View Full Version : Beat Plane underrated?
Shin_Shinyuken
11-02-2007, 09:22 AM
I've been playing competitively at my arcade for a couple of months now, and what surprised me a lot was that not a lot of people used Beat Plane as they did in MVC1.
Apparently because it was a crappy super, and Hyper Megaman does so much more damage.
But I have found that Beat Plane can be great, provided you time the super right.
Ex: Opponent prepares Ironman Super. You superjump -> Beat Plane. Flyyyy down and mash a bomb to get him out of the super then mash punch.
Against Cookie Cutter teams, of course doing such a move would be rather foolish. (Except against a Sentinel, in my experience)
What is your opinion on Beat plane?
Backfire
11-04-2007, 05:53 PM
I think it just pends on how u mash it like the open coffin super with anak. if u don't mash it right it won't do as good as u want it to and ur just better off doin the for sure damage with the hyper megaman instead of the possible useless super so it's really up to the player in my opinon + it's kinda harder to set up sometimes
Preppy
11-06-2007, 03:28 AM
No.
It just sucks, plane and simple (typo intended). Hyper Megaman generally sucks too, save the meter and just either end with buster or the throw reset.
Beat Plane with meter can accidentally DHC and get you killed. Beat Plane without meter starts up REALLY slowly and finishes a little badly. It's just not a safe move.
Opponent preparing Ironman Super without covering that is a dumbass. Be even cuter - use Hyper Megaman from superjump air space, and as the downward bombs hit Ironman, DHC. It's a fun stupid Marvel trick that that works with a surprising amount of supers. =P
Shin_Shinyuken
11-06-2007, 11:46 AM
No.
It just sucks, plane and simple (typo intended). Hyper Megaman generally sucks too, save the meter and just either end with buster or the throw reset.
Beat Plane with meter can accidentally DHC and get you killed. Beat Plane without meter starts up REALLY slowly and finishes a little badly. It's just not a safe move.
Opponent preparing Ironman Super without covering that is a dumbass. Be even cuter - use Hyper Megaman from superjump air space, and as the downward bombs hit Ironman, DHC. It's a fun stupid Marvel trick that that works with a surprising amount of supers. =P
I agree if you are facing veteran players, they will make sure to punish you for using beat plane.
What I've recently been fooling around with is not mashing anything for a couple of seconds, then when the opponent goes for an attack I just mash the fuck out of everything.
It works against intermediate players, or impatient vets.
Sure, it wastes a super bar, and does not a lot of damage, but it's still funny to use such an odd super and have it be successful. :3
tindiamond
11-06-2007, 02:15 PM
The beat plane is fucken annoying. I usually try to punish that shit. My friend does it all the time and sometime hes successful with actually hitting you with that shit. It sucks too because has spidey as his 2nd character then he baits you out. If you act you get maximum spidered. hahaha you can she that shit on my videos. www.youtube.com/tindiamond
Preppy
11-06-2007, 03:34 PM
I don't understand? I didn't see any videos that showed him doing that - is there some specific one I should look for? It's really not very hard to block, doesn't do too much damage, and you can generally use the meter better with other characters. If you're being baited out due to him punishing the assist, just jump forward blocking. Or punish on start-up. Or use CapCom and blow him up when he tries to switch over.
Generally I saw him always DHCing from that (even when the DHC wasn't safe), which was strange and dangerous to me. :smile:
tindiamond
11-06-2007, 04:47 PM
Oh sorry about that Preppy. Let me look for the videos. I thought he would do that in some of the videos on youtube.
Edit: I looked through my videos I couldn't find anything good. Well this is deal, he does the beat plane to basically annoy or frustrate his opponent. Then he gives them a moment to try to attack then from there he dhcs. So you can use the beat plane for baiting if you have a good character to dhc into such as storms hail or whatever. When he dhc'd from the beat plane I don't know what the fuck he was thinking. hahaha He knows better than that.
