eczangief
10-27-2007, 05:30 PM
Anyone got anything good? I like Gambit lately, but hes not gettin much love. Post up your best Gambit stuff.
Off the Wall Mobility
He's got funky mobility with his charge down, up P or K off the wall moves. Gambit can just move in ways other characters can't-- to me, thats what makes him such an interesting low tier option. You can go nuts with this move if you have a projectile assist to create horizontal lockdown-- in other words, dash in, blocked string plus assist, Off The Wall move to x-up, assist hits/is blocked depending on their reflexes, then you're free to mixup.
Gambit/Spiral (Proj.) is nuts and has some of the best low tier trapping options I've stumbled across. Basic formula is blocked string plus Spiral xx Off the Wall x-up, repeat. Spiral causes plenty of block-stun, so you have time to do another mixup/block string rep. The Off the Wall move is versatile bc you can charge it from any down position and finish the motion at either up-away or up-toward -- so you get to pick whether to cross up or stay same side. You can also go from wall to wall to fake cross-up, then hit back on the original side. I usually use the Kick version of the move, but with the punch version you get a slower, arching attack where you control the timing of the hit. Toss in the QCB/QCF+KK super and you've got some decent safe chip too.
Obviously not as safe as top tier lockdown, but if you make them guess wrong once, Gambit/Spiral can cross up in a hurry.
Off the Wall Mobility
He's got funky mobility with his charge down, up P or K off the wall moves. Gambit can just move in ways other characters can't-- to me, thats what makes him such an interesting low tier option. You can go nuts with this move if you have a projectile assist to create horizontal lockdown-- in other words, dash in, blocked string plus assist, Off The Wall move to x-up, assist hits/is blocked depending on their reflexes, then you're free to mixup.
Gambit/Spiral (Proj.) is nuts and has some of the best low tier trapping options I've stumbled across. Basic formula is blocked string plus Spiral xx Off the Wall x-up, repeat. Spiral causes plenty of block-stun, so you have time to do another mixup/block string rep. The Off the Wall move is versatile bc you can charge it from any down position and finish the motion at either up-away or up-toward -- so you get to pick whether to cross up or stay same side. You can also go from wall to wall to fake cross-up, then hit back on the original side. I usually use the Kick version of the move, but with the punch version you get a slower, arching attack where you control the timing of the hit. Toss in the QCB/QCF+KK super and you've got some decent safe chip too.
Obviously not as safe as top tier lockdown, but if you make them guess wrong once, Gambit/Spiral can cross up in a hurry.