like, 8-10 hits. Sonic boom, dash into jumping opponent and have them eat c.fierce anti-air.

Then he had crossup j.short which stuck out like NO TOMORROW.

Crossup j.short, c.shortx3, b/f/b/f+P lvl2, while opponent is in air, flashkick super lvl1.

That was like, 65% damage when connected.
Guile was way too buff. The worst thing was that he didn't even NEED meter - it was just an added bonus. I forgot that not only did the Flashkick have GODLIKE priority over everything, it also did good damage too. Geez.

I honestly do prefer CvS1's presentation over the second one. The ratio thing seems like it would have severely ruined the game, but I don't know much about it.
The CvS1 ratio system is probably the worst part of the game.

Thinking about it, CvS1 actually had good character balance. In the whole game, the only "shitty" characters are still really useable. The biggest problem is that R1's were way too buff - 2 R1 characters > 1 R2, and 3 R1's >> 1 R3. It was in your best interest to utilize the R1's, and then it just became a game of numbers - 4 R1's, or the 1/1/2 format. So, despite a lot of the R2 cast being really useable, with their limited useage it just always defaulted to the best of the cast - Nak, Guile, EX Rog. If the game had utilized CvS1's free ratio system, or no ratio system at all, I think more R2's and even R3's would have seen more play.

Kix
10-01-2007, 07:28 PM
I kind of thought as much when I first messed around with the R1s.

soulbankai
10-01-2007, 07:38 PM
if they made it so that CvS1 had all the characters from CvS2 but the same style of gameplay, I would drop ALL fighters to play that. Nakaruru ftw!!!!!!! What? what hit you? that was me bitch!!!!!!!

dbycrash
10-01-2007, 08:32 PM
Most people preferred EX Terry at first. My memory may be rusty, but I think people started to migrate back to regular Terry right before CvS1 died.

People liked Power Dunk because it was more of an anti-air than anything else Terry had, and it set up a nice little trap - the Dunk didn't have that much recovery, so you could Power Dunk twice in a row, with most opponents falling for the second dunk. The primary problem with this though, was that if the second dunk was blocked, it left Terry REALLY open, and against certain characters that meant a painful and awful death. Also, Terry is vulnerable between the first and second hit of the dunk, which I found out one day when a Ryu player used that space to ShinSho me. :wasted:

Roll xx Rising Tackle was one of normal Terry's gimmicks. If you spammed the hell out of it, any decent opponent would catch on and it would stop working. But used sparingly, it was still a good tactic, and ultimately a bit safer than the double Power Dunk tactic.



Stand roundhouse was awesome. The only problem though was that it was vulnerable to DP's. And, I actually once got ShinSho'd doing stand roundhouse at its max range. WTF?! I swear, Ryu sucked Terry in by his shoelaces or something.



even though i consider myself an mvc2 player... cvs1 was the game i felt most naturally skilled at, and never placed lower than 4th at a tourney... i really dug this game(far more than cvs2). as far as ex-terry goes... one reason spawned the popularity of ex-terry.. and that reason's name is alex valle.

.. before alex started using ex-terry, practically nobody used him. if my memory serves correctly.. a series of videos from a golfland tourney where valle was using ex-terry on point and ryu 2nd started this madness. from what i recall.. he would use power dunks one after another to unsuspecting opponents who thought they had a frame advantage on block when what was actually happening was the pushback/block stun from the power dunk created a tricky little window where it appeared as if you could counter, but would just get stuffed with a 2nd power dunk. tricky indeed.

... even worse was the fact that ex-terry hardly ever had to use a super, so coupling him with ryu(who valle always used anyway) created a situation where even if you defeated terry... you started off the next round with a ryu that needed one sweep xx shin shoryuken to make your chances of survival very slim.

Return of Shiki
10-01-2007, 08:49 PM
The game kind of felt incomplete at the time, but sometimes I long for the simpler CvS1 without the same RC and CC BS we've been seeing in CvS2 constantly for the past few years.

dbycrash
10-01-2007, 08:57 PM
B5 CVS 1

http://zachd.com/mvc2/matches/Evolution/B5/B5%20DVD/06%20(B5)%20CvS1.avi

good shit.... great matches.

for those that don't realize.... winning a major with sakura/raiden was probably the biggest slap in the face regarding the level of the japs over the usa i can remember.... way worse than beasting on us in 3S because we actually considered ourselves proficent cvs1 players.

<begin joke> ok enough of this unbalanced boring game... lets get back to watching rc electricity and 70 percent life mindless a-groove combos!!! <end joke>

FullMetalRoss
10-01-2007, 09:08 PM
Raiden isn't that bad.. His normals are all pretty buff. Speically the raiden dance.. (the stomp) It's really a good move and his combos do hella his throw range is pretty buff.. He' just kinda easy to keep out if you are smart... Just watch out for random rush.

FLipFloP
10-01-2007, 09:58 PM
Not sure if anyone mentioned, but there was a glitch involving the characters who mash-able throws i.e Sim, Ken.. where you had to be in a certain groove(i think?) and basically you would have a normal blocked.. and then you had to just throw them and you can mash your super gauge like to almost full bar.

It has me cloudy.. I forget, someone help me out here.

dialupsucky
10-01-2007, 10:02 PM
In capcom groove hard attack then a throw that does multiple hits...


I remmeber sim also had some bug? Where he would dizzy you in 2 hits as well. Dun recall how you did it though shrug.

4neqs
10-01-2007, 10:08 PM
This stills stands as one of the best looking fighters I have ever played. Something about the presentation always hit that honey spot. Hell, when I first saw the arcade intro I was like, "Damn, this shit is gonna be the bee's knees." And there wasn't even gameplay in it.

Bee's. KNEES.

It's all about the Psycho Drive stage for me. :lovin:

FullMetalRoss
10-01-2007, 10:18 PM
In capcom groove hard attack then a throw that does multiple hits...


I remmeber sim also had some bug? Where he would dizzy you in 2 hits as well. Dun recall how you did it though shrug.

I'm pretty sure it's anymove not just a hard attack.. Like if you hit with a big ole super, you get tons of meter back for throwing afterwards... Unless I"m remembering wrong, which of course has happened.

dialupsucky
10-01-2007, 10:21 PM
well it was like however powerfull the move was, was how much more meter you built? or somethign to that exstent. So you did a hard move cuz then it umm built more.. I dont recall jabing etc to mash throw building anymore meter then normal. I also dont remmeber it being on hit it self ethier, but its been awhile I guess...

masher
10-01-2007, 10:31 PM
On the console ports you can have free ratio select right? More balance then?

whats the changes from CvS1 to CvSpro?

beside joe,dan,and new stages?

Azrael
10-01-2007, 10:32 PM
as far as ex-terry goes... one reason spawned the popularity of ex-terry.. and that reason's name is alex valle.

.. before alex started using ex-terry, practically nobody used him. if my memory serves correctly.. a series of videos from a golfland tourney where valle was using ex-terry on point and ryu 2nd started this madness. from what i recall.. he would use power dunks one after another to unsuspecting opponents who thought they had a frame advantage on block when what was actually happening was the pushback/block stun from the power dunk created a tricky little window where it appeared as if you could counter, but would just get stuffed with a 2nd power dunk. tricky indeed.

... even worse was the fact that ex-terry hardly ever had to use a super, so coupling him with ryu(who valle always used anyway) created a situation where even if you defeated terry... you started off the next round with a ryu that needed one sweep xx shin shoryuken to make your chances of survival very slim.
Yeah, you're right, I remember that. Valle is what gave rise to the EX Terry movement.

I used normal Terry, and I tried using EX but I found I liked normal better. The Power Dunk trick was good, but once people figured it out it became way risky. The Rising Tackle trick was a lot safer.

I would also argue that King > EX King.

Ryu was an interesting character. He was essentially a battery. There was NO reason to use any super that wasn't ShinSho. Plus, there were certain things you just didn't do against Lvl3 Ryu (like, jump).

My main team was EX Vice/Ryu/King. EX Vice was a meter whore, but she could use whatever she built. Then Ryu...he may come in empty, but he'll fill up soon enough. With that setup, no matter what team I faced, theoretically Ryu should make it to the last character. Then, either I can hit ShinSho as a powerful farewell present, or let King inherit the meter, and she's a major meter whore.

Man, I miss CvS1. It was a lot simpler than CvS2, but I prefer it to CvS2's bullshit, easily.

TS
10-01-2007, 10:32 PM
http://www.shoryuken.com/features/s001120.shtml
http://www.youtube.com/watch?v=F5aCi6k4ubA

Return of Shiki
10-01-2007, 10:51 PM
Heh, I forgot about that dumb glitch.

Chances are, if CvS2 was never made we'd be bitching about the throw glitch, Nakoruru, Ryu sweep xx ShinSRK and Guile roll xx Flash Kick.
I'd still take that over RC and CC though.

Akutabi Gamma
10-01-2007, 11:00 PM
It's garbage. Loading time ftl. You're better off with the DC version of CvS1 Pro.

Thought so :)

TS
10-02-2007, 12:33 AM
B5 CVS 1

Thanks for the link. You might wanna link to the website and not the actual video file;

http://forums.shoryuken.com/showpost.php?p=4292427&postcount=30

Dandy J
10-02-2007, 12:48 AM
On the console ports you can have free ratio select right? More balance then?

whats the changes from CvS1 to CvSpro?

beside joe,dan,and new stages?
Ultima's post here has some info about it.

http://www.highervoltage.net/mb/showpost.php?p=645247&postcount=204

Also either the PSX version of pro is diff or some of his details are wrong cause I've been playing it a bit and you can still throw -> super with blanka in that along with other juggles afaik. 99% of that stuff is for sure accurate though. Oh and also blanka ball still knocks down in psx pro.

caliagent#3
10-02-2007, 07:58 AM
Ultima's post here has some info about it.

http://www.highervoltage.net/mb/showpost.php?p=645247&postcount=204

Also either the PSX version of pro is diff or some of his details are wrong cause I've been playing it a bit and you can still throw -> super with blanka in that along with other juggles afaik. 99% of that stuff is for sure accurate though. Oh and also blanka ball still knocks down in psx pro.

PS1 cvs1 plays a little different IIRC and i think it's because the timing on a lot of things changed.

Arsenal
10-02-2007, 08:03 AM
That throw glitch looks really retarded. How could they miss something like that?

Azrael
10-02-2007, 08:23 AM
I guess the same way they missed roll cancel.

I've always wondered about that. I mean, the game credits testers and all, but aside from stupid glitches and what not...I mean anyone with half a brain knew that Nakoruru was overpowered like the moment they played her. How'd they let that one slip through the ranks?

Return of Shiki
10-02-2007, 08:59 AM
From what I heard, one of the original testers for CvS2 was a top Japanese player who actually DID find the Rpll Cancel glitch but said nothing because he wanted to exploit it to win tournaments with his "exclusive" knowledge.

At least, that was the rumor. Don't know if any truth was in it.

Nokato
10-02-2007, 09:03 AM
I guess the same way they missed roll cancel.

I've always wondered about that. I mean, the game credits testers and all, but aside from stupid glitches and what not...I mean anyone with half a brain knew that Nakoruru was overpowered like the moment they played her. How'd they let that one slip through the ranks?

It's simply because whoever finds it probably just doesn't say anything. I'm pretty sure its similar to how BAS kept his mouth lock n' key about all the V-ism discoveries he found in A3 until after its release. I also thought Nuki found RC during the beta and kept it quiet until the first Regional CVS2 tournament in Japan...in some ways its a recurring trend I guess. Ironically, CVS1 is my better (Top 30 at B5) game, although I'm ok in CVS2 (But "Directive4" happens when I try to play Blanka).

If I go to next evo peeps should gather for a small CVS1 tourney, I think it'll be interesting. But I guess I'm whack since I did use Nak hella...she was just too fun.

Sadly (depending on someones views on CVS2) RC doesn't even bother me anymore..I'm desensitized to it. I take pleasure is winning against A-Yare with mid tiers and some highs occassionally.

Azrael
10-02-2007, 05:29 PM
Okay, I respect the top Japanese players and all, but keeping silent about glitches and overpowered characters is just bullshit.

