View Full Version : MvC 2:BB Hood thread...(revived)
Evilterrybogard
06-23-2002, 12:02 PM
Ive been woundering if this chick is top tier or not.Her hunter super does great block damage.Also ive been wanting some vids on this chick if anyone knows where i can get some.So if you know where i can get vids or if you know some combos for this chick or anything post.And put down what you think of her.Thanks.
KKCapcom2
06-23-2002, 12:47 PM
its not a chick, its an ugly witch, :run:
Anyway, I don't think theres any video of her in a match.
DeAdSpAcE
06-23-2002, 01:34 PM
Call out Zangief on throw assist (preferably mech version), catch the bitch and activate the cruel hunting super. That's all you really need.
Please start posting the game before the topic wich it relates to.
I will start closing threads in 1 week if folks dont start listing the game properly.
I.E CVS2: Ken help
MVC2: Ryu's super
Dasrik
06-24-2002, 02:45 AM
BBHood is good, not great. She has some annoying stuff, though:
* her fierce missiles knock down (which makes for one ingratiating assist).
* jump fierce takes out a lot of stuff. Eats Doom AAA.
* she's pretty mobile. double jump, can go thru people with commando crawl, has a command super grab, so you can't really mess with her
* no jump-ins allowed. s.rh will trade with anything.
* low short x2 into super is pie and takes off too much
* her molotov cocktail can molest Sentinel
Shin-RoTeNdO
06-24-2002, 08:58 AM
She's no fucking joke when played with Cable and Sent with those two at her side their triple DHC can do 75% damage and about 25%+ chip block damage!! I was like WTF one day when someone did that shit to me and I think I had like Sent with about 30% health and he did that shit and I was blocking, but I looked at the bar and it went down quickly as hell and then bye bye Sentinel! I was pissed the fuck off at that bullshit! So I was determined to destroy his team with my Mag and my priority was BBHood (mainly because of the cruel hunting chip damage). Vengence was mine, but that shit is no joke.
Adam*Warlock
06-24-2002, 09:02 AM
Originally posted by Dasrik
BBHood is good, not great. She has some annoying stuff, though:
* her fierce missiles knock down (which makes for one ingratiating assist).
* jump fierce takes out a lot of stuff. Eats Doom AAA.
* she's pretty mobile. double jump, can go thru people with commando crawl, has a command super grab, so you can't really mess with her
* no jump-ins allowed. s.rh will trade with anything.
* low short x2 into super is pie and takes off too much
* her molotov cocktail can molest Sentinel
BB has a command super grab?:eek:
voodazz
06-24-2002, 02:37 PM
I thought they took that command grab out for MVC2???:confused:
Anyway, I've been using Hood a lot lately and all I gotta say is abuse the hell out of her missle shots! It has almost zero lag and it charges so quickly that you can do an infinite in the corner with them, although it's hard as hell (for me). Also, her air molotov special is great for keeping superjump happy people off your case. Don't try it on the ground. Bad lag and start up. Don't use Cruel Hunting against Cable with meter or Storm or most anyone else. HORRIBLE lag! Only use it to mess up assists and chip someone to death or punish a laggy move yourself. Her c.roundhouse where she craps out the mine can be pretty effective as well and a lotta people stumble right on them especially if she's hiding behind Sentinel or Doom. (you can barely see her!)
Forget air combos. Her launcher sucks and her normal moves don't have the best priority in the air. The ground is where she is most effective and with the right AAA and ground assists backing her up she can be pretty lethal!
My personal team is Hood/tron/cammy or capcom
B&b combos for me: c.lk, c.mk + tron assist, s.lp XX Cruel Hunting
fs. roundhouse + cammy AAA XX Beautiful Memory (personal fave!)
Hood/Sentinel/Doom is a pretty solid team as well. I think someone said that...:confused: oh well. I'm hungry... and I'm starting to hallucinate....:wasted:
Dasrik
06-24-2002, 05:07 PM
The command super is Hyper Apple For You (QCB+KK), if you do it from up close (in range of BBHood tripping and falling) it becomes a grab.
voodazz
06-24-2002, 08:10 PM
Oooooh! Okay! So is Beautiful Memory considered a command grab as well?
