View Full Version : Article: Top Ten Things that Would Make Street Fighter 4 Great
quiche
10-18-2007, 10:57 AM
http://www.pro-g.co.uk/features/article/18-10-2007-167.html
Capcom promised a megaton announcement and boy did they deliver: Street Fighter 4 is in development. Immediately forums across the web lit up with excitement. But the world is starved of information at this point. All we have to go on is a stunning two-minute trailer and word that the game won't be out for more than a year. We don't even know what platforms the game will be out on. And the question on everybody's lips is what will Street Fighter 4 be like? Here, Pro-G details its own Top 10 things that will make Street Fighter 4 great. Read on, get excited and start practising those Hadoukens.
10. Give it the promotion it deserves. Irrespective of how the game turns out, Street Fighter 4 needs a decent marketing budget to help drag the series back into the mainstream - as it was in the early 90s. SF games have fallen off the radar somewhat, especially after the peak with Street Fighter 2 on the SNES and Mega Drive. (Although a loyal and vociferous community has kept the games alive in tournaments and through online enabled ports). But now is the time for Street Fighter to reclaim its rightful position at the top of the beat-em-up pile, and the top of the charts. I want to see adverts on TV, before blockbusters in cinemas, in posters on bus stops, on the side of buses, on billboards - I want the whole world to know SF4 is coming. Time to splash the cash.
9. It be good enough not to spawn 20 spin offs. It's hard being a SF fan, simply because there's so many versions of the same game to keep up with. SF2 Hyper Alpha Ex + Omega 20th Strike Hyper Super Fighting Champion World Warrior with bells on top. Enough. Let SF4 be complete enough not to spawn another 15 updates of the game.
8. Release an arcade stick to coincide with the release. Admit it - d-pads suck balls for beat-em-ups. Don't agree? Then you suck. Everyone knows you can't be a serious SF player if you don't play with an arcade stick. All the cool kids do it. All the pros bring their own along to big bucks tournaments. If Capcom releases a special edition SF4 arcade stick, perhaps even bundled with the game for a few extra quid, that will take us SF fanatics to heaven. Anything but the awful 360 d-pad.
7. Release an arcade version first. This is Street Fighter tradition. It's all about honing your skills in the arcade, where there's a crowd on your back, the pressure's on and you can't disconnect if you lose. Then bring those skills to the consoles and make a reputation for yourself online. Make it happen Capcom - it's the way it's meant to be.
6. Let a Japanese development team that is known for making great fighting games take the reins. This is in no way a slight to US or UK developers, or any other development communities for that matter, but SF4 will have the greatest chance of being great if a Japanese dev with fighting experience makes it. Street Fighter 4 is a long time coming and has a lot to live up to. Does the stylised trailer suggest developers from the now disbanded Clover Studio, who were responsible for Okami, Viewtiful Joe and God Hand, might be involved? Could SF4 be Platinum Games' first project? Keep it in the Land of the Rising Sun Capcom.
5. Keep the character roster down. We're not fans of 50 character beat-em-ups. That's just too many to take in, you'll never master them all and it just dilutes all the character designs. Better to focus on less than half that number, making every character as memorable as the next, full of depth and perfectly balanced. We'd like some of the classic SFII characters to make a return of course, with new graphical and gameplay overhauls (and perhaps a touch of grey in the hair), but we'd also like some new, amazingly cool characters to experiment and fall in love with. PS. Bring back Guile.
4. Lag free online play. When Street Fighter 2 Hyper Fighting was released on XBL, it promised online play. In theory, this was the most important thing to happen to the SF series since the release of SF2 in the arcade. But it was let down by awful lag which meant the split second timing that is essential for advanced play was impossible to achieve. Improvements have been made, but what we all want for SF4 is as close to completely lag free online play as possible. The recent delay of Super Street Fighter II Turbo HD Remix on XBL and PSN to 2008 is because the development team is trying to get lag down to a minimum. If they can achieve that, then it bodes well for SF4.
3. Make the graphics amazing. The jury's still out on the SF4 trailer - some love its gritty, more adult style, others aren't so sure it will work, fearing it as evidence that SF4 will be a 3D beat-em-up. At this point it's all speculation anyway - we have no idea if the trailer gives us an indication of the art direction Capcom will take with the game. But if the trailer does suggest the look of the game, with more impactful attacks and black smoke effects, we'd be cool with that - it's an excellent trailer. Oh, and Capcom, I'm sure you'll do this anyway, but 60fps, silky smooth animation and widescreen needs to be there. One thing's for sure, SF4's graphics need to be the best ever for a 2D fighter, if that is indeed what it turns out to be. Okami Fighter 4? Let's rock.
2. Make the gameplay competitive enough to be picked up by the pros. One of the reasons why the original Street Fighter II, its XBL port and other versions continue to be so successful so many years after release is because of the support the game has received from its loyal community. If the pros pick it up, approve of it and take it on in tournaments, we'll be happy. For this to happen it has to be a competitive game. At the end of the day deep gameplay is more important than flashy graphics. We want a simple combat system with enough strategic complexity to please the pros.
1. Don't make it 3D. This is probably the biggest sticking point among fans of the series. Some want to stick with pure 2D fighting, because, they say, that's what makes SF special, while others want a 3D game, bringing a modern overhaul to the series and as a result giving the game a higher chance of becoming a mainstream hit. Well, we're not paid to sit on the fence so... we don't want full 3D. We don't want SF4 to take on the likes of Tekken, Virtua Fighter and Soul Calibur. Let them fight it out in 3D between themselves. While we agree that SF does not need to remain sprite-based forever, and that Capcom may well have to spice things up a bit, this being a completely new game in the series coupled with the added pressure to succeed in the modern videogame market these days, but it's essential that the game plays like classic 2D SF, even if it doesn't look like it. Hell, we'll take a hybrid if we have to, a 2.5D beat-em-up if you will, with 3D graphics but 2D game mechanics. What's important is that the game plays like Street Fighter and looks gorgeous. Over to you Capcom.Agree? Disagree?
Discuss.
(I really just made this thread so ParryPerson. will quit harassing me.)
...seriously.
polarity
10-18-2007, 11:11 AM
why is some random guy's stupid wishlist enough to warrant a thread just because he writes for a randomass shitty website
Henaki
10-18-2007, 11:15 AM
if i write a list of top ten biggest shits that looked like street fighter characters would it warrant a thread here? discuss.
Magnetro
10-18-2007, 11:16 AM
nice av, op
Lobelia Mk. IV
10-18-2007, 11:27 AM
All I really want is to be able to play Elena again. Other than that...it's up in the air.
parallaxscroll
10-18-2007, 11:31 AM
why is some random guy's stupid wishlist enough to warrant a thread just because he writes for a randomass shitty website
BECAUSE the news of SF4 being made is still new and exciting. everything concievable about SF4, be it an idea, an article, a posting, a rumor, etc, WILL BECOME A THREAD.
even if you don't approve, don't you think this is kinda expected?
I mean Jesus, this is Street Fighter 4.
a new main numbered SF game doesn't happen very often.
once in the 80s
twice in the 90s
is gonna happen only once this decade.
naturally there's going to be plenty of CRAP about SF4 and SF in general by the unwashed masses that don't know fuck about SF. every website & blog are going to be spewing shit about SF.
polarity
10-18-2007, 11:33 AM
i cant wait for sf5 so i can really get to work on shit posting
StuartHayden
10-18-2007, 11:35 AM
lol @ dude referring to SF4 as a "beat em' up"
He autofails.
