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DukeofTed
08-30-2002, 03:24 PM
I'm just starting this thread for all the people who play Yang or people who want to start learning Yang or whatever. Post whatever you want about Yang but ONLY about Yang! NO YUNS ALLOWED!

Anyway, something that i just discovered today after being reminded about dashing through opponents as they quick rise is that Yang can Universal Overhead over some people too. So you do something like in the corner vs Chun, LP mantis slash, dash, UOH to the other side, whatever or same thing against Ryu but only works if he doesn't quick rise. There are probably a billion other situations that i still haven't found out about. 3s too deep.

Anywho post away. Oh yeah, Yang can dash through Alex in the corner as he quick rises. Just make sure he doesn't HB you...

paulee
08-30-2002, 04:18 PM
EX mantis slash is good

DukeofTed
08-30-2002, 04:31 PM
good ways to connect EX mantis slash, after low MK, low LK x 2, linked LK after close MP, low LP x 3, after command grab.

NIN_CrimzinTerry
08-30-2002, 05:04 PM
Originally posted by paulee
EX mantis slash is good

WOW that was great:D

but it is good though LOL...

and oh dude why you got that kenscrub thing LOL that shit is uncalled for...if your ken is scruby then i am not even allowed to put my cursor on him LOL...

besides that, Yangs air chain is good mk df+mk...

im outi

Roberth

paulee
08-30-2002, 09:41 PM
Ima Q-Scrub now!

but.. the kenscrub thing is sorta an inside joke back in the days when an un-named top player complained about ucla because "the cabinets sucked and there's just a bunch of kenscrubs"

:P

NIN_CrimzinTerry
08-31-2002, 12:18 AM
Originally posted by paulee
Ima Q-Scrub now!

but.. the kenscrub thing is sorta an inside joke back in the days when an un-named top player complained about ucla because "the cabinets sucked and there's just a bunch of kenscrubs"

:P

LOL i see cool cool...dont know if you remember me but i played you at evo the dude that used sean LOL and you like "trying to make it hard on yourself" when i picked him...and your ken was off the hook thats why i was like kenscrub? wtf LOL

im outi

Roberth

S cLuBBeR
08-31-2002, 01:15 AM
Does anybody here use SA III? If you do, can you post some setups and combos with SA III? Thanks.

CamTheMan
08-31-2002, 12:43 PM
Is there anyway to combo into his command grab?

I think it's impossile.. :confused:

DukeofTed
08-31-2002, 01:00 PM
you can't combo into grabs unless it's a grab like Oro's or Ibuki's which are blockable but unparriable. i don't know many command grab setups but i know a few. do 2 mantis slashes, stop, then walk a bit and command grab. MP, HK/EX senkyutai, MP reset, LK teleport, should be right behind the guy as they land, command grab. whiff a LK dive kick, command grab. there are probably a lot more so go experiment.

08-31-2002, 02:46 PM
Any solid SaIII combo's?

DukeofTed
08-31-2002, 03:03 PM
the Seiei combo i use is after a knockdown, activate Seiei, cross up dive kick, low MP, low HK, repeat. each cycle does about as much as a palm strike and it's "semi-unblockable" according to Mopreme. if you want one big huge combo then almost all of them do the same damage it's just looks. although if you manage to find a way of getting multiple low LPs the damage can be pretty good but it's pretty hard to get those opportunities.

Plutoburn
08-31-2002, 06:30 PM
Ex mentis slash is so good that you can just train your character around setting up EX mentis slash.

I think you'd get a very good knowledge of how to use EX mentis slash by watching Hsien's footage in B5.

DukeofTed
09-01-2002, 12:22 AM
yeah EX mantis is so good and way too fast with way to little recovery. and there's so many ways to land it. Anyone have any thoughts on Yang's tough match-ups and easy ones?

BroodKill
09-01-2002, 08:14 AM
Might have been posted already...

http://kt.sakura.ne.jp/~takehana/00/st3/mpeg/moto_kuma.wmv

Seiei Enbu

Eternal Blue
09-01-2002, 10:49 AM
With Yang, for SAII users like me, you can do HCB + kick, s. forward launcher, then SAII. Or you can just anti-air with s. forward, then do SAII.

EDIT: You can also do EX QCF + Kick and then reset them with a s. strong, teleport to their other side as they are falling, then command grab, and then the super or whatever you wanna do.

X-Sapphire
09-01-2002, 11:32 AM
What do you guys use for rushdown-type b&b combos

BroodKill
09-01-2002, 01:07 PM
How do you get the launcher S.MK to connect after command grab?

Eternal Blue
09-01-2002, 01:17 PM
Originally posted by BroodKill
How do you get the launcher S.MK to connect after command grab?

I was thinking the same thing when I typed that shit. I know you can do it with Yun in CVS2, and I vaguely remember doing it when I used Yang, but I'm really not sure...I'll go try it now. Anyway, the damage of anything after the command grab is ass...might as well just do SAII as anti-air or just do it off a c. jab/short, c. forward, or just plain off a launcher.

BroodKill
09-01-2002, 03:32 PM
Originally posted by Eternal Blue


I was thinking the same thing when I typed that shit. I know you can do it with Yun in CVS2, and I vaguely remember doing it when I used Yang, but I'm really not sure...I'll go try it now. Anyway, the damage of anything after the command grab is ass...might as well just do SAII as anti-air or just do it off a c. jab/short, c. forward, or just plain off a launcher.

