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angelslayer13
12-10-2007, 12:59 PM
ok so I just got my egm (featuring ryu on the cover) and it includes alot of new info and screens, I dont have a scaner so I wont be able to post the screenshots but I can put some cliff notes for those that haventgotten the issue yet.

whats out: parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

its gonna be online

it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...

man this sucks Ill put up more stuff later since Im still reading it

box
12-10-2007, 01:04 PM
Here's some information from some guy ont he Neogaf forums:

http://www.neogaf.com/forum/showthread.php?t=215633


SF IV Info:

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

-Online play is planned with potential for microtransactions such as new characters and stages

-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

- runs in 60FPS

- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

-camera doesn't budge

- Trying to get "as many SFII characters in as possible"

- Takes place after SFII Turbo and before SF III

-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible

str[e]ak
12-10-2007, 01:04 PM
thanks for the info. :tup:

so the rumors were right that it's taking place between SFII and SFIII. :bluu:

10x
12-10-2007, 01:06 PM
(from Neogaf forums describing what was in new EGM)
Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"
-This makes me excited.

I guess i'll just have to wait and see videos... (fingers crossed)

edit: all the weird stuff actually doesn't sound that bad after reading the article.

shoo
12-10-2007, 01:06 PM
it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

:rolleyes::rolleyes::rolleyes::rolleyes: :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes: :rolleyes::rolleyes::rolleyes::rolleyes:

*officially doesnt care anymore*

Vicioso
12-10-2007, 01:06 PM
this news worries me...

The Illuminati
12-10-2007, 01:08 PM
From the site:

Game is more aggressive- more about attacking than defending.

Goodbye strategy, and hello brain dead damage.

angelslayer13
12-10-2007, 01:09 PM
alsoforgot to mention the game is really fast but they might slow it down. also about the ultra moves capcom isnt sure what kind of gauge it wants to use for that one ex. alpha, sf2, or 3s

no side stepping

Ferdinandz
12-10-2007, 01:09 PM
it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...

Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

:sad:

The Illuminati
12-10-2007, 01:11 PM
Ultra combo's do not sound to bad, but the game quite frankly sounds broken. Also: Trying to get "as many SFII characters in as possible" and my personal favorite Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

How many Street Fighter II type games do we need, nigga?

shoo
12-10-2007, 01:11 PM
*points at cvs2 box*

LIKE THISSSS

bitch

Gaijinblaze
12-10-2007, 01:11 PM
Haha, owned. Game could still be good, no one knows. But it's hilarious how people spent so much time hating universal mechanics like parrying and so forth, then this game is like UM central.

Gonna read the link from above now.

PS. Ignore everything I said here.

Shinto
12-10-2007, 01:12 PM
Meh. I need to see a clip.

Arsenal
12-10-2007, 01:14 PM
The unblockable will either be (a.) nerfed or situational to the opint where it isn't used in competitive play, or (b.) uber-broken. Either way, a one-button unblockable (I know it isn't one-button, but I'm trying to emphasize my point) is bad.

angelslayer13
12-10-2007, 01:16 PM
well they say the game is at 2% so maybe they wil add more stuff later (and take off cinematic supers) the confusing thing is that new "saving" system its supposed to be made with the "hardcore" player in mind but egm didnt get a chance to see it, Im not even sure what its supposed to do

Vicioso
12-10-2007, 01:18 PM
How many Street Fighter II type games do we need, nigga?

seriously...:tdown:

Rick Fn Stalvey
12-10-2007, 01:22 PM
From the site:

Game is more aggressive- more about attacking than defending.

Goodbye strategy, and hello brain dead damage.

Hello DP meaning something for a change, unlike 3S. :arazz: Just because it aggressive doesnt make the game a brain dead fighting game. As much as I dislike GG it is far from brain dead, and it is very aggressive. I fail to see how strategy wil be out the window either. You havent seen one video on how they plan to implimate any of these new systems, yet you just make retarded assumptions.

The Electrifying One
12-10-2007, 01:24 PM
Alpha 3 takes place between SF2 and SFIII, right? So this is basically another ALpha 3 in terms of cannon.

Everything about this game sounds like it's some kind of pirate internet-made bootleg made by 15 year olds.

The Illuminati
12-10-2007, 01:25 PM
Hello DP meaning something for a change, unlike 3S. :arazz: Just because it aggressive doesnt make the game a brain dead fighting game. As much as I dislike GG it is far from brain dead, and it is very aggressive. I fail to see how strategy wil be out the window either. You havent seen one video on how they plan to implimate any of these new systems, yet you just make retarded assumptions.

What are you talking about?

-DP meaning something pertains to priority not aggressive gameplay. How does being more aggressive equal shoryuken becoming useful again?
-That's because GG is a very technical game, from what I heard so far about SF4 I cannot say the same. What impliment has been mentioned so far that can balance out hyper offense. . .one button unblockables?
-Yes, I make assumptions, because none of the implements so far seem to sound promising.

Gaijinblaze
12-10-2007, 01:26 PM
Alpha 3 takes place between SF2 and SFIII, right? So this is basically another ALpha 3 in terms of cannon.

Everything about this game sounds like it's some kind of pirate internet-made bootleg made by 15 year olds.
Alpha series is between SF1 and SF2.

The whole SF2 homecoming thing is lame. Gameplay-wise that's fine (but hard to believe with all the new gameplay buzzwords?), but in just about every other way it seems like an excuse to be lazy.

Xiii
12-10-2007, 01:27 PM
Ugh, what's the point of ST HD Remix if they were just going to do a 3D version with visual perks? If it plays like ST then everybody will already have ST and a tweaked mode out much earlier then.

I don't get this decision, ST is a great game, but we don't need a 3D version of it. It's fine to scrap the alpha and sf3 systems, but least do what they always do and create new types of gameplay, not just show that you can make a 3D game feel like a 2D game =_=


And besides on the whole topic of "more aggressive" gameplay. Honestly, to most players, Offense is usually much more appreciated when seen than any defense. Usually when you watch someone block everything, people don't say "Wow, that guy's got insane defense", you just think "Man... this guy really sucks at attacking". Plus ST was never really the "blocking" type of defensive game. Your defensive options were about knowing what to do, sometimes taking a hit, sometimes countering or trading to get out of a bad situation. That stuff isn't seen or advertised as defensive gameplay because it's really only something people who play FG understand right away without having it explained to them. Conserve judgement for until after a gameplay trailer is released... though I do hope that this whole SF4 thing doesn't go the way of CFAS, I hope it doesn't stay the way it sounds. No fan of ST can justify having a 3D version of the game as the 4th installment we've been waiting 10 years for.

cain[e]
12-10-2007, 01:28 PM
All alpha's took place between 1 and 2 iirc

The Illuminati
12-10-2007, 01:29 PM
The whole SF2 homecoming thing is lame. Gameplay-wise that's fine (but hard to believe with all the new gameplay buzzwords?), but in just about every other way it seems like an excuse to be lazy.

Especially with SF HD coming out soon.

KrsJin
12-10-2007, 01:37 PM
Not gona bother posting why I'm hyped for this cause it seems I'm odd man out, probably gona be reduced to being some scrub who doesn't know what he's talking about lol. So I'll just say, this shit has me excited, and each of these notes has me pleased. And leave it at that.

TS
12-10-2007, 01:38 PM
Good news overall.

How many Street Fighter II type games do we need, nigga?
More.


Also, it's like SF2 is like SF3, because SF3 only added parries. We don't know dick about the juggle system or how the unblockable/EX moves etc will affect the game, or even what the super system will be like.

BeaTs*
12-10-2007, 01:42 PM
between 2 and 3? ugh..boring. me don't like. I would like an after 3....It really shouldn't be called IV but meh

polarity
12-10-2007, 01:43 PM
Honestly doesn't sound too bad. If the unblockable mechanic isn't totally fucking silly it could be fine. I hate the idea of long, cinematic supers (and they REALLY need to change the name, "Ultras" just going to remind people of KI...), but ultimately I guess it's not a huge deal, although I can't imagine cinematic supers are going to be very strategically unique, just "do a lot of damage"-style supers, which is fucking lame.

goodm0urning
12-10-2007, 01:43 PM
I fucking love how just about every feature described in the article has been mentioned and requested here ad nauseum, and people are still bitching about EVERYTHING.

polarity
12-10-2007, 01:45 PM
You know what I really like? No universal defensive systems! As much as I dislike universal systems of all kinds, defensive ones are FAR worse. All they end up doing is restricting options that would otherwise be viable and forcing all the characters to play more similarly to avoid succumbing to them. Universal offensive options aren't anywhere NEAR as bad for variety. Now I only have to hope these unblockables and Ultras don't have invincible startup, lol.

Hisham
12-10-2007, 01:46 PM
Haha, I'll wait to give judgement.

But there HAS to be some SFIII characters. I don't want just the SFII cast again. Mix of both with a couple of new ones sounds the best to me.

You know what I really like? No universal defensive systems! As much as I dislike universal systems of all kinds, defensive ones are FAR worse. All they end up doing is restricting options that would otherwise be viable and forcing all the characters to play more similarly to avoid succumbing to them. Universal offensive options aren't anywhere NEAR as bad for variety. Now I only have to hope these unblockables and Ultras don't have invincible startup, lol.

I agree, even though I did like SFIII, universal defenses can limit the game. :P

hold dat
12-10-2007, 01:46 PM
will the bitching ever stop?

its sf4 have faith...lets wait at least for the game to roll out before we spaz out

The Illuminati
12-10-2007, 01:46 PM
You know what I really like? No universal defensive systems! As much as I dislike universal systems of all kinds, defensive ones are FAR worse. All they end up doing is restricting options that would otherwise be viable and forcing all the characters to play more similarly to avoid succumbing to them. Universal offensive options aren't anywhere NEAR as bad for variety.

What about super Blocks and Alpha counters?

MAGUS1234
12-10-2007, 01:47 PM
Sounds Sweet!

