View Full Version : One thread for the new SF4 Info and Screenshot from 1UP
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The Furious One
12-08-2007, 06:56 AM
http://kotaku.com/gaming/hissy-fit/ziff-davis-picks-on-tiny-brazilian-site-over-leaked-sfiv-pics-331553.php
Seems the info was legit. Ziff Davis is suing them for the info so it could've been true all along.
Edit: Someone beat me to it. lol.
http://www.1up.com/do/blogEntry?bId=8520381&publicUserId=4549175
Wow, teh drama.
Cant help but laugh, poor guy the EGM mafia gonna cap his ass when he goes out to get his mail :nunchuck::shake::nunchuck:
I mean, you could've at least tried.
I know, seriously some people :lol:
KindredSpiritz
12-08-2007, 07:10 AM
OK, I remember years ago a Capcom rep said they wanted to explain what happened in between between SF II and III, I hope this isn't it.
caliagent#3
12-08-2007, 07:17 AM
all i gotta say is that this game better look amazing, especially with SCIV dropping next yr
Alexlexus
12-08-2007, 07:43 AM
well from someone who is a graphic designer i think capcom took the easy way out and went 3d. i think they want to move away from 2d for good. but i wish they understood that 3rd strike and 2d made them the force that they are and to leave that was a bad move. but times have changed since i was growing up and kids today think 3d is the best thing but not in all cases. the 2.5 d worked for strider 2 ps2 and contra :shattered soilder. but nothing was wrong with the street fighter forumla in 2d cause now they have to stand up against TEKKEN, DOA4, Soul Caliber etc. some might not agree with me but i j8ust want to see the street fighter series thrive and this move wasn't what i was hoping for. i thought that capcom woould hook up with ARC systems works/sammy and do a true SF4 game.
hanz0
12-08-2007, 08:51 AM
I :rofl: at all the fools saying that 2d takes too long and expensive yet we have many fighters that were made recently
cough Hokuto no ken, sengoku basara, arcana heart :wink:
also sf4 should and always be 2d
heres a perfect example its like konami trying to make castlevania 3d is just not the same
the main reason why symphony of the night remains the most kick ass 2d castlevania to date.
some things are meant to be 2d and street fighter is one of them and dont say otherwise cause i will smack yo head:rofl:
The Furious One
12-08-2007, 08:56 AM
I :rofl: at all the fools saying that 2d takes too long and expensive yet we have many fighters that were made recently
cough Hokuto no ken, sengoku basara, arcana heart :wink:
also sf4 should and always be 2d
heres a perfect example its like konami trying to make castlevania 3d is just not the same
the main reason why symphony of the night remains the most kick ass 2d castlevania to date.
some things are meant to be 2d and street fighter is one of them and dont say otherwise cause i will smack yo head:rofl:
Is Hokuto no Ken in HD??
When was the last time you saw something new come to the tables from a 2D fighter, serious question Im scratching my head on that one.
You just have to look at Okami and you'll see that with the right artist you can pull it off amazingly well.
Comparing Konami to Capcom or anyone for that matter to make a point is fairly pointless since each developer works completely differently from one another, and their experience and talent lies in different areas.
It would be fair to say since SF days only first 2.5 game was Resident Evil, since then they've gone all out 3D and have to admit they have created some of the most memorable games. I see no reason why anyone can doubt Capcom not able to make SF4 today.
I think Capcom didn't go all 3D for SF4 was not because they couldn't make it work, but fans will demand a 2D game, atleast this way they can met half way.
MaybeMemories
12-08-2007, 08:59 AM
http://www.gemaga.com/2007/12/07/more-street-fighter-iv-screens
are these real? view looks 3d? maybe replay mode?
Tigerboi
12-08-2007, 08:59 AM
well from someone who is a graphic designer i think capcom took the easy way out and went 3d. i think they want to move away from 2d for good. but i wish they understood that 3rd strike and 2d made them the force that they are and to leave that was a bad move. but times have changed since i was growing up and kids today think 3d is the best thing but not in all cases. the 2.5 d worked for strider 2 ps2 and contra :shattered soilder. but nothing was wrong with the street fighter forumla in 2d cause now they have to stand up against TEKKEN, DOA4, Soul Caliber etc. some might not agree with me but i j8ust want to see the street fighter series thrive and this move wasn't what i was hoping for. i thought that capcom woould hook up with ARC systems works/sammy and do a true SF4 game.
And what makes you think arc is the source of a true sf game?
MaybeMemories
12-08-2007, 09:03 AM
rumble fish tbh
Tigerboi
12-08-2007, 09:07 AM
tbh?
Stranger
12-08-2007, 09:08 AM
To Be Honest
Master Bigode
12-08-2007, 09:09 AM
I :rofl: at all the fools saying that 2d takes too long and expensive yet we have many fighters that were made recently
cough Hokuto no ken, sengoku basara, arcana heart :wink:
Does it mean that it's cheap ?
NO.
the main reason why symphony of the night remains the most kick ass 2d castlevania to date.
Go buy a NDS, LOL.
MaybeMemories
12-08-2007, 09:15 AM
2D requires to an extent frame by frame animation. While in 3D, after an extensive modeling process you can apply a skeleton to the model and have it pose easily in different positions. With technology now the pose of a real human can be integrated, real time !
Not to mention all the easy texture techniques for shadows etc.
TrueSephiroth
12-08-2007, 09:31 AM
So I'm guessing I'm the only one worried about how SFIV will play now. Not just the whole graphical view, but the who "new" system tools being implemented as well. Honestly, those new systems have me cringing just like how in Tekken 6 when I heard of the rage system and the new "B" system, and before that, the infamous "crush system".
For real, I hope, Capcom is actually focusing more upon the tools given to the individual characters to flesh out the game play then the "universal tools" that they are trying to implement.
Mixah
12-08-2007, 09:36 AM
the game looks fucking ugly.
PaRt2
12-08-2007, 09:41 AM
the game looks fucking ugly.
It's not that bad now, is it!?
polarity
12-08-2007, 09:50 AM
So I'm guessing I'm the only one worried about how SFIV will play now. Not just the whole graphical view, but the who "new" system tools being implemented as well. Honestly, those new systems have me cringing just like how in Tekken 6 when I heard of the rage system and the new "B" system, and before that, the infamous "crush system".
For real, I hope, Capcom is actually focusing more upon the tools given to the individual characters to flesh out the game play then the "universal tools" that they are trying to implement.
The only thing people seem to care about these days is what universal system (read: gimmick) is going to set the game apart, as if any game without one will inevitably end up playing exactly like Hyper Fighting. When you're up against that retarded mode of thinking, why would they bother focusing on character variety when it's evident most of their audience, from the casuals right down to even the vast majority of hardcore players, don't even understand it, let alone care about it?
I'm not remotely optimistic about this project right now. Street Fighter is dead, and we have killed it.
The Furious One
12-08-2007, 09:51 AM
So I'm guessing I'm the only one worried about how SFIV will play now. Not just the whole graphical view, but the who "new" system tools being implemented as well. Honestly, those new systems have me cringing just like how in Tekken 6 when I heard of the rage system and the new "B" system, and before that, the infamous "crush system".
For real, I hope, Capcom is actually focusing more upon the tools given to the individual characters to flesh out the game play then the "universal tools" that they are trying to implement.
I was kinda thinking the same aswell, After all people still enjoy the old classic rock paper sciccors. Leave all these systems for the Turbo version or something. Just make sure the formula works first.
baby jesus
12-08-2007, 09:54 AM
the game looks fucking ugly.
i agree looks like my poo =\ and some thing about the ken hurrican kick makes it look more of a 3d game play to me
The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.
SFEX??
lexicon of rage
12-08-2007, 10:18 AM
I don't understand why there is so much negativity surrounding this game on this forum. This is a game we have been waiting for for 10 years, and all of us who had any sanity left had abandoned hope for it to ever exist.
For people who are complaining aboutthe 3D graphics, you have to stop being so shortsighted. Capcom made the choice that they needed to with this game, for so many reasons.
1) The 360/PS3/Insert console other than the DS here do NOT HAVE dedicated sprite engines. This is why we get such insane lag and slowdown in games like odinsphere. Creating a fighting game in 2D is very difficult when you cant allow for slowdown.
2) They felt it was important to maintain the 2D feel of the series, and I dont think too many people are going to argue with that. Capcom knows how to impliment new mechanics into old series, just look at resident evil.
3) Capcom was supposed to be doing something different with this game, and this is different than anything theyve done before. You have to also keep in mind that capcom wants to appeal to everyone with this, not just SRKers.
4) For those of you complaining about the timeline setting, please die. Many of you are rabid fans of SF2 characters like Guile, Geif, Bison(either), Chun etc, and this is the only way youre going to get them in street fighter 4, short of capcom just throwing every character in and calling it "Street Fighter Time Machine Battles: Don't Bang Yo Gramma".
5) 3D allows for ACTUAL character customization! Im not saying it will be there, but Capcom COULD allow you to have ryu with a beard/eyepatch/pegleg/etc fairly easily, and it wouldnt effect gameplay negatively.
On that note, I hope the game supports downloadable content like characters, stages, music, modes created after release. It would give them an excuse to create a permanant street fighter team.
But what do I know, I'm high.
MaybeMemories
12-08-2007, 10:30 AM
lexicon of rage, well said downloadable stages and costumes and music sound great, im not sure of characters, maybe a character a year or something as this would cause great unbalance.
i agree with mixah, ryu/ken look ugly but game is heavily in development, these might change. Depends how it plays tbh and ofcourse chunli better be hot.
hanz0
12-08-2007, 10:34 AM
Is Hokuto no Ken in HD??
When was the last time you saw something new come to the tables from a 2D fighter, serious question Im scratching my head on that one.
You just have to look at Okami and you'll see that with the right artist you can pull it off amazingly well.
Comparing Konami to Capcom or anyone for that matter to make a point is fairly pointless since each developer works completely differently from one another, and their experience and talent lies in different areas.
It would be fair to say since SF days only first 2.5 game was Resident Evil, since then they've gone all out 3D and have to admit they have created some of the most memorable games. I see no reason why anyone can doubt Capcom not able to make SF4 today.
I think Capcom didn't go all 3D for SF4 was not because they couldn't make it work, but fans will demand a 2D game, atleast this way they can met half way.
lol i could expect no less from a 2007 member:rofl:
you 2007 are so dumb is ridiculous i will repeat myself somethings are meant to be 2D
i only mentioned castlevania as an example because if you had played the 3D castlevanias you would have noticed right away that everything is just not the same anymore as opposed to to the 2D classic castlevania like symphony of the night.
so in conclusion this is turning out to be nothing more than STREET FIGHTER EX 4!!! even if you guys dont like it i sure dont:annoy:
MASTER BIGODE
Does it mean that it's cheap ?
