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Raisin
02-16-2008, 03:38 AM
(Hope nobody minds me starting this. There is a unique thread for this, but it's on a different forum, and it seems clear to me that without one here, we're just going to get a smattering of NFBA stuff in multiple threads, so this should help with organization.)

This is intended to be a place for consolidated discussion of NFBA and anything related to it. You can download it at: http://kaillera.movsq.net/

Edit: I've written a really basic Getting Started Guide (http://forums.shoryuken.com/showpost.php?p=4661194&postcount=2) for the Super Turbo game league. Despite the fact that not all of it applies to people who don't play ST or in that league, I guess it might be of aid to people looking for help on how to get NFBA working.

..............................................
..............................................

Couple questions of my own:

1.) Garbled sound -- Anyone had luck fixing this and have tips? Is it as easy as just messing with a few settings in the audio menu? Maybe you can save a lot of people a bunch of time troubleshooting.

2.) Lag compensation -- The readme says, "the drivers supporting lag compensation can also run with normal lag and this should be configurable on the netplay client." So it's on by default unless the host checks the "Use Traditional Delay" button, right?

drobizh
02-16-2008, 04:53 AM
on a related note. how do you record to .avi after you record your game in krec. i tried camtasia and it gives me poor fps. what the deal?

Aquashark
02-16-2008, 05:03 AM
1) sound hasn't been optimized yet. O746 mentioned something about running sound on a separate thread, feature yet to be implemented

2) right

drobizh: use Fraps @ 60fps. make sure you select Enhanced (Direct3D 7) blitter and you run fullscreen (Fraps doesn't recognize the app in windowed mode). record on 400x300 for almost no frame drops, it will look good even though res is so low.

drobizh
02-16-2008, 05:33 AM
ok records great. there's no sound but i guess it's not compatible with my soundcard (m-audio mobilepre usb) but it does recognize it. i might be wrong tho

MaybeMemories
02-16-2008, 07:07 AM
sounds kind aannoying but i really prefer the emu to mame x 1000

djfrijoles
02-16-2008, 07:15 AM
Here goes my question. There is a chat tab that I don't know how to get working. I read somewhere that it wasn't finished but I also saw a download available on the main page that
has a really similare name and says completed. I downloaded it but it's like it has nothing to do with the emu. Or am I just putting it in the wrong place. Well while I'm asking, does the record
option function the same as the last client ? I haven't even tried it yet.

One thing I will say about this emu. is that it's so good I had to relearn my timing. I was a rape victim the other day cause I couldn't land a 360 if my life depended on it. I'm getting used to it now and I'm loving it even more.

kliquey
02-16-2008, 08:56 AM
i think the chat option gets you to IRC only. so, i'd say keep the irc.prison.net for server and channel should be like #srkkaillera or something. that'll take you to the srk channel to ask for p2p games.

ken_dong
02-16-2008, 09:10 AM
not really sure why, but that kaillera link does not work for me... can someone provide another nfba download link, plz? Tnx for that.

pootnannies
02-16-2008, 09:34 AM
sounds kind aannoying but i really prefer the emu to mame x 1000

same here. mame is a system hog, no doubt about it. i can use this emu after my computer's been running all day and there is no slow down (not talking about online lag)

EveryFlowerFlow
02-16-2008, 09:56 AM
I can't get it to work. It crashes everytime both players are 'ready'

Gaijinblaze
02-16-2008, 11:29 AM
I can't get it to work. It crashes everytime both players are 'ready'
This might be a stupid and wrong suggestion, but do you have the emulator window minimized when you click on ready?

EveryFlowerFlow
02-16-2008, 01:44 PM
nah, they are both up

Raisin
02-16-2008, 05:07 PM
Is there a way to change player seats (like have the host be on the 2P side)? I can't seem to find it in the documentation, and it's not F5 like in Mame 0.64. Is it left shift-F5 or whatever like in Mame 1.17?

not really sure why, but that kaillera link does not work for me... can someone provide another nfba download link, plz? Tnx for that.
Is it because your system doesn't recognize what a .7z filetype is? If so, try right-clicking and "Save Link As" followed by using a 7zip decompressor, or use one of the installer programs.

DIMMU SAKURABA
02-16-2008, 05:15 PM
Just wanted to add my experience with FBA. I tried it one time and well, didn't see a difference from .117 than the garbled sound once in a while. So, to me, its basically the same thing. But, my opponent says it uses up less CPU memory from his computer. So, I don't mind using it if it helps my opponent out.

alien nose job
02-16-2008, 07:34 PM
NFBA is so dope!

but I had a "bad" surprise today, I'm sometimes playing a guy in the UK (I'm in france) and it's always hard to get a good connection with him... well we had to shift back to the first release of NFBA, otherwise it was choppy and a bit laggy.
Then it was ok.

Aside from that, and the lack of an option to disable CRC check (which would allow to play 3S online with custom palettes), I don't see anything against it, pure pleasure...
(yes that's a very personal and unimportant matter :wgrin: I know)

Ha,also I tried a few different games, and the surprise was that trying Samurai Shodown V, we got desynched quite often (but I'm not a fan of this one anyway...just reporting). I never ever saw desynch otherwise.

Raisin
02-16-2008, 07:44 PM
That was kinda my experience as well... sound a little weird, with the occasional freeze for no apparent reason (but at least it leaves you in the lobby).

I honestly can't tell a difference as far as the special anti-lag goes, but then I'm lucky enough to usually be playing at 30-50ms pings anyway. I haven't desynched yet other than when someone goes to type something, changes their mind and hits escape and minimizes the window, but then I rarely have desynch problems. The framerate is very good on my old computer, much better than Mame.

So yeah, mixed reviews from me so far.

MaybeMemories
02-17-2008, 07:49 AM
well MAME started doing random things, is it just me? ive heard it happen to alot of people. Instead of HK it would hit lp and silly shit

alien nose job
02-17-2008, 10:32 AM
bah honestly, it's always been doing that for me with MAME (word was that Reps and Emulinker servers in general had some bug causing it) but I always had it playing through a server or in P2P.

Now that we have NFBA, I still have some random input from time to time... not as often as with MAME, but it still happens for me, anyone else experiencing that?

stretch
02-17-2008, 01:44 PM
3rd Strike and Alpha 2 runs perfectly fine with me and my friend.

SaBrE
02-17-2008, 07:51 PM
differences between nfba and mame are night and day. mame lags more offline than nfba does online with a good ping...

other than random garbled sound that lasts a minute, nfba >>>>>>>>>>>>>>>>>>>>> mame

exodus
02-17-2008, 07:57 PM
i downloaded nfba but for some reason when i browse the menu i can't click on shit...

Renesis_13
02-18-2008, 12:08 AM
meh... aspect ratio correction doesn't work for me on CPS3 games, just like EFBA-R15 :confused:, MAME+ works flawlessly for me anyways.

SaBrE
02-18-2008, 06:35 AM
flawlessly if you like 3 frames of input lag minimum, even offline? okaaaay.... that should be more than enoguh reason to make the switch

drobizh
02-18-2008, 07:17 AM
flawlessly if you like 3 frames of input lag minimum, even offline? okaaaay.... that should be more than enoguh reason to make the switch

3 frames of input lag online? really?

damdai
02-18-2008, 08:50 AM
My vote is for nfba. I have noticed great improvement against all the people I usually played with .64. It's closer to the feel of ggpo and I haven't had a desynch yet. Though I wish they would do something about chatting in fullscreen.

SaBrE
02-18-2008, 11:32 AM
3 frames of input lag online? really?

no, i said 3 frames of lag, OFFLINE! thats how much lag mame has, then you add in the frames of delay when you use that emu and jump online. so now you are looking at a MINIMUM of 4 frames. atleast with nfba, it only has 1 frame of input delay, so its possible to get an online game with a 2 frame delay total, and it still be better than playing mame offline. rofl

BaSiK_TeKniK
02-18-2008, 12:39 PM
hey we should use this more on the regular kaillera so we can get people to switch to it. It's much better.

drobizh
02-18-2008, 01:01 PM
no, i said 3 frames of lag, OFFLINE! thats how much lag mame has, then you add in the frames of delay when you use that emu and jump online. so now you are looking at a MINIMUM of 4 frames. atleast with nfba, it only has 1 frame of input delay, so its possible to get an online game with a 2 frame delay total, and it still be better than playing mame offline. rofl


it was a typo

still can't believe it has 3 frames input lag

exodus
02-18-2008, 01:19 PM
aside from the menu not being clickable, the aspect ratio is constantly widescreen, despite me changing it to correct aspect ratio...any help?

drobizh
02-18-2008, 02:38 PM
i just maximize it (not full screen) - that's a pro advice ain't it?

exodus
02-18-2008, 02:44 PM
yes, because good lord knows that no one would've tried that first....:wink:

exodus
02-18-2008, 02:46 PM
note: the response above was complete utter sarcasm, as the advice given was utter shit and does not alleviate the situation.

MaybeMemories
02-18-2008, 02:52 PM
video, stretch = full stretch

video, monitor properties, normal aspect CRT/LCD ration [not widescreen]

ramza
02-18-2008, 04:57 PM
does this still have random frame skipping problems online/p2p?

ESN
02-18-2008, 05:03 PM
aside from the menu not being clickable, the aspect ratio is constantly widescreen, despite me changing it to correct aspect ratio...any help?
http://forums.shoryuken.com/showpost.php?p=4800231&postcount=543
Maybe it can help you. Try different values until aspect ratio is correct. Works for me now...

drobizh
02-18-2008, 05:51 PM
note: the response above was complete utter sarcasm, as the advice given was utter shit and does not alleviate the situation.


it wasnt really serious advice you ahole

exodus
02-18-2008, 05:58 PM
once a month the troll comes in to make idiots with useless posts go away.


anyway, i fixed it. apparently the menu options are retarded. i have a 4:3 monitor with of course, 4:3 resolution...but when i chose 4:3, it ends up being widescreen. but i did the reverse and after picking correct aspect ratio + widescreen, it ended up ok....seems a little tight vertically, but maybe that's just my vision.

Raisin
02-18-2008, 10:17 PM
Anyone who often gets desynch problems notice a difference, for better or for worse, with NFBA? I'm curious about how it's doing on that front.

does this still have random frame skipping problems online/p2p?
None that I've heard of yet, although others would know better than me.

wuziq
02-18-2008, 11:14 PM
it's interesting that people are saying that the two are so drastically different. nfba is smaller and loads games faster, but mame just feels much more solid to me. i've never had a problem with mame, except for it desyncs more than nfba, but that could be the version of the p2p client.

Renesis_13
02-19-2008, 04:42 AM
flawlessly if you like 3 frames of input lag minimum, even offline? okaaaay.... that should be more than enoguh reason to make the switch

I don't think Mame plus! lags that much, but I was actually talking about flawless display anyways, having 3s stretched to 16:10 aspect ratio like in NFBA and EFBA is far from arcade perfect too (at least it messes up all my parrying)

MaybeMemories
02-19-2008, 07:07 AM
mame might be solid in terms of eating up processor power at the rate of 250,000k - 300,000k
ridiculous.

-Since it requires so much processor power you have to wait for your opponents game to load, sometimes a desynch happens here and it never loads and the timer runs out

-You have to restart Mame after each game [it takes a significant amount of time to start/close mame, processor wise]

-Sometimes Mame just crashes when you press X and want to quit etc and you have have ctrl+alt+del

-And the main problem, RANDOM inputs being hit.

-Other problems include its robustness in recognising the joystick. Cant inout controller after mames started etc

amd just for the record, 3GHZ pentium D, 3 GB of ram. Thats enough

SaBrE
02-19-2008, 08:45 AM
renesis: its already been proven that even the mameppk builds have 3 frames of lag, OFFLINE. how can anyone possibly say its better when nfba can go online and still potentially have less lag than mame offline? that makes me seriously rofl.

you can get the emu to display at correct aspect ratio. reason why it stretches naturally is because capcom fighters are actually designed widescreen, so when its put on an arcade monitor it stretches it vertically to make it normal.

i just think people are making really silly reasons to stick with an ultimately inferior emu to play online. i cant think of any reason to use mame over this other than it supports way more games, that dont even matter for online.

and if people have issues with video smoothness in game, like constant screen tearing and such. just play fullscreen(alt+enter), games, especially emus, always play better fullscreen than in a window. just make sure triple buffering and for 60hz refresh is enabled and the game will move as smooth as butter. and you can enjoy less lag.

Professor Jones
02-19-2008, 08:54 AM
Just out of curiosity, how does NFBA compare to winkawaks ? (offline and online with p2p)

Shodokan123
02-19-2008, 09:52 AM
khang change ur aspect ratio to normal LDC 16:9

just did it myself and works great.

for some reason it is hard to kara palm on FB though.

zerog
02-19-2008, 10:39 AM
Why is it that when I host, and check what my ip is, It's always some random port, and not the default 27886? Everything still works fine and I can play anyone, but whenever someone else hosts, their port is always 27886 but mine isn't.

Aquashark
02-19-2008, 01:41 PM
you have this checkbox enabled "use random ports when hosting"
is it that hard too spot?

sabre: you're 100% right.
ignorant users have the most problems and resort to silly excuses to stick with what they are used to. there are also OS environment problems because people install all kinds of lame crap on their computers. it's sad these people get to set trends in this already segmented community because they're too quick to judge instead of spending 20 seconds to find a solution.

Renesis_13
02-19-2008, 03:21 PM
you can get the emu to display at correct aspect ratio. reason why it stretches naturally is because capcom fighters are actually designed widescreen, so when its put on an arcade monitor it stretches it vertically to make it normal.

Man you're taking me wrong again, when I said on my first post NFBA aspect correction doesn't work for me, I clearly stated it was for CPS3 games. Aspect correction works on CPS2, CPS1, Neo-Geo, and everything else for me, I already tried every single display option (all blitters, blitter options, filters, stretch options, window/fullscreen options/resolutions, etrc....) and also tried forcing different settings trough the nVidia control panel (I have an 8800GTS 640MB) and it keeps on stretching CPS3 games only, everything else works fine. I've been using the older FBA for years and I'm more than willing to switch to NFBA or EFBA for my CPS3 needs, but I truly hate how the screen looks all stretched after being playing the game for years on SD TVs and arcade monitors.

zerog
02-19-2008, 03:50 PM
you have this checkbox enabled "use random ports when hosting"
is it that hard too spot?

sabre: you're 100% right.
ignorant users have the most problems and resort to silly excuses to stick with what they are used to. there are also OS environment problems because people install all kinds of lame crap on their computers. it's sad these people get to set trends in this already segmented community because they're too quick to judge instead of spending 20 seconds to find a solution.

Except it does not say that. If you read it, it says "use random ports when 'not' hosting".

And I obviously do not have that checked, but it is still happening, that's why i'm asking.

Aquashark
02-19-2008, 04:01 PM
haha, my bad
..and i was speaking of ignorant users from my high horse ^_^

exodus
02-19-2008, 04:33 PM
Except it does not say that. If you read it, it says "use random ports when 'not' hosting".

And I obviously do not have that checked, but it is still happening, that's why i'm asking.

it does that because you're tall and ugly.

MaybeMemories
02-19-2008, 05:15 PM
it does that because you're tall and ugly.

leave this thread :shake:

zerog
02-19-2008, 08:59 PM
it does that because you're tall and ugly.

You're lucky I don't have my "How to make fun of asians for dummies" book next to me

Gaijinblaze
02-19-2008, 09:03 PM
renesis: its already been proven that even the mameppk builds have 3 frames of lag, OFFLINE. how can anyone possibly say its better when nfba can go online and still potentially have less lag than mame offline? that makes me seriously rofl.
and that proof is located where?

SaBrE
02-19-2008, 11:55 PM
do a search on srk. there are already like 2 threads that were discussing this, ran with tests and everything. current iterations of fba have 1 frame of inout lag. old school regular final burn has none. pretty much every version of mame has 3 frames. kawaks has 2 iirc, could be more. pause your game and use frame advance and see how many frames it takes before the game accepts the input, then try it again in another emu. you wil lsee for yourself that mame takes the most amount of frames from the bunch. and these tests were done using a keyboard, a native usb pc pad, an xb360 stick, and a ps2 stick using a pelican ps3 adapter just to suash any possible doubts that the hardware is at fault.

Professor Jones
02-20-2008, 02:21 AM
current iterations of fba have 1 frame of inout lag. old school regular final burn has none.

Why do the newer versions have a 1 frame lag when the regular ones don't have any ? Does that mean that it's better to stick to regular FBA when playing offline ?

Aquashark
02-20-2008, 04:41 AM
Final Burn has none.
all FB Alpha's have 1 frame (except for CPS3 games for some reason, i assume it has something to do with the CPS1/2 drivers that were modified along the way)

MaybeMemories
02-20-2008, 04:45 AM
FBA plain cant do cps3 can it though?

SNAAAAKE
02-20-2008, 04:59 AM
^ no it cant(yet..) but you can always use finalburn shuffle..works great for me..60fps

Aquashark
02-20-2008, 08:11 AM
Solution for the CPS2 1 extra frame input delay problem. Its not that far off from what I thought it was on my post about it. The reason is: the VBlank interrupt trigger time. On fb, its set before it starts emulating the cpu. On fba...it emulates the cpu first and then sets the vblank at the end. I'm guessing fba developers picked up something from mame which probably does it that way. So to fix the problem...just move the "SekSetIRQLine(2, SEK_IRQSTATUS_AUTO); // VBlank" line in Cps2Frame() to somewhere after SekOpen and before it runs the cpu. Think a lot of players would appreciate if next version of FBAE had one less frame delay for it's cps2 games.

Anyways, have a nice day =)
well.. there you go
0746 rocking as usual :)

MaybeMemories
02-20-2008, 08:56 AM
does nFBA crash for anyone online when playing full screens? its happening a few times

Renesis_13
02-20-2008, 12:06 PM
^ no it cant(yet..) but you can always use finalburn shuffle..works great for me..60fps

Thanks for the shuffle tip!!! this one DOES the aspect ratio correction perfectly fine on CPS3 games for me :wgrin:

Commander
02-21-2008, 09:33 AM
Can someone answer me this? What are the main strands of FB and are they compatible with eachother online? For example, Final Burn, Final Burn Alpha, Neo Final Burn, Shuffle... am I missing any or did I happen to name the same thing twice? Sorry, never investigated FB until I tried GGPO. Great emulator, but since I never played any GGPO games, I never used it much.

SaBrE
02-21-2008, 01:27 PM
all those iterations of final burn are completely different. they cant be used with eachother online
both plays have to have the exact same emu

Gaijinblaze
02-21-2008, 02:35 PM
do a search on srk. there are already like 2 threads that were discussing this, ran with tests and everything. current iterations of fba have 1 frame of inout lag. old school regular final burn has none. pretty much every version of mame has 3 frames. kawaks has 2 iirc, could be more. pause your game and use frame advance and see how many frames it takes before the game accepts the input, then try it again in another emu. you wil lsee for yourself that mame takes the most amount of frames from the bunch. and these tests were done using a keyboard, a native usb pc pad, an xb360 stick, and a ps2 stick using a pelican ps3 adapter just to suash any possible doubts that the hardware is at fault.
all i found was digitalbooty's result of 2 frames in mameppk. using his exact method i got 1 frame (but don't quote my results since when i tested fba it was a little weird. ie. first input would be 1, all after that would be 0). i've never found any post saying recent mame builds have 3.

i like nfba more than mame but i would still rather have accurate information.

Renesis_13
02-21-2008, 03:06 PM
all i found was digitalbooty's result of 2 frames in mameppk. using his exact method i got 1 frame (but don't quote my results since when i tested fba it was a little weird. ie. first input would be 1, all after that would be 0). i've never found any post saying recent mame builds have 3.

i like nfba more than mame but i would still rather have accurate information.

I've been wondering how much the test would be affected by the hardware were you run the test, since I got 0 frames lag (offline) using the exact same method on MAME Plus! 1.23u1, I did the test with my SFAE and DOA4 stick and obviously had the usbport.sys hacked to allow 1000hz polling rate.

I'm gonna try and repeat the test with an older PC later on and see if I get different results.

SaBrE
02-21-2008, 05:03 PM
ok i will admit fault, sort of. some of the tests are out of date now so i did a little testing again.


suprisingly, mame and fba, and probably others. lags depending on the hardware thats being emulated, after i tested. cps3 lags one frame on both 117 and 119. cps2 lags 2 frames.. after that, the lag seems to vary based on other mame versions.

on fba, well atleast nfba, cps3 lags 0 frames. and cps2 lags 1 frame. either way, fba still proves to be better on inputs. then you factor in that nfba is a recompile made by 0746 that has some online lag compensating features and the results speak for itself IMO. nfba just plays much smoother online than any other emu using p2p.

this test is dome on 2 different pc's using a keyboard, a doa4 stick, a custom stick with an xb360 pcb. a custom ps2 stick with a pelican ps3 adapter, and a saitek p220 pc gamepad. all show exact same results. also, i have usb ports polled to 1000hz, it doesnt improve lag, but controls feel more responsive overall. im not sure if at default rate, if your controller/stick/kb refreshes at 60 fps. polling it to 1000hz tho just helps alleviate that possibility so theres no dropped inputs

wuziq
02-21-2008, 05:30 PM
is there a way to disable logging to out.txt?

whenever i use nfba, my hard drive gets accessed every so often. i used filemon to find out that nfba is logging to out.txt. how do i disable that?

Statistics
02-21-2008, 06:16 PM
3S doesn't seem to work for me offline yet...

I have nfba, have the new kaillera.dll, and the game zipped.

when i put 3s in the ROM folder and scan, it doesn't come up. Also doesn't come up when unzipped into a "sfiii3" folder or when the files are by themselves.

why not?

erikstanton
02-21-2008, 06:23 PM
well MAME started doing random things, is it just me? ive heard it happen to alot of people. Instead of HK it would hit lp and silly shit
happens to me a lot when i play on GOOD connection.

sucks when i am dudley trying to do HK ssb and out some a LP cross counter -____-

Raisin
02-21-2008, 10:59 PM
There is a chat tab that I don't know how to get working.
I need to run, but I'll explain it for sure tomorrow. It's actually pretty cool.

Quick question before I go, is there anything wrong with using said chat feature or anything I should know about? I know it's supposed to be unfinished and all, but on the surface it seems alright to me and extremely useful to boot...

Commander
02-22-2008, 01:21 PM
all those iterations of final burn are completely different. they cant be used with eachother online
both plays have to have the exact same emu

could you give me the link to the various homepages for each version? I found FBA's home page, but not NFBA, etc. (Or is the p2p page the NFBA official page?)

Raisin
02-22-2008, 05:28 PM
There is a chat tab that I don't know how to get working.
Create a folder called "modules" in your main NFBA folder. Then go to the P2P site (http://kaillera.movsq.net/) and get the "okai_p2pchat.7z" file. You might have to right-click and choose "Save As" to download it correctly. It's not a normal zip file, so you'll need the 7-zip decompressor. Copy the files out of there into the /modules directory.

Fire up NFBA netplay and click the Chat tab. If you've installed it correctly, there should now be a button that starts the chat system. I don't know much about IRC, but I think you can leave the "server" line alone for the moment (irc.prison.net) and put in a nickname. Try the IRC channel #srkkaillera (with the # symbol in front). There might not be too much action in a channel at any given moment.

I provide this information as-is, since I guess since this module's unfinished, and more advanced info on IRC is beyond my knowledge right now.

djfrijoles
02-22-2008, 06:16 PM
snip.


Perfect :tup:

Josh-TheFunkDOC
02-22-2008, 06:31 PM
Hmm...when Keits and I played World Heroes Perfect with this, it said "calculated delay 3 frames", just like MAME always does with us, and it played the same. I looked in the text file and it said the Neo-Geo is supported with this, so what's going on?

And Gaijinblaze, to add a bit more info, the delay on Neo-Geo games tends to vary depending on emulator and specific game. Generally, though, MAME 0.64 has 1 less frame of it than most other emulators.

Thanks,
Josh.

SaBrE
02-22-2008, 07:09 PM
calculated frame delay that the p2p client publishes is a measurement translation based off the ping. that has nothing to do with the emulator being used. now you gotta factor in the natural input lag that the emulator has offline. so for instance, we are using mamePPK 119 to play some a3(a cps2 game). the emulator naturally has a 2 frame input lag offline. then you connect online with me and the ping is roughly around 70ms. p2p will publish that as a 3 frame calculated delay. but that just means how much lag the online connection will have. so now you add the natural cps2 lag 119 has, now you are playing with 5 frames of lag.

those numbers really add up all the lag compensation code in nfba does, is coding the emulator to be designed with online play, and honestly causes the games to run much smoother, even on higher pings. it doesnt really improve input delay per se, it just really improves how smooth the games run, and i think its night and day, atleast with cps2 and cps3

Dragonfave723
02-22-2008, 10:10 PM
0746 updated his nFBA build:


http://kaillera.movsq.net/wip/nfbadtr9.exe


nFBA Dev Test Release 9

Changes:

* Started with fresh 0.2.96.73 sources
* Put dev test release 9 splash (most important step tongue)
* Copied over most of the capcom rollback caps stuff from old sources (cbf doing them again. checked the diffs and only the driver files & crypt section is different)
* Copied over all the interface stuff (about 3 characters changed in lowpass2.cpp)
* Modified kaillera implementation
* Copied over neogeo stuff
* Updated CPS3 section with oopsware's website stuff
* CPS2 1 frame emulator side delay thing eliminated
* Enhanced CPS3 Resync

Known problems:

* Haven't been tested at all
* The input with gigawing driver: For some reason its still 1 frames like with ordinary FBAs. It's acting more like it has 0.5 frames delay (it responds instantly but stays for one extra frame).
* Neogeo driver still seems to have at least 1 frames delay. I am guessing its dependent on the way these games read input. Neogeo BIOS has +2 frames delay whereas games like samsho and last blade 2 has +1 frame in game delay.
* Garbled sound: Hopefully, it will be fixed before the april release.

Confusion about latency compensation: If a driver supports latency compensation and its used with latency compensation online, it will only compensate for the number of frames of delay displayed on your p2p window when you start your game. So if a driver has 2 frames intternal delay (Neogeo for example) and when you start you game it says 3 frames delay, you will still have 2 frames input delay from the emulator. So no! you don't get 0 frames delay! You just can't tell. If you use the traditional delay mode, it will have 2+3 = 5 frames delay like any other non-latency compensating emulator.

Compiler troubles with the previous version: I did not use vc++ and my code does not compile with it.

Full pack (nFBA + sources + p2p kaillera + modules): http://kaillera.movsq.net/wip/nfbadtr9.exe (5 mb)

Cya all in April =)


thanks man.

Raisin
02-22-2008, 10:47 PM
* CPS2 1 frame emulator side delay thing eliminated
Can't... stop... rocking... :rock:

Thanks, 0746!
Appreciate the heads-up, too, Dragonfave723.

Silks
02-25-2008, 01:08 AM
anyway, i fixed it. apparently the menu options are retarded. i have a 4:3 monitor with of course, 4:3 resolution...but when i chose 4:3, it ends up being widescreen. but i did the reverse and after picking correct aspect ratio + widescreen, it ended up ok....seems a little tight vertically, but maybe that's just my vision.

It's not your vision. I've done every combination of monitor properties and stretch possible and the thinniest looking I've ever gotten it is still wide. Must only be a cps3 problem, because I get the correct aspect ratio with ST no problem. I guess I'm going to have to play with the .ini file like ESN suggested. Otherwise I have to measure it up manually relative to mame or tourney vids with full stretch enabled and play only in a window (even though it's been said that emu's are meant to play fullscreen. Nice dilemma)

You can be as positive about nFBA as you want (I like its performance over mame also), but it's still a problem when you give a shit about distance in a game of 3s haha. We all worry so much about input delay and we want things to be as exact as the original as possible, but we don't mind the visuals being way off?

kliquey
02-25-2008, 02:50 PM
i think i found a possible bug? player 1 = white ken SA3, player 2 = pink makoto SA1. when Ken kills makoto first round with the neutral grab, the game crashes and you get an error. happened twice to me.

Dragonfave723
02-25-2008, 03:07 PM
i think i found a possible bug? player 1 = white ken SA3, player 2 = pink makoto SA1. when Ken kills makoto first round with the neutral grab, the game crashes and you get an error. happened twice to me.


Odd. I made a Ken vs. Makato match offline with the very latest nFBA. I killed her with Ken's neutral throw twice in one game, and the emulator didn't crashed. What kind of error you're getting?

MaybeMemories
02-25-2008, 03:11 PM
this is a problem with sf3/cps3, the actual hardware cab also crashes .

kliquey
02-25-2008, 07:34 PM
Odd. I made a Ken vs. Makato match offline with the very latest nFBA. I killed her with Ken's neutral throw twice in one game, and the emulator didn't crashed. What kind of error you're getting?

i forgot, but i think it might be a cps3 bug or something. cause it shows all these weird filenames popped up in a textbox. its the first time i ever got this error though, funny and weird because it happened back to back, lol

SaBrE
02-25-2008, 08:50 PM
just a glitch in the game. well known bug

Aquashark
02-26-2008, 11:00 AM
February 23 2008 07:59:51 - FBA official next version source update relase.
* Started with fresh 0.2.96.73 sources
* Put dev test release 9 splash (most important step :p)
* Copied over most of the capcom rollback caps stuff from old sources (cbf doing them again. checked the diffs and only the driver files & crypt section is different)
* Copied over all the interface stuff (about 3 bytes changed in lowpass2.cpp)
* Modified kaillera implementation
* Copied over neogeo stuff
* Updated CPS3 section with oopsware's website stuff
* CPS2 1 frame emulator side delay thing eliminated
* Enhanced CPS3 online resync
* Aspect ratio thing is no longer a problem

February 22 2008 01:31:33 - Fixed CPS2 1 frame input delay thing. nFBA current
emu side input delay stat: CPS2=0; NeoGeo=1; CPS3=0. Fixed CPS3 aspect
ratio correction for full stretch mode. Updated cps3 drivers from
http://oopsware.googlepages.com/cps3.zip .for those with aspect problems

http://kaillera.movsq.net/wip/nfbadtr9.exe (Last updated: February 23 2008 07:59:51.)

Renesis_13
02-26-2008, 02:11 PM
for those with aspect problems

http://kaillera.movsq.net/wip/nfbadtr9.exe (Last updated: February 23 2008 07:59:51.)

Aspect ratio now works, but fullscreen is only working at the same desktop resolution (which is no really a problem for me, just reporting the problem) and fullscreen blackborders have a nasty flickering showing my desktop.

SaBrE
02-26-2008, 03:16 PM
i only have the flickering problem when im in vista. but its vista, no suprise there

Renesis_13
02-27-2008, 02:03 AM
i only have the flickering problem when im in vista. but its vista, no suprise there

Lol, so that was it, I'm using Vista x64, the only FBA that seems to do the aspect ratio correction properly (for CPS3) so far seems to be FBA Shuffle. Isn't FBA supposed to be open source? maybe the NFBA guys would be able to get the source from Shuffle in order to properly implement aspect ratio correction.

Gaijinblaze
02-27-2008, 08:59 PM
snip
Not trying to alarm people unnecessarily, but has anyone had some odd problems after downloading and installing the beta nFBA found at that link?

SaBrE
02-27-2008, 11:51 PM
Lol, so that was it, I'm using Vista x64, the only FBA that seems to do the aspect ratio correction properly (for CPS3) so far seems to be FBA Shuffle. Isn't FBA supposed to be open source? maybe the NFBA guys would be able to get the source from Shuffle in order to properly implement aspect ratio correction.

he already fixed the aspect ration in the new test build

Rhythm1c
02-28-2008, 12:06 AM
auto cheat loading at the start of the game?

pros: auto unlock various game features like hidden chars and stages for online games
cons: would desync if the cheat files of the 2 players are different



There isn't a way to only auto cheatload a certain type of cheat file only? So either have the same file or it wont bother loading them up at all?

People would just have to make sure they all have that one specific file. Or is it just not that easy?

SwmmrManShen
02-28-2008, 06:30 PM
the site is down, anyone have a mirror?

Silks
02-29-2008, 03:20 AM
for those with aspect problems

http://kaillera.movsq.net/wip/nfbadtr9.exe (Last updated: February 23 2008 07:59:51.)

awesome :woot: I'll have to give it a shot when I get some time

Rhythm1c
02-29-2008, 09:10 AM
the site is down, anyone have a mirror?



http://www.vaxus.net/arcade/Emulators/nfba.rar

SF3LP
03-01-2008, 11:55 PM
i am soo amazed at NFBA for how well it works...just today i went over to a friends house and got him the update for NFBA....it worked perfectly on his comp which is shitty as hell (like 256 mb ram and about 9 yrs old or something.....then we played online today and it owrked perfectly basically as if we were at the arcade or something.....this just goes to show that NFBA works the best most if not all computers....he couldnt stop saying "yo i cant believe its working"

Chi-Rithy
03-01-2008, 11:58 PM
Did anybody figured out how to record properly with this?

I'd like to show some matches for the upcoming ranbats(3s).

SF3LP
03-02-2008, 12:32 PM
Did anybody figured out how to record properly with this?

I'd like to show some matches for the upcoming ranbats(3s).

yeah same here....im gonna have to use my digital cam if nothing goes on with this

yates
03-02-2008, 05:43 PM
I have a friend who'd like to use nFBA on a Mac, and, unfortunately, my knowledge of Macs = 0. I don't get the feeling he knows enough about his computer to figure it out.

nFBA on Mac, possible?

edit - Nevermind. He's just going to go with a PC emulator. Hopefully that will work. Nevertheless, if anyone has a better idea, do share.

0746
03-03-2008, 03:27 PM
this is probably spam but I had to repeat this to 6 testers including one yesterday

greatest advise ever to nfba cps2 and neogeo gamers:

DO NOT! and I repeat... DO NOT HESITATE TO USE THE TRADITIONAL DELAY MODE FOR THOSE GAMES if your framerate drops while your opponent is rapidly meshing or if you prefer delay over frameskips... You will be doing your peer a favor and more than that you will be doing yourself a favor koz you are the one who is going to lag when he presses a button. And yes...it does mean you can't keep up with its lag processing.

wuziq
03-03-2008, 06:01 PM
yeah same here....im gonna have to use my digital cam if nothing goes on with this

yeah, either that or something like fraps.

mame definitely has the advantage over nfba, in this regard.

SF3LP
03-03-2008, 07:20 PM
this is probably spam but I had to repeat this to 6 testers including one yesterday

greatest advise ever to nfba cps2 and neogeo gamers:

DO NOT! and I repeat... DO NOT HESITATE TO USE THE TRADITIONAL DELAY MODE FOR THOSE GAMES if your framerate drops while your opponent is rapidly meshing or if you prefer delay over frameskips... You will be doing your peer a favor and more than that you will be doing yourself a favor koz you are the one who is going to lag when he presses a button. And yes...it does mean you can't keep up with its lag processing.

yea it actually works pretty good when it comes to close connections

Josh-TheFunkDOC
03-03-2008, 09:05 PM
OK I've got the weirdest problem here.

Just last night, nFBA started giving me desyncs with literally everybody I tried to play, and it's still going on. It's happened with the Feb 11 and Feb 23 versions, and I've checked everything on my PC and rebooted it. I installed the chat for the Feb 11 version last night, but that shouldn't be it, right?

This is seriously weird, and frustrating of course! As such, any help will be appreciated.

Thanks,
Josh.

Aquashark
03-04-2008, 12:03 AM
Did anybody figured out how to record properly with this?

I'd like to show some matches for the upcoming ranbats(3s).what do you mean by recording properly?

Chi-Rithy
03-04-2008, 12:12 AM
what do you mean by recording properly?

Meaning so I can easily convert them to avi and showcase the recordings.

alien nose job
03-04-2008, 01:02 AM
no time to play at all these days, but I tested the NFBA Feb23rd release (at last) and now it works like a charm with a guy that it had still been a pain to play with, framrate wise (in first version) and inputlagging wise (in the "stable" version).
So it seems all good.
Ha, just tested with 3S for now though.
thanks for the work 0746!

Aquashark
03-04-2008, 06:47 AM
Meaning so I can easily convert them to avi and showcase the recordings.use Fraps. i can record flawlessly from replays @ 60 fps with good compression / image quality

too bad stage6 went down.. i had some matches over there with full quality :)

http://youtube.com/profile_videos?user=GGPOleague&p=r

Ryu1999
03-04-2008, 01:08 PM
Feature request: is there any way you could expand the key config options? I like how Mame allows for you to map multiple button presses to one key because emulators are incredibly shitty for detecting simultaneous presses. On GGPO, I've managed to activate in A3 maybe 2 out of every 10 times I've attempted it. Needless to say it leads to getting hit by a lot of stuff when I shouldn't

Thanks

0746
03-04-2008, 02:03 PM
@^

custom "P1 Upp" switch 0x4002 "P1 Up" 0x01
custom "P1 Dow" switch 0x4003 "P1 Down" 0x01
custom "P1 Lef" switch 0x4000 "P1 Left" 0x01
custom "P1 Rig" switch 0x4001 "P1 Right" 0x01
custom "P1 lp" switch 0x4086 "P1 Weak punch" 0x01
custom "P1 mp" switch 0x4083 "P1 Medium punch" 0x01
custom "P1 hp" switch 0x4080 "P1 Strong punch" 0x01
custom "P1 lk" switch 0x4084 "P1 Weak kick" 0x01
custom "P1 mk" switch 0x4082 "P1 Medium kick" 0x01
custom "P1 hk" switch 0x4081 "P1 Strong kick" 0x01

config->games->sfa3.ini

Ryu1999
03-04-2008, 02:25 PM
@^

custom "P1 Upp" switch 0x4002 "P1 Up" 0x01
custom "P1 Dow" switch 0x4003 "P1 Down" 0x01
custom "P1 Lef" switch 0x4000 "P1 Left" 0x01
custom "P1 Rig" switch 0x4001 "P1 Right" 0x01
custom "P1 lp" switch 0x4086 "P1 Weak punch" 0x01
custom "P1 mp" switch 0x4083 "P1 Medium punch" 0x01
custom "P1 hp" switch 0x4080 "P1 Strong punch" 0x01
custom "P1 lk" switch 0x4084 "P1 Weak kick" 0x01
custom "P1 mk" switch 0x4082 "P1 Medium kick" 0x01
custom "P1 hk" switch 0x4081 "P1 Strong kick" 0x01

config->games->sfa3.ini

Ummm, how would this work if I want both "lp" and "mp" to be mapped to an additional button and both to one button?

i.e.:
lp = a OR q
mp= s OR q

hamelkarl
03-04-2008, 02:39 PM
Does it have a way to map 2 buttons to use the same buttons? I have a 360 controller and the triggers are in negative, so I can't taunt.

XTG
03-04-2008, 07:53 PM
i wanna play KOF98 in console mode so i can go into training ode, how do i do this with NFBA?

Dander
03-04-2008, 08:28 PM
you don't.

XTG
03-04-2008, 10:46 PM
thats a shame, oh well.

psychedelicbeat
03-04-2008, 11:54 PM
OK I've got the weirdest problem here.

Just last night, nFBA started giving me desyncs with literally everybody I tried to play, and it's still going on. It's happened with the Feb 11 and Feb 23 versions, and I've checked everything on my PC and rebooted it. I installed the chat for the Feb 11 version last night, but that shouldn't be it, right?

This is seriously weird, and frustrating of course! As such, any help will be appreciated.

Thanks,
Josh.

r u SentPrgrm

disconnects ftl

this emu needs like a general default keymap and then an ingame keymap like mame

Renesis_13
03-05-2008, 02:45 AM
i wanna play KOF98 in console mode so i can go into training ode, how do i do this with NFBA?

As long as you have the latest Unibios inside your neogeo.zip, you just need to load the kof98 rom, then go under game/set dipswitches menu and change the BIOS option to "Univers BIOS", then unload the game/rom, load it back while holding A+B+C (neo geo buttons, not the actual letters on the keyboard) to access the Unibios setup, go into region settings and select whatever you want (I always choose Japan / Console to have access to the internal Unibios cheat menu). I'm not sure if console mode works online, but you can at least use it offline for practice mode.

Aquashark
03-05-2008, 02:54 AM
this emu needs like a general default keymap and then an ingame keymap like mameyou can make presets and put them in nfba/config/presets

when you map inputs in game there's a combo list Keyboard/Joystick/../your_preset1/your_preset2 then click load

that's about it

0746
03-05-2008, 06:42 AM
Ummm, how would this work if I want both "lp" and "mp" to be mapped to an additional button and both to one button?

i.e.:
lp = a OR q
mp= s OR q

Does it have a way to map 2 buttons to use the same buttons? I have a 360 controller and the triggers are in negative, so I can't taunt.

custom "P1 lpmp" switch 0x4086 "P1 Weak punch" 0x01 "P1 Strong punch" 0x01

at least 1 custom macro should work on ggpofba too but the name wont show and u couldn't use the input config dialog to set buttons. So you'd have to copy switch codes over with ggpofba. Other than that, they appear at the bottom of input config dialog below the 3p macros

desyncs: some critical configuration item like say... "force 60hz refresh rate" or something else or whatever is probably different on the two ends

Ryu1999
03-05-2008, 11:28 AM
custom "P1 lpmp" switch 0x4086 "P1 Weak punch" 0x01 "P1 Strong punch" 0x01

at least 1 custom macro should work on ggpofba too but the name wont show and u couldn't use the input config dialog to set buttons. So you'd have to copy switch codes over with ggpofba. Other than that, they appear at the bottom of input config dialog below the 3p macros

desyncs: some critical configuration item like say... "force 60hz refresh rate" or something else or whatever is probably different on the two ends

Thank you SOOOOO much!

+ rep

Silks
03-05-2008, 11:47 PM
I noticed while playing ST in v0.2.96.73, the background on cammy's stage gets all fucked up. The aurora overlaps the buildings and seems to tear at times. I never noticed it doing it in v0.2.96.72, so I thought I'd bring it to someone's attention *shrugs* Wasn't sure where to report bugs for nfba.

Bunkei
03-06-2008, 09:50 PM
hey 0746, can we do an interview sometime this weekend? :)

Mr.hitBOX
03-07-2008, 03:18 AM
I noticed while playing ST in v0.2.96.73, the background on cammy's stage gets all fucked up. The aurora overlaps the buildings and seems to tear at times. I never noticed it doing it in v0.2.96.72, so I thought I'd bring it to someone's attention *shrugs* Wasn't sure where to report bugs for nfba.

look for the readme file to see if they have an email so you can send a bug. If you dont find anything let me know and i'll figure out the email and send it to them.

hamelkarl
03-07-2008, 08:08 AM
thanks 0746. you are the best dude!

Mr.hitBOX
03-07-2008, 10:07 AM
I got the test version of nfba but still have that wide screen issue with CPS3 games...is there an option that can change that?

Aquashark
03-07-2008, 10:41 AM
Video - Monitor properties

you people need to be told everything ffs

Mr.hitBOX
03-08-2008, 06:04 AM
Video - Monitor properties

you people need to be told everything ffs

i did do that and it still didnt change a thing...in fact it made the screen wider

IGGI
03-08-2008, 04:55 PM
My FPS tends to dip a lot online. Are there any settings I can mess with to maximize my FPS?

Ramza126
03-09-2008, 11:32 AM
Ok, I want to record with fraps. Everything is fine except the fact that I can't run in 400x300 res. Fraps runs best on nFBA on 400x300. My emu crashes if i try 400x300, but all other res. are fine. Any help?

ETOTHENG
03-09-2008, 12:36 PM
question, how you enable cheat codes on NFBA? i want cheats code for infinite time and infinite p2 life in champion edition so i can practice some combos, thanks.

Rhythm1c
03-09-2008, 01:30 PM
question, how you enable cheat codes on NFBA? i want cheats code for infinite time and infinite p2 life in champion edition so i can practice some combos, thanks.


this link
http://www.vaxus.net/arcade/Emulators/nfba.rar
has a folder full of cheatcodes. Download that and grab the cheats folder out of it and put it in your nfba folder. When you start up a game you should be able to go to misc>cheat codes and select what cheats you want.

Has them for basically all cps1-cps2 fighting games.

ETOTHENG
03-09-2008, 01:49 PM
this link
http://www.vaxus.net/arcade/Emulators/nfba.rar
has a folder full of cheatcodes. Download that and grab the cheats folder out of it and put it in your nfba folder. When you start up a game you should be able to go to misc>cheat codes and select what cheats you want.

Has them for basically all cps1-cps2 fighting games.

thanks dude, i tried it and it worked fine, thanks again very helpfull.

Rhythm1c
03-09-2008, 01:51 PM
thanks, but i tried that and i didnt work. :shake: :sad: when i go to misc> cheat, there is no cheats there.


You made sure to start the game first right?
You have to start the game up then go to misc > enable cheats and another window should pop up. But it only happens if you start up the game you want to play/practice in first.

ETOTHENG
03-09-2008, 03:55 PM
You made sure to start the game first right?
You have to start the game up then go to misc > enable cheats and another window should pop up. But it only happens if you start up the game you want to play/practice in first.

yeah thanks again, it works fine now, :woot: :woot:

SwmmrManShen
03-09-2008, 04:30 PM
im having problems with ST p2p only. 3s work fine, but ST has an abnormally high desync rate. anyone else have this issue?

p.s. im using feb 11

erikstanton
03-11-2008, 08:07 PM
randomly one day on nfba i was playing some 3s and i noticed that the graphics looks very sharp. it seems the the anti aliasing is off, but i dont know. i dont know how or why it changed. also when ever there is text in the window, like when you start it says there are two players, or when you are typing somethhing in, it lags really bad. it happens to me on both feb 11 and feb 23.

Commander
03-11-2008, 11:21 PM
I installed nfba for the first time, loaded 3s, and it worked fine. I try to do it a second and third time, and I encounter an error during the loading process, sometihng along these lines: "NFBA has encountered a problem and needs to close." No specific info given. However, it is a non-fatal error - as long as I don't press OK on the dialog that pops up. I can move it off to the side and keep on playing, but it is a hassle. Any idea about what is causing this?

Also, encountered a "guru mediation" error, but only happened once.

djfrijoles
03-12-2008, 08:21 PM
nfba keeps turning my number lock off. Sup with that ?

acowindisguise
03-12-2008, 08:52 PM
this link
http://www.vaxus.net/arcade/Emulators/nfba.rar
has a folder full of cheatcodes. Download that and grab the cheats folder out of it and put it in your nfba folder. When you start up a game you should be able to go to misc>cheat codes and select what cheats you want.

Has them for basically all cps1-cps2 fighting games.

Are there codes for CPS-3 games anywhere? I wanted to get some for the same purpose.

Raisin
03-13-2008, 11:52 AM
My FPS tends to dip a lot online. Are there any settings I can mess with to maximize my FPS?
All I got is:
1. Play in full screen if you can (normally better framerates)
2. Try "Use traditional delay" checkbox -- takes less processing power

im having problems with ST p2p only. 3s work fine, but ST has an abnormally high desync rate. anyone else have this issue?
There are people with desynching problems... you saw 0746's little note about desynchs earlier in this thread, right?

The ST vs. 3s thing is a little weird... Are there any specific people that you can play 3s against fine but desynch with in ST? That is to say, they're not two completely different sets of people? I had thought desynchs were a result of the connection with a person and not something to do with a particular game.

nfba keeps turning my number lock off. Sup with that ?
Dunno, but I wish it wouldn't do that either, haha. I wonder if that was to standardize the way keybinding works.

Spinning Beat
03-13-2008, 12:18 PM
Has anybody tried the March12th version?

If so...how is it?

Nashville_Ninja
03-13-2008, 08:29 PM
how do i edit the buttons for talk, sound etc... cause when i'm playing 3rd strike and i try to throw left the talk function is activated... I guess I'm asking if I could change the default talk button and where I could find it. I know how the map inputs for the game control, but I can not for the love of God find where to change or map inputs for the talk button. thanks in advance.

Commander
03-13-2008, 08:48 PM
Along with what Nashville_Ninja said, I was wondering if the method to map controls (explained to ryu1999 earlier) could be made a bit more clear... I wasn't able to understand how to map two buttons to one button on a given controller type. For example, mp and mk to an unused button.

Here is a a typical layout in the config file:
input "P1 Coin" switch 0x06

How are each of these relevant? Does "input" signal to the program that this is an input, or is it just for human reading? How about "P1 Coin"? I know this part shows up in the nfba map controls dialog. "switch 0x06" I assume is the button to be pressed - in this case, "5" on the keyboard, although it can't be read from here. How would you make combo buttons going by this? Something along these lines were suggested:

custom "P1 lp" switch 0x4086 "P1 Weak punch" 0x01
But without knowing what each variable means, I am not sure how to interpret this.

Murderbydeath
03-13-2008, 10:22 PM
I'm having a problem where FBA is reading my ROMs weird like. To explain, I was trying to play ST online earlier and using FBA, it shows up in Kaillera as "Super Street Fighter II Turbo (super street fighter 2 X 940223 etc)", and in MAME it shows up as "Super Street Fighter II Turbo (World 940223)", as it does for EVERYONE ELSE on Kaillera. In other words, with FBA, I cannot play ST online. It also does this for all of my other SF ROMs. It changes what's in the parenthesis to the name of the game, the number, and etc after it.

If I don't fix it I can't play with other people online :(

Help?

pdk
03-13-2008, 10:27 PM
that's how fba has always done it, no worries there

SpinalBlood
03-14-2008, 03:29 AM
Letting the nfba code apart, which seems very cool for what I have tested until now, online FinalBurn owns Mame. Less lag / frames slowdown, less audio loops and it loads much faster than Mame.

The only problem I encounter in FinalBurn is the crackling sound (which seems most people are getting), but I got that problem even on both the FinalBurn Shuffle/Ehnanced versions. With fixing that sound issue, it will be better than even Winkawaks

Mariodood
03-15-2008, 10:37 PM
Hi, my NFBA worked about a week or two ago and then in the middle of an online ranbat it just stopped working. I have a problem where when I connect to someone my NFBA's kaillera window thingy just minimizes into my taskbar (I'm connected to my opponent but I can't see the window). If I click it to maximize it, nothing happens. If I right click it and hit anything, nothing happens. If I close it, it disconnects from my opponent and then maximizes it.

This is totally balls for me because it seems like everyone on the internet uses nfba now and mine won't work. Somebody help.

BTW please do not try to tell me to reinstall NFBA. I reinstalled the Feb 11 one like 5 times and now I just dled the Feb 23 one and I get the exact same problem.

ESN
03-16-2008, 06:29 AM
http://forums.shoryuken.com/showthread.php?t=149703

djfrijoles
03-16-2008, 10:07 AM
Happens if you close the window from taskbar when its minimized. Thought I fixed the problem =(

just right click on taskbar...move...press the up arrow button and then move mouse pointer to wherever u want the window


this means DONT EVER close from task bar just to be safe.

Nightwing1990
03-16-2008, 10:09 AM
I just downloaded nFBA best emulator i have used so far doesn't slow down my computer and it is smooth...now only if i could find some people to play online against.

djfrijoles
03-16-2008, 10:10 AM
I just downloaded nFBA best emulator i have used so far doesn't slow down my computer and it is smooth...now only if i could find some people to play online against.

What game you play?

Nightwing1990
03-16-2008, 10:23 AM
i just started playing sfiii. but i got A3 and LB2

djfrijoles
03-16-2008, 10:34 AM
I'll play you ONCE in a while in 3s but I have to warn you I've only played about 30 games EVER.

Nightwing1990
03-16-2008, 11:19 AM
I'll play you ONCE in a while in 3s but I have to warn you I've only played about 30 games EVER.

what are u trying 2 say ur gud or bad

djfrijoles
03-16-2008, 11:53 AM
what are u trying 2 say ur gud or bad

LOL 30 games in my WHOLE LIFE worth of expierince in 3s so there is no way in hell I'm good. I play 3s like it was ST :rofl:

Nightwing1990
03-16-2008, 02:41 PM
LOL 30 games in my WHOLE LIFE worth of expierince in 3s so there is no way in hell I'm good. I play 3s like it was ST :rofl:

Oh lol they way you made it seem i thought u were nasty in it

SpinalBlood
03-17-2008, 04:15 AM
I noticed while playing ST in v0.2.96.73, the background on cammy's stage gets all fucked up. The aurora overlaps the buildings and seems to tear at times. I never noticed it doing it in v0.2.96.72, so I thought I'd bring it to someone's attention *shrugs* Wasn't sure where to report bugs for nfba.

I have the same problem. The dj stage is also broken, with some black zones, and when backgroung is moving horizontally a part of the background will scroll wrong (a visual problem similar to a wait for vsync case, but in this case it isn't)

desistyle3
03-18-2008, 07:17 PM
Ive noticed that even if i have "use traditional delay" unchecked when my game starts i see some message about "Traditonal delay request".

This only happens when playing 3s it seems, when I play ST i never see that msg. What gives?

djfrijoles
03-18-2008, 09:14 PM
ok wtf is this

http://www.imagehosting.com/out.php/i1639635_error.JPG (http://www.imagehosting.com)

That shit was scrolling down at teh speed of light.
Connection with this dude is a guaranteed desynch. he can play his buddy fine but if he conects to me or anyone else for that matter it's a for sure DS

Iron Claw
03-20-2008, 12:44 AM
Emu is cool so far. I can only get 3s to work out of the CPS3 games though. Do ppl play CPS2 games on here too because Vista & Mame32 0.64 don't mix too well.

EDIT: For some reason, I keep getting slowdown when playing 3S. Maybe because I changed the effects around for it to look better?

I never get any slowdown on MAME or the CPS3 emulator...

Commander
03-20-2008, 09:50 AM
Along with what Nashville_Ninja said, I was wondering if the method to map controls (explained to ryu1999 earlier) could be made a bit more clear... I wasn't able to understand how to map two buttons to one button on a given controller type. For example, mp and mk to an unused button.

Here is a a typical layout in the config file:
input "P1 Coin" switch 0x06

How are each of these relevant? Does "input" signal to the program that this is an input, or is it just for human reading? How about "P1 Coin"? I know this part shows up in the nfba map controls dialog. "switch 0x06" I assume is the button to be pressed - in this case, "5" on the keyboard, although it can't be read from here. How would you make combo buttons going by this? Something along these lines were suggested:

custom "P1 lp" switch 0x4086 "P1 Weak punch" 0x01
But without knowing what each variable means, I am not sure how to interpret this.

I am still having trouble with this, and I am unable to figure out the syntax of the .ini file. No replies last time. Can someone help?

Carmen
03-20-2008, 10:32 AM
I have a question. How can I change the size of the in-game chat messages during netplay? Mines are huge and fill up the whole game screen, haha.

~kin~
03-20-2008, 10:43 AM
did they fix the god damn sound bug yet?

R-Jive
03-20-2008, 11:05 AM
Anyone know a good way to fix packet loss ? I lowered my MTU which seemed to help.. however nfba crashes on me with the data timeout error , wth ?

Josh-TheFunkDOC
03-20-2008, 11:26 AM
Well, I still desync with everybody in ST, and only ST (well, haven't tried other SF2 games). I play a bunch of Neo-Geo stuff with people and it works great, but ST won't work with the same people. We've gone through the 60hz refresh rate and other options, and I'm almost out of ideas.

SgCloud
03-20-2008, 02:03 PM
Playing games offline works fantastic for me, but once I want to play games per p2p my CPU usage goes straight up to 100% while the one of my friend still remains in the area of 10-20%.
I can still play A3 and ST like that but 3s is just unplayable with his problem. Any suggestions?

Dandy J
03-20-2008, 02:06 PM
Josh did you play it in single player and alter the nvram?

SaBrE
03-20-2008, 04:54 PM
Anyone know a good way to fix packet loss ? I lowered my MTU which seemed to help.. however nfba crashes on me with the data timeout error , wth ?

swap out, cables, modem, router, network card. if yo still got packet loss. its not you, its the isp

R-Jive
03-20-2008, 06:49 PM
^Thanks, yea I think it's the router. CRAP I hoped I was able to fix it without buying another one, actually I'm sure it's the router .. cause everything worked fine without it.

Ramza126
03-20-2008, 08:41 PM
OK I've got the weirdest problem here.

Just last night, nFBA started giving me desyncs with literally everybody I tried to play, and it's still going on. It's happened with the Feb 11 and Feb 23 versions, and I've checked everything on my PC and rebooted it. I installed the chat for the Feb 11 version last night, but that shouldn't be it, right?

This is seriously weird, and frustrating of course! As such, any help will be appreciated.

Thanks,
Josh.

hmmm... could you post up your PC specs etc?

Also, has anyone any clue how to work the macros? I wanna try and config some "one button specials" for Urien, cause I wanna make some crazy KYSG like vid for Urien. Is that possible? Like pressing a kick will result in an immediate tackle or what? Any help appreciated

COUM
03-23-2008, 05:01 AM
Kind of an obscure request, but is there any chance of implementing online savestate support if both players have the same savestate? Obviously it's not gonna be a priority, but if it's easy to implement it would be nice to have.

Hisham
03-23-2008, 01:21 PM
I kept desynching with this one dude today. Tried twice to play him in Super Turbo, but we kept desyncing. We were both using the latest version of nFBA. This is the only time I have had this problem too, seeing as I haven't desynced ever before when I played 3S with friends. This was my first time playing Super Turbo on nFBA though, and we desynced right away, within the first few seconds.

COUM
03-23-2008, 01:48 PM
There is definitely some issue with ST and desyncs. Personally, I started getting desyncs after playing in single player mode and making a savestate. Deleted the config file and savestate, desyncs went away.

edit: And now they're back again, so maybe that was just a placebo...:confused:

Manix25
03-23-2008, 06:16 PM
Iv been trying to get nFBA going for ST action but have been plagued by desync's with every person Iv played.Only one chance I was able to play more then 2 rounds with someone.

Ramza126
03-23-2008, 08:13 PM
I've never ever had D/S trouble with nFBA. Must be your guys connection settings ot whatnot

mad possum
03-24-2008, 06:58 AM
do you guys have the correct ports forwarded? I had a lot of trouble until I checked and I didn't have my ports forwarded correctly.

Josh-TheFunkDOC
03-24-2008, 04:21 PM
OK, the problem finally disappeared a couple days ago! I think it might have had something to do with certain settings - like I kept checking the 60hz refresh rate, but actually everyone leaves that off.

Dragonfave723
03-24-2008, 04:32 PM
Why the speed in SF2:HF is slower on nFBA than on MAME 32k 0.64? Is there a way to change that?

SaBrE
03-24-2008, 05:16 PM
iirc, mame plays hf way too fast. i remember having a problem with that a long time ago. and it was frustratingly fast. atleast i think it was with mame. shows how much i play hf on emulator heh

mad possum
03-25-2008, 09:13 AM
iirc, mame plays hf way too fast. i remember having a problem with that a long time ago. and it was frustratingly fast. atleast i think it was with mame. shows how much i play hf on emulator heh


It was way too fast on MAME, nFBA seems about right. It's kinda funny that a lot of people say HF is the best in the series but hardly anyone ever plays it on MAME or nFBA. People play ST and CE way more (ST I can see but CE over HF?).

Carmen
03-25-2008, 10:02 AM
Hi,

I posted this before, but I'm curious. How do you change the font-size of the in-game chat messages when you're talking during a netplay game?? I just can't figure out how to!

Edit: I'm using normal (non-Neo) FBA, by the way. I'm sorry I didn't notice that until now.

Footsy Bebop
03-25-2008, 10:42 AM
Does third strike work with this emulator, for me it shows up as greyed out, i downloaded the rom, but it's not working for me.

djfrijoles
03-26-2008, 09:02 AM
Does third strike work with this emulator, for me it shows up as greyed out, i downloaded the rom, but it's not working for me.

It works. I'll help you today if I catch you on.

damdai
03-26-2008, 10:13 AM
Where can we post bug reports or feature requests that will be viewed by the programmer(s)?

If this is a good place...

* A lot of the keyboard shortcuts are broken in the p2p module.
* A list of existing command line options, if any.
* If doesn't already exist, command line options to start nfba and host a p2p game.
* Selecting "Arcade" in the "Fullscreen Resolution" video option causes an error on my pc that is capable of outputting the original arcade resolutions. Even 400x300 fails. I am able to use these resolutions successfully in mame.

A note for those who play fullscreen, if you have any blitter effects enabled, you will not be able to view chat.

Carmen
03-26-2008, 10:24 AM
I don't know about NFBA, but here are FBA developers' forums http://www.ojko.com/phpbb/viewforum.php?f=4

They haven't replied to me yet though (c'mon guys, how to change font? It seems like it should be a feature!), so I can't promise you better luck :(

EDIT: To whomever neg'd me, I already searched and tried changing the option inside my Display settings several days ago, which hasn't worked. I've also on Basic blitter. Unless I'm completely foolish and missing some obvious topic, I really can't find anything, so could you at least ignore me if you don't want to advise me? Much thanks.

djfrijoles
03-26-2008, 10:33 AM
Where can we post bug reports or feature requests that will be viewed by the programmer(s)?

If this is a good place...

* A lot of the keyboard shortcuts are broken in the p2p module.
* A list of existing command line options, if any.
* If doesn't already exist, command line options to start nfba and host a p2p game.

A note for those who play fullscreen, if you have any blitter effects enabled, you will not be able to view chat.

I wanna play in full screen but I don't know how to set it properly for max performance. Can you post um up?

damdai
03-26-2008, 11:22 AM
I wanna play in full screen but I don't know how to set it properly for max performance. Can you post um up?

In the nfba video options, set full screen resolution to as low as your computer will allow (probably 640x480), disable all blitters and effects.

Ramza126
03-26-2008, 11:35 AM
A note for those who play fullscreen, if you have any blitter effects enabled, you will not be able to view chat.

Nope. I run Fullscreen 640x480, Enhanced(Direct 3D7 blitter), bi-linear filtering and scanlines enabled. I can view chat no problem. Must be you

damdai
03-26-2008, 11:48 AM
Nope. I run Fullscreen 640x480, Enhanced(Direct 3D7 blitter), bi-linear filtering and scanlines enabled. I can view chat no problem. Must be you

It must be a combination of other settings then. Try adding a filter or effect (forget which one it's called), such as 2x sai. I'm at work right now, can't test.

The Reloader
03-28-2008, 10:31 AM
Are there any cheats for 3s on nfba?

erikstanton
03-28-2008, 12:41 PM
lately my games of 3S have been crashing in NFBA very quickly. like after 3 or 4 matches it crashes. anyone else get this problem?

EvilSamurai
03-28-2008, 12:51 PM
nFBA runs ST too fast. Some stages are about 3x as fast as 'gief's stage in ccc2.

damdai
03-28-2008, 01:13 PM
nFBA runs ST too fast. Some stages are about 3x as fast as 'gief's stage in ccc2.

I haven't noticed this. 3x as fast is very fast, something I would've definitely noticed.

SwmmrManShen
04-02-2008, 04:44 PM
hey, ever since i got a new widescreen monitor, i cant get the video settings right, its always stretched horizontally.

can anyone give me some help here?

Sex)packets
04-07-2008, 04:12 AM
hey, ever since i got a new widescreen monitor, i cant get the video settings right, its always stretched horizontally.

can anyone give me some help here?

use monitor properties under video, select the option that you like.

--------------------------------------------------------

Does anybody know if nfba supports mame format cheat files? on fba shuffle changelog there is mention of support, but i can't seem to get it to work in nfba (file isn't detected and cheat option under misc is greyed out).

from the changelog:

--------------
- 25.12.2007 -
--------------

- added kawaks/nebula/mame cheat file support. [iq_132]
(put mame cheat.dat or kawaks/nebula cheat files in cheat folder)
- added a menu item to enable find kawaks/nebula/mame cheat files.
(If standard FBA .ini cheats aren't found, it looks for nebula/mame cheat data file.)


any tips would be appreciated, thx.

Chi-Rithy
04-07-2008, 02:45 PM
lately my games of 3S have been crashing in NFBA very quickly. like after 3 or 4 matches it crashes. anyone else get this problem?

I have the same problem with certain people I play.

After 1 or 2 matches, it crashes.

SF3LP
04-07-2008, 03:18 PM
I have the same problem with certain people I play.

After 1 or 2 matches, it crashes.

same here...got that with a couple of ppl...it was sooo annoying

Sev
04-07-2008, 03:49 PM
Just outta curiosity, has anyone gotten network play to work using VMware? I can play everything alright locally, chat works, I can even connect and all that jazz. However, once the game is loaded, I seem to always drop.

nmbr1krush
04-07-2008, 05:22 PM
Ive had this problem since last week and I dont know whats causing it. Anytime I try to connect or host a game the P2P window disappears. Its in my tool bar but I cant maximize it. Ive deleted fba and dl a new one, same problem.

Then I get this exception message:

EXCEPTION_RECORD {
ExceptionCode=EXCEPTION_ACCESS_VIOLATION;
ExceptionFlags=0;
ExceptionAddress=0x7c91142e;
ExceptionInformation=0;
};TRACE STACK:
281168144: ..\okaiclient.cpp[800]
281168143: ..\core\p2p_core.cpp[715]
281173222: ..\core\p2p_core.cpp[705]
281180706: ..\core\p2p_core.cpp[705]
281188224: ..\okaiclient.cpp[800]
281195594: ..\core\p2p_core.cpp[705]
281202974: ..\core\p2p_core.cpp[705]
281210353: ..\p2p_ui.cpp[1611]
281217232: ..\okaiclient.cpp[800]
281239283: ..\core\p2p_core.cpp[715]
281253189: ..\p2p_ui.cpp[1611]
281266813: ..\p2p_ui.cpp[1611]
281279999: ..\core\p2p_core.cpp[715]
281293814: ..\core\p2p_core.cpp[705]
281307910: ..\core\p2p_core.cpp[705]
281322056: ..\okaiclient.cpp[800]


I have no idea what this means but it must be something to do with my problem.

Anyone know of a solution? I can p2p in Kawaks no problem.

SaBrE
04-07-2008, 06:51 PM
is that showing up when you try and start a game with someone? that mess of text is probably due to having different version of nfba and/or kailleraclient.dll than the opponent. if you host, make sure you checkmark "don't allow incompatible clients" so it boots the person joining if there isn't a match.

as for the window not maximizing, iirc, you just right click the program on the task bar and select "maximize." theres a thread about the bug somewhere here. do a search

nmbr1krush
04-07-2008, 08:08 PM
found it and fixed it. it was the bug.

Found the solution here - http://forums.shoryuken.com/showthread.php?t=149703

Commander
04-08-2008, 09:00 AM
Can someone list the controls available to you to control the playback of a krec file? Like speeding it up, slowing it down, pausing, and anything else? Sometimes I am watching these files and have to go for a bit and I hate having to watch 15 minutes of fights just to get back to where I was.

SaBrE
04-08-2008, 10:39 AM
anyone know why, when enabling scanlines in fba, it shrinks the screen to a smaller size than it should, when in full screen? im playing on a 768p hdtv. ive tried every resolution, every monitor setting in fba, pretty much every option. when scanlines are off, i have the correct aspect ratio, the screen fills from top to bottom, and the obvious side black bars. When i turn scanlines off, it shrinks the image by about 20%. Now i got black vertical borders on top and bottom as well. It is still the correct aspect ration, but I want a bigger image. And I think it looks much better with scnalines on.

anyone know of a way to fix this, or is this just a neccessary evil of the scanline function in order for it to function properly?

Zerogunner
04-08-2008, 12:23 PM
Can someone list the controls available to you to control the playback of a krec file? Like speeding it up, slowing it down, pausing, and anything else? Sometimes I am watching these files and have to go for a bit and I hate having to watch 15 minutes of fights just to get back to where I was.

I'm not sure about a rewind but to fast forward is F1 through F4. Those are the buttons/keys to fast forward.

Commander
04-08-2008, 01:13 PM
Thanks zerogunner. Been watching a lot of your files lately. Thanks for posting.

Chi-Rithy
04-08-2008, 02:59 PM
Can anyone help me with the crash issues?:sad:

It's been happening alot lately.

Raisin
04-08-2008, 05:06 PM
I'm not sure about a rewind...
I do know that there's no rewind button. It has to do with the way the games are recorded, and the lack of it is what keeps the file size of recorded games nice and small.

Commander
04-09-2008, 07:38 AM
How about a pause? A pause button would work for me. (Although I do appreciate the small size.)

Dragonfave723
04-09-2008, 08:22 PM
What's up with the graphic bug/glitch in Dee Jay's stage and Cammy's stage in ST and AE? Will these be fixed in the next release?

SpinalBlood
04-10-2008, 05:12 AM
What's up with the graphic bug/glitch in Dee Jay's stage and Cammy's stage in ST and AE? Will these be fixed in the next release?


As previously stated even other stages have minor issues such as a strange scrolling effect (let's say during the scrolling the two horizontal halfs of the window are breaking). That's why I'm using 72 for that game; maybe it depends from the based version of fba, but I also hope it will be fixed soon

Carmen
04-10-2008, 09:28 AM
Is there a way to change dip settings during an online match, or force the host's settings? It seems the Ctrl+F5 gets locked during online. It would be nice to be able to play a game, say in Japanese AES, without asking friends to make sure to change thier dips offline.

SpinalBlood
04-11-2008, 02:54 PM
Is there a way to change dip settings during an online match, or force the host's settings? It seems the Ctrl+F5 gets locked during online. It would be nice to be able to play a game, say in Japanese AES, without asking friends to make sure to change thier dips offline.

Maybe I'm wrong, but when I change the dipswitch with cps2 games, that is done by an internal menu (f2) , if the host changes it, its fine for both players. And it should be the same with neogeo games (that is for kaillera at least)

Here is my 50 cent with my try of cps1 games:
Basically when you press f5 you can insert values such as 0x25 in the dip a,b,c. To discover these values, you have to manual change the settings with ctrl+f5, which offline is UNLOCKED (but it's also empty for cps2 game since the internal bios..) and the ones with f5 will automatically change. You can make a note of them and insert during netplay with f5, which works (but both players must insert, otherwise desync...). It seems if you change the settings offline, they will be reset online, so for the online play you must change them everytime..

EndLeSS8
04-11-2008, 03:21 PM
nfba is great

2 questions:

Does anyone here play KOF98 on nfba P2P?
I can't get GGPO to work.

Also, can you edit your own button hotkeys instead of the 3punches or 3kicks?

Cuz on KOF, they have a setting for ABC, ABCD, and BCD
However, my laptop has difficulty recognizing AB, so I would like to customize a AB hotkey. Is this possible?

Thanks in advance.

pdk
04-11-2008, 03:29 PM
Does anyone here play KOF98 on nfba P2P?
I can't get GGPO to work..

sup, bout damn time someone else did i tell ya

for the AB hotkey thing i don't know if fba lets you define hotkeys but you might want to experiment with mapping the game buttons to different keys, keyboards often have really ludicrous and arbitrary limitations on how many (and which) buttons you can press at the same time so it's work a shot

EndLeSS8
04-11-2008, 03:49 PM
sup, bout damn time someone else did i tell ya

for the AB hotkey thing i don't know if fba lets you define hotkeys but you might want to experiment with mapping the game buttons to different keys, keyboards often have really ludicrous and arbitrary limitations on how many (and which) buttons you can press at the same time so it's work a shot

Basically, I can press AB to roll, but my laptop won't allow me to have 3 simultaneous button presses, I think, so if I try to back roll (bk + AB) it won't let me.
That's why I want to have a custom hotkey for both AB so I can properly backroll. I tried editing the kof98.ini file, but it didn't work.

SpinalBlood
04-11-2008, 03:55 PM
Does anyone here play KOF98 on nfba P2P?


Readme says neogeo supports compensate delay

But I haven't tested it yet..

Iron Claw
04-11-2008, 09:13 PM
Two things...

1) This emu has some sweet settings to make the games look better but everytime I start messing with them, the game slows down. Specifically 3S. Is that normal for this emu or do I need to leave the video settings default?

2) How do I actually find ppl to play online with this emu? Is it like MAME where there are servers or does everyone do P2P (never did P2P before)?

