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Hawk
10-17-2007, 12:25 PM
let's make this the official 2D vs 3D thread, GO

(bitching required)

mepaphoros
10-17-2007, 12:27 PM
Please define what you mean by 2.5D.

Snowman
10-17-2007, 12:28 PM
Please define what you mean by 2.5D.
Isn't that a game that looks 3D but plays like a 2D (no 4,8 way movement etc)

Shade
10-17-2007, 12:29 PM
Anything but 2D.

Hawk
10-17-2007, 12:30 PM
Please define what you mean by 2.5D.

2D engine with 3D graphics, methinks. I don't quite understand it, but I've heard it before, so there it is.

sailorsaturn
10-17-2007, 12:30 PM
wii-d

Hellmonkey
10-17-2007, 12:31 PM
2D. There is a reason they're still the biggest here.

SuicidalGrandpa
10-17-2007, 12:31 PM
2D, If it wasn't in 2D, I would cry a little.

Jaldaboath
10-17-2007, 12:31 PM
2.5

MMX8 was awesome and SF4 would be awesome that way.

mepaphoros
10-17-2007, 12:32 PM
Isn't that a game that looks 3D but plays like a 2D (no 4,8 way movement etc)

Thanks.

Shade
10-17-2007, 12:33 PM
2D. There is a reason they're still the biggest here.

Capcom Fighting Evolution.

kenmastersX
10-17-2007, 12:34 PM
3D graphics, but 2D gameplay with a few 3D things in it.

I personally want to see new things that'll make this game play different from the previous versions, like how 2 is really different from 3. It might make it hit or miss, but I think a lot of people will end up playing it anyway.

VEGA_OMEGA
10-17-2007, 12:37 PM
I would like it to be like killer instinct. 2D and 3D

AKUMA2000
10-17-2007, 12:37 PM
2.5D

3D look but with 2D gameplay and control.....

Raziel321
10-17-2007, 12:38 PM
i think super smash brothers would qualify as a 2.5D fighter.

Rhythm1c
10-17-2007, 12:38 PM
I would like it to be like killer instinct. 2D and 3D



2.5D



It can work. 3d doesn't automatically mean bad and 2d doesn't automatically mean good(street fighter movie game/fighting evolution)

Darklightjg1
10-17-2007, 12:39 PM
2.5d

Shade
10-17-2007, 12:39 PM
I would like it to be like killer instinct. 2D and 3D

:rofl:Ew.

Ephidel
10-17-2007, 12:41 PM
Oh damn I meant to vote for 2.5 :o

2.5 is my choice.

Festival6667
10-17-2007, 12:42 PM
There's no poetry in texels...







...hence pixels all the way.

Smokey
10-17-2007, 12:43 PM
2D!! Please

plasmakill
10-17-2007, 12:45 PM
2D or least 2D gameplay with 3D effects and stuff.

If it ain't 2D please don't bother.

SaDo
10-17-2007, 12:45 PM
i like my fighting games in 4D or even 5D.

seriously tho i dont wanna see this end up like mortal kombat did when it went 3D. (shittay)

ArC_man
10-17-2007, 12:57 PM
What about 2.1D?

Pinion
10-17-2007, 12:59 PM
2.5D please. That'd be great.

Zandwich
10-17-2007, 01:00 PM
which one has fatalitis

Corner-Trap
10-17-2007, 01:02 PM
Anything but 2D.

....... Why?

BlueFlamingo
10-17-2007, 01:04 PM
2D forever

tonbarry
10-17-2007, 01:06 PM
ok..who voted for 3D...*pulls out the 2X4*...now ya gonna get wacked.

2D here.

mepaphoros
10-17-2007, 01:08 PM
I would be absolutely shocked if this game was 2D with hand-drawn sprites.

Shade
10-17-2007, 01:13 PM
....... Why?

Many reasons. Most importantly, it's time for SF to evolve. 2D games arent popular anymore. Not like they used to be. It can retain its traditional gameplay, but it has to look up to par with the current visual standards.

And secondly, Capcom lacks the needed 2D Development studio it once had, and more than likely, anything we get now in 2D, will be Capcom Fighting Evolution redux.

Or did you LIKE that game? My bad. I was of the notion the game sucked ass. My apologies.:rofl:

SonicRain
10-17-2007, 01:14 PM
This needs to be in 2d with high rez sprite like GGXX

otherwise it's gonna be like Rumble fish.

Celshaded spirtes on a 2d background.

The video kinda shows that.
If it's 3d and CONSOLE ONLY, im quitting fucking fighting games ever.

Super Sonic
10-17-2007, 01:37 PM
2D or 2.5D.

There is no way I would like 3D.

Dencore
10-17-2007, 01:45 PM
2.5D looks disgusting in my eyes. Looks to restrictive.

3D would just suck like the EX series

2D is the only way.

Sasmasta
10-17-2007, 01:50 PM
2D. Custom sprites=crazy animation potential. :tup: x10 [or something. I wrote this a couple of times already].

[I figured there was a thread for this as I was spreading the good word of 2D in others].

The Epidemic
10-17-2007, 01:56 PM
i voted for 2d...but i wouldnt mind 2.5 tbo

Difoj
10-17-2007, 01:57 PM
2D for me

MaybeMemories
10-17-2007, 02:01 PM
as long as its not 3D, id settle for pixelated graphics even. Anything but 3D.
people have soulcaliber,tekken,Virtua fighter,mortalkombat 4

KabaL
10-17-2007, 02:42 PM
2.5D means 3D backgrounds but 2D sprites like in GG??

Anyway, I vote 2D - fuck 3D!

F.A.C.E.
10-17-2007, 02:48 PM
cell shaded. look at the teaser video.

EvilSamurai
10-17-2007, 02:52 PM
2D or 2.5D. no 3D shit in my Street Fighter!

Return of Shiki
10-17-2007, 02:55 PM
as long as its not 3D, id settle for pixelated graphics even. Anything but 3D.
people have soulcaliber,tekken,Virtua fighter,mortalkombat 4

So in other words, you want SF4 to be a commercial failure.

elvis_a_presley
10-17-2007, 02:55 PM
There's no poetry in texels...

...hence pixels all the way.

Amen to that! 2D for life. :lovin:

With that said, 2.5D can be done well. Look at Battle Fantasia (not the game or the graphic style, but the engine itself). Imaging something like that with an OG feel, and cell shaded graphics done by Capcom's Clover Studio (Okami, Viewtiful Joe, etc).

2.5D has the potential to work well. It also has the potential to fuck up hard, however.

I'm a pixel lover though. 2D would make me so happy a little bit of wee would come out.

jae hoon
10-17-2007, 02:55 PM
2D or it didnt happen.

Renesis_13
10-17-2007, 02:57 PM
I love both 2d and 3d games, but I hate 2d games going to 3d or 2.5d (like SFEX or KOFMI) I want my 2d games to stay in 2d and my 3d games to stay in 3d.

Shade
10-17-2007, 03:00 PM
So in other words, you want SF4 to be a commercial failure.

Seems Capcom was right on the money, repackaging, and re-releasing versions of Street Fighter II. These people want the same shit over and over, it seems.

Scissorman
10-17-2007, 03:01 PM
2d of course! Capcom isn't that great at making 3d fighting games. But who knows? They could be different now.

str[e]ak
10-17-2007, 03:02 PM
anything but 3D. something 2D with 3D background, perhaps?

Meynizzle
10-17-2007, 03:20 PM
I don't think anyone should worry, if they were gonna make it 3d they would of named it something like Street Fighter EX :P

Edpachi
10-17-2007, 03:30 PM
damn it's really hard to say i would love to see it in 2d. i knon capcom would do something crazy in 3d ( if they have the right people do it.) by the way nice avater snow man check out the sign http://img.photobucket.com/albums/v479/mrfuc/BleachSig01.gif

snakedizzle209
10-17-2007, 03:37 PM
2D with some slick backgrounds all in HD.

elvis_a_presley
10-17-2007, 03:37 PM
Seems Capcom was right on the money, repackaging, and re-releasing versions of Street Fighter II. These people want the same shit over and over, it seems.

Wasn't the idea that Ryu/Ken wouldn't appear in SF3, but feedback from the public at the time forced them to add them back in?

I honestly expected them to be removed from SF4. Wasn't I gobsmacked when they are the first two to appear in the teaser vid.

Razorfist
10-17-2007, 03:38 PM
We've seen what 2.5 D would be like - EX was bad (even if I personally enjoyed it alot). HOWEVER - Capcom now has a chance to really create some interesting innovations into 2D. I mean, one of the most common complaints about STHD Remix is that it isn't High Def in Widescreen - well here's your opportunity! Make SF4 the first ever 2D Street Fighter game in Widescreen! The 2D genre doesn't have to be constant rehashing - they have an opportunity to create some interesting elements within that framework, and with the way Capcom's trumpeting this release, I fully expect them to.

A 'fully' 3D street fighter would be amazing if done well, but unfortunately, some of the series' best characters would have to be severely changed to accomodate not being able to flip off the 'invisible wall'. Vega, Rolento, Adon, Gen, and Chun Li would be up the creek without a paddle on that one, assuming Capcom plans to use any of those characters in the game.

Shade
10-17-2007, 03:42 PM
Wasn't the idea that Ryu/Ken wouldn't appear in SF3, but feedback from the public at the time forced them to add them back in?

I honestly expected them to be removed from SF4. Wasn't I gobsmacked when they are the first two to appear in the teaser vid.

Yea, fans begged for more old characters to return, and they were apparently added in last minute. Because SF isnt SF, unless its just like the previous game.

Lazy Foo'
10-17-2007, 03:42 PM
Cell Shaded 2.5D

There's a common misconception that having 3D graphics means the game play has be a certain way. Just because the graphics are 3D doesn't mean it's going to turn into soul calibur. In game programming, game logic and rendering are separate from each other. It's entirely possible to take the Super Turbo, Alpha 3, KoF 2k2 or 3rd Strike code, swap out the 2D sprite based rendering with a 3D polygon based rendering and have it play exactly the same.

I hope for 2D style game play. I want Street Fighter to evolve but to stay true to it's roots. Having 3D graphics will cut costs allowing for a higher chance for more street fighter titles. It cost less to have once person spend a day making one model than having a team of animators spend days making all the sprites for one character. I would like cell shading as an homage to it's 2D roots. We need street fighter to continue to grow as a series, not just more of the same.

The Furious One
10-17-2007, 03:42 PM
2.5 D

I dont think it will be possible animating SFIII visuals in HD. 3D seems like the only means possible for such a feat. Look at the teaser, its 3D but it has that 2D feel to it.
Also 3D allows for a much more dynamic camera, which is kinda hinted in the trailer.

Chrno
10-17-2007, 04:13 PM
I dunno, but I'm hoping for a more tekken-style fighting game if they do go 3D. If anything else, I have a feeling capcom's gonna be doing 2.5D...

Johneh
10-17-2007, 06:24 PM
3d is probably what it is, and if it's anything like EX will bomb horribly.
2.5d is what the game needs to be in order to be successful for all audiences.
2d is what the game needs to be to satiate us 2D fighter fans.

elvis_a_presley
10-17-2007, 06:38 PM
One thing nobody's mentioned:

As systems get more powerful, there's a lot of focus these days on hardware-accelerated 2D vector art.

Macromedia/Adobe Flash is probably what most people will identify with immediately. But anyone who's familiar with the MacOSX desktop/icons, or for Linux users the new KDE4 desktop (Beta 3 released today, in fact) - all of these are working on vector graphics.

For those who don't know the difference - there's 2 types of 2D graphics. Raster is a map of bits (ie: "bitmap") where an image is drawn in dots. These don't scale nicely - they produce blocky images when scaled up. Play any game in MAME and scale it to your 1280x1024 PC monitor and see what that looks like.

Vector images are created mathematically. Shapes, lines and curves are defined by points in space, curve diameters, etc, and the images are drawn in real-time to the screen. These scale perfectly, as they are re-drawn to suit your output resolution.

Wikipedia has a good article with examples:
http://en.wikipedia.org/wiki/Vector_graphics

Anyone familiar with Adobe Illustrator, SVG graphics, (as mentioned) Flash, PDFs or even good old fashioned True Type Fonts and WMF "clipart" graphics will have seen vector graphics at work.

Alien Hominid (http://en.wikipedia.org/wiki/Alien_Hominid) was an example of an all-vector game, ported from web/flash to PS2.

The beauty of vector is that you get the best of both worlds:

1) 2D graphics (joy!)

2) Native-resolution, smooth, scalable graphics no matter what your display size.

Whether you have an old SD res CRT TV or a bleeding edge 1080p (or higher by the time SF4 is released) hi def beast, it means ultra sexy 2D graphics. Plus, being vector, these can all be easily accelerated by modern CPUs and GPUs (again, look at MacOSX on Apple hardware - the entire desktop is rendered through hardware accelerated OpenGL).

So that's another option to throw in the mix. 2D-raster, 2D-vector, 2.5D or full 3D. Left to right, they also happen to be my order of preference. :)

darkimmunity
10-17-2007, 06:56 PM
Well I and i'm pretty sure most of you would prefer 2D. But as far as the killer instinct 2.5D goes...well...maybe capcom can pull it off.

3D Street fighter FTL

Murt!
10-17-2007, 06:58 PM
EX sucked dick, 2D is really what I'd like to see most.

Shin Sho-oh-ken
10-17-2007, 07:05 PM
No, SF4 is going to be like Super Smash Bros.

You can run and jump ontop of places and stuff.

rook
10-17-2007, 07:20 PM
While I love the 2D pixel art that we've gotten all this while, i don't think it will draw that large market share (read: casual gamers) that will make Capcom want to pour more resources into continuing to develop SF. But 3D graphics have a much better shot at attracting the casual gamer (thanks to the appeal of slick visuals, etc). We fans will play the game as long as its good; but casual gamers won't buy the game on the series' reputation alone -- impressive graphics will have to be the hook to draw them in.

So, in the interest of seeing more fighting games from Capcom, I say move the game into 3D. Besides, this "new beginning" is probably the best time for Capcom to do so. We're all chomping at the bit, having been deprived of a new Capcom fighting game for ages... I think that most of us will take what we can get, as long as the game plays well.

Shade
10-17-2007, 07:22 PM
While I love the 2D pixel art that we've gotten all this while, i don't think it will draw that large market share (read: casual gamers) that will make Capcom want to pour more resources into continuing to develop SF. But 3D graphics have a much better shot at attracting the casual gamer (thanks to the appeal of slick visuals, etc). We fans will play the game as long as its good; but casual gamers won't buy the game on the series' reputation alone -- impressive graphics will have to be the hook to draw them in.

So, in the interest of seeing more fighting games from Capcom, I say move the game into 3D. Besides, this "new beginning" is probably the best time for Capcom to do so. We're all chomping at the bit, having been deprived of a new Capcom fighting game for ages... I think that most of us will take what we can get, as long as the game plays well.

And that's why I luv ya, rook. :lovin:

Necron Lord
10-17-2007, 07:37 PM
im going 3d f the past

MonsterZodd
10-17-2007, 07:48 PM
has to be 2d in high-def for me and NOT cell shaded. cell shading is gay, 2.5d is useless, and if it's 3d i guess thats cool, but in that case i'll just stick to tekken.

squirtle.squad
10-17-2007, 07:50 PM
2d > 3d

a cell shaded type street fighter (similar to dbz games) would be great


One thing nobody's mentioned:

As systems get more powerful, there's a lot of focus these days on hardware-accelerated 2D vector art.

Macromedia/Adobe Flash is probably what most people will identify with immediately. But anyone who's familiar with the MacOSX desktop/icons, or for Linux users the new KDE4 desktop (Beta 3 released today, in fact) - all of these are working on vector graphics.

For those who don't know the difference - there's 2 types of 2D graphics. Raster is a map of bits (ie: "bitmap") where an image is drawn in dots. These don't scale nicely - they produce blocky images when scaled up. Play any game in MAME and scale it to your 1280x1024 PC monitor and see what that looks like.

Vector images are created mathematically. Shapes, lines and curves are defined by points in space, curve diameters, etc, and the images are drawn in real-time to the screen. These scale perfectly, as they are re-drawn to suit your output resolution.

Wikipedia has a good article with examples:
http://en.wikipedia.org/wiki/Vector_graphics

Anyone familiar with Adobe Illustrator, SVG graphics, (as mentioned) Flash, PDFs or even good old fashioned True Type Fonts and WMF "clipart" graphics will have seen vector graphics at work.

Alien Hominid (http://en.wikipedia.org/wiki/Alien_Hominid) was an example of an all-vector game, ported from web/flash to PS2.

The beauty of vector is that you get the best of both worlds:

1) 2D graphics (joy!)

2) Native-resolution, smooth, scalable graphics no matter what your display size.

Whether you have an old SD res CRT TV or a bleeding edge 1080p (or higher by the time SF4 is released) hi def beast, it means ultra sexy 2D graphics. Plus, being vector, these can all be easily accelerated by modern CPUs and GPUs (again, look at MacOSX on Apple hardware - the entire desktop is rendered through hardware accelerated OpenGL).

So that's another option to throw in the mix. 2D-raster, 2D-vector, 2.5D or full 3D. Left to right, they also happen to be my order of preference. :)



i was thinking the same exact thing

izanagisama
10-17-2007, 08:04 PM
2D or bust.

n8archer_XI
10-17-2007, 08:15 PM
It'd be interesting to see the game done in the trailer's graphic style...

True Grave
10-17-2007, 08:32 PM
2D definitely!

Not everything absolutely has to "evolve" into 3D.

combo750
10-17-2007, 08:38 PM
2D guys!!!

rukawa_kaede
10-17-2007, 08:44 PM
the problem with 2.D,cell shaded has to be the movement say rumble fish

as soon as I touch the controls, man It felt like 3d

DieDeadDeath
10-17-2007, 08:52 PM
it should be a straight up 3d fighter to rival tekken and vf. no powerstone or dbz shit. it shouldn't play like a 2dfighter because every time i think of something like that i see kof maximum impact (ugh).

fire any and everyone from the ex series off the development team now.

Slartibartfast
10-17-2007, 09:37 PM
2D.

3D sucks.

Dencore
10-17-2007, 09:47 PM
This was done on the Wii with a limited budget by less then 20 developers.

http://static.pcinpact.com/iv/images/bdd/screens/119794.jpg

Now imagine what Capcom can do with an almost limitless budget and plenty of developers.

SNK Fan
10-17-2007, 11:57 PM
I would be absolutely shocked if this game was 2D with hand-drawn sprites.

I'm right there with you, frowning and nodding in agreement.

In this day and age, there is no way in hell a developer would use funds to produce a 2D game with sprites.

Then again, if there is any game that could pull money from a developer for all the expensive 2D artwork needed to make a game like this, it would be SF4.

Steve F
10-18-2007, 12:02 AM
All ANY company does now (okay, except nintendo and sega) is make all their cames as realistic as possible and make the graphics in this 3d, hyper-real style, and they have been trying to do that for years and years. They don't do 2d anymore. Disney doesn't even do 2d animation anymore, apart from their channel's cartoons. 2d is dead to the industry, even though we all love it.

Edit: Polled for 3d not cause i want it, just thats what I think it'll be.

Insomniac487
10-18-2007, 12:09 AM
it better be 2D.. or else it'll disapoint many.. many people

Atb_555
10-18-2007, 12:10 AM
I'm interested in the 2.5D idea though it depends on the game system in the end.

deci
10-18-2007, 12:11 AM
2D with hand drawn sprites please!

anything else just wouldn't be street fighter.

sealhunta
10-18-2007, 12:18 AM
the only point in having it 3-d would be so u could strafe sideways to dodge, but then how would u qcf+p. there needs to be two joysticks with bottons on them, or two foot petals (like when u drive ur car) to do strafes, and then u dont just have to block front or back, but u have to block 8 different directions. oh no. someone could do a super and u can strage to the side, and then attack them diagonally or strafe back and attack them

Shade
10-18-2007, 12:22 AM
2D with hand drawn sprites please!

anything else just wouldn't be street fighter.

http://imatt.us/mt/archives/orly.JPG

MonsterZodd
10-18-2007, 12:41 AM
the thing about making sf4 3d is that it is basically pointless. 3d graphics arent new and innovative anymore, its not like they are somehow revolutionary, that shit came out in like 1996, everyone has been there and done that. people that want to play 3d fighting games (especially the casual gamer) dont want to play street fighter, they want to play tekken, virua fighter, and even crap like soul calibur and doa. By making sf4 into a 3d game, they will not only be alienating loyal fans of the 2d genre, but also you will be losing out on the casual gaming market that walks into a gamestop looking for some street fighter to play with some friends. They dont want that street fighter to be 3d, if they did they would walk in looking for tekken or soul calibur, they want something more familiar than that when they ask for the new street fighter game. i can imagin trying to sell a 3d sf4 to a casual gamer looking for street fighter game, and once they hear its 3d, they arent going to be like "oh shit!! ive never seen a 3d game before!!", they are going to look at the box, and then put it back and ask if i have anything more like the old street fighter games. Even someone who has a moderate, but not deep knowledge of street fighter is going to be thinking, well the last 3d one sucked, this one probably does too. If its good its good, and we will all play it if that is the case whether it is 2d or 3d, but the chances of it taking over the 3d fighting market are marginal, especially for casual gamers unless side-stepping fireballs just happens to be the greatest thing ever.

JAMMAR
10-18-2007, 12:47 AM
Hasn't Capcom already decided what to use already? Development did just start didn't it?

Whichever they choose, I hope they know what they're doing.