NO.
Quote:the main reason why symphony of the night remains the most kick ass 2d castlevania to date.
Go buy a NDS, LOL.
bitch please prove me wrong that symphony of the night is not the best castlevania, none of the NDS castlevanias come close to it, they might have improved the systems used but none of them come close
and bitch please i know my castlevanias and yes i have Rondo of Blood for PC-Engine now what!!!!
most of you fuckers come in here whith your HD ya da ya da and high res graphics ya da ya da its getting to the point that it is really anoying. That is why i have no respect for you low life fuckers that know nothing about what made Street fighter in the first place.
you youngins know nothing at all
Projectjustice
12-08-2007, 10:40 AM
I don't understand why there is so much negativity surrounding this game on this forum. This is a game we have been waiting for for 10 years, and all of us who had any sanity left had abandoned hope for it to ever exist.
For people who are complaining aboutthe 3D graphics, you have to stop being so shortsighted. Capcom made the choice that they needed to with this game, for so many reasons.
1) The 360/PS3/Insert console other than the DS here do NOT HAVE dedicated sprite engines. This is why we get such insane lag and slowdown in games like odinsphere. Creating a fighting game in 2D is very difficult when you cant allow for slowdown.
2) They felt it was important to maintain the 2D feel of the series, and I dont think too many people are going to argue with that. Capcom knows how to impliment new mechanics into old series, just look at resident evil.
3) Capcom was supposed to be doing something different with this game, and this is different than anything theyve done before. You have to also keep in mind that capcom wants to appeal to everyone with this, not just SRKers.
4) For those of you complaining about the timeline setting, please die. Many of you are rabid fans of SF2 characters like Guile, Geif, Bison(either), Chun etc, and this is the only way youre going to get them in street fighter 4, short of capcom just throwing every character in and calling it "Street Fighter Time Machine Battles: Don't Bang Yo Gramma".
5) 3D allows for ACTUAL character customization! Im not saying it will be there, but Capcom COULD allow you to have ryu with a beard/eyepatch/pegleg/etc fairly easily, and it wouldnt effect gameplay negatively.
On that note, I hope the game supports downloadable content like characters, stages, music, modes created after release. It would give them an excuse to create a permanant street fighter team.
But what do I know, I'm high.
1) Thats the dumbest shit i've ever read. There is no such thing as a dedicated sprite engine. 2D based graphics are all handle by the CPU within any hardware. Xbox 360 and PS3 have some of the most advance CPUs out there. Games that suffer lag that you mentioned has to do more with memory management than anything else.
Bowling Pin
12-08-2007, 10:43 AM
lol i could expect no less from a 2007 member:rofl:
you 2007 are so dumb is ridiculous i will repeat myself somethings are meant to be 2D
i only mentioned castlevania as an example because if you had played the 3D castlevanias you would have noticed right away that everything is just not the same anymore as opposed to to the 2D classic castlevania like symphony of the night.
so in conclusion this is turning out to be nothing more than STREET FIGHTER EX 4!!! even if you guys dont like it i sure dont:annoy:
MASTER BIGODE
Does it mean that it's cheap ?
NO.
Quote:the main reason why symphony of the night remains the most kick ass 2d castlevania to date.
Go buy a NDS, LOL.
bitch please prove me wrong that symphony of the night is not the best castlevania, none of the NDS castlevanias come close to it, they might have improved the systems used but none of them come close
and bitch please i know my castlevanias and yes i have Rondo of Blood for PC-Engine now what!!!!
most of you fuckers come in here whith your HD ya da ya da and high res graphics ya da ya da its getting to the point that it is really anoying. That is why i have no respect for you low life fuckers that no nothing about what made Street fighter in the first place.
you youngins know nothing at all
You're like the old guy that comes to my family's parties that no one wants there anymore because he slaps the chicken out of your hand, picks it up from the ground, eats it, and then talks shit to you because it ain't a leg.
EDIT: In other words, go back to GameFAQs, /v/, SRK Matchmaking or whatever hell you came from.
MaybeMemories
12-08-2007, 10:52 AM
Pardon the ignorance, i missed the shabang that happened here when latests creens were released and just readin the comment above about this being nothing but sf ex 4.
The screens, do look 3D [the surrounding] so by 2D game play do they mean the way EX was ? [as far as i remember, you couldnt move across the plane, as opposed to something like tekken where pressing up up/ you roll further up in the 3D plane.]
polarity
12-08-2007, 11:08 AM
hanz0 you are a fucking terrible poster though
hanz0
12-08-2007, 11:10 AM
yeah i know i know, i get carried away sometimes my bad and apologies to everyone is just that these fuckers talking about graphics this and that and HD makes my head hurt and dont get me started on the people that are only interested in story:wasted::sweat:
XenoKaze
12-08-2007, 11:11 AM
Pardon the ignorance, i missed the shabang that happened here when latests creens were released and just readin the comment above about this being nothing but sf ex 4.
The screens, do look 3D [the surrounding] so by 2D game play do they mean the way EX was ? [as far as i remember, you couldnt move across the plane, as opposed to something like tekken where pressing up up/ you roll further up in the 3D plane.]
I can only assume so... plus the kick ken is doing in the one pic with him and ryu looks similiar to the tatsumaki they gave him in the EX series when you had to do
:qcb::k: motion for every part of the move similiar to Fei Long's punches or Karin's punch moves in Alpha series.
tianyuan
12-08-2007, 11:19 AM
Is this Chun li pic real?
http://www.uploadhouse.com/viewfile.php?id=867528&PHPSESSID=001113213f26345da13f166ad883c563
Tigerboi
12-08-2007, 11:20 AM
^Why can't you guys at least try to find out stuff for yourself? XD
you youngins know nothing at all
Yeah, and you had the most mature post made in this thread so far. [/sarcasm]
Why is there so much talk about EX when this appearantly isn't even made by the same team that made EX?
Mixah
12-08-2007, 11:25 AM
no...... it is that bad........ it's dead or alive with fireballs now.
Ferdinandz
12-08-2007, 11:28 AM
no...... it is that bad........ it's dead or alive with fireballs now.
:rofl:
3 screenshots!
thats all it took for people to come up with shit like this! :rofl:
epsilon_
12-08-2007, 11:32 AM
Is this Chun li pic real?
http://www.uploadhouse.com/viewfile.php?id=867528&PHPSESSID=001113213f26345da13f166ad883c563
its real, but not for sf4, its real for that new mmo thats coming out, i forget its name.
zakky
12-08-2007, 11:33 AM
There seems to be an awful lot of negativity expressed in this thread toward a game that none of us have played. I think the screens look pretty terrible, the Ryu picture was pretty nice though, I'm optimistic since there is no reason to get down on the game this early in development.
Although I really don't like the phrase "auto-combo" anything that is auto in a game is bad, but I'm hoping it was just poor phrasing.
Dencore
12-08-2007, 11:38 AM
To all of those saying that this game is "EX4 confirmed" or that it will in fact be a disappointment and what not.........have you actually played the game?
hanz0
12-08-2007, 11:39 AM
^Why can't you guys at least try to find out stuff for yourself? XD
Yeah, and you had the most mature post made in this thread so far. [/sarcasm]
Why is there so much talk about EX when this appearantly isn't even made by the same team that made EX?
o right i missed the part where you made yours:rofl:
anyways, as much as i hate it this is just turning out to be SFEX4
but ill give a shot once its out:wasted:
UCRJesse
12-08-2007, 11:41 AM
word is epsilon is gay
Tigerboi
12-08-2007, 11:48 AM
o right i missed the part where you made yours:rofl:
What the hell are you talking about?
anyways, as much as i hate it this is just turning out to be SFEX4
but ill give a shot once its out:wasted:
Please explain that.
RE:
Screens
So let me get this straight:
"Here's a screen that we want you to see."
SRK: OMG WANT.
*two screens come out that weren't meant to be seen*
SRK: OMG THIS GAME IS FAWKING UGLY!
Mixah
12-08-2007, 11:52 AM
Ryu looks constipated, the fireball pic looks pretty cool, the background looks like it's made of plastic....... and I REALLY HOPE that the camera isn't going to do shit like that, where it circulates around different angles.
XEN MASTER MARK
12-08-2007, 11:52 AM
1) Thats the dumbest shit i've ever read. There is no such thing as a dedicated sprite engine. 2D based graphics are all handle by the CPU within any hardware. Xbox 360 and PS3 have some of the most advance CPUs out there. Games that suffer lag that you mentioned has to do more with memory management than anything else.
There's a slither of truth to what he was saying. NDS does have hardware assisted sprite rendering. You bang a load of attributes into a particular memory address and those attributes (position, rotation, sprite tiles etc) are grabbed by a separate chip (I think it was called the LCD controller) and drawn on the screen. Background / sprite rendering on a lot of Ninty's hardware is off-cpu, so it's effectively free. The CPU doesn't have to do any pixel plotting by hand.
Almost every major console has an equivalent though. Hardware as early as the original Xbox had a dedicated GPU (Graphics Processing Unit). GPU's are much better suited to graphics operations than the CPU, because they are custom designed for the purpose and they tend to be much faster at it. It's perfectly feasible to develop a 2D sprite rendering framework driven by the GPU that does everything Nintendo's hardware sprites do ...and a heck of a lot more besides. All with minimal CPU overhead.
The GPU hardware in X360 and PS3 is orders of magnitue more powerful than the LCD chip in NDS. It's like comparing a pocket calculator to a super computer. There is no reason at all why X360 and PS3 can't do pure 2D games. In fact, the reason they don't do 2D games is because no realistic amount of complexity in a 2D game would ever tax the hardware these machines have.
hanz0
12-08-2007, 11:52 AM
SFEX as everyone knows uses 3d models in a 2d fighting engine. thats what i meant.:sweat:
and we all know how that turned out to be, am just saying that even though it looks like street fighter it might not be the same thing at all. just me though dont take me too seriusly
Mixah
12-08-2007, 11:53 AM
SFEX as everyone knows uses 3d models in a 2d fighting engine. thats what i meant.:sweat:
and we all know how that turned out to be, am just saying that even though it looks like street fighter it might not be the same thing at all. just me though dont take me too seriusly
pretty much.
Lvl.3
12-08-2007, 11:55 AM
Thank gawd, this is SF EX4, i thought for a minute there this was a real Sf4 sequel. phew...:sweat:
Garuda FTW :razzy:
Chrno
12-08-2007, 12:08 PM
How can we even call it SFEX4 when we know that Capcom didn't even develop it. Now if it plays like SFEX4...let all hell break loose.