-SH
sleepyguy69
10-18-2007, 11:36 AM
Thats guys opinion shouldn't count for shit since he apparently doesn't even know that theres a Street Fighter 3.
parallaxscroll
10-18-2007, 11:37 AM
6. Let a Japanese development team that is known for making great fighting games take the reins. This is in no way a slight to US or UK developers, or any other development communities for that matter
yes it is, US and UK developers SUCK.
Mihai
10-18-2007, 11:38 AM
why is some random guy's stupid wishlist enough to warrant a thread just because he writes for a randomass shitty website
Buddy, you're even more random. Who the fuck are you? A nobody. Stfu. I agree with the guy 100%.
Projectjustice
10-18-2007, 11:47 AM
Does he know that SF3 exist? Some of his wishlist were already delivered with 3s.
polarity
10-18-2007, 11:51 AM
Buddy, you're even more random. Who the fuck are you? A nobody. Stfu. I agree with the guy 100%.
im not making huge website articles though
Projectjustice
10-18-2007, 11:55 AM
im not making huge website articles though
No but every post ive read from you has nothing but....
"wasss my pussy hurts!!!":sad:
Zazzarius
10-18-2007, 12:00 PM
yes it is, US and UK developers SUCK.
when the entire american catalogue of fighters is Mortal Kombat and the entire UK catalogue of fighters is Killer Instinct, you know there's a problem
Undubbed
10-18-2007, 12:07 PM
Do people ALWAYS have to bring out the hyperbole when mentioning the 4 SF2 sequels?
ParryPerson.
10-18-2007, 12:09 PM
http://www.pro-g.co.uk/features/article/18-10-2007-167.html
Agree? Disagree?
Discuss.
(I really just made this thread so ParryPerson. will quit harassing me.)
...seriously.
You know you love me.
orochizoolander
10-18-2007, 12:12 PM
^^^polarity=EPIC FAIL :lol:
While i agree with most of the things the OP posted it's all common sense and he loses TMPS for referring to SF AS A BEAT'EMUP.
My personal top10 things that would make SF4 great:
10. Bring back sagat, guile (NO CPS1 CHAINS!), n vega (nerf walldives:wasted:)
9. Balance akuma don't make him godtier like he was in sf2 n don't nerf him as much as 3s did
8. Nerf genei jin if yun is in SF4
7. No one wants to see SF4 and toptier turtling chun in the same sentence
6. Enable cross platform play between 360 n ps3
5. Have a good storyline connecting all the characters n make the endings gorgeous cutscenes drawn by udon
4. Keep super arts
3. NO PARRYS!!!
2. Hi-res 2.5D graphics
1. Keep the core gameplay like ST but introduce new gameplay changing mechanics and tweak/refine the characters and do extensive playesting to make the game as balanced as possible...although nothing will stop the inevitable tiering :lol:
{ Jase }
10-18-2007, 12:18 PM
why is some random guy's stupid wishlist enough to warrant a thread just because he writes for a randomass shitty website
Being the asshole cunt that you are, I agree with this statement.
ParryPerson.
10-18-2007, 12:19 PM
^^^polarity=EPIC FAIL :lol:
While i agree with most of the things the OP posted it's all common sense and he loses TMPS for referring to SF AS A BEAT'EMUP.
My personal top10 things that would make SF4 great:
10. Bring back sagat, guile (NO CPS1 CHAINS!), n vega (nerf walldives:wasted:)
9. Balance akuma don't make him godtier like he was in sf2 n don't nerf him as much as 3s did
8. Nerf genei jin if yun is in SF4
7. No one wants to see SF4 and toptier turtling chun in the same sentence
6. Enable cross platform play between 360 n ps3
5. Have a good storyline connecting all the characters n make the endings gorgeous cutscenes drawn by udon
4. Keep super arts
3. NO PARRYS!!!
2. Hi-res 2.5D graphics
1. Keep the core gameplay like ST but introduce new gameplay changing mechanics and tweak/refine the characters and do extensive playesting to make the game as balanced as possible...although nothing will stop the inevitable tiering :lol:
I ignored this post. Did you ever finish learning how to do a DP on a stick? Then I'm ignoring this post most def.
orochizoolander
10-18-2007, 12:37 PM
I ignored this post. Did you ever finish learning how to do a DP on a stick? Then I'm ignoring this post most def.
To answer ur question...HELL NAW!!!!1111111!1!!!
I'm honored to have been quoted by you:party:
KrsJin
10-18-2007, 12:39 PM
Wow, I actually agree 100% with that list. It kind of stayed away from petty details and went with the raw-gut must have stuff.
Shade
10-18-2007, 12:41 PM
^^^polarity=EPIC FAIL :lol:
While i agree with most of the things the OP posted it's all common sense and he loses TMPS for referring to SF AS A BEAT'EMUP.
My personal top10 things that would make SF4 great:
10. Bring back sagat, guile (NO CPS1 CHAINS!), n vega (nerf walldives:wasted:)
9. Balance akuma don't make him godtier like he was in sf2 n don't nerf him as much as 3s did
8. Nerf genei jin if yun is in SF4
7. No one wants to see SF4 and toptier turtling chun in the same sentence
6. Enable cross platform play between 360 n ps3
5. Have a good storyline connecting all the characters n make the endings gorgeous cutscenes drawn by udon
4. Keep super arts
3. NO PARRYS!!!
2. Hi-res 2.5D graphics
1. Keep the core gameplay like ST but introduce new gameplay changing mechanics and tweak/refine the characters and do extensive playesting to make the game as balanced as possible...although nothing will stop the inevitable tiering :lol:
This is the problem plaguing the community (Capcom's partly to blame for this). You're still in "update mode". This may look and play NOTHING like any previous game. It may have no characters (besides Ryu and Ken) from any previous title. We don't know.
Henaki
10-18-2007, 12:44 PM
lol @ dude referring to SF4 as a "beat em' up"
He autofails.
-SH
you do realize thats what people call the genre in the UK, right?
orochizoolander
10-18-2007, 12:50 PM
^^^ Shade i realize that and im not saying OMGZ MAKE IT THE WAY I WANT IT OR IT WILL B TEH SUXZORS!!!! all i'm sayin is that i personally would kill for SF4 to be like what i described although i am also welcome to change and it would be cool if SF4 was as new n different as 3S was to ST n i have a hunch it'l b a badass 3D fighter :tup:
All i know is that capcom delivers most of the time and no matter how this game turns out i have 100% faith it will live up to the hype and make MOST of us happy.
StuartHayden
10-18-2007, 12:57 PM
you do realize thats what people call the genre in the UK, right?
Nope. :wgrin:
Hazzah for not caring about the UK.
-SH
00000000
10-18-2007, 12:58 PM
Generally, I don't agree with the list at all. Mainly though, number 9. "Rehashes" (as twits like to call them) are necessary for the tournament-inclined/interested. Don't like revisions? Then jus' buy one game!
In all honesty, they can test all that they want but that only minimizes glitches. Not to mention, the first priority would be, I believe, to hunt for programming glitches outside of advanced gameplay.
That's why you see different versions. The tournament/Arcade scene is what prompts them. WE are the best -test group-. Revisions are vital to balanced gameplay, as soon as support for such things stops we get busted shit like SAII Chun. Might I add that the over all busted-ness of a game is a case-by-case subject, although, most fighters benefit from revisions.
Lag Free is next to impossible at the moment. There will always be some lag, it's the nature of the beast. At best they can keep the lag down as much as possible, unless of course a gigantic advancement in technology comes around by '08/09 or so that solves the problem.