So you get to personally exploit a glitch for what, ONE major tourney? However, the game remains glitched for however many years we keep playing it. We can argue about whether RC makes CvS2 better or worse, but the simple fact is that it’s a dumb glitch and shouldn’t have been there in the first place.

And Nak should have been toned down. Yes, she is beatable (she’s not banned after all) but its silly how many options she has compared to the rest of the cast. I won’t even get into the nonsense of keeping quiet about crouch cancel infinites in A3.

Capcom needs to employ better, more honest game testers.

FullMetalRoss
10-02-2007, 05:37 PM
That Rc rumor is just that a rumor, at least as far as I know. RC was discovered later. Plus sometimes the game testers are honest, people making the game are just lazy. Cough*mvc2*cough.

MAGUS1234
10-02-2007, 05:41 PM
THe RC thing was person X finding it teling Person Y, person Y telling Choi, Choi hadukening through my uppercuts shortly after :/

DS
10-02-2007, 05:42 PM
Bas found out about Dictator's CC during beta, but Capcom just blew it off and didn't acknowledge it. 6 years later, Bas keeps winning with his discovery. Good show.

Master Chibi
10-02-2007, 05:46 PM
Capcom needs to employ better, more honest game testers.

A-fucking-men.

caliagent#3
10-02-2007, 05:50 PM
Bas found out about Dictator's CC during beta, but Capcom just blew it off and didn't acknowledge it. 6 years later, Bas keeps winning with his discovery. Good show.


What's wrong with his CC?? Yeah it does insane damage, but other than that i don't see anything wrong. I remember someone saying that it's a glitch, but i don't see how. His CC is just like everyone elses specialxN CC. And it doesn't fit in the "unrepeatable" catagory that rekka type moves fit into.

DS
10-02-2007, 05:54 PM
What's wrong with his CC?? Yeah it does insane damage, but other than that i don't see anything wrong. I remember someone saying that it's a glitch, but i don't see how. His CC is just like everyone elses specialxN CC. And it doesn't fit in the "unrepeatable" catagory that rekka type moves fit into.

I believe it was something about buffering DP motions over and over WITHOUT doing the actual DP motion. That's what makes it a glitch.

caliagent#3
10-02-2007, 06:19 PM
I believe it was something about buffering DP motions over and over WITHOUT doing the actual DP motion. That's what makes it a glitch.


Hmmm AFAIK you're basically just negative edging the dp motion. So it's just not a "glitch" with bison but with everyone who has a dp motion

DS
10-02-2007, 07:22 PM
Hmmm AFAIK you're basically just negative edging the dp motion. So it's just not a "glitch" with bison but with everyone who has a dp motion

True. But, like I said, Bas found it out with Bison first. Later on it would be used with other DP chars, but we didn't find that out until much later. =/

It borders on the line of 'glitch' and 'standard'. But, I see what you're saying about the whole negative edging the DP motion.

The Electrifying One
10-02-2007, 08:15 PM
I personally don't see anything 'correctable' about Bison CC. Sure, it might get nerfed in a re-balance, or in a sequel, but as anyone who has game-tested before, developers nearly always (that's all of them, not just Capcom) are looking specifically for glitches like game-crashing, missing animation, menus not working, and that kind of thing, not stuff like 'how would you make the game better', so much. It's not like you can round up the testers, go into the developers office and say "we've all been thinking about it, and we want Raiden to have a beam super and can you add Amingo, and make Sakura's wear a thong".

Oh, and incidentally, I'd play CVS1 pro over CVS2 any time. I liked CVS1 a lot, from the slower. old skool tempo, 2 decent useable grooves, NO CC, no parry, to the presentation and character selection. Only thing that spoiled it was once Nak was unlocked, so CVS pro suited me fine. It wasn't layed in tourney anywhere really, as few arcades outside Japan got it. Scrubby question, but how were the tiers? I read that thread, but it just pointed out changes that I remember (Rugal much better, ratios more balanced by increasing ratios 3s health and damage over R1s, no sweep->super, Nak toned down) but I've never seen to my memory a competent tier list. IMHO it was actually a fairly balanced game for a capcom fighter, although the two new character sucked. My EX Yuri/Guile/Blanka team suffered, IIRC from blanka ball nerfed and EX yuris rush traps cleaned up.

Pained Auron
10-02-2007, 08:50 PM
anyone have anymore cvs1 videos?

Adam Warlock
10-03-2007, 07:09 AM
Okay, I respect the top Japanese players and all, but keeping silent about glitches and overpowered characters is just bullshit.

So you get to personally exploit a glitch for what, ONE major tourney? However, the game remains glitched for however many years we keep playing it. We can argue about whether RC makes CvS2 better or worse, but the simple fact is that it’s a dumb glitch and shouldn’t have been there in the first place.


Except RC WASN'T discovered during beta testing. It was found after. So you're getting in a huff about something that didn't take place.

Honest, better testers? A lot of these things just occur from random situtions. There's lots of glitches out there still unexplained because they can't be reproduced. Blaming someone for a glitch like RC is silly. There's no way to test for every possible button combination, and to think that someone would intentionally skip a possibility is absurd.

Lantis
10-03-2007, 10:29 AM
Anybody remember those heated Ratio 6 Geese discussions? :rofl:

Good times....

ruthless_nash
10-03-2007, 11:28 AM
you got 44 characters each with with roughly 10moves on average, and 6 grooves. did you REALLY think there wasnt going to be some sort of glitch?

Shadow Ace 50
10-03-2007, 11:30 AM
CVS1 had a store........A FUCKING STORE!!......cvs2 did not....

but still it was cool thing to use your easily earned points on

fatboy
10-03-2007, 11:30 AM
I liked the game.. But I loved CVS Pro even more. I was balanced and tweeked for beeter game play. If you play it, you get a sense it was a definite step stone to CVS2.

Azrael
10-03-2007, 06:55 PM
Except RC WASN'T discovered during beta testing. It was found after. So you're getting in a huff about something that didn't take place.

Honest, better testers? A lot of these things just occur from random situtions. There's lots of glitches out there still unexplained because they can't be reproduced. Blaming someone for a glitch like RC is silly. There's no way to test for every possible button combination, and to think that someone would intentionally skip a possibility is absurd.
RC was just an example. The crouch-cancel glitch in A3 is just as bad, if not worse. I believe that one was found beforehand but kept secret? I'm not sure, so I won't say definintely.

I just find the whole pre and post game support rather disappointing as a whole from Capcom. At least lately anyway. People joke about the eleventy billion version of SFII, but the thing there is that Capcom was listening and responding to the gamers. You look at the Guilty Gear series, and Sammy's done a good job of releasing updates to fix the things that the players didn't like. These days on the Capcom side, we get the game, and that's what we're stuck with for 5 years or so, all glitches and overpowered moves/characters as is.

I haven't played CvS2 EO, so I don't know if it works well to fix some of the problems CvS2 has, or even if we as the players have accepted it as "standard" CvS2. Doesn't seem like it.

polarity
10-03-2007, 07:00 PM
i dont know if arc (not sammy) really fixes stuff players dont like so much as they just change stuff up for the sake of it

True Grave
10-03-2007, 07:06 PM
So I borrowed this from a friend today, and boy, it felt weird to play. I cant imagine Capcom actually going with a four button layout instead of a six. And I cant yet see how the ratio system worked with tiers. It was innovative, but I could never make a solid team. One thing I like is this games presentation. The industrial/modern interface, music, and levels kind of shit on CvS2's cartoony presentation, in my opinion. Would have been cool if they just built on CvS1's visual design. Kind of like SF3 games. The first two were cartoony as hell, and 3S was pretty awesome looking.

Did people play it a lot, or did it go the way of SvC Chaos and CFJ/E and become forgotten after a few months?

I LOVED and played the hell out of CVS1! Great presentation and music in that one, plus it was the first VS. title between capcom and SNK, and very well-done.

CVS2 for whatever reason however, i didn't spend very much time with.

DS
10-03-2007, 07:29 PM
RC was just an example. The crouch-cancel glitch in A3 is just as bad, if not worse. I believe that one was found beforehand but kept secret? I'm not sure, so I won't say definintely.

I just find the whole pre and post game support rather disappointing as a whole from Capcom. At least lately anyway. People joke about the eleventy billion version of SFII, but the thing there is that Capcom was listening and responding to the gamers. You look at the Guilty Gear series, and Sammy's done a good job of releasing updates to fix the things that the players didn't like. These days on the Capcom side, we get the game, and that's what we're stuck with for 5 years or so, all glitches and overpowered moves/characters as is.

I haven't played CvS2 EO, so I don't know if it works well to fix some of the problems CvS2 has, or even if we as the players have accepted it as "standard" CvS2. Doesn't seem like it.

RC actually helped balance the game out a bit. I mean, YOU try sitting there and taking c.fierce from Sagat all day. It basically gave other chars a chance to fight against Sagat/Blanka.

gridman
10-03-2007, 09:15 PM
RC actually helped balance the game out a bit. I mean, YOU try sitting there and taking c.fierce from Sagat all day. It basically gave other chars a chance to fight against Sagat/Blanka.

No its not. If you need to use RC to get around sagat/blanks c.fierce then you're the worst cvs2 player alive

TS
10-03-2007, 09:25 PM
CC in Alpha 3 wasn't discovered until the game had been out for a while.

Moreover, sometimes you end up taking stuff out for no reason; Shuma Gorath ended up getting toned down from the MvC2 beta, but as he was (Level 1 Chaos Dimensions?), he would have ended being 2nd tier anyway, if that. Likewise, E.Honda used to be better in the A3 beta, and toning him down has accomplished nothing.

I understand what people mean, but you really can't find every screwy thing with any fighting game before it comes out- you get at best a few months to test it, as compared to years and years of continuous competitive play afterwards.

Pained Auron
10-03-2007, 09:40 PM
this thread needs more videos

hsibrad
10-03-2007, 09:42 PM
not worth playing

Taito
10-04-2007, 03:19 AM
Couldn't you RC in CvS1 except it didn't have roll invincibility? Wonder what changed between 1 and 2 that caused invincible RC..
CVS1 had a store........A FUCKING STORE!!......cvs2 did not....

but still it was cool thing to use your easily earned points on
I think it took me like 4 months of near-EVERYDAY play (INCLUDING leaving the game on practice mode overnight while I'm sleeping) to collect all the items from the store. Way too long and CvS2 did the unlock system better.

Pinion
10-04-2007, 03:29 AM
Couldn't you RC in CvS1 except it didn't have roll invincibility?


You are indeed correct sir.

And I'll be honest with everyone here, I miss the days of CvS1. I'll take that game over CvS2 ANY day of the week.

Kayin
10-04-2007, 03:45 AM
CC in Alpha 3 wasn't discovered until the game had been out for a while.

Moreover, sometimes you end up taking stuff out for no reason; Shuma Gorath ended up getting toned down from the MvC2 beta, but as he was (Level 1 Chaos Dimensions?), he would have ended being 2nd tier anyway, if that. Likewise, E.Honda used to be better in the A3 beta, and toning him down has accomplished nothing.

I understand what people mean, but you really can't find every screwy thing with any fighting game before it comes out- you get at best a few months to test it, as compared to years and years of continuous competitive play afterwards.

You kinda have the right idea.

Personally, I find that making the low tiers better should take priority over making the top tiers worse. At least everyone having BS is better than only a few characters having BS. Nerfing top tiers to the level of the low tiers just makes things kinda dull, but when other characters are given options it's a different story. Things should only be toned down if it's absolutely necessary.

Pinion
10-04-2007, 03:59 AM
this thread needs DreamTR/JoshP

lol, Remember South Florida Challenge? You, Jason (DreamTR), and Ari (fLoE) basically came and raped us for free in CvS1. Only Floridians at the time who even had a chance of breaking into the top 5 were Alex Navarro and Nelson Santamaria.

I remember you OCVing people left and right with EX Yamazaki back then. Good times.

G.O.T
10-04-2007, 04:22 AM
cvs1 was so good. like cheese danishes.

