PDA

View Full Version : Physical/Realistic traits.


No Limitz
12-03-2007, 12:21 AM
Who here would actually like to see a character actually have some individual physics? (Not just frames)
For once I would like to see E.Honda or other heavy/fatties to actually fall harder or be bulky enough to not be juggled as easily as other characters. Or lightweights be knocked away further from certain attacks (mule kick anyone?).

I'm not expecting things like Metal Zangief but just subtle changes in the physics of a character.

Sasmasta
12-03-2007, 01:18 AM
I see what you mean.

Hugo could ragdoll Yun all over the stage. I'm diggin' the concept.

Hellion
12-03-2007, 04:36 AM
You mean Yun punches Hugo and Hugo laughs? No effect?

Sasmasta
12-03-2007, 03:48 PM
That works.

bodler
12-03-2007, 03:52 PM
hmmm...well it might mess up the gameplay?

Sasmasta
12-03-2007, 04:44 PM
It just adds another element.

KentDog
12-04-2007, 01:20 AM
I don't like the idea.

JackHound214D
12-04-2007, 01:38 AM
I see what you mean, and it could be ok, but it would have to work a different way. Like, Guilty Gear has character weights. Am I thinking the same thing, sorta?

Rhio2k
12-04-2007, 04:19 AM
How about nobody being able to jump over 3 feet off the ground? That's pretty realistic.

boogybro
12-04-2007, 05:08 AM
I dig the concept, just getting it to work without completely fucking with the balance of the game would be really difficult.

Master Bigode
12-04-2007, 06:43 AM
http://i135.photobucket.com/albums/q125/MasterBigode/2007_11_3_ryucyclone2.gif

Gravity sucks a$$.

Qro
12-04-2007, 06:50 AM
http://i135.photobucket.com/albums/q125/MasterBigode/2007_11_3_ryucyclone2.gif

Gravity sucks a$$.

lol win

FreshOJ
12-04-2007, 09:56 AM
How about nobody being able to jump over 3 feet off the ground? That's pretty realistic.

Make it 4 feet and you've got a deal. :)

Don't forget about Spud Webb in that next fighting game. :)

BRPXQZME
12-05-2007, 01:18 AM
I have the feeling that while characters having mass could work in SF, it just wouldn't feel Street Fighter-y enough. It could, however, add a certain element to the gameplay, and it most certainly would mix up balance a little (less Speedy Gonzalez juggles, more brutal hits make you not only fly further and dizzier but also make it harder to get up...).