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View Full Version : MvsC 2 Team Thread: Cable, Sentinel, Cammy


Sephiroth2435
11-02-2002, 07:23 PM
Imo this is the best team in the game. It's hard to get rushed down with this team and it's not hard to catch run away. Cable w/ Sent -g- assist, and Cammy -aa- assist shouldn't be getting rushed down by Mag or Storm. Also Sentinel w/ Cammy -aa- assist shouldn't have a real problem catching up to a run away Storm. Also it's DHC is really, really painful as well. Ahvb x2 into Drones, then air combo is death. Also Sentinel w/ Cammy assist is Sentinels easiest way to get in on Cable. Cammy assist beats almost every anti air. If any one can post combos, starts for this team thanks in advance.

REALPLAYER
11-02-2002, 09:15 PM
You're mistaken.

Cable/AAA gets rushed by Mag and Storm.
As a matter of fact, Cable/anybody gets rushed by Mag and Storm.

Sent/AAA is really good, but it has it's holes.

Sephiroth2435
11-02-2002, 09:55 PM
Originally posted by REALPLAYER
You're mistaken.

Cable/AAA gets rushed by Mag and Storm.
As a matter of fact, Cable/anybody gets rushed by Mag and Storm.

Sent/AAA is really good, but it has it's holes. Cable with Sentinel drones assist and Cammy -aa- shouldn't have a big problem with the rush down factors.

Here are some combos for this team

1.) Sentinel w/Cammy assist. Launch, delay, lk, fly, delay tap up + lk, lp rocket punch, tap up + lp, frying pan + cammy -aa-, lp rocket punch.

2.) This is techable but definatley worth doing. In corner w/ Sent cammy -aa- assist. Combo into drones, launch, lp, grab, fly, call Cammy, unfly, ( Ur now on the ground and cammy barely hits opponont) so know u can do lp rocket punch, fleets, into magic series, or just do a launcher into magic series.

This one is prolly know but this is a replica of the Sent/Commando air combo which is launch, call Cammy -aa-, super jump, fp, down rocket punch ( This one is easy and it hurts )

NerenatwaH
11-02-2002, 10:07 PM
Originally posted by REALPLAYER
You're mistaken.

Cable/AAA gets rushed by Mag and Storm.
As a matter of fact, Cable/anybody gets rushed by Mag and Storm.

Sent/AAA is really good, but it has it's holes.


IMO

a really good Cable/AAA is hard to kill w/ Magneto....

and (IMO) Cammy dont work as well for an AAA as CapCom would.

Sephiroth2435
11-02-2002, 10:12 PM
Originally posted by NerenatwaH



IMO

a really good Cable/AAA is hard to kill w/ Magneto....

and (IMO) Cammy dont work as well for an AAA as CapCom would. Remeber u also have the drones to help u out. The reason why I like Cammy is becuz if Magneto gets in and he's tri jumpin and ur smashin on Commando to help u out, he some times won't come out or he'll get kicked in the head, but w/ Cammy she'll come out rite away and stop Magneto.

REALPLAYER
11-02-2002, 10:13 PM
Cable/anybody gets raped FOR FREE by GOOD Mags and Storms.
Sent/AAA also has it's holes susceptible to rushdown, but is still a really good duo.

You just haven't seen yet how to fight against this team.
This is just an alternative to Team Scrub (Cable/Sent/CapCom).

BTW, the best team in the game is Storm/Sent/AAA.

REALPLAYER
11-02-2002, 10:15 PM
Originally posted by NerenatwaH



IMO

a really good Cable/AAA is hard to kill w/ Magneto....

and (IMO) Cammy dont work as well for an AAA as CapCom would.

You're entitled to your opinion, no matter how wrong it is. lol

dynamite-kid2
11-02-2002, 10:21 PM
hey that team it hard to get in are u 4 real. cable can hop and shot and sent the throne or if u try to super jump and try to hit cable from the top cammy hit u too.she is invisiable too and if u think that team is not the best team in the game and that Mag rapes Cable with Sent assist and Cammy assist come down to a Fall River tourney and we'll see what happens come on down freshmen in mvc2:cool: :cool:

Blind-Side
11-02-2002, 10:48 PM
Originally posted by REALPLAYER
Cable/anybody gets raped FOR FREE by GOOD Mags and Storms.
Sent/AAA also has it's holes susceptible to rushdown, but is still a really good duo.

ok they only get raped if they arnt veary good with cable/any1

if you r going to use cable/any1 there will most likely be a trap of some sort. so if you master the trap and find a way to fill all the holes then it is veary hard to get to.

just like the cable/doom v mags.. cable/doom kill'd mags untill he finds the patern and tri jumps around it.




and every duo has its holes...(even s/d,sprile/sent,sent/bh and so on...)





and anyway... how come mags is so fast?? he has got to be like 50+ yrs. old. right? and he is the fastest one in the game.

