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vieja escuela
12-12-2007, 05:00 AM
Arcades are almost dead in the US and in Europe.

One of the main reason is represented by the hardware evolution of home computers and consoles.

Once coin-ops offered the peak of the videogaming experience: nowadays the situation has changed.

But in Japan, probably the most technological advanced country in the world, arcades are still alive and kicking.

It seems illogical but, analyzing the matter, the contradiction is only apparent.

In Japan playing a videogame is normal.

That's it, brief and simple. It's normal for kids or teens, male or female, going to meet at the arcades after school. And it is normal for japanese adults to get to an arcade after work: they try to relax playing a videogame.

The same thing that american or european workers make when they go to play pool or bowling once they have finished with their jobs.

Then where's exactly the difference between pool a videogame?

Meeting friends or trying to get the attention of a potential partner in a place devoted to relax by playing a game: theorically a pool bar, a bowling center or an arcade are the same.

Therefore why spenting hours playing pool or bowling is socially accepted while playing any kind of videogame, even for few minutes, is considered a complete waste of time?

How many times do we hear parents or friends telling us videogames are useless?
The stereotype of a videogame player is a withdrawn child or an immature man that refuse to grow up. In brief, the classic nerd or, generally, a drop-out.

Is there only the "video" aspect, the material approach that marks the difference between the games?

The technological issue is very relevant. But, more deeply, why occidental culture refuse the social aspect of arcades videogaming?

The answer can be found in a basic concept that distinguishes occidental culture: profitableness.

Playing a videogame is socially unacceptable and considered useless because of the lacking of an economical profit, even at a potential level.

With few exceptions like money matches, winning a prize or being sponsored for the brief period that lasts the life of a top professional rts or fps player, to play a videogame can satisfy the gamer but it doesn't pay the rent, not even potentially since there are no professional leagues that allow to live playing arcades games.

But there are pool and bowling pro leagues and here's the difference: in an unconscious mind level people feel that these games can potentially give economic benefits. That's why even played amateurish, pool and bowling are accepted while videogames are refused.

But there's an intrinsic problem: the true videogame itself rejects the economic aspect. Because when the profit is incorporated in the mechanics, videogaming becomes another thing: gambling.

And in facts, in Europe, arcades were progressively replaced by videopoker centers.

Videogaming, an unprofitableness hobby, has no place in the occidental materialistic culture. Very sad.

sbw
12-12-2007, 06:19 AM
did you write this or can you provide a link? Otherwise, its interesting, but there are so many other hobbies out there that thrive and have no profit any way you look at it.

In fact, many other hobbies out there require a substantial investment with little to no return. Im sure if you compared some of those to video games, the rate of investment to return on gaming would be higher, LOLz!

R | C
12-12-2007, 09:33 AM
...It seems illogical but, analyzing the matter, the contradiction is only apparent.

In Japan playing a videogame is normal.

That's it, brief and simple. ...

Great analysis.

jugoso
12-12-2007, 02:39 PM
great analisys... applies here in Chile with CS and RO: not profitable => death fo sho

fuck capitalism

pherai
12-12-2007, 07:14 PM
More people need to read Sirlin's essay on hardware power NOT being the death of arcades. It's amazing that even though the OP provides a completely different explanation for the death of arcades, the "consoles killed arcades" explanation slips in.

CMX
12-12-2007, 07:36 PM
if only america can host more major fighting game tournaments then there would be a even bigger crowd with more people coming in. large sums for a prize money equals more people which leads to more money. then they won't insult video gaming anymore. they could have like, city qualifies, then state finals, then a period of state vs state to place a spot for coastal championships... I guess that leads to EVO n,s,e,w. but you guys get the picture and we all know it won't happen since people won't sponsor that type of stuff.

goodm0urning
12-12-2007, 08:05 PM
Hopefully SF4 will succeed in its bid to draw casual gamers back into the fold, and our little community will gain some major mainstream attention.

deadontime101
12-12-2007, 09:41 PM
Japan's only more technical at things that don't concern weapons...But one reason I hear that arcades had disappeared is that some "studies" had related arcades to gang violence...go figure...

ObsidianZ
12-12-2007, 10:16 PM
Japan's only more technical at things that don't concern weapons...But one reason I hear that arcades had disappeared is that some "studies" had related arcades to gang violence...go figure...

When I was younger my parents didn't like my going to arcades because they were shady places where pedophiles and murderous gangsters lurk.

*ObZ

otter
12-12-2007, 10:39 PM
yes consoles are part of it but you must also consider the fact that a resounding percentage of arcade owners are middle aged ass holes who dont care about video games and still think they can make a profit off of ticket games like they did in the mid eighties.... if arcades had good games that WORKED and competant staff things would be way different

Raven
12-13-2007, 02:11 AM
I blame YouTube.

One of the major reasons for going to the arcade was so that you could learn stuff about your character and their matchups against other characters. Going to the arcade with a movelist and a notebook. Old school guys used to travel to far away arcades just to get the newest strats. I still remember coming back from Golfland for the first time and basking in wonderment that you could combo a Mach Breaker after CH f+4.

Now, most people just watch some vids, read some forums and analyze frame data. Very few people try to innovate anymore. It's sad.

If this new generation of fighting game players never set foot inside an arcade how will they ever know the orgasmic pleasure that comes from handing out a beat down so brutal that you cause your opponent to never want to play the game ever again?

hobbes8548
12-13-2007, 07:38 AM
I blame YouTube.

One of the major reasons for going to the arcade was so that you could learn stuff about your character and their matchups against other characters. Going to the arcade with a movelist and a notebook. Old school guys used to travel to far away arcades just to get the newest strats. I still remember coming back from Golfland for the first time and basking in wonderment that you could combo a Mach Breaker after CH f+4.

Now, most people just watch some vids, read some forums and analyze frame data. Very few people try to innovate anymore. It's sad.

If this new generation of fighting game players never set foot inside an arcade how will they ever know the orgasmic pleasure that comes from handing out a beat down so brutal that you cause your opponent to never want to play the game ever again?
I hate Youtube as well :) But you don't really want to beat someone so bad that they don't play again. What we need is more people to join the scene and stay in it.