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View Full Version : Are the 3D Zeldas the way you imagined them?


CrouchingTiger
12-15-2007, 02:29 PM
You may have had an idea of where you thought the Zelda series would go in 3D, after playing A Link to the Past and eventually realizing games would be 3D some day.

Are Ocarina of Time and all those afterwards, are they how you imagined the Zelda series would be in 3D?


To me it just seems like they got a lot more silly. ALttP obviously wasn't hardcore, but it felt serious. It didn't have you talking to mailmen who delivered mail all over Hyrule while wearing rabbit ears and whatnot. It just seems like all the modern Zeldas are for 5 year olds. They have you doing pointless things like collecting bugs or whatever, for no real reasons other than a heart container or a novelty item.

Now this is not the same complaint as people who don't like child Link. I like child Link just fine. Just because the main character is a child, doesn't mean the story has to be designed for toddlers, though. In ALttP, I really felt a sense of doom over the land. In all modern Zeldas, it's like a stroll through fairyville.





Does anybody else feel this way? Or are the Zeldas heading in the direction you thought they would?

Tigerboi
12-15-2007, 02:33 PM
Are you actually implying that AlttP wasn't light hearted?

I don't see how it wasn't, but no, can't say I agree. Witht he exception of MC, which was made by capcom, all the modern Zelda keep the classic atmosphere intact.

(mc was REALLY kiddy)

No game captured the feel of doom engulfing the land in the series more than MM and TP imo.

WW not as much, but it hit hard with it's time changing undertones and letting go of the past.

CrouchingTiger
12-15-2007, 02:36 PM
Are you actually implying that AlttP wasn't light hearted?

I said it obviously wasn't hardcore, but it felt more serious than any modern Zelda has. That is of course an opinion. That's why I asked if anybody else agreed. Do YOU? *points finger like Uncle Sam* :wonder:

EDIT: Ah, I see. That's interesting, I felt that WW was more serious than TP (I didn't play MM).

ProfessorS
12-15-2007, 02:39 PM
The only thing I don't like about the 3D Zeldas are how formulaic all the bosses are.

"Use X item obtained in dungeon at proper time to expose boss's weak point. Hit weakpoint with sword. Repeat 2 more times. Done."

Stuart Hayden
12-15-2007, 02:41 PM
I loved Wind Waker.

-SH

Tigerboi
12-15-2007, 02:41 PM
I said it obviously wasn't hardcore, but it felt more serious than any modern Zelda has. That is of course an opinion. That's why I asked if anybody else agreed. Do YOU? *points finger like Uncle Sam* :wonder:

EDIT: Ah, I see. That's interesting, I felt that WW was more serious than TP (I didn't play MM).

^You need to.

The odd thing is, even with the new look for the series introduced in WW, the art direction of the games has not changed at all. WW's look was made to mimic the 2D sprites of yesteryear (which is why it rocks) so it'd honestly say it fits better than the more popular n64/TP look.


The only thing that the series is missing that it once had is a decent CHALLENGE, imo.

ProfesserS: That's how the 2D bosses were.

CrouchingTiger
12-15-2007, 02:45 PM
I loved WW as well, until the part towards the end where you had to comb the map for Triforce pieces. Other than that it was good.

And I agree the art in WW was awesome. It's not the art style I'm talking about. Probably moreso the storylines and the characters are what I'm having issue with. And I definately agree that they need to do something about the difficulty levels of future Zelda games.

Shade
12-15-2007, 02:46 PM
All the Zelda games are easy as fuck. All the Zelda games have the same look, and feel. All Zeldas are formulaic, and follow the same grand scheme (go to dungeon, get map, get keys, get major item, get boss key, beat boss, repeat).

Once you realize this, you will be ok in life.

Stuart Hayden
12-15-2007, 02:47 PM
every game ever sucks.

Do you ever post anything positive?

-SH

Tigerboi
12-15-2007, 02:52 PM
All the Zelda games are easy as fuck. All the Zelda games have the same look, and feel. All Zeldas are formulaic, and follow the same grand scheme (go to dungeon, get map, get keys, get major item, get boss key, beat boss, repeat).

Once you realize this, you will be ok in life.

Name one franchise/series that doesn't follow one grand scheme?

Shade
12-15-2007, 02:52 PM
Do you ever post anything positive?