REALPLAYER
11-03-2002, 12:03 AM
Originally posted by dynamite-kid2
...come on down freshmen in mvc2

Pfft.
Are you serious??
:lol:
OK, sure guy.
And I KNOW Mag rapes Cable.
I've done it many times, and seen it many times.
You have no clue.
Only scrub Mags have trouble against Cable.

Originally posted by Blind-side
.ok they only get raped if they arnt veary good with cable/any1

if you r going to use cable/any1 there will most likely be a trap of some sort. so if you master the trap and find a way to fill all the holes then it is veary hard to get to.
just like the cable/doom v mags.. cable/doom kill'd mags untill he finds the patern and tri jumps around it.
and every duo has its holes...(even s/d,sprile/sent,sent/bh and so on...)


You're right.
Every duo has it's holes.
But some teams have holes that are CONSIDERABLY bigger than other teams.
And the holes in Cable/XXX traps are considerable.

I used to have PLENTY of problems of playing against Cable/XXX teams.
Everyone does at first.
But after you learn the geometry, Cable is just rushdown practice.

Clouddy
11-03-2002, 03:57 AM
although gayble+cammy might not be able to handle mag, but sent's assist definitely will get in mag's way... not only the drones cover alot of spaces make it difficult to tri-jump, but sent himself(?) is a big metal shield making it very hard to get into cable... at least in Oz, even the best mag players find it difficult to get around sent's assist. IMO sent's drone is ta best anti-mag assist for gayble. i might be wrong, but just my 2 cents.

Ouroborus
11-03-2002, 06:05 AM
Sent/Cammy is too fuckin good.

frying panning your opponents into the cannon spike fuckin hurts.

also, this duo controls tons of space. sentinels frying pan control the space in front of him, and since the cannon spike arcs, it controls spaces the frying pan cant cover.

Sephiroth2435
11-03-2002, 08:00 PM
Here is a Cammy combo (Note: Rollable)

Launch into kba when on the ground d/f two kicks super, dhc into fleets.

This is also a safe and good way to dhc into Sent becuz if the opponent rolls, while rolling dhc so it becomes safe.

EvilRyu10585
11-05-2002, 04:04 PM
Originally posted by Sephiroth2435
Imo this is the best team in the game. It's hard to get rushed down with this team and it's not hard to catch run away. Cable w/ Sent -g- assist, and Cammy -aa- assist shouldn't be getting rushed down by Mag or Storm. Also Sentinel w/ Cammy -aa- assist shouldn't have a real problem catching up to a run away Storm. Also it's DHC is really, really painful as well. Ahvb x2 into Drones, then air combo is death. Also Sentinel w/ Cammy assist is Sentinels easiest way to get in on Cable. Cammy assist beats almost every anti air. If any one can post combos, starts for this team thanks in advance.

that team is not any not the best team in the gane by far commando and cyclops assist are better sent can fly around cammy easily and it is also easy to run away from with storm cammy cant catch storm

EvilRyu10585
11-05-2002, 04:05 PM
Originally posted by dynamite-kid2
hey that team it hard to get in are u 4 real. cable can hop and shot and sent the throne or if u try to super jump and try to hit cable from the top cammy hit u too.she is invisiable too and if u think that team is not the best team in the game and that Mag rapes Cable with Sent assist and Cammy assist come down to a Fall River tourney and we'll see what happens come on down freshmen in mvc2:cool: :cool:

ill play you and or paul for money if you pick that team or any other teamcammy assist isnt that good ricky said it before and i see what he means

Dasrik
11-05-2002, 04:12 PM
Cammy is hella overrated as an assist.

Her use in stopping Sentinel from flying is stopped by the brilliant Sent strategy of "drop assist in front of Cammy and ignore her".