My personal top ten things that would make SF4 great:
10. Put Chun-Li in it
9. Put Chun-Li in it
8. Put Chun-Li in it
7. Put Chun-Li in it
6. Put Chun-Li in it
5. Put Chun-Li in it
4. Put Chun-Li in it
3. Put Chun-Li in it
2. Put Chun-Li in it
1. Put Chun-Li in it
Aaaaaaaand I'm out. :rofl:
Omski2k4
10-18-2007, 02:28 PM
a wish list? here:
I think if people STARTED with frame data in games like say, marvel or 3s, it would rapidly improve their game so basing a game on consistent framing would be good instead of the sketchiness that was in 3s. I remember an old frame data discussion, I'm not sure if it's still up, but everyone was trying to figure out how to match frames properly and the thing was that sometimes, there would be some positioning involved so even if you KNEW the framing on the attack, there would be situations where it didn't matter or even make sense and it came out random. That didn't ring true for everything, but the fact of the matter is is that it was there and presented a ? on the playing. I don't want that in 4 I want strong, theory-in-practice gameplay. It's something on the basic level that needs to be fixed. From there, a small roster with super balance like in sf2 so you could theoretically pick up ANY character and win. It should be built into the design from the get go like with consistent frame information so balancing wouldn't have to be a difficult task. A lot of locale testing so brokenness can be weeded out. Putting people like Serlin on the staff to help guide the direction of the game. I think these are all things hardcore fans want, but in the end, like all SF games, they should easy to have fun with, but and to master, so even Joe SRK can pick it up, have fun with it, do some flashy stuff, think he's the master, get his ass whooped, and them give him the desire to want to play more to be better at the game and be the next SF master. I think these are the only real wishes. If the designers want to eliminate things like parries and add other things like Just Defense, that's fine with me, as long as they can at least do those other things. Here's hoping for SF4 >> 3s, ST, and GGAC.
DevilJin 01
10-18-2007, 02:30 PM
Some kind of ninja, aikido character, drunken master, capoiera character, or just someone totally F'n strange like Twelve.
Dencore
10-18-2007, 02:32 PM
Though he is a n00b (referring to the article writer) I do agree with him with most points.
I really don't agree with point number 5.
5. is wrong
Dont rip off sprites or frame data from previous fighters, I think the game stands a better chance of being balanced if both the above mentioned things are re-made.
Arcade first?
Oh yeah, that guy's an elitist ***.
n8archer_XI
10-18-2007, 06:13 PM
11. online play, since it hasn't been announced...
Son Them All
10-18-2007, 06:23 PM
Saying you CAN'T be good with a stick is stupid as shit, but other than that everything is on point.
DevilJin 01
10-18-2007, 06:23 PM
12. Bad threads for the game. That'll do the trick.
BigRick70
10-26-2007, 07:08 AM
or just someone totally F'n strange like Twelve.
No! Stick to humans this time Capcom!
Shadow Ace 50
10-26-2007, 07:15 AM
13. buyable cabinet in the US
specs
10-26-2007, 07:26 AM
Some of his points are examples of fanboyism (i.e. "make it in Japan" and "it has to be 2D").
Others are well thought out: yes, the game HAS to look good and it HAS to have a functional online component with little lag.
yes it is, US and UK developers SUCK.
:rolleyes: Posts like this make it easy to jump on the "2007 members are fucking tards" bandwagon. It also makes all of the halfway-decent 2007 members look bad.
Juddfro
10-26-2007, 07:29 AM
Does he know that SF3 exist? Some of his wishlist were already delivered with 3s.
In point 9, he does say "20th Strike" somewhere in there........
I agree with his shit about marketing. SF4 is a big announcement, but the average gamer will forget about real quickly if Capcom doesn't market this well.
The Mullah
10-26-2007, 08:49 AM
a very well written list, i wouldn't be surprised if he posts here, he echoes a lot of the things many of us want from the game. Cant say i disagree with anything on there except the revision part. it doesn't hurt to rerelease a game very yr or two, just look at tekken, GTA etc. incrimental improvements are fine with me, keeps the money roling in, keeps my fav games being made.
bodler
10-27-2007, 08:22 AM
sorry to tell you this guys but street fighter 4 will actually be a strategy card game similar to GBAs pokemon game series with ryu and ken as the main characers
two2tone
10-27-2007, 09:06 AM
Does he know that SF3 exist? Some of his wishlist were already delivered with 3s.
not the advertisement part... i dont think i ever seen anything advertised about 3s...
Kyokuji
10-27-2007, 01:53 PM
This list fails. The last point especially is self serving crap. How is the style more adult anyway? 3S was already pretty goddamn "adult".
Johneh
10-27-2007, 02:42 PM
I wouldn't be surprised or care in the least if it was never released in the arcades. Nor do I think it'd affect the success of the game, at all. In fact, if I had to guess, I'd guess that an arcade release before a console release would HINDER the success because it'd force people interested in the game into an environment they might not enjoy and give them a bad experience. Plus they'd be tailoring the game to the arcade specs NOT THE CONSOLE SPECS WHICH THE MAJORITY OF THEIR AUDIENCE WILL BE ON. There is no demography in the arcades, releasing it in the arcades first would be NOTHING but detrimental.
So yeah, as much as you fat larping nerds want to whomp on some scrubs, don't get your hopes up. This isn't SFII. Get the fuck over it and get with the times.
goodm0urning
10-27-2007, 02:49 PM
I'd guess that an arcade release before a console release would HINDER the success because it'd force people interested in the game into an environment they might not enjoy and give them a bad experience.It's an arcade, not a fucking KKK rally. If they get sand in their vaginas that easily, they might as well give up any sort of competitive gaming right now.
Gaijinblaze
10-27-2007, 02:51 PM
hey guys, i heard a rumour that the US is the only country that exists
TaiPing
10-27-2007, 02:53 PM
Everyone has opinions. There are no reasons to attack others’ opinions unless they are bigoted.
pherai
10-27-2007, 03:01 PM
I don't understand why the numerous revisions are such a big deal. I think people just like to point that out to sound funny or something. Of course I'd like to be able to play a non broken game right off the bat, but I'm not going to be angry if it isn't and they want to do a revision to make it that way. But yeah, I don't see why this deserves a thread, since there will be a million people writing articles like these in the next year. But I think 60% of the threads here on SF4 suck.
spudlyff8fan
10-27-2007, 03:38 PM
I don't understand why the numerous revisions are such a big deal. I think people just like to point that out to sound funny or something. Of course I'd like to be able to play a non broken game right off the bat, but I'm not going to be angry if it isn't and they want to do a revision to make it that way. But yeah, I don't see why this deserves a thread, since there will be a million people writing articles like these in the next year. But I think 60% of the threads here on SF4 suck.
It's annoying cuz you have to buy em all, is why. Not to mention that we're going to end up spiraling into a very stupid tailspin when we get a broken-ass arcade game and a vastly superior console version and then people will make all kinds of silly reasons why the arcade version is better.
The number one would be:
1-Keep the good SF style.
This includes 2D playfield, Ryu, Ken, Chun... (everyone that are in ST), plus all other that were in alpha series. Add the 3S characters and some newcomers.
I would ignore the part about lots of characters. CFE failed for lack of options, for grooves AND characters.
So, definitely bring lots of characters. It is not beat'em all. CVS2 is cool. A-groove and RC broke the game somehow. Lots of characters are not the problem if Capcom crew spend time working on balance.
