View Full Version : should there be visual damage?
masher
03-10-2008, 07:52 AM
You know like if some1 finishes you with a super your clothes blow off kinda like aof or vf,image your playing chun and you finish of V,Ciper of with a glowball super and behold. her suit bust open exposing her tig ole bitties(double D's plz)and her phat ghetto booty!!!:amazed:
maybe even her mohawk hair can be knocked down!
Nokato
03-10-2008, 07:57 AM
You know like if some1 finishes you with a super your clothes blow off kinda like aof or vf,image your playing chun and you finish of V,Ciper of with a glowball super and behold. her suit bust open exposing her tig ole bitties(double D's plz)and her phat ghetto booty!!!:amazed:
maybe even her mohawk hair can be knocked down!
How about............No?:rolleyes:
-Things like this sound good on paper but usually just come off as being really silly.
masher
03-10-2008, 07:58 AM
well they kinda do with gief super driver cuz it breaks your neck but still?
MaybeMemories
03-10-2008, 08:02 AM
How about............No?:rolleyes:
-Things like this sound good on paper but usually just come off as being really silly.
Why will it look silly? If its done in game and not like a FINALE ending after a super.
Clothes/body damage, slight change of colour when health is low, character looks angry.
Or clothes tearing off after damage, like in RUMBLE FISH. Which pull it off quite well.
Nokato
03-10-2008, 08:05 AM
Why will it look silly? If its done in game and not like a FINALE ending after a super.
Clothes/body damage, slight change of colour when health is low, character looks angry.
Or clothes tearing off after damage, like in RUMBLE FISH. Which pull it off quite well.
I'd forgotten about Rumble Fish--that's actually a decent depiction of visual damage, I just think the majority of the character's faces are so fucked up in SF4 that I don't think they need any more damage to their faces.:rofl::rofl::rofl:
Despite that, if the right choices are made--visual damage if kept to a minimum could be alright.
masher
03-10-2008, 08:06 AM
yeah the big finisher for the clothes should be for the final round,its kinda like a fatal o.k ffrom the fist of the noth
Zerve
03-10-2008, 08:06 AM
What if you KO'd Gief with a super and his speedo (I don't know what to call it...) rips off as well? Oh my eyes :sweat:
More seriously though, I don't think it would be a good idea. None of the previous SF titles had it. But there's also the facial expressions which have been mentioned before, which should be enough for most of us (I hope).
MaybeMemories
03-10-2008, 08:07 AM
I just think the majority of the character's faces are so fucked up in SF4 that I don't think they need any more damage to their faces.:rofl::rofl::rofl:
DEFO ROFL !!! :rofl::rofl::rofl::rofl: heheh although, mind you, i dont have a problem with faces. Maybe if ryu was hotter if anything :woot:
The_Shakunetsu
03-10-2008, 09:30 AM
Yeah maybe there visual damage will only visible during there fighting stance
DevilJin 01
03-10-2008, 09:32 AM
Another random "what if" topic. Saotome should just block all of these topics. Anything that starts with "should/could/would/what/where"...LOCKED! :lol: Take it to GameFAQs. If it's something that'll make you think it probably won't start out with one of those GameFAQsish thread title starters.
dn3000
03-10-2008, 09:39 AM
Well it worked with AOF...
R-Jive
03-10-2008, 09:47 AM
It would be cool if it were to be like AOF like some have said already.
fallot
03-10-2008, 10:09 AM
Looked great in AOF. It could look even better in 3D, toned down slightly and without the tasteless top-ripping (unless there are some big ol' titties underneath D:).
I know it sounds stupid and kind of.. tacky? It really isn't bad at all, check out AOF2 and see for yourself. It isn't much worse than the fucking cartoon eyes some of those faces pop in stills.
Majin Vegita
03-10-2008, 10:13 AM
niggas need to get laid
co-sign
Helter Skelter
03-10-2008, 10:21 AM
I think it's a nice idea.
Dark Symphony
03-10-2008, 10:46 AM
(double D's plz)
Should I have found that as funny as I did?
SweetJohnnyV
03-10-2008, 01:10 PM
Fighting Vipers had a system where your character got hurt during the match. It was pretty cool. I'm not sure how well this would fit with SF4's style. But it's not a bad idea per se.
CaliLifeStyle
03-10-2008, 01:37 PM
Capcom did it before with Marvel Super Heroes.
Spinning Beat
03-10-2008, 02:11 PM
Oh man I rofl'd at phat ghetto booty
Pablo_the_Mex
03-10-2008, 03:55 PM
There should be bleeding, like in the WWE games.
CaliLifeStyle
03-10-2008, 04:21 PM
There should be bleeding, like in the WWE games.
Maybe a fatigued fighting stance. Like Ken slouching over a little and breathing harder or Chun-Li using a more defensive looking fighting stance when low on health.
Atb_555
03-10-2008, 04:26 PM
Didnt Ono say he was going to introduce something to this effect in SF4? IIRC it was in one of the video interviews.
masher
03-10-2008, 04:32 PM
yeah RE has the stagger stance when life is low so it
should ez for capcom to add
msh did have it!
Majin Vegita
03-11-2008, 07:56 AM
i forgot about msh havin that in it... wasnt that also in cvs1?? when you beat king her shirt burst open... it was raw becuz she had jus gotten shot by a shinku-hadouken and then it was like "blaoww" .......... breasts... it was too good imo... and it adds dramatics to the game AND i think sumthin like that would attract more people to our cause... in a slightly perverse way...
ramberk
03-11-2008, 08:36 AM
Its too distracting, I vote no. Even though it may look nice and cool, it would be too distracting.
fallot
03-11-2008, 08:40 AM
The way its implemented would decide how distracting it is. To be honest it doesn't detract at all from gameplay in the games I've seen with it. And it would definitely be a draw for the casual crowd, which this game will supposedly cater to. I'm certain very interesting things could be done in 3D.
SuicidalGrandpa
03-11-2008, 09:27 AM
There should be bleeding, like in the WWE games.
No. Nothing in a WWE game should come near SFIV
Ki Shima
03-11-2008, 11:45 AM
it would be nice if it was slight, and an ultra done on the last round making your character look fucked up would be respected.
all i know is i want this in it :rofl:
http://sf2notguaranteed.ytmnd.com/
XtraTrstrL
03-11-2008, 06:48 PM
Well they did mention they want to have visual damage. If the character gets hit in the shoulder too much, that side will slouch a bit, and they want to possibly have it effect the animations of the character. Like, they'll punch differently or their special move animation may look slightly different depending on their stance. Also, they mentioned damage like in Fight Night 'n such, like black eyes 'n bruises.
Hopefully they can fully implement all those things in a fully developed and enjoyable manner.
jabhadouken
03-11-2008, 07:02 PM
niggas need to get laid
^^^^^
...what he said.
Vzamm
03-11-2008, 07:13 PM
id say just minor cuts and bruises. Nothing crazy
BaSiK_TeKniK
03-11-2008, 07:54 PM
a little but not much. I don't wanna see my beautiful C.viper get dirty.
The Epidemic
03-11-2008, 08:13 PM
no visual damage...
blufang
03-11-2008, 09:41 PM
All depends on how well its done. In theory it sounds marvelous, adding another level of realism...and getting to actually 'see' the damage you've done on your opponent. Heavier breathing, bruises, wounds, coughing up blood, tiredness, etc. It definitely will draw in more casual gamers if it looks awesome.
dn3000
03-12-2008, 03:04 AM
a little but not much. I don't wanna see my beautiful C.viper get dirty.
or do you......
BaSiK_TeKniK
03-12-2008, 01:14 PM
or do you......
maybe :wgrin:
Hatred Edge
03-12-2008, 01:24 PM
I wanna see Viper "dirty" too.:wink: C'mon Chun.. blast off that top.
True Grave
03-12-2008, 01:28 PM
Visual damage? Why the hell would you want that?
OMG sir no.
If you want your uber realism or something, seeing characters with bloody noses, etc, then go play the latest, crappy MK game. Streetfighter has never been about that kind of violence.
Dark Symphony
03-12-2008, 02:18 PM
Indeed. Too much realism can put people off. I do like the fact that it's a GAME people are getting beat up in. Kind of like how GTA was interesting until GTA:SA where some of the animations just got to realistic and vivid for me.
I would prefer not a lot of focus on bruises and cuts and blood. AOF had visual face damage and whatnot and they dropped it in AOF3 and no other SNK game adopted it. My guess would be that it was just distracting and off-putting.
Things like womens clothes flying off are cool if you want your game to be looked at as gimmicky and something you shouldn't play around people.
Things like "shoulder damage" and "leg damage" and new animations and responses as such I think would take too much time and effort for the effects they'd actually have.
And while it sounds cool to have realistic responses in such an unrealistic game, from a gameplay perspective, if could be agitating.
Characters slouching over or standing different might make certain things work that didn't before or things that did work stop working. Timings would change and vary and if you're having special mvoes change based on how much damage you've taken in a certain area, that's a whole new set of properties to adjust to.
Situational change is good, but players like SOME semblance of consistency in the end.
"Sorry, no more anti-airs because you got hit in X area" is something i'm not sure should be backdoor'd into this game. It's cool for a game designed around it (Bushido Blade), but in this case... not sure.
fistoftheryustar
03-13-2008, 09:47 PM
Visual damage like light bruising or slightly dirtier back of the gi if you roll and throw someone, thats fun. But will they put it in there? Maybe SFV
MaybeMemories
03-14-2008, 05:11 AM
Visual damage? Why the hell would you want that?
OMG sir no.
If you want your uber realism or something, seeing characters with bloody noses, etc, then go play the latest, crappy MK game. Streetfighter has never been about that kind of violence.
beating up each other is what then? fantasy?
Helter Skelter
03-14-2008, 05:57 AM
Visual damage? Why the hell would you want that?
OMG sir no.
If you want your uber realism or something, seeing characters with bloody noses, etc, then go play the latest, crappy MK game. Streetfighter has never been about that kind of violence.
So wait, it wasn't a problem in the win quote section, but when applied to actual gameplay it becomes stupid?
Ok..
P.o.t.S.
03-14-2008, 06:07 AM
Not sure anyone mentioned this already, but Ono did say he was interested in recreating SF2's post-match bruised faces in real time.
CaliLifeStyle
03-14-2008, 08:24 AM
The only thing I could see happening is a character showing signs of fatigue. Breathing hard, facial expression changes. I'd also like to see stage damage return. Like when Zangief SPD's someone I want to see the ground crack up.
crazydiamond
03-14-2008, 11:18 AM
There should be bleeding, like in the WWE games.
No way man. I don't wanna see all these guys walking round with blood all over their face.
Too ugly.
True Grave
03-14-2008, 11:43 AM
beating up each other is what then? fantasy?
SF has always been about fighting, but not the bloody kind such as you'd expect from the likes of MK. If IV is a good quality fighter, it won't need silly gimmicks like that to begin with.
As for 'fantasy' goes, it is just a game afterall, and SF's allure has always been the quality gameplay and not the sheer violence factor.
So wait, it wasn't a problem in the win quote section, but when applied to actual gameplay it becomes stupid?
Ok..
No, but I'd much rather they put the time & effort into the fighting engine to make it a game worth playing, than devote some of that time towards needless, silly gimmicks like "realistic" damage.
MaybeMemories
03-14-2008, 05:13 PM
wtf do graphics effects have to do with gimmicks ? thats like saying the special effects like blur etc etc are gimmicks and they should leave them out.
rumble fish looks great, +flare effects in background, its nothing to do with realism, it just looks better.
Sasmasta
03-16-2008, 01:45 AM
Stage damage would be kinda cool.
Or have the crowd walk away if all you do is whiff. LoL.
XEN MASTER MARK
03-16-2008, 09:46 AM
There's a dangerous temptation to take visible damage too far and actually have it affect how characters play. This is the sort of next-gen feature designers will readily jump on with eager claws. Only, I've played games that do this and it's horrible! Controlling a decrepit, worn out has-been, whilst they hobble around the screen at half their original pace, is not at all fun or rewarding.
A purely visual form of feedback (with no gameplay side-effects) might be interesting, but from what I've seen of the SF4 animation system, these kind of features are years beyond what they have in place.
I mentioned I was disappointed with the animation system already, right? :lol:
Gutter Trash
03-16-2008, 09:50 AM
nah, i dont want visual damage. especially after seeing how MK:DA handled it
MaybeMemories
03-16-2008, 10:19 AM
All they have to do is replace the texture at x health levels, its not rocket science.
XEN MASTER MARK
03-16-2008, 11:01 AM
All they have to do is replace the texture at x health levels, its not rocket science.
That much is trivial. Though doing things like having animations play out differently, based on the extent of damage to, say, a shoulder, is a difficult problem to solve cleanly. Note the emphasis; there are some cheap and cheerful tricks that get results. For example, you could just swap out models or apply an alternate skeleton or an entirely new set of animations, but both these tricks create a significant amount of work for artists.
As far as I know, the only people doing some really innovative things with skeletal animation systems are Lucas Arts (Animation Tech. (http://youtube.com/watch?v=3bKphYfUk-M)). That's a real shame, because the one-on-one fighter genre is an animation programmer's wildest wet dream.
Imagine impulse driven (and impulse reactive) skeletal animation? Still bleeding edge, but this would work so well for SF4. If you followed that link, try to imagine that the rocks pounding Indie were instead blows being rained down by an opponent. See where I'm coming from? It's like rag doll physics, but whilst the character is still standing and processing it's own animations. It's the future!
What they settled for in SF4 is so disappointing :(
MaybeMemories
03-16-2008, 11:25 AM
well attire getting ruined + different color changes in skin tones would suffice imoh.
Skeletal change, as in limping body parts is also a nice idea [as long as it doesnt effect game play, characters speed etc] . I dont think they will have to replace models on the go, they can work around it and have limping motion like all the other motions, and just call that at a certain health level...
Alternate275
03-16-2008, 11:36 AM
It would be for a nice feature if they managed to do it =P
Yurinka
03-17-2008, 06:49 AM
You know like if some1 finishes you with a super your clothes blow off kinda like aof or vf,image your playing chun and you finish of V,Ciper of with a glowball super and behold. her suit bust open exposing her tig ole bitties(double D's plz)and her phat ghetto booty!!!:amazed:
maybe even her mohawk hair can be knocked down!
Ok for me, and also to break some things in the backgrounds. But without altering the gameplay.
masher
03-22-2008, 10:40 AM
wtf do graphics effects have to do with gimmicks ? thats like saying the special effects like blur etc etc are gimmicks and they should leave them out.
r.
no shit,whats next? take out color and sound effects so princess true grave can finally be happy?
sf has always had blood!(even before MK)
looks like my have more yays and nays! bust em out!:woot:
nGuman
03-22-2008, 10:56 AM
Why are we so picky, why can't we give the developers freedom to create, if they read these forums, other developers would be scared to make another Street Fighter sequel :P
Sure sometimes developers make controversial moves and we all acknowledge it (King of Fighters XII removal of the shifting team members/Parry removal of SF4.) But hey its Street Fighter 4 I'm buying it no matter how it turns out to be, aren't you?
Sean2kx
03-22-2008, 02:20 PM
Why are we so picky, why can't we give the developers freedom to create, if they read these forums, other developers would be scared to make another Street Fighter sequel :P
Sure sometimes developers make controversial moves and we all acknowledge it (King of Fighters XII removal of the shifting team members/Parry removal of SF4.) But hey its Street Fighter 4 I'm buying it no matter how it turns out to be, aren't you?
No?
:looney:
BurningVigor
03-22-2008, 02:47 PM
eh why the fuck not. If it doesnt hurt the gameplay the extra effort of fun they put in wouldnt hurt. Although the extra time they used to put in something trivial like that... I would of wanted them to add more to the gameplay.
If its in I'll think its cool... If not I wouldnt be bothered by it.
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