She's useless on Spiral, Blackheart, and Strider, and the rest of the cast can still drop assists in front of themselves and rush the point man for free.

The only person Cammy does really good on as an assist is Doom, and even that is iffy.

Storm/Sentinel/AAA owns up your team...

TheOne
11-05-2002, 04:42 PM
I agree with RealPlayer, I'm by no means a Magneto Expert. What is a expert anyways. I can do his infinites, Tri jumping is to good, and he's just to fast. I personally am not scared of Cable and Cammy. Or cable and Capcom, or cable and doom. The only one that stops me some of the time depending on how and when they call it is Sentinel's ground assist. To me cable/sentinel is more deadly then Cable cammy. But that doesn't mean you can't just jump over the sentinel assist and mess up cable. Nothing works all the time. I'm just real patient and wait for a mistake. Shit, Bison can mess up cable if he makes a mistake.

J.Lo
11-05-2002, 04:42 PM
good guardbreak:


in the corner, and close. jump HP, land, jump + call cammy, ahvb

Sephiroth2435
11-05-2002, 05:17 PM
Originally posted by TheOne
I agree with RealPlayer, I'm by no means a Magneto Expert. What is a expert anyways. I can do his infinites, Tri jumping is to good, and he's just to fast. I personally am not scared of Cable and Cammy. Or cable and Capcom, or cable and doom. The only one that stops me some of the time depending on how and when they call it is Sentinel's ground assist. To me cable/sentinel is more deadly then Cable cammy. But that doesn't mean you can't just jump over the sentinel assist and mess up cable. Nothing works all the time. I'm just real patient and wait for a mistake. Shit, Bison can mess up cable if he makes a mistake. That is why I put Cable 1st. So he has two assist to keep Magneto off of him.

Adam*Warlock
11-05-2002, 07:05 PM
Originally posted by Sephiroth2435
That is why I put Cable 1st. So he has two assist to keep Magneto off of him.

And no way to build meter. Cable with no meter is bait because you don't have anything to fear. he can't damage you without meter.

11-05-2002, 08:55 PM
Realplayer, you are wayyy behind or somthin, good magneto isn't going to straight up OWN a great cable/drones/aaa. It's just not EASY to rush that down{too much shit in your way and very hard to break past the set-ups}. And cable/aaa can do fairly well against storm if it's a great cable. It's in magneto's favor but nowhere near what you try to make it out to be.

You said yourself you haven't been to chinatown in a long long time...

Sephiroth2435
11-05-2002, 09:49 PM
Imo it's in Cable's favor with drones and aa. Also Cammy assist is not over rated or under rated. It's a good anti air. Commando is great too. But sumtimes when ur getting rushed down and ur mashin on commando assist he sumtimes won't come out or he'll get kicked in the head, so that's when Cammy assist comes in handy.

Sephiroth2435
11-05-2002, 09:51 PM
Originally posted by Adam*Warlock


And no way to build meter. Cable with no meter is bait because you don't have anything to fear. he can't damage you without meter. Not really. U start off w/ one super. When starting to zone the oppoent with Cable keep sending out drones, a few viper beams (unless vsing another Cable), and throw out sime grenades. It won't take long for him to build up to 3.

Sephiroth2435
11-05-2002, 09:53 PM
Originally posted by Dasrik

Storm/Sentinel/AAA owns up your team... Not really, all I have to do is put Sent 1st. Then I counter that team.

Dasrik
11-05-2002, 10:42 PM
Originally posted by Sephiroth2435
Also Cammy assist is not over rated or under rated. It's a good anti air. Commando is great too. But sumtimes when ur getting rushed down and ur mashin on commando assist he sumtimes won't come out or he'll get kicked in the head, so that's when Cammy assist comes in handy. Cammy has a lot more "not-coming-out" problems than Commando because it's way easier to stop her. Compare "time a low short or jump rh to hit Commando's face when he comes out" to "put something in Cammy's way".