Preppy
11-06-2007, 05:20 PM
It just doesn't do enough chip damage for me to think it's even worth trying to attack someone doing beat plane randomly. If they're just going to hang out doing nothing with Beat Plane (in order to bait an attack), that's cute, but I don't see why. Even with Hail Storm, Sent just needs to do crouching spit (why do people keep doing standing?) and it's not a bad trade. But they're going to fall to ground vulnerable, as always, so you don't need to attack early anyways. Just punish as they fall. :sad:
tindiamond
11-06-2007, 06:01 PM
Yeah I understand what you mean. He just does it for fun. haha Against most characters just bring the beat plane down to the ground as much as possible to recover quicker then instead of falling from the very top of the screen. What characters can punish the beat plane after being closer to the ground as much as possible?
Shin_Shinyuken
11-06-2007, 08:22 PM
http://www.youtube.com/watch?v=8d16Iu4H1KQ
Check out 2:10
I've never thought about using Beat Plane as bait to DHC... that's an interesting idea... thanks. :)
tindiamond
11-06-2007, 08:56 PM
You just gotta be careful where you land the plane because you'll get your ass punished. Also don't let Sent get over you when you do the plane because he will beat the shit out of you in the air. Try to land as close to the ground as possible for quicker recovery. You can see in the video that he recovers pretty damn fast when he closer to the ground and watch the distance.
Preppy
11-06-2007, 09:26 PM
Yeah, Sent can fly completely out of range (above) of Beat Plane. :sad:
If people try to guard cancel against Beat Plane, put pauses between the missiles to throw them off. Still, not a great look. :smile:
Filbert should really work on buster placement - you see his busters fly over the opponent's head a lot. And 2x buster is much more painful than one lonely buster. :smile:
tindiamond
11-06-2007, 10:42 PM
hahaha yeah, I'll go ahead and tell him that. He's a member but he never posts anything. Thanks Preppy. Do you have any more megaman tips?
New Era Outlaw
11-07-2007, 07:59 AM
(sigh)
I really, really hated how Capcom just nerfed the hell out of Beat Plane.
Now, I pretty much use it in the same way I did in Marvel vs. Capcom 1, but, for starters, I make sure to always pull it off in the air, at a safe distance away from my opponent. Then, I'll just hit FP and FK repeatedly and focus on flying to prevent getting tacked up during the move. If I managed to catch my opponent in it, I usually DHC into another Super (usually Lunch Rush) or back off when the Time meter runs out.
Beat Plane with meter can accidentally DHC and get you killed
True, and it did happen to me when I started playing the game way back when.
Then, I realised that to prevent that from happening in the first place, don't press both punches or both kicks while you're moving with Beat Plane. I use FP and FK to fire my shots on the move, and then all four when I'm near my opponent and somewhat still.
Shin_Shinyuken
11-07-2007, 09:44 AM
What I think would be interesting, is using Jin, Ken, or Amingo or any other character that has a stationary Anti-Air super, and bait the opponent to the Beat Plane, and punish them for getting too close with one of the above chracter's DHC.
Although most of Ken's shinyuken damage comes in the first couple of seconds of the super, and if you're really high up, that would just be wasting a meter calling him out.
So I guess what we HAVE established for sure is that you cant go too high with Beat Plane. It's just too risky, and not very strategically sound.
Preppy
11-08-2007, 07:22 PM
I really, really hated how Capcom just nerfed the hell out of Beat Plane.QFT.
My mark of top tier blocking (MvC1) used to be if you could block my Beat Plane. Plus ground combo into Beat Plane was hilarious. But top tier blocking in Marvel 2 is being able to block all of an excellent Strider/Doom. You should be able to block Beat Plane for free. :sad: (You can't judge on blocking Mag-Storm too much, that gets a little too random at the high levels.)
As much as they really killed Megaman's vehicles (who uses Rush Drill ever?), at least he didn't get Raging Nerfed like poor little Roll.
Shin_Shinyuken
11-13-2007, 12:39 PM
Did some experimenting with beat plane against competitive players the other day.