Adam Warlock
10-04-2007, 07:24 AM
lol, Remember South Florida Challenge? You, Jason (DreamTR), and Ari (fLoE) basically came and raped us for free in CvS1. Only Floridians at the time who even had a chance of breaking into the top 5 were Alex Navarro and Nelson Santamaria.

I remember you OCVing people left and right with EX Yamazaki back then. Good times.

That's because orlando didn't show up. They never traveled. otown were beasts in CVS1. not like Arturo and crew, but still crazy good. RC made most of them quit IIRC.

player2
10-04-2007, 09:30 AM
Is there any place (or thread) I can go to find out the differences between Normal and EX characters? I remember some characters had glaring differences in specials and/or supers, but I still don't remember any big differences between Normal and EX Guile.

Thx in advance.

Nokato
10-04-2007, 09:34 AM
Is there any place (or thread) I can go to find out the differences between Normal and EX characters? I remember some characters had glaring differences in specials and/or supers, but I still don't remember any big differences between Normal and EX Guile.

Thx in advance.


Possibly gamefaqs? As far as I can remember, been a while since I played the game but I think Normal and EX Guile had differences in normals. I think EX Guile had Original Crouch Strong. Its been a while so not sure.

Onslaught2000
10-04-2007, 09:43 AM
Yeah, try gamefaqs. Most of the time though, most characters had gained special moves and super moves, but lost some of special moves and/or supers in their normal versions. Also sometimes, some moves had the animation switched and sometimes even priorities IIRC. Also, some characters don't have EX or where ratio 4 characters instead. (Evil Ryu, Orochi Iori)

Master Chibi
10-04-2007, 10:54 AM
bah

too much hate on cvs2

:P

caliagent#3
10-04-2007, 11:39 AM
bah

too much hate on cvs2

:P


I think a lot of people are actually forgetting what it was like to play cvs1, not to mention they hate cvs2 for mostly the same reason they should hate cvs1. Long matches and tiering.

Nokato
10-04-2007, 12:04 PM
While I have my issues with CVS2, I still play and try to learn how to get around the things that annoy me. I like CVS1 also, but no one plays it.

It's much like some people hate the "Stand up and die" meta-game of A2 whereas, I hate "crouch-cancel' infinites in A3. It's a matter or preference. I liked rushing down with Nak, EX King, and EX Vice in CVS1. I realized they didn't work the same and learned new people in CVS2. Yes, I hate fighting team yare (mostly A or K versions) but they're a part of the game and I have to deal with it. And it makes me so happy when I do beat those teams.

I happen to like the BS from both games.

Then again, technically I'm not sure if I even count as competitively active now.

Return of Shiki
10-04-2007, 12:20 PM
The Japanese PSX CvS Pro cover art was awesome:

http://www.gamefaqs.com/console/psx/image/547929.html?box=6906

Why does Capcom of America always give us lame, lazy-ass abominations for our games?

http://www.gamefaqs.com/console/psx/image/547929.html?box=51094

Way to recycle Alpha 3 and FF: Wild Ambition artwork, guys...

polarity
10-04-2007, 01:35 PM
honestly im pretty tired of the japanese fighting game cover art theme of "bunch of guys making angry faces and posing arranged in a pyramid"

woof
10-04-2007, 01:42 PM
honestly im pretty tired of the japanese fighting game cover art theme of "bunch of guys making angry faces and posing arranged in a pyramid"
yea dude the american boxart is dope in comparison

DS
10-04-2007, 02:18 PM
The Japanese PSX CvS Pro cover art was awesome:

http://www.gamefaqs.com/console/psx/image/547929.html?box=6906



That cover is fugly. The DC one was better.

soulbankai
10-04-2007, 02:19 PM
I hated CvS1 Pro's cover art. It made Terry look like he had down sydrome or something. I would rather have something like Ryu and Kyo screaming obsene things at each other whilst in a gay pose on the cover than some bullshit crap art like that.

jae hoon
10-04-2007, 02:23 PM
bah

too much hate on cvs2

:P

CvS2 is superior then CvS in every way. It is still cool to look back but its an inferior game.

goodm0urning
10-04-2007, 03:39 PM
Why does Capcom of America always give us lame, lazy-ass abominations for our games?Capcom's Japanese games also come with nicer manuals, from what I've noticed. Their booklets are thick, and full of information and full color pictures. The American ones are usually only a few pages long, with incomplete information and no color inside.

