View Full Version : The R.O.B. Thread, because there isn't any other!
ROB IS MY BOY
I GOT HIS BACK ALL DAY LONG CUZ HE'S GOT THAT J. BACK A
Show your appreciate for your favorite robot because he's Sentinel Junior with those nasty A moves eating you up ALL DAY LONG RUSHING YOU DOWN AND KEEPING YOU DOWN WITH LASERS
CHARGING UP TO 9000!!!!!!!!
Juddfro
03-12-2008, 09:06 PM
His up smash seems pretty solid, and his down smash is nice because no matter which side you are facing you will hit your opponent (assuming he doesn't dodge roll or something).
Darcon_Renozyle
03-12-2008, 09:06 PM
ROB is definitely my fav right now. He just seems BEASTLY. Like Sentinel Jr. from MvC2. LOL
I'm still working on the Reverse Aerial and spiking with him, but man he's my fave.
Also, any tips on using his Side Special (the arm spin thing) for reflecting projectiles? I'm trying to find ways of utilizing it w/o getting creamed afterwards. It might just be a bad move, but any ideas would help.
Oroman
03-12-2008, 09:31 PM
ROB is definitely my fav right now. He just seems BEASTLY. Like Sentinel Jr. from MvC2. LOL
I'm still working on the Reverse Aerial and spiking with him, but man he's my fave.
Also, any tips on using his Side Special (the arm spin thing) for reflecting projectiles? I'm trying to find ways of utilizing it w/o getting creamed afterwards. It might just be a bad move, but any ideas would help.
I've been using R.O.B. to see how I like him but he's not my type. His Side B move doesn't do much damage and you can't combo into it. I think it's strictly used for deflecting projectiles. All of his airs are good with the exception of Uair. Uair is good for racking up a bit of damage and that's about it. His Bair is very good and you can hit people on both sides. If you short hop is bair it can be pretty good. is Dair is good, but it just has a wee bit of start up time.
Darcon_Renozyle
03-12-2008, 09:36 PM
I've been using R.O.B. to see how I like him but he's not my type. His Side B move doesn't do much damage and you can't combo into it. I think it's strictly used for deflecting projectiles. All of his airs are good with the exception of Uair. Uair is good for racking up a bit of damage and that's about it. His Bair is very good and you can hit people on both sides. If you short hop is bair it can be pretty good. is Dair is good, but it just has a wee bit of start up time.
I never use his side A. I always either go for the dash attack or dash cancel into his A,A since the second hit knocks up for racking up UAir damage or FAir combos. I short hop his BAir using the reverse aerial. I've got it down really well except for the connection part. I can hit it about 50% of the time. Spiking with the DAir is really tough.
Monte
03-12-2008, 09:41 PM
i don't know what I'm doing when I use him but I win whenever I pick him so he must be good!
Oroman
03-12-2008, 09:42 PM
I never use his side A. I always either go for the dash attack or dash cancel into his A,A since the second hit knocks up for racking up UAir damage or FAir combos. I short hop his BAir using the reverse aerial. I've got it down really well except for the connection part. I can hit it about 50% of the time. Spiking with the DAir is really tough.
I haven't tried dash canceling or the reversal aerial any of his moves yet but that should make his moves better. I'll need to learn to do those techniques.
Rekano
03-13-2008, 06:14 AM
Rob's Nair, Bair, and Upsmash is be teh win.
What recovery!? He flys!
FUCKING LAZARZ!? Shoop da fucking whoop.
TheKoz
03-13-2008, 11:20 AM
ROB is a beast!! Every move has a usefulness to it. Here is my little break down of our little robotic friend.
Jab (AA) are fast and can surprise an opponent
DownB is good to have charged up because it has good knockback at higher percents
F-Smash is pretty good knock back and fairly fast.
D-Smash is amazing... you can do this out of shield quickly
U-Smash i have trouble hitting with but still powerful when I do hit.
N-Air is good but you have to watch out for the start up time. Hits every thing around him. Good knockback, kills.
U-Air is good for damage and thats about it.
B-Air is a good killing move, again a little bit of start up time. Good knockback and kills.
D-Air is a good spike but i have troubles hitting with it most of the time. It also slows his falling time.