Tsumuri
10-27-2007, 04:26 PM
I just want to play something different from 3rd Strike, Super Turbo, or Alpha 3.
BunnyHead
10-27-2007, 06:35 PM
I would say
1. Include a great amount of favorites besides Ken, Ryu, Chun li, Akuma
2. A few new characters
3. Keep Street Fighter to it's roots, don't get corrupted by the competetion out there, Street Fighter is unique for a reason
4. Something different from the other series but a few things the same
5. Keep the graphics 2D PLEASE!
I can't think up anymore right now
when I do then I'll post again:lovin:
shatterstar
10-27-2007, 06:37 PM
^i love the way this girl thinks!
10. Give it the promotion it deserves. Irrespective of how the game turns out, Street Fighter 4 needs a decent marketing budget to help drag the series back into the mainstream - as it was in the early 90s. SF games have fallen off the radar somewhat, especially after the peak with Street Fighter 2 on the SNES and Mega Drive. (Although a loyal and vociferous community has kept the games alive in tournaments and through online enabled ports). But now is the time for Street Fighter to reclaim its rightful position at the top of the beat-em-up pile, and the top of the charts. I want to see adverts on TV, before blockbusters in cinemas, in posters on bus stops, on the side of buses, on billboards - I want the whole world to know SF4 is coming. Time to splash the cash.
No Arguments there.
9. It be good enough not to spawn 20 spin offs. It's hard being a SF fan, simply because there's so many versions of the same game to keep up with. SF2 Hyper Alpha Ex + Omega 20th Strike Hyper Super Fighting Champion World Warrior with bells on top. Enough. Let SF4 be complete enough not to spawn another 15 updates of the game.
I dunno why people like this guy get so upset with this. SF2WW spawned 4 rehashes. CE fixed alot of the gameplay issues and let us use boss characters. HF was made to combat all the hack jobs. SSF2 was made on a new system, and is effectively a rush job, should have been what ST was. Either way all individually are great games. People kept playing them back in the day, so what was the problem?
Then the Alpha series, about only thing A1, A2 and A3 have common is that they use the same artwork and have Alpha in the title.
Not even gonna mention SF3.
8. Release an arcade stick to coincide with the release. Admit it - d-pads suck balls for beat-em-ups. Don't agree? Then you suck. Everyone knows you can't be a serious SF player if you don't play with an arcade stick. All the cool kids do it. All the pros bring their own along to big bucks tournaments. If Capcom releases a special edition SF4 arcade stick, perhaps even bundled with the game for a few extra quid, that will take us SF fanatics to heaven. Anything but the awful 360 d-pad.
Thats cool, but its got to be well made, and outsourced to someone like Hori, that anniversary stick was nice to look at, but that was about it. Something that is actually playable would be nice.
7. Release an arcade version first. This is Street Fighter tradition. It's all about honing your skills in the arcade, where there's a crowd on your back, the pressure's on and you can't disconnect if you lose. Then bring those skills to the consoles and make a reputation for yourself online. Make it happen Capcom - it's the way it's meant to be.
Tradition no longer applies. Honestly don't know if it worth it. I doubt thousands of people will come screaming back to arcades just to play SF4, at which credits will probably be expensive. Plus theres not too many arcades around anymore anyway. Straight to console with a good online system is where the money will be at least in the western world.
6. Let a Japanese development team that is known for making great fighting games take the reins. This is in no way a slight to US or UK developers, or any other development communities for that matter, but SF4 will have the greatest chance of being great if a Japanese dev with fighting experience makes it. Street Fighter 4 is a long time coming and has a lot to live up to. Does the stylised trailer suggest developers from the now disbanded Clover Studio, who were responsible for Okami, Viewtiful Joe and God Hand, might be involved? Could SF4 be Platinum Games' first project? Keep it in the Land of the Rising Sun Capcom.
Capcom of Japan are making the game, nuff said. I dunno where people get this impression Capcom USA is making SF4.
5. Keep the character roster down. We're not fans of 50 character beat-em-ups. That's just too many to take in, you'll never master them all and it just dilutes all the character designs. Better to focus on less than half that number, making every character as memorable as the next, full of depth and perfectly balanced. We'd like some of the classic SFII characters to make a return of course, with new graphical and gameplay overhauls (and perhaps a touch of grey in the hair), but we'd also like some new, amazingly cool characters to experiment and fall in love with. PS. Bring back Guile.
If theres too few characters, then casual gamers will think it lacks variety and replayability, which is where the money is. SF4 will need at least 20 characters in this case.
4. Lag free online play. When Street Fighter 2 Hyper Fighting was released on XBL, it promised online play. In theory, this was the most important thing to happen to the SF series since the release of SF2 in the arcade. But it was let down by awful lag which meant the split second timing that is essential for advanced play was impossible to achieve. Improvements have been made, but what we all want for SF4 is as close to completely lag free online play as possible. The recent delay of Super Street Fighter II Turbo HD Remix on XBL and PSN to 2008 is because the development team is trying to get lag down to a minimum. If they can achieve that, then it bodes well for SF4.
First he wants arcade release and online play at the same time.... LOL, ok...
3. Make the graphics amazing. The jury's still out on the SF4 trailer - some love its gritty, more adult style, others aren't so sure it will work, fearing it as evidence that SF4 will be a 3D beat-em-up. At this point it's all speculation anyway - we have no idea if the trailer gives us an indication of the art direction Capcom will take with the game. But if the trailer does suggest the look of the game, with more impactful attacks and black smoke effects, we'd be cool with that - it's an excellent trailer. Oh, and Capcom, I'm sure you'll do this anyway, but 60fps, silky smooth animation and widescreen needs to be there. One thing's for sure, SF4's graphics need to be the best ever for a 2D fighter, if that is indeed what it turns out to be. Okami Fighter 4? Let's rock.
Since when this guy speak on behalf of game players. No doubt the graphics will be good, but if thats all that is important then I think hes lost the plot.
2. Make the gameplay competitive enough to be picked up by the pros. One of the reasons why the original Street Fighter II, its XBL port and other versions continue to be so successful so many years after release is because of the support the game has received from its loyal community. If the pros pick it up, approve of it and take it on in tournaments, we'll be happy. For this to happen it has to be a competitive game. At the end of the day deep gameplay is more important than flashy graphics. We want a simple combat system with enough strategic complexity to please the pros.
Hes got it the wrong way round. It needs to be appealing enough to casual gamers so there is a big player base, not just recycling the same people who played previous SF games over and over.
1. Don't make it 3D. This is probably the biggest sticking point among fans of the series. Some want to stick with pure 2D fighting, because, they say, that's what makes SF special, while others want a 3D game, bringing a modern overhaul to the series and as a result giving the game a higher chance of becoming a mainstream hit. Well, we're not paid to sit on the fence so... we don't want full 3D. We don't want SF4 to take on the likes of Tekken, Virtua Fighter and Soul Calibur. Let them fight it out in 3D between themselves. While we agree that SF does not need to remain sprite-based forever, and that Capcom may well have to spice things up a bit, this being a completely new game in the series coupled with the added pressure to succeed in the modern videogame market these days, but it's essential that the game plays like classic 2D SF, even if it doesn't look like it. Hell, we'll take a hybrid if we have to, a 2.5D beat-em-up if you will, with 3D graphics but 2D game mechanics. What's important is that the game plays like Street Fighter and looks gorgeous. Over to you Capcom.