Rhio2k
10-04-2007, 04:04 PM
I hated CvS1 Pro's cover art. It made Terry look like he had down sydrome or something. I would rather have something like Ryu and Kyo screaming obsene things at each other whilst in a gay pose on the cover than some bullshit crap art like that.

Wait...Terry was on the cover? I thought it just had Joe and Dan punching each other in the jaw simultaneously. *Looks at picture*...oh shit, those niggas are hella lazy! they just put alpha 3 Ryu's (inferior to 2) portrait art onto the same background as that pic of Terry from Wild Ambition.

CptMunta
10-04-2007, 04:11 PM
This will sound stupid, but I can't remember how you get to fight Bison?

I've dug up the the DC version and am having a blast.
I'm always ending up a Geeses place though, I even went pair match mode with Kim and Ryu in SNK groove.

From what I remember fighting Balrog (Boxer) then Bison was pretty Turbo-rad.

The Electrifying One
10-04-2007, 04:42 PM
^^^ Try a team of SNK characters. I'm not sure what the exact stipulations are, but I think if you beat more opponents leading up to the final match using SNK characters, you'll get Balrog/Bison. Picking all SNK charactes will get this for sure. What may have happened in the example you gave is that you KOd more opponents with Ryu. Groove doesn't make a difference.



Anyone got CVS Pro tiers?

Azrael
10-04-2007, 06:08 PM
IIRC, if you WIN the majority of your matches with a SNK character, you'll fight Bison. Win with a Capcom character, Geese. Like, if my team is EX Vice/Blanka/Ryu, but I've been OCV'ing all computer opponents with EX Vice, I'll end up fighting Bison. I think that's how it went at least.

I said before, I'm glad to see people coming out of the shadows with love for CvS1. Everyone started hating on it hardcore right after CvS2 came out. I don't like CvS2: there, I said it. I still like CvS1 though, and would gladly play if it was online or I could find an arcade that actually had it.

Also, I'll throw this out for discussion. I'm doing this off the top of my head, so don't expect accuracy. Help me jog my memory here.

EX > Normal
Vice
Yuri
Mai
Balrog
Benimaru
Kyo (?)
Kim (even if this is true, normal Kim was still buff, wasn't he? Don't remember...)
Ryo
Cammy
Raiden

Normal > EX
Ken
Guile
Chun-Li
Terry
King
Dhalsim
Blanka

Saotome Kaneda
10-04-2007, 07:16 PM
Normal Kim was buff for the same reasons really, the only difference was EX Kim had SUPERKICK™ and normal had the anti-antiair super. Kuusajin(EX) and Hienzan(Nor) were pretty much the same really outside of Kuusajin has more forward range. You could use both of them like Guile doing roll XX Kuusajin/Hienzan. There were no difference in normals either unless you actually used Southpaw stance(press and hold RH). They buffed that up in CvS2, fleshed it out quite a bit.

I can't remember if EX Rugal was buffer than normal, because I didn't really fuck with him till Pro, but I know that EX Yama shits on normal Yama. Easy motions ftw.

Didn't EX Kyo not have rekkas? If that's true(can't check right now) then Normal's better for the better BnB. I honestly don't remember many Kyo players of any kind back then. n_n

EX Ken was a fucking joke.

Were there any Claw players back then?

dialupsucky
10-04-2007, 07:59 PM
Only good thing over regular kim was ex kim had the juggle with kuusajin or whwatever. I dont recall kick super being anything special since juggles werent the same in that game to say. Ex kim just had that good bb, few little kicks sweep, kuusajin yadda yadda. Other then that not much.

Regular kim had air super, flash kick is "better" anti air then kuusajin was. And although switch stance didnt have as many options as it does in cvs2 remember that moves didnt work the same and kim had a good sweep in that game, so you could link stuff after his overhead switch stance pretty easily.

As for kim in cvs pro I probably played the gam