I just tried this again. The launch works on Chun Li.
I saw some video where Yang did some reset that went like Command Grab, S.MK, Sj. LK , land behind, S.MK, QCF+MK, SAII. That's why I was asking.

DukeofTed
09-01-2002, 03:35 PM
you can only connect the close MK on certain people like Chun Li for instance...

Arlieth Tralare
09-01-2002, 08:12 PM
Here's the list I dug up from my archives:

Character | Jab-Short-Strong | Forward Kick
----------+------------------+-------------
Chun-Li | Yes | Straight
Dudley | Yes | Walk
Hugo | One Frame | Walk
Makoto | Yes | Straight
Q | Yes | Straight
Twelve | Yes | Walk


Chun, Makoto and Q can be nailed right after a HCB+K with the Forward kick. Dudley, Hugo and Twelve require you to walk forward a little bit. Timing's tighter on those, obviously.

GeekBoy
09-09-2002, 04:39 PM
Are any of Yang's supers worth using at all? I've seen SA2 used a lot, but mostly because you get lots of EXes and his Mantis Slash is good EXed...

What're his AAs?

Thongboy Bebop
09-09-2002, 04:55 PM
SA2 is decent for tacking damage onto the end of the strong-fierce-B. Fierce combo, or killing fireball happy shotos (we will not discuss the full 10 seconds that passes when Urien tosses a projectile.). SA3 is fun for showing off with absurdly long, low-damage combos. It's no Genei-Jin at ALL, but it can be used for pressure pretty well. I think SA1 is complete shit really, although if it did reasonable damage it would have at least a little purpose in the game.

Also: Magnetic Storm owns.


N

RickDawg
09-10-2002, 08:07 PM
i use sa3 alot , after knockdown start sa3, cross up dive kick *if it hits* go into c.short-> jab mantis -> fierce mantis -> c. short repeat this till almost out of time then do c.forward into qcf roundhouse.. pretty good damage.. and you can rebuild super REAL fast. also if your playing against someone who doesnt get knocked down alot (shouldnt be hard to tho) you can always just activate it and continue playing since its SOO short to build up. =)

if they block it go into mind games like .. c. roundhouse (try to get them guessing from crossup dive shadows and low hits) pretty hard to block and just repeat that process when waking up.

sometimes il use sa2 as well but i try not to combo it into the strong- fierce- B fierce because it does ass damage.. id rather save up for ex slash and use the super as anti air.. time it so you hit them right before they land. im sure theres alot of really good sa2 setups but havent found many.. c.forward into it works but can be hard because you may get qcf kick in there instead.

sa1 does kinda suck but jump in forward, df forward (air chain) s. jab , s. jab , super.. works and does good damage.. just too bad you only have 1 bar. =(

anyone got comments?

RickDawg
09-10-2002, 08:11 PM
o ya for the BnB combo question. i alternate between a few so they dont parry as many. jump in forward, df forward(air) s. fierce cancel into qcf roundhouse, only do this if it hits. if it doesnt then do c. short, UOH, and play high low with them.( i havent tried ex mantis .. i wonder)

or dive kick in s. jab x2 -> palm thrust.. you would be surprised how many ppl fall for that and get hit by the palm.. if there start picking it up just do the fake palm into ex mantis.

those should give you a good start on basic combos with yang.. the beauty of yang is he has ALOT of basic combos you can alternate from.

the problem with yang i think is ALEX and KEN if you guys have any imput on how to play against them i would greatly appreciate it, ive been getting reamed by alex and i dont want to keep running to chun to fight him =(

Darmonde
09-11-2002, 09:52 AM
After you knock down an opp with time, I like to do a palm strike on get up.. if you have a good distance, it's hard to counter, and many eat the palm. Link into SAII for decent damage. If they parry, you can wait a sec to see if they mash something out, and link into SAII, or start using the fake palm and throwing.

I think Yang got toned way down in this game.. his SAII is incredibly slow compared to NG and 2i, he seems to do less and take more damage, and his moves seem to flow (water dragon, hehe) so it's a bit easier to see and parry than Yun. His entire game revolves around the mantis and EX mantis, easily his best tactic, which makes for a slightly boring match, also. Too bad he's my fav char. :D

A quick q: anyone have trouble getting 5 hits on ex mantis? I usually do the first two fast, and try to pace myself for the last three, but sometimes I still skip one and get 4.

TigerJK
09-13-2002, 06:22 PM
also i think his qcb+p is a good midi attack, and its good from a longer distance since yang's is longer than yun's. BnB: c.mk to 3x mantis fists works for me =]. I hate how the miss command grab's got so much lag, gotta be careful with that. Anyways ya, EX mantis is too good, same with SAII.

StreakSRM
10-26-2002, 12:31 AM
I don't know how long this thread will last, but i'm looking for good tips concerning yang, i've been playing for a while and think i have a good handle on him, here's a few things i've learned...

Best non-super combo...
Strong, Short, EX mantis slashes, does a lot of damage, almost around Tenshin Senkyuutai damage.

Confusion...
After you knock your opponent down if you jump up and pick the appropriate kick button for the dive kick posistion so that you will land just behind them as they wake up, as soon as you land start the strong, fierce, back+fierce combo and more often than not this will connect because it's basically crossing them up.