Why does everyone get 2.5D confused like this guy. 2.5D means using 2D graphics to make things look like 3D. I would think people would honestly not care if the game was 3D, but still played like traditional 2D fighters.
In short this guy doesn't really know what he is talking about.
Debaser
10-28-2007, 12:50 AM
hey guys, i heard a rumour that the US is the only country that exists
That's not a rumor, IT'S A FACT. AMERICA FUCK YAH.
This thread is ghey.
The Green Trench Coat
11-14-2007, 07:21 AM
I for one would love to hear something better than "Ou- aaaaahhh" when a character dies and something more along the lines of "I got paid!!" when a character wins.
i think it would be cool that holding down a certain button when loosing / winning gets you a different quote.
some suggestions for things the characters can scream out when dying:
"Aaahhhh, my most of me!!!!"
"Rose told me i'd die like thiss!!!"
"I was blocking!!!"
"They shoulda never gave you niggas money!!"
"Someone... Call Sharpton!!"
JackTenrac!
11-14-2007, 07:59 AM
Buddy, you're even more random. Who the fuck are you? A nobody. Stfu. I agree with the guy 100%.
:lol:
- finally, a want list that sensible competitive fighters and fans can possibly agree on that doesn't have "Bison", "Ryu", "MOAR GAUGES", and "FLYING". I agree with this list, also. And yes: at fighting games, Strategy RPGs, Turn Based RPGs, Tactical Espionage, and any other Japanese-initiated genre, UK and US developers are better off staying outclassed.
My only concern is no. 9, because there is no such thing as a TOTALLY perfect system. Revisions must be made to fix issues, in the game, that are noticed by the public or programmers. That there is tradition for any good fighting game. Still, the timing. They have probably worked on this for years or just recently (2004,2005,2006), so to say that this will be the final, is stretching it.
As for spin-offs? well, it did go crazy there, but you must remember that this is a popular franchise you're dealing with that has various characters, and a what-if list that's probably as big as 8 yr. old Timmy's Christmas list. There are so many things you can do with a franchise of this magnitude, that to actually not want a prequel or sequel, or alternative, would ruin that at least a little.
CoolWater
11-22-2007, 12:27 AM
I just want to play something different from 3rd Strike, Super Turbo, or Alpha 3.
I think the game NEEDS to be more like at least 1 of these former SF titles, particularly Super Turbo. Get back to the fighter roots while giving it an edge outside of the ol fireball=> uppercut style of yore.
Vynce
11-22-2007, 08:43 AM
why is some random guy's stupid wishlist enough to warrant a thread just because he writes for a randomass shitty website
I don't mean to bash the OP, but I was thinking along the same lines. If this thread didn't contain an article, it would be subject to the same ridicule a thousand threads in kind would be. Also, a smaller roster guarantees updates. We buy sequels because we want more characters.
DaDesiCanadian
11-22-2007, 12:14 PM
It's important because it's a sensible list made in the mainstream media. You guys are a bunch of idiotic whiners. We've been hoping for years that the media would actually pick on real issues in the game instead of "LOLS I HOPE THEY HAVE GOOD STORIES FOR EVERYONE! AND I HOPE NOBODY HAS CHEAP SUPARS!". We get our wish, and I see three pages of bitching.
This list looks a lot like what someone from SRK would want. It's important because it's NOT written by some random as fuck person on here, but in an article which would actually get recognition. It even has hopes that the game hits arcades first... something which the scene sorely needs.
Quit your fucking bitching and enjoy.
locoghoul
11-22-2007, 12:24 PM
My personal top ten things that would make SF4 great:
10. Do not put Chun-Li in it
9. Do not put Chun-Li in it
8. Do not put Chun-Li in it
7. Do not put Chun-Li in it
6. Do not put Chun-Li in it
5. Do not put Chun-Li in it
4. Do not put Chun-Li in it
3. Do not put Chun-Li in it
2. Do not put Chun-Li in it
1. Do not put Chun-Li in it
Aaaaaaaand I'm out. :rofl:
fixed
fixed
I love you.
Listen to this man for he speaks total truth.
EDIT: In fact, make Ken less of a douche too. That'd be cool.
fixed
I hate you. :rofl: Lol what's the difference, don't pick Chun-Li or face Chun-Li players and move on. High chance she's coming back no matter what both of us want. She wins like the majority of SF popularity polls or comes in just after Ryu or Ken. You might as well start asking for no shotos. :looney:
MuayThai_Nemesis
11-22-2007, 05:01 PM
I hate you. :rofl: Lol what's the difference, don't pick Chun-Li or face Chun-Li players and move on. High chance she's coming back no matter what both of us want. She wins like the majority of SF popularity polls or comes in just after Ryu or Ken. You might as well start asking for no shotos. :looney:
so uhm yeah guys, i think that just about wraps things up on the Chun-Li matter...:xeye:
but i really agree, chun-li is my most hated street fighter. seeing her in 4 would probably irritate me.
Happy thanksgiving :confused:
Vynce
11-22-2007, 08:13 PM
It's important because it's a sensible list made in the mainstream media. You guys are a bunch of idiotic whiners. We've been hoping for years that the media would actually pick on real issues in the game instead of "LOLS I HOPE THEY HAVE GOOD STORIES FOR EVERYONE! AND I HOPE NOBODY HAS CHEAP SUPARS!". We get our wish, and I see three pages of bitching.
This list looks a lot like what someone from SRK would want. It's important because it's NOT written by some random as fuck person on here, but in an article which would actually get recognition. It even has hopes that the game hits arcades first... something which the scene sorely needs.
Quit your fucking bitching and enjoy.
I hope they put up an article about which SF4 character will be the hottest.
MuayThai_Nemesis
11-22-2007, 08:37 PM
:rofl: to locoghoul
your avatar is the proper way to say bye bye to Chun-Li
but the hopes of her not showing up on 4?....remains yet to be seen.:wonder:
DieDeadDeath
11-23-2007, 09:53 AM
I predict street fighter 4 to play similar to kof maxium impact.
goodness, that shit scares the hell out of me
Tigerboi
11-23-2007, 10:57 AM
It's annoying cuz you have to buy em all, is why. Not to mention that we're going to end up spiraling into a very stupid tailspin when we get a broken-ass arcade game and a vastly superior console version and then people will make all kinds of silly reasons why the arcade version is better.
lol cvs2 (shot).
specs
11-23-2007, 11:12 AM
It's important because it's a sensible list made in the mainstream media. You guys are a bunch of idiotic whiners. We've been hoping for years that the media would actually pick on real issues in the game instead of "LOLS I HOPE THEY HAVE GOOD STORIES FOR EVERYONE! AND I HOPE NOBODY HAS CHEAP SUPARS!". We get our wish, and I see three pages of bitching.
This list looks a lot like what someone from SRK would want. It's important because it's NOT written by some random as fuck person on here, but in an article which would actually get recognition. It even has hopes that the game hits arcades first... something which the scene sorely needs.
Quit your fucking bitching and enjoy.
This man speaks the truth and should be listened to.
Tigerboi
11-23-2007, 01:40 PM
I disagree.
DaDesiCanadian
11-23-2007, 01:49 PM
I disagree.
I disagree with your disagreement.
But concur with your avatar.
Tigerboi
11-23-2007, 02:05 PM
My reason for diagreeing is the note on this articles sigficance: it honestly holds none.
Regardless to if the article was made under "mainstream media" it's still just one article wrtten by one person. That means one opinion from only one potentail buyer. Meaning it holds just as much ground as any poster here.