DevilJin 01
12-10-2007, 01:50 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

:rolleyes::rolleyes::rolleyes::rolleyes: :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes: :rolleyes::rolleyes::rolleyes::rolleyes:

*officially doesnt care anymore*

:lol:

Guess this means Dee Jay is back.

polarity
12-10-2007, 01:50 PM
One thing I don't like the sound of is that they're trying to get as many SF2 characters in there as possible. That's kind of an ambiguous statement, but I just hope it doesn't mean SF2 characters are taking precedence over more new characters. I'd rather see a bunch of guys I've never played before.

KindredSpiritz
12-10-2007, 01:51 PM
between 2 and 3? ugh..boring. me don't like. I would like an after 3....It really shouldn't be called IV but meh

Don't like it either, why is it called a new beginning? And I expect to see a few III characters if it's all true.

THe important Q: What characters feature in it?

Gaijinblaze
12-10-2007, 01:52 PM
You know what I really like? No universal defensive systems! As much as I dislike universal systems of all kinds, defensive ones are FAR worse. All they end up doing is restricting options that would otherwise be viable and forcing all the characters to play more similarly to avoid succumbing to them. Universal offensive options aren't anywhere NEAR as bad for variety. Now I only have to hope these unblockables and Ultras don't have invincible startup, lol.
What if ultras are so beastly and everything else is so unsafe that the game boils down to building meter, then hit-confirming into an ultra regardless of character, otherwise you lose? :lol:

I can understand STers being somewhat satisfied with the news, but honestly they can keep the SF fundamentals intact with few deviations like HF/ST or whatever while keeping the experience fresh in all other aspects for most other consumers, but they're choosing not to. Which confuses me since the average person's main complaint about SF in general is "too many SF2 rehashes." While gameplay is most important, I think as human beings it's okay to get excited about the presentation and new quirks and so forth. People like seeing new things from more than just a gameplay standpoint.

polarity
12-10-2007, 01:53 PM
So what's the deal with the "Revenge" meter having four sections if you can't do anything with it until it's full? There must be something you can do with the individual sections, right?

What if ultras are so beastly and everything else is so unsafe that the game boils down to building meter, then hit-confirming into an ultra regardless of character, otherwise you lose? :lol:

I can't understand STers being somewhat satisfied with the news, but honestly they can keep the SF fundamentals intact with few deviations like HF/ST or whatever while keeping the experience fresh in all other aspects for most other consumers, but they're choosing not to. Which confuses me since the average person's main complaint about SF in general is "too many SF2 rehashes." While gameplay is most important, I think as human beings it's okay to get excited about the presentation and new quirks and so forth. People like seeing new things from more than just a gameplay standpoint.

Yeah this is true, and it's why I think they should focus on adding new characters to the game. As much as I like SF2, I don't want "SF2 3D Revival" either, that would just be lame.

Lazy Foo'
12-10-2007, 01:55 PM
it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

This'll be either completely useless, or over powered depending on the priority of the attack.

Either way, Do not want.

Mowbs
12-10-2007, 01:56 PM
I fucking love how just about every feature described in the article has been mentioned and requested here ad nauseum, and people are still bitching about EVERYTHING.
Pretty much.

In so many words, people say they just want updated versions of SF2 for the rest of their lives ("No, no new gameplay elements! Use what made the series good! Ultra combos? What the hell is that?"), then when they say they are going to do that, folks are up in arms.

Tigerboi
12-10-2007, 01:56 PM
Hey guys, SF already had cinematic supers. they're called auto combo supers.

True Grave
12-10-2007, 01:57 PM
Nice info, the game is sounding almost decent already.

polarity
12-10-2007, 01:58 PM
Hey guys, SF already had cinematic supers. they're called auto combo supers.

I'm guessing they're talking about Naruto/DBZ style 10/20 second long super animations. I fucking hate the sound of that, but if it's what's necessary to attract casual players, then I can deal with it.

Dragonfave723
12-10-2007, 01:59 PM
So, how many of you still planning on getting the EGM issue?

The Illuminati
12-10-2007, 02:00 PM
snip.

Defense isn't just blocking attacks, there's a whole lot deep of stuff going on when a players being defensive: Baiting, Pokes, and Punishing. A good game is one that allows for both defensive and offensive play.

True Grave
12-10-2007, 02:01 PM
So, how many of you still planning on getting the EGM issue?

Not i. Thats the beauty of the internet, subscriptions to stuff like gaming mags are obsolete. Have not had one since i got the net in '98.

Though they are neat to read once in a while.

polarity
12-10-2007, 02:02 PM
I don't really like the idea of this unblockable meter building when you take damage either... honestly I don't like meter building either way, you're either rewarding the player for attacking (and hence already having been rewarded by damage) or rewarding them for getting hit, giving them a way to come back that they don't deserve. If you have to give people meter for doing something they would be doing anyway, I think the best way to do it is to give meter for blocked hits only. A meter that builds slowly on its own regardless of the fighting would be okay, too.

00000000
12-10-2007, 02:02 PM
Oh man.. So far, I"m not down. I was hoping this news was fakies but EGM confirmed =/ Ah well. We'll see, I s'pose. Anyone have any clue as to how the Japanese players are reacting to this?

Nokato
12-10-2007, 02:03 PM
So, apparently, every person that got the new EGM does not have a scanner...w...t.....f?

KrsJin
12-10-2007, 02:03 PM
Defense isn't just blocking attacks, there's a whole lot deep of stuff going on when a players being defensive: Baiting, Pokes, and Punishing. A good game is one that allows for both defensive and offensive play.

I agree. Movement is key too.

If you buy into what Bruce Lee preached about, Offensive-defensive is the goal, where they just kind of blend and mash together till they're basically just one thing. Which has been tough to do in many fighters because of mechanics, but in some the philosophy works out more. Maybe it could with this direction 4 is going.

KindredSpiritz
12-10-2007, 02:03 PM
ok so I just got my egm (featuring ryu on the cover) and it includes alot of new info and screens, I dont have a scaner so I wont be able to post the screenshots but I can put some cliff notes for those that haventgotten the issue yet.

whats out: parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

its gonna be online

it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...

man this sucks Ill put up more stuff later since Im still reading it


Is EGM issue 244 even out yet? I thought it was out on Dec 17th?

Are you just chatting BS?

DarkNecrid
12-10-2007, 02:05 PM
So what's the deal with the "Revenge" meter having four sections if you can't do anything with it until it's full? There must be something you can do with the individual sections, right?

whats out: parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

My guess: When you do a Revenge move, it slowly drains your meter, then you cancle it midway, and each EX move costs 1/4 your guage.


Is EGM issue 244 even out yet? I thought it was out on Dec 17th?

Are you just chatting BS?

Subscribers get it early by a week.

Nokato
12-10-2007, 02:05 PM
Well, technically subscribers get it early, but the street date from an EGM rep that I talked to said Dec 15, and that most stores aren't supposed to really put them out until Dec 18th but publisher spots are open before the street date usually and stores will put them out regardless of the intended street date. I'm gonna check my 7-Eleven after work to see if they have any.

arstal
12-10-2007, 02:06 PM
They said Revenge was a four-section meter...
Maybe there are uses for the meter less then four-section, like maybe EXs?

There might be some strategic decisions involved still. Think of it as like a rage gauge from Samsho? Maybe also the meter drains if you don't use it within a certain time (doubtful)
Everyone needs to chill and wait and see what happens.

Having a PC version is a good idea- that means at least everyone can play it.

As for the Ultras- will either be joke moves, wakeup DP punishers, or really powerful.

It looks like they are trying to keep ST gameplay, but add to it. This is a good sign. If something is broken, they can always revise things in the sequel. You can't really expect a company to get a new series right the first time. By the sequel you can though. The key is the original has to have depth in it.

polarity
12-10-2007, 02:06 PM
[QUOTE=polarity;4583585]So what's the deal with the "Revenge" meter having four sections if you can't do anything with it until it's full? There must be something you can do with the individual sections, right?/QUOTE]



My guess: When you do a Revenge move, it slowly drains your meter, then you cancle it midway, and each EX move costs 1/4 your guage.

Sounds disturbingly like.....custom combos :confused:

Eduardo24
12-10-2007, 02:06 PM
People asked sf4 to be more like st...we have got it and people are still complaining.

d_mentia
12-10-2007, 02:08 PM
If this takes place between 2 and 3 why isn't it labeled "Street fighter Alpha/Zero 4," like the other in-between games?

polarity
12-10-2007, 02:09 PM
People asked sf4 to be more like st...we have got it and people are still complaining.

Jesus Christ, shut the fuck up. Are people not allowed to express an opinion? I'm pretty happy about most of this news, but you don't see me bitching at people for having an opinion that differs from mine.

Nokato
12-10-2007, 02:09 PM
PICS....please.................:annoy::annoy:

True Grave
12-10-2007, 02:09 PM
If this takes place between 2 and 3 why isn't it labeled "Street fighter Alpha/Zero 4," like the other in-between games?

maybe Street Fighter: Omega? lol

Also i think the zero/alpha games were meant to be in the beginning before SFII or I.

DarkNecrid
12-10-2007, 02:09 PM
[QUOTE=DarkNecrid;4583638]

Sounds disturbingly like.....custom combos :confused:

I think the difference is, you're forced to use only EX moves and thats it, so while technically I guess its a Custom Combo by definition, there's no way its going to be as close as broken (since you'd be limited to an X amount of moves) or as close as varied (since you're limited to 1 type of move)

The Illuminati
12-10-2007, 02:11 PM
A Rage gauge type system would be great in SF and I wouldn't mind seeing Variable Combo's again.

Gaijinblaze
12-10-2007, 02:11 PM
If this takes place between 2 and 3 why isn't it labeled "Street fighter Alpha/Zero 4," like the other in-between games?
Because most people would prefer to buy a game with a larger number or is named as if it were a real sequel, especially in a series that has been considered dormant for a long time. Microsoft named it Xbox 360 for a reason. It's not about chronology, people.