Basically, they blocked 95% of my beat planes. Haha
But I've found that you should NEVER use beat plane against a couple of characters:
Sentinel and Storm.
They can just fly out of Beat plane's reach, and then drop down and abuse the shit out of you.
Two characters who I found are pretty vulnerable to the plane though is Iron man and Magneto. Megaman can easily just fly over Iron man's super as long as the player sees the super in preperation and SJ's. And BP can fly over Magneto's beam super. But you'll already need to be in the air to avoid it pretty much.
I also just thought of something interesting. BP would be interesting to play against a cable player. Stay out of his AA path, and you just mash to get directly above him so he cant just drop a HVB.
Preppy
11-13-2007, 01:58 PM
^-- Yeah, but you'll get killed by jump jab, jump FP, AHVB to death if you're close, or guard-cancel AHVB if you're far away (unless you do the gapped missiles). :sad:
tindiamond
11-13-2007, 02:06 PM
The thing that sucks against Magneto is that, if he has one level. All he has to do is a magnetic shockwave and that will stop the BP. I do that all the time to my friend hahaha. So just watch out for that.
myleftshoe
11-16-2007, 03:16 PM
i havent been hit by it by an actual player just the computer, and if they EVER land it one me fully i can still catch them off the lag.
So i'm sayin its hittin me with every hit but its lag is so bad i can dash up launch.
beat plane is whack and plus no one is gonna get hit by bait into dhc. i just don't see it happening since as soon as beat plane is activated you opponent is looking at mega mans options which are dhc, attack close , attack from afar. i mean dhc is his ONLY safe option from there
Shin_Shinyuken
11-17-2007, 11:25 AM
i havent been hit by it by an actual player just the computer, and if they EVER land it one me fully i can still catch them off the lag.
So i'm sayin its hittin me with every hit but its lag is so bad i can dash up launch.
beat plane is whack and plus no one is gonna get hit by bait into dhc. i just don't see it happening since as soon as beat plane is activated you opponent is looking at mega mans options which are dhc, attack close , attack from afar. i mean dhc is his ONLY safe option from there
It hits more often than you think. Against the best guys at my arcade? Probably not THE best guy, but I've hit all the others with Beat Plane several times. I think it's because it's so unexpected that the opponent can get hit by it.
Most of the time if I do land a BP though, it's from bomb droppings then moving to fireballs.
But then again, your arcade and such probably has people with more skill in theirr little pinky than I do in my entire body...
I'm just an intermediate player :(
New Era Outlaw
11-20-2007, 11:23 PM
QFT.
As much as they really killed Megaman's vehicles (who uses Rush Drill ever?), at least he didn't get Raging Nerfed like poor little Roll.
Which makes me wonder....why did they even bother nerfing Roll's Beat Plane/Rush Drill at all? For Mega Man, it's very understandable, because in MvC1, he can abuse the hell out of Beat Plane/Rush Drill, simply by using it in tandem with a Charged Shot. Roll....doesn't have a hell of a lot to work with to begin with, and her only saving grace was Beat Plane back then. Had they made the startup quicker in MvC2, she might have had more of a chance.
Oh, and she can only perform Beat Plane ON THE GROUND.
Nice, Capcom. Was there any reason for that?
Shin_Shinyuken
11-30-2007, 09:06 AM
Oh, and she can only perform Beat Plane ON THE GROUND.
Nice, Capcom. Was there any reason for that?
Capcom: "No lol"
New Era Outlaw
12-18-2007, 08:48 AM
Well. That's just prime.
The way I see it, though, one of the only ways that you can get away with using Beat Plane/Rush Drill anymore is if you combo it right after a (successful) Charge Shot connects. Of course, given the extremely slow startup, you'd probably have to charge for about 7 to 10 in-game seconds first. Of course, after that, you can easily set up for another DHC while you're nailing them with Beat Plane/Rush Drill (as a matter of fact, I'd recommend it.)
Secondly, you can still put Beat Plane in a combo like this:
Leaf Shield, FK, Super Jump, LP, LK, MP, Leaf Shield XX Beat Plane.