It's too bad they took out the invincibility of this move and her Tornado grab from DarkStalkers...:bluu:
Evilterrybogard
06-24-2002, 10:39 PM
Ive made up a combo with hood and spiral it goes like this.
Jump in lp,lp,land and call out spiral,lp,lp,f.p,molotov cocktail xxx cruel hunting.Ive made up lots more and ive seen her infinite damn that shit is insane missle after missle after missle geez :eek:.Anyways thanks for the info and when i have my combo vid ready ill tell yous guys.Later.
Adam*Warlock
06-25-2002, 06:26 AM
Originally posted by Dasrik
The command super is Hyper Apple For You (QCB+KK), if you do it from up close (in range of BBHood tripping and falling) it becomes a grab.
Are you sure? because I've blocked/had it blocked before and if you can block it, it's not a grab.
Shin-RoTeNdO
06-25-2002, 06:46 AM
Originally posted by Adam*Warlock
Are you sure? because I've blocked/had it blocked before and if you can block it, it's not a grab.
It's NOT a grab. She lunges forward towards your feet or whatever with two knives in her hands and that's why it can be blocked.
Adam*Warlock
06-25-2002, 08:25 AM
Originally posted by RoTeNdO
It's NOT a grab. She lunges forward towards your feet or whatever with two knives in her hands and that's why it can be blocked.
Thanks. I didn't think it was. I was under the impression that command grabs, um, GRABBED you lol.
Drizzt Do'urden
06-25-2002, 11:41 AM
hods super is unblockalbe not the water fall super but the one where she drops the mines after its over
and anyway your all forgetting her stupidley easy B&B
lp.lp THC
voodazz
06-25-2002, 01:22 PM
Originally posted by Drizzt Do'urden
hods super is unblockalbe not the water fall super but the one where she drops the mines after its over
and anyway your all forgetting her stupidley easy B&B
lp.lp THC
Apple for you is NOT unblockable. If you miss with it, or blocked, she proceeds to fall to the ground and these huge apple bombs spill out of her basket.
Rotendo, you're thinking about Beautiful Memory and yes, it can be blocked as well.
I wish these moves were unblockable, Hood would definately move up in the tier rankings!:evil:
Quicksilver
06-25-2002, 01:28 PM
Originally posted by KKCapcom2
its not a chick, its an ugly witch, :run:
Anyway, I don't think theres any video of her in a match.
Yes there is, i have matches of bb. hood in them.
voodazz
06-25-2002, 01:30 PM
Originally posted by Quicksilver
Yes there is, i have matches of bb. hood in them. :eek: You do??! Where are they?? Share the wealth, man!
Dasrik
06-25-2002, 04:26 PM
Please, unless you guys have experience with BBHood, shut up.
Try it. Do Hyper Apple for You on a close opponent. Have them try to block it.
I've done it lots of times.
yk808
06-25-2002, 06:41 PM
b&b for bb: jab, short, jab, hold forward fierce, qcb fierce xx qcf pp
(or low short, jab, short, a little stronger and hits low)
This causes only the top set of guns to hit however, for much less damage, but there are certain assists you can throw in there to make them the right height. i know cable grenade works, and I think gambits cards, but I'm not sure...
Adam*Warlock
06-25-2002, 07:36 PM
Originally posted by Dasrik
Please, unless you guys have experience with BBHood, shut up.
Try it. Do Hyper Apple for You on a close opponent. Have them try to block it.
I've done it lots of times.
Well I'll be. it IS a grab.
yk808
06-25-2002, 07:37 PM
Is it that you have to block low?
