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View Full Version : Can't Let You Do Thar Star Fox!: Wolf Thread


ArcadeFire
03-12-2008, 08:14 PM
Figure I might do my favorite new character a thread. Anyways he's what he has different from Fox and Falco that makes him NOT A CLONE.

-His Blaster is slow as fuck and should only be used from a distance but not TOO far away as the burst vanishes after a distance. If you do this standing next to a foe the bayonet on it will hit them as well!

-F+B is a VERY fast attack that launches Wolf up a steep angle. Can also be used for recovery.

-U+B is a slower/stronger Fire Fox/Bird whatever but he's actually KICKING in the direction he travels making this have use as an attack.

-D+B seems to cover more ground...not sure I'm just eyeballing it.

Normal Moves:(Stuff you should spam)

(A,A,A Chain)
Three FAST claw swipes. Good damage and knockback

(Tilt+A)
A double hit(Sometimes) claw attack that has huge range and launches them far if thier damage is high.

(Forward Smash)
Another two hit(Sometimes) attack that makes Wolf lunge quite a distance to attack.

His Landmaster has more power than Fox/Falco's but the time you spend in it is shorter =/
If you wanna add your own stuff than go ahead.

Gorehound
03-12-2008, 10:11 PM
I love using Wolf, not only because he is a Wolf and has that awesome as fuck Wolf Howl Taunt, but he is more vicious than Fox and Falco.

The only thing I don't like about him is that his running A strike isn't as good as Falco and Fox, but he makes up with his standing combo.

I actually like his slow lazer better than Fox and Falco, it almost guarantees a hit!

scum gale 88
03-13-2008, 12:33 AM
wolf is my new main (I was undecided on lucario or snake). his speed is crazy! he is like playing a meatier fox. less nimble but packs more of a punch.

which throws are most useful? Ive been able to chain grab with his down throw.

also, his D+B. is it useful at all?

Ceirnian
03-13-2008, 03:05 AM
His F+B has a clean hit where he appears. I think it might spike if they are in the air, and knock them to the side if on the ground? I can't remember, it's too late and I just started using Wolf.

Rioting Soul
03-13-2008, 05:11 AM
I am SO happy that his laser stops Sonic's rushdown BS.

also, his D+B. is it useful at all?
I did D+B~AAA a couple of times against Sonichuman and he said he couldn't block it so I started doing it more. Also it beat out Sonic run~throw consistently when I tried. I have started to use this move whenever the opponent blocks or is hit by an attack that leaves me in throwing range.

His F+B has a clean hit where he appears. I think it might spike if they are in the air, and knock them to the side if on the ground? I can't remember, it's too late and I just started using Wolf.
I've seen it spike before and make a different sound but I don't know anything more than that.

BaSiK_TeKniK
03-13-2008, 12:33 PM
is his recovery bad?

scum gale 88
03-13-2008, 05:44 PM
I have a tough time trying to recover with wolf often. you have to be pretty spot on with his F+B if you want to grab the ledge and his D+B is ok but its still hard to recover with it (I usually end up hitting the bottom of the stage or not reaching high enough)

Tigerboi
03-13-2008, 06:20 PM
DO NOT TRY TO SPIKE WITH DAIR AGAINST ENEMIES THAT ARE LOWER THAN THE STAGE.

It's so fucking laggy that you'll die before you even recover from it.

Wolf's horizontal recovery is horrible. His up recovery is good though.

Corner-Trap
03-13-2008, 07:11 PM
Wolf move analysis:

Neutral A: Good- Moves him forward, crosses up on block, racks up damage

Dashing A: Good- Combo starter

Ftilt: Bad- Looks like it has a lot of knockback but doesn't KO till around 170

Utilt: Good- Combo starter

Dtilt: Bad- Nothing special

Fsmash: Average- Moves him forward, crosses up on block, but doesn't KO well

Usmash: Good- Combo starter

Dsmash: Good- Comes out fast, best KO move

Nair: Average- Nice short hop entry that crosses up

Fair: Good- Combo starter, can KO off the top

Bair: Good- Comes out fast, good KO move

Dair: Good- Combo starter, spike

Tigerboi
03-13-2008, 07:12 PM
Wolf's foward smash only does full damage from far away.

Tigerboi
03-14-2008, 05:25 AM
Wolf's f-smash can't be shield thrown at point blank, but there's really no point in doing it so close as it's damage at that range is ass. (A fully charged up close f-smash from wolf does a whopping 7%!)

scum gale 88
03-14-2008, 11:00 AM
god I suck at this game. I have this disability, once I get at least decent at a fighter I STAY decent, I can never step up my game and become "good", Im doomed, doomed to be decent forever

Shinto
03-14-2008, 11:32 AM
god I suck at this game. I have this disability, once I get at least decent at a fighter I STAY decent, I can never step up my game and become "good", Im doomed, doomed to be decent forever

Practice will help.

Thanks for the info.I'm trying to look for a reliable Knock Back move, is DSmash it?

Tigerboi
03-14-2008, 04:18 PM
Ko moves?

D-smash, up smash, f-smash, and dair all ko pretty well.

Dair, is overated as hell, because it's extremly laggy. But it can combo from his u-tilt, which is pretty hilarious.

I can't remember if bair can KO like Fox's did in melee.

Corner-Trap
03-14-2008, 04:36 PM
Ko moves?

D-smash, up smash, f-smash, and dair all ko pretty well.

Dair, is overated as hell, because it's extremly laggy. But it can combo from his u-tilt, which is pretty hilarious.

I can't remember if bair can KO like Fox's did in melee.

Spikes in Brawl are a bit weird. Doing them while you have downward momentum is simply suicide, but if you do it while you have upward momentum, like during the initial part of your jump then it's pretty safe. So the way to consistently use spikes is to knock the opponent above you then jump up and spike.

Tigerboi
03-14-2008, 04:44 PM
Exactly. Which is why I said you should never try and spike and enemy that's below the stage with wolf.

Corner-Trap
03-14-2008, 04:47 PM
Here's a combo I made up to consistently land a spike. Utilt, Utilt, Fair, jump, Dair.

Tigerboi
03-14-2008, 04:59 PM
Good shit. the more damage the better. For a while, I've just been using up-tilt, jump, dair when near the edge.

ArcadeFire
03-14-2008, 07:19 PM
U+B directed sideways has uses as an attack/clearing space since he'll just land on his feet afterwards unlike the aireal version.

Rioting Soul
03-16-2008, 08:49 PM
Here's a combo I made up to consistently land a spike. Utilt, Utilt, Fair, jump, Dair.

Do you land then jump, or is that double jump?

U+B directed sideways has uses as an attack/clearing space since he'll just land on his feet afterwards unlike the aireal version.

Sideways U+B consistently beats out the hammer(the new brown hammer, not sure about the black one). So if you're up against someone with a hammer, you can spam sideways u+b to knock them down and get free damage.

I often use laser to wear down thier guard to a small amount then I use side u+b.

otter
03-17-2008, 11:14 AM
The one thing I always notive about Wolf is that he has alot of safe moves. He's really annoying to fight.

ArcadeFire
03-17-2008, 01:49 PM
Side+B doesn't seem as safe as Falco or Fox's.

scum gale 88
03-17-2008, 03:23 PM
side+B is awful unless you connect at the very tip. I think depending on where you hit them it can kill. if you hit them when theyre in front of you it smacks them forward, on top of them it can spike, and underneath I think it just tosses them in the air.

Shade
03-17-2008, 03:51 PM
EmblemLord used it (Side B Special) interestingly (that teleport trick). Not too many uses for it, outside of that.

Shade
03-17-2008, 04:40 PM
My god, Wolf's recovering is retarded terrible.

KMD
03-17-2008, 08:48 PM
My god, Wolf's recovering is retarded terrible.

He needed some kind of weakness. He's like Melee Falco, only slightly more easily gimped.

solace
03-17-2008, 10:35 PM
http://www.youtube.com/watch?v=l-tBzYAaGu0

Can anybody explain to me how to execute dash cancelling and fox trotting?? I could probably dash cancel every so often but I have no idea on how to approach on fox trotting. I'm so nub.

Miracle Matter
03-20-2008, 05:59 AM
http://www.youtube.com/watch?v=l-tBzYAaGu0

Can anybody explain to me how to execute dash cancelling and fox trotting?? I could probably dash cancel every so often but I have no idea on how to approach on fox trotting. I'm so nub.


Fox trotting is basically using the start of of your character's run animation repeatedly to move forward.

Before your character starts running they enter an animation in which they kind of "dash" forward a bit. To fox trot you must wait until this animation is over and then dash forward again. The dash animation can be canceled into many attacks making this very useful.

Here's a Youtube video explaining it.
http://www.youtube.com/watch?v=-x8wygkxDyI&feature=related

orochizoolander
03-23-2008, 05:30 AM
^^Fox trotting is kinda hard for me do to consistently I guess I just have to keep practicing.

Here are some random things I found out while messing around in training:
-at low %'s (obviously this varies for each character) you can combo fsmash, fmash, sideB:lovin:
-only tried it on FD but I assume it works on other platform stages too, you can "hop off" the diagonal part under the stage which could be useful for mind games n recovery
-side B does more damage and knock back if you hit the with the very end of it (spacing and angle of attack makes this hard to do consistently)
-fair, bair, fmash, and especially dsmash are his best kill moves
- the hitbox of the laser and upsmash is bigger then the moves themselves



Overall wolf is an amazing chracter he has some of the best smashes in the game, laser spam is very hard to get around for anyone, and my favorite thing about him is that dair spikes!

Jump, dair, double jump and recover is great but remember d throw near the ledge is a great setup for dair as well.

(Though be warned dair has really slow startup so getting the timing down is key)

white shadow
03-23-2008, 07:15 AM
It's kind of ridiculous how good Wolf's Bayonet blaster is. I was actually using it by shield canceling the 2nd hit of his jab combo and comboing it at the end.

His F-Smash is just so awesome. One match vs an Snake/Ike player I used nothing but Blaster, Reflector, and Forward/Down Smash to see how far I could get and he could barely set up an offense!

xS A M U R A Ix
03-23-2008, 08:45 AM
How do you shield cancel jab combos? Sounds like it might be useful.

white shadow
03-23-2008, 09:26 AM
How do you shield cancel jab combos? Sounds like it might be useful.

Well it isn't universal but basically you shield right after doing 2nd to last hit in your AA or AAA combo (the last hit usually has knockback which makes comboing useless) very fast so that the shield doesn't appear but the cancellation still occurs.

If done properly you can link a jab combo into a tilt or smash or another AAA combo, depending on the character.

I found out that Wolf can cancel his second slash hit into the Bayonet Blaster which is really nice.


ARRROOOOOOOOOOOOOUUUUUUUUUUUUU!!!!!!

orochizoolander
03-24-2008, 06:15 PM
http://www.youtube.com/watch?v=CyjSSDJ0ICE


I got everything in that video down except scarring I can't scar for my life:sad:

DropOff
03-24-2008, 06:56 PM
You should all be ashamed of yourselves.

orochizoolander
03-24-2008, 09:08 PM
^^why?

ArcadeFire
03-24-2008, 11:26 PM
http://www.youtube.com/watch?v=CyjSSDJ0ICE


Sloppy quiality is sloppy! I can't even tell what moves he's doing X_X

Still a neat vid.

Shade
03-25-2008, 12:35 AM
God, those vids. Can they learn 2 direct feed plz? While informative, all I hear is CLACK CLACK CLACK

Swoops
03-26-2008, 11:08 PM
I've been using Wolf in Brawl along with ganon and so far Wolf seems like a very solid character with a lot of things going for him save recovery.

His aerial game is fanastic as he has great priority. B-air has no landing lag, great priority and range, and can be used for a semi-wolf wall. Fair, while it has seemingly high lag at first, actually auto-cancels when used at the peak of his short hop leaving no lag whatsoever. This is very useful for approaching and can be used for juggles and combos at early percents, while at higher percents it kills. His u-air has good priority and no lag, and is great for juggling if you use it right. His nair when used against grounded opponents is a great set up and it can't be shield-grabbed when you cross it up. Dair...i dont like :p. It has horrendous lag and there is usually a better option available.

All of his smashes are fantastic, with little lag, KO potential, and great range to boot. His f-smash is great covering huge range and decent knockback. If used at close range it has a hit that knocks into the stronger hit of the smash. Dsmash is very fast and is one of his best kill moves, killing in the early 100s. Usmash is quick, gets vertical kills, and somewhat of a weird hitbox (in a good way.) It hits to the sides during his handstand split and it brings the opponent in to the second hit which has very good vertical range.

I originally thought vB wasn't that useful, but I've found it useful for stopping pressure in close which wolf seems to have trouble with. If sideB is canceled mid-move it launches you a further and at a more horizontal angle, without the sweetspot. Other than that its only useful for scarring. His blaster is a mediocre projectile at best. Spamming of it can easily be avoided and punished. But it can add a quick 15% when you hit with the bayonet and the shot.

Lol to be honest he has so much going for him I'm not sure what to do with him yet. So far I think that he should focus on his aerial combo game and reserve his smashes for KOs...or get the opponent of the edge to edgeguard with his superb b-air...or KO with his aerials...lol I'm going to do some more experimenting with him. But that's my short input on wolf.

scum gale 88
03-27-2008, 12:07 AM
Im having a really hard time doing any of these cancels everyone keeps talking about. how do I know if its working? the same goes for canceling moves from his AAA.
I can do "scarring" consistently and I was surprised that his forward B could be canceled. some fights it would just stop and I would fly really far and it left me confused.

Swoops
03-27-2008, 01:07 AM
You mean the jab cancels? You can shield after either your first or second jab hit, and it will cancel the cooldown so you can follow up with a tilt or something else. Following up two jabs with an a-attack without canceling will usually result in the third jab. The timing isn't too hard, just test it in training until you get a feel for it.

If you're talking about f-air autocancel, you have to use it right after you start your short hop. If you do it fast enough you should land on your feet with no lag. If not you land with a looot of lag.

orochizoolander
03-27-2008, 03:14 PM
LOL I found out i couldn't scar because I was trying it on FD. Is there any other level he can't scar on?

To lag cancel fair I just press x/y+ forward A in a sliding motion works everytime.


Wolf can play a great ground game with laser spam+fsmash+downsmash but he was clearly designed to be an aerial character when you look at how almost all his moves (especially his great fair) launch the opponent upwards.


Dthrow chain+dair FTW!

ArcadeFire
03-27-2008, 03:27 PM
How the hell do you boost the length of his forward B? I've done it randomly at times. Do you just Hold down B? Or just Tap it?

orochizoolander
03-27-2008, 04:14 PM
After you press forward B you have to press b again exactly as he leaves the ground so that the game recognizes your b cancel input exactly at the moment he finishes "illusioning" across the screen.

You have 3 frames to b cancel the illusion, if you press b on the first frame he goes shorter as opposed to pressing b on the third frame but even when you press b on the first frame he goes farther then he would if you just press forward b without canceling it.

Timing is really strict so don't count on being ale to ever consistently know which frame you can b cancel his illusion, it's kinda like pianoing an SRK you never know which one is going to come out, you know you b canceled on the first frame if you don't see the pink line at all and he just kinda of falls forward.

Utsusemi
03-27-2008, 05:22 PM
I dropped Pit for Wolf, Pit is seriously overused... and Wolf is a beast. Any good vids of him to start me off?

orochizoolander
03-27-2008, 05:27 PM
^^The one I posted near the top of the page has a lot of helpful edge techniques though the quality is shitty,

Here's a video of a really good wolf player: http://youtube.com/watch?v=2Ezpgf0fE8U

There's a shitload of vids here: http://smashboards.com/showthread.php?t=139967

Though be warned I watched the first two and the wolf player kinda sucked.

Swoops
03-27-2008, 05:34 PM
Yea, I honestly haven't found any good wolf vids anywhere. Too much laser spam and not enough aerial comboing.
Edit: Also, lol at that wolf player. He's got the landmaster portion of his game down at least :p.

Sonichuman
03-27-2008, 06:44 PM
not really strategy oriented or brawl oriented...but it does have to do with the character.

http://idontbelieveit.ytmnd.com/

NO WAY I DON'T BELIEVE IT! NO WAY...I CAN'T LOOOOOOOSSEE! lol

scum gale 88
03-27-2008, 08:33 PM
alright, Ive got scarring down and Im starting to get the hang of canceling his f-air. but about, oh, 1 out of 20 tries it actually works. I just end up air dodging every time!

Swoops
03-27-2008, 09:21 PM
You end up air dodging every time you try canceling his fair? How does that happen? You dont have to use the shield buttons to cancel out the move, just slightly quick fingers. As orochi said you can slide your finger from x/y to forward and A in a quick motion. Hitting the directional stick and c-stick forward works fairly well also.

scum gale 88
03-28-2008, 04:23 AM
doh!
my brain was still in "melee-mode" for a second. the video says L-canceling so I assumed that I had to use it during the jump.

well, now that that confusion is cleared up Ive got a much better grasp of how this crap works. Ive got scarring and his jump cancel down pretty good, now I just need to work on that forward B cancel. its really difficult.

white shadow
03-28-2008, 05:10 AM
Yea, I honestly haven't found any good wolf vids anywhere. Too much laser spam and not enough aerial comboing.
Edit: Also, lol at that wolf player. He's got the landmaster portion of his game down at least :p.


Laser Spam is actually the most efficient way of racking up damage, not getting in someone's face and risking damage. Aggro Wolf is is mostly flash and unnecessary risk-taking, to play a good a good Wolf you have to utilize all his assets, not just his offense.

orochizoolander
03-28-2008, 10:33 AM
^^I play a pretty aggressive wolf and if I can get them in the air it seems to work out very well for me, then again I play aggressive with everyone in brawl even gannon and bowser lol.

SH+fair lag cancel is ESSENTIAL to get down pat.

Illusion canceling is hard to get the timing down (read my post on the previous page for help) but t's really more trouble then it's worth it takes away the sweetspot and is only useful for mind games/recovery and even then it's not something i'm going to ride to victoly.

Spamming fsmash and dsmash is a lot more viable then most would think especially when you add a simple shield counter game into it.

Don't forget reflector can spike if you don't have his dair timing down yet.

Dthrow chain into dair off the edge FTMFW!

Swoops
03-28-2008, 12:41 PM
Lol you probably shouldn't play aggressive with Ganon...he's a really defensive character and is all about anticipation.

I really don't like wolf's lasers. They're very slow, and have incredibly short range. I don't use em very often. It always seems like a better option to rush in seeing as he has good priority on his aerials.

orochizoolander
03-28-2008, 01:45 PM
Lol you probably shouldn't play aggressive with Ganon...he's a really defensive character and is all about anticipation.

I really don't like wolf's lasers. They're very slow, and have incredibly short range. I don't use em very often. It always seems like a better option to rush in seeing as he has good priority on his aerials.

LOL I know gannon is a defensive character I just like playing an aggressive spacing game and as long as I win I don't care.

Any wolf player will tell you laser spam is an essential part of his game it's free damage, I hate telling people how to play a character but this is one of the rare exceptions. Not using laser spam is handicapping yourself, there is no excuse not to use it and a good fighting game player utilizes every advantage he/she has to win.

I like the slow laser, it allows me to play a more effective spacing game because opponents are going to be a lot less likely to approach you head on if you use laser especially since it has knock back it stops aggressive SH'ers. The best part about the laser is that it forces the opponent to approach from above most of the time which makes anticipating the attack a little easier, i'm not saying laser spam alone will win you EVO but it is a helpful tool that will make most matches a little easier (DON'T use it against zelda:rofl:).

While the range is limited I definitely wouldn't say it has "incredibly short range" it goes pretty far before fizzling out so don't underestimate the range.

Swoops
03-28-2008, 10:11 PM
Yea I need to start using it more, but it's annoying watching wolf vids and seeing only laser and fsmash.

...I hate din's fire...with a passion. Such a beastly god damn projectile.

I really want to find out the sweep system though. Not sure what it depends on. They gave a lot of people useless dtilts but then boosted them a little by having them sweep sometimes.

Shade
03-29-2008, 11:33 AM
I'm taking my Wolf game as serious as I take my Ganondorf game, now. I'll tell you all this;

Laser spamming is something I do often. It's a safe way to get a few hits in, and the bayonet (his gun) has an awesome knock back effect, too. So it's not all about trying to shoot from a distance. Get one right in their face, too. Now, don't RELY on the laser spam, because as you all know, doing a move repeatedly won't dish out the same damage, and obviously 99% of your opponents won't get hit more than a couple times during each Spam.

I find Wolf's Forward B utterly useless. Couldn't tell you how long this will be like this, but as of now it's not even apart of my games. His Up B isn't as useless, but I don't use it that much either, sans trying to recover.

His Down B/Reflector is fucking awesome. I use that more than the lasers. Haws great priority, and sets them up for a follow up attack (usually the Forward Tilt A is damned PERFECT for this). All aboard the gravy train.

orochizoolander
03-29-2008, 11:40 AM
I find Wolf's Forward B utterly useless. Couldn't tell you how long this will be like this, but as of now it's not even apart of my games. His Up B isn't as useless, but I don't use it that much either, sans trying to recover.

Being able to scar is ESSENTIAL to wolfs game, also side B is great on levels with platforms like lylat cruise or battlefield because it's much easier to sweetspot with the end of the move if their on a platform, otherwise yeah side b is useless.

Shade
03-29-2008, 11:52 AM
Being able to scar is ESSENTIAL to wolfs game, also side B is great on levels with platforms like lylat cruise or battlefield because it's much easier to sweetspot with the end of the move if their on a platform, otherwise yeah side b is useless.

And by "scar" you mean that thing where you seemingly "teleport" through the side of a level? I mean, looks cool, but I haven't put it to any practical use, quite yet. I unno, just something I can do without. I never really had too many times where that would have even done me any good, in the games I played with him.

orochizoolander
03-29-2008, 11:56 AM
Wolf can be gimped so easily it's not even funny, scarring lets us get back on the stage without fear of being edgeguarded against, IMO it's as essential as laser spam if not more.

Plus it's really easy to to, while hanging off the ledge you just press back and then forward B immediately after wolf lets go of the stage (doesn't work on fd).

Shade
03-29-2008, 12:00 PM
Wolf can be gimped so easily it's not even funny, scarring lets us get back on the stage without fear of being edgeguarded against, IMO it's as essential as laser spam if not more.

Plus it's really easy to to, while hanging off the ledge you just press back and then forward B immediately after wolf lets go of the stage (doesn't work on fd).

I'll give it a shot. Again though, the opponents I faced didn't take advantage of Wolf's inability to recover on the stage, so not many opportunities came up where I should have used it. Not saying that it's constant, as it seems your experiences demanded it, but I didn't see where I needed to incorporate it.

But, better safe than sorry, right? :rofl:

ArcadeFire
03-31-2008, 03:57 PM
According to the official site Wolf is the heaviest SF charcter which would explain the way he moves/shitty recovery. Also the father the blast from his laser goes the less damage it does so I guess he's at his best within mid-range which is okay since he beasts from that distance anyhow.

omfg
04-07-2008, 08:26 PM
god I suck at this game. I have this disability, once I get at least decent at a fighter I STAY decent, I can never step up my game and become "good", Im doomed, doomed to be decent forever
I used to have this exact same problem. There's a lot of good solutions to this, actually.

1. Play one good person for a long period of time (like 3 hours+? You can go for shorter if you want, but 3 hours of knowledge and skill tends to stick well). You'll learn how to defend vs that person's offense and how to crack their defense. Usually, learning how to fight them helps you in fighting tohers too, even if they don't fight in the same way.

2. Optimization & experimentation helps quite a bit. If you have a damaging approach, maybe there's something you can do to make it more damaging. Or maybe this approach is dangerous, find a way to make it less dangerous while still keeping the damaging part. Or maybe you can fool around with particular moves or tactics and that'll help you out. All of this is just defining your playstyle.. clean all the bugs out of it.

3. Handicapped training helps, especially for players who learn naturally. Play someone, but go without things that are essential to your playstyle. For instance, you can ban yourself from blocking or maybe you could even do something more severe like.. no walking. The level of skill your opponent has doesn't matter as long as it's relative to yours (meaning they can beat you and you can beat them). This one REALLY boosts you up, even if it's just 20 minutes of practice in one day. I should start doing this myself. If you do it a lot, you'll learn how to create responses for such situations without the use of the tools you normally use, which means you can probably play more effeciently or at least have a lot of options.


Now for Wolf. He's an excellent char if you never use any of the moves incorrectly. Listing conditions for incorrectly using moves would take all day, so I'll just list the moves I find it hard to use incorrectly. Those are F-smash, D-smash, N-air, U-air, B-air, and his jab combo. He's got plenty of KO moves (D-smash, D-air, F-smash, F-tilt just to name a few) but the main thing you wanna do is work on building damage. His jab combo and the blaster are great for that, especially his blaster. Before I started using his blaster, I would only assault using N-air into jab combo, which works pretty well for that. But with blaster, you can build up damage pretty safely.. that's seriously one of his best moves. But really, I think that once you learn how to use his moves right, it doesn't matter how you play him.

wolfox_okamicha
04-09-2008, 03:41 AM
I guess I am the only one who uses Wolf's down b as more of a defensive special. I utilize the transparency frames it has a lot more. It's also a free counter.

omfg
04-09-2008, 10:30 AM
I've seen the comp use that. I've been meaning to use that more, especially since it can invuln through attacks and it's really fast (that'd be helpful vs chars with long range 1-hit melee for instance). Lately though all I've been using it to do is protect from like.. Pit spam. I'll get around to it at some point and come back

scum gale 88
04-09-2008, 10:55 PM
at first I thought "wolf has such a shitty shield", but now I love it

Slartibartfast
04-19-2008, 08:59 AM
This is probably common knowledge but it hasn't been mentioned here, so I thought someone should mention it for the benefit of any n00bs.

For Wolf's final smash, one of the most effective ways of KOing is to simply lift your opponents off the top of the screen. If they jump over the tank or end-up on top of it, just hold jump and fly straight up until they fall off the top.

In a 1v1 on a small stage, esp. FD, you can get 2 KOs off the final if you time it right. If you KO your opponent either at the start when Wolf launches himself straight up, or shorty after the tank lands, you can KO again. Position yourself under your opponents platform while they're waiting to come back in. As soon as they time out and fall down, hold jump. If you're fast enough, you can fly them off the top of the screen for a second KO.

Waks
05-04-2008, 01:29 AM
Wolf's shine is also great to use as a defense while youre in the air. As for offensively using it, I usually SH to shine then dsmash. Works most of the time for me. :P Of course, you'd have to be facing your opponent for this to connect. And Im not really sure if its a guaranteed hit.

omfg
05-04-2008, 10:41 AM
heh.. that post I made about Wolf earlier, that was from my experiences with light characters. I didn't know weight mattered so goddamn much vs him. btw if that reflector into dsmash works, I might pick Wolf back up again just for that.

white shadow
05-04-2008, 10:50 AM
^ Although kinda risky I've sometimes used a short hopped Shine into a follow up with some success. It tends to follow up better because the duration is shorter.

omfg
05-05-2008, 09:27 AM
oh holy fucking shit. I take back everything I've ever said about Wolf. I'm maining him again.

Most people play Wolf by sitting back and firing blaster. If you get too close, they have 1 of 4 options: 1) side dodge and then d-smash, 2) completely space yourself from opponent (rolling, running away, etc), 3) attack (usually f-smash), and 4) use blaster. This style has always saddened me (I'll explain why in a minute). That style is perfect IMO if you're fighting someone highly impatient. but if you're fighting someone who's patient, although all 4 options are effective in their own way, only the first 2 matter. The first one, cause that's Wolf's best KO move; the second one, because that means he's not allowing you to hit him. The problem with this though is that these Wolf players never stop shooting blaster and start kicking ass (this is the EXACT same shit I see from Pit, but that's another thread). The 1st reason it saddens me is because I think it's bad to have an enemy walking around at nearly 300% on his first stock while you're on your 2nd/3rd stock. The 2nd reason is because Wolf's such a damn good fighter, probably the best in the game.. and no one takes advantage of that. That's kinda it, but there's 1 side reason: I've yet to see the reflector (outside of a reflected close range Lucario aura sphere) and the bayonet part of the blaster used effectively.

Last night I tried a new playstyle. instead of blaster spamming, I'd EVERYTHING spam. When I spammed blaster I made sure the bayonet hit them too. I used reflector up close, his B-up, his B-across in situations that allowed for it, I'd say I used his entire moveset except D-air and U-tilt (never got a chance to use either). Playing Wolf like this turns him into a shield terrorist. People will lose one of the best defensive options in the game: shield grabbing. This sends lots of people into a complete panic. Lots of people will take to the air, resort to rolling, or even try to attack you to stall to gain their shield back, but Wolf can handle all 3 pretty well. Another great thing about this is.. I'm not sure if people think their shield may grow big enough to block or if they do this on reflex, but lots of times if you pressure them enough, they'll start blocking again. Since the shield is so small, blocking = free hit. I haven't done this yet, but I think it may be possible that this free hit can be a D-smash.

Waks
05-05-2008, 10:10 AM
Glad to hear that you found your style with wolf. And i find the shine to dsmash pretty reliable btw. Also, i think nair can follow up into something since iirc, it doesnt have any landing lag. I hope i can do some testing soon on that, when i get more free time. Maybe something like nair to utilt, etc