It actually does some decent damage, in that instance.
(sigh) Gone are the days of chip and run tactics, though.
xX_Deus_Xx
12-20-2007, 11:55 AM
didnt read the thread but ctrl+f+"reset" only showed preppys post so i'll guess no one has posted this.
you can use beat plane as a super ghetto reset. start the super, mash, fly close, fly upforward, stop mashing, cross over, continue mashing. it is hella lol. DHC into something else for some real damage.
Preppy
12-20-2007, 12:39 PM
It doesn't really work well in this game for whatever reason - I think they lengthened the hit stun? That works really well in MvC1, just pretty poorly in MvC2. Plus you can only mash one punch button + one kick button at a time or you're going to DHC early and die. :smile:
Shin_Shinyuken
12-24-2007, 04:32 PM
It doesn't really work well in this game for whatever reason - I think they lengthened the hit stun? That works really well in MvC1, just pretty poorly in MvC2. Plus you can only mash one punch button + one kick button at a time or you're going to DHC early and die. :smile:
I've been experimenting with SJing directly over the opponent's character (non Sentinel or Storm) and activating Beat Plane and mashing bombs while moving downward, and when I get about right above them, I begin mashing fireballs, and mixing up a lot - It always seems to hit recently... maybe there is something to this? Like a glitch of some sort?
New Era Outlaw
12-24-2007, 07:35 PM
Just mind games, really.
Beat Plane tends to mess up a player's perception of blocking, especially if you go overhead and turn them around. However, experienced players can and will eventually learn how to guard against it.
Shin_Shinyuken
01-01-2008, 09:12 PM
Sorry if this sounds scrubby, but I honestly don't know.
Can you call assists while Beat Plane is active?
New Era Outlaw
01-02-2008, 10:28 PM
Nope.
Ranma0005
03-17-2008, 02:29 PM
As much as they really killed Megaman's vehicles (who uses Rush Drill ever?), at least he didn't get Raging Nerfed like poor little Roll.
Roll in MvC2 makes babies cry.... :shake:
Preppy
03-18-2008, 12:31 PM
Beat Plane in Marvel makes babies cry. I don't understand why they nerfed it. It wasn't really good in the first place. I had a huge lead in one game and so kept trying it from pretty safe positions against a lone Cable, and it was child's play for him to wave-dash and knock me out of Beat Place even though I was always able to transform to it cleanly. So nasty.
I do use it against Strider to run away and let us both waste levels, but that's almost it. Such a sad sad move. :smile:
tindiamond
04-06-2008, 07:43 PM
Here's a come back by my friend Filbert by using the beat plane. It doesn't do much damage but you can use it to mix people up.
Filbert vs James (http://youtube.com/watch?v=9okb5x1gkh8)
New Era Outlaw
05-23-2008, 07:02 PM
Congrats on the comeback with Mega Man, though, to be perfectly honest, in that first match, Filbert is handling Beat Plane rather poorly. He could have easily got in a lot more damage and still had time to back off. Also, very sorry to say, that Magneto/Storm player was acting very gullible, because even I wouldn't attempt Hail Storm while Mega Man's clearly using air FP.
Unfortunately, that video's probably not the best example of Beat Plane usage that I've seen. Or Mega Man gameplay overall, because that third match showcases a very bad way to play with Mega Man. While keeping away while plastering your opponents with FP is a solid strategy, I've seen a lot of instances where Mega Man could have punished Commando but didn't up close. You've got to know how to play up close with Mega Man, also.
However, that video does remind me of two reasons why I just love using Mega Man in that game. The first being that he stops Mags/Storm cold, and that Beat Plane (when you get it off) can mix up people who don't know better. Fun? Why, yesss. [/Megatron]
Beat Plane in Marvel makes babies cry. I don't understand why they nerfed it. It wasn't really good in the first place. I had a huge lead in one game and so kept trying it from pretty safe positions against a lone Cable, and it was child's play for him to wave-dash and knock me out of Beat Place even though I was always able to transform to it cleanly. So nasty.