KKCapcom2
06-25-2002, 07:59 PM
OMG, it is a GRAB!!!! Um put the computer to all guard, and they get hit. Hmm good stuff.
shadowcharlie
06-25-2002, 08:00 PM
jsut wanted to say that ken expansn. seems built to set up CH super for hood.
also, f+hk is a good way to link into her 'grab' supers
voodazz
06-25-2002, 08:20 PM
Well hush mah mouth! Hyper Apple is unblockable (does happy dance!):D I can admit when I'm wrong so be nice dasrik before I give you some tounge!:p
edit: after playing around on the dc, i discovered the reason why my apple super kept getting blocked. I always did it while my opponent was in block stun from my assists attack and obviously you can't throw anyone while that's going on. So I just waited a split second later after the last sent. drone hit and BAM! worked everytime! Sweeet! Once again, I can admit when I'm wrong.
Evilterrybogard
06-25-2002, 11:09 PM
Hey guess what im going to be making a combo vid and im going to have some bbhood combos and so more shit.I dont know if ive already said this but after i put it on here with some help of my freind ill have it on here in a week or so.Well later.
KKCapcom2
06-26-2002, 12:29 AM
I have test the apple hyper against my brother, ramdomly it doesn't grab them, even with they are up close. They just holding down the block, and when she trip next to them, it doesn't do anything but spit out apples. So my conclusion is that it grab people ramdomly.
Dasrik
06-26-2002, 03:32 AM
Originally posted by KKCapcom2
I have test the apple hyper against my brother, ramdomly it doesn't grab them, even with they are up close. They just holding down the block, and when she trip next to them, it doesn't do anything but spit out apples. So my conclusion is that it grab people ramdomly. If they're in blockstun, HA4U won't grab until either blockstun ends or the grab window is gone (it's pretty large). That's just the way throws work.
KKCapcom2
06-26-2002, 02:25 PM
Originally posted by Dasrik
If they're in blockstun, HA4U won't grab until either blockstun ends or the grab window is gone (it's pretty large). That's just the way throws work. No, i play around with it, and it sometime doesn't grab, even with no block stun.
Romie
06-26-2002, 04:32 PM
just in case yall idn't know, you can do a f.HP XX cool hunting... just combo in the f.HP and you got one hell of a ground combo... just do it fast
Adam*Warlock
06-27-2002, 04:28 AM
Originally posted by Drizzt Do'urden
and anyway your all forgetting her stupidley easy B&B
lp.lp THC
BB hood has cannibis??!? Yo, that's HOT!!!
shiniduo
07-14-2002, 07:17 PM
try this combo:
lp,lp,f.hp,dp lk cancel into Cruel hunting...
shiniduo
10-26-2002, 06:32 AM
*there was already a BBH thread but I opted to revive it here goes...
Any tips/strats for her...???
Master Chibi
10-26-2002, 01:57 PM
I'd like to think that Buletta is a character I greatly excel with, being that I've been playing with her and refining her since day one. I was aiming on creating a thread of my own in her regards, but it seems I'm already too late. Anyways, this is how I play with her. Whether or not these methods are the most effective for the general populace is surely debatable. Thus what I say here is merely the way I make use of her, so don't take it to the heart if there's a blaring fault in my set of 'strategies'. I don't have damage percentage rates for her combos either, simply because at this point I throw them out without realizing the amount of damage done overall. On a last note, please pardon any mistakes I may make in terms of assigning the correct buttons. It's not often I type out the manner in which I play. Right, so let's get started!
First off, she needs to be kept on the ground. Don't try and play any fancy air combo games with her. At most you can merely do the usual double jump into her DP+FK air combo, which will likely land you around 12 hits. Just have stay on the ground and leave it at that.
Make constant use of all her charged missles. Her LP and LK travel roughly around half the screen, while I believe the FP and FK go around 3/4 of the screen. Her 'punch' missles go high, whilst the 'kick' missles go low. Make note that the FP and FK renditions will knock your opponent down, thus leaving you with the possibly opportunity to OTG them into an air combo (or other things). Don't forget of her 'air to ground' missle as well, which is done by charging downwards then upwards plus the FK button. Her FP and FK also do a good job of sequencing a simple ground combo to having them being knocked over (which once again allows you the opportunity for any OTG manuever you may choose). Either FP or FK make mediocre anti airs as well, whether you're using her as a main character or as a projectile assist (which would be her FP missle).
