View Full Version : XFPS pro 360 adapter
SteveTren
01-31-2008, 08:02 AM
I Emailed mod-chip.com and asked them if I needed a wired 360 control pad to activate the adapter, as many people have stated and this is the response I got.
"Hi
Why would you need a wired controller?
The XFPS is used to play with a keyboard and mouse.
You dont need a wired controller.
And we now ship the new XFPS Sniper version which is even better!
Regards,
Ostermann
support@mod-chip.com
http://www.mod-chip.com"
GosBroDansFan
01-31-2008, 09:44 AM
It definately does require a wired pad. Just ask anybody that owns one. It doesn't function without a wired pad.
But I haven't looked at them since I found out from ewashock (he bought one when they first came out) that the thing's a piece of crap. Maybe they released a new version that doesn't require a wired pad? I doubt it since I've never heard of non-licensed hardware passing authentication without using a pass-thru trick like the XFPS uses that requires a licensed wired controller be attached and I have a feeling MS isn't going to jump at the chance to let users used PS pads, lol.
My guess is the support person from mod-chip.com is just wrong.
infoseeker
01-31-2008, 10:15 AM
I heard these lag, any confirmation on this? Also I don't know about the "pro" version, but the "sniper" version:
First party controllers don't work with the sniper.
^^^
ok just went out and got a mad catz controller i can also confirm that is the problem, playing on my xfps for like 15 mins, and its amazing. Mad Catz or Pelican
Maybe they fixed it in the "pro" version.
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