Remember that stupid article about a Zelda fighting game on IGN? I'd imagine that companies don't take gaming media opinions into that much consideration.
So to bash people for calling the article...um....well...pointless....is a little backwards.
Vynce
11-23-2007, 02:18 PM
I kind of changed my mind, actually. I checked out the site after dismissing the above article as being on par by the countless threads in the SFIV forum. If you want to know what I'm talking about, check out their other awesome features like, "Top 10: Things that will make Mass Effect 2 magic," and "Top 10: TV shows that would make rubbish games." Also worth reading is their "Top 10: Most horrifically bad video games." A site like videogamer.com devoting a whole Top 10: to SFIV is a big deal.
A very big deal.
We are idiotic whiners. I suppose if I'd agreed with more of the article in question, I would have accepted it as the relevant piece of journalism it is right off the bat. Capcom, you finally got their attention.
Tigerboi
11-23-2007, 02:23 PM
I'm simply not see how this could even possibly effect anything in terms of the game's development. It shows that the game is diffenatly getting media attention, but that's really all.
Necron Lord
11-23-2007, 04:42 PM
I predict street fighter 4 to play similar to kof maxium impact.
goodness, that shit scares the hell out of me
hey man you cant just say shit like that
reading it was worst than a screamer
DaDesiCanadian
11-23-2007, 07:59 PM
I'm simply not see how this could even possibly effect anything in terms of the game's development. It shows that the game is diffenatly getting media attention, but that's really all.
You must be very new to the street fighter/arcade scene if you don't understand how significant this article is. Us SF players have been tossed into the media background for years, while shitty games like MK and DOA have been in the spotlight (as well as better games like Tekken). The few articles that have been written on the topic have 0 idea about the game or the scene.
I felt like throwing up when reading r3ko's post. Even more so when I found people were agreeing with her. In fact, i'm going to answer the most important points.
Thats cool, but its got to be well made, and outsourced to someone like Hori, that anniversary stick was nice to look at, but that was about it. Something that is actually playable would be nice.
I can't even believe you're trying to make an issue about this point. Someone advocated the use of a packaged arcade stick. This itself should have been enough and warranted simply an "awesome". It seems like you were just trying to think of something to jump on the "this is a stupid article bandwagon".
Tradition no longer applies. Honestly don't know if it worth it. I doubt thousands of people will come screaming back to arcades just to play SF4, at which credits will probably be expensive. Plus theres not too many arcades around anymore anyway. Straight to console with a good online system is where the money will be at least in the western world.
This is mostly where my brain blew up. Games like Tekken have been released arcade first, and have received good attention. Hell, even Arcana Heart which is a minor 2D game got released arcade first and did well enough to warrant a sequel, and a PS2 release. And that's just a no-name brand. SRK's dream has been a new SF game for arcades, something which would get people together, get attention to the game. Having it in arcades is one of the things differentiating it from the other straight to console shitty games.
If theres too few characters, then casual gamers will think it lacks variety and replayability, which is where the money is. SF4 will need at least 20 characters in this case.
Are you fucking kidding me? This is basically when I realized you had absolutely no idea what you were talking about.
Do you know what the most popular mainstream SF game is? Super Turbo. Ask any random person on the street what their favourite SF game is, and they will almost invariably think of ST or the old SF2 series. Even in the hardcore scene, the SF2 series have been regarded as the best and most balanced out of all the games.
Do you know how many characters the SF2 games had?
8-16. That's less than 20. Less characters means more balance, more testing, and in the end, better playability.
Don't even bring up MVC2 which has 50+ characters, and in the biggest luckbox of the century, ended up being a balanced game. This was a pure fluke, and anyway, only 4-8 characters are even playable competitively.
First he wants arcade release and online play at the same time.... LOL, ok...
What are you even talking about? Do you even know how to comprehend text? Where did he even say he wanted it "at the same time"? Both are perfectly valid requests. An arcade release, and then online play when it's released to console. Your comment honestly seemed like that of a 6 year olds, and i'm not even trying to flame.
Since when this guy speak on behalf of game players. No doubt the graphics will be good, but if thats all that is important then I think hes lost the plot.
If you could read (which I severely doubt at this point), you would see his other points are exactly the opposite of what you're trying to make them out to be at this point.
Why does everyone get 2.5D confused like this guy. 2.5D means using 2D graphics to make things look like 3D. I would think people would honestly not care if the game was 3D, but still played like traditional 2D fighters.
THAT'S EXACTLY WHAT HE SAID. ARE YOU RETARDED?!??!?!?!
In short, you have no idea what you're talking about.
I honestly hope you're 12 years old, or were being heavily sarcastic.
Tigerboi
11-23-2007, 08:10 PM
You must be very new to the street fighter/arcade scene if you don't understand how significant this article is. Us SF players have been tossed into the media background for years, while shitty games like MK and DOA have been in the spotlight (as well as better games like Tekken). The few articles that have been written on the topic have 0 idea about the game or the scene.
.....
...so...again, what influence could this have on the games development? This does imply that the series will get alot of media attention this time around, you seem to agree there, but that's it.
I'm taking the "what could make the game great" part of the article into consideration.
DaDesiCanadian
11-23-2007, 08:47 PM
.....
...so...again, what influence could this have on the games development? This does imply that the series will get alot of media attention this time around, you seem to agree there, but that's it.
I'm taking the "what could make the game great" part of the article into consideration.
Sigh. You're looking at it the wrong way. It's not the fact that this article will have influence on the game, but it is a good indicator of the shift of people's mindset towards the series(I do admit i'm making a rather large jump in assumptions here). If it's the precursor to a bunch of similar articles, then we're definitely looking at at a good thing. If it was just another "Please make sure that there are sexy girlz and we want CG endings" article, then I would understand your point. But it's not.
Tigerboi
11-23-2007, 09:21 PM
Sigh. You're looking at it the wrong way. It's not the fact that this article will have influence on the game, but it is a good indicator of the shift of people's mindset towards the series(I do admit i'm making a rather large jump in assumptions here). If it's the precursor to a bunch of similar articles, then we're definitely looking at at a good thing. If it was just another "Please make sure that there are sexy girlz and we want CG endings" article, then I would understand your point. But it's not.
Were on two dirrent pages. See, I was thinking along the lines of capcom taking his ideas into consideration (which I highly doubt would be the case) but I see now that you're not on that page.
It could effect the media surrounding the game, which could be beneificail to the games success.
But whether or not this article should have any sigficance to anyone who isn't getting paid for the games success is something I don't agree with.
DaDesiCanadian
11-23-2007, 09:25 PM
It could effect the media surrounding the game, which could be beneificail to the games success.
Yeah, we were talking about different things, but glad to see we understand each other now. :)
I felt like throwing up when reading r3ko's post. Even more so when I found people were agreeing with her. In fact, i'm going to answer the most important points.
LOL, you need help if your throwing up at stuff said on the net.
I can't even believe you're trying to make an issue about this point. Someone advocated the use of a packaged arcade stick. This itself should have been enough and warranted simply an "awesome". It seems like you were just trying to think of something to jump on the "this is a stupid article bandwagon".
If the stick is bad quality just so to milk the fans for more money, then yes, i think its worth mentioning.
This is mostly where my brain blew up. Games like Tekken have been released arcade first, and have received good attention. Hell, even Arcana Heart which is a minor 2D game got released arcade first and did well enough to warrant a sequel, and a PS2 release. And that's just a no-name brand. SRK's dream has been a new SF game for arcades, something which would get people together, get attention to the game. Having it in arcades is one of the things differentiating it from the other straight to console shitty games.