The Raishin Mahhaken...
My super of choice, you can anti-air with it fairly easily for all the hits or... abuse the massive range on his crouching forward and cancel into it. Most people don't know the range at which you can hit with it, learning the crouching forward and exactly how far it reaches was critical to my yang game. Oh, you can also land it after yang's command grab, i know the damage buffereing takes a lot outta this super but damn it looks cool :lol: Another decent way to land this super is to land a dive kick such that you can combo after it(believe me after playing yang long enough you can just feel if you can combo after a dive kick or not), hit fierce and cancel into the super after the first hit of the close in fierce.

The Tenshin Senkyuutai...
A decent super, the damage is crap, but if you want to look good while playing yang might as well pick this super cause it's flashy. The easiest way to combo this super is after the strong, fierce, back+fierce combo, don't be slow on the cancel though otherwise they will fall back to far and you won't get all of your hits in. Like the Raishin Mahhaken, this can also be canceled from the crouching forward, standing strong, 3 crouching jabs, first hit of the close fierce. If you want to really utilize this super's full damage learn how to anti air with it, it's hard at first but when you get good with it you should be able to anti air for the full 7 hits. Also the huge amount of meter allows for a lot of EX mantis slashes.

The mind game...
My yang pretty much lives and dies by the mind game, mix it up and don't let off, yang sucks on defense :P My friend does it much better than me, but he stands in front of his opponent and throws out random mantis slashes(the first hit), he varies the punch button used and that screws with the timign because some versions take longer to come out than others, and if he hits with one he'll finish the combo and repeat again after you get up.

The Sei-ei Enbu...
Well my friend can use this super but i don't bother with it, so I don't have anything to say here :P

DukeofTed
10-26-2002, 01:40 AM
FINALLY a Tang thread. i made one a while ago, had some decent stuff but didn't last long. one thing that's kind of fun to do is MK, SJC, dive kick mix-up. Something i like doing once in a while is MK, SJC forwards, do the reverse command for a dive kick when i'm past them and do the LK version. since the LK version goes almost straight down you will hit them like a cross up. Kind of fun but then after you hit them you're kind of at a disadvantage because you hit them so early. ah well. One thing you can do with Seiei in the corner is do this. low LP x 3 when they get up, LK teleport which will put you on the other side of them, LP x 4-5, Mantis then whatever combo you want.

SaiYuk
10-26-2002, 04:31 AM
Originally posted by DukeofTed
FINALLY a Tang thread.

Tang... :lol: :lol: :lol:

just playing. no harm or offense.

pirate360
10-26-2002, 08:07 AM
:lol: :lol: :lol: That's funny. Tang! No offense from me either.

StreakSRM
10-26-2002, 09:55 AM
Mmm.. i like tang, orange goodness :P

Slayer213KIL
10-26-2002, 11:33 AM
My favorite Yang combo is jab,short,strong xx SA3 (And then about 15 more hits?)

oh wait.... :cool:

Who is that other twin again? :D

DukeofTed
10-26-2002, 12:33 PM
... I meant to put Tang. It's how i spell his name now. His low MP is really good, i had someone parry it then do Yun's EX shoulder move and i beat it with another low MP. It's really fast. EX Senkyutai is a pretty good move too. you can do a MP reset after it then LK teleport which bring you right behind them as they land. Then you do whatever you want.

Ultra Yamazaki
10-26-2002, 01:30 PM
I love Tang!Yummy!:lol:

DukeofTed
10-26-2002, 03:20 PM
ok maybe i shouldn't have called him Tang. this is getting off topic.

Slayer213KIL
10-26-2002, 09:51 PM
Originally posted by DukeofTed
ok maybe i shouldn't have called him Tang. this is getting off topic.

What is the topic again? That other twin or something like that? :cool: (jk)

kriptonx
10-26-2002, 11:46 PM
What is a good setup for the lk,mk,hk combo? I can't get it on most people.

StreakSRM
10-27-2002, 12:47 AM
It's not as damaging as his strong fierce back+fierce combo, but it does build more meter, I don't mess with it much, but I suppose you could land it after a parry or after a proper dive kick.

Def1n1tely
10-27-2002, 04:12 AM
sum tricks i have with yang. might be too n00b material agaisnt top players though. so i wouldn't suggest for these to work all the time with them.

1.when they're bout to get up, do the f+mk overhead and whiff it if front of them. then go for a c.mk > mantis slash x3. this works pretty good, cuz that initial overhead makes them stand up

2.when they get knock down. start walking towards them and get really close. then start walking back and do c.mk > mantis slash x3. most people will think its safe for them to stand up when they see yang walking back

3.teleport behind them with short, and do raishin mahken. make sure that yang ends up around yur opponents sweeping range. usually after yang teleports behind them they try to sweep him. u gotta do the super quick, right after the teleport.

4.after u do the lk > mk > hk combo, do a standing fierce. it wont combo, but most people will get hit by the standing fierce. or u could use c.rh too if u think they're gonna parry yur fierce.

oh and of course, yang's basic tricks that most of u prolly know already:

1. fake a palm strike when theyre bout to get up, then either throw them, do the command throw, or c.mk > mantis slash

2. if they're parrying yur dive kicks do a short dive kick and land right in front of them then, c.mk > mantis slash, or his command throw

3. if yur dive kicking and they're throwing u when they land, hold up right after u dive kick. they'll whiff their throw because u jumped. from there u can repeatedly do dive kicks to annoy them. you'll hit them too if they're whiffing their throws. >>>they might start catching on after doing 3 dive kicks in a row, so u can just jump straight up and parry if they do an anti air on yur way down. >>> or after doing repeated dive kicks, just jump straight up and do a rh, to mess up their timing if they try to parry yur dive kicks. >>> or if u think they're gonna parry yur rh on yur way down then just do nothing and land then from there you can throw, c.mk > mantis slash x3, or command throw (applies with yun too, except for the mantis slash part)

lolo603
10-27-2002, 05:55 AM
Originally posted by kriptonx
What is a good setup for the lk,mk,hk combo? I can't get it on most people.
after a good dive kick u'll be able to land that combo...