The Furious One
12-08-2007, 12:16 PM
lol i could expect no less from a 2007 member:rofl:
you 2007 are so dumb is ridiculous i will repeat myself somethings are meant to be 2D
*continues rant...*
Doesn't mean anything, but just to clarify ive been here since 2005 but only signed up 2007 since SFHD was announced. :wink:
Calling it EX4 is also dumb since that was Akira, its not like saying Killzone 1 was pretty dire so Killzone 2 will probably be more the same - that I could understand...
NewGen
12-08-2007, 12:19 PM
i guess the producer or director of the game really does matter, i think i remember reading on imdb he produced some shitty street fighter games.
ilazul
12-08-2007, 12:23 PM
What the hell are you talking about?
So let me get this straight:
"Here's a screen that we want you to see."
SRK: OMG WANT.
*two screens come out that weren't meant to be seen*
SRK: OMG THIS GAME IS FAWKING UGLY!
OMG common sense! Get off the board, NOW!
Seriously, people are flipping out over screens that we weren't meant to see. For all we know the caption under these screens could say "These are extremely early work in progress screens of a fireball and the hurricane kick". Hell, early tekken 6 screens looked like shit (fat shit when bob was involved). I think the game will turn out allright, the one part to worry about would be it being closer to II than III. We've already had two games about II (II and alpha), it would suck to not have alex, Q, makoto, or dudley.
Tigerboi
12-08-2007, 12:27 PM
SFEX as everyone knows uses 3d models in a 2d fighting engine. thats what i meant.:sweat:
So does smash. SSBB will be SFEX4. it's coming out first.
and we all know how that turned out to be, am just saying that even though it looks like street fighter it might not be the same thing at all.
And it could be more like street fighter than all recent entries into the series.
just me though dont take me too seriusly
Don't worry.
hanz0
12-08-2007, 12:38 PM
have you even played sfEX or are you just talking nonsense.:wasted:
The Furious One
12-08-2007, 12:38 PM
SFEX is Akira not Capcom you should know that, so stop bringing EX up everytime....
Tigerboi
12-08-2007, 12:42 PM
have you even played sfEX or are you just talking nonsense.:wasted:
I played the hell out of ex + a. I know how they play.
I honestly never saw the problem.
But the same team isn't working on this, so even if you dislike EX....
hanz0
12-08-2007, 12:55 PM
naw man i dont dislike SFEX, the games that have V Rosso in them is my fav as hes the only one i use, i sure would like to see him in a future street fighter. i just say that it feels completely different than normal SF thats all:sweat:
Dencore
12-08-2007, 01:07 PM
naw man i dont dislike SFEX, the games that have V Rosso in them is my fav as hes the only one i use, i sure would like to see him in a future street fighter. i just say that it feels completely different than normal SF thats all:sweat:
I admit to not being as much as a hardcore fighter as everyone in here, but I don't see how the main Street Fighter games are similar.
I mean the way Street Fighter II and Street Fighter III play are worlds apart of how they play in my eyes.
This of course is just my opinion though.
Projectjustice
12-08-2007, 01:08 PM
There's a slither of truth to what he was saying. NDS does have hardware assisted sprite rendering. You bang a load of attributes into a particular memory address and those attributes (position, rotation, sprite tiles etc) are grabbed by a separate chip (I think it was called the LCD controller) and drawn on the screen. Background / sprite rendering on a lot of Ninty's hardware is off-cpu, so it's effectively free. The CPU doesn't have to do any pixel plotting by hand.
Almost every major console has an equivalent though. Hardware as early as the original Xbox had a dedicated GPU (Graphics Processing Unit). GPU's are much better suited to graphics operations than the CPU, because they are custom designed for the purpose and they tend to be much faster at it. It's perfectly feasible to develop a 2D sprite rendering framework driven by the GPU that does everything Nintendo's hardware sprites do ...and a heck of a lot more besides. All with minimal CPU overhead.
The GPU hardware in X360 and PS3 is orders of magnitue more powerful than the LCD chip in NDS. It's like comparing a pocket calculator to a super computer. There is no reason at all why X360 and PS3 can't do pure 2D games. In fact, the reason they don't do 2D games is because no realistic amount of complexity in a 2D game would ever tax the hardware these machines have.
I wasnt talking about the NDS. There's a reason why such a feature in the NDS is designed differently than home consoles and PCs. Its a portable system stripped down for portabillty and battery life. SF4 will never come out on NDS so bring the system up is very pointless.
GPUs are design to handle 3D games. Thats why 3D cards, AGP ports and PCI-E ports where developed for the age of 3D. I remember playing Doom on my PC strictly using only a CPU based PC without a GPU that was designed to handle 3D calculations.
I never said that PS3 and Xbox 360 cant do 2D graphics, I was actually giving them the nod when it comes to it. Since 2D calculations is handled by the CPU. With the power of both CPU's found in those system Capcom could create something never seen before. Both CPUs are very very powerful and fast. What I was pointing out there his original post was just incorrect.
The Furious One
12-08-2007, 01:16 PM
I admit to not being as much as a hardcore fighter as everyone in here, but I don't see how the main Street Fighter games are similar.
I mean the way Street Fighter II and Street Fighter III play are worlds apart of how they play in my eyes.
This of course is just my opinion though.
Yeh play quite differently but I think they would be more similar if there was no parrying. But saying that ive only been playing 3S for a couple of months now,
Super Turbo all the way :arazz:
Tigerboi
12-08-2007, 01:21 PM
naw man i dont dislike SFEX, the games that have V Rosso in them is my fav as hes the only one i use, i sure would like to see him in a future street fighter. i just say that it feels completely different than normal SF thats all:sweat:
How wasn't it? Ok, have YOU played EX?
Pereira
12-08-2007, 01:28 PM
Curse you Capcom, why can't you please everyone all the time?
I hope the game is fun to play, regardless as to what games it is similar to (if any). That's my only concern.
hanz0
12-08-2007, 01:33 PM
How wasn't it? Ok, have YOU played EX?
now your just being an idiot, i was trying to reason with you, anyways good day sir.........:rofl:
Tigerboi
12-08-2007, 01:43 PM
now your just being an idiot, i was trying to reason with you, anyways good day sir.........:rofl:
you're.
And I'm trying to reason myself....but seeing as you HAVEN'T GIVEN ANY REASONS, it's kind of hard to do that.
But whatever.
Ashenwraith
12-08-2007, 02:18 PM
I wasnt talking about the NDS. There's a reason why such a feature in the NDS is designed differently than home consoles and PCs. Its a portable system stripped down for portabillty and battery life. SF4 will never come out on NDS so bring the system up is very pointless.
GPUs are design to handle 3D games. Thats why 3D cards, AGP ports and PCI-E ports where developed for the age of 3D. I remember playing Doom on my PC strictly using only a CPU based PC without a GPU that was designed to handle 3D calculations.
I never said that PS3 and Xbox 360 cant do 2D graphics, I was actually giving them the nod when it comes to it. Since 2D calculations is handled by the CPU. With the power of both CPU's found in those system Capcom could create something never seen before. Both CPUs are very very powerful and fast. What I was pointing out there his original post was just incorrect.
2D graphics were only handled on the cpu back before their was hardware acceleration.
A 2D game run on a gpu is a hell of a lot faster than a cpu because it's a cpu that specializes in textures and pumping out graphics.
If anything, using your gpu to help your cpu is the future.
To the gpu a 2d game is basically just a mass of textured quads and that's super low poly and simple.
Also, modern 2D games could benefit a lot of from shader effects used on modern cards so it would be incredibly stupid to ditch a gpu for a cpu unless you are using a crap old engine that doesn't support hardware acceleration.
erikstanton
12-08-2007, 02:21 PM
its a game, it happens all the time. Happens in Metroid, happens in Devil May Cry, and so forth.
yeah, thats why those are silly too, but youre right.
Did you forget about the Alpha series?
(the following conversation took place in SF2)
Ryu: Didn't you have a Shinryuken and a Shippu Jinrai Kyaku? What happened to those?
Ken: Uh, why are you pointing out inconsistencies. It seems like you forgot about your Shinkuu Tatsumakyaku and Metsu Shoryuken.
Ryu: Yeah, I kinda forgot about those huh.
Ken: Yup. I can't even &@&% alpha counter Boxer's rush down anymore.
Ryu: That sucks.
i dont play those, but youre right too.
XEN MASTER MARK
12-08-2007, 02:30 PM
In my original post I was advocating what you said Project Justice, with minor corrections regarding 2D hardware acceleration. What you've added about the NDS design is spot on. :tup:
I remember playing Doom on my PC strictly using only a CPU based PC without a GPU...
This was because 3D graphics acceleration didn't exist at the time. When 3D games took off proper, hardware vendors realized that a lot of the maths involved was similar in all games, and that specially designed hardware could perform these tasks more effectively than a generic CPU.
Since 2D calculations is handled by the CPU
This isn't true. I don't want to over generalize, but for the sake of argument, everything that is ever drawn to the screen goes through the GPU, with minimal intervention from the CPU. If you draw a line, that's the GPU. If you draw a polygon that's the GPU. If you draw a sprite, that's also the GPU.
All 2D calculations are a simpler subset of 3D maths, don't forget. It's simply faster to let GPU perform these tasks. It has extremely fast, dedicated instruction for these processes.
Gaijinblaze
12-08-2007, 02:51 PM
RE:
Screens
So let me get this straight:
"Here's a screen that we want you to see."
SRK: OMG WANT.
*two screens come out that weren't meant to be seen*
SRK: OMG THIS GAME IS FAWKING UGLY!
Err, aren't those 2 screens going to be published in EGM? Doesn't that mean they were intended to be seen?
The sad part about all this is, if that original pic with Ryu just had the fixed chin, less giant feet and an edgier background instead of Chun's, I'd be pretty damn excited right now. I do like the weird almost-cel-shading thing they've got going on there, but the little problems don't sit well with me. Maybe I should put some trust in the professionals for once.
Projectjustice
12-08-2007, 02:55 PM
In my original post I was advocating what you said Project Justice, with minor corrections regarding 2D hardware acceleration. What you've added about the NDS design is spot on. :tup:
This was because 3D graphics acceleration didn't exist at the time. When 3D games took off proper, hardware vendors realized that a lot of the maths involved was similar in all games, and that specially designed hardware could perform these tasks more effectively than a generic CPU.
This isn't true. I don't want to over generalize, but for the sake of argument, everything that is ever drawn to the screen goes through the GPU, with minimal intervention from the CPU. If you draw a line, that's the GPU. If you draw a polygon that's the GPU. If you draw a sprite, that's also the GPU.