I do use it against Strider to run away and let us both waste levels, but that's almost it. Such a sad sad move. :smile:
Actually, Beat Plane in MvC1 was extremely annoying, especially in the right hands. First of all, you can easily chain to it off of LK, MK, which could mean that one mistake, and 50% of your life is gone. Also, it was way too easy to use Beat Plane to chip and run with Mega Man, especially since there isn't any real way to punish your opponent for using it (not if, at the end of the move, you go far back against the edge of the screen while you keep on firing, anyway).
I can see why they nerfed it for Mega Man, because it's a very broken move in the first game. For Roll, they shouldn't have bothered. Beat Plane was one of her saving graces to keep foes on edge in MvC1, and now, not only does it have horrible startup, but she can only do it while grounded. Again, Capcom....why?
Preppy
05-23-2008, 07:14 PM
Actually, Beat Plane in MvC1 was extremely annoying, especially in the right hands.We're on the same page. You just missed my earlier comments in this thread clarifying that the nerfing was from MvC1 to MvC2. I'm hyper-aware (and sad) about the lack of the ground combo into Beat Plane in MvC2, and all the other sadness about Beat Plane now.
I've been making much more of a point to use it lately, and it's really only good when you have a big lead and want to chip them off faster. Otherwise -- the high risk isn't typically worth it to me.
Probably the saddest part to me is that Sentinel can just fly over it. That's hilarious but sad. :smile:
Ranma0005
05-23-2008, 07:26 PM
Not sure about the chain after MK, but I do know in MvC1 Beat Plane chained off MP both on the ground and in the air. To get the 50% damage you had to be at the right height so both shots and bombs were hitting your opponent, and then mash like hell. You can still chip with it in MvC2, just not as effectively, and still get away rather safe. I wish Rush Drill was better :shake:
tindiamond
05-27-2008, 11:54 AM
Congrats on the comeback with Mega Man, though, to be perfectly honest, in that first match, Filbert is handling Beat Plane rather poorly. He could have easily got in a lot more damage and still had time to back off. Also, very sorry to say, that Magneto/Storm player was acting very gullible, because even I wouldn't attempt Hail Storm while Mega Man's clearly using air FP.
Unfortunately, that video's probably not the best example of Beat Plane usage that I've seen. Or Mega Man gameplay overall, because that third match showcases a very bad way to play with Mega Man. While keeping away while plastering your opponents with FP is a solid strategy, I've seen a lot of instances where Mega Man could have punished Commando but didn't up close. You've got to know how to play up close with Mega Man, also.
However, that video does remind me of two reasons why I just love using Mega Man in that game. The first being that he stops Mags/Storm cold, and that Beat Plane (when you get it off) can mix up people who don't know better. Fun? Why, yesss. [/Megatron]
Yes sir you are right. After Filbert and I watched the video, I was like "WTF were you doing?!?!" Because he usually knows how to attack with Megaman in close range using the priority of that nasty ass jab of his. He told me he got cocky, then got fucked up. lol
Tech Romancer
05-29-2008, 06:57 PM
Yes sir you are right. After Filbert and I watched the video, I was like "WTF were you doing?!?!" Because he usually knows how to attack with Megaman in close range using the priority of that nasty ass jab of his. He told me he got cocky, then got fucked up. lol
Post more videos of Filbert, I want to see more of his Rockman :bgrin:
tindiamond
05-31-2008, 10:18 PM
I got another video of some decent megaman action. This is from that same tourney Filbert made that comeback in.
BigNasty vs Tindiamond (http://youtube.com/watch?v=F0vfhFMyrnU)
Tech Romancer
06-01-2008, 09:16 AM
Hmm, guess he substitutes in Cable and Tron when he plays in tournaments. I didn't understand his use of Tron assist at times though; he was on the other side of the screen. I'm surprised he and Filbert use Beat Plane so eagerly like that. I guess I should use it a bit more as well.
tindiamond
06-01-2008, 12:34 PM
Hmm, guess he substitutes in Cable and Tron when he plays in tournaments. I didn't understand his use of Tron assist at times though; he was on the other side of the screen. I'm surprised he and Filbert use Beat Plane so eagerly like that. I guess I should use it a bit more as well.