KingRaoh
10-27-2002, 05:27 PM
doesn't he have an air chain with kicks? what is it? are there any cool combo's with his custom combo super? can someone list all of his chains, and links, ground and air so that i can see them in one place? thanks.

BillyKane
10-27-2002, 05:30 PM
The air chain is jumping forward, forward dive kick.

DukeofTed
10-27-2002, 06:09 PM
Chains: MP, HP, b+HP (knocks down, super cancellable)
LK, MK, HK (does not knock down, not super cancellable)
in air jumping forward, MK, df+MK (only connects at certain angles)
Links: close MP, LK, whatever
low MP, Tenshin
low LK, low LK, whatever
Seiei stuff: pretty much slash, slash, something, slash, slash, something. Try and find a vid of someone landing a Seiei combo most of them are very similar. Me personally i try and go for multiple knockdowns instead of a long combo. dive kick past them so the shadow hits them, low MK, palm strike or low MP, low HK instead.

DeadlyRaveNeo
10-27-2002, 06:21 PM
Since Yang can use his chains when in Seie Enbu mode, you can use the kick chain with in your Seie Enbu CC.

StreakSRM
10-27-2002, 06:58 PM
The best Sei-ei Enbu combo i've seen is in the toronto teaser trailer i think, after he lands a mantis slash he'll do the first 2 slashes, c. forward, two slashes, c. short x2, 2 slashes.. etc
His air chain is useful when people are parrying your air attacks, but pretty much only when you are above them because if you do it you will cancel into the dive kick and whiff, and they might tag you. If you land it on an opponent who is on the ground they are stunned longer for more time to land the combo of choice.

SrWilson3S
10-28-2002, 05:57 PM
I have a Vid from Hong Kong of a 40 hit Yang Seibu combo used various cr lks and mks but mainly circled around slashes pretty nice though.

Eternal Blue
10-28-2002, 06:12 PM
I like super 2...i like doing command throw then doing it...the 5% damage from the super is definetly worth it. :rolleyes:

but serious, anyone ever tried to see how much damage SAI does after command grab? also, i was thinking, can't u activate SAIII after command grab and go into the CC? omg, just thinking about it, the damage would be so shit....HAHAHA...it would be like 35 hit combo that did only like 15%. :lol:

Eternal Blue
10-28-2002, 06:20 PM
Originally posted by Def1n1tely
sum tricks i have with yang. might be too n00b material agaisnt top players though. so i wouldn't suggest for these to work all the time with them.

1.when they're bout to get up, do the f+mk overhead and whiff it if front of them. then go for a c.mk > mantis slash x3. this works pretty good, cuz that initial overhead makes them stand up

2.when they get knock down. start walking towards them and get really close. then start walking back and do c.mk > mantis slash x3. most people will think its safe for them to stand up when they see yang walking back

3.teleport behind them with short, and do raishin mahken. make sure that yang ends up around yur opponents sweeping range. usually after yang teleports behind them they try to sweep him. u gotta do the super quick, right after the teleport.

4.after u do the lk > mk > hk combo, do a standing fierce. it wont combo, but most people will get hit by the standing fierce. or u could use c.rh too if u think they're gonna parry yur fierce.

oh and of course, yang's basic tricks that most of u prolly know already:

5. fake a palm strike when theyre bout to get up, then either throw them, do the command throw, or c.mk > mantis slash

6. if they're parrying yur dive kicks do a short dive kick and land right in front of them then, c.mk > mantis slash, or his command throw

7. if yur dive kicking and they're throwing u when they land, hold up right after u dive kick. they'll whiff their throw because u jumped. from there u can repeatedly do dive kicks to annoy them. you'll hit them too if they're whiffing their throws. >>>they might start catching on after doing 3 dive kicks in a row, so u can just jump straight up and parry if they do an anti air on yur way down. >>> or after doing repeated dive kicks, just jump straight up and do a rh, to mess up their timing if they try to parry yur dive kicks. >>> or if u think they're gonna parry yur rh on yur way down then just do nothing and land then from there you can throw, c.mk > mantis slash x3, or command throw (applies with yun too, except for the mantis slash part)

Your strategies started out being retarded, but then became good. That was weird. I'll go over what i think it right/wrong about them.

1. That strategy is weak. When I get up, I block low almost always, unless I see some overhead about to hit me, then i try as best as i can to block high. Sometimes I do super on wakeup if its relatively safe. Anyway... this strategy == WEAK.

2. Even weaker than #1. Really, nobody will fall for this because they will block low.

3. This is also weak. Nobody falls for that out of the blue. Its better to do teleport mixups after you reset them. Also, never do teleport xx super. Weak weak weak. Just neutral throw them. It's safer and stuns.

4. This isn't a bad strategy, but its weak just for having done the kick chain. Why would you EVER want to do the kick chain?

