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novolic
02-12-2008, 04:02 PM
Anyone know any good strategies against really good Dudley players who parry most things?

I really hate playing completely defensively w/ Remy because it seems super cheap, but this Dudley player at the arcade stuffs/parries most attempts to close in w/ poke strings or any of Remy's more damaging attacks such as RRF.

Is there any way around this other than playing cautiously for the whole match?

iwst99
02-12-2008, 05:02 PM
http://youtube.com/watch?v=A2AYFVhfcG8

I hate having to play defensively as well...the problem is that with dudley this can be an issue. I had to learn the hard way when playing a really good dudley in a tournament. I had played this particular person before, and always got my ass kicked before, so I had to resort to turtling and managed to win the match, I even apologized to this person afterwards, telling him I knew he would beat me if I didn't play that way.

That vid above is from a casual match though. He's pretty good a parrying, and baiting parries and punishing seemed to work well.

Silks
02-12-2008, 07:47 PM
Also, if you're feeling dirty or cheap for playing ultra defensive, remind yourself that Dudley's offensive abilities could be considered cheap than too, especially against low-stamina Remy. The fact he can stun and destroy you with very little effort more than makes up for it

novolic
02-29-2008, 05:43 AM
Thanks for the tips guys.

I think the Dudley player at my local arcade is a tad better than the one in your video since he would get me in the worst juggles that would take a good half a life bar, plus always anticipated and parried partitioned ex RRF's.

But I think if I stick to pokes and less combos I can beat him..maybe. Or he's probably way out of my league; he's the only person I know to get an MSF ranking for the total grade in arcade mode.

I enjoyed the video, and we use a lot of the same tactics (but maybe I telegraph my moves a bit more). I especially liked the partitioned RRF's after a LoV. Are the times to partition for that during the LoV animation+ during the dash animation?

novolic
02-29-2008, 05:49 AM
Thanks for the tips guys.

I think the Dudley player at my local arcade is a tad better than the one in your video since he would get me in the worst juggles that would take a good half a life bar, plus always anticipated and parried partitioned ex RRF's.

But I think if I stick to pokes and less combos I can beat him..maybe. Or he's probably way out of my league; he's the only person I know to get an MSF ranking for the total grade in arcade mode.

I enjoyed the video, and we use a lot of the same tactics (but maybe I telegraph my moves a bit more). I especially liked the partitioned RRF's after a LoV. Are the times to partition for that during the LoV animation+ during the dash animation?

Dagger_G
02-29-2008, 06:36 PM
What are you guys takling about? Remy owns Dudley for free!

iwst99
03-01-2008, 01:05 PM
What are you guys takling about? Remy owns Dudley for free!

Try playing Dudley's Vic, then tell me that. :(

Dagger_G
03-02-2008, 06:32 AM
Try playing Dudley's Vic, then tell me that. :(

Oh I've played Vic before. Even though a majority of the games we played ended in losses, I'm still convinced that this match is in Remy's favor. Vic just happens to be a better player than me in general.

The Epidemic
03-02-2008, 08:01 AM
^i actually agree its slightly in remys favor too...but thats imo.

Randomness
03-02-2008, 09:27 AM
well, remy starts with advantage since it's so enormously hard for dudley to get in, but if dudley gets in then remy will have a very hard time getting out and sometimes dudley just needs to land one hit to combo to gain supreme advantage. I'd say it's pretty even since remy really needs to concentrate not to let dudley in. but I'd probably say remy has the advantage, tough it's not too big.

Silks
03-02-2008, 02:59 PM
I'm gonna have to sorta disagree with the idea that dudley is at a disadvantage :rofl:

Roshihikari
03-02-2008, 04:13 PM
Just jump in and EX flash kick. And spam crouching roundhouse.
Dudley can't do much on low attacks accept for parry.
Keep it tricky with dashes back.

iwst99
03-02-2008, 06:21 PM
Just jump in and EX flash kick. And spam crouching roundhouse.
.

:confused:

Silks
03-02-2008, 07:37 PM
^^^I'm speechless myself

Roshihikari
03-02-2008, 07:41 PM
:confused:

You will be surprise how many people get hit by jump in EX flash kick. It has invincibility frame. And those low roundhouses are tricky.

marcusg
03-02-2008, 07:52 PM
You will be surprise how many people get hit by jump in EX flash kick. It has invincibility frame. And those low roundhouses are tricky.

Yeah, I usually fall for jump in supers. It kills me every time.

iwst99
03-02-2008, 10:26 PM
You will be surprise how many people get hit by jump in EX flash kick. It has invincibility frame. And those low roundhouses are tricky.

Yeah, I used to do this all the time. Unfortunately the people I play now only fall for this about twice a round...Especially at FFA. :shake: It's basically luck...if they just block, you're pretty much fucked. Especially against dudley, and if he has meter. I'm not sure random jump in flash kicks are the best bet against a decent Dudley, or anyone decent for that matter.

Also, crouching roundhouse = automatic parry of second hit and you're screwed. Unless you're playing some random scrub.