And all the people saying "LOL everyone r complain even tho the game's gr8!" need to stfu. Hardly anyone's complaining. There's potential for failure within the information we know and that's being discussed. Nothing wrong with that. WTF else do you wanna talk about?

polarity
12-10-2007, 02:12 PM
[QUOTE=polarity;4583644]

I think the difference is, you're forced to use only EX moves and thats it, so while technically I guess its a Custom Combo by definition, there's no way its going to be as close as broken (since you'd be limited to an X amount of moves) or as close as varied (since you're limited to 1 type of move)

I'd rather they not try to "fix" the custom combo system, I don't care if it's not likely to be broken, why risk it? They're dumb anyway, there's little room for creativity, once people figure out the best combo that's all anyone does.

KindredSpiritz
12-10-2007, 02:12 PM
Unless I see some EGM screenshots, I don't believe y'all have got it.

I'm just seriously hoping it's not between Super SF II Turbo and SF III.

Ali M
12-10-2007, 02:13 PM
So, apparently, every person that got the new EGM does not have a scanner...w...t.....f?

Even if they did I doubt they allow to post the scans here.

Monte
12-10-2007, 02:13 PM
Get hyped! :annoy::nunchuck::cool::party:

also look at the quote, "preserve the strategic nature of SF II"
SFII is much more offense oriented than something like 3s but ST is still one of the best fighters so don't say more offense is less strategy. I for one welcome the change, 3s=snooze fest.

Tigerboi
12-10-2007, 02:13 PM
Jesus Christ, shut the fuck up. Are people not allowed to express an opinion? I'm pretty happy about most of this news, but you don't see me bitching at people for having an opinion that differs from mine.

Polarity! Down!
]
But you are correct.

But down!

Hisham
12-10-2007, 02:14 PM
For the people who want the cannon time line it is:

SF1 > SFA2 > SFA3 > Super Turbo > SFIV > SFIII:DI > SFIII:3s

SFA2 overrode SFA1, and Super Turbo overrides all SF2 games. And Double Impact overrode New Generation.

DarkNecrid
12-10-2007, 02:14 PM
[QUOTE=DarkNecrid;4583660]

I'd rather they not try to "fix" the custom combo system, I don't care if it's not likely to be broken, why risk it? They're dumb anyway, there's little room for creativity, once people figure out the best combo that's all anyone does.

I agree with you.

Even if they did I doubt they allow to post the scans here.

Yeah, if we want banned maybe. It's only breaking U.S. copyright laws, and I'm sure Mr. Wiz wouldn't be none-too-happy. You should buy the magazine anyways, its a decent issue and it helps Capcom get a good idea of how many people are hyped for SF4...

Hisham
12-10-2007, 02:17 PM
I'd rather they not try to "fix" the custom combo system, I don't care if it's not likely to be broken, why risk it? They're dumb anyway, there's little room for creativity, once people figure out the best combo that's all anyone does.

Yeah, that is where CC's fall short. They are nice in theory, but it always boils down to finding the easiest and most damaging combo you can.

erikstanton
12-10-2007, 02:17 PM
Unless I see some EGM screenshots, I don't believe y'all have got it.

I'm just seriously hoping it's not between Super SF II Turbo and SF III.

and if it is, have younger sfiii characters ;o

13 year old dudley plz!

ReKo
12-10-2007, 02:17 PM
Unless I see some EGM screenshots, I don't believe y'all have got it.

I'm just seriously hoping it's not between Super SF II Turbo and SF III.

Sounds like a clever move to me.
Capcom will be finally able to explain what happened between the games as well as George Lucas things so that interest is blown back into 3S.

DarkNecrid
12-10-2007, 02:18 PM
Sounds like a clever move to me.
Capcom will be finally able to explain what happened between the games as well as George Lucas things so that interest is blown back into 3S.

Then they make Street Fighter 3: 4th Times the Charm!

DevilJin 01
12-10-2007, 02:20 PM
Oh man.. So far, I"m not down. I was hoping this news was fakies but EGM confirmed =/ Ah well. We'll see, I s'pose. Anyone have any clue as to how the Japanese players are reacting to this?

They don't give a crap. They're too busy winning SBO in Threes and Sturbo.

Dragonfave723
12-10-2007, 02:20 PM
Even if they did I doubt they allow to post the scans here.


...maybe they're trying to avoid legal action from Ziff Davis? :wgrin:

KindredSpiritz
12-10-2007, 02:20 PM
Sounds like a clever move to me.
Capcom will be finally able to explain what happened between the games as well as George Lucas things so that interest is blown back into 3S.

I suppose it would be quite interesting as long as there are new characters.

Then technically M. Bison is dead isn't he?

The Illuminati
12-10-2007, 02:22 PM
Yeah, that is where CC's fall short. They are nice in theory, but it always boils down to finding the easiest and most damaging combo you can.

I feel they are misunderstood.

KindredSpiritz
12-10-2007, 02:22 PM
...maybe they're trying to avoid legal action from Ziff Davis? :wgrin:

Who does that Ziff Davis think he is?

He don't scare me. Post your scans people, live a little.

angelslayer13
12-10-2007, 02:23 PM
ok about those 4 sections in the revenge meter: "...you can cash in on one of these four chunks by simultaneously pressing pressing strong kick and strong punch. simply pressing those buttons initiates a special atack that dishes out decent damage while rendering your character momentarly invincible"

The Illuminati
12-10-2007, 02:24 PM
So, they are invincible EX moves?

polarity
12-10-2007, 02:26 PM
Welp that's pretty gay. I don't know why fighting game devs think it's necessary to give every character invincible super moves that do good damage but w/e.

To clarify, it's only if you have all 4 stocks that you can do the unblockable, right?

The Illuminati
12-10-2007, 02:28 PM
I could understand if they had an invincible start up, but completely invincible. . . blimey.

SteveTren
12-10-2007, 02:29 PM
Ok how many new pics are there in the new EGM? Are they impressive?

pherai
12-10-2007, 02:30 PM
This thread is proof the only thing people on this board REALLY want is something to bitch about and a cohesive story. This list looks pretty solid, but 90% of the responses are people whining.

Nokato
12-10-2007, 02:31 PM
They know their scans are going to end up online anyways, you can't stop people from posting shit in a FORUM. Seriously, This has happened many times. If they're gonna whine the sales of the book are supposedly affected because of the brazillian guy anyway. Shit. I'm buying the book anyway but this waiting bullshit is fucking retarded either the game sucks or the game is good--period. And there is no rule stating that you can't post pics either.

angelslayer13
12-10-2007, 02:31 PM
Welp that's pretty gay. I don't know why fighting game devs think it's necessary to give every character invincible super moves that do good damage but w/e.

To clarify, it's only if you have all 4 stocks that you can do the unblockable, right?

"it requires three fourths of the revenge gauge"

and EX stay the same (can be blocked, done by pressing two buttons) but now it appears that they can be canceld by simply dashing either back or foreward

Yurinka
12-10-2007, 02:33 PM
People always bitches every change in SF. Like did in the past with every game since SF2 World Warrior, and specially in SF Alpha, SF 3, SF EX and now with SF4.

I really look forward with the SF4 info. I only miss a good defensive movement and placed in the timeline after SF4. And please, change the fucking ugly Ken's face.

The Illuminati
12-10-2007, 02:34 PM
I love how people are bitching about people bitching, really productive.:rolleyes:

polarity
12-10-2007, 02:34 PM
Wait so are the invincible moves that use 1 chunk of your Revenge Gauge EX moves, or something else? If they're something else, how much meter do EX moves use?

Nokato
12-10-2007, 02:35 PM
"it requires three fourths of the revenge gauge"

and EX stay the same (can be blocked, done by pressing two buttons) but now it appears that they can be canceld by simply dashing either back or foreward

Since you can't scan the pics, can you at least tell me whether or not there are new pics of the game? At least let me know if its worth buying..

angelslayer13
12-10-2007, 02:37 PM
Ok how many new pics are there in the new EGM? Are they impressive?

there are 12 pics, 11 new.

one features ken dragon punching ryu in the air but it appears that ryu is blocking.

they said there would be no air blocks so maybe ryu is attacking and it just looks like hes blocking.

all pictures are of the same chun-li stage (which according to them is 50% complete) and theres no pictures of chun-li or dahlsim. chun-li is still in her chunky poligon stage though egm did get to play as her.

The Mullah
12-10-2007, 02:38 PM
I love how people are bitching about people bitching, really productive.:rolleyes:

bitching got guiles sprite fixed, bitching will get us improved graphics.

if they impliment stuff like naruto cinematic supers i'll be FUCKING PIsSED that shit is so boring and ruins the fight.

Ferdinandz
12-10-2007, 02:39 PM
Post them scans fuck ziff davis

The Illuminati
12-10-2007, 02:40 PM
bitching got guiles sprite fixed, bitching will get us improved graphics.

if they impliment stuff like naruto cinematic supers i'll be FUCKING PIsSED that shit is so boring and ruins the fight.
I'm just curious about this revenge gauge.

umthrfkr
12-10-2007, 02:40 PM
hmmm. undecided on how i like the new system. just gonna have to wait and see.

http://popzara.com/page.php?id=63

found a few. not all of them.

Shocky II
12-10-2007, 02:40 PM
ok about those 4 sections in the revenge meter: "...you can cash in on one of these four cunks by simultaneously pressing pressing strong kick and strong punch. simply pressing those buttons initiates a special atack that dishes out decent damage while rendering your character momentarly invincible"

Haha, roll canceling is a legit mechanic now!!