I would like to suggest Widescreen support. That much we really need to get the ball rolling on that one.

alien nose job
10-18-2007, 01:10 AM
It needs to be in 2D, completely.
Aside obvious gameplay aspects, 3D graphics rely highly on technology, no matter how "good" it could look now, in a mater of years it will look outdated (plus 3D modeling/animating looks stiff and dead, or sometimes worse, over animated, just look at the trailer, it is somehow cool, but look at ken's hand as he taunts...).
On the other hand, high quality 2D art (like SF4) is timeless as demonstrates hundreads of painters, pencillers, artists...
I just hope the Udon guys are forbidden touching SF4 as their drawing skills are (incredibly) far below the level of SF3.
Maybe 2.5D (if I guessed right considering it meant 2D chars+2D backgroung with 3D elements in the background like MVC2), but still, raw 3D, no matter how cool it can seem now, should not be employed. 2D and 3D are not a good couple... the only good way to implement 3D in 2D graphics would be the one developped by Michael Arias and the Studio4°C on the Tekkon Kinkreet (Black & White for americans) animated movie.
have a look at the trailers here (www.tekkon.net) on the "media" tabs.

KORYNTHYAN
10-18-2007, 01:22 AM
Knock it off you twits...CAPCOM is not going to make another 2D fighter
out of the SF series. If you can't see that now...you're fooling youselves.
Seriously...

~K.

Razorfist
10-18-2007, 01:28 AM
Knock it off you twits...CAPCOM is not going to make another 2D fighter
out of the SF series. If you can't see that now...you're fooling youselves.
Seriously...

~K.

Well, obviously.

I mean, who could possibly resist building upon the apocalyptic levels of financial and critical success generated by Capcom's last 3-D SF endeavor, Street Fighter EX?

Shade
10-18-2007, 01:34 AM
Well, obviously.

I mean, who could possibly resist building upon the apocalyptic levels of financial and critical success generated by Capcom's last 3-D SF endeavor, Street Fighter EX?

Developed by Arika. But, you knew this before you posted, right? Dammit, baited again.

KORYNTHYAN
10-18-2007, 01:36 AM
Well, obviously.

I mean, who could possibly resist building upon the apocalyptic levels of financial and critical success generated by Capcom's last 3-D SF endeavor, Street Fighter EX?

Street Fighter EX (series) is developed by Akira using CAPCOM's liscenses.
CAPCOM did not make these games. Also, to your dismay, the EX
series were, in fact, successful. If you remember, there were 3.

Try not to liken SFIV to the EX series...they're not the same, nor will
they be.

~K.

Festival6667
10-18-2007, 01:39 AM
the problem with 2.D,cell shaded has to be the movement say rumble fish

as soon as I touch the controls, man It felt like 3dRumble Fish animates the body parts separately using a set of layers, each layer having some 2D image on it. It has nothing to do with cel-shading, which btw is a hype and cool but rather simple rendering method for 3D models.

But yeah, I don't want that. Gimme my sprites fully assembled, not as a garage kit...

crazydiamond
10-18-2007, 01:40 AM
I want it to be 3D like 3D has never been done before.

But I want some solid 2D promotional art.

DevilJin 01
10-18-2007, 01:42 AM
Nobod said 4D?

MaybeMemories
10-18-2007, 02:06 AM
I just watched the trailer again and on a second look, i dont think that intro is done in 3D, the characters are really grained down with noise and dark colours that it would be a waste to actually compose and animated a 3D version and then apply texture and filters which would make it look other wise, saying that re-drawing sprites [i.e new sprites] takes a VERY long time and with that it alot of money would be put on this knowing nothing much will come out of it, lets face it - kid will not buy it if its not polishy and shiny looking. As SNK recently said they have not released a complete remake in ages as they dont me enough !
so im assuming it will be 2D but will look like GGX/Rumble Fish

pootnannies
10-18-2007, 02:07 AM
it's funny how so many games are employing this cel-shaded technique. why? to look like 2D cartoons. i have a feeling that it's going to be 2.5D but that's just a gimmick. i agree with others that 3D games animate like shit. unless pixar is doing the animation then it will move just like tekken and all those 3D games. we have yet to see what 2D can be for for video games. not a single game has been done with high quality, smooth animation in HD. the closest is sf3 and that is not HD. for some reason, people think this is impossible. it's not. there are still many 2D animators out there, many with talent. the technology today is not the same as 1999 for arcades and consoles.

0746
10-18-2007, 02:08 AM
I vote for 2D

Rhythm1c
10-18-2007, 02:18 AM
it's funny how so many games are employing this cel-shaded technique. why? to look like 2D cartoons. i have a feeling that it's going to be 2.5D but that's just a gimmick. i agree with others that 3D games animate like shit. unless pixar is doing the animation then it will move just like tekken and all those 3D games. we have yet to see what 2D can be for for video games. not a single game has been done with high quality, smooth animation in HD. the closest is sf3 and that is not HD. for some reason, people think this is impossible. it's not. there are still many 2D animators out there, many with talent. the technology today is not the same as 1999 for arcades and consoles.



It isn't that people think it is impossible.
We just know that it is very expensive to do and with the fact that these games don't sell as much anymore.


So expensive that it ends up being one hell of a risk to have hella animated high res artwork packed into a game. Blame all the retarded kids who rather play halo 3 and argue about how realistic their latest space marine fps game looks(even though they all look the same)

2d doesn't sell so much anymore for whatever reasons. You could argue that if they had a highly animated fighting game (say 3s level) with high res artwork it could bring the style back into the mainstream. Just have to find somebody willing to risk money on that idea.

The game industry is fast becoming like the movie industry. Easy formulas for low risk success. Fuck any innovation and creativity.

Pessimistic way to look at things yes.

pootnannies
10-18-2007, 02:30 AM
It isn't that people think it is impossible.
We just know that it is very expensive to do and with the fact that these games don't sell as much anymore.


So expensive that it ends up being one hell of a risk to have hella animated high res artwork packed into a game. Blame all the retarded kids who rather play halo 3 and argue about how realistic their latest space marine fps game looks(even though they all look the same)

2d doesn't sell so much anymore for whatever reasons. You could argue that if they had a highly animated fighting game (say 3s level) with high res artwork it could bring the style back into the mainstream. Just have to find somebody willing to risk money on that idea.

The game industry is fast becoming like the movie industry. Easy formulas for low risk success. Fuck any innovation and creativity.

Pessimistic way to look at things yes.

i agree with you. but i believe that high quality 2D sprites/art work is also nice and shiny. i really believe there's a chance of 2D being successful if it is given the same treatment as these other visual 3D games, although risky. but damn it would look so damn good if it were 2D HD! that would be an "evolution".

kempobot
10-18-2007, 02:30 AM
for those of you who can't wrap their mind around 2.5D:

http://www.youtube.com/watch?v=1GF84loLhnY

http://www.youtube.com/watch?v=NfBeoEv3wz0&mode=related&search=Battle%20Fantasia%20Urs%20vs%20Watson%20Arc %20System%20Works%20ASW%20Taito%20Type%20X2%20Vewl ix

http://www.youtube.com/watch?v=JwjJa9l1cSo&mode=related&search=Battle%20Fantasia%20Urs%20vs%20Watson%20Arc %20System%20Works%20ASW%20Taito%20Type%20X2%20Vewl ix

btw, super smash bros., tekken, virtua fighter, street fighter ex, and dead or alive are all 2.5D games.

the only real 3D fighting games i've come across are soul calibur, power stone, virtual on, and those new dbz games that feature an insane amount of characters.

i wholely welcome 2.5D so long as it's as fluid as 3rd strike (read: not stiff), and a really tight control and game mechanics (i want to keep parrying, dammit!).

edit:

and seeing how the game is being published by capcom usa and developed by dimps (the dbz budokai guys), 2.5 seems inevitable. had this game been in 2D, then capcom usa would most likely have hired udon to draw the sprites, which in my opinion would look horrible (not knocking udon, they're awesome artists, but stylistically they don't have the uniqueness that the alpha, sf3 and sf2 artists have.

MaybeMemories
10-18-2007, 02:32 AM
well said rythmic, prime example here

Anti-Girl says:
street fighter 4 is comming out
Damien says:
what happend to street fighter 3?
Anti-Girl says:
its came out in 1999 :s

Rhythm1c
10-18-2007, 02:42 AM
well said rythmic, prime example here

Anti-Girl says:
street fighter 4 is comming out
Damien says:
what happend to street fighter 3?
Anti-Girl says:
its came out in 1999 :s



lulz. That drives the point home doesn't it.



One more thing. People need to stop using street fighter EX as some sort of reason or proof that any sort of sf game without 2d sprites means automatic bust.
Capcom didn't make sfex. Akira devolped the game

SFEX wasn't bad because it was 3d. It was bad because akira couldn't pull it off.
I'd bet good money had akira tried making a 2d sf it would have still been shit.
Seriously.

pootnannies
10-18-2007, 03:50 AM
i vote 2D but if it plays like 2D but ANIMATES just like the trailer than there would be no complaints from me. it just that...2D needs some lovin'

Shade
10-18-2007, 04:04 AM
2D Fighting games that have come out since Street Fighter III (off top).

Arcana Heart
Melty Blood
Capcom Fighting Evolution
Street Fighter III: 2nd Impact
Street Fighter III: 3rd Strike
Marvel vs. Capcom
Marvel vs. Capcom 2
Street Fighter Alpha 3
Capcom vs. SNK
Capcom vs. SNK 2
Marvel Super Heroes vs. Street Fighter
SNK vs. Capcom
Neo Geo Battle Coliseum
KoF '98
KoF '99
KoF '2000
KoF '2001
KoF '2002
KoF '2003
KoF XI
Guilty Gear
Guilty Gear X (and 15 more GGX/XX games)

And numerous ports, revisions, collections, and updates. And let's not forget about the upcoming ones;

Super Street Fighter II: Turbo HD
Sengoku Basara X
Melty Blood: Act Cadenza 2
Arcana Heart 2

it just that...2D needs some lovin'

So to answer your question, no the fuck it doesn't.

bafiaris13
10-18-2007, 04:20 AM
street fighter is meant to be 2D..

come on we didnt wait all this years just to ruin it like that and ask 3D street fighter..

its doesnt even sound right..

street fighter 3D..bliax

pootnannies
10-18-2007, 04:33 AM
2D Fighting games that have come out since Street Fighter III (off top).