That guy was me. lol I usually play MSP but I was like nah fuck it lets see what i can do with this team. I did alright though.
Preppy
06-01-2008, 01:17 PM
Any particular reason why you didn't use the Storm-head height jump buster that goes over the top of the typhoon to thwack her in the head every time?
Tech Romancer
06-02-2008, 02:10 PM
Any particular reason why you didn't use the Storm-head height jump buster that goes over the top of the typhoon to thwack her in the head every time?
He probably wasn't thinking about it...like the times when a pixie character gets in on Ruby and I forget to use my AA assist or use a qcf+p to retaliate. You're so focused on what's in front you may not consider such things.
tindiamond
06-09-2008, 12:58 PM
Any particular reason why you didn't use the Storm-head height jump buster that goes over the top of the typhoon to thwack her in the head every time?
Like tech said I wasn't really thinking about it. But I'll remember to use that next time. :lovin:
Preppy
06-09-2008, 03:47 PM
No worries, I was mostly curious because you were really good at nailing Sentinel with it, so I wasn't sure if you were deliberately missing in order to give yourself more time and charge more or some other strategic reason. :smile:
Tech Romancer
06-09-2008, 04:02 PM
No worries, I was mostly curious because you were really good at nailing Sentinel with it, so I wasn't sure if you were deliberately missing in order to give yourself more time and charge more or some other strategic reason. :smile:
Are you talking about when he jumped over the rocket punch?
Preppy
06-09-2008, 04:21 PM
Naw, just at 0:22 0:36 and 0:39 where he hits Sentinel with jump buster because Sentinel for some dumb reason is doing drones as opposed to spit/fly loops.
My notes: at 0:30 he should have been closer to the ground after Beat Plane to avoid the spit (maybe put a gap in the last bullet sequence to negate possible guard cancel), at 1:11 he might have wanted to alpha-counter Cable as opposed to very damaging cold tag, and at 1:36 he should have kept the AHVB on Sent so Sent couldn't spit or tag to kill his Cable (which Sent didn't do, thankfully). Also, he seemed to play a little hesitantly with Megaman at times, running away as opposed to rushdown on wakeup after Tron+Tornado Hold. Instant overhead or or quick low attack into Tron would have finished off their guy either time. :tup:
I did like the semi-whiffed Lunch Rush DHC to Beat Plane. :tup:
New Era Outlaw
06-10-2008, 09:33 PM
As did I. It was pretty clever.
Lunch Rush to Beat Plane is a good use of the latter, because not only do you get in some more damage from Tron's combo that way, but it's pretty much a free (and completely safe)tag to Megs any way you take it.
Tron and Mega Man work very well together, for a lot of reasons, Beat Plane being one of them, since it can set up a Lunch Rush as well as follow up on it.
Well, it looks like he's doing better with Beat Plane in this vid. I'd try to squeeze in a lot more damage before backing off, though.
tindiamond
06-20-2008, 02:32 PM
My notes: at 0:30 he should have been closer to the ground after Beat Plane to avoid the spit (maybe put a gap in the last bullet sequence to negate possible guard cancel), at 1:11 he might have wanted to alpha-counter Cable as opposed to very damaging cold tag, and at 1:36 he should have kept the AHVB on Sent so Sent couldn't spit or tag to kill his Cable (which Sent didn't do, thankfully). Also, he seemed to play a little hesitantly with Megaman at times, running away as opposed to rushdown on wakeup after Tron+Tornado Hold. Instant overhead or or quick low attack into Tron would have finished off their guy either time. :tup:
Thanks for the tips, yeah at 1:11 I could of countered in and I would of kills both Storm and Sent instead of getting fucked up with a random tag. I'll try it next time. :smile:
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