FMJaguar
12-10-2007, 02:40 PM
It sounds like they made roll cancelling a feature (momentarily invincible), i don't really mind since it takes meter and is easy to do, but we'll have to see what develops from it.

edit: ^^ beat me to it

edit2: no you cannot post scans on srk

two2tone
12-10-2007, 02:40 PM
sfex had unblockable moves... this sounds more and more like sfex...

polarity
12-10-2007, 02:41 PM
I don't know, is that actually talking about EX moves? I thought it was just like, a 2-button super that's kinda like A2 1 stock supers; good invincibility, good damage.

angelslayer13
12-10-2007, 02:41 PM
Wait so are the invincible moves that use 1 chunk of your Revenge Gauge EX moves, or something else? If they're something else, how much meter do EX moves use?

no the invincible moves are done py pressing fierce and roundhouse it didnt specify how much meter that requires and EX's require 1 revenge

Zandwich
12-10-2007, 02:42 PM
Nobody believed me that this game was going to suck ass and with every piece of info that comes out it looks worse and worse and worse. Even if new info comes out that looks better it will look worse and worse and worse then better, and if you add it all up that just means that the game is looking worse and worse

Tigerboi
12-10-2007, 02:43 PM
ok about those 4 sections in the revenge meter: "...you can cash in on one of these four cunks by simultaneously pressing pressing strong kick and strong punch. simply pressing those buttons initiates a special atack that dishes out decent damage while rendering your character momentarly invincible"

Decent damage? The reminds me of GGs burst...kind of.

that sounds a little too beasty. Should be highly punishable.

Shade
12-10-2007, 02:44 PM
Capcom should have let the Street Fighter franchise rot. A bunch of spoiled, babies. Look at all these people in this thread, bitching over shit 24 fucking 7. This game looks, and sounds great. A dream come true for the true SF enthusiast.

Everything about it is tailor-made for us. This is a treat for US.

- We wanted Capcom Japan to develop it? Done.

- We wanted the cast of II back? Done. Ono is trying to get damn near all of them back, PLUS new faces.

- We wanted 2D Gameplay? Done. Camera doesn't even fucking move.

- Possible fucking ARCADE release? WORD?!

You people make me sick. A disgrace to fighting game fans everywhere. The shit-stain in the communities underwear.

Spooty Whiteboy
12-10-2007, 02:45 PM
SFEX had unblockable moves for 1 meter. These unblockable moves take 4 meters I think.

Also, everything I have herad about Ultra's have brought me to this conclusion. They are cinematic ranbu supers. But by cinematic do they mean a cut-scene, or just camera angle flares?

MAGUS1234
12-10-2007, 02:46 PM
two buttons to activate A-groove into certian death?
OR
two buttons to do a determined un-broken amount of damage?

I report.....you decide.

vapulus
12-10-2007, 02:47 PM
I'm guessing they're talking about Naruto/DBZ style 10/20 second long super animations. I fucking hate the sound of that, but if it's what's necessary to attract casual players, then I can deal with it.

There's absolutely zero reason to believe this to be the truth.
Same thing with 100% of the other conclusions you're all jumping to.

The cinematic supers may be entirely acceptable. It may only be a quick 3-5 second animation, in which case who truly gives a shit. It's just a moveable camera during an animation you normally would be watching passively, anyway.

The "unblockable" attacks may be really slow, useably only to punish retardation or some kind of iffy mixup. Maybe they pro-rate like a bitch and they won't get you the instant K.O. you're all predicting.

Frankly, you can all stop saying it's going to be broken shit, because right now it has the exact same potential to be an amazing game OR broken shit. Give it some time and a few released videos before you all start screaming fire drill.

My only gripe is with the characters. I didn't WANT SFII again.. I don't really dig the SFII cast. I prefer Alpha or III, but that's just my opinion. In a perfect world, I would have liked to see a NEW cast...since it's a NEW game.

polarity
12-10-2007, 02:47 PM
Capcom should have let the Street Fighter franchise rot. A bunch of spoiled, babies. Look at all these people in this thread, bitching over shit 24 fucking 7. This game looks, and sounds great. A dream come true for the true SF enthusiast.

Everything about it is tailor-made for us. This is a treat for US.

- We wanted Capcom Japan to develop it? Done.

- We wanted the cast of II back? Done. Ono is trying to get damn near all of them back, PLUS new faces.

- We wanted 2D Gameplay? Done. Camera doesn't even fucking move.

- Possible fucking ARCADE release? WORD?!

You people make me sick. A disgrace to fighting game fans everywhere. The shit-stain in the communities underwear.

OH MY FUCKING GOD THERE ARE MORE PEOPLE BITCHING ABOUT PEOPLE BITCHING THAN THERE ARE PEOPLE BITCHING

SHUT UP SHUT UP SHUT UP

YOU UTTER

UTTER

UTTER

FUCKING FAGGOT

Sasmasta
12-10-2007, 02:47 PM
Possible PS2 version? :cool:

:lol: But who knows. By the time the game comes out, I might have a PS3 by then.

Shade
12-10-2007, 02:49 PM
OH MY FUCKING GOD THERE ARE MORE PEOPLE BITCHING ABOUT PEOPLE BITCHING THAN THERE ARE PEOPLE BITCHING

SHUT UP SHUT UP SHUT UP

YOU UTTER

UTTER

UTTER

FUCKING FAGGOT

That doesn't even make any god damned sense. Kiss a dick, bitch.

angelslayer13
12-10-2007, 02:49 PM
the only time the camera is gonna move is when you do those ultra's. according to egm: "the games otherwise static camera dynamically pans and zooms to better illustrate the carnage from multiple angles"

so I hope this means a quick 3 second thing not a naruto style borefest

UltraDavid
12-10-2007, 02:49 PM
So... this seems dumb so far.

We have a meter system that rewards players for getting their asses kicked. Not strategic, anti-strategic, even.

We have supers that are both invincible and unblockable. Also unstrategic.

We have other supers that will take an inordinately long period of time to complete. These'll be interesting to see the first day I play the game, and annoying forever after. Let me play my round, I don't want to sit here with my dick in my hands long enough to get off right in the middle of a match.

We have characters that, while are loved by most people (myself included), I think rightly belong in their SF2 sphere. I wanted new characters, even to the exclusion of Ryu and Ken, and while I knew that wasn't going to happen, I didn't expect I'd be lariating through Ryu's fireballs with Gief in a game from 2009.


By the way, I don't think there'll be a new version of SF4, I think there'll just be this one and it'll get updated. Evidence (assuming that Neogaf dude was right): "potential for microtransactions such as new characters and stages." Aka, they'll be able to update your SF4 game over the internet. Hopefully if something is broken they'll tone it down or if something sucks they'll buff it, because they'll certainly have the ability. PS Microtransactions? Really? Come on.

polarity
12-10-2007, 02:50 PM
That doesn't even make any god damned sense. Kiss a dick, bitch.

fuck off you godawful poster

Spooty Whiteboy
12-10-2007, 02:50 PM
Is the mag in stores now? Or just subscribers?

angelslayer13
12-10-2007, 02:51 PM
Is the mag in stores now? Or just subscribers?

subscribers

Shade
12-10-2007, 02:52 PM
fuck off you godawful poster

Weakshit.

Is the mag in stores now? Or just subscribers?

Subscribers, but you can always call around. Some stores could have them in back.

The Illuminati
12-10-2007, 02:52 PM
I would love to see some dimension to meter sorta like GG:

-Guard Crush
-Counter attack
-Ex Move
-Super Cancel
-Variable combo's
- Rage mode [ Basically rage cage, but you can initiate it when your meter is completely full and if activate again you do a Ultra Combo. ]

Something like that.

DevilJin 01
12-10-2007, 02:53 PM
They know their scans are going to end up online anyways, you can't stop people from posting shit in a FORUM. Seriously, This has happened many times. If they're gonna whine the sales of the book are supposedly affected because of the brazillian guy anyway. Shit. I'm buying the book anyway but this waiting bullshit is fucking retarded either the game sucks or the game is good--period. And there is no rule stating that you can't post pics either.

I was never one of those guys that was counting the days to SFIV's annoucement so I can wait. If it sux then at least I know I wasn't hopelessly waiting for crap.

Oh and polarity...the bold and caps has to go. That doesn't solve anything and just makes you stand out unnecessarily. I like it better when u just make a post that means something and then that's it.

So... this seems dumb so far.

We have a meter system that rewards players for getting their asses kicked. Not strategic, anti-strategic, even.



You can always play Threes. LOL.

chalonverse
12-10-2007, 02:53 PM
Maybe the saving system, if it's hit stun cancelling is intended to be the counter for the unblockables?

polarity
12-10-2007, 02:55 PM
you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.

Okay, but the unblockable costs 3 stocks, and EX moves cost 1 stock, right? So with 4 stocks does that mean you could only follow up with one EX move...?

Also, you said EX moves are cancellable by dashing...is that only after the unblockable, or at any time?

Zandwich
12-10-2007, 02:56 PM
I would love to see some dimension to meter sorta like GG:

-Guard Crush
-Counter attack
-Ex Move
-Super Cancel
-Variable combo's
- Rage mode [ Basically rage cage, but you can initiate it when your meter is completely full and if activate again you do a Ultra Combo. ]

Something like that.

cool i hope they read this thread and forum and take your advice and hire you as head of game design for capcom and then pay you some money and then have you make fighting games for a living because your game ideas that you post on the internet are so awesome

Spooty Whiteboy
12-10-2007, 02:57 PM
So... this seems dumb so far.

We have a meter system that rewards players for getting their asses kicked. Not strategic, anti-strategic, even.

We have supers that are both invincible and unblockable. Also unstrategic.

We have other supers that will take an inordinately long period of time to complete. These'll be interesting to see the first day I play the game, and annoying forever after. Let me play my round, I don't want to sit here with my dick in my hands right in the middle of a match.

Why do you guys keep jumping to these ideas? That isn't what it says exactly...just the way you are interpreting it.

First. It sounds like the meter system is the same as in the Samurai Showdown games, and it works fine there.

Second. We don't know just how invincible the EX moves are. Shoryukens are invincible, and they never broke shit. Also, the unblockable I think cost 4 meters, which makes me think that (like most other games that have attacks that are more than 1 meter) it will not be enough damage for what it does. If the unblockable takes less than 2 meters, then I'll jump on the broke ship.

Third. We have NO clue on how long the supers will last. Like I said before, it sounds to me like they are ranbu supers with dramatic camera angles. I believe SNK uses those in KoF:MI and it doesn't kill the momentum.