Arcana Heart
Melty Blood
Capcom Fighting Evolution
Street Fighter III: 2nd Impact
Street Fighter III: 3rd Strike
Marvel vs. Capcom
Marvel vs. Capcom 2
Street Fighter Alpha 3
Capcom vs. SNK
Capcom vs. SNK 2
Marvel Super Heroes vs. Street Fighter
SNK vs. Capcom
Neo Geo Battle Coliseum
KoF '98
KoF '99
KoF '2000
KoF '2001
KoF '2002
KoF '2003
KoF XI
Guilty Gear
Guilty Gear X (and 15 more GGX/XX games)

And numerous ports, revisions, collections, and updates. And let's not forget about the upcoming ones;

Super Street Fighter II: Turbo HD
Sengoku Basara X
Melty Blood: Act Cadenza 2
Arcana Heart 2



So to answer your question, no the fuck it doesn't.

hmm... yeah that's alot but not every one of those games uses all new sprites. anyways, it seems that fighting games are the last type of games that are allowed to be 2D, minus handhelds.

Goten X
10-18-2007, 05:16 AM
2.5D would be really awesome. Or maybe something like the Dragon Ball Z: Budokai series (Budokai 3 mostly) or Rival Schools series. You know, where the game is modeled in 3D, but you fight on a 2D plane and you can side-step. I think that would be awesome as hell, man. What do you guys think of that?

polarity
10-18-2007, 05:23 AM
sidestepping sucks in a 2d game

Tigerboi
10-18-2007, 05:26 AM
2.5D would be really awesome. Or maybe something like the Dragon Ball Z: Budokai series (Budokai 3 mostly) or Rival Schools series. You know, where the game is modeled in 3D, but you fight on a 2D plane and you can side-step. I think that would be awesome as hell, man. What do you guys think of that?

Uh, are you implying that DBZB3 was not a 3d fighter? :lol:

Goten X
10-18-2007, 05:29 AM
Nono! I knew I made a post that was gonna not make sense. XD I meant I like the idea of 2.5D, but I also think if the 3D is done like in the Budokai and Rival Schools series, it might work out to win. As long as we don't get any 2.5D/3D like in... Mega Man X7 *shudders* I think I'll be cool with it. :P

/GX

masher
10-18-2007, 05:31 AM
4D


its called Street Fighter 4

for a reason!

Son Them All
10-18-2007, 05:37 AM
Well if Street Fighter IV IS anything but a pure 2D game it will have to go through some major changes. Street Fighter's twitch and very exact gameplay is based on the fact that moves come out quickly. Even in 3S, the frames for a fireball or a shoto HK didn't have a whole lot of transition animation and wasn't very drawn out. It's because you don't have to have that many frames in 2D because it can still look natural without them.

Enter 3D. Ever play a game where they try to directly translate 2D gameplay to polygons? How does the game FEEL to play? Floaty perhaps? Well that's because, for animation to look impressive in 3 dimensions you need things such as those transition animations that weren't nesessary before. MI and SF EX series' I'm talkin to ya'll. Sure yeah it can be done (GC Naruto games come to mind) but it does change things.

That said, I REALLY want HD 2D graphics that wipe the floor with GG

Tigerboi
10-18-2007, 05:44 AM
ah, well, who knows? I just hope 4 makes itself unique and just doesn't copy and paste techniques from previous games.

Dencore
10-18-2007, 06:42 AM
I strongly prefer 2D, but whatever gives the game the best fighting system.

People say that Street Fighter has to be 3D to suceed, I don't believe that. Tell some random person about SFIV they will automatically assume it's 2D and be excited. I see Street Fighter as I do Mario in this sense, people will want it to stay in two-dimensions regardless of tech.


2D Fighting games that have come out since Street Fighter III (off top).

Arcana Heart
Melty Blood
Capcom Fighting Evolution
Street Fighter III: 2nd Impact
Street Fighter III: 3rd Strike
Marvel vs. Capcom
Marvel vs. Capcom 2
Street Fighter Alpha 3
Capcom vs. SNK
Capcom vs. SNK 2
Marvel Super Heroes vs. Street Fighter
SNK vs. Capcom
Neo Geo Battle Coliseum
KoF '98
KoF '99
KoF '2000
KoF '2001
KoF '2002
KoF '2003
KoF XI
Guilty Gear
Guilty Gear X (and 15 more GGX/XX games)

And numerous ports, revisions, collections, and updates. And let's not forget about the upcoming ones;

Super Street Fighter II: Turbo HD
Sengoku Basara X
Melty Blood: Act Cadenza 2
Arcana Heart 2



So to answer your question, no the fuck it doesn't.

Now compare that to the amount of 3D games. Also Street Fighter III is 10 years old. :confused: There are plenty of 3D fighters out there that evolve the 3D fighting genre. In the 2D arena I mostly just see rehash after rehash. I want to see 2D fighting evolved if not revolutionized. You claimed that you wanted Street Fighter to evolve, why can't it do it in 2D? I have no idea where this "3D is evolution" bullshit comes from. 3D isn't evolution, 3D is not superior to 2D, it's just a different way of making games. And it doesn't always make the game better I think Sonic, Donkey Kong, and other games are sheer examples that at times 3D isn't the best option. If you want it to be a whole new take on Street Fighter then yes 3D is perfectly exceptable. But if you want it to be an evolution by perfecting the Street Fighter ideal then it can't be done in 3D. Somethings can't be done as well in 3D as 2D such as overhead jumping, types of combos, etc. I've never seen Tekken, Virtua Fighter, or any other game do that shit well at least as close as slick. The reason is obvious, it's just blatantly impossible, Devil May Cry can't even do that without look on and still it fails because it often takes more then one try just to get the perspective right. Yes the 2.5D thing would work but that just wouldn't be Street Fighter for me, actually IMO 2.5D looks like shit in every game I've ever played. I've always saw Street Fighter as the standing point of 2D games by showing it's slick animation and beauty. Super Turbo to this days looks very eye pleasing.
All I want SF4 to have is good gameplay, but what I would prefer it to be 2D and really prefer it to revolutionize the way we play fighting games. I don't know about you, but I'm sick and tired of this formula that all fighters have been copying since Street Fighter II: World Warrior (save Super Smash Bros. and Power Stone). Capcom wouldn't have resurrected this franchise and make it the bang they did if it was going to be just "another fighting game".
As far as the whole "Well it has to be 3D in order to sell good". Umm....I think people have to take a look at a sales chart. Fighting games in general sell like shit no matter what dimension they are in. The popular ones such as Soul Caliber, Dead or Alive, and others have sold under half a million copies, and just think these are the popular ones too (yet I'm not aware of Tekken sales but I know Dark Ressurection didn't do too hot even for a PSP game). Yes I know about arcades but they're all but dead everywhere but Japan, and I doubt that Capcom would resurrect this franchise just to be a small arcade hit in Japan and an decent selling game in the West.

deadontime101
10-18-2007, 06:48 AM
Very good looking 2.5D would be great. Let's be serious, if street fighter stays 2D, FPS games like Halo 3 will continue to dominate and we can't have that. And seriously, the casual gamer isn't gonna want to play anymore 2D stuff...If they want 2D SF they can pick up Anniversary Collection or Alpha Anthology. Capcom needs something new to bring in the funds. They want to make us happy but at the same time, they want to draw more new players to the game, and that's NOT going to happen with another 2D game, no matter if it's HD or not. Our community pales in comparison to the FPS community right now.

While nobody here takes Soul Calibur seriously, more casual players will play it and games like Tekken over street fighter on any given day. Capcom wants to draw these kinds of people in...

Everybody needs to remember, Capcom is a competitive company. They need to do what it takes to compete with Tekken and Soul Cal more on a casual basis. And they need to be able to compete with FPS.

Oh and Dencore, to answer your question...the reason it can't be done in 2D if you haven't got it by now is that nobody except for us would play it. As already stated, I think Capcom wants more people than just us to play their games.

Figcoinc
10-18-2007, 08:44 AM
I think 2.5D will work. Though instead of high end polygonal type characters, how about Cel-Shaded type look. To me the cell shade look (Games like eternal sonata) is the natural progression of the sprite form brought to 3D. That way they can keep the artistic look of the game and make it look extremely smooth and nice. I think a 2.5D SF4 using cell shade tech would be very nice.

Dencore
10-18-2007, 08:50 AM
I think 2.5D will work. Though instead of high end polygonal type characters, how about Cel-Shaded type look. To me the cell shade look (Games like eternal sonata) is the natural progression of the sprite form brought to 3D. That way they can keep the artistic look of the game and make it look extremely smooth and nice. I think a 2.5D SF4 using cell shade tech would be very nice.

But it won't look as good or artistic as it was in 2D.

Though there are some games like Okami that look beautiful.

The Illuminati
10-18-2007, 08:54 AM
If it's 3d, I hope plays something like this:

http://www.youtube.com/watch?v=EfV5WFsuY4w

Goten X
10-18-2007, 09:07 AM
Yeah, Super Dragon Ball Z's 3D wasn't bad, either, but I definitely would feel weird playing it with Street Fighter. That'd be one hell of a transition.

The Illuminati
10-18-2007, 09:10 AM
Yeah, Super Dragon Ball Z's 3D wasn't bad, either, but I definitely would feel weird playing it with Street Fighter. That'd be one hell of a transition.

The graphics could have been better, but what do you expect from a small company. Point is, if Street Fighter IV is in 3-D. I will have no worries as long as funiizu is working on it. The teaser confirmed what some the of fans were speculating, that the game might be cell shaded. Also, when I saw Okami, I knew they could use that style for 2-D/3-D hybrids.

HuStLeMaN17
10-18-2007, 09:40 AM
If it's 3d, I hope plays something like this:

http://www.youtube.com/watch?v=EfV5WFsuY4w

I agree

gozulin
10-18-2007, 09:54 AM
Surely, everybody here knows it's going to be 3D. At most, it'll be cell shaded but most definitely polygons, not sprites, with lots of camera effects for dynamism and whatnot. Sony killed 2D almost 15 years ago (IE: SF EX)

If you honestly think there is a chance it'll be 2D, you're blissfully ignorant.

*Sigh*, I want a 2D SF4 BUT I WILL NEVER GET IT!

parallaxscroll
10-18-2007, 10:15 AM
for me it's not even a question of 2D vs 3D. of course SF4 has to be 2D.

the question is, what style of 2D should SF4 be ?

*highly detailed sprites , colorful backgrounds like SFII series ? (seems to be extinct)
*low-detail , more animated sprites, colorful backgrounds like Alpha 2 ?
*more serious, realistic styled, highly animated sprites, realistic darker (sometimes drab) backgrounds like SFIII ?

laugh
10-18-2007, 10:28 AM
Oh shit, The Illuminati is back, and suggesting that SF4 be like ChouDBZ. I've played that very game myself, and if SF4 plays like that I will break everything in sight.

NO

SaDo
10-18-2007, 10:28 AM
i would like to see 3D models in a 2D enviroment, that way it eliminates sprites for more room to do other things, such as more backgrounds, more music, more characters, more songs.
could make it harder to land moves because of hit boxes would be 3D and thus wouldnt be as accurate as SF2 or other 2d fighters. maybe im wrong about the boxes but it just seems like it would make it a little strange.

plus it would look great.