-SH

Word? Did I say the games sucked? If you weren't such a noob to SRK, riding my penis as hard as you are, you would know I'm a big fan of the Zelda series.

Stating the obvious, doesn't take away from how fun they are. Post less.

CrouchingTiger
12-15-2007, 02:57 PM
:rofl: Well this took an unexpected turn.


Anyway, it's true the Zeldas do seem to follow a cookie cutter scheme a bit stricter than other series often do. I wish they would venture from it gradually. I understand that it's tried and true, but a little innovation couldn't hurt.

On the flip side, I complained that the hook/clawshot had more spotlight in TP than the Boomerang did lol. If I can't handle a miniscule change like that, how will I deal with any real innovation? XD

ViciousSLASH
12-15-2007, 02:59 PM
Zelda's are pretty much the same game with a new gimmick. It doesn't mean they are bad, but that is what they are.

How many times can you get the hookshot? HOW MANY?!??! ( then of course use the hookshot in the dungeon you found it in to solve all the puzzles in that specific dungeon )

The Obvious answer is until it stops making money.

And to answer the question of the thread, 3D Zelda's need more chickens. Also running dash into chickens and walls. And more Chain Chomp.

Tigerboi
12-15-2007, 03:04 PM
double clawshot ftw.

CrouchingTiger
12-15-2007, 03:06 PM
running dash

Oh this reminds me! I know a lot of people probably like the addition of the horse in the modern Zeldas, but that's another thing I'm not a big fan of. Being 23, I can appreciate the practicality of a horse, but the cool-factor seems to be more for the kids again. I'd gladly take some running boots that gave Link a dash, as a means of travel (and attacking for that matter).

Tigerboi
12-15-2007, 03:10 PM
I dunno, I don't think the horse should ever be taken out.

orochizoolander
12-15-2007, 03:11 PM
All the Zelda games are easy as fuck.




Are u gonna tell me the water temple didn't frustate u at all? or that u never got lost in a link to the past?


Otherwise yes i agree the zelda games ESPECIALLY TP are too easy.



OOT=sex.

Shade
12-15-2007, 03:12 PM
Epona is awesome. Being the old ass nigga I am, I really love the idea of riding the horse, sans walking/running.

Also, the barren space between areas got larger with the 3D games. It wasnt like the first couple, where a few screens were all that was in between towns/dungeons. It's a hike, now.

More chickens.

[EDIT] Water Temple was hard for me, due to the frustrating layout. Once I spent several hours figuring out where everything was, then actually beating it, was a breeze.

Also, I don't see the point in defending the difficulty of the game, or trying to make it seems harder than it really is. Being a difficult game, doesn't auto-make it a good game. Some of the shittiest games are hard as fuck, for whatever reasons they are. Doesn't make them good, OR enjoyable.

evilj
12-15-2007, 03:23 PM
TP boss fights were hella easy, but c'mon. The level or dungeon design of TP is way way better than any other zelda game such as the almighty ocarina of time.

The fire temple and walking upside was cool, double clawshot in the sky temple was fun, the desert boss fight was great, temple of time puzzle (bringing down the statue) was good.

I really liked the Dark Theme to it, so it definitely felt more serious to me than Wind Waker and Phantom Hourglass which was all about rescuing an adolescent little zelda-er tetra.

I'm playing phantom hourglass right now and it's pretty easy but i hate sneaking around and stealth.

Tigerboi
12-15-2007, 03:25 PM
Water Temple was not "hard". I never actually died in it. It was just retardly designed and irritating. That was by far the worst dungeon in any 3D zelda.

Shade
12-15-2007, 03:26 PM
Twilight Princess was actually my favorite three-dimensional Zelda title, with Minish Cap and LttP as my favorite two-dimensional ones.

Water Temple was not "hard". I never actually died in it. It was just retardly designed and irritating. That was by far the worst dungeon in any 3D zelda.

Exactly. Retarded layout was retarded. You don't die in the Water Temple; your ass gets lost.

DanielRGT
12-15-2007, 03:32 PM
Also, I don't see the point in defending the difficulty of the game, or trying to make it seems harder than it really is. Being a difficult game, doesn't auto-make it a good game. Some of the shittiest games are hard as fuck, for whatever reasons they are. Doesn't make them good, OR enjoyable.