All 2D calculations are a simpler subset of 3D maths, don't forget. It's simply faster to let GPU perform these tasks. It has extremely fast, dedicated instruction for these processes.
Thanks for the backup dood!:wgrin:
As my 2D CPU comment, I was talking about before 3D cards and GPUs. You are correct that GPUs can handle 2D calculations. Today, we have GPUs that can handle both but GPUs mainly handle 3D effects such as texturing, polygons and ect... However, at the same time, if Capcom wanted to create a game just using hardware with just a CPU its possible since this was the way back in the beginning days of 2D fighters.
With the GPU and CPU found within todays console, I have no worries what Capcom plans to do with SF4. Everything we are playing now is just scratching the suffice of what PS3 and 360 can do.
Projectjustice
12-08-2007, 03:00 PM
To the gpu a 2d game is basically just a mass of textured quads and that's super low poly and simple.
2D drawn graphics doesnt have texturing or polygons.:looney:
Tigerboi
12-08-2007, 03:04 PM
Err, aren't those 2 screens going to be published in EGM? Doesn't that mean they were intended to be seen?
Magazines pick the images they want to be in the issue and the layout and the company the owns the images reviews them and gives feedback. IIRC. So thats not the end all answer to it.
Lazy Foo'
12-08-2007, 03:13 PM
2D drawn graphics doesnt have texturing or polygons.:looney:
No it's exactly what it has.
When I want to do hardware accelerated 2D graphics, I have to use OpenGL or Direct3D because DirectDraw (a 2D graphics API) has long since been deprecated.
OGL is a 3D graphics API but I can still do 2D by using ortho perspective and textured quads.
felineki
12-08-2007, 03:38 PM
2D drawn graphics doesnt have texturing or polygons.:looney:Sprites and textures are the same thing: bitmaps.
Keits
12-08-2007, 03:51 PM
2D drawn graphics doesnt have texturing or polygons.:looney:
lol @ this. sorry! :looney:
Lebowsk1
12-08-2007, 04:35 PM
The fact that SFIV will not use sprites is making me even sadder than I expected it would.
ilazul
12-08-2007, 04:47 PM
I think I still have a subscription to EGM, does anyone know when the issue will ship or arrive?
I'm pretty much going to reserve judgement until I at least see the game in action. Having it set between 2 and 3 irks me, bu it would be cool to have cammy and alex in the same game.
SteveTren
12-08-2007, 04:48 PM
The fact that SFIV will not use sprites is making me even sadder than I expected it would.
I think most people including myself wanted High Def 2D sprites with a shit load of animation, but alas this is not going to happen. Lets atleast give Capcom a chance to show some real game footage before we hang them. :wgrin:
Mixah
12-08-2007, 04:58 PM
This is what i've been seeing in this thread...
"I was really hoping for guilty gear with ryu and ken..... "
"ugly ugly" (ala me)
"wahhhh 3D!!!"
"waaahhhhhhh SFEX4!!!!!!!" (once again ala me)
i just thought about something... anybody have any positive things they see?
I'm going to contribute something to that...
I think that Dhalsim making a return is a good thing. anybody with me?
Keits
12-08-2007, 05:02 PM
I would have liked it if SF4 was a 'retelling' of the entire rewritten story from SF1 to SF3. Playable characters should be only the key ones at launch, and using downloads, they could complete the rosters of each game over time... so eventually we'd have all the characters from SF1,A,2,3, and a few new faces.
Wishful thinking :(
ilazul
12-08-2007, 05:05 PM
This is what i've been seeing in this thread...
"I was really hoping for guilty gear with ryu and ken..... "
"ugly ugly" (ala me)
"wahhhh 3D!!!"
"waaahhhhhhh SFEX4!!!!!!!" (once again ala me)
i just thought about something... anybody have any positive things they see?
I'm going to contribute something to that...
I think that Dhalsim making a return is a good thing. anybody with me?
Well, why someone would want SF to turn into GG is beyond me. I'm fine with the 3D on 2D plane since it was bound to happen eventually.
Dhalsim returning is awesome, necro could never really replace him. Yoga noogie FTW.
Projectjustice
12-08-2007, 05:17 PM
Sprites and textures are the same thing: bitmaps.
No exactly the same. Texturing is when you put a 2D image on a 3D model. No such thing happens in a 2D sprite base game.
lol @ this. sorry! :looney:
So 2D sprite hand drawn games have polygons? Sorry, my turn.:rofl:
ViciousSLASH
12-08-2007, 05:18 PM
Dhalsim returning is awesome, necro could never really replace him. Yoga noogie FTW.
Indeed, I want to see BLANKA.
Again, as the broken record I am, everyone just chill until you get to play it. Then we can say it's horrible.
Mixah
12-08-2007, 05:35 PM
Blanka returning would be amazing.
as for the GG into SF thing... what i was referring to was the graphics... it seems like people want GG sprites with SF3 animations and combo systems like GG... personally...... i hate guilty gear.... SuperTurbo, MvC2, and 3S are hard to replace in my opinion...
(btw: before people start hating on me for my GG hate, I like guilty gear about the same as i like capcom vs snk 2. it's just not for me.)
SF4 has four HUGE 2D capcom fighters (MvC2, 3S, ST, CvS2) to live up to, and about 6 more REALLY good games that aren't played much anymore (A2, A3, VS, MvC, XvSF, HF)...... then there's still MSH, SI, and a few others.....
they better not fuck this one up. i'd like to see at LEAST rival school tier for this game.
Ashenwraith
12-08-2007, 05:52 PM
No exactly the same. Texturing is when you put a 2D image on a 3D model. No such thing happens in a 2D sprite base game.
So 2D sprite hand drawn games have polygons? Sorry, my turn.:rofl:
An image rendered on screen is a textured quad.... you know a quadrilateral... it has four sides and four points and can be broken up into two triangles.
A rectangle... like a sheet of paper.
See it doesn't look squarish because it has hole-like thingies that are mapped out on it that people who use photoshop call alpha channels or masking.
A polygon is made up of 2D shapes (you know poly-gon), but the computer does this math wiz stuff (you know that junk those Asian kids in school were studying) and it makes you think it's 3D when it's not!
Some day, you too will learn to use google when you grow up...
Projectjustice
12-08-2007, 05:59 PM
An image rendered on screen is a textured quad.... you know a quadrilateral... it has four sides and four points and can be broken up into two triangles.
A rectangle... like a sheet of paper.
See it doesn't look squarish because it has hole-like thingies that are mapped out on it that people who use photoshop call alpha channels or masking.
A polygon is made up of 2D shapes (you know poly-gon), but the computer does this math wiz stuff (you know that junk those Asian kids in school were studying) and it makes you think it's 3D when it's not!
Some day, you too will learn to use google when you grow up...
You're on a different topic.
Someday, you too will learn to follow a conversation.
Street Fighter is dead, and we have killed it.
how did the fans kill it?
If i ask a tekken fan:
what is tekken? what makes you feel the game your playing is tekken?
he would probably say things related to:
the art, its the music, the characters. and most important, the gameplay.
when a namco anounce a new tekken, all the fans get hyped up. thats because:
they get the art that they grown to love.
they get the style of music that they grown to love.
they get the characters that they grown to love.
and most important, namco wont change the type of gameplay that they like.
all this but now bigger, better, improved, plus a lot of new fresh stuff.
the same can be said for almost any other fighting game series.
what do street fighter fans get?
we get some random new art style,.
we get some random style of music.
we get a whole new set of characters, with only 3/4 returning.
we have no clue how its gonna play like. sf2 was about good positioning, controlling the space, removing your opponents options.
sf3 is about... meh i dunno, i never liked it, i tried but cant play it. i dont get it, its not my style. even the signature moves of the returning characters dont work the same.
now what will the fans get from street fighter 4? i dont know. so far all i know is that it wont use sprites that i grown to love, and ryu ken chun sim is in it.
will they play like the ryu ken chun sim that i know? maybe, no idea.
they say it will keep the 2d feel. i think 2d feel is just an oppinion, and can differ from person to person. maybe its not the 2d feel that i like.
the rest of the game can be totaly random. why is it even called street fighter?
i dont know. is it only the name and a few returning characters? what is street fighter?
erikstanton
12-08-2007, 06:06 PM
Holy shit, new screenshot:
http://www.1up.com/do/slideshow?pager.offset=0&p=&g=&tr=&mt=0&cId=3163673 (http://www.youtube.com/watch?v=Lbk21m03UnM&NR=1)
kaiba-rolled :(
Keits
12-08-2007, 06:15 PM
You're on a different topic.
Someday, you too will learn to follow a conversation.
Old 2d games do not, but TODAY, even 2d games are done in 3d. Read a book.
Projectjustice
12-08-2007, 06:17 PM
Old 2d games do not, but TODAY, even 2d games are done in 3d. Read a book.
And old 2D sprite based fighters is what I was talking about dumbass.
polarity
12-08-2007, 06:17 PM
how did the fans kill it?
Because even most of the current hardcore fans don't appreciate what made old-school SF gameplay great.
Mixah
12-08-2007, 06:18 PM
Because even most of the current hardcore fans don't appreciate what made old-school SF gameplay great.
:tup:
best post in thread.
Ashenwraith
12-08-2007, 06:19 PM
You're on a different topic.
Someday, you too will learn to follow a conversation.
Nice try but the topic is the screenshot and the revelation that graphics are 3D in some sort of stylized pseudo-2D form.
So, I'll try to get you back on track.
Now that you know that 2D graphics and 3D graphics share a unified api that works well with a gpu do you now see that it isn't speed or some cpu issue keeping 2D games from being made, but capcom itself?
Capcom could easily render out 3D graphics that would look a lot less street fighter exish and even if they didn't, they could still hire 2D artists to come in and do paint overs and create a high quality 2D Street Fighter that would be everyone's wet dream here on SRK.
The problem is that they don't want to do something 'different'.
They have guys in suits that tell them to follow the herd and that they really know what will sell and what won't.
2D is dead, next gen is in.
And so Capcom plays it 'safe' and goes 3D and says 'yes, yes' to marketers and 'screw you' to 2D fans because they are a company that doesn't want to take chances or lose big money.
I can't say that I blame them, its all business.
goodm0urning
12-08-2007, 06:24 PM
Because even most of the current hardcore fans don't appreciate what made old-school SF gameplay great.I would have thought it was because of their ridiculous expectations and their instant condemning of anything and everything about this game that doesn't fit in exactly with their preconceived notions... but to each his own.
Projectjustice
12-08-2007, 06:26 PM
Now I see why you have so much neg rep. You're having a conversation with yourself. At least try to follow what Xen and myself were talking about if your going to try and add to it. *sigh*
Now for my 2 cents on the 1up released screen shot. I think its beautiful and I cant wait to see it in motion.