3D models in 2D envrioment is something like MegaMan X8 not MK4, because mk4 had side steps, fully 3D level layouts and things, so people call MK4 2.5d but in reality its fully 3d.

SaDo
10-18-2007, 10:33 AM
Rumble Fish animates the body parts separately using a set of layers, each layer having some 2D image on it. It has nothing to do with cel-shading, which btw is a hype and cool but rather simple rendering method for 3D models.

But yeah, I don't want that. Gimme my sprites fully assembled, not as a garage kit...

yes rumble fish is a decent fighter and looked cool, but i wouldnt wanna see sf4 end up like that either. not taking anything away from rumble...

The Illuminati
10-18-2007, 10:33 AM
Oh shit, The Illuminati is back everyone, and suggesting that SF4 be like ChouDBZ. I've played that very game myself, and if SF4 plays like that I will break everything in sight.

HELL NO.

I wasn't suggesting it should play exactly like it man. I don't wannt see ryu fly, but Chou DBZ has some great idea's that would work in Street Fighter.

Zero619
10-18-2007, 10:45 AM
Think a Perfect KOF MIRA engine 2D (minus the dial a combos, not that Im knocking it) with beautiful 3d backgrounds. That's my idea of SF4.

Crab_Lips
10-18-2007, 01:05 PM
It needs to be 2D, but hi-res like Guilty Gear. I want HD sprites with 3D'ish backgrounds, but snappy 2D gameplay. Unless they find a way to make 3D fighters look and play well without being floaty, I want a solid 2D fighting game.

Cascade
10-18-2007, 01:10 PM
3D. 2D is limited. A new experience with variety this time.

Evolution321
10-18-2007, 01:40 PM
I'm getting buzz around the internet that the trailer animation is a reflection of the in-game engine, so if that is the case it would be a 2d fighter(cell shaded) with 3d backgrounds, remember they did the 3d streetfighter already(ex) and failed(that game sucks).

But anyway i hope that they decide to utilize the backgrounds more, kinda of like the first third strike but more interactive (You was able to kick a person threw a statue on yun's stage or knock a person threw the ground in X-men vs Streetfighter).

But all in all whether its 2d or 3d i just hope they keep the overall spirit of streetfighter.

Baron Samedi
10-18-2007, 01:56 PM
it's never gonna be 2d.

and i really don't care if its 2d or 3d , as long as the gameplay is solid and refreshing.

comoesa
10-18-2007, 02:36 PM
lol this game is gonna be in 3d. all you 2d players will just have to adapt.

Sixshot
10-18-2007, 03:52 PM
Ah fuck it. 2D. The series should remain 2D. Simple as that. They can improve on the animation/artwork and overall level of detail, after all.

We all know how the EX series turned out.

Crab_Lips
10-18-2007, 03:55 PM
Yep. And really, when it comes down to it, most 3D fighting games are just slower/floatier 2D games.

goodm0urning
10-18-2007, 04:44 PM
The more I think about it, the more I'm inclined to go with 3D. Looking at how the trailer was done, I want this game to be a totally immersive visual experience. As great as the 2D graphics of previous games are, they very much distance you from the action and provide for a much more clinical appreciation of the game's aesthetic. 3D would be the best way for the action to suck the player in and provide a visceral, visually stunning experience.

This would require a revamp of the classic gameplay, of course. Capcom would have to be very careful to keep one foot solidly grounded in the realm of classic Street Fighter.

Dencore
10-18-2007, 04:59 PM
The more I think about it, the more I'm inclined to go with 3D. Looking at how the trailer was done, I want this game to be a totally immersive visual experience. As great as the 2D graphics of previous games are, they very much distance you from the action and provide for a much more clinical appreciation of the game's aesthetic. 3D would be the best way for the action to suck the player in and provide a visceral, visually stunning experience.

This would require a revamp of the classic gameplay, of course. Capcom would have to be very careful to keep one foot solidly grounded in the realm of classic Street Fighter.

Not saying that the gameplay would suck in 3D but

Gameplay > Immersion

I learned that after I played Bioshock.

goodm0urning
10-18-2007, 05:37 PM
Gameplay > ImmersionThey are not mutually exclusive.

ZEBES
10-18-2007, 05:42 PM
2D, period.
art always can be better.

kmasera
10-18-2007, 05:55 PM
Not saying that the gameplay would suck in 3D but

Gameplay > Immersion

I learned that after I played Bioshock.

you mean after you played Doom 3 with water

BunnyHead
10-18-2007, 06:03 PM
Keep it 2D

please

that's how everyone likes it and that's what made it famous

I want it to not only reclaim it's title as the best fighter
but as the best 2d fighter

Alec
10-18-2007, 06:44 PM
2D will never die suckaz

Dencore
10-18-2007, 07:37 PM
They are not mutually exclusive.

Never said they were, I just said that I prefer one over they other. :wgrin:

you mean after you played Doom 3 with water

Bioshock was nothing but Half-Life 2 in a ship with far worse level design, lack of depth core mechanics, and pointlessly hard A.I.

Look (http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25987026) even those stupid Halo clone lovers want this game to be 2D.

n8archer_XI
10-18-2007, 08:17 PM
3D, but just not butt-ugly like the EX series; more DOA-ish...

tume-x
10-18-2007, 08:39 PM
Hmm, GameSpot has it listed as "3D fighting", and says it's platform is ARC. Probably them pulling stuff up their ass again as they sometimes do; then again it could be a MMORPG for all we know...

Tiberious
10-18-2007, 11:17 PM
Here's how I'd like to see it:

3D models, but a 2D playstyle, ala Smash Brothers, but with the trickery used in Mortal Kombat 4 to solve the 'ass-to-the-screen' issue.

Pros:

+ Makes characters easier and quickler to develop.
+ Allows true side-switching, similar to SF3 Gill, without palette issues.
+ Allows better, more accurate hit detection (using the collision bubble style from Melee).
+ Sidesteps SCEA's asinine policy of 'no 2D games'.

Cons:
- Won't please the die-hard purists who think there shouldn't be a single polygon in the main SF games.

Barsx101
10-18-2007, 11:24 PM
2D is street fighter.

elvis_a_presley
10-19-2007, 12:03 AM
2d is dead to the industry

<sarcasm>Yeah totally. That's why you don't see any of these doujin software makers being picked up by big budget publishers and having their games ported to both arcade and home console (Melty Bloody, Arcana Heart, Blitzkampf etc).</sarcasm>

2D isn't dead. It's certainly not mainstream, but not being mainstream doesn't make something dead.

I play 2D fighters and shmups exclusively, and will stop playing games when they stop making either kind of game. I'm pretty confident I'll be gaming for a while to come yet.

[EDIT] Ah, I see shade already posted something with the same theme and feel a whole page back. Good work.

elvis_a_presley
10-19-2007, 12:18 AM
Here's how I'd like to see it:

3D models, but a 2D playstyle, ala Smash Brothers, but with the trickery used in Mortal Kombat 4 to solve the 'ass-to-the-screen' issue.

Pros:

+ Makes characters easier and quickler to develop.

This is a misnomer. I've commented on it before, but can't find my old posts via search. To recap:

3D is not necessarily easier nor cheaper to make games from. For starters, it requires a whole new specialty - animators who have experience in character rigging (http://en.wikipedia.org/wiki/Skeletal_animation), traditional animation, inverse kinematics (http://en.wikipedia.org/wiki/Inverse_kinematics), etc.

On top of that you've got 3D engine licensing, and/or in-house development and debugging.

2D is far easier and quicker to develop, especially for small teams and especially for limited time and budgets (even with a multitude of financially-free 3D engines on the market). There's a damned good reason 99% of doujin games are in 2D.

Shade
10-19-2007, 02:19 AM
Besides a few people (Elvis being one), most of the people here it seems, have no idea what it takes to develop fighting games, in any fashion [pixels, or polygons].

Both methods are time consuming, and both methods are expensive, to start things off. Now, one being more time consuming and expensive varies, depending on the actual work. A game with characters with lets say, 300 or so frames of animation (a piece), and 16 or so colors, could be done fairly "easily" (most doujin titles, with small teams have this many per character), while a game like Street Fighter III (with character sprite counts in the 600's, with 64 + colors per character) can be ALOT more tedious.

Also, you have to make sure that everyone's sprite work matches up. The right sizes, relative to not only their own sprites, but to other character's sprites in the game. It can be hard work. Believe me, I know. I'm a sprite artist (when I'm not lazy).

3D modeling is not "easy" either, as Elvis has told us. What it comes down to, is what would be the best course for Street Fighter, and it's future as a whole. So who really knows what (visual) direction it will take. Only time will tell.

My money is on it not being sprites. I'd be damned shocked if it is.

Shim Sang Joon
10-19-2007, 03:12 AM
My money is on cellshaded 3d, but my heart says sprites.

Ryu & Ken
10-19-2007, 03:19 AM
ok is 2.5 like Fatal Fury 3 onwards, with the quick moving planes ?

Dencore
10-19-2007, 06:34 AM
<sarcasm>Yeah totally. That's why you don't see any of these doujin software makers being picked up by big budget publishers and having their games ported to both arcade and home console (Melty Bloody, Arcana Heart, Blitzkampf etc).</sarcasm>

2D isn't dead. It's certainly not mainstream, but not being mainstream doesn't make something dead.

I play 2D fighters and shmups exclusively, and will stop playing games when they stop making either kind of game. I'm pretty confident I'll be gaming for a while to come yet.

[EDIT] Ah, I see shade already posted something with the same theme and feel a whole page back. Good work.

I think he's unaware of the million seller Super Paper Mario.

MasterGen
10-19-2007, 08:59 AM
I don't mind if it'll be 2d or 3d as long there's going to be the old morrigan sprite in one of the backgrounds. :rofl:

Seriously I'd really love SF4 to be in HD 2d but I really think this is not going to happend.
I can stand a 3d with a 2d gameplay but Capcom PLEASE!!!!! don't make it in 3d.

Lebowsk1
10-19-2007, 09:51 AM
Why wouldnt they do this in 2D? Look at the popularity of Guilty Gear. 2D can still sell, and Capcom could produce the finest looking AND playing 2D fighter of all time.

spudlyff8fan
10-19-2007, 10:42 AM
9Ds.

2D is just way too few Ds. And 2.5D is just as few as 2D, but with half a D more! And 3D is just 2.5D, but with another half a D! YAWN! 4D is for pussies. We need NINE Ds.

turbowonder
10-19-2007, 11:13 AM
As most of us know GGXX, SF3 or MvC2 had 2d characters with 3d backgrounds. This was pretty new to the whole 2d gamers. I believe they will do something revolutionary with the 2.5D concept behind everything. I mean with technology and how it is so advanced these days anything is possible especially since we are talking SF4. Just look at the trailer, I mean that alone was different and unique then any other Fighting trailer game I have ever seen! I vote for a 2.5D game even tho I am way more partial to 2D games.