Thank you for your time.

RevFirst
12-10-2007, 02:57 PM
I'm not losing hope but I must admit that I'm somewhat disappointed.
I was hoping that it would improve on Third Strike's gameplay, they'll at least keep the selectable Super Arts.

*still waiting for the video*

polarity
12-10-2007, 02:59 PM
First. It sounds like the meter system is the same as in the Samurai Showdown games, and it works fine there.

Samurai Shodown doesn't give you this wide a variety of meter options, and your meter runs out down once it fills up. It's hardly comparable.

I'm not losing hope but I must admit that I'm somewhat disappointed.
I was hoping that it would improve on Third Strike's gameplay, they'll at least keep the selectable Super Arts.

*still waiting for the video*

Getting rid of parrying sounds like an improvement on Third Strike's gameplay to me!

Spooty Whiteboy
12-10-2007, 03:01 PM
Samurai Shodown doesn't give you this wide a variety of meter options, and your meter runs out down once it fills up. It's hardly comparable.

I was referring as to how you build meter; not the use of the meter. Look at it this way...at least you can't whiff for meter!

angelslayer13
12-10-2007, 03:02 PM
Okay, but the unblockable costs 3 stocks, and EX moves cost 1 stock, right? So with 4 stocks does that mean you could only follow up with one EX move...?

Also, you said EX moves are cancellable by dashing...is that only after the unblockable, or at any time?

you can cancel the ex at any time. and I guess instead of doing one unblockable then an ex it would be better to do an invincible (since it only costs one block) then doing 3 EX's.... actually this is sounding kinda fun. they havent talked about how much damage these unblockables do so maybe its better to just use this quasi custom combo feature. ono did say the unblockable was more for begginers...

The Mullah
12-10-2007, 03:02 PM
Capcom should have let the Street Fighter franchise rot. A bunch of spoiled, babies. Look at all these people in this thread, bitching over shit 24 fucking 7. This game looks, and sounds great. A dream come true for the true SF enthusiast.

Everything about it is tailor-made for us. This is a treat for US.

- We wanted Capcom Japan to develop it? Done.

- We wanted the cast of II back? Done. Ono is trying to get damn near all of them back, PLUS new faces.

- We wanted 2D Gameplay? Done. Camera doesn't even fucking move.

- Possible fucking ARCADE release? WORD?!

You people make me sick. A disgrace to fighting game fans everywhere. The shit-stain in the communities underwear.


well no one is complaining abot all that so bit of a pointless post there. there are things that sound bad, you don' lik something, make some noise and it may be changed, like we did for sfHD.

polarity
12-10-2007, 03:03 PM
you can cancel the ex at any time. and I guess instead of doing one unblockable then an ex it would be better to do an invincible (since it only costs one block) then doing 3 EX's.... actually this is sounding kinda fun. they havent talked about how much damage these unblockables do so maybe its better to just use this quasi custom combo feature. ono did say the unblockable was more for begginers...

So you can cancel the 1-stock invincible moves by dashing too?

spartan 3
12-10-2007, 03:03 PM
Some things I can confirm based on the screenshots alone:

1. Air blocking is in. They show a picture of Ryu blocking Ken's SRK in mid-air.

2. They show a picture of Ken ducking Ryu's high round house getting ready for a SRK or an uppercut. So atleast the high/mid/low attacks seem to actually work as they should (no DOA4-style low attack beats high jump attack BS). :rofl:

3. Ken's face looks a lot better in the screenshots now than it did from that leaked screen. He's extremely expressive, almost as well as Ryu is. Their character frame looks very much like the trailer (bulky, hulkish in a way, but look mean and gangsta). :rofl:

Some info based on the text:

There is real time cheek-deformation when you punch somebody. Whether it lingers or just a temporary visual touch is unknown. :rofl:

The game is being built around online play, not merely as an addition to the core gameplay. Whether this is worrying or not needs to be seen.

They may milk you with microtransactions depending on Capcom's input.

There will be no VF style item collecting. They want to keep the characters' iconic looks. So at best you might get palette swaps.

He still hates CFE even today, and keeps mentioning throughout the article how it was a hack job and a last ditch effort after All Stars got cancelled. He's trying to focus on balance and trying as hard as he can to please the hardcore community.

He will continue to tweak it before it gets printed on discs to make sure it's as balanced as possible. Gameplay patches through online means are also possible if need be.

Sheng Long will possibly be in.

He wants SF4 to be like a Chess game. He also wants it to remain back and forth till the very end with the Revenge system.

Characters will look more steroid-ed than they have in the past. Even Dhalsim is getting some bulk.

The only stage they played on was Chun's remake. Nothing else was available at the time.

Game is about 2% done.

angelslayer13
12-10-2007, 03:06 PM
So you can cancel the 1-stock invincible moves by dashing too?

no just by EX'ing once you cancel with the ex you can cancel the ex into something else by dashing

UltraDavid
12-10-2007, 03:07 PM
Doesn't seem to me like I took much of a jump (quoting Angelslayer's summary):

"meter that builds up as you take damage." - meter that rewards you for getting your ass kicked

"you can unleash an unblockable attack (later revealed to be invincible)" - unblockable and invincible? shoryus have never been unblockable. dumb.

"a really long cinematic super sorta like the once in the naruto games" - inordinately long super. I totally disagree that SNK supers are not too long, I think many of them are retardedly too long.

RevFirst
12-10-2007, 03:07 PM
Game is about 2% done.
O_o This one shocked me.

Master Bigode
12-10-2007, 03:09 PM
http://www.enregistrersous.com/images2/48316209120071210212543.jpg
Don't quote this image guys.

P.S.:Mods, delete this post if you feel like it.

EDIT: I have no idea of where this image is from. EGM ?

Helter Skelter
12-10-2007, 03:10 PM
OVERARTS - You cancel your EX move into another EX move.

angelslayer13
12-10-2007, 03:12 PM
its kinda confusing.. but yeah. the way to do the unblockables is the same as doing the invincibles except you hold the buttons down.

hey for a game with 2% this aint bad

Shinto
12-10-2007, 03:13 PM
Lmao the game is 2% done lol....

Ferdinandz
12-10-2007, 03:13 PM
Damn this thread is shit

Shade
12-10-2007, 03:14 PM
well no one is complaining abot all that so bit of a pointless post there. there are things that sound bad, you don' lik something, make some noise and it may be changed, like we did for sfHD.

Skim the first page. And the post are nothing in the sense of being constructive, Instead, it's a fucking BAAAWWW fest.

And exactly what they^ said. Fucking 2% god damn.

angelslayer13
12-10-2007, 03:14 PM
Don't quote this image guys.

P.S.:Mods, delete this post if you feel like it.

yup thats one of them so 2 pics down and 10 to go

polarity
12-10-2007, 03:15 PM
its kinda confusing.. but yeah. the way to do the unblockables is the same as doing the invincibles except you hold the buttons down.

lol, i guess this pretty much guarantees that they have a big startup time.... probably a non-issue for competitive play

cain[e]
12-10-2007, 03:15 PM
"Sheng Long will possibly be in."

that's it! I'm sold :looney:

Spooty Whiteboy
12-10-2007, 03:15 PM
"meter that builds up as you take damage." - meter that rewards you for getting your ass kicked

Sure it rewards you for getting your ass kicked. But Ono said he wanted the game to be back-and-forth rushdown. So, if the person losing get's meter, they can turn the tides. I think it sounds a little stupid, but we don't know till we see it in action.

"you can unleash an unblockable attack (later revealed to be invincible)" - unblockable and invincible? shoryus have never been unblockable. dumb.

I went back and re-read the thread. No one says that the unblockables are invincible. It is the EXs that are invincible.

"a really long cinematic super sorta like the once in the naruto games" - inordinately long super. I totally disagree that SNK supers are not too long, I think many of them are retardedly too long.

That is just Angelslayers opinion on what the supers will be like. I'm sure it doesn't directly say that in the mag.

Shin00bi
12-10-2007, 03:18 PM
It sounds kinda bad on the surface, but I will reserve judgement for later. Thanks for the info though!

polarity
12-10-2007, 03:19 PM
I went back and re-read the thread. No one says that the unblockables are invincible. It is the EXs that are invincible.

Actually from what I gathered there are invincible moves (cancellable by an EX move) AND EX moves (cancellable by a dash). Both cost 1 Revenge stock.

I have to agree that building meter for getting hit is stupid though. I can appreciate wanting the game to be back and forth until the end, but didn't ST manage that without any of this silliness? Even if you're ahead by a big margin in ST, if you mess up and get swept/DPed there's a big chance for the opponent to come back. They managed that by meaties and throws actually being good. With no tech rolling in SF4, it already sounds like they're half the way there without having to resort to silly meter building gimmicks....

Autocrat1
12-10-2007, 03:20 PM
Don't quote this image guys.

P.S.:Mods, delete this post if you feel like it.

EDIT: I have no idea of where this image is from. EGM ?
Location: Teresópolis,Brazil

:lol: :lol: :lol: :lol: :looney: :tup:

Dencore
12-10-2007, 03:20 PM
Reading through this it's easy to tell that Capcom really is putting forth the effort to bring in the stream gamers to make the Street Fighter series a hit franchise again. Putting the game with 3D visuals, bringing back the nostalgia by showing the old Street Fighter II characters, putting those retarded mini-cut-scenes before your uber attacks, etc. I admit to doubting this game getting even a fair share amount of mainstream appeal, looks like I'll be proven wrong.

In terms of enthusiasts, the obvious biggie is this new ultimate unblockable attack. However the game isn't close to being finished so I'm sure Capcom could find a way to incorporate it into the fighting system effectively.



Game is about 2% done.

So tons of people are bitching about a game that is only 1/50th done?

angelslayer13
12-10-2007, 03:22 PM
OVERARTS - You cancel your EX move into another EX move.

lol yeah pretty much egm gave an example of a combo done by just cancelling three EX's. press fierce and roundhouse to go into an invincible attack then cancel by EX fireball, dash to cancel, followed by EX shoryuken, dash again then ex shoryu. in total that would require 4 stocks

SHAAAADY
12-10-2007, 03:26 PM
:clap:
When this comes out, there should be a seperate evo for SF4 called DEVO.

Spooty Whiteboy
12-10-2007, 03:26 PM
lol yeah pretty much egm gave an example of a combo done by just cancelling three EX's. press fierce and roundhouse to go into an invincible attack then cancel by EX fireball, dash to cancel, followed by EX shoryuken, dash again then ex shoryu. in total that would require 4 stocks

This brings up the question of: Do EX moves have "ultimate juggle?" Or is the juggle system more like 3s then ST?

UltraDavid
12-10-2007, 03:27 PM
Snip
I don't know what it says in the magazine either, but presumably Angelslayer is representing it fairly well. If he is, and even if the unblockables aren't invincible, I'm really disappointed with those three gameplay elements. "I've been dominating the whole match, but now, solely because you've been dominated, you gain the advantage; you don't gain the advantage because you knocked me down or started using better strategy, but because you've played poorly." Oy.

This four-part meter thing sounds interesting, hopefully each quarter's worth of damage isn't too high.

polarity
12-10-2007, 03:29 PM
So do Ultras use a different meter from the Revenge meter?If so, how is that meter built up?

Spooty Whiteboy
12-10-2007, 03:32 PM
So do Ultras use a different meter from the Revenge meter?If so, how is that meter built up?

It was stated that Ono has no idea how he wants Ultra's to be set up.

polarity
12-10-2007, 03:33 PM
Christ, I really fucking hope they make it use the same meter.

angelslayer13
12-10-2007, 03:33 PM
sounds like the ex moves play an even more important role then they did previously. I mean being able to cancel so freely could become a double edge sword, it could provide more depth but it could also lead to those alpha style matches of who gets the custom combo first. I hope they implement more defensive moves though at this pace I wouldnt be surprised of ono adding air block.

Ubersaurus
12-10-2007, 03:34 PM
The unblockable moves have to be charged, though. Otherwise, they're just invincible "saving moves."

Sano
12-10-2007, 03:34 PM
LOL I picked a great time not to renew my EGM subscription 2 months ago. :rofl:

Anyway I'm looking forward to more information. I really dig the new look so far. :lovin:

Gaijinblaze
12-10-2007, 03:37 PM
The game is being built around online play, not merely as an addition to the core gameplay. Whether this is worrying or not needs to be seen.
As Abe Simpson says, that's an onion in the ointment. The last thing I wanted was more online warriors thinking winning over the Internet is what matters most. Now they're right according to the people who make the game.

The new pic looks really good though.

Can someone draw a diagram of these meters and their explanations, haha. Posts are flying by and I'm still not visualizing it for some reason.

angelslayer13
12-10-2007, 03:40 PM
yeah I dont think we need to worry about the unblockables since they have to be charged in order to be activated.

thanks for the patience guys its a bitch not having a scanner sorry I couldnt provide the pics Im just trying to give as much info as I can on this matter.

zippoKC
12-10-2007, 03:43 PM
holy fuck! that new screenshot looks mofoing great!

Fritz
12-10-2007, 03:45 PM
I stopped listening when they said it wasnt going to be in 5D.

But seriously people have to stop being so quick to judge, its embarassing.

Humbag
12-10-2007, 03:47 PM
No Dudley or Urien = me not caring anymore (Still hopes they in it)

How can you call it SF4 and have it take place between SF2 and 3. GAY GAY GAY.

At least call it, SF2.5: We trying to get most money we can.

papito
12-10-2007, 03:47 PM
sounds really great =D

the only thing that is kinda stuck in my throat is... if it's between ST and 2I... why not have III chars? are they planning on Street Fighter IV: A New Beginning and a Street Fighter IV: Second Coming? hehehehehehehe

really hope to see some III charachters there... i'll be kinda disappointed if they ignore the series, in the perfect opportunity to put some 2, some 3 and some new chars together finally =p

what about that whole sheng long stuff?? lol

aiy1tm
12-10-2007, 03:48 PM
damn this fighting system, it always boils down to trying to do the most damage in the least time with the least risk to beat the opponent. so boring.

Nairdas
12-10-2007, 03:56 PM
Only thing I don't like is the whole Street Fighter II characters returning. All of the street fighter II people I like are already in every game anyway. Ryu, Ken, Chun-Li, and Akuma is all I need, fuck the rest.

SweetJohnnyV
12-10-2007, 03:56 PM
A bunch of info...


Thanks for all the info Spartan!

I'm really happy that they're concentrating on making this game aggressive like the old-school games. I've got a feeling that the trickle of info about this game over the next few months is going to be really exciting. It's a great time to be a SF player :tup:

COUM
12-10-2007, 03:57 PM
We need Rolento back!!

Jay Wang
12-10-2007, 04:02 PM
so is anyone going to post scans of the mag?

The Epidemic
12-10-2007, 04:05 PM
so is anyone going to post scans of the mag?

was about to ask the same thing...

Shade
12-10-2007, 04:07 PM
so is anyone going to post scans of the mag?

Mods said no scans here. It's still subscribers only at this point. Once its in stores, you'll see scans, transcripts, etc up the wazoo.

You guys need to take advantage of EGM's annual free net deals. You get EGM for a whole year, for free. That's what most of us here, did months ago. We had a thread.

SteveTren
12-10-2007, 04:07 PM
why are all the screen shots from wierd angles? I want to see one from the 2d face forward prospective.

The Epidemic
12-10-2007, 04:09 PM
Mods said no scans here. It's still subscribers only at this point. Once its in stores, you'll see scans, transcripts, etc up the wazoo.

You guys need to take advantage of EGM's annual free net deals. You get EGM for a whole year, for free. That's what most of us here, did months ago. We had a thread.

damn i missed that thread...o well. Ill just have to wait then. Im kinda excited so far about IV

azis
12-10-2007, 04:12 PM
At this point, all information looks a bit controversial, how can the game be aggressive and recall SFII? How can exist unblockable Ultracombos and recall the poking styles in a classic 2d gameplay of space control? It looks more Samurai Showdown 4 Issen to me, or something like that, which is possible to fuck up the balance because a mistake with the full meter means fatality, and you will have to wait for the 1 minute animation.

I will just wait to see the whole thing happen, cuz I know they can change their minds about it.

COUM
12-10-2007, 04:14 PM
Hopefully if there's no arcade release, the devs will see fit to allow the systems to be heavily tweakable in System Direction, so we can finely tune the game to be suitable for tournaments, like the Smash players do.

Humbag
12-10-2007, 04:14 PM
New pic looks very clean. Just hope its not a bullshot.

As long as this plays well, Im sold pretty much.

I am really going to miss the SF3 chars if they are not in it.

But maybe it takes play right before SF3? Who is going to be the boss? Shen Long? Makes no sense to me.

Id love to have SF4 take place after SF3 and have like a badass Urien be the new boss.

Shin00bi
12-10-2007, 04:16 PM
So do Ultras use a different meter from the Revenge meter?If so, how is that meter built up?

Read through the first-page posts. Revenge is definitely a separate meter. We just don't know how the meter for Ultras is going to work.

No Dudley or Urien = me not caring anymore (Still hopes they in it)

How can you call it SF4 and have it take place between SF2 and 3. GAY GAY GAY.

At least call it, SF2.5: We trying to get most money we can.

Well it would sound really corny if they called it Sf2.5, but you have a point. Anywho, it's still possible to have Sf3 characters, theoretically, they would just be younger. As for Urien, I could deal without having a dude in nothing but whitey tighties in the game..


what about that whole sheng long stuff?? lol

Sheng Long? I hope everyone still remembers this was an EGM April Fools joke from way back in the day. It would be beyond ridiculous to have it in SF4, and if the only source saying it's possible to have Shen Long in this, is EGM, then they're probably just joking again, and paying tribute to the old legend.

Shen Long translates to "Dragon punch" it was a mis-translation, confusing winning quote from Ryu "You must defeat Shen Long to stand a chance!" and was replaced with the words "Dragon Punch" in later SFII games --- "You must defeat my Dragon Punch to stand a chance!"

Well there's a lot more info on it. All in all, this crap about "him" being in SFIV is just EGM being silly again.

General Deamond
12-10-2007, 04:17 PM
I was not expecting a lot of the stuff that was revealed here. Honestly, I'm disappointed but hopefully when more info is released I'll get hype again.

VEGA_OMEGA
12-10-2007, 04:21 PM
- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"


damn, I just realized it said DS. I thought it said DC. :sad::sad::sad: That would have been killer.

DS
12-10-2007, 04:24 PM
- Possible fucking ARCADE release? WORD?!



Yeah, for all 5 arcades still alive in the U.S. I'll let you know how it is when I play it. =p

Still, I'd rather wait until I see some concrete footage before I toss out some judgment. Still too early in the development stages to even cry about anything. Plus, I tend to not believe everything EGM says.

DevilJin 01
12-10-2007, 04:26 PM
Hopefully if there's no arcade release, the devs will see fit to allow the systems to be heavily tweakable in System Direction, so we can finely tune the game to be suitable for tournaments, like the Smash players do.

See...I liked when people learned to play the game based on what the developers gave. That's one of the reasons why I don't like Smash. You have to strip away so much stuff just to get the game going.

Overall...I don't care what they do as long as it's not some ugly crap like SF EX (which it's obviously not). I want a stylish game that almost anyone can click with and enough strategy to keep it competitive for a while. This game IMO should get people who have barely even played SF into it. It's nice that us veteran SF players like SF for what it is but we need something that will get SF a large audience again.

This needs to be the game that carries Evo to a bright future. If it's not then...I guess Tekken or the next Smash Bros will be taking that role over. As much as I love Threes...we need something outside of the SF games we've been playing for the past 5+ years that will get the scene new attention. Maybe even converting some SFIV players into some of the older games that we play as of now.

damn, I just realized it said DS. I thought it said DC. :sad::sad::sad: That would have been killer.