Pay attention to his F-Air people... its amazing.
if you and your opponent are close to the stage, hit him with F-Air and follow it up with another F-Air. By now you should have used your second jump, but this is where rob shines. Use his UpB to continue to follow him with more F-Airs and you should have KOed him or at least they used their second jump and can't recover to the stage again. Its a great tactic that i saw on a youtube video before. My friends all call me a cheap bastard for doing it because i at least KO them twice a round with his F-Air. Have fun playing ROB... he is seriously top tier if not the most fun character in the game .
yo Koz I didn't know that, I'm going to have to try it out later today
TheSix
03-13-2008, 04:17 PM
I got a massive ROB guide in the works.
I'll finish it up in my lecture class tonight.
Like I have been saying for weeks, Robotic Operating Buddy is where it's at.
KidZero
03-14-2008, 12:30 AM
Johhny 5 kick ass!
Great recovery, nice aerial combos...
He's a beast.
I guess this thread is the official R.O.B. thread!!
I will start making edits to my first post to make it readable for everyone to learn more about R.O.B. and the videos
Anyone tried that new backdash B move with the C-Stick on Rob?
CyntalanMaelstrom
03-15-2008, 03:01 PM
Fun things I've discovered with ROB.
Arial momentum shift - with the exception of his f and u arials, these moves negate/reverse the momentum due to the fact the jets give him propulsion in that direction. I've used his back and down arials to evade as well as attack due to the confusion this can cause an opponent.
Topanana - A fully charged top will linger as a weapon for a while. I've found this to set up bounceback combos with his arials, which if you keep your opponent between you and the top, can knock them into the top, back into you, and repeat a few times depending on how charged the top was and their percentage. Finish off by picking it up and chucking it at them off the stage after said combo. Not too unlike Diddy's banana's, in that respect.
Ghetto-Landmaster - While ROB's up arial isn't about to kill anyone in its own right, it does pop them up to a degree. On stages with low ceilings, catching someone with an up tilt, jump, up arial, double jump, up arial, then up+b & up arial 'til off the top isn't that difficult, providing the opponent doesn't have a really high priority move to counter (Toon Link's d-air, for example). I can't say I've mastered this, but I've definitely managed it a couple times.
xS A M U R A Ix
03-16-2008, 02:44 AM
ROB is incredibly good. He's the only character I enjoy playing as much as metaknight. All around he just seems too solid. His ground game owns, his anti-nazi jewish death dradle is spammable, he's got a full screen edge guard with his laser, all his normals are beast, what's not to love?
f.tilt is really nice too, it's got long ass range and you can angle it. d.tilt is spammable, and I think down smash might be THE BEST MOVE IN THE GAME. Complete instant 360 coverage with good damage, good knock back, combo potential, and it's pretty safe. I like to just roll behind people and go for this. It's definitely his best move. Fair comes close though. And I actually like his nair a lot. It takes some getting used to but don't look at the move, just pretend it hits in a big aura around him, because it's pretty much just a 360 sphere of death.
UltraDavid
03-16-2008, 12:03 PM
Uair is his best smash ball breaking move and one of the best I've seen so far in the game. But yeah, not too great for hitting people. And I think nair is a great move, its hitbox stays out for a long time and it does great hitstun, so it's safe against most characters. You have to start it early, but that's fine because it stays active for so long. Earlier today I went through a Link uair with it.
TheSix
03-16-2008, 12:50 PM
How do you NOT like his Suplex?
Too good.
what do you guys think is a good approach against Metaknight? Ceir is giving me big trouble because of it!
When I have a good charged laser, I like to use it when Metaknight is approaching. The Gyro I like to charge up and toss right after a good laser.
Down Smash is pretty good for approaching in. I can't decide whether to use the C stick for that air back dash with laser or down smash but... jump in down smash is too nice.
Ok at first I was hatin on R.O.B. when a N00b used him and was spamming the laser and top thingy so i hated R.O.B. But yesterday when my cousin used him I saw how awesome and strong he really is :looney:
KidZero
03-17-2008, 11:27 AM
Ok at first I was hatin on R.O.B. when a N00b used him and was spamming the laser and top thingy so i hated R.O.B. But yesterday when my cousin used him I saw how awesome and strong he really is :looney:
Told you R.O.B. kicks ass.
You should play with me & the guys here on SRK, not with those noobs. :lol:
I'm thinking of maining him, but I'm not sure. I don't have a character I feel comfortable with yet.
With full fuel, R.O.B. can fly beneath stages and catch any of them under the stage!!
Fast attacks:
down tilt
forward tilt
up tilt
and down smash
that's all you need!! AND LASER'EM DOWN
Told you R.O.B. kicks ass.
You should play with me & the guys here on SRK, not with those noobs. :lol:
I'm thinking of maining him, but I'm not sure. I don't have a character I feel comfortable with yet.
Yea I know freakin noobs lol but yea your R.O.B. is really good...that upsmash is crazy! Topi also started using him too but hes decent lol
Oroman
03-17-2008, 05:56 PM
With full fuel, R.O.B. can fly beneath stages and catch any of them under the stage!!
Fast attacks:
down tilt
forward tilt
up tilt
and down smash
that's all you need!! AND LASER'EM DOWN
Don't forget the Down B for edge guarding :tup:.
how do you use down B for edge guarding?
Oroman
03-17-2008, 06:57 PM
how do you use down B for edge guarding?
When you shoot the top it spins rapidly for a short period of time, damaging any player that touches it. You want the top to be right next to the edge so that anyone who grabs the ledge to climb back up will take damage. At that point you can knock them back off. However, since you float a lot when your knocked off the stage this may not work, but it's worth a shot.
xS A M U R A Ix
03-17-2008, 08:37 PM
I noticed the trick for landing robs spike is anticipating where the person will be in a moment. Since his dair stops his downward momentum, all you have to do is jump to the spot where the person will be a second later and go for it. That's how I space it, atleast.
I'll try that out Oroman see how I'll go with it but I like my charged down+B after my laser cuz you know
that's that SENTINEL!
UltraDavid
03-17-2008, 10:13 PM
This just in: nair is an awesome, awesome move. I think it's his best single move. So is gyro.
it's GRRRRREEAATT!! :)
What are hard matchups for R.O.B.? I'm finding Metaknight to be one of the toughest :(
it's GRRRRREEAATT!! :)
What are hard matchups for R.O.B.? I'm finding Metaknight to be one of the toughest :(
Anybody that can keep up in the air with R.O.B. gives him problems. Meta, Pit to an extent (Robo's got priority, Pit has speed) and Marth are close (It's a camp war lol). Peach is oddly difficult as well. Anybody that can match him in spam and/or in the air will give him a headache, because those characters tend to be a hell of a lot faster than our boy Sent Jr.
One false move for any of them, and R.O.B. can rape for free. Getting to and capitalizing on that false move is the real kicker, given his difficulty in initiating an attack instead of baiting one.
Well I like to think that R.O.B. aka Sent Jr. is a good camper. It's hard to get in on him when you got Nair out and them lasers coming out for you. The spinning top is pretty good for just lying on the ground trapping out. It's not good when you toss it at your opponent because s/he can just catch it by spamming some random attack.
The only move I can really prioritized with R.O.B. is his Fair or C-stick down+Forward [running attack] or down smash
But his fast attacks only rack up damage so you have to think ahead on where your opponent is going to be so you can use Dair, Bair & Nair
I like Forward Smash as it does KO over +100% I'm not sure the percentage but it's pretty nice. Running+Up Smash is OKAY, not too great but I like his up tilt than anything else as it covers that distance in front of him that Up Smash doesn't.
quiche
03-23-2008, 05:32 AM
I'm starting to pick up R.O.B. as my second after having super hard times with Wolf as Olimar. Man R.O.B. is a beast. His downsmash is insane, and his nair...oh his nair. I think it's his best KO move, by far. I use it all the time.
Is hise side-b anything but worthless? I can occasionally reflect a projectile with it, but it only seems to reflect at the start. It seems like using it to hit always leaves me with a shitload of recovery and a mouthful of fist. All his other moves are beastly though.
...seriously.