Prime example: ET for the Atari

Worst game ever to have existed.

Also hard as fuck.

CrouchingTiger
12-15-2007, 03:34 PM
Although I rarely die in any Zelda game, I was closer to death a lot more in the old Zelda games. I can't count how often I used to put up with the infernal beeping when having 3 hearts or less in the older games. In TP, I rarely ever got that low on health.

And although easy, I agree with evilj that the dungeons and even the bosses were designed with FUN in mind. Most of the bosses were very enjoyable despite the fact that they put up no fight. I loved the spinner in the desert dungeon.

SRKev
12-15-2007, 03:36 PM
Zelda games need to be more difficult.

Luciano Leone
12-15-2007, 03:40 PM
Ocarina of Time will always reign as my favorite zelda and also one of my all-time favorites.

Sasmasta
12-15-2007, 03:55 PM
I enjoyed the 3D variations, from Ocarina to Wind Waker and finally Twilight. They were all fun in my book [although that Wind Waker: Find the maps for the missing pieces and pay for each map or something bullshi' was kinda lame].

evilj
12-15-2007, 04:04 PM
Although I rarely die in any Zelda game, I was closer to death a lot more in the old Zelda games. I can't count how often I used to put up with the infernal beeping when having 3 hearts or less in the older games. In TP, I rarely ever got that low on health.

And although easy, I agree with evilj that the dungeons and even the bosses were designed with FUN in mind. Most of the bosses were very enjoyable despite the fact that they put up no fight. I loved the spinner in the desert dungeon.

For a challenge in TP, do the cave of ordeals if you haven't already.

I had 4 bottles of fairies, double life bar with all hearts, and magic armor with 999 rupees. By the last room of the cave, i ran out of all my fairies and potions, all my rupees, with 1 quarter of a heart left before I beat the final guy.

That was probably one of the greatest feelings for gaming for me...I would have been seriously pissed if I lost and had to do the whole thing over again.

CrouchingTiger
12-15-2007, 04:13 PM
Yeah I did the cave of ordeals. It was certainly the toughest part of the game, but it wasn't THAT hard. I don't remember having much trouble with it.

Septimus Prime
12-15-2007, 10:53 PM
I can't stand the goofy-ass, gay mailmen, but the stories are otherwise fine (the way the final boss goes out in Wind Waker is not exactly kiddy). Too bad I hate this waggle bullshit.

jae hoon
12-15-2007, 11:13 PM
Every Zelda after OOT has sucked ass. TP was such a huge dissapointment.

orochizoolander
12-15-2007, 11:20 PM
^^This is coming from the guy who said assassins creed had a bad story :rofl:


I liked TP better then WW...though that's not saying much.

jae hoon
12-15-2007, 11:21 PM
It does have an asinine story.

Hawk
12-16-2007, 12:00 AM
The ending to Twilight Princess pissed me off.

Really. I wanted to fucking punch something, 'cause I know LoZ games never get a direct sequel.

Shade
12-16-2007, 12:34 AM
The ending to Twilight Princess pissed me off.

Really. I wanted to fucking punch something, 'cause I know LoZ games never get a direct sequel.

Majora's Mask
Phantom Hourglass
Four Swords Adventures
Minish Cap

All direct sequels.

Grits'N'Gravy
12-16-2007, 12:48 AM
TP was too much landmass, not enough to do.

Dungeons were easy. Gannon was OK, some cool cutscenes (esp the "fucking creepy floating dead kids" one)

I think every 3d since OOT sucks. I think I hated windwaker the most, all the sailing. You shouldn't have to spend a half hour going from place to place with no real objective imo.

Hawk
12-16-2007, 01:12 AM
Majora's Mask
Phantom Hourglass
Four Swords Adventures
Minish Cap

All direct sequels.

I meant story-wise.

I wouldn't even consider MM a sequel to OoT. It didn't explain jack shit, and only had about two cutscenes that were even relevant to OoT. Whole 'nother game, same graphics.

I'd love to explain further, but I'm way too tired. Hopefully you get what I'm saying. :looney:

woof
12-16-2007, 01:30 AM
windwaker was the shit

wolf_1
12-16-2007, 01:45 AM
ocarina of time was almost what i imagined 3d Zelda to be. a lot of the music in the 3d zeldas had a bland feeling to it. especially the fight songs.

nothing felt as epic as zelda 2. lttp was cool for the first run.


twilight princess felt so run of the mill.
hourglass felt like a chore.


who has beaten zelda 2?