Dagger_G
03-03-2008, 01:00 AM
Yeah, I used to do this all the time. Unfortunately the people I play now only fall for this about twice a round...Especially at FFA. :shake: It's basically luck...if they just block, you're pretty much fucked. Especially against dudley, and if he has meter. I'm not sure random jump in flash kicks are the best bet against a decent Dudley, or anyone decent for that matter.

Also, crouching roundhouse = automatic parry of second hit and you're screwed. Unless you're playing some random scrub.

Man, the Iwst special: FULL SCREEN super jump early fierce, land on the other side and ex razorkick.

Roshihikari
03-03-2008, 01:00 AM
Make sure you don't do jump in EX flash kick more than twice a round though, unless in very rare circumstances.

Silks
03-03-2008, 03:16 AM
I'm still waiting for this guy to finally come out, tell us who he is, and that this is a joke account

iwst99
03-03-2008, 09:20 AM
Man, the Iwst special: FULL SCREEN super jump early fierce, land on the other side and ex razorkick.

Man, that was OLD SCHOOL. I don't do that anymore, I learned better. :shake::sad: Unless it's py-ro, he fell for that 8/10 times.

The Epidemic
03-03-2008, 06:08 PM
:confused:

yea..roshi is a clown..

novolic
03-07-2008, 07:49 AM
lol, the Dudley I'm looking to beat is no scrub. He's one of the best at the arcade I go to.
Since it's right across from the college- most kids go there right after school, so rookie players are a rarity that you'll only find on lazy afternoons.

Also, this guy doesn't get fooled by rrf(ex or otherwise) even if they're partitioned, so I'm usually getting stuffed with every attempt. Pretty defensive player who only goes in for juggles and what not, so the little vitality I have is usually cut in half by the first juggle. Any other advice? This is a great thread for me : )

Thanks, again.

Dagger_G
03-07-2008, 05:38 PM
lol, the Dudley I'm looking to beat is no scrub. He's one of the best at the arcade I go to.
Since it's right across from the college- most kids go there right after school, so rookie players are a rarity that you'll only find on lazy afternoons.

Also, this guy doesn't get fooled by rrf(ex or otherwise) even if they're partitioned, so I'm usually getting stuffed with every attempt. Pretty defensive player who only goes in for juggles and what not, so the little vitality I have is usually cut in half by the first juggle. Any other advice? This is a great thread for me : )

Thanks, again.

First of all, how does an ex razorkick get stuffed? It has hella invincibility... Unless of course you mean that this guy is predicting it so he baits it out and punishes.

Actually, you shouldn't be relying on those types of gimmicks to win anyway. The only time you should be guessing with ex razorkicks is on wakeup, and only if you're really desperate. The ex razorkick itself is used mainly to beat out jump ins after you see their attack animation start up. It will always hit in this situation.

Anyway, the reason Remy has low stamina is because he's so good at playing defensively. Almost all his damage options are safe, and if you fuck up, you really do deserve the damage dealt to you. I think you need to rethink your gameplan against this player. You say that this Dudley plays a defensive style? In any fighting game, there should always be an attacker and a receiver. Remy greatly benefits from being in the recieving postion (no homo) as most of his damage comes as a reaction to something the attacker did. Dudley doesn't have much to gain by playing the defense game as he is such a powerhouse as an attacker.

The cool thing about Remy is that he forces his opponent to always be in that attacking position due to his fireballs. If the opponent tries to turtle, you'll be able to spam sonic booms and get in for some free mixups and/or push them into the corner. Although I said Remy is mostly a receiver, he becomes extremely dangerous as an attacker in the corner, so the opponent would be wise to avoid this situation.

In order to beat Remy, you have to be very tricky and random. Thats why Makoto has an easier time against him. Dudley however, doesn't have much of an answer to the fireball spamming. There are only two ways for him to get in. Either by using the command dash to go under high fireballs, or jumping. Dudley has a crap jump (black men can't jump!) that doesn't get much air time. The angle he jumps at is susceptible to almost any anti air Remy feels like throwing at him. The command dash on the other hand, can be slightly more tricky. Most Dudley players will cancel the dash into a super if they see that it is going to go through a sonic boom. Keep in mind that this takes a lot of planning on their part, it's not something they can do on reaction right away. Usually Dudley will be looking for the sonic boom startup animation instead of the actual projectile. Thats why you should be able to hit him with more low sonics if you notice that he wants to go for it. Also, you can abuse the super cancel glitch from the high sonic and cancel into saI right as you see him initiate a command dash, he should run right into it.

Anyway those are just a few things. Dudley is really at a disadvantage in this matchup.

iwst99
03-11-2008, 03:50 PM
First of all, how does an ex razorkick get stuffed? It has hella invincibility... Unless of course you mean that this guy is predicting it so he baits it out and punishes.

Actually, you shouldn't be relying on those types of gimmicks to win anyway. The only time you should be guessing with ex razorkicks is on wakeup, and only if you're really desperate. The ex razorkick itself is used mainly to beat out jump ins after you see their attack animation start up. It will always hit in this situation.