Ashenwraith
12-08-2007, 06:31 PM
Now I see why you have so much neg rep. You're having a conversation with yourself. At least try to follow what Xen and myself were talking about if your going to try and add to it. *sigh*
Really, I thought it was because red was my favorite color and only fruity things like hobbits and elves like green.
=========================
And no, fans didn't kill street fighter - unless you mean killed it with quarters and time.
Capcom owes its fans, the fans don't owe them anything but we still give them a fair shot because of a sparse ray of hope to recapture what once was.
Or at least that's how I look at it.
Mixah
12-08-2007, 06:40 PM
wow, this has become All my SRKers...... who turned on channel 7?
Stranger
12-08-2007, 07:10 PM
Because even most of the current hardcore fans don't appreciate what made old-school SF gameplay great.
I thought the problem was that only the fans were buying the SF games...
Kataklysmic
12-08-2007, 07:21 PM
I thought the problem was that only the fans were buying the SF games...
What game player WASN'T a fan back in its heyday?
Mixah
12-08-2007, 07:25 PM
ummmmmmmm..........make sure you differentiate fans from players. players don't typically buy the games anymore from what i've seen...shit, i don't recall a single REAL copy of MvC2 at NEC... maybe one copy as a collector, but seriously, i had all my games on bootlegs, and i had real copies of SFAC, SFAA, and Tekken 5 for PS2. the rest of my games on PS2 were bootlegs. Dreamcast, after the utopia disc came out, i had an unopened mvc2, cvs2, and sf3:3s.... i played only bootlegs...
polarity
12-08-2007, 07:31 PM
I thought the problem was that only the fans were buying the SF games...
That's the problem in terms of commercial success, but in terms of gameplay and the intricacies of the system, the lack of discernment from the hardcore players is the problem.
Stranger
12-08-2007, 07:35 PM
What game player WASN'T a fan back in its heyday?Maybe they were and they lost interest, or maybe SF2 was just a fad for them and they lost interest. It's not easy to tell.
There aren't enough fans anymore. Is it because they think 2D is outdated ? I have no idea. I don't think that Capcom going 3D with SF is for the sake of innovation...
Mixah
12-08-2007, 07:37 PM
complexity of the way the game began to be played stopped a lot of people from playing. a lot of the people at my school who thought they were nice at SF3, SF2, and MvC2, but never had any REAL competition stopped playing after losing money to me, and I suck at all three of the games.
XEN MASTER MARK
12-08-2007, 07:51 PM
As far as old 2D fighters go Project Justice, you are quite right. Although many of the games would have had hardware assisted sprite rendering of a fashion it certainly wasn't 3D. I haven't looked at any CPS hardware, but it's a safe bet there's hardware sprite rendering on there and that it's 2D to the core. Megadrive/Genesis Gameboy, SNES/Famicom were the same too.
Those were the days :)
No exactly the same. Texturing is when you put a 2D image on a 3D model. No such thing happens in a 2D sprite base game.
So 2D sprite hand drawn games have polygons?
Anyway, current 3D hardware treats everything as though it were full blown 3D. 2D games use a subset of these features, but most of the complex 3D math is still performed, although many of the calculations become redundant. It's just like having parts of an equation which always simplify to 1.
Even when 3D hardware is drawing a game of Pitfall or Pacman, hell even when it's just rendering a video, all the calculations are performed in full 3D. It would be trivial to have the hardware 'transform' that video the same way it transforms polygons on a character in the scene. You could have an entire game of Asteroids playing out on the floor of Chun Li's stage, with a little bit of effort :)
Picture a wall in a full blown 3D game. You look at it, directly head on. It's fully three dimensional, but from this very specific view point, all the 3D aspects cancel out completely and the object appears to be 2D. (I'm ignoring perspective correctness, because I don't want to confuse the issue). It's now just a rectangle. Every pixel on the rectangle corresponds directly to a pixel (texel) in the wall texture.
This is what you see when you play a 2D fighter running on modern 3D accelerated hardware. Everything is perfectly horizontal, or vertical and perfectly parallel to the screen. It's just a quirk, a special case, of the more sophisticated 3D maths that the GPU is actually doing underneath. As far as the hardware is concerned, it's just rendering a lot of 3D polygons. It doesn't even know they fit this special case. It still uses full 3D polygons to represent those 2D sprites and it still uses full blown texture sampling algorithms to find the colour for each pixel.
Bass X0
12-08-2007, 08:13 PM
what do street fighter fans get?
we get some random new art style,.
we get some random style of music.
we get a whole new set of characters, with only 3/4 returning.
we have no clue how its gonna play like. sf2 was about good positioning, controlling the space, removing your opponents options.
sf3 is about... meh i dunno, i never liked it, i tried but cant play it. i dont get it, its not my style. even the signature moves of the returning characters dont work the same.
now what will the fans get from street fighter 4? i dont know. so far all i know is that it wont use sprites that i grown to love, and ryu ken chun sim is in it.
will they play like the ryu ken chun sim that i know? maybe, no idea.
they say it will keep the 2d feel. i think 2d feel is just an oppinion, and can differ from person to person. maybe its not the 2d feel that i like.
the rest of the game can be totaly random. why is it even called street fighter?
i dont know. is it only the name and a few returning characters? what is street fighter?
I'm starting to think the majority of the people here actually liked the rehashed gameplay that the overall series is so constantly criticised for.
In actual fact, Street Fighter II was a fresh experience to Street Fighter. Street Fighter Alpha was a fresh experience to Super Street Fighter II Turbo. Street Fighter III was a fresh experience to Street Fighter Alpha 2.
I'm hoping Street Fighter IV will be just as fresh experience to Third Strike. Gameplay is only rehashed within each particular instalments but when we get a new number, it isn't anything like the previous game.
Gutter Trash
12-08-2007, 08:43 PM
Gameplay, yeah I want it to be fresh, fun and tuned.
But, as many of old, I am on the boat of wishing for a more SF2 centric roster. Hearing about Dhalsim pretty much gives an impression of the direction they want for the roster.
I'm starting to think the majority of the people here actually liked the rehashed gameplay that the overall series is so constantly criticised for.
In actual fact, Street Fighter II was a fresh experience to Street Fighter. Street Fighter Alpha was a fresh experience to Super Street Fighter II Turbo. Street Fighter III was a fresh experience to Street Fighter Alpha 2.
I'm hoping Street Fighter IV will be just as fresh experience to Third Strike. Gameplay is only rehashed within each particular instalments but when we get a new number, it isn't anything like the previous game.
if you want a new experience you can also go play virtua fighter, guilty gear or kof.
why is it ok for other series to have rehashes but street fighter not. i never had a problem with a rehash if its an improvement.
denjin
12-08-2007, 08:49 PM
shit, i don't recall a single REAL copy of MvC2 at NEC... maybe one copy as a collector, but seriously, i had all my games on bootlegs, and i had real copies of SFAC, SFAA, and Tekken 5 for PS2. the rest of my games on PS2 were bootlegs. Dreamcast, after the utopia disc came out, i had an unopened mvc2, cvs2, and sf3:3s.... i played only bootlegs...
Sad, but incredibly true..
Hm...would we be buying it if it cost $5?
(It's hard for someone to buy a game when my friends HAND that guy a copy...)
Projectjustice
12-08-2007, 08:55 PM
As far as old 2D fighters go Project Justice, you are quite right. Although many of the games would have had hardware assisted sprite rendering of a fashion it certainly wasn't 3D. I haven't looked at any CPS hardware, but it's a safe bet there's hardware sprite rendering on there and that it's 2D to the core. Megadrive/Genesis Gameboy, SNES/Famicom were the same too.
Those were the days :)
They sure were!
Anyway, current 3D hardware treats everything as though it were full blown 3D. 2D games use a subset of these features, but most of the complex 3D math is still performed, although many of the calculations become redundant. It's just like having parts of an equation which always simplify to 1.
Even when 3D hardware is drawing a game of Pitfall or Pacman, hell even when it's just rendering a video, all the calculations are performed in full 3D. It would be trivial to have the hardware 'transform' that video the same way it transforms polygons on a character in the scene. You could have an entire game of Asteroids playing out on the floor of Chun Li's stage, with a little bit of effort :)
Picture a wall in a full blown 3D game. You look at it, directly head on. It's fully three dimensional, but from this very specific view point, all the 3D aspects cancel out completely and the object appears to be 2D. (I'm ignoring perspective correctness, because I don't want to confuse the issue). It's now just a rectangle. Every pixel on the rectangle corresponds directly to a pixel (texel) in the wall texture.
This is what you see when you play a 2D fighter running on modern 3D accelerated hardware. Everything is perfectly horizontal, or vertical and perfectly parallel to the screen. It's just a quirk, a special case, of the more sophisticated 3D maths that the GPU is actually doing underneath. As far as the hardware is concerned, it's just rendering a lot of 3D polygons. It doesn't even know they fit this special case. It still uses full 3D polygons to represent those 2D sprites and it still uses full blown texture sampling algorithms to find the colour for each pixel.
Good post Xen.
Tizoc
12-08-2007, 11:12 PM
jUST TO be sure what's the final word on the rumor of SF4's place in the continuity; is it before SF2 or AFTER SF3?
Silent Shinobi
12-08-2007, 11:24 PM
wow, this has become All my SRKers...... who turned on channel 7?
I lol'd.
Me just joining into this conversation, I think the pics are good enough at this moment. I personally did not expect anything too groundbreaking since they just started looking into making a new SF. When I see pics from about 4-5 months from now and maybe some gameplay vids, I would be able to severely judge the game's potential.
Akutabi Gamma: Its between SF2 and 3 which is just making SF4 2nd to recent in the SF chronological storyline.
Mixah
12-08-2007, 11:54 PM
http://www.the-magicbox.com/0712/sf42.jpg
i swear..... ryu is constipated, ken looks like he's a baboon, and his leg is basically detached from his body.
ken looks like he's obese.
crazydiamond
12-09-2007, 12:54 AM
Feeling feels like an old Kung Fu flick. Not sure if someone's said this yet. ... But I like that angle. It's never really been done in a 3D fighting game before. Also Street Fighter II and I both had this feeling.
So if the models are a bit off but the atmosphere is thick I don't mind so much. I mean look at Jojos Bizarre adventure or even Fist of the North Star. (the comics I mean) The visuals are kinda Ugly but their ugliness grows on you and sticks because of the atmosphere and feeling.
ramberk
12-09-2007, 01:10 AM
It's all gonna boil down to the gameplay. If the game "feels" like a typical sprite based Capcom fighter, then we're fine. Yeah, we'll always miss the sprites and the game will feel inherently different because we won't have discrete sprite frames to follow but... this is what we're gonna get. Here's me keeping my finger's crossed. Please let there not be any of the "3D Floatiness" in there. :/
http://www.the-magicbox.com/0712/sf42.jpg
i swear..... ryu is constipated, ken looks like he's a baboon, and his leg is basically detached from his body.
ken looks like he's obese.