ST Vega
12-16-2007, 02:12 AM
Nothing to me beats LttP. So many fond memories of that game. Fuck you guys, going to play it now.

maelstrom218
12-16-2007, 02:52 AM
Honestly--and this may just be me--I thought that TP was kind of mediocre. The first half of the game was pretty boring and tedious. It wasn't until the latter half of the game that it actually got interesting. . .mostly because of the clawshot. Also, the game really lacked any sense of urgency, for some reason. That, and Ganon taking a back seat was not good.

On the other hand, Wind Waker was pretty solid throughout, minus the Triforce fetch quest, and sailing. I mean, come on. . .when I can leave the game on, go to the kitchen, make a sandwich, and come back, and still be sailing. . .something's wrong there.

Sasmasta
12-16-2007, 02:58 AM
Yeah, the sailing was a bit much in Wind Waker. I can't really remember that game too well though to comment fully on it. The "Go make a sandwich, come back" comment was funny though. LoL.

Twilight took awhile to jump into, but I still found it fun. However, I found the battles of Wind Waker more fun to deal with. In Twilight, I usually just ran past them while swinging, but not going for the kill [if it wasn't necessary]. Hyrule Field especially.

But all in all, A Link to the Past is at the top of my ALL TIME GREATEST list. Besides being an awesome game, I just remember seeing it as a kid and watching my brother play it, and just hanging out with him. Pretty coo'.

ST Vega
12-16-2007, 03:48 AM
Yeah, the sailing was a bit much in Wind Waker. I can't really remember that game too well though to comment fully on it. The "Go make a sandwich, come back" comment was funny though. LoL.

Twilight took awhile to jump into, but I still found it fun. However, I found the battles of Wind Waker more fun to deal with. In Twilight, I usually just ran past them while swinging, but not going for the kill [if it wasn't necessary]. Hyrule Field especially.

But all in all, A Link to the Past is at the top of my ALL TIME GREATEST list. Besides being an awesome game, I just remember seeing it as a kid and watching my brother play it, and just hanging out with him. Pretty coo'.

The music couldn't be fucked with either.

Stuart Hayden
12-16-2007, 03:50 AM
The only reason TP was so "toned down" in a lot of areas was because the wii and how TP was played out, control wise was absolutely brand new to us, yeah, we had a somewhat idea on what to expect

but the bosses, the dungeons, almost everything was watered down because nintendo didn't want go "UBER ZELDA PUZZLES FOR JOO!"

THe next Zelda for wii shouldn't be as big of a dissapointment.

I was pretty pissed honestly when I played TP cause I 100%'ed in 3 days when it took me like almost 2 months to beat OoT (granted, I was like 10 but still. It took me 2 weeks to beat WW and MONTHS to beat Oracle of Seasons and Time, but I play through those games helluh.)

sprained ankle + roomates wii + him out of town for family emergency = win

-SH

jae hoon
12-16-2007, 04:06 AM
I thought maybe TP was toned down because the Wii sucks. Supposedly the GC version is better from what I have been told.

Infernoman
12-16-2007, 04:32 AM
I liked all of the LoZ games...MM was my fave though (the game was always giving off a vibe of darkness) the music was eerie and subtly ominous at times. felt shorter compared to the other games but I liked it (firece Deity Link look badass and was PURE BEASTAGE!) OoT was cool but the Master quest ver was far better. WW was very good (aside from the finding the triforce pieces which was annoying) and that ending to ganondorf was quite a way to go!

TP was above the rest for me. unlike most of you I did enjoy the game a lot. my only complaint was...none of the music was very memorable...but I cannot hate of some of the game's awesome boss battles... and the cave of ordeals was quite hard but satisfying to beat!

Septimus Prime
12-16-2007, 04:37 AM
Wii sucks.
I absolutely agree.

And, yes, the GC one is better. For one thing, it has a controllable camera whereas the Wii one just plain sucks. Waggle also doesn't add to the game at all after the first couple of minutes.

Plus, there are a ton of shots in the game that try to show off the graphics—except the graphics suck ass for anything of this generation.