Rioting Soul
10-19-2007, 12:16 PM
Some guy on the Capcom forums is suggesting Street Fighter have sidestep and that hadoukens can be curved left or right.

ShYtFaCe
10-19-2007, 01:46 PM
the thing about making sf4 3d is that it is basically pointless. 3d graphics arent new and innovative anymore, its not like they are somehow revolutionary, that shit came out in like 1996, everyone has been there and done that. people that want to play 3d fighting games (especially the casual gamer) dont want to play street fighter, they want to play tekken, virua fighter, and even crap like soul calibur and doa. By making sf4 into a 3d game, they will not only be alienating loyal fans of the 2d genre, but also you will be losing out on the casual gaming market that walks into a gamestop looking for some street fighter to play with some friends. They dont want that street fighter to be 3d, if they did they would walk in looking for tekken or soul calibur, they want something more familiar than that when they ask for the new street fighter game. i can imagin trying to sell a 3d sf4 to a casual gamer looking for street fighter game, and once they hear its 3d, they arent going to be like "oh shit!! ive never seen a 3d game before!!", they are going to look at the box, and then put it back and ask if i have anything more like the old street fighter games. Even someone who has a moderate, but not deep knowledge of street fighter is going to be thinking, well the last 3d one sucked, this one probably does too. If its good its good, and we will all play it if that is the case whether it is 2d or 3d, but the chances of it taking over the 3d fighting market are marginal, especially for casual gamers unless side-stepping fireballs just happens to be the greatest thing ever.

lol, 3d came out in 1996? In Bosnia maybe. I think SF4 with 3d character models in 2d aspect and a shit ton of particle/lighting effects could be done very well. I can definitely see the potential.

chunbelievable
10-19-2007, 01:54 PM
2.5 please. Much like Capcom/Clover did Viewtiful Joe but perhaps incorporating the cool water color and character art direction from the trailer?

Personally I would love to see the game seriously stylized but I realize that probably won't happen.

SuicidalGrandpa
10-19-2007, 02:43 PM
Some guy on the Capcom forums is suggesting Street Fighter have sidestep and that hadoukens can be curved left or right.

Thank God they won't listen to him.

TaiPing
10-19-2007, 02:48 PM
2D with Okami-style rendering sprites (but not cartoon-like either) gets my vote.

Gaijinblaze
10-19-2007, 02:52 PM
Thank God they won't listen to him.
Prove it.

goodm0urning
10-19-2007, 03:32 PM
2D with Okami-style rendering sprites (but not cartoon-like either) gets my vote.If this game looks as good as Okami, not even 1000 pictures of Tubgirl can stop my erection.

Dencore
10-19-2007, 05:16 PM
Possibly with next-gen tech. or even more (arcades are more advanced then consoles...well the new boards at least) it will REALLY look and animate like an anime.

TrueSephiroth
10-19-2007, 06:39 PM
Some guy on the Capcom forums is suggesting Street Fighter have sidestep and that hadoukens can be curved left or right.

I seriously :rofl::rofl::rofl: at this for awhile...just, wow.

orochizoolander
10-19-2007, 06:52 PM
I voted 2.5D whatever the fuck that means, (looks at poll results) why are yall scared of 3D?


Oh yeah cuz SRK thinks 3D+SF4=automatic fail

and that makes so much sense considering the bountiful informaton we have on SF4.

Sasmasta
10-19-2007, 07:42 PM
I'm assuming 2.5D means 3D character models, 2D fighting scheme [like SB]...?

I voted that none the less even though I don't dig 3D Street Fighter, based on the feelings of the Street Fighter EX series. Sorry yo, I was not a fan. :sad:

Sasmasta
10-19-2007, 07:43 PM
That curving hadoken shi' is taking SF into a Yamcha direction...:looney:

JustinH
10-20-2007, 08:24 AM
Sup, capcom, I'm not buying this unless it's 2d.

Shade
10-20-2007, 08:53 AM
Capcom doesnt need you, or your money.

breakinmunkie
10-20-2007, 04:00 PM
the game should be 2D! if it's 3d, it may as well be ex4!

it's like when megaman went the cellshade/3d route - i lost all interest. the current state of hiphop music, val kilmer, and george clooney playin batman! c'mon!!!

2D!!!

Wellman
10-20-2007, 09:36 PM
As long as it plays good, I am down for whatever. 2D, 3D or some double D shit.

I think he's unaware of the million seller Super Paper Mario.

:lol:

The_Shakunetsu
10-21-2007, 10:14 AM
about street fighter 4 many people wants it to to be 2d i will give my reason why should it not be 2d and better for 3d

1st
they keep in mind street fighter ex. they should not compare it with street fighter ex first of all it was years ago(90's):rolleyes: and the game play before was limited due to the system and ideas now see other 3d games evolved and had success, mimic, enhanced and changed there gameplay to better take a look at tekken 2-tekken 5:lol:, rivalschools 2- 3:lol:, soul calibur 2-3:lol: and other 3d games. don't compare pls fans let street fighter be develop in a new platform for a new gameplay

and stop comparing it to akira's ex because akira's ex was 3d in graphic but it plays like a 2d game(samurai showdown):rofl: have everyone notice that?:rolleyes: stop thinking about ex ok fans?

so stop thinking sf3d = sfex

2nd
why would you want another 2d game there where so many version of street fighter 2d games:wonder: ok if it was 2d it would be better to be another alpha, III, II or another CVS(with only sf) or MvC( with only sf):wink:. the gameplay revolves on old gameplay which we other sf game had offered before besides we still got new alpha3 release,:rolleyes: ssfiihd to be release,:rolleyes:3rdstrike playing well.:wgrin:

it better for sf4 to be 3d because there were many sf2 2d before.

3rd and last
plus why should street fighter not to stay in 2d ok are you fans familiar about mugen(fighting game engine):lol: and what it could offer if its 2d sprites mugen creators could rip it off and could make a better or more balanced version of the game(or characters):rofl: so what happened to the street fighter 4 that was in 2d it you would be better playing mugen with remade sf4 characters(or remade the whole game) :rolleyes:rather than typical sf4 game.so why would you play the same if it gets boring:rolleyes:? and i believe some people wants it 2d for ripping off the sprites or making a hell new game out of it.:rolleyes:

and about many mugen creators were so talented in programming and graphic manipulation so they can develop a full game. :rolleyes:don't let this game be just be a like a mugen game remeber capcom fighting jam what happened?:rolleyes:was is it successfull no.

if it was 3d it would stay in arcade for along time rather than your pc.:wgrin: 3d games is the most successful fighting games today and the most played in the arcades right.

so pls hate me not its for the better of the company and for us to keep the sf franchise to stay in the arcades rather than it becomes a downloadable game in your pc.:rofl:

i know many of us accept the changes from sf2-sfa-sf3:wonder:did we all went through changes sf needs another new change.please see how your so called techniques changes to the gameplay of sf evolutions. now please avoid thinking of old sf game to be same of sf4. see what happened to cfj? if you want it to be played like cvs(have many variations of different gameplay from sf games and snk games), mvc, sf2, sf3 or sfa(you can also play old sf2 characters in alpha style gameplay). what you want is another sequel of the game not the new game itself right.:rolleyes: its stop demanding old game mechanic since it was because sfa/ and cvs2 had offered it already:rofl:. we have to many reharsed and reversion of sfa, sf3, sf2 now please lets have something new(its not akira's ex):lovin:.

please trust capcom japan & capcom usa:wgrin: please its not akira don't think of the past that happened years ago with weak :wgrin:. accept the new platform means new elements, new innovations, new mechanic, new techniques, new game play(but still in a fighting game)and better graphics:rolleyes:.

thank you capcom usa and japan for giving street fighter a chance to be played again i wish your continuous success in this franchise:lovin:.

ALL i want is an cell-shaded street fighter 4 style in 3d environment pls don't make the gameplay like powerstone, sfex or schoolrival and still keep it as a fighting game(not a beat'em'up):wgrin:.
schoolrival and still keep it as a fighting game(not a beat'em'up) plus i hate the whole palete swap thing.

Shin_Akuma_
10-21-2007, 11:32 AM
I don't care if it's 2D or 3D or any D. lol I don't care if it's complete crap I'm still gonna play it with a fat ass grin on my face!!!:bgrin:

Gutter Trash
10-21-2007, 11:56 AM
character designs, expressions and definition are exponentially stronger in 2D.

with today's tech, HD res sprites and many frames of animation is a reality and SF4 would be beautiful in high res 2D with smooth animation

Shade
10-21-2007, 12:15 PM
character designs, expressions and definition are exponentially stronger in 2D.

That is the most bullshit post I've seen in the longest time. Congrats.

Crap
10-21-2007, 01:01 PM
3D

By elecbyte's definition, "2D is dead". So it must be true. Plus EX was better than all 2D SF's cept turbo.

GuMz
10-21-2007, 01:05 PM
2d..

Chrno
10-21-2007, 02:02 PM
I have this gut-feeling...they'll be reusing CFAS sprites and making a 3D game that's actually...well...decent. I just hope they get away from that "side step" button of CFAS.

If I remember right, Capcom asked Arika to make a 4th SFEX game, but they didn't want to. But again, they already have 2D, they already have 2.5D, SF hasn't had a full-3D game yet. So who knows...

As long as it doesn't go the MK-way, it's ok.

alchemist78
10-21-2007, 05:31 PM
Oh gosh, please no 3d street fighter.

GosBroDansFan
10-21-2007, 06:12 PM
Voted 2.5D (3D graphics, 2D gameplay?)

So long as they don't do any half-assed 3D gameplay elements just because they feel like it's necessary.

Gutter Trash
10-21-2007, 06:36 PM
That is the most bullshit post I've seen in the longest time. Congrats.

no it ain't, how many times in 3D games have characters looked like stone faced dolls with vacant expression... while in 2D even in low res, that characters resonate with more personality

ImagineVC
10-21-2007, 06:53 PM
2D for sure. i wouldnt mind 2.5 but if its 3D i'll be pissed off and i probably wont play it that much.
i personally dont really like 3D games

Kyokugen
10-21-2007, 07:25 PM
You know, I'd like for it to be in 2D... but seriously guys...


Project Justice was pretty fucking hot for being 3D. Admit it.

ParryAll
10-21-2007, 07:27 PM
It's really a moot point. 3d fighters are 2.5D by nature as it is, the only real thing that makes them 3d is the sidestepping systems and graphics.

It wouldn't be impossible to get the game to "feel" like a 2d Capcom fighter w/ 3d graphics Though no 3d Capcom fighter has really captured that feel (yet), a few have come close (Project Justice, SFEX3) IMO.

Dencore
10-21-2007, 07:30 PM
3

By elecbyte's definition, "2D is dead". So it must be true.

Is that why Super Paper Mario was a million seller?