Oh, god.
Ew ew ew ew.
Sasmasta
12-09-2007, 02:24 AM
I can't see the image. Did it get taken down?
Leebee Link
12-09-2007, 03:31 AM
CAPCOM HAS NO FUCKING SPRITE ARTISTS
IT TAKES MORE TIME AND EFFORT TO CREATE NEW SPRITES AS OPPOSED TO MODELS
THE SCREENSHOTS ARE WIP
YOU CAN EVEN SEE THE DETAIL IN RYU IS MUCH HIGHER THAN THAT OF KEN
QUIT BEING FUCKING RETARDS
god
Bass X0
12-09-2007, 03:49 AM
CAPCOM HAS NO FUCKING SPRITE ARTISTS
IT TAKES MORE TIME AND EFFORT TO CREATE NEW SPRITES AS OPPOSED TO MODELS
Sengoku Basara X must have been created by the magical sprite elves which come into their building after everyone else has gone and created the game for them.
DarkNecrid
12-09-2007, 04:06 AM
Sengoku Basara X must have been created by the magical sprite elves which come into their building after everyone else has gone and created the game for them.
Not made by Capcom, only paid for by Capcom.
(ÊlitÊ)
12-09-2007, 07:09 AM
CAPCOM HAS NO FUCKING SPRITE ARTISTS
IT TAKES MORE TIME AND EFFORT TO CREATE NEW SPRITES AS OPPOSED TO MODELS
THE SCREENSHOTS ARE WIP
YOU CAN EVEN SEE THE DETAIL IN RYU IS MUCH HIGHER THAN THAT OF KEN
QUIT BEING FUCKING RETARDS
god
Please make em understand. They don't seem to get it!!
That Brazilian site is conning all you people. They even joke with SF fans by mentioning Sheng Long. If you believe that shit than you are a fool indeed.
quiche
12-09-2007, 07:13 AM
Of course capcom has sprite artists.
Megaman ZX Advent didn't just make itself.
And neither do the Phoenix Wright/Apollo Justice games.
...seriously.
Tigerboi
12-09-2007, 07:27 AM
^Beat me to it.
But, yeah, that screen is WIP so it's no suprise that it's ugly. Not to mention that it's very low-res.
If all the characters make expressions like that (the one ryu is making), this game might just look better than most games out right now.
Ashenwraith
12-09-2007, 07:36 AM
Of course capcom has sprite artists.
Megaman ZX Advent didn't just make itself.
And neither do the Phoenix Wright/Apollo Justice games.
...seriously.
Capcom doesn't need sprite artists, they need 2D artists who can paint over 3D models that are rendered out.
That's how you make a modern 2D game while maintaining high quality and keeping it cheap.
Sprite artists aren't exactly the best at things like anatomy - most sprites are retarded at high res (HD REMIX anyone?).
Your average 2D artist has life drawing and perspective training and can work in 32-bit graphics which is what is needed for a modern 2D game instead of cheap tricks to animate (like dislocating an arm) that pixel artists use.
Mixah
12-09-2007, 07:48 AM
for those that can't see the image
second one on this page.
http://www.the-magicbox.com/0712/game071207g.shtml
Projectjustice
12-09-2007, 07:51 AM
for those that can't see the image
second one on this page.
http://www.the-magicbox.com/0712/game071207g.shtml
Those arent legit, someone took pics of the concept intro and did this.
Mixah
12-09-2007, 07:53 AM
well fuck, they're still ugly as shit.
Ashenwraith
12-09-2007, 07:57 AM
http://www.the-magicbox.com/0712/sf42.jpg
i swear..... ryu is constipated, ken looks like he's a baboon, and his leg is basically detached from his body.
ken looks like he's obese.
It's just akiman's concept modeled out - at least he doesn't look like the hulk anymore.
If I was in charge of street fighter 4 it would look something like the cover to the snes game, but that's just me.
Ashenwraith
12-09-2007, 08:00 AM
Those arent legit, someone took pics of the concept intro and did this.
Yeah right man, then why won't capcom deny them instead of simply saying not to post non-official content on their forums?
If you read more of this thread they even have EGM posts where they said that was exclusive content stolen from someone who worked with EGM Brazil.
The good news is that EGM and other media incs might get new screenshots so we will have more pics SF4 soon.
Tigerboi
12-09-2007, 08:12 AM
If mixah is talking about the screens that were on kotaku, than yeah, those are real....
And ugly.....
but the game is WIP. So please keep that in mind. The screen 1up gane of looked 30 times better.
Ashenwraith
12-09-2007, 08:23 AM
If mixah is talking about the screens that were on kotaku, than yeah, those are real....
And ugly.....
but the game is WIP. So please keep that in mind. The screen 1up gane of looked 30 times better.
It's a WIP but they are obviously past the concept and modeling phase for certain characters and stages.
How many times have you seen a game look totally different than the early screenshots without the game being pushed back years?
The reason why the other screen looks so much better is because it's a shot of one of those scenes in the beginning where the fighter appears and the camera rotates around them before the battle.
The other shots are what it looks like when you are actually playing.
I don't get why people are so down on ken, he looks like ryu in a wig in these screenshots - how ken has looked in every street fighter.
Obviously they were trying to get the best image of ryu when taking them, it's hard to get two models in perfect poses and angles in a 3D game when you are playing.
Tigerboi
12-09-2007, 08:51 AM
It's a WIP but they are obviously past the concept and modeling phase for certain characters and stages.
How many times have you seen a game look totally different than the early screenshots without the game being pushed back years?
Bioshock.
And why would the game have to look totally different to look better?
I recall the first true gameplay footage that was revealed of MGS4 was complained about because it looked like MGS3 with more polygons. (it had about the same animations)
People whined that halo 3 didn't look any different from halo 2 when th ebeta was released and the final product ended up looking light-years better than halo 2.
The reason why the other screen looks so much better is because it's a shot of one of those scenes in the beginning where the fighter appears and the camera rotates around them before the battle.
The other shots are what it looks like when you are actually playing.
If it's an in game shot, why would the intro look any different than the gameplay? When have you even seen a game in which the character intro looked better than the game itself? And, how do you even know it's intro shot?
Not made by Capcom, only paid for by Capcom.
and 3s was not made by capcom, it was made by employers that got payed by capcom.
edit: i get that your trying to say that this studio may not have connections with capcom now, which could be true.
bill_rizer
12-09-2007, 08:59 AM
No wonder this thread is currently the laughing stock of SRK, each post seems to get more stupid.
EGM can't come out soon enough, then again maybe that will make things worse in here.
Tigerboi
12-09-2007, 09:06 AM
and 3s was not made by capcom, it was made by employers that got payed by capcom.
edit: i get that your trying to say that this studio may not have connections with capcom now, which could be true.
:rofl:
Dencore
12-09-2007, 09:28 AM
I recall the first true gameplay footage that was revealed of MGS4 was complained about because it looked like MGS3 with more polygons. (it had about the same animations)
It's true. I remember this very well.
Eduardo24
12-09-2007, 09:37 AM
Early MGS4 had mgs3 animation, but it still looks better than what we have now. The models now have much less detail now, especially the faces. And Halo3 imo doesn´t look "light year ahead" of Halo2 (i have never seen someone say that). H3 was very underwelming in the graphics department.
Tigerboi
12-09-2007, 10:08 AM
Early MGS4 had mgs3 animation, but it still looks better than what we have now. The models now have much less detail now, especially the faces. I don't think I agree here, but ok.
And Halo3 imo doesn´t look "light year ahead" of Halo2 (i have never seen someone say that). H3 was very underwelming in the graphics department.
I'm just gonna do this.
http://www.breakitdownblog.com/wp-content/uploads/2007/05/halo-3-master-chief.jpg
We all have opinions on how the game looks but you cannot deny that there is ALOT more detail there.
KindredSpiritz
12-09-2007, 10:14 AM
Is the whole Brazillian info actually reliable? If the pics are authentic...that doesn't necessarily mean to say the info they're spouting is genuine is it?
Projectjustice
12-09-2007, 10:24 AM
Yeah right man, then why won't capcom deny them instead of simply saying not to post non-official content on their forums?
If you read more of this thread they even have EGM posts where they said that was exclusive content stolen from someone who worked with EGM Brazil.
The good news is that EGM and other media incs might get new screenshots so we will have more pics SF4 soon.
Are you in love with me? Cause you have been replying to ever post i make for about 2 days now. lol
Anyways. only legit pic I seen is the one 1up posted with the 1up logo. Those other 2 pics I dont see any logo and they come from some generic internet blog. Also if you see the first pic, it looks exactly like a scene from the concept intro. Its all suspect.
Ashenwraith
12-09-2007, 10:29 AM
I don't think I agree here, but ok.
I'm just gonna do this.
http://www.breakitdownblog.com/wp-content/uploads/2007/05/halo-3-master-chief.jpg
We all have opinions on how the game looks but you cannot deny that there is ALOT more detail there.
You can tell bungie didn't have halo 3 in their heart - hell I don't think they did with even halo 2 or even halo 1 after mircosoft bought them.
Now they sold the Halo franchise to Microsoft so they can be independent they just might have a chance to make something cool and hopefully more PC related so it's not so dumbed down.
ilazul
12-09-2007, 10:40 AM
kind of off topic but apparantly there's a class action suit against bungie and microsoft since halo 3 isn't actually HD but is advertised as so.
Anywho, hopefully the EGM will hit us soon and put all this to rest.... or make it much worse then we can whine all day like the dykes on the view.
Tigerboi
12-09-2007, 10:42 AM
You can tell bungie didn't have halo 3 in their heart - hell I don't think they did with even halo 2 or even halo 1 after mircosoft bought them.
Now they sold the Halo franchise to Microsoft so they can be independent they just might have a chance to make something cool and hopefully more PC related so it's not so dumbed down.
Where did you get that info? Bungie had Halo 1 in the works before they were ever part of microsoft and planned a trilogy from the very start.
That and bungie didn't sell the rights for halo to MS. MS owns half of it.
KindredSpiritz
12-09-2007, 10:45 AM
Why are people talking about Halo?
Stick to the topic....Street Fighter IV! What does everyone think of the new info?
Stranger
12-09-2007, 10:47 AM
Sprite artists aren't exactly the best at things like anatomy - most sprites are retarded at high res (HD REMIX anyone?).:rolleyes:
Mixah
12-09-2007, 10:49 AM
I want Joe to make a return.
ilazul
12-09-2007, 10:56 AM
I want Joe to make a return.