I doubt it will attract many new players to the arcade, just recycle the same old faces. People arent gonna come to the arcade and pay lots to play it, cause credits won't be cheap for a new game. Time it gets older, the console version will be out and online will be where its at. It will be much cheaper in the long run, and casual players can play it anytime they want, and have access to thousands of online challenges.
Are you fucking kidding me? This is basically when I realized you had absolutely no idea what you were talking about.
Do you know what the most popular mainstream SF game is? Super Turbo. Ask any random person on the street what their favourite SF game is, and they will almost invariably think of ST or the old SF2 series. Even in the hardcore scene, the SF2 series have been regarded as the best and most balanced out of all the games.
Do you know how many characters the SF2 games had?
8-16. That's less than 20. Less characters means more balance, more testing, and in the end, better playability.
Don't even bring up MVC2 which has 50+ characters, and in the biggest luckbox of the century, ended up being a balanced game. This was a pure fluke, and anyway, only 4-8 characters are even playable competitively.
No i am not kidding you. You gotta remember this will be aimed at casual gamers, so its got to be appealing. Its funny how people like you just read a number and go loopy without even reading the whole post.
ST is the only fighting game i take seriously, so yes i am well aware of how many characters there are, but I am also aware this is not 1994 anymore. 16(17) is no longer alot of characters. OK say SF4 comes out and theres only 8 characters. It may be superbly balanced and great for tournaments, but a casual gamer will go now what game do I buy. SF4 or MK8 or woteva its on. "MK has 30 characters and SF4 has 8, hmmm, tough choice"
I don't play MVC2 so i can't comment there.
What are you even talking about? Do you even know how to comprehend text? Where did he even say he wanted it "at the same time"? Both are perfectly valid requests. An arcade release, and then online play when it's released to console. Your comment honestly seemed like that of a 6 year olds, and i'm not even trying to flame.
Err, i don't think so. Arcade release, followed 6 months later by console, with good netplay. I can see where all the new players (90% of players) in the western world will be playing. Plus 99.9% of people in the west don't have access to any kind of arcade that would even get SF4. And whole new arcades aren't gonna start opening up just cause SF4 has come.
I dunno if you do, but you may have an great arcade scene where you live, I know I do, and I go when I can, but not everyone has the luxury you have to stop thinking about yourself once an awhile.
Lets face it though if the game is at arcades, the arcade board isn't gonna be cheap so credits are gonna be expensive. For someone who lives far away from an arcade that would even have SF4, he could probably buy the game for half the price it takes to even get to the arcade and back whilst having a few games. I'm not saying that would stop people going to the arcade, especially not the people who already go. But I can definitely see so much more hype coming from casual gamers about the online play than the arcade.
If you could read (which I severely doubt at this point), you would see his other points are exactly the opposite of what you're trying to make them out to be at this point.
Nope, I thoroughly slaughtered his post, just like I am doing to yours.
THAT'S EXACTLY WHAT HE SAID. ARE YOU RETARDED?!??!?!?!
In short, you have no idea what you're talking about.
I honestly hope you're 12 years old, or were being heavily sarcastic.
Looks like someone can't read properly, too much burning hate probably.
Just for reference I'll quote him and myself
2.5D beat-em-up if you will, with 3D graphics but 2D game mechanics.
Why does everyone get 2.5D confused like this guy. 2.5D means using 2D graphics to make things look like 3D.
I do not see how they are in any way the exact samething.
He is saying 2.5D is using 3D graphics but with 2D gameplay. Thats wrong.
2.5D is using 2D graphics to make things look 3D, which doesn't necessarily have anything to do with gameplay.
It could even be seen as the reverse, if a game is made in 2.5D but plays like its 3D, meaning it looks 2D and plays like its 3D. But a 2.5D game can still play as if it was a 2D game.
If you can't see the difference between what he said and I said, then you sir, are the one thats retarded. Sorry I had to bold it but I think it might help since you don't read too well.
--------------------
Anyway your probably thinking by now why am I so concerned about casual gamers, if you haven't worked it out heres why. If capcom are too continue to release fighting games in the western world after SF4, then it will need to be a hit, if it flops, say goodbye. SF4 could really help fighting games out alot, but if its not appealing enough for the casual gamer, then not only will people say its shit(even if its not), but it won't make alot of money, thus making it unlikely for possible future capcom fighters to make it over here. Do we want another 3s (I don't like or play 3s, but i recognise its a popular game that brings alot to the scene) situation, where people have to wait years just to see it on thier favorite system?
Anyway heres my tips for life for you (Write these down, so you'll remember them)
-You need to chill out, don't be so angry at someone elses thoughts and opinions.
-Read things properly, it will help you answer intelligently and not look like a fool.
-Stop wishing for somekind of arcade revival in the western world, not gonna happen, and if it does its not gonna be with fighting games, unless they drastically change their format, but thats a whole different subject.
altergenesis
11-23-2007, 10:39 PM
No i am not kidding you. You gotta remember this will be aimed at casual gamers, so its got to be appealing.
No.
Fighting games aren't for the casual gamer. So, why should SF4 cater to them? To the rest of the mainstream video game industry, fighting games are a niche market only seen to be accepted by the few and far between. Fighting games are dead to everyone except for the hardcore enthusiasts. Even if SF4 turns out to be a hit, will the Halo 3, WoW, ADD game playing society give a flying fuck? Probably not.
Therefore, fighting games do not necessarily need to bring new blood to the scene, (no one cares and casual players WILL NEVER put in the time anyway, they'd rather play Wii Sports) it definitely would be nice, but in the end these new FGs should be made and created for the fighting game purists.
Nice how you took 1 sentence but not the rest, Its all clearly explained in my post why casual gamers are important, so I am not repeating it.
Tigerboi
11-23-2007, 10:51 PM
No.
Fighting games aren't for the casual gamer. So, why should SF4 cater to them? To the rest of the mainstream video game industry, fighting games are a niche market only seen to be accepted by the few and far between. Fighting games are dead to everyone except for the hardcore enthusiasts. Even if SF4 turns out to be a hit, will the Halo 3, WoW, ADD game playing society give a flying fuck? Probably not.
Therefore, fighting games do not necessarily need to bring new blood to the scene, (no one cares and casual players WILL NEVER put in the time anyway, they'd rather play Wii Sports) it definitely would be nice, but in the end these new FGs should be made and created for the fighting game purists.
What in the flying hell is wrong with you?
Therefore, fighting games do not necessarily need to bring new blood to the scene, (no one cares and casual players WILL NEVER put in the time anyway, they'd rather play Wii Sports) it definitely would be nice, but in the end these new FGs should be made and created for the fighting game purists.
One thing I will comment on is about the new blood. If theres no new blood, then fighting games will die a slow and horrible death, as there will be no one left to play them. You seriously want that to happen.
Part of the problem why fighting games aren't mainstream anymore is that they too much catered towards the hardcore. Casual gamers get frustrated and bored with them too quickly due to high learning curves. And this only happens if they can get over the 2D graphics hurdle. Some fighting games proove that they can be appealing to casual gamers whilst retaining enough depth for players to develop advanced high level gameplay. Games like ST and SFA2 are 2 very good and fitting examples of this. Easy to pick up, yet hard to master. Fighting games nowadays are mostly hard to pick up, and hard to master.
The other problem specifically aimed at 2D fighters is the graphics.
