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View Full Version : CC's in SF4?


Sephiroth73003
11-02-2007, 04:14 AM
Capcom has never managed to make CC's (Custom Combo's) anything less than the most damaging and versatile type of super in every game they are in. So much so that using your bar for anything else was normally pointless and tended to make the game all about making bar till you could use your CC and destroy your opposition.

Alpha 2: They froze you in place and if you were standing you could be swept away without being able to respond into a level 1 CC for 30-50% of your bar.

Alpha 3: .... Not to familiar but i know some set up crouch cancel infinites. Dhaslim's and probably others broke block pretty much garunteed and they all easily dealt the better damage than the average super. V-ism own'd Alpha 3.

3S: Genei-Jin. When Yun uses this he simply overwhelms the opponent with ease and deals fair to good dmg. His is also super spammable so ya..... Yun is top tier cuz of this stupid special? Ya he is.

CvS2: A-groove ... Dominant groove is what? A? Bison can deal you 80-90% off a shitty flip kick? Sakura can break your guard and still deal you 30-40%? Yes I know C, K, and N are all viable grooves but last time I checked A was fairly dominant.

Does anyone think they should be included in SF4 and if so what ways do you think they could be balanced so that using your bar for other things than just CC's would be reasonable. Naturally without making the CC option any less viable than the other options.

Tigerboi
11-02-2007, 04:17 AM
Dear God, NO! Make something new! I'm sick of this shit dominating every game it's in!

lomo the kid
11-02-2007, 04:18 AM
You forgot CFE. They was broken too. ^^

In the trailer of SF4 Ryu already started a VC on Ken. Ryu got a blue dash and stormed into Ken, he reversed with throw. (you definitely watched this part) Lol!:looney:

Tigerboi
11-02-2007, 04:21 AM
You forgot CFE. They was broken too. ^^

In the trailer of SF4 Ryu already started a VC on Ken. Ryu got a blue dash and stormed into Ken, he reversed with throw. (you definitely watched this part) Lol!:looney:

Quiet you! that is not a fact! not a fact I say!

Okazaki III
11-02-2007, 04:41 AM
No, I hope they exclude CC's from SF4.

Not because I don't like it or can't use them, but because I prefer to learn a new fighting game rather than depending on tricks I know from previous games that I can apply in SF4.

ryuzero12
11-02-2007, 05:38 AM
I've already got a poll like this I think it's on the 2nd or 3rd page in here.

Hawk
11-02-2007, 06:55 AM
Soon, the Street Fighter 4 board will have a thread on every feature from every fighting game made ever.

And none of them will be good.

Rob2_0
11-02-2007, 07:10 AM
Soon, the Street Fighter 4 board will have a thread on every feature from every fighting game made ever.

And none of them will be good.

remember the tag like in tekken tag tournament thread?
remember the breakable crates?

good times
cant wait for the just defend and roman cancel threads

i would not like to see ccs though, its been done too much IMO

Luigi-Bo 87
11-02-2007, 07:19 AM
You forgot CFE. They was broken too. ^^

In the trailer of SF4 Ryu already started a VC on Ken. Ryu got a blue dash and stormed into Ken, he reversed with throw. (you definitely watched this part) Lol!:looney:

That was an AH homing cancel.:rofl:

Corner-Trap
11-02-2007, 12:42 PM
I actually like CC's(even though I can't do them to well), but I don't care either way if they're included in SF4.

bodler
11-02-2007, 02:54 PM
no fuckin custom combo shit man fuck that, worst idea ever

goodm0urning
11-02-2007, 04:33 PM
I thought this thread was already made.

Anyway, my answer is still the same: no matter what changes they make to them, CCs always grow to become the dominant element in every game they're in. I don't want them back.

ElderGOD
11-02-2007, 10:49 PM
CC's are one way to make me not play SF4.

If it does look like the trailer though..... I don't know then... tough choice....

CC's ruin games though, they're fun and all until I get bored of playing the same char and doing the same thing over and over and over.... not including the don't fight and get meter part.

ST Vega
11-03-2007, 07:08 PM
CC's are one way to make me not play SF4.

I'm with you. I won't even touch this game if CCs are a part of it. I hate CCs so much.

bodler
11-04-2007, 06:45 AM
the person who invented cc's was drunk, i hope sf4 makers passes trough this tread

two2tone
11-07-2007, 05:32 PM
CC isnt Custom Combos
CC = Command & Conquer

ElderGOD
11-07-2007, 06:10 PM
Not when you're in a "Street Fighter 4" subforum.

CC is dead to me until they make Red Alert 3, without the whole mind control shit from 2.

alchemist78
11-07-2007, 07:18 PM
If CC's only potentially caused as much damage as regular supers then you wouldnt use them because its too much of a gamble that you'd mess them up. unless for style points or some type of setup.

spudlyff8fan
11-07-2007, 07:27 PM
I wanna play as Kane.

Tigerboi
11-07-2007, 07:55 PM
If CC's only potentially caused as much damage as regular supers then you wouldnt use them because its too much of a gamble that you'd mess them up. unless for style points or some type of setup.