5. Good strategy most of the time. But dont go for mantis...just throw or block to bait a super.

6. Good strategy...I use it all the time. Just dont do it a lot, cause people will start teching all the time.

7. Excellent strategy for Hugo and Alex and Necro to bait throw supers. But, this strategy is a guessing game at best. Guess right, and you may get a free jumpin or super. Guess wrong, and you better know how to parry.

OVERALL score: 3/7. Your last 3 tips I like.

DOWN4DACOUNT
10-29-2002, 10:54 AM
Im not much of a yang player and Im just getting the basic stuff and all that. But when it comes to the combos, anything that does the slashes or ex slashes are basically good, one can always do it as many times when it comes to having that #2 super (and not to mention can be done simutaneously and over putting mix up timing), but Im working with the #3 super now. I have noticed that #3 super even though it doesnt have too much ex, one can always charge up at the beginning and then go for the super as many times as one can, thats how this super works. One of the good things I have seen from this super is by doing crouching MP and then doing the roundhouse dive kick and then crossing them up and keep on doing it with crouching MP and doing dive kick again, and possibly mixing it with the crouching fierce that can inflict damage, stun, and well lets just say Im working it on some more. But I just wish to see that 40 whatever hits that yang does with that super, I have not seen it, and if I guess right, it can only be done in the corner, usually combos like that can only be done while in the corner. Enough now

NIN_CrimzinTerry
10-29-2002, 11:15 AM
Originally posted by Eternal Blue


Your strategies started out being retarded, but then became good. That was weird. I'll go over what i think it right/wrong about them.

1. That strategy is weak. When I get up, I block low almost always, unless I see some overhead about to hit me, then i try as best as i can to block high. Sometimes I do super on wakeup if its relatively safe. Anyway... this strategy == WEAK.

2. Even weaker than #1. Really, nobody will fall for this because they will block low.

3. This is also weak. Nobody falls for that out of the blue. Its better to do teleport mixups after you reset them. Also, never do teleport xx super. Weak weak weak. Just neutral throw them. It's safer and stuns.

4. This isn't a bad strategy, but its weak just for having done the kick chain. Why would you EVER want to do the kick chain?

5. Good strategy most of the time. But dont go for mantis...just throw or block to bait a super.

6. Good strategy...I use it all the time. Just dont do it a lot, cause people will start teching all the time.

7. Excellent strategy for Hugo and Alex and Necro to bait throw supers. But, this strategy is a guessing game at best. Guess right, and you may get a free jumpin or super. Guess wrong, and you better know how to parry.

OVERALL score: 3/7. Your last 3 tips I like.

lol ok theres like no logic behind why you think those are weak strats...its just baiting...

like the 1st one...like you said you block low all the time...so when you see the over head coming...you will stand up so when he lands from the wiff he has the c.mk cause your standing cause you think he will overhead you...

the 2nd one...why will no one fall for this...they will block low yes probably on get up...depending how overhead happy you are...but its again a baiting technique for your opponent to stand up because he thinks you are walking away...

see what im saying...cause likewise i can say this about you thinking fake palm strike is good...

ok no one falls for fake palm strike they just option select the parry + throw so f+throw... if your palm strike is real it gets parried if its fake my throw comes out anyway...

im outi

Roberth

hyt
10-29-2002, 11:31 AM
Never ALWAYS block low vs. Yang, especially once he has SAII meter. Block/parry low? Bam, UOH => SAII. You were hit crouching too, 1.25 damage. Block/parry high? Bam, c.MK => whatever the fuck you want.

Why do you want to do the kick chain? It's safe (+1 frame advantage aside from being pushed far away) and the timing's different. You do the punch chain too often and BAM you get red parried => whatever the fuck you want.

After the kick chain, you can either (depending on your opponent's habits) intercept them with a jump kick or do your (EX) mantis slash to trap to keep them grounded. Of course, like every situation, you're open to parries/supers so just adapt to your opponent's changes.

Eternal Blue
10-29-2002, 12:08 PM
I still think those first four strats are weak as hell. I did give him props for the last 3 i think, so it's not like I came here waiting to flame. I'm just saying from personal experience (playing a good Yang player) that those strats don't work against good comp, or at least shouldn't.

Eternal Blue
10-29-2002, 12:10 PM
Originally posted by NIN_CrimzinTerry


ok no one falls for fake palm strike they just option select the parry + throw so f+throw... if your palm strike is real it gets parried if its fake my throw comes out anyway...

im outi

Roberth

yeah, you parry that palm strike and try to throw me...SAI/II is coming up...have fun eating that.

rx7_infini3
10-29-2002, 02:41 PM
Originally posted by Eternal Blue


yeah, you parry that palm strike and try to throw me...SAI/II is coming up...have fun eating that.

Umm aren't throws instant. So even if you do a super, well try to, your opponent is going to throw you before it even flashes. You seriously go for non instant supers after somebody parries you?

Eternal Blue
10-29-2002, 03:00 PM
Originally posted by rx7_infini3


Umm aren't throws instant. So even if you do a super, well try to, your opponent is going to throw you before it even flashes. You seriously go for non instant supers after somebody parries you?

i'm pretty sure Yang's SAII would hit a throw attempt. Then again, it might be like Chun's SAII and Ken's SAIII and be throw easily.

And, sometimes yeah, i seriously DO go for non-instant supers after someone parries me. Just FYI, non-instant supers can be thrown, but pretty much every super in the game has priority over normals and specials. Examples of supers that can be beat include (i think) Chun's SAI (can be beat by a jab), super fireballs (weird properties, sometimes beat, sometimes not), and some other wacky ones i can't recall at the moment.