As for your claim of Sent/Cable/Cammy countering Storm/Sent/Commando, well, your Sentinel better be pretty good. Also, let's say we're in a tournament setting where you can't change the order:

Round 1: Cable/Sent/Cammy vs. Storm/Sent/Commando. I win.
Round 2: Sent/Cable/Cammy vs. Storm/Sent/commando. You win.
Round 3: Sent/Cable/Cammy vs. Cable/Storm/Cyclops

If you are forced to play the match in that order, boy does it suck to be you, huh? :)

REALPLAYER
11-06-2002, 04:07 AM
Originally posted by mixup
Realplayer, you are wayyy behind or somthin, good magneto isn't going to straight up OWN a great cable/drones/aaa. It's just not EASY to rush that down{too much shit in your way and very hard to break past the set-ups}. And cable/aaa can do fairly well against storm if it's a great cable. It's in magneto's favor but nowhere near what you try to make it out to be.

You said yourself you haven't been to chinatown in a long long time...

Excuse you Mixup, but I'm not behind on anything. :mad:
ALL Mag players initially have trouble fighting Cable teams.
I once thought it was Mag's hardest team to fight.
I used to get soooooooo pissed.
Then as I got better, the matchup became balanced.
Then when I saw THE LIGHT :evil:, the obvious surfaced.
Mag goes APE SHIT on Cable.
Doesn't matter what assists Cable have, he's gonna have to try REALLY hard to dislodge Mag from his ass.

Anyway, what would YOU rank a Cable/drones/AAA vs. let's say, Mag/XXX/AAA?
I'm not saying it's anything near 9:1 in Mag's favor. (like a Mag vs. BH match)
It's more like 7:3, just like what I stated in the old Magneto thread.

And that my friend, equates OWNAGE in my book.
Not unbeatable.....but OWNAGE.
Starting Cable is a bad idea if your opponent is starting Mag. Period.

I'm telling you.
Sometimes Mag can rape Cable teams ALL BY HIMSELF!
Sometimes, without even using supers! :eek:

And when did I say it was "EASY"?
All I said was that Mag owns Cable for free.
That doesn't mean that any ole scrub can pick up Mags and go to work on Cable.
It just means that once you understand the matchup REALLY well and can back up your understanding with PERFORMANCE and EXECUTION (Mag players' biggest challenge), the seesaw gets shifted to Mag's side and STAYS on Mag's side.

P.S. Good grief! I can't believe after two years, players are STILL in disagreement about Mag vs. Cable match. :wasted: :confused: The conclusion should be hysterically OBVIOUS at this point

11-06-2002, 06:15 AM
owning someone for free and easy sound pretty similar to me.

And when is the last time you played somone really good in your area?

REALPLAYER
11-06-2002, 06:32 AM
Originally posted by mixup
owning someone for free and easy sound pretty similar to me.

And when is the last time you played somone really good in your area?

Months.

And the question still remains....

How would you rank a Cable/drones/AAA team vs Mag/XXX/AAA????
5:5?
6:4?

Sephiroth2435
11-15-2002, 09:37 PM
Originally posted by Dasrik
Cammy has a lot more "not-coming-out" problems than Commando because it's way easier to stop her. Compare "time a low short or jump rh to hit Commando's face when he comes out" to "put something in Cammy's way".

As for your claim of Sent/Cable/Cammy countering Storm/Sent/Commando, well, your Sentinel better be pretty good. Also, let's say we're in a tournament setting where you can't change the order:

Round 1: Cable/Sent/Cammy vs. Storm/Sent/Commando. I win.
Round 2: Sent/Cable/Cammy vs. Storm/Sent/commando. You win.
Round 3: Sent/Cable/Cammy vs. Cable/Storm/Cyclops

If you are forced to play the match in that order, boy does it suck to be you, huh? :) U really can't say I win that match or u win that match becuz of counter match up. Lets say u super jump with Storm then I switch in Sentinel. So it's not that much of a counter becuz Storm is usually super jumping.

11-16-2002, 01:08 PM
6:4 magneto or higher, it's just not easy to win against a pro cable...those fucks know whats up, plain and simple.

If they block really well, and are patient, you have to do the same y'know..

REALPLAYER
11-16-2002, 01:23 PM
Originally posted by mixup
6:4 magneto or higher, it's just not easy to win against a pro cable...those fucks know whats up, plain and simple.

If they block really well, and are patient, you have to do the same y'know..

EXECUTION is the key.
Without it, Mag loses.
With it, Cable loses.

11-16-2002, 01:32 PM
Lemme ask you, if you never play mvc2 why do you post about it?

Or do you play at home with your friends?

REALPLAYER
11-16-2002, 03:27 PM
Originally posted by mixup
Lemme ask you, if you never play mvc2 why do you post about it?

