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NG1313
11-20-2007, 09:27 AM
Posted this on the Capcom site; interested in opinions on the matter.

'd like to see the crouching positions you can take in the SF games changed from a literal crouching position to a more fashionable defensive-looking position, still standing.

Something like the Evade button in a game called Kensei: Sacred Fist by Konami. You would hold that button and block/ parry high attacks. But in SFIV you could use that function attributed to the crouching position (down button) instead, and get more sophisticated visuals out of it, while keeping the properties of the crouching block position.

My reasons are that it looks a million times better and still serves the same purpose. Nothing more than that, really... but any progress is still progress, right? I think it's about time to ditch the traditional crouching positions from fighting games.

Kensei: Sacred Fist makes the best example, but if you're not familiar with that game, take Gen from SFA3 as an example instead. He has 2 standing fighting stances; his crouching animation would be replaced with one of his 2 standing positions. And when he blocked a low attack (while holding back+down, but his appearance still standing), there would be animations for him blocking/ parrying the attack.

I would also like to see moves like Ryu's low LP, low MP, low HP, low LK and low MK replaced with something more natural/ "realistic". This would require almost a total overhaul of the SF game mechanics, and I would happily devise a new system for you to consider for a small fee.

There's also room to apply separate actions to the down+back, down and down+forward commands, which makes new possibilities available. This is another reason I want the parry command system from SF3: 3rd Strike to return. It's a waste of perfectly simple commands to both get the most potential out of our controllers, and make an even more interactive fighting game.

Let's hear your opinions :smile:

Arsenal
11-20-2007, 09:47 AM
Regardless of how the animation looks, I want them to keep the crouching penalty (damage) in SFIV. I always liked that.

polarity
11-20-2007, 12:34 PM
I think being able to quickly visibly recognize whether your opponent is standing or crouching is more important that what looks good or realistic

NG1313
11-20-2007, 01:04 PM
Standing or crouching would just mean standing or defending instead.

This was boring...

DevilJin 01
11-20-2007, 01:12 PM
Thread ends in 2 replies.

otter
11-20-2007, 01:19 PM
this would leave room for overhead attacks, or whatever we could call them, to become more powerful. ive always thought it was strange that characters had 6+ low attacks and maybe 2 overheads to balance it out. yes i know about UOH but that seems sort of lazy when there is no universal low kick button.

polarity
11-20-2007, 01:27 PM
this would leave room for overhead attacks, or whatever we could call them, to become more powerful. ive always thought it was strange that characters had 6+ low attacks and maybe 2 overheads to balance it out. yes i know about UOH but that seems sort of lazy when there is no universal low kick button.

maybe because the up-close game shouldnt be about constantly having to guess between 3 options?

rikc
11-20-2007, 03:16 PM
I am personally email bombing Capcom until they replace jumping (which is way higher than people actually jump) with standing on tip-toes.

Khiempossible
11-20-2007, 03:42 PM
as long as a crouching opponent is still crouching. figuring out if someone has charge or not is relatively important in SF.

pherai
11-20-2007, 04:03 PM
You make a big leap by associating crouching with taking a defensive position since 99% of the time your best pokes are low attacks. I'm not really interested in changing the entire mechanics of SF just so it looks cooler to someone else.

The Electrifying One
11-20-2007, 10:37 PM
Come on guys, this is a new game. If you want 'crouching' or 'jumping' or 'strategy' or whatever bullshit, out of date mechanics was in these old games, go and play them.

This generation wants one thing.

FASHIONABLE FIGHTING.

I would also like to see moves like Ryu's low LP, low MP, low HP, low LK and low MK replaced with something more natural/ "realistic". This would require almost a total overhaul of the SF game mechanics, and I would happily devise a new system for you to consider for a small fee.


Me too! I've always thought that the combo cr.MK xx FIREBALL was unrealistic, because of that infernal crouching kick. I mean, who crouches before a fierball, right?

I'm with you brother, they need to change EVERYTHING, and if this guy is only charging a small fee... well, correct me if I'm wrong (hint: I'm not) but that sounds like a BARGAIN. I have paypal and can go as high as $5,000, or E8,000 if you prefer a more stable currency.

Sexperienced.
11-20-2007, 11:59 PM
i've been saying the exact same thing for aout 3 years now. i think its a great idea. i'm with NG1313 and The Electrifying One on this one.

NG1313
11-21-2007, 08:09 AM
Come on guys, this is a new game. If you want 'crouching' or 'jumping' or 'strategy' or whatever bullshit, out of date mechanics was in these old games, go and play them.

This generation wants one thing.

FASHIONABLE FIGHTING.



Me too! I've always thought that the combo cr.MK xx FIREBALL was unrealistic, because of that infernal crouching kick. I mean, who crouches before a fierball, right?

I'm with you brother, they need to change EVERYTHING, and if this guy is only charging a small fee... well, correct me if I'm wrong (hint: I'm not) but that sounds like a BARGAIN. I have paypal and can go as high as $5,000, or E8,000 if you prefer a more stable currency.

I see what you're saying.

I was thinking it would be more presentable to the mainstream market. I'm sure one goal with SFIV is to make a profit and generally just make a successful game.

I didn't suggest getting rid of crouching, jumping and strategy. It would just be something to consider now that there's a new game in the works, to make it look better and make progress in one or more areas of the game.

It's just an idea. Maybe it would lose important aspects of SF, or it could be an interesting evolution.

The Electrifying One
11-21-2007, 08:38 AM
hehe, sorry I was feeling a bit mischievous. This forum is so clogged with shit, it's difficult not to.

Yeah, I do get what you're saying, and it's a feeling that has been expressed for a long time- the next SF game needs something fresh and new, that doesn't feel like a gimmick, but a natural addition to the game, or change in play mechanics.

I agree that the down command could be looked at, but then, I'm happy to see ANYTHING added or changed as long as the product is good.

pherai
11-21-2007, 08:53 AM
I don't think we (competitive FGers) need to be coming up with ways to make SF4 more mainstream. I have a feeling Capcom has plenty of idea's already, not to mention plenty of nobodies with bad idea's clogging the Capcom forums. It seems it would be better to focus our efforts on making it known we still want a fun, deep SF game. It seems like people see SF4 as a stand-in for their dream fighter, even if their dream fighter is more like Tekken (or any other modern fighter) than any SF.