Her jumping FP has some nice priority to it, plus the fact that it hits three or four times on the way down. Canceling it into the her QCF + LK & FK super is also an easy combo to achieve, both from the jumping FP or standing FP. Her standing FP doesn't do that much damage, but it can be of great use when used with a cross over attack utilizing your assist characters.
On another note, heed attention to her standing FK. By far (in my humble opinion) the slickest move to be used in the game. Rather than giving her a simple kick, she is instead granted the means to simply drop a landmine from under her skirt. It may not sound like much, but it certainly has its good points. First off it lays on the ground for but a second before detonating itself, which is what makes it slick and possibly a good way to play mind games upon your opponent. By simply doing a standing FK you can make short work of the many triangle jumping fanatics out there. Being that they must come close to you and tend to land infront of your feet (using whatever character it may be) after their triangle jumping bonanza the land mine is in the pefect spot to simply knock them out and away from you, keeping you safe. The only thing to worry about is timing, as if it's thrown out too soon it will detonate before they land, thus making it of no use; allowing your opponent to go about in slaughtering you in the typical fly about air combo frenzy fashion. Throwing it out too late, well you'd be dead by then now wouldn't you? Secondly it has the weird (yet great) tendency to negate many supers that have already started upon you. Sound odd? Well it is. It's basically the same defense against the triangle jumpers, but this time its used in terms of desperation. By dropping a land mine at the moment you may expect your opponent to land a super upon you (obviously one that need be utilized up close, or that was activated up close) your opponents super will start, possibly landing a hit (or two in some cases) and then suddenly stops all on account of that land mine. Crazy, but annoying to the opposition none the less. So don't forget about that land mine, it may very well come in handy more than you imagined.
As for the rest of her normals and specials, well they're not out of the ordinary. DP + LK acts as decent anti air, whilst DP + FK is best used to end any air combos. A jumping FK also knocks your opponent away from you (as it is her chucking another land mine at you), and though I don't think it can be comboed into her QCF + LP & FP super it does leave a very, very miniscule amount of time to have your opponent possibly crouch, thus leaving them blocking whilst standing (making great use of the immense chip damage of her LP + FP super). Her crouching FK can be OTG'd, though you're better off with such a course of action after hitting your opponent with an FP or FK missle.
Her supers are quite nice. Whenever you see that tiny window of opportunity always use her Happy Hunting super (I believe that's its correct name). QCF + LP & FP. It deals massive damage if it connects, and even if it doesn't it has excellent chip damage as well (great for those Sentinel players). Her 'Grandma' super (QCF + LK & FK) isn't all that great, if only to use in conjuction to her FP. Her Hyper Apple for You is a doozy, as it lands low, aiming for that area of the body that most people forget to defend (that being the feet). If I'm not mistaken if your opponent is blocking and you do HP4U whilst in sweeping range it acts as a grab super, making it an even better tool in mind games.
I'd say that's about it. Be patient with her, and when you've got your oppenent in the corner do a bit of the jumping in with FP and then aiming low. Don't forget of her double jump. I may not be an expert with her, but I certainly love using her nonetheless. She is, has been and always will be a staple in my team.
^_^
shiniduo
10-26-2002, 05:03 PM
good call master chibi.... I've also been playing with her since day one...:D
combos:
My B&B combo:LP,MP,F.HP buffered into Cool Hunting(?) super (I think this is a nautral B&B combo for most of the BBH players out there...:rolleyes:)
LP,MP,F.HP,DP+HK OR HP cancel into Cool Hunting (this works on smaller characters who doesn't get the full hit of the super)
D.LK,D.MK,D.HK,F.LK(OTG) cancel into Cool Hunting or Beautiful Memory
LP,MP,F.HP,QCB+P cancel into Cool Hunting
more combos to come later...:D
AirFalcon
10-26-2002, 08:20 PM
i know a combo it's
jump in with hk. then the gun super
some kid killed me with it
:mad:
gbursine
10-28-2002, 01:48 AM
for bb hood's double jump AC, is it like Captain-A, where she does lp, lp, mp, dj, majic series, or does she just do the standard lp, lk, mp, mk, dj, repeat?
shiniduo
10-28-2002, 03:13 PM
Originally posted by gbursine
for bb hood's double jump AC, is it like Captain-A, where she does lp, lp, mp, dj, majic series, or does she just do the standard lp, lk, mp, mk, dj, repeat?