Most people want to play new games, with the awesome graphics. When SF2 hit the arcades back in the day its graphics were seen as godlike, top of the range. Nothing else even compared, and even though people don't like to admit, its one of the main reasons that even got people playing it in the first place. Graphics attract and entice the player intially, good gameplay keeps them playing. While 2D graphics today can be incredibly good, its just not that impressive when compared to the latest 3D graphics, and those fancy graphics makes games players think they need to play it, cause it looks so awesome. Yes alot of gamers are shallow.
altergenesis
11-23-2007, 11:15 PM
Yes, casual gamers are important. No one is denying that. Regardless, good luck getting people to play. You just aren't getting it. You can do whatever you like, ask anyone in the industry, fighting games are niche and will never be mainstream.
If you make a game more accessible to the casual audience, you run the risk of toning it down for the purists. Even so, making a game easy to pick up and pretty doesn't necessarily mean you'll draw a greater casual audience either. Do you even know what casual means? Playing FGs with any sort of seriousness requires a commitment, which is over the top, and thus makes you more than a casual gamer. In addition, your point about graphics is moot. Why? Ask the Nintendo Wii. The least powerful and of all the next-gen systems and the most popular and best selling system and Wii-Sports (selling strong to this day), with its crude graphics that has casual community all up in a twist. Why don't you give that a thought?
Why does no one read posts on SRK? Seriously, I give up.
Only thing I'll even comment on is the Wii, since I already covered everything else. Hmm, I don't suppose it has anything to do with the Wii being cheaper, innovative, different. Also Wii sports itself generally comes in most bundles and is a launch game.... So you have to have it. At any rate, Wii isn't exactly poor graphics wise. Also most of the games are incredibly easy to pick up, as already mentioned, important quality for casual gamers.
I also wonder how many people will buying Smash Bros Brawl and how will that compare to ggxxAC.
Why don't you give all that a thought?
altergenesis
11-23-2007, 11:41 PM
Why does no one read posts on SRK? Seriously, I give up.
Says the man. Is this like the answer on SRK for every debate? Why must everyone be a fucking douche and emphasize their e-superiority over people?
But, that's okay, I'll just say "HEY! You're right!" and that's that. I sure hope SF4 is easy enough to pick up, so your wish that everyone will play it will come true. To be honest, I could really care less about SF4 and I actually wouldn't be surprised with some sort of letdown considering the abundance of fan suggestions/expectations and the lofty goals on this game.
Tigerboi
11-27-2007, 10:07 PM
AG, I think you're forgetting that everyone was a casual gamer at one point. Which crushes your points to no end.
Sounds to me like you're meaning to say that that competitive gaming will never be mainstream, which it never has. Yet, some of the best selling games of last generation were fighting games.
Brawl is the most hyped game in the multiplayer catagory right now, soul calibur sells like cheap and hot hookers and...
God damnit, to say figting games will never be mainstream is to saay that multiplayer gaming as a whole will never be. It's just so flawed.
Shin_Shinyuken
11-28-2007, 09:59 AM
I personally think the only reason that people even are considering 2.5D is because of smash bros.
But there is no guarantee that it will play successfully like Smash bros does.
altergenesis
11-28-2007, 01:12 PM
AG, I think you're forgetting that everyone was a casual gamer at one point. Which crushes your points to no end.
Sounds to me like you're meaning to say that that competitive gaming will never be mainstream, which it never has. Yet, some of the best selling games of last generation were fighting games.
Brawl is the most hyped game in the multiplayer catagory right now, soul calibur sells like cheap and hot hookers and...
God damnit, to say figting games will never be mainstream is to saay that multiplayer gaming as a whole will never be. It's just so flawed.
The term "casual" is a loaded term. You seem to referring to the idea that most people are "new" to games at a certain point. Which is definitely true. Casual gamers can mean certainly different things, but in this context, "casual" refers to gamers who play games from time to time.
Also, multi-player category games do not necessarily equal fighting games. That would create the comparison of Halo 3 and SF which is completely wrong. Halo 3 is a popular, multi-player mainstream game. In addition, Brawl is a moot point, because it doesn't refer to the "traditional" brand of fighting games. I don't have the statistics, but I don't remember SC to be on the top of any game selling charts. If I'm wrong, please excuse me.
Your last point is flawed. That comparison can't be made. Multi-player games span almost EVERY conceivable genre. Of course, multi-player gaming is mainstream (Halo 3, WoW, The Wii in general), does that correlate to mainstream success of FGs? Not necessarily.
Tigerboi
11-28-2007, 02:16 PM
The term "casual" is a loaded term. You seem to referring to the idea that most people are "new" to games at a certain point. Which is definitely true. Casual gamers can mean certainly different things, but in this context, "casual" refers to gamers who play games from time to time.
I started off only playing video games weekends in the late eighties and early ninties. I play games now as an alternative to watching T.V.
That could happen to anyone.
Also, multi-player category games do not necessarily equal fighting games. That would create the comparison of Halo 3 and SF and as we all know Halo 3 is a mainstream game.
But they are an example of multiplayer games, which is the whole point.
In addition, Brawl is a moot point, because it doesn't refer to the "traditional" brand of fighting games.
That is just getting way to picky about this whole thing. By that same logic, any point about Bioshock selling well is also moot because it wasn't a traditional FPS.
I don't have the statistics, but I don't remember SC to be on the top of any game selling charts. If I'm wrong, please excuse me.
http://cube.ign.com/articles/452/452259p1.html
part II sold extremly well. (I don't see how anyone who was alive during the 2003 holiday season could have not seen the hype) Even part 3 did.
Tekken 5 was also a huge commercail success.
Just because something doesn't sell as well as Halo doesn't mean it isn't mainstream.
Your last point is flawed. That comparison can't be made. Multi-player games span EVERY conceivable genre. Of course, multi-player gaming is mainstream (Halo 3, Wow, The Wii is general), does that correlate to FGs? Not necessarily.
But....they are. Look at smash and tekken, those are played at competitive levels all the time at big tournies. DOA has gotten love at a few recent tournies and in my region, the only games that are played more than marvel ARE halo and smash.
I just don't get this whole "Fighting games are dead, not mainstream, nobody buys them, blah, blah blah." hiatus that everyone here seems to be on when the sales numbers and companies enthusiasm to release them clearly says otherwise.
altergenesis
11-28-2007, 02:20 PM
You have stop looking at this from inside the community. Yeah, tournaments support these games and yes, there are HUGE ones all the time. But, does the regular consumer even know, much less care about these things? That's up for you to decide.
Tigerboi
11-28-2007, 03:03 PM
The regular consumer is where the sales numbers come from. Which are in fact big for the majority of recent fighting game releases.
altergenesis
11-28-2007, 03:14 PM
If that's your view, then I will no longer continue. We will never see eye to eye.
Tiberious
12-01-2007, 07:16 PM
Regarding OP's quoted Point #8:
Only one thing could make this completely feasible: region-specific arcade parts/layouts; if Japan, go ahead and use Japanese arcade parts. If made for the US market, use Happ. Or better yet, make enough of both kinds to satisfy demands.
By now you should know I'm a staunch defender of American controls, as that's what I played on in the arcades (and oddly enough, my closestarcade, back in the early-mid '90s, used Happ's Supers and concave buttons, so that's what I tend to prefer. Even now, they're using Supers and 'Pushbutton with Horizontal Microswitch' [the latest concaves], so that just cements it in my eyes).
Point being, I don't need some company trying to dictate to me What I Should Play On™ if it doesn't exist naturally in the area.
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