I've always wanted to play as geki.
Eduardo24
12-09-2007, 11:02 AM
Where did you get that info? Bungie had Halo 1 in the works before they were ever part of microsoft and planned a trilogy from the very start.
I am not sure they planned a trilogy from the start. Its more like the success of the first one generated popularity which turned the franchise into a trilogy.
KindredSpiritz
12-09-2007, 11:08 AM
I've always wanted to play as geki.
Well if Dhalsim and Chun Li is gonna be in it, I'd say they should have 1 or two from every previous installment. Ya never know...
Mixah
12-09-2007, 11:10 AM
I think they should have every SF character as hidden.
Ashenwraith
12-09-2007, 11:21 AM
Where did you get that info? Bungie had Halo 1 in the works before they were ever part of microsoft and planned a trilogy from the very start.
Yeah, but if you watch the original halo trailers VS the finished game its a lot different.
The original game was supposed to have huge levels and basically play more like a free-form Tribes.
Plus its obvious that Bungie was having probs with Microsoft directing the company, why you do think they split and brought back old employees like their old webmaster that got canned 2 years ago?
What does this have to do with Capcom?
I guess it's somewhat comparable to what happened to all of Capcom's old sprite artists.
SF4 looks like it's going to get creamed by basra x at this rate (and not in a good way).
Eduardo24
12-09-2007, 11:25 AM
Can we expect suscribers will get egm next week?
Ashenwraith
12-09-2007, 11:27 AM
I think they should have every SF character as hidden.
I think vega should be able to jump off every object in the game including people.
Also everytime ryu does a fireball a million pieces of grass should fly into the air like the trailer.
Mowbs
12-09-2007, 11:34 AM
Why are people so against new/different gameplay elements?
Ashenwraith
12-09-2007, 11:37 AM
Bioshock.
And why would the game have to look totally different to look better?
I recall the first true gameplay footage that was revealed of MGS4 was complained about because it looked like MGS3 with more polygons. (it had about the same animations)
People whined that halo 3 didn't look any different from halo 2 when th ebeta was released and the final product ended up looking light-years better than halo 2.
If it's an in game shot, why would the intro look any different than the gameplay? When have you even seen a game in which the character intro looked better than the game itself? And, how do you even know it's intro shot?
Go get an xbox 360 and put DOA 4 in it.
When the characters intro in they look more smoother.
Then back your characters far from each other and see how they get more aliasish as the engine does some auto scale stuff to compensate for all of the polys being thrown at it.
We don't see ryu do a hadoken in the trailer, we don't see ken jumping in the air at that angle - go back and watch the trailer again.
Either some guy got in a time machine and spent weeks modeling, animating, texturing these or some super photoshop guy expertly painted them at different angles for hours just to then travel back in time and post them on a Brazillian blog at about the same time the original screenshot on 1up is presented.
Then the Brazilian blog makes up stuff and goes offline for fun and Capcom tells people not to post the images on their site and refuses to give anymore information on them other than they are not 'official'.
Yeah, they just don't want people to think they are real... sure, you got me convinced man.
:looney:
Lvl.3
12-09-2007, 11:40 AM
kind of off topic but apparantly there's a class action suit against bungie and microsoft since halo 3 isn't actually HD but is advertised as so.
Anywho, hopefully the EGM will hit us soon and put all this to rest.... or make it much worse then we can whine all day like the dykes on the view.
wow, being used over HD, some people are just plain pathetic, and greedy.
I think EGM better find some new images or add more into the magazine. Else no one is really going to buy the new mag over two pics that have been seen.
Ashenwraith
12-09-2007, 11:45 AM
wow, being used over HD, some people are just plain pathetic, and greedy.
I think EGM better find some new images or add more into the magazine. Else no one is really going to buy the new mag over two pics that have been seen.
Well, single player looks hd, but multi looks like crap with black bars on the side.
I think that's probably the issue and it's significant if the black bars burn your plasma.
What I hate about most 360 games is that they aren't 4 player without system link - I hope sf4 has fast game play so it's not really a problem, but four player 2v2 would be nice.
XEN MASTER MARK
12-09-2007, 12:18 PM
Go get an xbox 360 and put DOA 4 in it.
When the characters intro in they look more smoother.
A lot of game intros and (early promotional videos) are pre-rendered. Unlike in-game footage, which is calculated and draw in real-time at between 30 and 60 frames per second, pre-rendered footage can take hours to compose a single frame. It's just a movie.
Either some guy got in a time machine and spent weeks modeling, animating, texturing these or some super photoshop guy expertly painted them at different angles for hours just to then travel back in time and post them on a Brazillian blog at about the same time the original screenshot on 1up is presented.
Then the Brazilian blog makes up stuff and goes offline for fun and Capcom tells people not to post the images on their site and refuses to give anymore information on them other than they are not 'official'.
:looney:
Or Capcom setup the images in such a fashion that it appears to show the game in a more complete state than it really is, looking better than it really does, to pique public interest. Happens all the time. Check these out, they're early videos which were openly publisized as gameplay footage when both games were in early development;
MotorStorm Game vs Promo (http://youtube.com/watch?v=9VqlB3Av6yo&feature=related)
Killzone2 Game vs Promo (http://youtube.com/watch?v=9VqlB3Av6yo&feature=related)
A bit naughty eh?
Seriously though. Capcom announces a few weeks ago that SF4 is 'in the works', and less than a month later it's half finished? How did they keep a lid on rumours and leaks for all that time? If we're to believe those shots represent a semi functional game, you're looking at a significant amount of development time. Easily 8 to 10 months work. I just don't think that's the case.
Eduardo24
12-09-2007, 12:23 PM
And how do you know that? They ANNOUNCED, they didn´t say that they just started working on it. And the scenario that you describe happens ALL the time in every industry.
Tigerboi
12-09-2007, 12:24 PM
A lot of game intros and (early promotional videos) are pre-rendered. Unlike in-game footage, which is calculated and draw in real-time at between 30 and 60 frames per second, pre-rendered footage can take hours to compose a single frame. It's just a movie.
He's talking about character intros, which are made in realtime on the game engine. (and I don't see how those look better)
XEN MASTER MARK
12-09-2007, 12:33 PM
And how do you know that? They ANNOUNCED, they didn´t say that they just started working on it.
I don't know any of this. I'm speculating, based mostly on the way the characters look in those shots.
People talk about what they're working on. To friends, family, colleagues in other companies. It takes a lot of people to make a game (and about 4 times that number to test it). That's a lot of people to keep hushed. Rumours tend to get out very early on.
XEN MASTER MARK
12-09-2007, 12:40 PM
He's talking about character intros, which are made in realtime on the game engine.
Have the intro use a different, higher detail model? If the intro models are shown one at a time for instance (I haven't played DOA) you'd have double the budget you'd use for an in-game, all singing all dancing (or fighting) model.
Plus, the intro is a more controlled scenario. You don't have to worry about worst case performance scenarios (like having say, 2 fancy supers activating simultaneously) at this stage in the game.
Eduardo24
12-09-2007, 12:48 PM
People talk about what they're working on. To friends, family, colleagues in other companies. It takes a lot of people to make a game (and about 4 times that number to test it). That's a lot of people to keep hushed. Rumours tend to get out very early on.
Not with NDAs.
Tigerboi
12-09-2007, 01:08 PM
Have the intro use a different, higher detail model? If the intro models are shown one at a time for instance (I haven't played DOA) you'd have double the budget you'd use for an in-game, all singing all dancing (or fighting) model.
.
Makes sense, but the difference has never been as GIGANTIC as the difference between the 1up screen and the stolen kotaku screens.
Ashenwraith
12-09-2007, 01:13 PM
Have the intro use a different, higher detail model? If the intro models are shown one at a time for instance (I haven't played DOA) you'd have double the budget you'd use for an in-game, all singing all dancing (or fighting) model.
Plus, the intro is a more controlled scenario. You don't have to worry about worst case performance scenarios (like having say, 2 fancy supers activating simultaneously) at this stage in the game.
Yeah the intros look better or after you defeat an enemy the camera movement zooms in and out, and yes I'm pretty sure it's in-game because it changes depending on the costume and environment you chose (you can even see the guy laying on the ground in the background and the bg elements are all in the same spot).
Halo on the other hand uses movies that look like they are in game but are not a lot (ie, your weapon will disappear and change, the background will change).
The promos for a lot of games are also rendered - early Gears of War screenshots were all rendesque and even may have had photoshop touch ups to them.
Early GoW screenshot:
http://img129.imageshack.us/img129/3251/sept2005fb4.jpg
Final GoW game screenshot:
http://earthli.com/news/attachments/entry/1287/gears_of_war.jpeg
Game companies hyped up 'next gen' so much their games (and systems) can't deliver because of these fake screenshots and movies.
Here's an example of something that looks good because it's closeup:
http://www.game-savers.com/wp-content/uploads/2007/03/gears-of-war-screenshot-_6.jpg
Here you can see how things get progressively worse the further it is away:
http://www.gameroobie.co.uk/bilder/spill/gears_of_war/8_big.jpg
The two other sf4 pics were probably just taken on a little bit lower res - which you have to take into account that the image is a lot smaller than the screen too so it will look worse in reality.
Henaki
12-09-2007, 01:17 PM
I don't know any of this. I'm speculating, based mostly on the way the characters look in those shots.
People talk about what they're working on. To friends, family, colleagues in other companies. It takes a lot of people to make a game (and about 4 times that number to test it). That's a lot of people to keep hushed. Rumours tend to get out very early on.
Hence the 400000 rumors of street fighter 4, it was being "worked on" for 2 years already (1 year of stuff was scrapped, and Sirlin was working on it). NDAs make this stuff hush hush so you generally get a small glimmer of info from one or two people and thats it. Most people like their jobs, especially if they're working on a prolific game.
Man, if I could kiss ChunLi(the user) for that free egm subscription site right now I would, can't wait for this issue >_<.
Tigerboi
12-09-2007, 01:22 PM
Halo on the other hand uses movies that look like they are in game but are not a lot (ie, your weapon will disappear and change, the background will change).
Well, Halo 2 had real time cutscenes, (the wapon chief was holding didn't change in the cutscenes) but I don't think halo 3 did, for the sake of looking cool. (sometimes, the weapon you were holding in 2 made the cutscenen look goofy)
But I think the best example of hype by SFIV "dolling up" would be the teaser.
Ferdinandz
12-09-2007, 01:28 PM
Man, if I could kiss ChunLi(the user) for that free egm subscription site right now I would, can't wait for this issue >_<.