Or do you play at home with your friends?

You don't have to believe me Mixup.
I'm no top player, which seems to be hurting my credibility:(, but I'm also no scrub.
To each his own.

11-16-2002, 03:36 PM
that was a legit question, not an insult.

peaCe

rice picker
11-16-2002, 04:40 PM
I loved that team till i switched back over to capcom instead of cammy. I was wondering if there is such a big deal about scrub versus mags why not just start sent and sole ur problem? And also with ur vesion of team scrub how do u fight runaway storm? cause its damn near impossible to hit a patient storm with that assist

Sephiroth2435
11-16-2002, 08:11 PM
Originally posted by rice picker
I loved that team till i switched back over to capcom instead of cammy. I was wondering if there is such a big deal about scrub versus mags why not just start sent and sole ur problem? And also with ur vesion of team scrub how do u fight runaway storm? cause its damn near impossible to hit a patient storm with that assist That is true w/ run away Storm that is why in order to play that team and be succesful u can't be a scrub becuz ur Sentinel needs to do a little more of his share instead of having Capcom assist. But I think Sent/Cammy works better on Mag and Cable.

rice picker
11-16-2002, 10:03 PM
Originally posted by Sephiroth2435
That is true w/ run away Storm that is why in order to play that team and be succesful u can't be a scrub becuz ur Sentinel needs to do a little more of his share instead of having Capcom assist. But I think Sent/Cammy works better on Mag and Cable. Well my cable and sent are preety equal skill wise. To me capcom offers more coverage so thats one of the reasons i need him.

GameFAQs
11-17-2002, 02:49 AM
cable vs cable. one has a downside no battery and i know AHVB will kill badly timed assist . !!

i don't think that team is the best.. but its good.. since im not good with sent.. i would relly on cable:rolleyes:

11-17-2002, 03:06 AM
Sent/cap is about 234234098 times better against magneto than cammy, it's simple, you cut off more of the screen so magneto can't get around you.

master ken
11-17-2002, 03:27 PM
Real player:
mag doesn't own cable for free, like mixup said, it's really hard, especialy if you're playing against cable/sent/capcom. Even shadyk lost against a guy from seattle at B5 who was using cable/doom/capcom. Both those teams can zone magneto pretty well and chip him safely, let alone if you have to play a cable player that knows all of mags shit like rowtron, how is mag gonna land a hit on cable. You should definetly go back to CF and play against good players, you'll see how hard it is.




Oh yeah, back to the topic, cammy AAA is way overated, capcom is way better for that team for obvious reasons that many of you have listed in this thread. It's not because jwong does well with it that it means cammy aaa is godly like, it's just because jwong's skills are godly like :D
Cyc is not bad at all for this team, he's better than capcom if you want to lock down your opponent in the corner, but in mid-screen, capcom is better cause nobody can run away or run around you, so that's why Duc Duo choses cable proj instead of cable aaa. With cable proj, he can keep his oponents in block stun after they land, and then he flies towards them and stomp that shit down or do some confusing tactics. Besides, sentinel + any proj (even mega man's projectile) is godly like, it really helps sentinel out locking his oponent from full screen, and doing cross overs when his oponent is about to land. You should really see how Rowtron plays sentinel/mag-a to understand what I'm talking about.

REALPLAYER
11-17-2002, 03:33 PM
Originally posted by master ken
Real player:
mag doesn't own mag for free, like mixup said, it's really hard, especialy if you're playing against cable/sent/capcom. Even shadyk lost against a guy from seattle at B5 who was using cable/doom/capcom. Both those teams can zone magneto pretty well and chip him safely, let alone if you have to play a cable player that knows all of mags shit like rowtron, how is mag gonna land a hit on cable. You should definetly go back to CF and play against good players, you'll see how hard it is.


zzzzzzzz.......

11-17-2002, 04:02 PM
wtf. supa weak on your part RP.

I'm done with this silly shit, can't say we didn't try MK..

master ken
11-17-2002, 04:30 PM
Originally posted by REALPLAYER


zzzzzzzz.......
word !! I thought you had something more interesting to say than that :lol:
anyways, if you don't wanna believe me, then go to CF and try rushing down cables for free.

REALPLAYER
11-17-2002, 05:12 PM
:lol: