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View Full Version : Which game got the best Hardest mode?


Jimmy Bones
03-10-2008, 07:43 AM
I know you guys got a knowledge for Fighting games. I wanna know, in your years of experience for fighting games, which one had the best '' I dont wanna play anymore '' Hardest mode? If you have a specific one, let me know.

Oh yeah, and tell me why it's the best...

Cronopio
03-10-2008, 07:51 AM
American Super Turbo, hands down. Most criminally hard AI in a fighting game ever IMO.

HeaTBlazn
03-10-2008, 07:53 AM
Street fighter 2 Hyper.

Fucking AI how do you know when im going to jump?

Jimmy Bones
03-10-2008, 08:24 AM
Street fighter 2 Hyper.

Fucking AI how do you know when im going to jump?

i agree.

Helter Skelter
03-10-2008, 08:37 AM
Street Fighter II

beatsofdevil
03-10-2008, 09:24 AM
I wouldn't call the SFII AI smart, just hard. the game is simple, so easier to lose to the AI in a sense. some of the 3D AIs can be really "smart" fucken Tekken, Soul Calibur, and Virtua Fighter...

Virtua_Leon
03-10-2008, 09:32 AM
Vf2 expert mode on the saturn, enough said

Daddyneptune
03-10-2008, 09:35 AM
Any VF or snk games. Bosses in the SNK series are just cheap.....

rukawa_kaede
03-10-2008, 10:09 AM
SNK games

example

art of fighting 2

if you're a noob you won't even pass the second character

fallot
03-10-2008, 10:12 AM
Most of the time everything leading up to the bosses is a cakewalk though. American ST is ridiculous throughout.

Art of Fighting 2 had that silly little AI glitch (Throw > Fireball on wakeup > Dizzy > Throw repeat) but I guess without using that its a hard game. Eiji would give unfamiliar players nightmares. I'll still say American ST is worse, considerably.

Edit: Hienshippukyaku spam also beats most of the AoF2 AI and with the crazy input buffer any random dude could do it.

COUM
03-10-2008, 10:19 AM
st ai is just stupid hard not good hard

Jimmy Bones
03-10-2008, 10:26 AM
st ai is just stupid hard not good hard

You got a point right there.....
Had a hard time playing against Chun-Li, Dee Jay, T.Hawk and Guile.

jae hoon
03-10-2008, 10:32 AM
All of you are wrong, the hardest FG AI ever is Tekken 2 on the hardest difficulty. You MIGHT beat the very first guy, MIGHT.

goodm0urning
03-10-2008, 10:38 AM
This thread title is making me giggle almost uncontrollably.



I'm going to say any game that has Shin Akuma mode in it... or any game that allows you to reach Shin Akuma, for that matter.

Jimmy Bones
03-10-2008, 11:11 AM
So far, ST, Tekken, and SNK games were said.

SaBrE
03-10-2008, 11:19 AM
id have to say shin amuka mode in a2 console is pretty beastly

Dark Geese
03-10-2008, 11:20 AM
SNK games

example

art of fighting 2

if you're a noob you won't even pass the second character

Truth.

beatsofdevil
03-10-2008, 11:23 AM
id have to say shin amuka mode in a2 console is pretty beastlythough not CvS2...I'm a CvS2 scrub and I just spam him with Dan...

Volde
03-10-2008, 11:47 AM
Art of Fighting 2 had that silly little AI glitch (Throw > Fireball on wakeup > Dizzy > Throw repeat) but I guess without using that its a hard game. Eiji would give unfamiliar players nightmares. I'll still say American ST is worse, considerably.

And Geese would rape them... if they ever reached him of course.

Jimmy Bones
03-10-2008, 11:51 AM
And Geese would rape them... if they ever reached him of course.

loll

Jimmy Bones
03-10-2008, 12:32 PM
I wouldn't call the SFII AI smart, just hard. the game is simple, so easier to lose to the AI in a sense. some of the 3D AIs can be really "smart" fucken Tekken, Soul Calibur, and Virtua Fighter...

3D AI are really smart for real. A noob could be whiffing because he aint familliar to the game system or because he aint used to his character. Knowing the emeny is the key and the AI knows what you're doing. '' Omai wa de shindeiru''(you're already dead)

ProfessorS
03-10-2008, 12:53 PM
AoF2 is nutty, I've only gotten to Geese once and it was through heavy, HEAVY abuse of save states on the emu.

Atomic Moth
03-10-2008, 01:03 PM
If the question was worded as "Which game has a quality 'hardest' mode," then VF is the obvious answer.

The recent Tekkens also have a decently tough AI that isn't cheap. Although I do remember playing T2 and getting to King, only to get chainthrowed round after round.



Old school SNK games are definitely the most frustrating though.

woof
03-10-2008, 01:23 PM
elder scrolls oblivion

drauch
03-10-2008, 02:26 PM
Art of Fighting 2's difficulty makes me explode.

Jimmy Bones
03-10-2008, 02:41 PM
elder scrolls oblivion

Off topic, fighting games we're discussing about.....

Parkreiner
03-10-2008, 02:42 PM
Off topic, fighting games we're discussing about.....

You're a genius.

Jimmy Bones
03-10-2008, 02:45 PM
You're a genius.

Is that sarcastic?

woof
03-10-2008, 03:01 PM
Off topic, fighting games we're discussing about.....
sorry im just trying to find my place on srk

Jimmy Bones
03-10-2008, 03:11 PM
sorry im just trying to find my place on srk

You're already got your place.....
Aint mad at ya, but Elder Scrolls Obilivion?:confused:

Virtua_Leon
03-10-2008, 03:19 PM
You're already got your place.....
Aint mad at ya, but Elder Scrolls Obilivion?:confused:


Please stop now!

Good grief

Jimmy Bones
03-10-2008, 03:22 PM
Old school SNK games are definitely the most frustrating though.

So far, AoF2 seems to be the most frustating one.....

Virtua_Leon
03-10-2008, 03:50 PM
So far, AoF2 seems to be the most frustating one.....

AOF2 is not that hard, like previous people have said there's loads of cheesy methods to get through the game making it easy.

SS5 SP is actually very fucking hard, the AI is very smart, not like ST where it's just stupidly hard to the point it's allmost ready your inputs before you've even made them, ENJA and suija are complete ANIMALS!!!, and zankuro cracks me up he never walks backwards EVER!
Defeinently one of the smartest 2d AI'S i have ever played

Chipp Zanuff v5
03-10-2008, 04:52 PM
I would have to say ST

ulovemikeroch
03-10-2008, 05:06 PM
ST is hard like no other.
T5 DR Ghost battle is what REALLY pisses me off, that and any similar mode that VF has, fucking recording the Japanese players movements and shit.

Jimmy Bones
03-10-2008, 05:37 PM
AOF2 is not that hard, like previous people have said there's loads of cheesy methods to get through the game making it easy.

SS5 SP is actually very fucking hard, the AI is very smart, not like ST where it's just stupidly hard to the point it's allmost ready your inputs before you've even made them, ENJA and suija are complete ANIMALS!!!, and zankuro cracks me up he never walks backwards EVER!
Defeinently one of the smartest 2d AI'S i have ever played

Another SNK game, were they trying to make us cry with those AI's? That's Crazy.

Jonathan Ingram
03-10-2008, 05:39 PM
ST is the obvious answer, considering it's ability to consistently counter anything you throw out within one or two frames, dish out maximum damage for each move (AI SPD is ridiculous), and do crap like instant Sonic Booms/Flash Kicks.

Honorable mention specifically for the bullshit that is Maniac Mode Potemkin in GGAC.

changuillo
03-10-2008, 06:54 PM
Potekmin on maniac is too anoying...but ST gains the price...too fucking hard

goodm0urning
03-10-2008, 07:09 PM
ST is the obvious answer, considering it's ability to consistently counter anything you throw out within one or two frames, dish out maximum damage for each move (AI SPD is ridiculous), and do crap like instant Sonic Booms/Flash Kicks.This isn't the best hard mode, this is the most retarded hard mode. Simply put, the ST AI cheats.

I consider AI to be good when it can emulate what a human player might do, to a reasonable degree. The higher you raise the difficulty level, the better your opponent should play. ST's AI wins because it isn't beholden to charge time or reaction time, not because it fights like a legitimately good player.

KarnovKarnov
03-10-2008, 08:14 PM
This isn't the best hard mode, this is the most retarded hard mode. Simply put, the ST AI cheats.

I consider AI to be good when it can emulate what a human player might do, to a reasonable degree. The higher you raise the difficulty level, the better your opponent should play. ST's AI wins because it isn't beholden to charge time or reaction time, not because it fights like a legitimately good player.

Which is wrong here, because here's how the topic creator defined "best":

I wanna know, in your years of experience for fighting games, which one had the best '' I dont wanna play anymore '' Hardest mode?

All he wants is which Hardest mode is the hardest. This isn't about whether it passes some kind of Turing test for fighting games, nor should how much the "AI" bends the game rules (because I'm not even sure if you can call that an attribute of the AI in of itself) be a detracting point. It's about which Hardest mode (so that should include damage bonuses/handicaps, rules breaking, input reading, and any other total BS) is the most difficult. Maybe the topic creator will want to amend that.

I remember in one of the Fatal Fury games, you literally could not perform a jumping attack at Geese if he was not in the middle of performing a move; he would seemingly always high counter you. They should've taken that a step further and made it so that in a neutral state, he would always perfectly counter any counterable move that he was in a position to counter. Unfortunately, that might actually be fun to play against.

RaiJinKen
03-10-2008, 08:18 PM
Every fighting game AI cheats, it's all garbage. This genre is a complete failure in this aspect.

It's bad to the point where, in certain games, the AI's default state is not neutral, but blocking. It means that it's blocking 100% of the time (even when moving forward), and it's only possible to hit it when it's attacking. Example: Accent Core. It's funny to watch the cpu dash in, you press jab at POINT BLANK range, and the jab gets auto-blocked. Fuck this shit.

I hope to see the day when there's an AI that emulates human behaviour to the point that mixups actually work against it. That's when playing the against computer will actually be worth your time.

The sure thing is, it not gonna be in SF 4 or any of these new releases. Probably never.

The Epidemic
03-10-2008, 08:35 PM
yo, i pick UMK3
why? bc Jade used to fuck me up when i was a kid on the hardest difficulty..
then again...i sux a MK soooo..

Duck Strong
03-10-2008, 09:28 PM
You're right, the MK AI was really bad and probably cheated more than the ST AI. Still, the MK team being the lazy talentless programmers that they were, it had alot of holes in it you could easily exploit.

I can't think of many games that were more of a chore to play against the computer simply because you could IN NO FUCKING WAY use tactics that were viable against a real person. You had to resort to the dumbest shit that would never work against anyone with a pulse.

Such is the genius of Ed Boon...

KnightWarrior
03-10-2008, 09:51 PM
I picked Mortal Kombat..the A.I is really cheap..

Super Turbo is ass for me on CCC Vol.2 on the Xbox, but I beat the game on the Saturn version of ST on level 7 with Ken

Hayama Akito
03-10-2008, 11:06 PM
Fatal Fake on hardest mode... the only fighting game that i know that in the most hard level the CPU can make almost 100% combos.

EveryFlowerFlow
03-10-2008, 11:34 PM
yo, i pick UMK3
why? bc Jade used to fuck me up when i was a kid on the hardest difficulty..
then again...i sux a MK soooo..

yeah, umk was pretty stupid.

Jimmy Bones
03-11-2008, 06:27 AM
yo, i pick UMK3
why? bc Jade used to fuck me up when i was a kid on the hardest difficulty..
then again...i sux a MK soooo..

I saw that one coming...

All UMK3 characters are illegaly fucked up on Hardest mode, espacially when you want to play the Final Tower. I remember when Kitana beats all day, still, never beat the game since......For those who beat the game, i give ya'll an applause....
Those AI's are worst than ST, because of their impatience, they couldnt let us breath a sec...

Jimmy Bones
03-11-2008, 06:55 AM
All he wants is which Hardest mode is the hardest. This isn't about whether it passes some kind of Turing test for fighting games, nor should how much the "AI" bends the game rules (because I'm not even sure if you can call that an attribute of the AI in of itself) be a detracting point. It's about which Hardest mode (so that should include damage bonuses/handicaps, rules breaking, input reading, and any other total BS) is the most difficult. Maybe the topic creator will want to amend that.

I remember in one of the Fatal Fury games, you literally could not perform a jumping attack at Geese if he was not in the middle of performing a move; he would seemingly always high counter you. They should've taken that a step further and made it so that in a neutral state, he would always perfectly counter any counterable move that he was in a position to counter. Unfortunately, that might actually be fun to play against.

You get the point right there, and Tekken 2 could be the best example too.

Infested Jester
03-11-2008, 06:55 AM
UMK3 is a joke once you learn the patterns:

http://youtube.com/watch?v=M2sG3LgvhxQ

ST is hard mainly due to the ridiculous damage, Ryu jump HK, crouch HK = half life, Blanka throw = half life, etc. I get hit with that shit and just want to turn the game off.

Jimmy Bones
03-11-2008, 06:59 AM
UMK3 is a joke once you learn the patterns:

http://youtube.com/watch?v=M2sG3LgvhxQ

Nice Vid to support your post,
But was it the Hardest Mode play?

torn
03-11-2008, 07:00 AM
VF or any of the old school SNK games. I need to play ST on the hardest setting to garner an opinion.

JackTenrac!
03-11-2008, 07:03 AM
Planet Puzzle League. Those Japanese kids are rape. I couldn't even drink my tea while I was getting handed to in the coffee shop I got my online access from.

Seriously, I'll say any old school SNK. Fatal Fury was one of those games. It's like the computer didn't know what you were doing, but he'd counter it to make it appear as if he had a clue. Bitch changed lines so much in RBFF. Warzard only gets hard with the final boss. He's only broken because he has long range priority. Add a bit of high difficulty and your quarters are gone.

Jimmy Bones
03-11-2008, 07:16 AM
So far, ST from Capcom and some SNK games are close.....
Any other game supporters? Any memories?

Ki Shima
03-11-2008, 11:58 AM
what the fuck, these games beat the mortal kombat 2D difficulty? :confused: you have to fucking find a glich to win in some of those games

Jimmy Bones
03-11-2008, 12:02 PM
what the fuck, these games beat the mortal kombat 2D difficulty? :confused: you have to fucking find a glich to win in some of those games

I know how you feel and i definitely agree with you. I expected more comments about MK games.

Daigo Jr
03-11-2008, 12:05 PM
St and pocket fighter.

EDIT: Are top players able to beat hardest diffiulty in some games? Just wondering.

Jimmy Bones
03-11-2008, 12:15 PM
St and pocket fighter.

EDIT: Are top players able to beat hardest diffiulty in some games? Just wondering.

Im asking the same question tho'....

chopperbyrne
03-11-2008, 12:54 PM
CVS 2 boss mode can sometimes be extremely frustrating!

US Super Turbo is the hardest SF game.

Any 2D Mortal Kombat game from MKII onwards.

Either KI on hard. Prepare to hear C-C-C-Combo Breaker! quite often!

shoju
03-11-2008, 02:35 PM
All of you are wrong, the hardest FG AI ever is Tekken 2 on the hardest difficulty. You MIGHT beat the very first guy, MIGHT.

It was easy as there were ways to exploit the AI but even without being cheap it wasn't that difficult. There are so many safe powerful moves you can make use of that the AI never does.

VFEvo on PS2 had the most advanced AI but ST has the hardest.

Ephidel
03-11-2008, 04:06 PM
Vf2 expert mode on the saturn, enough said

oooh yeah i remember struggling with that one. :sweat:

that cpu jade was crazy, for every projectile lanuched it seemed that cpu would counter with her invincibility frames and run up combo you.

Jimmy Bones
03-11-2008, 04:26 PM
Either KI on hard. Prepare to hear C-C-C-Combo Breaker! quite often!

I forgot about Killer Instinct, Combo Breaker is called 5 times a fight.....
Espacially with Fulgore.....

Jimmy Bones
03-11-2008, 04:53 PM
I wouldn't call the SFII AI smart, just hard. the game is simple, so easier to lose to the AI in a sense. some of the 3D AIs can be really "smart" fucken Tekken, Soul Calibur, and Virtua Fighter...

Any VF or snk games. Bosses in the SNK series are just cheap.....

st ai is just stupid hard not good hard

All of you are wrong, the hardest FG AI ever is Tekken 2 on the hardest difficulty. You MIGHT beat the very first guy, MIGHT.

ST is hard like no other.
T5 DR Ghost battle is what REALLY pisses me off, that and any similar mode that VF has, fucking recording the Japanese players movements and shit.

AOF2 is not that hard, like previous people have said there's loads of cheesy methods to get through the game making it easy.

SS5 SP is actually very fucking hard, the AI is very smart, not like ST where it's just stupidly hard to the point it's allmost ready your inputs before you've even made them, ENJA and suija are complete ANIMALS!!!, and zankuro cracks me up he never walks backwards EVER!
Defeinently one of the smartest 2d AI'S i have ever played

This isn't the best hard mode, this is the most retarded hard mode. Simply put, the ST AI cheats.

I consider AI to be good when it can emulate what a human player might do, to a reasonable degree. The higher you raise the difficulty level, the better your opponent should play. ST's AI wins because it isn't beholden to charge time or reaction time, not because it fights like a legitimately good player.

Alright guys, so far, i can see that people doesnt have the same opinion. And all of opinions are good ones. People agreed or disagree about a game. Its cheap, no its not. Its Hard, no if your learn the patterns. Its Retarded, AI cheats. 3D AIs are smart, etc.

What the Hardest mode should have? A cheap AI, a smart AI? And which game had that?......

Jimmy Bones
03-11-2008, 05:36 PM
For now, ST is the Hardest, from most of people....
Anyone who's against that?....

Atryu
03-11-2008, 05:37 PM
Have somebody tried Akatsuki Blitzkampf on "Helheim" mode?

It took me 2 hours to beat the first char, 2 more hours to beat the second one, and I gave up on the third!

EDIT: I voted SF series of course! the hardest mode in Hyper Fighting is just insane! (...3S and Zero series are not that mad though.)

Jimmy Bones
03-11-2008, 05:51 PM
Have somebody tried Akatsuki Blitzkampf on "Helheim" mode?

It took me 2 hours to beat the first char, 2 more hours to beat the second one, and I gave up on the third!

EDIT: I voted SF series of course! the hardest mode in Hyper Fighting is just insane! (...3S and Zero series are not that mad though.)

Thks 4 voting! :shy:

As for Akatsuki, never played on Helheim, but thanks for the info!

goodm0urning
03-11-2008, 07:17 PM
What the Hardest mode should have? A cheap AI, a smart AI? And which game had that?......For now, ST is the Hardest, from most of people....
Anyone who's against that?....A good question. Honestly, if AI is cheap, then I don't count it as legitimately difficult, because the difficulty arises from bad programming rather than the intelligence of the computer. Does that make sense? I definitely wouldn't call ST the BEST hardest mode, because "best" means that it's better than all the others. While it may be the hardest, that's not really how I evaluate difficulty levels.

As I said before, SFA2's Shin Akuma Mode is the best, followed by most other games with Shin Akuma. Capcom usually spends some time making sure he plays smart, rather than just using his superior traits to play it cheap.

orochizoolander
03-11-2008, 07:35 PM
ST and most final bosses in kof series.

ST just flat out cheats punishing you on the first frame possible especially the charge characters...who don't have to charge:lol:

SNK boss syndrome:sad:


The boss from doa4 was really annoying too.

Henaki
03-11-2008, 07:38 PM
vf has the best hard modes because it isnt cheap as fuck

Jimmy Bones
03-12-2008, 06:11 AM
A good question. Honestly, if AI is cheap, then I don't count it as legitimately difficult, because the difficulty arises from bad programming rather than the intelligence of the computer. Does that make sense? I definitely wouldn't call ST the BEST hardest mode, because "best" means that it's better than all the others. While it may be the hardest, that's not really how I evaluate difficulty levels.

As I said before, SFA2's Shin Akuma Mode is the best, followed by most other games with Shin Akuma. Capcom usually spends some time making sure he plays smart, rather than just using his superior traits to play it cheap.

I agree and respect your opinion. As you said, ''best'' means that it's better than the others, Thats why people doesnt have the same opinion. If ST AIs were smarter, despite the bad programming, it would make a difference? or not?

As for SFA2's Shin Akuma Mode, i hope other people shares the same comment as you, because you're only one saying this. They said Alpha series isnt hard, i wonder if they played the Shin Akuma mode in SFA2.....

But thanks

Jimmy Bones
03-12-2008, 07:00 AM
vf has the best hard modes because it isnt cheap as fuck

VF isnt cheap, ok. But it doesnt mean why its the best....I heard Tekken 2 had got a smart AI tho, and both are 3D games. Which one is better?.....

Guys, i know its hard to find the best one....
Just to make sure that you tell the name of the game, and tell me why it's the best,
Aight....

Aka no Tsuki
03-12-2008, 08:51 AM
Have somebody tried Akatsuki Blitzkampf on "Helheim" mode?

It took me 2 hours to beat the first char, 2 more hours to beat the second one, and I gave up on the third!

EDIT: I voted SF series of course! the hardest mode in Hyper Fighting is just insane! (...3S and Zero series are not that mad though.)

Akatsuki Blitzkampf's Helheim AI can be difficult, but you can:

1) Avoid getting reflect by shortening poke strings.
2) Late Jump in attack -> Counter reflect
3) Read the predictable AI moves and counter accordingly.

http://img155.imageshack.us/my.php?image=helheim1cchc0.jpg

That's my 1cc Helheim screenshot, it's crazy how the game won't let you save your Helheim score like in arcade mode.

I vote VF, I prefer a smart AI. IMHO the more human-like the AI is the better.

Jimmy Bones
03-12-2008, 09:38 AM
.I vote VF, I prefer a smart AI. IMHO the more human-like the AI is the better.

Ok, the more human-like you said.....
What do you mean, The more the AI plays like you?.....I dont know, you mean, if you attack then he blocks like you used to do? The AI might counter your attack, that's the way i see it.

If you mean the more human he looks, it doesnt make any difference....

I dont get you....

beatsofdevil
03-12-2008, 10:47 AM
:rolleyes:ugh...

fkts
03-12-2008, 11:48 AM
+1 on VF AI.

Hatred Edge
03-12-2008, 12:42 PM
Ok, the more human-like you said.....
What do you mean, The more the AI plays like you?.....I dont know, you mean, if you attack then he blocks like you used to do? The AI might counter your attack, that's the way i see it.

If you mean the more human he looks, it doesnt make any difference....

I dont get you....

.....


He means playing like a human oppponent would. Pressuring/mixups/pokes/blocking/jump ins/throw like a human would. For instance more FGs don't have Ai that uses throw setups. You'll never see Sol in GG do 2P>Wild Throw. Only players do that. In 3S for instance the AI tends not to parry Akuma's Demon flip>dive kick(AN EASY PARRY) but a player can and will.

Today AI isn't AI at all but instead a cheating program. Ever tried jumping and get AA right away? The CPU reads your inputs thus knowing that you will jump BEFORE your character even starts to jump. Take KOF XI for instance. It's a HH(hyperhop) game but you ever tried HH against Iori? You can't. He'll AA you with his dp EVERYTIME. Today "AI" cannot function like a real player. Instead it cheats. Tekken/DOA/SF/GG/KOF all of them have this problem. The AI can't really be depended upon to learn like a human opponent. Ask anyone. Against the AI you make little progress. Why? The AI doesn't learn. It cheats.

Human players progress and tries different things. READ: Learning. The CPU doesn't. With its arsenal of cheats from the dev team it doesn't have too. Reading inputs is all they do. Ever wonder why the CPU can pull a move off(like HCBx2+P) within a 1F window?

Hayama Akito
03-12-2008, 12:47 PM
Guys, really, play Fatal Fake in the hardest level, its IMPOSSIBLE.

Jimmy Bones
03-12-2008, 06:49 PM
.....


He means playing like a human oppponent would. Pressuring/mixups/pokes/blocking/jump ins/throw like a human would. For instance more FGs don't have Ai that uses throw setups. You'll never see Sol in GG do 2P>Wild Throw. Only players do that. In 3S for instance the AI tends not to parry Akuma's Demon flip>dive kick(AN EASY PARRY) but a player can and will.

Today AI isn't AI at all but instead a cheating program. Ever tried jumping and get AA right away? The CPU reads your inputs thus knowing that you will jump BEFORE your character even starts to jump. Take KOF XI for instance. It's a HH(hyperhop) game but you ever tried HH against Iori? You can't. He'll AA you with his dp EVERYTIME. Today "AI" cannot function like a real player. Instead it cheats. Tekken/DOA/SF/GG/KOF all of them have this problem. The AI can't really be depended upon to learn like a human opponent. Ask anyone. Against the AI you make little progress. Why? The AI doesn't learn. It cheats.

Human players progress and tries different things. READ: Learning. The CPU doesn't. With its arsenal of cheats from the dev team it doesn't have too. Reading inputs is all they do. Ever wonder why the CPU can pull a move off(like HCBx2+P) within a 1F window?

I understand what you're saying. And I know that stuff, i had the same experience, i was just asking what he wanted to say...

Jimmy Bones
03-13-2008, 07:11 AM
Alright, guys, i let ya'll know that this poll will closed at March 20th.
If there's no more discussion, i wanna say thanks for voting. If there's anybody who didnt vote, its not too late....

If we see the poll results, Street Fighter games like ST looks to be the best one......
Not exactly, ST got the cheapest AI ever but its definetly not easy to beat this game either. Some says that a smart AI defines the best Hardest mode, i agree, but there's alot of games who had that. Im sorry, guys.:smile:

When the poll is done, This thread will be closed.

Jimmy Bones
03-13-2008, 11:30 AM
Guys, really, play Fatal Fake in the hardest level, its IMPOSSIBLE.

I played it, not really that hard.....
Trust me

woof
03-13-2008, 11:36 AM
When the poll is done, This thread will be closed.
that would be cool if you could close your own threads

Jimmy Bones
03-13-2008, 11:39 AM
that would be cool if you could close your own threads

:rofl:

Hatred Edge
03-13-2008, 11:46 AM
WTF? Chun-li? Get a Cammy avatar. And I didn't vote. I know the CPU beat my ass bad enuff in ST.

Jimmy Bones
03-13-2008, 12:47 PM
I personnally say.... ST for me is the Hardest.
I did 99+ fights, i couldnt count them....Then i finished the game.
the only character who got me stuck the whole Playthrough with 23 fights, Chun-Li.
5 hours.

ThrowTheDice
03-13-2008, 03:44 PM
I voted SNK, partially because of AOF 2, but also because of Galaxy Fight and other miscellanious small games that will laugh at you and kick you in the face.

Anyone ever played Real Bout series AI? Half the time it'll read whatever you're doing and do something three frames faster.

Jimmy Bones
03-13-2008, 06:11 PM
I guess i made a mistake by adding Arcana Heart on the list.....
My bad.

Jimmy Bones
03-30-2008, 03:30 PM
Aight guys, i know this thread is old. But imma let that ST has been declared the winner for having the best Hardest mode, from people of SRK. I should tell a long time ago, but i got busy, and this thread kinda disapeared so. Here's the results.

Gen-An
03-31-2008, 08:02 PM
ST AI does a lot of damage to be sure, but overall it dies to turtling, and you can take advantage of its tendency to try to counter every move. An example vs Cammy, whiff standing jabs and she'll (usually) try to do a low sweep; if you do this outside of her range you can counter sweep her. Vs Gief with Ryu, if you space yourself right you can beat him with fireballs alone, most of the time he'll try to jump and get hit on the way up. And no, this isn't based on the easy mode versions of ST in the SF Collection; this works on all arcade versions: Japan, USA and World (which is the hardest by far).