...you better scan that shit up
Ashenwraith
12-09-2007, 01:30 PM
Well, Halo 2 had real time cutscenes, (the wapon chief was holding didn't change in the cutscenes) but I don't think halo 3 did, for the sake of looking cool. (sometimes, the weapon you were holding in 2 made the cutscenen look goofy)
But I think the best example of hype by SFIV "dolling up" would be the teaser.
Most of them are not real-time, I know for a fact the ones aren't from halo 1 and 3 - I'm pretty sure they wouldn't change it just for halo 2.
Tigerboi
12-09-2007, 01:38 PM
Most of them are not real-time, I know for a fact the ones aren't from halo 1 and 3 - I'm pretty sure they wouldn't change it just for halo 2.
They did.
End the stage with the scarab with the sword or shotgun in your hand. You'll see.
Dec 18 is when the issue comes out. Hopefully with better screens.
caliagent#3
12-09-2007, 01:55 PM
Most of them are not real-time, I know for a fact the ones aren't from halo 1 and 3 - I'm pretty sure they wouldn't change it just for halo 2.
Halo 1 cutscenes are real time pretty much. End any mission where you have to get on the pelican by throwing a nade then boarding and you'll see the nade explode. Same thing if you just run through a stage and get a cutscene while fighting enemies, they'll keep shooting you through the cutscene.
Digital Ninja
12-09-2007, 02:22 PM
Yeah the intros look better or after you defeat an enemy the camera movement zooms in and out, and yes I'm pretty sure it's in-game because it changes depending on the costume and environment you chose (you can even see the guy laying on the ground in the background and the bg elements are all in the same spot).
Halo on the other hand uses movies that look like they are in game but are not a lot (ie, your weapon will disappear and change, the background will change).
The promos for a lot of games are also rendered - early Gears of War screenshots were all rendesque and even may have had photoshop touch ups to them.
Early GoW screenshot:
http://img129.imageshack.us/img129/3251/sept2005fb4.jpg
Final GoW game screenshot:
http://earthli.com/news/attachments/entry/1287/gears_of_war.jpeg
Game companies hyped up 'next gen' so much their games (and systems) can't deliver because of these fake screenshots and movies.
Here's an example of something that looks good because it's closeup:
http://www.game-savers.com/wp-content/uploads/2007/03/gears-of-war-screenshot-_6.jpg
Here you can see how things get progressively worse the further it is away:
http://www.gameroobie.co.uk/bilder/spill/gears_of_war/8_big.jpg
The two other sf4 pics were probably just taken on a little bit lower res - which you have to take into account that the image is a lot smaller than the screen too so it will look worse in reality.
The screen shots you are showing are indeed from the unreal engine, but the early shots they showed uses texture sizes which are 3-4 times the resolution size than what the game can actually fit into memory when running on the 360. Jerry Oflagherty (the art director for GOW) did an entire panel on this at GDC.
What we saw in the SFIV trailer was probably the same models as the game, however they were most likely NOT rendered with the game engine and they were definitely poly smoothed (2-3 times the polygon count) for the trailer. The company I work for does it all the time with the trailers we make, in fact I bet you that the trailer they made was not even created in house. Most companies farm out their models and assets to post houses to make their game trailers so it does not affect the development of the actual game. Also, I guarantee you about 90% of the effects in that trailer were either rendered in Maya or 3DS Max or added with After Effects to the render afterwards (a lot of the ink stuff is straight out of an After Effects plugin), there is no way they would have those effects running in a next gen engine at this early in it's development. Other than QA most visual and post effects in a game are added in the latter days of the dev cycle.
I do remember however that EGM has been talking about this game a lot longer than a couple of months, their rumors section talked about it about a year ago and they have hinted at it for a while on their 1up podcasts and blogs, so I do not think this game just materialized in the past couple of weeks. If it is indeed being made in Japan there is good possibility that the developers do tell their friends and families that they are working on it but it just never carries word over here in the States. Street Fighter is not the brand it once was and it's not huge news to anyone but SF fans anymore.
Tigerboi
12-09-2007, 02:23 PM
....come to think of it, in H3 on the ending scene for "The covenant" on the platform where the arbiter kills truth, all the random objects laying on the platform are still there.
ANYWAY, STREET FIGHTER.
Projectjustice
12-09-2007, 02:32 PM
All this fucking Halo talk. Wrong forums motherfuckers, this is Street fighter forums and Halo 3 isnt that graphically impressive.
ilazul
12-09-2007, 02:37 PM
...you better scan that shit up
I usually get my issue early, if I get it first I'll make sure it gets up here. This is something that NEEDS To get shared, fast.
Tigerboi
12-09-2007, 02:41 PM
^is that legal?
All this fucking Halo talk. Wrong forums motherfuckers, this is Street fighter forums and Halo 3 isnt that graphically impressive.
.....nice how you complained about people making points about halo then proceeded to make one yourself.
Projectjustice
12-09-2007, 02:42 PM
^is that legal?
.....nice how you complained about people making points about halo then proceeded to make one yourself.
I didnt read all the Halo crap, if i wanted to read about Halo I would of went to GAF or something. I came to SRK to read about SF4.
Tigerboi
12-09-2007, 02:54 PM
I didnt read all the Halo crap, if i wanted to read about Halo I would of went to GAF or something. I came to SRK to read about SF4.
That's facinating I guess.
Ashenwraith
12-09-2007, 02:55 PM
^^^^What a comedy team we got going up here...
The screen shots you are showing are indeed from the unreal engine, but the early shots they showed uses texture sizes which are 3-4 times the resolution size than what the game can actually fit into memory when running on the 360. Jerry Oflagherty (the art director for GOW) did an entire panel on this at GDC.
What we saw in the SFIV trailer was probably the same models as the game, however they were most likely NOT rendered with the game engine and they were definitely poly smoothed (2-3 times the polygon count) for the trailer. The company I work for does it all the time with the trailers we make, in fact I bet you that the trailer they made was not even created in house. Most companies farm out their models and assets to post houses to make their game trailers so it does not affect the development of the actual game. Also, I guarantee you about 90% of the effects in that trailer were either rendered in Maya or 3DS Max or added with After Effects to the render afterwards (a lot of the ink stuff is straight out of an After Effects plugin), there is no way they would have those effects running in a next gen engine at this early in it's development. Other than QA most visual and post effects in a game are added in the latter days of the dev cycle.
I do remember however that EGM has been talking about this game a lot longer than a couple of months, their rumors section talked about it about a year ago and they have hinted at it for a while on their 1up podcasts and blogs, so I do not think this game just materialized in the past couple of weeks. If it is indeed being made in Japan there is good possibility that the developers do tell their friends and families that they are working on it but it just never carries word over here in the States. Street Fighter is not the brand it once was and it's not huge news to anyone but SF fans anymore.
That's a lot more than just textures - look at the lighting and how smooth everything is including the ruins way far the hell out in the BG - oh and super real motion blur too?
This is one of the most 'in-game' screenshots there is too, there are others that look just like a painting.
Over time the game actually became worse looking slowly but surely until right before and after release where we all saw exactly what we were getting.
But anyways, yeah I'm sure the trailer wasn't how the game would be and the ink effects was just some alluding to the style they were going to do with the 3D.
I think rendered trailers are stupid and only in-game material should be able to be used in promoting a game - even rendered in-game movies are just cheezy GoW really didn't need them.
Its bad enough that trailers can edit in one whatever scenes, but could you imagine seeing trailers for Beowolf with live actors, and then you get in to see the movie only to find out its really all 3D models and they suckered you.
That's basically what these game companies are doing these days.
Gutter Trash
12-09-2007, 04:17 PM
Assassin's Creed is excellent example of over-hype and using tons of bullshots and cinematics.
E3 2007 at MS Conference was the first time that we saw in game Assassin' Creed footage and the contrast with the hype meterial prior the E3 is enormous.
Ubi did a great hype job with their E3 2006 Bullshots and FMVs non-real gameplay hype footage and shots.
Those SFIV screenies that we have seen may be in-game, but they are worked and are bullshots.
Leebee Link
12-09-2007, 04:20 PM
Sengoku Basara X must have been created by the magical sprite elves which come into their building after everyone else has gone and created the game for them.
Too bad SBX's sprites are being made by Arcsys
not only that but they're choppy as hell
GTFO
Of course capcom has sprite artists.
Megaman ZX Advent didn't just make itself.
And neither do the Phoenix Wright/Apollo Justice games.
...seriously.
I guess Advent sprites being based off of MMZ sprites has nothing to do with it?
Oh yeah that 4-frame Phoenix OBJECTION! animation is really fluid.
EDIT: Yes capcom has sprite artists, but not enough to make some quality fighting game sprites.
Stranger
12-09-2007, 04:43 PM
The promos for a lot of games are also rendered - early Gears of War screenshots were all rendesque and even may have had photoshop touch ups to them.
Bad example. Gears had some early real-time screenshots which clearly looked worst than the final product. (Hell, they even had footage too)
Ashenwraith
12-09-2007, 04:51 PM
Bad example. Gears had some early real-time screenshots which clearly looked worst than the final product. (Hell, they even had footage too)
So you say, but I provided examples in my post.
==========
Anyways the good news is it looks like Capcom isn't overhyping their screenshot and if you play the game in hd on a 360 that's about what is should look like.
Stranger
12-09-2007, 05:14 PM
http://media.xbox360.ign.com/media/747/747891/vid_1192982.html
Trailer from 2005.
Ashenwraith
12-09-2007, 05:41 PM
http://media.xbox360.ign.com/media/747/747891/vid_1192982.html
Trailer from 2005.
I can't see the vid, show me a screenshot if you want.
It still doesn't explain where these hypersmooth ultra-quality screenshots of GoW came from, especially since it was a 360 exclusive I don't see the excuse of, 'oh that was just a test machine'.
Its also a lot like that ping pong game for the 360 that has some amazing screenshots out there, but that actual animates and looks like crap.
Anyways, I'm just glad to say it doesn't look like capcom is doing that yet so I'm feeling good that the Brazilian shots are the worst the game will look.
Hopefully on some levels where the sun isn't so bright and there aren't a lot of cheap background characters the game will look a lot more sleek.
XEN MASTER MARK
12-09-2007, 05:49 PM
I think rendered trailers are stupid and only in-game material should be able to be used in promoting a game - even rendered in-game movies are just cheezy GoW really didn't need them.
I'd plus rep you if I could fella. :tup:
My thoughts exactly. Computer graphics fidelity is now so high, that there's no excuse to resort to pre-rendered footage. I don't like how CG is used to distort the market perception of game quality. It's completely dishonest and people who buy the game on this premise end up being disappoi