Kyokugen
10-21-2007, 07:33 PM
TBH, that probably had to do more with Mario than 2D...

spudlyff8fan
10-21-2007, 07:39 PM
no it ain't, how many times in 3D games have characters looked like stone faced dolls with vacant expression... while in 2D even in low res, that characters resonate with more personality

No, it's pretty bullshit.

Crap
10-21-2007, 07:41 PM
Is that why Super Paper Mario was a million seller?

DO you know what the fuck sarcasm is?

And besides, it's refering to fighting games

catchafire
10-21-2007, 07:45 PM
DO you know what the fuck sarcasm is?

And besides, it's refering to fighting games

Its not easy to fucking detect sarcasm online.

Crap
10-21-2007, 07:47 PM
Its not easy to fucking detect sarcasm online.

Do I have to clarify the shit now? :bluu:

Capcom Master
10-21-2007, 07:49 PM
The title would point towards 2D.

All games in the series of Street Fighter are 2D.

Remember that this is Street Fighter IV, which follows I, II, and III.

Spirit Juice
10-21-2007, 07:53 PM
Keep it 2D, but for the LOVE OF GOD CAPCOM, make the sprites high res. I think I'm going to vomit if they really do reuse ten year old sprites... though the likely chance is that this game is going to look like 3D but play in 2D. :shake:

Dencore
10-21-2007, 09:45 PM
TBH, that probably had to do more with Mario than 2D...

Like Street Fighter IV selling because it would have to do with more of Street Fighter then 2D?

DO you know what the fuck sarcasm is?

And besides, it's refering to fighting games

Yes because you're sarcasm was so easily found, the fact that other users completely got it right away proves it.

Shade
10-21-2007, 10:01 PM
Paper Mario's gameplay mechanics were 2D (most of the time), and most of the character sprites were flat, and "2D", but the maps, and levels were rendered with Polygons, IIRC.

None of that matters though, because 2D platformers are still mainstream, and get tons of releases a year (handheld market especially), while the same can not be said for fighting games.

Again, I'd prefer the game to look like that beautiful trailer, over pixels. We've been there, done that a million fucking times over. Street Fighter will live on through its standard setting gameplay, and being the superior fighter with each release, not the "definitive pixel fighter". Face it, Capcom needs to step up the visuals, if they are gonna compete with the more popular fighters (i.e. Tekkens, DOAs, VFs, etc). If the so called "fans" don't allow the game to move out of the old, used out the fucking anus mold, then SF is dead as fuck.

F.Y.C.N.
10-21-2007, 10:13 PM
if it looked something like this (http://www.youtube.com/watch?v=JwjJa9l1cSo&NR=1) then i wouldn't mind it being "3d" or 2.5D or whatever you kids are calling things nowadays


(obviously not the fantasy theme but you get what i mean)

Shade
10-21-2007, 10:16 PM
if it looked something like this (http://www.youtube.com/watch?v=JwjJa9l1cSo&NR=1) then i wouldn't mind it being "3d" or 2.5D or whatever you kids are calling things nowadays


(obviously not the fantasy theme but you get what i mean)

I was fooled for a sec. Looks like sprites.

goodm0urning
10-21-2007, 10:35 PM
Again, I'd prefer the game to look like that beautiful trailer, over pixels. We've been there, done that a million fucking times over. Street Fighter will live on through its standard setting gameplay, and being the superior fighter with each release, not the "definitive pixel fighter". Face it, Capcom needs to step up the visuals, if they are gonna compete with the more popular fighters (i.e. Tekkens, DOAs, VFs, etc). If the so called "fans" don't allow the game to move out of the old, used out the fucking anus mold, then SF is dead as fuck.I agree. Actually, I think if the actual gameplay ends up using the graphical style of the trailer, it'll be in a class all its own. You can, at the very least, count on the fact that people will be drawn to the innovative visuals, where hopefully they'll find the gameplay a compelling reason to stick with it.

F.Y.C.N.
10-22-2007, 01:34 AM
I was fooled for a sec. Looks like sprites.

i was told that they are 3d character models on a 2d plane... either way i think SF4 would look sick if it used this engine... if not, going for that full "3D" that the trailer hinted at would be dope also... if it does go 3D then the issue of fireballs comes up and i'd really like to see what they do to rectify this issue...

all in all we are living in good times for this genre... lots of new console releases of old and new shit... even with the "death" of arcades there is still shit to look forward to for us snobs

Leila_Buchanan
10-22-2007, 01:52 PM
2.5 D... Yay for obscene graphics with tradition-revered gameplay.

Dencore
10-22-2007, 03:13 PM
Paper Mario's gameplay mechanics were 2D (most of the time), and most of the character sprites were flat, and "2D", but the maps, and levels were rendered with Polygons, IIRC.

No they weren't only the ground was (well it was a plane so it could count as 2D) when you went 3D and maybe a door or too, but besides that it was fully 2D.



None of that matters though, because 2D platformers are still mainstream, and get tons of releases a year (handheld market especially), while the same can not be said for fighting games.


What? There hasn't been a million selling 2D platformer in the past couple years except Super Paper Mario, Sonic Rush, and Yoshi's Island DS (Possibly Super Mario Bros. 3 for GBA I'm not too sure). Not only that but 2D platformers are very far and few between in handhelds with less then 5 coming out for the DS so far this year. As for Platformers being "mainstream".......I'm not even going to comment on that. So yeah you have absolutely no idea what you're talking about.


Again, I'd prefer the game to look like that beautiful trailer, over pixels. We've been there, done that a million fucking times over. Street Fighter will live on through its standard setting gameplay, and being the superior fighter with each release, not the "definitive pixel fighter". Face it, Capcom needs to step up the visuals, if they are gonna compete with the more popular fighters (i.e. Tekkens, DOAs, VFs, etc). If the so called "fans" don't allow the game to move out of the old, used out the fucking anus mold, then SF is dead as fuck.

That can and has been proven (by Vanillaware) to be able to be done in 2D (and I think you have to realize that "pixels" aren't the only way of doing 2D. Reading this thread I notice that many people state that they don't want Street Fighter to go into 3D and you constantly rant or complain why they are wrong. I think you have to learn to respect other peoples opinions because as this poll clearly shows that you are in the minority. There is nothing wrong with Street Fighter being in 2D since many people want it, many people LIKE the 2D gameplay, and many people (such as me) do NOT like 3D models on a 2D plane. And many of us are growing weary of seeing the same reused sprites in our games and would like to see a full "next-gen" 2D look which so far only ONE gaming company is dedicated to that. Finally I along with many other people would like to see a "big budget" 2D fighter, unlike all the current ones which are 3D (unless you count Guilty Gear). And you just need to live to respect that.
Also I have no idea where you get this whole "if it's in 2D it's going to be stagnant" BS. Street Fighter II and III are world apart as of many other 2D fighters. I'm more then sure that Capcom could make the game in 2D while feeling "fresh" and "new". By your logic, why not have Tekken 6 and Soul Caliber 4 become 2D? I mean you said it yourself franchises need to change and evolve instead of being the wait what did you say "used the fuck out anus mold"? As for selling guess what fighting games in general sell like shit. Dead or Alive 4 didn't break half a million copies, neither did Soul Caliber III, neither did Tekken Dark Resurrection, Mortal Kombat, or any other 3D fighter as of recent (Let's face it Capcom has the consoles in mind for this game)

Also an interesting note is that Fighting Games in general are dying, it appears that Street Fighter going in "3D" isn't going to skyrocket it's success.

if it looked something like this (http://www.youtube.com/watch?v=JwjJa9l1cSo&NR=1) then i wouldn't mind it being "3d" or 2.5D or whatever you kids are calling things nowadays


(obviously not the fantasy theme but you get what i mean)

Ehhh not really digging it.

Bacardi
10-22-2007, 03:18 PM
how would you handle jumping in 3d? crossovers gone?

n8archer_XI
10-22-2007, 03:45 PM
how would you handle jumping in 3d? crossovers gone?The same way you handle it in every other 3D fighter?

Crap
10-22-2007, 04:52 PM
Yes because you're sarcasm was so easily found, the fact that other users completely got it right away proves it.

Pretty much shows too. Who was in a hurry to disprove it?:rolleyes:

Dencore
10-22-2007, 06:33 PM
Pretty much shows too. Who was in a hurry to disprove it?:rolleyes:

Your strawgrasping is ridiculous, i feel as if I'm in Gamespot System Wars.

Someone even posted ealier that it wasn't easy to see.

Its not easy to fucking detect sarcasm online.

And you just simply dismissed him. Now you're on your way to continuing arguing just so you can look like the man on top?

There's really no point in continuing this argument here I don't feel like getting suspended for the likes of you.

Shade
10-22-2007, 06:53 PM
No they weren't only the ground was (well it was a plane so it could count as 2D) when you went 3D and maybe a door or too, but besides that it was fully 2D.

http://www.emulation64.com/reviews/images/n64/pm6.jpg
http://www.emulation64.com/reviews/images/n64/pm5.jpg
http://www.emulation64.com/reviews/images/n64/pm4.jpg
http://www.emulation64.com/reviews/images/n64/pm2.jpg

What? I see polygons. Fuck are you talking about?


What? There hasn't been a million selling 2D platformer in the past couple years except Super Paper Mario, Sonic Rush, and Yoshi's Island DS (Possibly Super Mario Bros. 3 for GBA I'm not too sure). Not only that but 2D platformers are very far and few between in handhelds with less then 5 coming out for the DS so far this year. As for Platformers being "mainstream".......I'm not even going to comment on that. So yeah you have absolutely no idea what you're talking about.


Pay attention SRK. This is what happens when you think you know what you're talking about, and you don't.

I didn't say anything about how many units platformers move. I did say, that there's a shitload more platformers being made per year, across mutliple platforms, than fighting games. Pay attention, fucktard.

Reading this thread I notice that many people state that they don't want Street Fighter to go into 3D and you constantly rant or complain why they are wrong.

No one's doing that. What we ARE doing, is discussing why we think it should go whatever way we feel it should go. It's called a discussion board for a reason.


I think you have to learn to respect other peoples opinions

Oh you mean don't disagree out loud? Because that's all we are doing.

because as this poll clearly shows that you are in the minority.

Wow, I really don't give a fuck.

There is nothing wrong with Street Fighter being in 2D since many people want it, many people LIKE the 2D gameplay,

For the last fucking time, no one's saying they want the gameplay to change (I'm not). I'm talking purely visuals, here. Keep up.

By your logic, why not have Tekken 6 and Soul Caliber 4 become 2D?
I mean you said it yourself franchises need to change and evolve instead of being the wait what did you say "used the fuck out anus mold"?

What the fuck. Are you THAT dumb?

Translation;

BAAWWWW I want the same shit every fucking time, BAAAWWWW

Oh, and chill the fuck out on the essay replies. If you were actually saying something, I wouldn't mind replying to your fucking book reports.

Daemos
10-22-2007, 07:02 PM
The thing about 2D graphics is that they have a very timeless quality about them, unlike 3D to be honest.