Oh, and btw, throws aren't instant.

And another thing, when supers get thrown, they get thrown after the flash, not before.

EDIT: BillyKane, it has good priority because it IS a super, but it might be throwable on startup.

BillyKane
10-29-2002, 03:03 PM
I think Yang's SA2 has pretty low priority.

rx7_infini3
10-29-2002, 03:08 PM
Yes I know non instant supers can be thrown out of, but the thing about the throw is that it is instant and the person would be throwing you before you can do anything about it, except try to tech throw back. In any case, if you super comes out or not the throw is going to beat it and if the super does come out you lost a super bar. After a parried hit I say the best bet usually is to try to throw back to try to tech if the guy hits the throw too late.

Eternal Blue
10-29-2002, 03:56 PM
Originally posted by rx7_infini3
Yes I know non instant supers can be thrown out of, but the thing about the throw is that it is instant and the person would be throwing you before you can do anything about it, except try to tech throw back. In any case, if you super comes out or not the throw is going to beat it and if the super does come out you lost a super bar. After a parried hit I say the best bet usually is to try to throw back to try to tech if the guy hits the throw too late.

You don't get it do you? You can't throw any super. Ever try throwing Ken's SAI or Dudley's SAI? You can't. It doesn't matter if you input the throw command before the super flash. If the super has invincibility frames, you will be supered. The only reason some supers can be thrown are because they take a few frames to move forward (like Chun's SAII) or to startup.

Anyway, that is also why good Hugo players do a Palm Slap on wakeup and then buffer into a Gigas. Yeah, I'd love to see you try and throw a Gigas.

If you still haven't got it by now, I will just make a list of some of the supers you CANNOT throw:

Alex's SAI/II/III
Ken's SAI/II
Ryu's SAII
Akuma's SAII/III
Hugo's SAI/III
Oro's EX SAI

hyt
10-29-2002, 04:09 PM
Not that I want to prove geese right (since he's right on some points) but some specials, supers, and normals are designed to counter throws due to some properties (leaving the ground, invincibility, etc.). For the record, Dudley's SAI, Ken's SAI, SAII, and Yang's SAII can counter throws.

Re: red parrying the palm strike, this doesn't change the possibility that the guy can red parry, and block the super. =)

Eternal Blue
10-29-2002, 04:11 PM
Originally posted by hyt
Not that I want to prove geese right (since he's right on some points) but some specials, supers, and normals are designed to counter throws due to some properties (leaving the ground, invincibility, etc.). For the record, Dudley's SAI, Ken's SAI, SAII, and Yang's SAII can counter throws.

Re: red parrying the palm strike, this doesn't change the possibility that the guy can red parry, and block the super. =)

Whoo hoo! To tell you the truth, I was starting to doubt Yang's SAII ability to hit throws. Thx for the clarification hyt.

rx7_infini3
10-29-2002, 04:19 PM
Humm okay, I will admit that I was wrong in that case.

Eternal Blue
10-29-2002, 04:21 PM
Originally posted by rx7_infini3
Humm okay, I will admit that I was wrong in that case.

weak. never admit you're wrong. never!

Eternal Blue
10-29-2002, 04:30 PM
Lol...this is too good. The guy who said i was wrong sent me a PM after i posted my last message...it goes:

Are you seriously trying to start a flame war here?

This is so funny. It's not stupid what he did. It's not even abnormal. It's just that I am shocked that some people are so nice as to not bother this thread and ask me politely what I am doing.

Really, I admire people like this who are so decent I guess. Too bad I am not. Now, let's get on with this thread.

Daly
10-29-2002, 04:49 PM
U CAN throw out a Gigas.

Daly
10-29-2002, 05:00 PM
About red parrying the strong-fierce-palm combo...

This combo is impossible to red parry consistently IMO. U can delay both fierce and the palm strike hits, making it v hard to red parry.

Eternal Blue
10-29-2002, 05:01 PM
Originally posted by Daly
U CAN throw out a Gigas.

if u meant you can throw a Gigas, no you cant...sure, if ur talking about if it whiffs, then u can walk up and throw, sure u. If ur talking about throwing it with Necro's super throw or Alex's super throw...yeah sure u can. But we are talking about normal throws.

Eternal Blue
10-29-2002, 05:02 PM
Originally posted by Daly
About red parrying the strong-fierce-palm combo...

This combo is impossible to red parry consistently IMO. U can delay both fierce and the palm strike hits, making it v hard to red parry.

if the guy delays it, then u can just super inbetween the delays.

Daly
10-29-2002, 05:09 PM
Originally posted by Eternal Blue


if u meant you can throw a Gigas, no you cant...sure, if ur talking about if it whiffs, then u can walk up and throw, sure u. If ur talking about throwing it with Necro's super throw or Alex's super throw...yeah sure u can. But we are talking about normal throws.

Notice that in most all my posts i state sentences with IMO or something like that at the end or at the beginning of the sentence.

This time i didnt cos i am ABSOLUTELY sure that u can throw (normal throws) a Gigas. I have the match in where this happenned saved on my memory card.

Eternal Blue
10-29-2002, 05:15 PM
Originally posted by Daly


Notice that in most all my posts i state sentences with IMO or something like that at the end or at the beginning of the sentence.

This time i didnt cos i am ABSOLUTELY sure that u can throw (normal throws) a Gigas. I have the match in where this happenned saved on my memory card.

No you can't. As I said, sure, after the Gigas can't grab anymore, yeah, you can throw him. If you do the throw at the same time as the Gigas, you will get supered. What you're saying is fucking ridiculous. Maybe you should clarify when you say "throw a Gigas". If this is some stupid attempt at a joke, it's not funny.

Daly
10-29-2002, 05:17 PM
I never lie man. U should be more respectful. What i said its true ... not ridiculous... it is true.

Eternal Blue
10-29-2002, 05:19 PM
Originally posted by Daly
I never lie man. U should be more respectful. What i said its true ... not ridiculous... it is true.

OMG, let me guess. This is you trying to be me? yeah, i got your stupid reference to what Arlieth Tralare said about me. Ok, now that the joke is officially over, you can go back to whatever you were doing and calm down.

EDIT: yeah i got the U CAN reference too. Meaning i can cause im special and the laws of physics and SF dont apply to me.

Once again, its nice to meet ppl like u. You make me feel even more superior.

DukeofTed
10-29-2002, 05:24 PM
talking about supers that can't be thrown, and this is a Yang thread not a Hugo thread, isn't SAI completely invicible and can't be thrown?

Daly
10-29-2002, 05:29 PM
Eternal Blue: u are in my ignore list

Eternal Blue
10-29-2002, 05:29 PM
Originally posted by DukeofTed
talking about supers that can't be thrown, and this is a Yang thread not a Hugo thread, isn't SAI completely invicible and can't be thrown?

I believe SAI does have invincibility frames, and indeed cannot be thrown. Actually, fuck the i believe...it CAN'T be thrown.

StreakSRM
10-30-2002, 09:33 AM
You can't throw people out of supers? Yes you can, you can throw yang out of his SA2 at any point in the super, i have a video of that, i have a video of makoto beating(yes beating) hugo's gigas breaker with her command throw. And canceling the back-fierce into super #1 won't work because the super has a 7 frame start-up, which is my number one beef about this super, it's _slow_ This is plenty of time to block. If you delay the cancel into when they are attacking that could work. And no you can't be thrown out of SA1 because of the invincibility frames.

DOWN4DACOUNT
10-30-2002, 09:47 AM
dfgdfg Well speaking about throws and all that, hope you dont mind. I guess Im late on that convo, but yeah one can throw out of super, one just have to know when to do so. But going back to yangs attention now, for the #3 super for yang theres a good combo thats really easy to do and if its done lets say two or even just a lil bit more it can take almost up to lets say 60-70% not to mention being stun. But the combo that i figured out is just the jump in roundhouse or fierce and connected to a crouching strong (medium punch) and then to a standing fierce. If you can manage to do that more times, thats like a WOW, but then again, one has to think about the opponents and how one can get him in that combo, so this is where i need some help. ANYBODY?

U DOWN4DACOUNT

paulee
10-30-2002, 03:13 PM
If you're talking about the yang's chain combo back fierce, that's incorrect. you CAN combo the super from the str/fierce/b+f but it will only hit a couple of times

this super is not slow, if you know how to use it.. it's a great super with instant recovery.. MY only beef with it, is u lose yang's primary weapon, his ex-slashes.


Originally posted by StreakSRM
You can't throw people out of supers? Yes you can, you can throw yang out of his SA2 at any point in the super, i have a video of that, i have a video of makoto beating(yes beating) hugo's gigas breaker with her command throw. And canceling the back-fierce into super #1 won't work because the super has a 7 frame start-up, which is my number one beef about this super, it's _slow_ This is plenty of time to block. If you delay the cancel into when they are attacking that could work. And no you can't be thrown out of SA1 because of the invincibility frames.

shadowcharlie
10-30-2002, 03:15 PM
Originally posted by SrWilson3S
I have a Vid from Hong Kong of a 40 hit Yang Seibu combo used various cr lks and mks but mainly circled around slashes pretty nice though. hmm i would be very greatful for a transcript of this combo

SrWilson3S
10-30-2002, 03:23 PM
Well ok its 39 hit actually but still hehe.....

Anyway I had the transcript but ive forgot it but I have the vid and I guess you could see that Maybe someone could just host it on a link here for this thread.


Or I could send it you on AIM or something.

NIN_CrimzinTerry
10-30-2002, 03:28 PM
Originally posted by Eternal Blue


yeah, you parry that palm strike and try to throw me...SAI/II is coming up...have fun eating that.

again theory fighting...

like i said you are option selecting...so if you parry the move, you DONT neccessarly need to throw afterwords...cause if you see the blue flash you dont need to throw, you can do anything afterwards....like even blocking...which in that case the super would miss...

if there is not blue flash then you throw cause its a fake palm strike...

so its kinda like doing a c.mk doing the motion for super and if it hits you press button if you dont, then you dont press...

im outi

Roberth

StreakSRM
10-30-2002, 04:12 PM
Originally posted by paulee
If you're talking about the yang's chain combo back fierce, that's incorrect. you CAN combo the super from the str/fierce/b+f but it will only hit a couple of times

this super is not slow, if you know how to use it.. it's a great super with instant recovery.. MY only beef with it, is u lose yang's primary weapon, his ex-slashes.



I was referring to Eternal Blue's comment on page 2 where he said that if somebody parries the last hit of yang's chain combo he could do SA I or SA II, I have tried this when somebody has red parried the last hit, and there was plenty of time to block before the super hit. 7 frames untill a hit frame is slow, most supers hit on the first frame, this is why when you anti air with it you have to start it when they are way above you, or they will land and block it because of the 7 frame startup. And yes, losing EX slashes blow :P

paulee
10-31-2002, 07:58 AM
Originally posted by StreakSRM


I was referring to Eternal Blue's comment on page 2 where he said that if somebody parries the last hit of yang's chain combo he could do SA I or SA II, I have tried this when somebody has red parried the last hit, and there was plenty of time to block before the super hit. 7 frames untill a hit frame is slow, most supers hit on the first frame, this is why when you anti air with it you have to start it when they are way above you, or they will land and block it because of the 7 frame startup. And yes, losing EX slashes blow :P

yes this is true.. you can certainly block it. but if you've red parried the last hit of the chain combo and the opponent is silly enough to cancel into SAI, go ahead and try for the parry on the SAI as well, it's an easy parry (in casual play, duh).

i'll break down my setups and usage of SAI real quick.. (note that imho SAII is superior for the add'l ex meter)

setup SAI to use after moves that have a tiny bit of lag, such as mantis slash x2, or short teleport behind opponent.

abuse the invincibility of this super.. and abuse it's instant recovery!

my b&b setup is low forward, fierce slash, jab slash--pause..

if you see/hear your opponent tap anything, go ahead and finish off the super.

if

A) he did throw out a move, even a jab.. he'll eat super
B) he blocks -it's safe recovery, go ahead and poke low
(stuffs when people try to attack)
or (against a parry happy opponent) do a late c.forward into slashes to nail him as he's recovering from attempted parry
or retreat safely


*note, you do have to set this up by getting close and doing slashes without the super earlier in the match.

the key to yang is messing with your c.forward and slashes timing. if you do that properly, it becomes very difficult to parry and punish yang

Daly
10-31-2002, 08:45 AM
again theory fighting...

like i said you are option selecting...so if you parry the move, you DONT neccessarly need to throw afterwords...cause if you see the blue flash you dont need to throw, you can do anything afterwards....like even blocking...which in that case the super would miss...

if there is not blue flash then you throw cause its a fake palm strike...

so its kinda like doing a c.mk doing the motion for super and if it hits you press button if you dont, then you dont press...

im outi

Roberth [/B][/QUOTE]

When u say option select...u mean tap fwd at the same time u throw?

If its so, I think u are wrong. If u parry the palm doing that and then he does the super and u have pressed lk+lp already, u will either grab him (only with certain supers) or u will eat the super.

If u have pressed lk+lp and the opponent immediately do the super, there is no way u can block it IMO. Its a strange property of throws. If u do a normal move and he supers almost at the same time, u still can block the super. However, this doesnt happen with throws and i dont know why!
At least, thats what it seems

StreakSRM
10-31-2002, 08:49 AM
Cool tips, i'll have to try them. The reason i cancelled SA #1 is because i was playing my friend, and he can always parry the last hit of yang's punch chain, and he usually punishes me so i thought i'd suprise him with the super, however i cancelled it fast like you do with SA #2 to ensure all the hits and i canceled it before he started his retliation off the red parry, i'm sure if i had done a slower cancel it would have hit.

rx7_infini3
10-31-2002, 08:54 AM
I was thinking about this and I'm just wondering if the yang user would have to know the guy is going to red parry his palm fist and cancel the palm fist into the super or is there enough time to wait and see if the guy red parries then do the motion for the super??

Actually the chain then super... is that a link or buffer?

StreakSRM
10-31-2002, 09:14 AM
Originally posted by rx7_infini3
I was thinking about this and I'm just wondering if the yang user would have to know the guy is going to red parry his palm fist and cancel the palm fist into the super or is there enough time to wait and see if the guy red parries then do the motion for the super??

Actually the chain then super... is that a link or buffer?

That's a good point, i knew my friend was going to red parry it because he always does. You would have to cancel it(if you wait for the link off a red parry you're probably going to eat a combo because you recover form the back+fierce). I suppose there might be enough time to start the super if you saw the red parry and didn't know it was coming, you'd have to be pretty fast though, depending on what your opponent has planned for you ;)

paulee
10-31-2002, 11:05 AM
#1 if the guy parries, he can instantly block.. keep that in mind.

#2 if you're getting parried on the chain, then you need to mix up the timing or simply skip the last fierce.

most of the time I just do the first 2 hits of the chain, that's safe and unpunishable. mix that up with a delayed b+fierce once in a while--this will make your opponent start to have to block, or he'll eat palm strike.

Edma
10-31-2002, 11:49 AM
Actually, the strong, fierce chain isn't safe if blocked. I know I can definetly at least super you but I wouldn't be surprised if I could hit you with some semi-fast normal.

StreakSRM
10-31-2002, 12:19 PM
Umm, no you can't. You're stuck in block animation, you can only retaliate if you red parry the last hit. The combo is completely safe if all 3 hits are blocked.

paulee
10-31-2002, 02:11 PM
ed and i were talking about just the first 2 hits of the 3 hit chain combo.

i usually cut it off after the 2nd hit, i've never been punished afterwards. It may be possible to punish yang--but i usually mix up the 2 hit/delayed 3 hit combo so people either get hit or i'm safe after a hesitation.

Thongboy Bebop
02-05-2003, 05:21 PM
Raise the roof.

Damn, nobody's given a shit about Yang in the last Year.

N