NG1313
11-20-2007, 09:27 AM
Posted this on the Capcom site; interested in opinions on the matter.
'd like to see the crouching positions you can take in the SF games changed from a literal crouching position to a more fashionable defensive-looking position, still standing.
Something like the Evade button in a game called Kensei: Sacred Fist by Konami. You would hold that button and block/ parry high attacks. But in SFIV you could use that function attributed to the crouching position (down button) instead, and get more sophisticated visuals out of it, while keeping the properties of the crouching block position.
My reasons are that it looks a million times better and still serves the same purpose. Nothing more than that, really... but any progress is still progress, right? I think it's about time to ditch the traditional crouching positions from fighting games.
Kensei: Sacred Fist makes the best example, but if you're not familiar with that game, take Gen from SFA3 as an example instead. He has 2 standing fighting stances; his crouching animation would be replaced with one of his 2 standing positions. And when he blocked a low attack (while holding back+down, but his appearance still standing), there would be animations for him blocking/ parrying the attack.
I would also like to see moves like Ryu's low LP, low MP, low HP, low LK and low MK replaced with something more natural/ "realistic". This would require almost a total overhaul of the SF game mechanics, and I would happily devise a new system for you to consider for a small fee.
There's also room to apply separate actions to the down+back, down and down+forward commands, which makes new possibilities available. This is another reason I want the parry command system from SF3: 3rd Strike to return. It's a waste of perfectly simple commands to both get the most potential out of our controllers, and make an even more interactive fighting game.
Let's hear your opinions :smile:
'd like to see the crouching positions you can take in the SF games changed from a literal crouching position to a more fashionable defensive-looking position, still standing.
Something like the Evade button in a game called Kensei: Sacred Fist by Konami. You would hold that button and block/ parry high attacks. But in SFIV you could use that function attributed to the crouching position (down button) instead, and get more sophisticated visuals out of it, while keeping the properties of the crouching block position.
My reasons are that it looks a million times better and still serves the same purpose. Nothing more than that, really... but any progress is still progress, right? I think it's about time to ditch the traditional crouching positions from fighting games.
Kensei: Sacred Fist makes the best example, but if you're not familiar with that game, take Gen from SFA3 as an example instead. He has 2 standing fighting stances; his crouching animation would be replaced with one of his 2 standing positions. And when he blocked a low attack (while holding back+down, but his appearance still standing), there would be animations for him blocking/ parrying the attack.
I would also like to see moves like Ryu's low LP, low MP, low HP, low LK and low MK replaced with something more natural/ "realistic". This would require almost a total overhaul of the SF game mechanics, and I would happily devise a new system for you to consider for a small fee.
There's also room to apply separate actions to the down+back, down and down+forward commands, which makes new possibilities available. This is another reason I want the parry command system from SF3: 3rd Strike to return. It's a waste of perfectly simple commands to both get the most potential out of our controllers, and make an even more interactive fighting game.
Let's hear your opinions :smile: