View Full Version : Teh Yoshi Thread
ArcadeFire
03-12-2008, 07:54 PM
Yeah..I'd figure I'd make this one since I'm like the ONLY person that uses the little green Dinosaur =/ Anyways a few notes before I do some in-depth shit...
-Egg Throw has even more control now
-Egg Roll has increased damage and knockback
-Egg Throw can be used as a ghetto third jump after you jump twice. IT WORKS!!!
-Ground Pound is still great although it doesn't kill as much as it should. The stars that come out from his butt keep him safe from counterattack
-F+A is now a long reaching tail swipe that slightly launches
Thats all I can think of for now. Feel free to add moar stuff.
BaSiK_TeKniK
03-12-2008, 08:06 PM
-Egg Throw can be used as a ghetto third jump after you jump twice. IT WORKS!!!
whoa! I never knew that:amazed:
seriously.
Down B any better now?
The Ultimate
03-12-2008, 08:08 PM
-Egg Throw can be used as a ghetto third jump after you jump twice. IT WORKS!!!
Just out of curiosity, how?
ArcadeFire
03-12-2008, 08:15 PM
Just out of curiosity, how?
It gives him a (Small) hop upwards. You just have to try it. I'm not sure if you can do this repeatedly though...
white shadow
03-13-2008, 12:15 AM
Egg Roll has very high priority and will clash against things like Samus' Charge Shot and Falcon Punch, can be used without fear, except for falling off the edge.
Spring Hop has a startup hit on the ground version, lifts them up into the butt pound for a potential KO.
I might go more in depth later.
Arcadefire: I also main as Yoshi, maybe we should compare styles soon, k? :wink:
Dragonite
03-13-2008, 12:19 AM
yeah the one thing that they changed thats a con with the egg roll is that it no longer pops you up in the air. so you can't really use it as a stage recovery as you could in melee. but i guess his up-B makes up for it somewhat. oh and by the way you can use his up-B repeatedly in the air, but after the first one it doesn't help you get any higher, it only slows your descent.
ArcadeFire
03-13-2008, 12:36 AM
Arcadefire: I also main as Yoshi, maybe we should compare styles soon, k? :wink:
Sounds good.
Oroman
03-13-2008, 06:31 AM
You can short hop is Dair and it does a nice combo. I think it does 13 hits and it racks up damage very quickly.
Rekano
03-13-2008, 06:36 AM
Just out of curiosity, how?
I got you covered.
http://youtube.com/watch?v=2mMgTZpW71E
scope dat shit.
I've never really played against any Yoshi's
but that SH dair is MARVELOUS for Home run contest, lol.
Mr.Noodle
03-19-2008, 08:42 PM
I also main Yoshi. I have trouble with really fast characters and anyone with a sword. What strategys you guys use against guys like Fox,Marth,Link and such?
white shadow
03-19-2008, 09:00 PM
I also main Yoshi. I have trouble with really fast characters and anyone with a sword. What strategys you guys use against guys like Fox,Marth,Link and such?
Great you asked this.
Although this is definitely an uphill battle with characters that totally out-prioritize you like Snake, Wolf, Pit, Pikachu, and Marth you do have some options.
-Reverse Bair A LOT!: This is his money move. Short Hopped Reverse Bair has a lot of interruptive priority and really messes up these guy's offense. At worst it should trade if hits cleanly.
Not to mention it can setup into some really nice combos.
-Pivot Throw: Yoshi has an excellent Pivot Throw. Perfect for characters with disjointed hitboxes like Marth and Pit, who pretty much out-prioritize all of your attacks.
-Egg Throw: Use this annoy. Works well against, Marth and Snake but sucks against Pit and Wolf who can reflect and projectile spam more frequently than Yoshi can.
-Last but not least Egg Roll!: This move is perfect because it has awesome priority and totally destroys these character's spam game. As long as Yoshi's egg is imbued with the yellow aura and is moving pretty much no move in the game next to Marth/Ike's Counter can touch him... That includes Charge Shot and Falcon Punch!
Great move to get breathing room.
Sadly, in a head to head confrontation these characters will literally EAT YOUR NORMALS, like you will see their attack just destroy yours, I've played against these guys long enough to know that by now.:sad:
Mr.Noodle
03-19-2008, 09:15 PM
-Last but not least Egg Roll!: This move is perfect because it has awesome priority and totally destroys these character's spam game. As long as Yoshi's egg is imbued with the yellow aura and is moving pretty much no move in the game next to Marth/Ike's Counter can touch him... That includes Charge Shot and Falcon Punch!
I never knew about this. I always thought the egg roll sucked since people just countered me easy and I tend to roll off the stage :rofl:. I also thought the reverse B move wasn't every effective also. I'm going to try to put these 2 moves in my gameplay.
I usually use the F-A(Tail move) against quick and sword characters. This move alone makes the fight a little easier. The attack is quick and has nice range. I like how it launches the character a little which can set up a combo.
white shadow
03-19-2008, 10:03 PM
I never knew about this. I always thought the egg roll sucked since people just countered me easy and I tend to roll off the stage :rofl:. I also thought the reverse B move wasn't every effective also. I'm going to try to put these 2 moves in my gameplay.
I usually use the F-A(Tail move) against quick and sword characters. This move alone makes the fight a little easier. The attack is quick and has nice range. I like how it launches the character a little which can set up a combo.
In that regard the Egg Roll does suck, and it was worthless in Melee too, but in this game they realized a suicidal Egg Move needed something to make up for it.
Her F-Tilt is good because it has decent priority and is fast, problem is characters like Wolf can attack with their jab combo first if you don't hit it with them beforehand. It's a very useful poke overall, I also abuse it... and also his D-Tilt to a lesser extent.
D-Tilt is good because it always has high knockback even on low %s, perfect for making sure pressuring character gets off your back.
D-Tilt also hits slightly below the ledge, so they can't edge hog once their invincibility wears off.
ArcadeFire
03-20-2008, 03:13 PM
I don't think Egg Roll is THAT bad of a move. It at least gives him an option of approaching characters that he can't just chuck eggs at all day or his running headbutt.
Brahma
03-26-2008, 06:15 AM
Dair dragdown into footstool jump > anyone with poor recovery.
You can DJ cancel with Neutral B.
UpB gives a slight horizontal/vertical boost. It decreases with each use until your feet touch ground again. So ledge cancel eggs are much easier, just drop from the ledge and do UpB. It only works like this 4 times (5 if you're quick) before you just drop.
Egg roll is ok. I wouldn't use it much, but sometimes the speed catches people off guard. On startup it's pretty good, but after that the priority seems to dissappear and anyone with a disjoined hitbox or high priority attack will eat right thru the egg.
Yoshi's slide animation is really fast, so doing things like RAR(reverse aerial rush, dash at the opponent, then flick the stick in the opposite direction to have Yoshi slide, then you can jump towards the opponent with Bair) or sliding into Fsmash are very useful.
Uair is one of his best kill moves.
versus addict
03-26-2008, 08:45 AM
I always play teh Yoshi....just saying.
Shitting people out is too good and I love to spam the egg back and forth. His down stomp is really fast and of course his jumps are slick with placing it.
I wish they gave him the egg projectile system from his games though....that would have been brutal.
Hogosha
03-28-2008, 10:02 PM
Dair dragdown into footstool jump > anyone with poor recovery.
You can DJ cancel with Neutral B.
UpB gives a slight horizontal/vertical boost. It decreases with each use until your feet touch ground again. So ledge cancel eggs are much easier, just drop from the ledge and do UpB. It only works like this 4 times (5 if you're quick) before you just drop.
Egg roll is ok. I wouldn't use it much, but sometimes the speed catches people off guard. On startup it's pretty good, but after that the priority seems to dissappear and anyone with a disjoined hitbox or high priority attack will eat right thru the egg.
Yoshi's slide animation is really fast, so doing things like RAR(reverse aerial rush, dash at the opponent, then flick the stick in the opposite direction to have Yoshi slide, then you can jump towards the opponent with Bair) or sliding into Fsmash are very useful.
Uair is one of his best kill moves.
Listen to everything this guy just said.
Other stuff.
His N-air is pretty good, but not Melee good. Pretty safe to use to knock 'em away, little lag.
D-air has waaaay too much lag on landing to use on the way down (like I did in Melee all the time, L-cancelled) IMO. Not a fan. Same with his F-air. Just kinda makes me really sad.
As stated before, B-air is probably his best move.
As a whole, I really don't like Yoshi now. The few things he had going for him (djc, some sickeningly safe moves thanks to spacing and L-cancelling, effing sick combos) in Melee are gone. I swear they set out to make him worse each game. That said, I'll still play him. I love playing shitty characters. ;P
Brahma
03-29-2008, 05:56 AM
I think he's better than Melee. Different, yes, but definitely better IMO.
Bair is much more useful all around now with increased range, slightly better combo ability, and the fact that he can RAR now to use it as an approach.
Fair has no lag if you use it out of a shorthop. It also spikes mean.
It's MUCH harder to kill Yoshi, thanks to the new physics, airdodge system and Eggs having a mini jump.
Eggroll is useful. Situational, but at least it's not Melee's useless eggroll.
He still can't jump out of shield, but with unshield being faster overall it doesn't hurt him as much as Melee IMO.
Dair dragdown into footstool to good!
The only things that really got worse for him are loss of WD, loss of CC, slightly less SA frames on his 2nd jump, no DJC, and Dsmash seems weaker. But all of these can be dealt with.
white shadow
03-29-2008, 06:07 AM
I don't think Egg Roll is THAT bad of a move. It at least gives him an option of approaching characters that he can't just chuck eggs at all day or his running headbutt.
I meant that the Egg Roll sucks because it still killed you if you rolled off the stage. It has definitely been buffed (the priority while glowing will clash with prettymuch any move in the game) but not to the extent of Jigglypuff's Rollout.
If you've played Jigglypuff you'd see the difference, if you roll off the stage you can still recover afterwards, it has more horizontal distance in the air, the power can kill at 80%!
Last but not least it can grab the ledge. If Yoshi had an Egg Roll like that he'd be MUUUUUUUUUUUUUUUUUCH better.
aquarake
03-29-2008, 10:27 AM
Yoshi is prime for making stupid mistakes. Eggroll is the number one cause of Yoshicide in my games. Stopping eggroll in midair puts you in guard break mode (or whatever the hell Smash people call it).
Brahma
03-29-2008, 12:43 PM
Why are people still talking about eggroll?
IMO the only real use for egg roll is approaching through projectile spam like waddle dees. It doesn't do enough damage, nor give any sort of follow up to make it useful anywhere else really. Out of all of Yoshi's moves, it is more or less the worst. Moving on...
Yoshi bomb got some nice upgrades, with both an active hitbox on the way up, and it also cancels out on slopes. The easiest place I've found to make this useful is on Melee Corneria, downB on the far right side of the stage and Yoshi will cancel it and ledgegrab. Also works with certain angles on Yoshi's Island and some other stages.
Swoops
03-29-2008, 02:26 PM
Yoshi has definitely gotten better, it's just that his feel has completely changed (which is actually why I've started to pick him up.) With CC and DJC gone and a nerfed dsmash, major chunks of his melee game have disappeared.
But his loss of djc his a somewhat good step. Rising aerials with the dj increase his potential for certain combos and open up new opportunities (rising uair stage spikes.) His new traction seems like a plus even without wavedashing. Dashing grabs and s-canceled grabs send him a very long distance now.
Brahma
03-30-2008, 01:20 AM
Yeah, his traction is nice. You actually get a short momentum based slide after some of his aerials. Most noticably Bair.
Also, you caqn turn around with Egg. Just use egg immediately after holding a direction to turn around. Very useful for stuff like Bair > turnaround egg.
Yoshi's grabs are pretty slow on recovery. Dash grab does have great range, but ridiculous lag on whiff. His throws aren't that great either. I usually sub Neutral B for grabs, since you can DJC with it, use it aerially, or dash~N+B. It also lags less than his grabs..Does decent damage if you can land a follow up attack, or you can wait for them to breakout~airdodge then punish.
ArcadeFire
04-02-2008, 12:14 PM
EGG ROLL IS USEFUL! (http://www.youtube.com/watch?v=Yy5gtD0nD_M)
It completley stops certain characters projectiles and attacks. Also...
Pivot Grabbing. A Tecnique that COMPLETLEY removes the lag on Yoshi's grabs (http://www.youtube.com/watch?v=XA5Gd7oCdBQ)
ArcadeFire
04-03-2008, 01:15 AM
Snake is Yoshi's WORST match-up IMO. Snake's disjoined tilts out-prioritize EVERYTHING you throw at him. Your Egg-Rolls can be stopped by his FUCKING NADES. That's right, all he has to do is chuck a nade at you and your approach is canceld =/ Yoshi has like NO chance at getting in since Snake can just AA your ass with Up Smash or Up Tilt that kills you at like 90%
residentwaterfowl
04-05-2008, 10:34 PM
Bumping because I main the Yosh
Basic techs I use
B-air combos - Great approach and great for comboing
Soft tossed Eggs - Lightly tossed eggs can give you some space AND you can combo out of it since it takes a while to actually hit if you time/space it right.
Grabs - The slow, laggy standing grab makes shield-grabbing tough, but his dash grab is easier to use and pivot grab rules. Usually, I just chew a grabbed opponent instead of throwing, then run forward when they get out and grab them again. It works on some characters (floaty ones like ZSS and Kirby) and only if your opponent doesn't expect it. The grab release still acts as a decent setup for other moves, though.
Yoshi Bomb Counter - Perfect for punishing an approach when used on the ground. It also hits on the way up so it can combo into itself if the opponent is too close.
D-air > Footstool Jump (off-stage) - D-air them toward the bottom of the stage then jump off their head to spike them downward. Easy as pie.
Tilts - F-tilt is good for combos and has pretty good range. D-tilt loses CC applications but set knockback and ability to do while crawling makes it a decent (but not great) approach move. Also useful to throw enemy off the stage and set up an edgeguard. Can also gimp kill on stages with walk-off edges (:rofl:). U-tilt combos into a lot of stuff and has great vertical range. Great anti-air.
Rising N-air/U-air - The N-air is good for edgeguarding out of a double jump as you steer yourself back to the ledge. Rising u-air can be used in a pretty neat combo (Jump > uair > DJ > u-air immediately > u-air again). Rising u-air can also chase an opponent to KO them off the top.
F-smash - KOs at 110%, making it his power move. Use it only for KOs. Yoshi rears back before launching, making his hitbox smaller, allowing him to dodge an attack and retaliate immediately.
U-smash - Combos pretty easily and can KO reliably. Yoshi rears back like f-smash.
D-smash - Range is amazing, knockback not so much. Still has a low trajectory but really can't KO. Good for setting up edge-guard.
Egg Toss Recovery - Mix it up to avoid being predictable. Can be used four times to gain height, though only the first two are any useful since the height diminishes after each use in midair. It doesn't reset until your fet touch the stage, meaning grabbing the ledge WILL NOT RESET IT. You can also use the Egg Hop to juke an opponent below you.
Egg Roll - I don't use this...ever. Too easy to punish, you can still get grabbed out of it and egg suicides suck. Some powerful smashes can outprioritize it.
Egg Lay - I need to use this more. Easy to use an egg toss to hit opponent as they bust out. Can lead to gimp kills on rare occasion.
F-air - Great edgeguard if you can space it right. Spike is preferred but can kill off-stage even when not sweet-spotted.
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