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View Full Version : Cel-Shading 3D on 2D in SFIV


The Grey Ghost
10-31-2007, 07:28 AM
One idea floating around a lot for Street Fighter IV is the use of cel-shading on 3D polygons. I really hope that the game is kept on a 2D plane, the use of cel-shaded 3D characters could work really well. To illustrated this, I thought I'd post a couple examples of it already being used. I don't know if anyone here has known about this stuff yet, but I thought it would be cool for those who haven't seen it in action.

The first game I thought of along the lines of 3D characters on a 2D plane is Battle Fantasia. It's produced by Arc Systems and this (http://www.battlefantasia.jp/) is the website. There are only few vids of this--most of them blurry and from a handy-cam--but the two best that I can find are here (http://youtube.com/watch?v=y52zeHpenAw) and here (http://youtube.com/watch?v=1GF84loLhnY).

Another game that has beautiful cel-shaded characters on a 2D playing field is The Rumble Fish 2. (Example vids here (http://youtube.com/watch?v=k3BYMrjgIT8) and here (http://youtube.com/watch?v=Y07xHDWkGUA).) When I look at the videos, it's sometimes hard to tell whether or not they're sprites, but when the characters are idol, you can clearly see they're polygons. It's one of the games I'd love to pick up if I can mod my PS2.

I think that if Capcom were to use the same quality cel-shading technology that we're seeing in The Simpsons Game (http://youtube.com/watch?v=86pa_Gult4w), we can get Street Fighter IV looking damn sweet! If I had my druthers, I'd like SF4 to be completely HD 2D graphics, but at least this would be a pleasant alternative, eh?

epp1e
10-31-2007, 07:44 AM
One of my favorite Capcom games was cel-shaded (http://youtube.com/watch?v=Yw6Kezv2DZc) so I'm not opposed to the idea of a cel-shaded SF.

P.S. That Rumble Fish game looks cool.

johnnyutah001
10-31-2007, 07:48 AM
they're not 3d...

they're 2d pieces tweened around like the way you can animate in flash. it creates very smooth motion until the arms or legs need to change angles..

ParryPerson.
10-31-2007, 08:06 AM
It's 2-D.

Sorry.

The Grey Ghost
10-31-2007, 08:06 AM
they're not 3d...

they're 2d pieces tweened around like the way you can animate in flash. it creates very smooth motion until the arms or legs need to change angles..

I might believe that for Rumble Fish, but are you sure that's the case for Battle Fantasia? Either way, it shows that the look can work...

johnnyutah001
10-31-2007, 08:30 AM
I might believe that for Rumble Fish, but are you sure that's the case for Battle Fantasia? Either way, it shows that the look can work...

i was only referring to rumblefish, never heard of the other one :(

Dencore
10-31-2007, 08:38 AM
Not really liking it, Cell Shading never looks as good imitating the "anime style" as 2D does since well 2D is where it's created. :P

Though I have to admit Super DragonBallZ impressed me.


http://www.smh.com.au/ffximage/2006/07/28/i_dragon2_wideweb__470x341,0.jpg

Dagger_G
10-31-2007, 09:14 AM
Rumble fish looks like it was made in flash.