Shadowcuz
12-16-2007, 04:51 AM
The Shadow Temple and the Well dungeon disagrees

jae hoon
12-16-2007, 04:53 AM
The Shadow Temple and the Well dungeon disagrees

Yeah it did look good, for a GC game. Which is essentially what it was.

ginger
12-16-2007, 05:45 AM
i've always felt the original was the high point. i see many mentions in this thread of how the games have become predictable. that was the best part of the original - it was something new, and thus, it actually took some work to figure it out.

so i have a very low opinion of the 3d zeldas.

Tigerboi
12-16-2007, 08:34 AM
I thought maybe TP was toned down because the Wii sucks. Supposedly the GC version is better from what I have been told.

having compared them side by side, yes I'd say the GCN version is much better. Free camera, nuff said.

I really hope that the series doesn't turn into a bunch of TP WII clones.

TPwii was a Gamecube port, so it's a no brainer which version is better.

TrunksSS3
12-16-2007, 09:11 AM
Water Temple was not "hard". I never actually died in it. It was just retardly designed and irritating. That was by far the worst dungeon in any 3D zelda.


i hated that shyt always have to change your freaking boots lmao

Tigerboi
12-16-2007, 09:14 AM
which is why as of WW, the iron boots were a button item.

TrunksSS3
12-16-2007, 09:19 AM
^ which was cool ..not pause change, pause change

CrouchingTiger
12-16-2007, 10:02 AM
I too agree with much that has been said about TP. It was a good/enjoyable game, but it certainly had some major flaws. I wrote a walloftext review on TP a good while back, so it's probably still not on these forums.

I think Wind Waker was probably my favorite 3D zelda. If it had done something better with the sailing, like eliminated much of it, it would have been great. Someone else mentioned enjoying the combat more in WW. I did too!

The "hidden techniques" or whatever from TP were somewhat cool, when they worked.

Bowza
12-16-2007, 11:40 AM
nothing felt as epic as zelda 2.




who has beaten zelda 2?

Hell yeah Zelda 2 was great. People may not like it because its different from the top down Zelda 1 but it was a good game anyway. All the battle/temple music was damn epic and everytime you saw an Ironknuckle(until you figured out the easy way to beat em'), you said to yourself "fuck fuck".

The overworld map was pretty damn big too, and having the entire Zelda 1 world in a small corner of the map was pretty cool too.

Fuzzy_Snugs
12-16-2007, 11:49 AM
I loved Wind Waker, much more than OoT. Then I had a lot of fun with Majors Mask also.

CrouchingTiger
12-17-2007, 05:30 PM
Majora's Mask
Phantom Hourglass
Four Swords Adventures
Minish Cap

All direct sequels.

MM was to OOT.

What were the other three sequels to?

Pablo_the_Mex
12-17-2007, 05:33 PM
I may never experience a Zelda game like the way I did OOT. I was young, and my mind had not been corrupted by the interweb, marvel, and women. Everything about the game was perfect.

The Mullah
12-17-2007, 05:53 PM
i got bored of the recent one on the DS, it was such a slow paced game.

my fav one has to be zelda II. its probably crap to play now, but it felt very atmospheric back when i was a kid.

they all seem so lifeless to me now, the characters are shallow. i need depth to my characters and story in RPGs nowadays.

Shade
12-17-2007, 06:01 PM
MM was to OOT.

What were the other three sequels to?

Phantom Hourglass is Wind Waker's sequel, and Four Swords Adventures and Minish Cap, are Four Swords' sequels.

EvilSamurai
12-17-2007, 07:05 PM
My favorite by far is the OG Legend of Zelda on NES due to the pacing, sense of exploration, and "ruined world" feel.

roninwarrior24
12-17-2007, 07:08 PM
Name one franchise/series that doesn't follow one grand scheme?

Mario series: Went from go to 1-1 to 8-4 to go to a few levels and collect a bunch of stars out of them.

Castlevania: Went from a platforming game to a Metroid hybrid.

These aren't the only ones; I just can't think of any right now.

About the 3D Zeldas, they seem "bigger" than the 2D Zeldas, and everything takes hours longer to accomplish. Side quests are also bigger and more time-consuming, and the sense of atmosphere is grander.

I like the N64 Zeldas, but Wind Waker and Twilight Princess seem overrated in my book. Good games, yes, but not 9.5/Game of the Year quality games.