It's simple really it's launch then magic series,dj,and do the magic series again...btw timing is a little bit strict:D
GameFAQs
10-29-2002, 12:40 AM
MASTER CHIBI OWNS!!!
Master Chibi
10-29-2002, 04:41 PM
Originally posted by GameFAQs
MASTER CHIBI OWNS!!!
Joy and rapture.
Does anyone know if you can OTG after her 'Granny' super? As the super goes about its business I hold back to charge her FK missle, releasing it once the super is done and over with (this is obviously in the corner). I was wondering if anyone's found a way to OTG it somehow, possibly with the use of an assist or just with Buletta on her own.
shiniduo
10-31-2002, 10:25 AM
Originally posted by Master Chibi
Joy and rapture.
Does anyone know if you can OTG after her 'Granny' super? As the super goes about its business I hold back to charge her FK missle, releasing it once the super is done and over with (this is obviously in the corner). I was wondering if anyone's found a way to OTG it somehow, possibly with the use of an assist or just with Buletta on her own.
*in corner*you can otg with f. lk and cancel into cool hunting(?) or Beautiful Memory(Granny super) if opponent doesn't roll after the 2nd "Granny super" repeat if opponent still doesn't roll until meter runs out...
Master Chibi
11-01-2002, 08:27 PM
I take it you have to be close enough for the OTG to be of worth, correct? Or can you actually OTG after the FK missle sent out of the super?
shiniduo
11-01-2002, 09:19 PM
yep you have to be close enough to OTG since BB Hood have short limbs I mean short reach...:D
if you use the fk missile to otg then cancel right away into a super...
MadHatter
11-01-2002, 09:35 PM
BB has a corner infinite that's fairly versitile. doesn't work on fatties. it's jump in with rh, fierce missle, fierce missle --
her standing forward + fierce has the best range out of any of her standing normals. use it for her 123 supers
shiniduo
11-02-2002, 06:42 PM
Originally posted by MadHatter
BB has a corner infinite that's fairly versitile. doesn't work on fatties. it's jump in with rh, fierce missle, fierce missle --
that infinite is pain in the hand I mean sonic boom after sonic boom:bluu:
Master Chibi
11-02-2002, 07:59 PM
I've never actually attempted that infinte. I imagine that I could pull it off, what with the way I tack on an FP or FK missle after every combo. I have myself tuned to the point where the very instant I do a standing FK (the drop of her land mine) I send out a FK missle. Meaning that the FK missle is sent out before the land mine actually explodes. Nifty. :D That's how I managed to subdue Abyss' second form in the early days of the game.
Another question, her double jump air combo is connected how, with an j.LP and then the magic series, or the first j.LP of the actual magic series? As in:
launch, magic series, dj, LP, magic series, DP+FK
or
launch, magic series, dj, magic series, DP + FK?
On another note, is it at all possible to link/lead anything into her HA4U super? A FK missle perhaps? I can't quite make sure.
shiniduo
11-03-2002, 10:48 AM
Originally posted by Master Chibi
launch, magic series, dj, LP, magic series, DP+FK
or
launch, magic series, dj, magic series, DP + FK?
On another note, is it at all possible to link/lead anything into her HA4U super? A FK missle perhaps? I can't quite make sure.
the 2nd double jump you listed is easier and prolly the only way to dj...
about HA4U super it's possible to be linked from a standing hp(uzi)...:D
Master Chibi
11-04-2002, 09:05 PM
So Shin, why don't I let you do the talking now. Tell me how you play with her and how you've fared with her as well, possibly why you choose to play with her anyway.
:D
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