:lol:

I wouldn't want a PS2 release for this game either. I want this to be the game that forces me to buy a next gen system. I don't want to play a graphically (and possibly gameplay wise) dumbed down version of the game.

SteveTren
12-10-2007, 04:27 PM
Hopefully if there's no arcade release, the devs will see fit to allow the systems to be heavily tweakable in System Direction, so we can finely tune the game to be suitable for tournaments, like the Smash players do.

There will be an arcade release and I will buy it assuming the game doesn't suck.

Spooty Whiteboy
12-10-2007, 04:27 PM
Ok. I just read the mag. Here are the details. I made sure to read into everything, so this should answer some questions.

There are two meters:
- The Revenge Meter, which builds up by getting hit.
- The Super Meter, which we will assume builds up by attacking.

The Revenge Meter:
- The Revenge Meter is made up of four sections.
- There are 3 uses for the Revenge Meter; they are EX moves, a Saving attack, and an unblockable Saving attack.
- EX moves act just like in SFIII. They cost one section. They can be canceled with a forward, or backward, dash.
- Saving attacks are executed with HP+HK. They cost one section. They are invincible. They can be canceled with a forward, or backward, dash.
- The unblockable Saving attack is done by holding down HP+HK to charge-up a normal Saving attack. It cost three sections. It is invincible.

The Super Meter:
- It is to be assumed that there is one section in the Super Meter.
- Currently every character has one super. Ryu's Shinkuu Hadoken, for example, is done the same way as in ST. It uses the Super Meter.
- An Ultra is performed by doing the super motion with two buttons. The Ultra cost the Super Meter as well as one section of the Revenge Meter. It is longer than normal supers, and include dramatic camera angles.

Taunt:
- Taunts are performed by pressing MP+MK

Throw:
- Throws are performed by pressing LP+LK

Quick Rise:
- Performed by pressing down+K as your character hits the ground.

The best quote of the interview:
"...throws are still cheap..."

722
12-10-2007, 04:28 PM
-That's because GG is a very technical game, from what I heard so far about SF4 I cannot say the same. What impliment has been mentioned so far that can balance out hyper offense. . .one button unblockables?Come on, dude, there are multiple one-button unblockables in GG.

I'm liking how the graphics look right now, I hope the music is as boss as old SF. Some of the system mechanics sound like they could go south if they don't do them right but for a game that's so early in development I don't see the point in sweating it... SF2 has a lot of universal systems too, but that doesn't mean every character benefits equally from them (some characters have obviously better throws than others, better jumping arcs, etc).

angelslayer13
12-10-2007, 04:31 PM
well Im hyped.

Sasmasta
12-10-2007, 04:37 PM
Sounds interesting. New stuff to fug around with...

Shade
12-10-2007, 04:37 PM
Yeah, for all 5 arcades still alive in the U.S. I'll let you know how it is when I play it. =p

Still, I'd rather wait until I see some concrete footage before I toss out some judgment. Still too early in the development stages to even cry about anything. Plus, I tend to not believe everything EGM says.

they mentioned japanese arcades in the article. playtesting, etc.

DS
12-10-2007, 04:39 PM
they mentioned japanese arcades in the article. playtesting, etc.

Shade....SHADE!!! I live in NYC. Chinatown Fair. Which translates to ME actually playing it. SHADE, LISTEN TO ME!!!!! TO MEEEEEEEEEE!!!!!!!!!!!! But yeah, I will definitely play it when it comes out. Nobody will know anything about the game until they end up playing it themselves.

Gaijinblaze
12-10-2007, 04:40 PM
What do Japanese arcade players think of the fact that the game is being built around online play? Have the staff asked or notified them? Seems a bit early for me to ask that but... come on, we're all worried about different things.

Oh and thanks Spooty for the summary. Now it's much clearer.

MaybeMemories
12-10-2007, 04:43 PM
no parries + unblockables = take teh damage ? :o

AlterGenesis
12-10-2007, 04:43 PM
The Super Meter:
- It is to be assumed that there is one section in the Super Meter.
- Currently every character has one super. Ryu's Shinkuu Hadoken, for example, is done the same way as in ST. It uses the Super Meter.
- An Ultra is performed by doing the super motion with two buttons. The Ultra cost the Super Meter as well as one section of the Revenge Meter. It is longer than normal supers, and include dramatic camera angles.

I would like more than one super, please. Wake-up hilarity, FTW. :lol:

Spooty Whiteboy
12-10-2007, 04:46 PM
I would like more than one super, please. Wake-up hilarity, FTW. :lol:

Well, I said "currently" because in the mag Ono states that he isn't sure what he wants to do with supers. He is trying to decide whether to do it like ST (one super), SFA (multiple supers at all times), or SFIII (multiple supers to choose from), or maybe something different.

The Illuminati
12-10-2007, 04:46 PM
The implements sound better after clarification, but I'm still not hyped. It seems like Capcom isn't doing much but making Street Fighter 2.5, quite frankly. I was really hoping for something brand spanking new, but Capcom doesn't seem to be willing to take the risk. So, they invest on something easier. Make a game centered around the most popular Street Fighter franchise, and a heavy touch of spectacularism. Most likely they are either: A)Hoping to attract OG's with the SFII paradigm and New Gamers with visiuals and online play. B)Saving their best shit for a later time, depending on how well SF II.5 [ Not calling it IV] does. and Testing the waters to see if SF will do good.

I'm leaning towards both choices, since Capcom wants a more garuntee'd way of making cash without taking risk. Furthermore, If Capcom wanted to test the waters. They should have done it sooner, instead of waiting ten years just to put their toes in the word and get cold feet.

COUM
12-10-2007, 04:48 PM
Come on, dude, there are multiple one-button unblockables in GG.

I'm liking how the graphics look right now, I hope the music is as boss as old SF. Some of the system mechanics sound like they could go south if they don't do them right but for a game that's so early in development I don't see the point in sweating it... SF2 has a lot of universal systems too, but that doesn't mean every character benefits equally from them (some characters have obviously better throws than others, better jumping arcs, etc).

I think the important thing is that the strength of your universal systems has to correspond accurately enough with the strength of the character-specific options so it doesn't render them redundant. Like, GG has a LOT of universal systems, but the character's own unique abilities are so over the top that it pretty much negates them. But if you put GG's universal systems into SF2, you'd ruin the game. Which way it will turn out with this game remains to be seen...

AlterGenesis
12-10-2007, 04:49 PM
Well, I said "currently" because in the mag Ono states that he isn't sure what he wants to do with supers. He is trying to decide whether to do it like ST (one super), SFA (multiple supers at all times), or SFIII (multiple supers to choose from), or maybe something different.

Yeah, I understood that. That's why I said, please choose more than one. =D

COUM
12-10-2007, 04:51 PM
Well, I said "currently" because in the mag Ono states that he isn't sure what he wants to do with supers. He is trying to decide whether to do it like ST (one super), SFA (multiple supers at all times), or SFIII (multiple supers to choose from), or maybe something different.


I really hope they do it SFA-style. If you're going to give me supers, at least force me to make an actual choice regarding how I spend my bar.

ViciousSLASH
12-10-2007, 04:55 PM
It sounds like it's going to be a combination of ST and some stuff from the SF3 series.

Ono basically said "CFE was bad, sorry" and "I want this game to be awesome"

The game is only 2% done, that is a nice thing to hear. I hope they delay it till early 2009. ( Jan or Feb )

People bitching about the game being horrible without playing it are faggots.

People bitching about people bitching are faggots too.

Everyone in here is a faggot. Faggin' it up.

I just hope Ono makes a better balanced aggressive ST and the graphics get a lot better. Once I see some vids and get to play it I will make more judgements. All I know is the fact that he thought CFE was bad and it's only 2% done makes me feel better.

I hope my EGM is there when I get home.

I'm for the SF 3 super method, chose one super from 2 or 3 so multiple style of play for characters can be developed. ( just ya know, make sure all the supers for each character are usuable )

XEN MASTER MARK
12-10-2007, 04:57 PM
At my last visit to an arcade, I was struck by how underpowered a lot of the hardware was. Especially compared with home consoles. Most of the games run on roughly Dreamcast level hardware. Does anyone know if the same is true in Japan?

SF4 looks to be more demanding. Since arcades aren't the height of popularity that they use to be, I'd guess against Capcom rolling out special cabinets for SF4 - as much as I'd love that to happen.

Invincible unblockables sound worrying. If you build enough meter the game rules suddenly don't apply? You get within hitting distance and their ass is grass no matter what they try to do? If they have the hardcore market in mind, I trust they'll manage to balance this somehow. I can think of a few ways, but I'll reserve judgment and see what they come up with.

Interesting times.

Jack
12-10-2007, 05:02 PM
Ok. I just read the mag. Here are the details. I made sure to read into everything, so this should answer some questions.

There are two meters:
- The Revenge Meter, which builds up by getting hit.
- The Super Meter, which we will assume builds up by attacking.

The Revenge Meter:
- The Revenge Meter is made up of four sections.
- There are 3 uses for the Revenge Meter; they are EX moves, Saving Strikes, and an unblockable attack (I didn't catch the name of the unblockable).
- EX moves act just like in SFIII. They cost one section. They can be canceled with a forward, or backward, dash.
- Saving Strikes are executed with HP+HK. They cost one section. They are invincible. They can be canceled with a forward, or backward, dash.
- The unblockable move is done by charging a Saving Strike. It cost three sections. It is invincible.

The Super Meter:
- It is to be assumed that there is one section in the Super Meter.
- Currently every character has one super. Ryu's Shinkuu Hadoken, for example, is done the same way as in ST. It uses the Super Meter.
- An Ultra is performed by doing the super motion with two buttons. The Ultra cost the Super Meter as well as one section of the Revenge Meter. It is longer than normal supers, and include dramatic camera angles.

Taunt:
- Taunts are performed by pressing MP+MK

Throw:
- Throws are performed by pressing LP+LK

Quick Rise:
- Performed by pressing...I forget, but I think it is down+P+K as you hit the ground.