I go for 2D obviously, I might enjoy 2.5D but defo not 3D though SFEX+@ was fucking amazing in terms of gameplay.

ezekial45
10-22-2007, 07:09 PM
http://www.gametrailers.com/player/26833.html

GT posted a new interview.

"Look at the trailer" is the only hint he could give.

Crap
10-22-2007, 07:10 PM
Your strawgrasping is ridiculous, i feel as if I'm in Gamespot System Wars.
Now you're on your way to continuing arguing just so you can look like the man on top?


:rofl: Stop acting butthurt already.

Lets review. We are basically talking fighting games right? If one were to say "2D is dead" during a fighting game discussion, it would be reffering fighting games, not fucking paper mario (which is 3D btw moron). Also in the same sense, yes it is easy to detect sarcasm. This is a forum thats pretty much based around 2D fighting games right? One wouldn't go out of their way to insult 2D just to piss off the local folk here (especially since most of them know what the hell mugen is).

If you had the knowledge of what people are talking about (and apparently the knowledge of what genre is being discussed in the first damn place) we wouldn't be here.

goodm0urning
10-22-2007, 07:17 PM
The thing about 2D graphics is that they have a very timeless quality about them, unlike 3D to be honest.So 3D graphics become dated while 2D graphics always hold up? (http://upload.wikimedia.org/wikipedia/en/0/01/Street_Fighter.png)

:rofl: Stop acting butthurt already.

Lets review. We are basically talking fighting games right? If one were to say "2D is dead" during a fighting game discussion, it would be reffering fighting games, not fucking paper mario (which is 3D btw moron). Also in the same sense, yes it is easy to detect sarcasm. This is a forum thats pretty much based around 2D fighting games right? One wouldn't go out of their way to insult 2D just to piss off the local folk here (especially since most of them know what the hell mugen is).

If you had the knowledge of what people are talking about (and apparently the knowledge of what genre is being discussed in the first damn place) we wouldn't be here.For christ's sake, shut the fuck up. Both of you. Nobody cares.

ElderGOD
10-22-2007, 07:22 PM
For my 2D needs I have Marvel and 3S.

It's time for at least 2.5D.

Capcom lacks experience with 3D so keep it 2.5D for now.

Dencore
10-22-2007, 07:51 PM
http://www.emulation64.com/reviews/images/n64/pm6.jpg
http://www.emulation64.com/reviews/images/n64/pm5.jpg
http://www.emulation64.com/reviews/images/n64/pm4.jpg
http://www.emulation64.com/reviews/images/n64/pm2.jpg

What? I see polygons. Fuck are you talking about?



:rofl: That's Paper Mario not Super Paper Mario.




Pay attention SRK. This is what happens when you think you know what you're talking about, and you don't.

I know giving screenshots to the wrong game.

And what was the purpose of that? Because you couldn't find a polygonal shot when the games in a 2D plane? I mean there are some I'm just surprised you weren't up to it.


I didn't say anything about how many units platformers move. I did say, that there's a shitload more platformers being made per year, across mutliple platforms, than fighting games. Pay attention, fucktard.

This is just pathetic by all means. Unlike you I don't pull shit out of my ass and swear to prove a point, I actually present evidence.

Here's a list of every single platformer to come out on the DS over it's entire life time and coming out. As you can see most of these aren't even platformers, but if you count the ones that are out you get LESS then 15. Hmm so you call me a "fucktard" when you clearly didn't do your research. :rolleyes:



No one's doing that.

What? Do you know how to make transitions to a different subject?



What we ARE doing, is discussing why we think it should go whatever way we feel it should go. It's called a discussion board for a reason.

Discussion? All you're doing is saying "Capcom doesn't want your money if you won't buy it since it's 2D". "No your opinion stupid it HAS to be 3D". That isn't "discussing" anything more like simply whining.




Oh you mean don't disagree out loud?

:rofl:



Because that's all we are doing.

No just you.


Wow, I really don't give a fuck.


Did I get knocked back to fourth grade I mean the immaturity in your posts are just getting a tad bit ridiculous.




For the last fucking time, no one's saying they want the gameplay to change (I'm not). I'm talking purely visuals, here. Keep up.

Many reasons. Most importantly, it's time for SF to evolve. 2D games arent popular anymore. Not like they used to be. It can retain its traditional gameplay, but it has to look up to par with the current visual standards.



Misunderstanding on my part, fair enough.







What the fuck. Are you THAT dumb?


Your maturity level is astounding.

Translation;



Oh, and chill the fuck out on the essay replies. If you were actually saying something, I wouldn't mind replying to your fucking book reports.


Besides a few people (Elvis being one), most of the people here it seems, have no idea what it takes to develop fighting games, in any fashion [pixels, or polygons].

Both methods are time consuming, and both methods are expensive, to start things off. Now, one being more time consuming and expensive varies, depending on the actual work. A game with characters with lets say, 300 or so frames of animation (a piece), and 16 or so colors, could be done fairly "easily" (most doujin titles, with small teams have this many per character), while a game like Street Fighter III (with character sprite counts in the 600's, with 64 + colors per character) can be ALOT more tedious.

Also, you have to make sure that everyone's sprite work matches up. The right sizes, relative to not only their own sprites, but to other character's sprites in the game. It can be hard work. Believe me, I know. I'm a sprite artist (when I'm not lazy).

3D modeling is not "easy" either, as Elvis has told us. What it comes down to, is what would be the best course for Street Fighter, and it's future as a whole. So who really knows what (visual) direction it will take. Only time will tell.

My money is on it not being sprites. I'd be damned shocked if it is.

See I can pull out the only long post you made in this thread and say that you make wait what did you say "book reports"?

I hear alot of people say that they left this site or returned during the SFIV news and said they haven't been back in a while, and some that pop-in threads and state that they left because they got sick and tired of the users on here. Well I pretty much understand after talking to you.

First of all I was talking about Super Paper Mario, and you stated that it contained some polygons, I stated only a few when in it's 2D perspective and so you posted some screens from a completely different game just to prove your point?
Not only that but you try to slip in this line stated that you did it on purpose for no apprent reason.



Pay attention SRK. This is what happens when you think you know what you're talking about, and you don't.

I know giving screenshots to the wrong game.

I think it's clearly obvious you said that for the sheer fact that if I stated "OMG wrong game" that you would come up with the bolded and spew out more of your child like curses.

Second of all you claimed that there are plenty of 2D platformers on handhelds, however there are very few, hell even few platformers in general (since most of those games on that list aren't really platformers since GS can't categorize, well unless you want to state that Contra 4 and Over the Hedge are platformers.

Finally you consistently swear and flame me by saying the stupidest things imaginable and having them pop out of completely nowhere. The fact that you can't suppress your anger is simply astounding.

I take it that the 15/F description under your avatar is your real age and gender, because the age that's displayed on your profile clearly can't be real due to what age you act.

Whatever I'm done here.

Shade
10-22-2007, 08:32 PM
:rofl: That's Paper Mario not Super Paper Mario.



And what was the purpose of that? Because you couldn't find a polygonal shot when the games in a 2D plane? I mean there are some I'm just surprised you weren't up to it.

Wtf, it's the same shit. All the maps, and levels are made up of polygons, sans the actual characters. Hell are you smoking?

http://livenintendo.com/wp-content/uploads/2007/04/super_paper_mario_01.jpg

This is just pathetic by all means. Unlike you I don't pull shit out of my ass and swear to prove a point, I actually present evidence.

Here's a list of every single platformer to come out on the DS over it's entire life time and coming out. As you can see most of these aren't even platformers, but if you count the ones that are out you get LESS then 15.

I see no list. And anyway it goes, you only further prove my point. Case in point, there were more 2D Platformer releases on the DS alone, than there were 2D fighting games on EVERY platform last year. Thx, now I don't have to dig up any sites, or lists.

Hmm so you call me a "fucktard" when you clearly didn't do your research. :rolleyes:


Haha, owned.

What? Do you know how to make transitions to a different subject?

lol, fuck are you talking about?


Did I get knocked back to fourth grade I mean the immaturity in your posts are just getting a tad bit ridiculous.


Your maturity level is astounding.

Finally you consistently swear and flame me by saying the stupidest things imaginable and having them pop out of completely nowhere. The fact that you can't suppress your anger is simply astounding.


Saying a whole lot of nothing.


I hear alot of people say that they left this site or returned during the SFIV news and said they haven't been back in a while, and some that pop-in threads and state that they left because they got sick and tired of the users on here. Well I pretty much understand after talking to you.

No, we seriously don't need you here. If you can't handle the heat (which you started), then gtfo. Otherwise, stop crying like a bitch. "OMG, now I see why ppl left, waaaaahhhh". Grow up.

Second of all you claimed that there are plenty of 2D platformers on handhelds, however there are very few, hell even few platformers in general (since most of those games on that list aren't really platformers since GS can't categorize, well unless you want to state that Contra 4 and Over the Hedge are platformers.

Uh, yes. Contra is a platformer. And Handhelds include the PSP, and GBA too, IIRC.

I take it that the 15/F description under your avatar is your real age and gender, because the age that's displayed on your profile clearly can't be real due to what age you act.

Yes, I am a 15 year old female. Joined 6 years ago, when I was 9, and been here ever since. I just started getting boobs too. Wanna come over? Daddy's not home.

Whatever I'm done here.

First correct thing you've said in this thread.

Razorfist
10-22-2007, 08:34 PM
The same way you handle it (jumping) in every other 3D fighter?

So... no jumping or a bad jumping system, then?

hubcapsignstop
10-22-2007, 08:46 PM
http://www.gametrailers.com/player/26833.html

GT posted a new interview.

"Look at the trailer" is the only hint he could give.

look closely?
you dont have to look closely to see that the characters are 3d models
so is he saying that this shit will be otherwise?

Hawk
10-22-2007, 09:38 PM
snip

I regret starting this thread. Seriously, can't you guys discuss anything without flaming the fuck out of each other?

bill_rizer
10-23-2007, 06:54 AM
Damn talk about flaming......anyway

look closely?
you dont have to look closely to see that the characters are 3d models
so is he saying that this shit will be otherwise?

I think this pretty much throws out the idea of an 2D HD pixel game, he obviously didnt want to come out and say it, but the game will have 3D models yes, how it plays is another thing, I hope its something like Rival Schools and not Tekken.

Of course I would have liked 2D more but I dont think they can get away with that.

box
10-23-2007, 07:38 AM
look closely?
you dont have to look closely to see that the characters are 3d models
so is he saying that this shit will be otherwise?

Perhaps there may be an Easter-Egg in the trailer. Maybe a very tiny "2-D" or "3-D" written on one of the screens for a split second.

Dencore
10-23-2007, 08:59 AM
Wtf, it's the same shit. All the maps, and levels are made up of polygons, sans the actual characters. Hell are you smoking?

http://livenintendo.com/wp-content/uploads/2007/04/super_paper_mario_01.jpg



B