Raisin
04-12-2008, 06:15 PM
2) How do I actually find ppl to play online with this emu? Is it like MAME where there are servers or does everyone do P2P (never did P2P before)?
Nope, there are no servers in the old sense, because you connect to your opponent directly. P2P is the only way to play using NFBA. There is a waiting games list, but people rarely use it, and it's often empty.

You have 2 good options for finding new opponents. If you're an IRC person, you can connect to EFNet #srkkaillera and ask in there. Or you can check any of the numerous game-specific threads that have contacts for other networks like AIM, MSN, whatever. Since you're a 3rd Striker, you may be interested in the Kaillera 3rd Strike AIM list (http://forums.shoryuken.com/showthread.php?t=146217).

Iron Claw
04-12-2008, 07:12 PM
Nope, there are no servers in the old sense, because you connect to your opponent directly. P2P is the only way to play using NFBA. There is a waiting games list, but people rarely use it, and it's often empty.

You have 2 good options for finding new opponents. If you're an IRC person, you can connect to EFNet #srkkaillera and ask in there. Or you can check any of the numerous game-specific threads that have contacts for other networks like AIM, MSN, whatever. Since you're a 3rd Striker, you may be interested in the Kaillera 3rd Strike AIM list (http://forums.shoryuken.com/showthread.php?t=146217).

Thanks for the heads up.

Carmen
04-12-2008, 11:45 PM
Maybe I'm wrong, but when I change the dipswitch with cps2 games, that is done by an internal menu (f2) , if the host changes it, its fine for both players. And it should be the same with neogeo games (that is for kaillera at least)

Here is my 50 cent with my try of cps1 games:
Basically when you press f5 you can insert values such as 0x25 in the dip a,b,c. To discover these values, you have to manual change the settings with ctrl+f5, which offline is UNLOCKED (but it's also empty for cps2 game since the internal bios..) and the ones with f5 will automatically change. You can make a note of them and insert during netplay with f5, which works (but both players must insert, otherwise desync...). It seems if you change the settings offline, they will be reset online, so for the online play you must change them everytime..

Thanks a lot my friend. I didn't really think about using the internal menu. Unfortunetly, Asia/Europe MVS (what it always seems to reset too) doesn't have a Japanese language option, so it unfortunetly doesn't help me in this situation, but it is at least helpful to put on freeplay. As you mentioned it always resets after netplay to a default version, so you have to change dips every time, and thats what I wanted to avoid. It seems on standard FBA that the dips can be changed during netplay, so hopefully this will be addressed in future version of NFBA.

baconsoft
04-13-2008, 05:36 AM
Hi
I hope this is the right place to post queries re Kaillera P2P queries but I am having a really really annoying problem:mad: (Im a noob, be gentle! )
I am unable to host a SF 3S game as opponents are unable to connect to me. I have forwarded the ports on the router and the firewall. When I click on host in Kaillera and go to whatismyip.org to scan the port (27886) it times out. I have other P2P applications and when I scan the port numbers forwarded for these apps everything is fine. In order to try and troubleshoot I have performed the following which did not work:


Changed default host port number to 33333 (forwarded this on router and changed in Kaillera)
Turned off router firewall and software firewall (Comodo)
Checked Force port option in Kaillera
Hard reset the router:annoy:
Kicked my laptop:arazz:


Is there some magic button I am not pressing here, some known problem with nFBA/Kaillera or am I just being lame?:lame:

Any help with this would be greatly, greatly appreciated

0746
04-13-2008, 06:21 PM
^ you forgot to use bacon


All bug reports go here from now on: http://okai.movsq.net/bugs/

_MJ_#R
04-13-2008, 10:36 PM
crap always desyncs.. bleh

Dragonfave723
04-20-2008, 04:57 PM
It seems on standard FBA that the dips can be changed during netplay, so hopefully this will be addressed in future version of NFBA.

Fixed :smile:

http://okai.movsq.net/bugs/showreport.php?bugid=4

Dragonfave723
04-22-2008, 06:05 AM
Cammy/DJ stage bug fixed

http://okai.movsq.net/bugs/showreport.php?bugid=3

0746:

This one fixed too. It was my incorrect way of getting rid of one frame delay. It seems like I got rid of two instead of one. To make parry happy, Ryu's Jabs are back to being arcade perfect = responds on 4th frame instead of 3rd. And dips menu still display 0 frames of delay.

EndLeSS8
04-22-2008, 07:11 AM
nfba is great

2 questions:

Does anyone here play KOF98 on nfba P2P?
I can't get GGPO to work.

Also, can you edit your own button hotkeys instead of the 3punches or 3kicks?

Cuz on KOF, they have a setting for ABC, ABCD, and BCD
However, my laptop has difficulty recognizing AB, so I would like to customize a AB hotkey. Is this possible?

Thanks in advance.

Anyone?

damdai
04-22-2008, 03:44 PM
crap always desyncs.. bleh

After hundreds of games, only time Ive had a desynch is when p1 and p2 are using different versions.

0746
04-22-2008, 08:44 PM
Anyone?

-> Probably not. GGPO is there for that. If you are not crashing, you probably just need to forward your ports properly. If you are crashing, check if you have those .net frameworks updated and everything.

-> http://www.ojko.com/phpbb/viewtopic.php?f=4&t=3172 ... You'll get the basic idea. You'll understand it once you open up your kof98.ini file.

EndLeSS8
04-22-2008, 11:18 PM
-> http://www.ojko.com/phpbb/viewtopic.php?f=4&t=3172 ... You'll get the basic idea. You'll understand it once you open up your kof98.ini file.

I tried editing the ini file, but there is no "custom" setting
I tried to delete the regular macros and put in the "custom setting, or imput the custom setting below the regular macros, but both of them revert to the regular macros once you start the game...

EveryFlowerFlow
05-05-2008, 09:17 AM
D/L list not working?

desistyle3
05-07-2008, 09:34 PM
hey 0746..question for you...

I recently noticed that when I play 3s or ST it seems to run a bit faster when i'm in windowed mode.

Also, when i turned off triple buffering and went full screen the game was definitely a bit faster, and I felt that my stick was more responsive.

Should triple buffering be on or off? Is it possible that turning it off is speeding up the game too much?

Sex)packets
05-08-2008, 02:45 PM
i asked once but didn't get a response so........

any cheats discovered for 3s nfba yet?

popo187
05-09-2008, 01:24 AM
Can someone very knowledgeable please answer this problem I've been having ever since I got my new laptop?

Specs:

Intel Core2 Duo CPU T7500 @ 2.20GHz
2gig ram
nvidia geforce 8600M GT



I have the latest drivers and DX10, and it plays gfx heavy games like Crysis on normal settings.

My problem is that all of my emulated games I play frameskip to some extent or another, especially things like walking forward or jumping, the screen skips more then not. I tested this on an external LCD and it still lags, whereas my old desktop with terrible specs comparing, play all the games fine without lag at all.... this is really stressful because I love playing on ggpo or p2p kaillera in general.... please help!

Ramza126
05-09-2008, 11:16 AM
i asked once but didn't get a response so........

any cheats discovered for 3s nfba yet?

Yes, you have to use the fbas emu. you have to use any other cheat file for example the mame cheat.dat

EVERDRED
05-10-2008, 09:54 AM
ok probably a question answered already or noobishly underneath you all but how do i set my controls for my hori ex2 stick for this? its usb but i dont know how to st it up to work...

Yeah Dood 120%
05-10-2008, 10:02 AM
Go to Game->Map Game Inputs... dood.

EVERDRED
05-10-2008, 10:07 AM
Go to Game->Map Game Inputs... dood.

i know i look really stupid but i dont know how to chang it from here. which one do i choos? what are the steps from here?

im in the option im trying to set the coin button but its like my stick isnt even recognized

Trix
05-10-2008, 10:14 AM
i know i look really stupid but i dont know how to chang it from here. which one do i choos? what are the steps from here?

im in the option im trying to set the coin button but its like my stick isnt even recognized

Just double click the input and press whatever corresponding button. For example, double click light punch, and then press whatever button on your joystick you want light punch to be, and so forth.

On a side note, make sure you plug in your joystick BEFORE you select the game. If you start the game, and plug in the joystick afterwards, the game won't recognize it.

Hope that helps.

Yeah Dood 120%
05-10-2008, 10:15 AM
:wonder: Whoops! Doom_Virus_Dragon beat me to it... dood.

EVERDRED
05-10-2008, 10:19 AM
Just double click the input and press whatever corresponding button. For example, double click light punch, and then press whatever button on your joystick you want light punch to be, and so forth.

On a side note, make sure you plug in your joystick BEFORE you select the game. If you start the game, and plug in the joystick afterwards, the game won't recognize it.

Hope that helps.

AH HA!!! yep the old "didnt have it connected before turning it on" trick...

=]

thanx

Yeah Dood 120%
05-10-2008, 10:21 AM
You have AIM EVERDRED?

KAMIKAZE EDIT:
Whoops, just added you... dood.

EVERDRED
05-10-2008, 10:25 AM
You have AIM EVERDRED?

KAMIKAZE EDIT:
Whoops, just added you... dood.

ya aim name is block damage

desistyle3
05-10-2008, 10:12 PM
Sabre said this:

"and if people have issues with video smoothness in game, like constant screen tearing and such. just play fullscreen(alt+enter), games, especially emus, always play better fullscreen than in a window. just make sure triple buffering and for 60hz refresh is enabled and the game will move as smooth as butter. and you can enjoy less lag"

I noticed that the game speed in 3rd strike is a bit faster when I disable triple buffering. My stick also feels more responsive. I msg'd 0746 and he thinks that enabling triple buffering may increase the amount of input delay.

Has anyone else noticed this? I'm confused. I can't tell if the game runs TOO fast when disabling triple buffering....

archetype
05-11-2008, 05:36 PM
I cannot run samurai showdown 5 and 5 special on nFBA. I can run third strike, real bout and other games though. I don't know whats wrong. Its just a black screen and I hear nothing. Anyone have any suggestions please? Thanks a lot!

Josh-TheFunkDOC
05-11-2008, 05:51 PM
I cannot run samurai showdown 5 and 5 special on nFBA. I can run third strike, real bout and other games though. I don't know whats wrong. Its just a black screen and I hear nothing. Anyone have any suggestions please? Thanks a lot!

This was addressed in the 2DF thread, but I'll explain it to ya!

nFBA apparently has some sort of problem with the arcade version of these games, so the creator hacke