That is basically why I never thought they were a good idea.

EDIT: In other words, this means they HAVE to be good for the sake of it ever being used, and usually, whenever a game features it, the said game degenerates into whoever can land the first custom and gain the lead to build meter for another one.

alchemist78
11-07-2007, 08:32 PM
they are kinda fun though, i suppose

Shinkuu Tatsumaki
11-07-2007, 10:32 PM
Custom combos should be kept in crossovers. Kthx.

ElderGOD
11-07-2007, 10:34 PM
Custom combos should have end with CvS2. Kthx.

fixed

ToyRobotTerror
11-09-2007, 03:52 AM
No thanks

CrimsonDisaster
11-14-2007, 02:28 PM
If CC's only potentially caused as much damage as regular supers then you wouldnt use them because its too much of a gamble that you'd mess them up. unless for style points or some type of setup.

CCs/VCs are too good because they're free damage in a lot of cases (A2 Valle CC, guardcrush CCs, mixup/confusion/UNBLOCKABLE VCs, Yun GJ mixup into juggle, etc.). They're borderline (or not so borderline) broken because they also do more significantly more damage than everything else in the game.
There are a lot of other little things contributing to CCs being so dominant, including activation invincibility, meter building through whiffs, relatively short meters for CCs in general.

It's entirely possible for CCs/VCs to be a useful tool without being way better than everything else. IMHO, CvS2 A Groove almost pulled it off, until a bunch of already decent/good characters ended up with 8-10k damage combos. Who knows how CvS2 might have turned out if CCs fizzled out at around 6-7k damage as the upper limit (ie. about as much as a ground combo to L3 super).
Many characters in the game have pretty mediocre CCs in the current state of the game (~5k compared to 10k, no contest) but you'll see characters like Vega (claw) making really good use of the options you get from CCs. So it might be interesting to see CCs balanced around the idea of A Vega and not A Bison/Sakura/Blanka, if CCs were put in at all.

KORYNTHYAN
11-14-2007, 04:24 PM
I never realized so many people despised CCs. I never had a problem with
them as there has always been a counter-strategy. I hope there are still
linkable moves though....like from Medium Punches to Fierce's and stuff
like that...

~K.

Sephiroth73003
11-21-2007, 01:26 AM
Haha I find it funny how many times I've got neg repped just for asking if anyone thought they actually should be included since they were always overpowered, and thought that maybe someone might have an idea of making them more balanced without making them less viable than the average super.

Seriously was at full green before this thread and was full red by the next day.

EveryFlowerFlow
11-21-2007, 01:36 AM
^
complaining will only make it worse.

I didn't see anything wrong with the thread so I undid some of you damage.



And I like CC's do I want them in sf4, meh not really.

whitecrowz
11-21-2007, 09:03 AM
CCs are fun! ...when YOU perfom them; not when your life bar goes down in 5 or 6 seconds (Zero 2) (but again a combo with a lv.3 super does a LOT of damage too)

The development team should try to find another concept; but let the player "create HIS combo"; without ruining some aspects of the game (Zero2 suffered a lot from this); but hey if it's in the game then it's in the game.

Sephiroth73003
11-21-2007, 05:08 PM
^
complaining will only make it worse.

I didn't see anything wrong with the thread so I undid some of you damage.



And I like CC's do I want them in sf4, meh not really.

:lovin:

lol, I agree they shouldn't be in there as they will be overpowered as always.

shoultzula
11-25-2007, 12:36 AM
cc's turn the game into bar fighter instead of street fighter. All you have to do is look @ the games that have them and realize how bad they are. A2\A3, street fighter EX something, cvs2 with A groove, 3s yun\yang.

Take a game like A2 chun for example. She has outstanding footsie but her lvl 1 CC does 40-50% life iirc. Been a while since I been on GGPO. The damage output on that crap is insane. Where's the footsie, where's the proper spacing, where's the ability to read your opponents game plan? its not there. It becomes, I'm going to build this bar really quick, play limited footsie, valle CC for 40-50% life into knockdown and work 1 more mixup. By then I should have around 20-30% of 1 bar and I won't need to do that much more footsie to win the round and have another bar for the next round to do the exact same shit. Sure, there is a counter strategy but how scrubby is it for someone to get 50% life into a KD by only realizing that you just stood up?

You don't have to be a genius to realize that CC's are just over powered all the time.

ShinjiGohan
11-30-2007, 02:55 PM
That was SFEX2 and SFEX2+. They did away with them in EX3 and introduced Momentary cancels instead. Where you have a 3 frame window after a special move hits to press punch or kick to automaticly perform a predesignated move. So you still have specials into specials so it feels a little bit like CC, but without the brokeness of it. You also can't momentary into the same move which prevents things like "sho sho sho sho sho sho sho". And they nerfed block damage from canceled moves so even if you could sho sho sho, it won't do any block damage after the 2nd sho sho.

But yeah, EX2 and EX2+ were argueable the most broken ones ever. Potiental 100% damage combos if you had a full bar....