The best quote of the interview:
"...throws are still cheap..."

Thx for your valuable time in sharing hot info! :lovin:

Spooty Whiteboy
12-10-2007, 05:04 PM
Invincible unblockables sound worrying. If you build enough meter the game rules suddenly don't apply? You get within hitting distance and their ass is grass no matter what they try to do? If they have the hardcore market in mind, I trust they'll manage to balance this somehow. I can think of a few ways, but I'll reserve judgment and see what they come up with.

The invincible unblockables have to be charged up. I'm guessing they will be about as useful as a fullscreen Galactica Phantom.

Shin00bi
12-10-2007, 05:05 PM
At my last visit to an arcade, I was struck by how underpowered a lot of the hardware was. Especially compared with home consoles. Most of the games run on roughly Dreamcast level hardware. Does anyone know if the same is true in Japan?

SF4 looks to be more demanding. Since arcades aren't the height of popularity that they use to be, I'd guess against Capcom rolling out special cabinets for SF4 - as much as I'd love that to happen.

Invincible unblockables sound worrying. If you build enough meter the game rules suddenly don't apply? You get within hitting distance and their ass is grass no matter what they try to do? If they have the hardcore market in mind, I trust they'll manage to balance this somehow. I can think of a few ways, but I'll reserve judgment and see what they come up with.

Interesting times.

In Japan, you have vastly popular arcade games like Ikaruga (which is beautiful, definitely up to date graphics at the time of release). It's just that the arcades we see in the US, are usually the cheapest, most efficient token/quarter guzzling things possible. Our arcade scene in the US sucks overall, and there's not much demand, new machines are very costly (in certain areas you'll see more up to date machines, but they are usually still out-numbered by out-of-date stuff).

So yeah, to answer your question, the arcade scene is flourishing as always in Japan, and you will see games that look just as great and better than the latest console releases.

Gaijinblaze
12-10-2007, 05:07 PM
At my last visit to an arcade, I was struck by how underpowered a lot of the hardware was. Especially compared with home consoles. Most of the games run on roughly Dreamcast level hardware. Does anyone know if the same is true in Japan?

SF4 looks to be more demanding. Since arcades aren't the height of popularity that they use to be, I'd guess against Capcom rolling out special cabinets for SF4 - as much as I'd love that to happen.
That's because a lot of games don't even make it here and when they do they're often second-hand from HK or wherever. Lindbergh, Namco's new PS3-based hardware, Taito Type X2 are each more powerful than DC. It's mostly Arc and other 2D developers that keep holding on to Atomiswave and other DC-based systems.

Demon Dash
12-10-2007, 05:08 PM
Polarity banned? :rofl:

This sounds very loopy to me with EX moves being cancelable with a dash. I really hope we don't end up seeing combos like hp, EX FB, dash, hp, EX FB, dash, hp, EX FB, dash, hp, EX FB, dash, hp, super...

final_cut
12-10-2007, 05:09 PM
I'm not to familiar with this Ono person, but I'm thinking it couldn't be too broken, right? I mean if he was a big part of Third Strike and CFE/CFJ, those games weren't horribly broken as far as I can tell. I mean 3s has its tiers, and CFE, well I've read lots of people saying it was pretty balanced although not that interesting... right? I dunno, but I'm thinking it can't be all THAT bad.

drobizh
12-10-2007, 05:09 PM
ryu's pants are shorter than ken's. sweet

Demon Dash
12-10-2007, 05:11 PM
I'm not to familiar with this Ono person, but I'm thinking it couldn't be too broken, right? I mean if he was a big part of Third Strike and CFE/CFJ, those games weren't horribly broken as far as I can tell. I mean 3s has its tiers, and CFE, well I've read lots of people saying it was pretty balanced although not that interesting... right? I dunno, but I'm thinking it can't be all THAT bad.
http://www.youtube.com/watch?v=z-oQaDIUQKI

Yeah, "activate, hk x n, f.mk, hk x n" wasn't broken...

:confused:

Humbag
12-10-2007, 05:12 PM
How about instead of parrys or rolls to get out of unblockables...what about an invincible backdash ala Garou/RB games and GG???

Fatghost28
12-10-2007, 05:12 PM
The only thing that worries me right now is the dynamic camera angles with the Ultras.

I'd rather have the camera angle fixed 100% of the time. Let us focus on the movements of the characters and not the POV.

Spooty Whiteboy
12-10-2007, 05:13 PM
Yeah, "activate, hk x n, f.mk, hk x n" wasn't broken...

:confused:

Ono has apologized for CFJ. He said he was thrown on the project because the person that was there before him quit Capcom after the game was already over 50% done.

kev_the_bev
12-10-2007, 05:14 PM
I'm just glad that EGM thinks Sheng Long evolved into Gouken. true or not, playable Gouken is miles better than playable Sheng Long.

Nokato
12-10-2007, 05:20 PM
This wait until the newstand release is going to be intolerable...

Demon Dash
12-10-2007, 05:24 PM
Edit: Oops, well scans are out there if you want to look for them...

UltraDavid
12-10-2007, 05:27 PM
It seems like the only ways to make the invincible unblockable balanced are to make it an extremely bad and super-emergency-only idea to waste your entire bar, or to make their charging slow and super obvious and, essentially, useless.

Edit: Thanks Demon!! Goooooooooo internet!

Editx2: Better edit that post Demon hehe.

Editx3: So Polarity is banned? That's crappy. Dude had a mouth on him, but he was a helpful and interested guy.

Spooty Whiteboy
12-10-2007, 05:30 PM
They said NOT to post links to scans.

RyuHikaru
12-10-2007, 05:31 PM
I just got mine a few hours ago [courtesy of ChunLi <3]

Sure are a lot of new screens I havent seen since last Thursday. Nice.

kev_the_bev
12-10-2007, 05:32 PM
I hope you don't get banned. :confused:

Demon Dash
12-10-2007, 05:33 PM
Ninja edit...

Dragonfave723
12-10-2007, 05:35 PM
I'm sure Saotome Kaneda would jump into this thread and said "Hello". :lol:

kev_the_bev
12-10-2007, 05:35 PM
damn within the time i wrote that reply a bunch of other posts appeared + a ninja edit

Ferdinandz
12-10-2007, 05:35 PM
Good shit demon

Leebee Link
12-10-2007, 05:37 PM
Nice.

I really dig all the system changes.

For those people who were confused about airblocking: it's out; Ryu's doing a j.lp in the pic.

cobra_waltz
12-10-2007, 05:37 PM
WOW

you never saw nothing, got it, nothing

The Illuminati
12-10-2007, 05:39 PM
I missed them.

Ferdinandz
12-10-2007, 05:41 PM
Didnt they said there would be no air blocking? in one of those screens ryu is clearly air blocking kens shoryuken.

UltraDavid
12-10-2007, 05:42 PM
Yeah it really looks like it. Could be the animation for the new jumping short, forward, or roundhouse, though, it's hard hard to tell because his whole left leg is behind the flaming dragon punch.

DevilJin 01
12-10-2007, 05:51 PM
Polarity banned? :rofl:



Looks like SRK has a ZERO TOLERANCE policy now for making personal verbal threats. I guess we're slowly moving into a more GameFAQsish website as far as tolerance for aggrevated behavior. I was never one for doing that stuff in the first place but...even if you do make good points here and there once you start that shit it really just discredits you. Posts like that make it pretty obvious why some people are just afraid to get on this website in the first place. Basically...don't e-thug unless you don't want to post on SRK for a while. SF is not that serious. It's just not.

Humbag
12-10-2007, 05:55 PM
There isnt air blocking.

Looking at the pic Ryu isnt blocking but actually doing a jumping jab.

Looks exactly the same as his jumping forward jab in 3s.

Shade
12-10-2007, 05:56 PM
People bitching about people bitching are faggots too.


Aren't you bitching about the people who are bitching about the people bitching?:rofl:

Azrael
12-10-2007, 05:57 PM
This new info has me even more excited about SF4. I know nothing about revenge moves, saving moves, ultras, et al because they don't exist yet, and we won't know how they play out until the game is actually out and being played.

What I like though, is hearing Capcom's approach to this game. They're actually listening to us. They're building the game around online play to ensure that we actually have a community to play the game with (also, this pretty much means 360/PS3 confirmed). And they're trying to make it balanced. Online patches to fix stupidly broken things? Awesome! It's going to be more aggressive...you mean not a turtle snore fest (*cough* CvS2 *ahem*)? Wonderful.

These are the things that we've been wanting/hoping for for YEARS, and Capcom is responding. I don't want to get my hopes up too high, but I like the direction things are heading in now.

FreddyL0c0
12-10-2007, 05:58 PM
sf4, plz dont make dizzy with crazy rotating cameras and flashy ULTTRRRRAAAAA combos pretty plz

also LoL at the tournament taking place between 2 and 3....some of the sf3 characters better be there (though im thinking Makoto will be out for sure)

and is Poison in? or are they just clarifying her origins?

Humbag
12-10-2007, 05:59 PM
Ohh looks like the menus are going to keep the trailers ink style. Awesome!

Henaki
12-10-2007, 05:59 PM
Yeah it really looks like it. Could be the animation for the new jumping short, forward, or roundhouse, though, it's hard hard to tell because his whole left leg is behind the flaming dragon punch.

It's looks like the ghetto elbow from 3rd strike (aka jump LP)

Humbag
12-10-2007, 06:02 PM
It's looks like the ghetto elbow from 3rd strike (aka jump LP)

Yep.

Ohh man, just got to the pic of Ken ducking a Ryu roundhouse.

Omg. Looks soo fucking cool. Not gonna lie.

At first I was skeptical but now I am a fan. The way they are describing how fluid it is and how clean and beutiful the models look i can not WAIT.

edit:

Teehee at Ono: ID LOVE TO MAKE A NEW MARVEL VS CAPCOM.

UltraDavid
12-10-2007, 06:04 PM
It's looks like the ghetto elbow from 3rd strike (aka jump LP)
Yeah you're right, I didn't see his r