Anyway, the reason Remy has low stamina is because he's so good at playing defensively. Almost all his damage options are safe, and if you fuck up, you really do deserve the damage dealt to you. I think you need to rethink your gameplan against this player. You say that this Dudley plays a defensive style? In any fighting game, there should always be an attacker and a receiver. Remy greatly benefits from being in the recieving postion (no homo) as most of his damage comes as a reaction to something the attacker did. Dudley doesn't have much to gain by playing the defense game as he is such a powerhouse as an attacker.

The cool thing about Remy is that he forces his opponent to always be in that attacking position due to his fireballs. If the opponent tries to turtle, you'll be able to spam sonic booms and get in for some free mixups and/or push them into the corner. Although I said Remy is mostly a receiver, he becomes extremely dangerous as an attacker in the corner, so the opponent would be wise to avoid this situation.

In order to beat Remy, you have to be very tricky and random. Thats why Makoto has an easier time against him. Dudley however, doesn't have much of an answer to the fireball spamming. There are only two ways for him to get in. Either by using the command dash to go under high fireballs, or jumping. Dudley has a crap jump (black men can't jump!) that doesn't get much air time. The angle he jumps at is susceptible to almost any anti air Remy feels like throwing at him. The command dash on the other hand, can be slightly more tricky. Most Dudley players will cancel the dash into a super if they see that it is going to go through a sonic boom. Keep in mind that this takes a lot of planning on their part, it's not something they can do on reaction right away. Usually Dudley will be looking for the sonic boom startup animation instead of the actual projectile. Thats why you should be able to hit him with more low sonics if you notice that he wants to go for it. Also, you can abuse the super cancel glitch from the high sonic and cancel into saI right as you see him initiate a command dash, he should run right into it.

Anyway those are just a few things. Dudley is really at a disadvantage in this matchup.

did you miss the part where he said he's the best dudley at his arcade? Nigga's gdlk, youre top tier strats are nothing against him...

\facetiousness


He's one of the best at the arcade I go to.

novolic
03-11-2008, 04:19 PM
Thanks for the info, Dagger_G, but I already know most of the advantages Remy has over Dudley, but when I say "defensively," I mean this guy compensates for those disadvantages meticulously. So instead of sitting back and blocking- he'll advance, parry, advance, parry- and then have Remy close enough to stuff. It's a pretty good Dudley, I must say. I'll try to get a video of his matches.

If this helps, he uses mostly jump-ins to close the gap between him and Remy, so my mainstay moves for this situation are either standing mp, high LoV, rrf(ex or otherwise), and if I'm desperate a crouching Fierce. All of these anti-airs are parried which gives Dudley the amount of time to punish me thoroughly.

He baits me well, playing cautiously until I feel confident enough to try to close-in for a mix-up game. And that usually goes awry, allowing Dudley to gain a massive advantage.

I'm chalking this down to a wide gap in skill level : (

But I still want to beat him.

Dagger_G
03-11-2008, 06:20 PM
Waiting to parry anti airs? Thats not a very good idea with any character, especially against Remy. Well if you know he's going to try and parry your anti air, just mash jab when he jumps in. Works every time.

Zyx Whitewind
03-12-2008, 07:13 AM
Yeah I was thinking if he jump in and parries just jab or jab and light kick combo maybe. What I started to do when I think they want to jump in parry is I hit nothing and throw them when they land. lol Sometimes works. I realized my anti-airs are parried a lot so I try to not make it so easy for them to guess anymore. Seems to be working. If you think he knows what your doing try something different I guess. When they get in on me I either try to spam some throws or low short into weak RRF. Just some more ideas for you too consider.

Now what I was wondering is how do you beat Yun or Yang? They get in on me so quick it's not even funny. Especially Yang. I freeze up on dive kicks and even when I parry them it doesn't seem to slow them down.

Silks
03-13-2008, 01:23 AM
You definitely have to learn how to deal with divekicks, and be able to spot whiff divekicks against the kung fu bros. Also, since they spend a lot of time in the air, don't be afraid to use neutral jumping moves (like jab, forward kick, fierce) to stuff them. When you knock them away from you (say on a reset move), start up rapid fire lovs to stuff any attempt at them jumping immediately upon landing. If they do, they'll eat at least one, and it will throw their rhythm way off (to the point I've seen players eat a few before getting smart).
If you see an obvious pattern to the divekicks, sometimes you can input a cr fierce early, as they jump, so it catches them just before the divekick animation. Seems risky, but against the bros, the damage can be worth it.
Keep in mind that it doesn't hurt to lose charge here and there for the sake of inputting parries to cover your ass in certain situations. You'll learn the important ones the more you play.
Be mobile, and keep in mind that the bros take just as much damage as you (though, of course, gj yun can deal larger quantities in one opening). So if you knock them down, take advantage of wake up options when you can. Cuz once they get their offense going, defending against a good player is a bit harder than just typing how to :P