UltraDavid
03-23-2008, 12:23 PM
Side+b sucks up close, that's for sure. It's unsafe on block and on hit, doesn't do much damage, has no ko power, and has crappy startup and priority to boot. I've used it to beat projectiles from afar, but if you mistime it you'll either eat another projectile or leave yourself way open for your opponent to rush in and hurt you. I think you're better off just shooting one of your own projectiles, not necessarily to beat out the one your opponent shot but to make them realize that your projectiles have more knockback and do more damage than theirs do. If you don't want to do that, just block, dodge, or roll.
You don't even really have to plan ahead with nair, is the cool thing. Its hitbox is active for like a full second and it has very little recovery after it stops hitting and upon landing. Small jump nair, where the move just hits in front of you, is really good because you'll beat out almost everything and recover almost immediately.
That said, there's something to be said for small jump fair, which is great because it's so fast that you can do it twice in one hop. It won't ko anyone, but it has decent knockback and does pretty good damage. Oh, and running into bair is sweet.
I like Side+B vs Pit. Only way for him to stop shooting god damn projectiles and you to move in from afar since Pit's arrows are VERY similar to ROB's laser but without the knockback and superb buffed damage when ROB's fully charged laser is shot
In any case, any tips on fighting pits? :)
Just an update on R.O.B.
don't throw that gyro too much... opponents can easily pick it up by shielding or just attacking to grab it in their hands and use it against you
better to lay traps out :)
KidZero
03-27-2008, 12:36 AM
Just an update on R.O.B.
don't throw that gyro too much... opponents can easily pick it up by shielding or just attacking to grab it in their hands and use it against you
better to lay traps out :)
It's useful to use when your opponent is trying to get back on the stage...
Sorry I was too swift on posting
I meant to not throw a fully charged one as much but hey I like having the gyro out all the time just not throwing it directly at opponent
KidZero
03-27-2008, 10:48 AM
I don't use the gyro. I recently started using it & I find it useful...
who wants questions on R.O.B.!!
I've become pretty good with him in this time away from this thread so I can answer a good amount of things I couldn't have before
A few tidbits:
- Bouncing lasers are too much, master them
- Gyro after laser is too much as well! become the master of spamming
- Glide toss is funny! you glide toss by holding your gyro in your hand, do a (barrel) roll and immediately press A. You'll slide across the floor and your tossed gyro will be super fast!
- Dropping gyros in front of projectile characters really helps them stop spamming for a few rounds AT LEAST
- You, gyro in middle, and your enemy on the other side. If your enemy decides to attack and it happens to come from his feet upward, you have a chance to momentarily stop the attack flow with the gyro. During this second, you initiate a forward smash or forward tilt or down smash to gain advantage over your opponent.
- Spot Dodge & Down Smash RAPES!!! Use it sparingly because it can get predictable at times. But don't mind holding back if your opponent can't handle it either :)
- Up forward tilt is a great anti-air
- Down forward smash is a better KO move than regular forward smash.
- Up forward smash is great as a KO move than anti-air when you're aiming to hit them off the screen.
- Up Tilt is fast. FAST!! USE IT!
that is all
Brahma
04-21-2008, 04:48 AM
The nice thing about Gyro is that it's hard to pick up since it spins and damages enemies.
I don't see enough people use Uair. Fast and has a hitbox that stays out there for a while so it's hard to airdodge.
EVAWINGZERO
04-25-2008, 07:49 PM
My roomate won't play with me anymore as he claims Robs Down Smash is too cheap. Even though he Spammed the shit out of Samus' Down smash against me in melee.
Whats everybody's thought on his Down Smash?
I think that it's a "Good" move, but I wouldn't consider it Cheap.
I picked up ROB just a few days ago. Awesome stuff he's got. One of the most fun characters Ive used in Brawl.
And btw, shielding makes the gyro disappear. Walking off the ledge into Bair (or nair sometimes) causes stage spikes to people mostly with vertical recoveries. Man, just too awesome. Spotdodge to dsmash easily punishes most moves. Uair is fun for bringing people up for a vertical kill (maybe if your opponent has bad DI, lol). Tripping with dtilt can lead into WoP, as well as upthrow, and dash attack. Laser is just awesome too.
And this need not be mentioned, but I wanna reiterate. UpB is just too good.
Im lovin the Robot <3
BIG BAD MOG
06-25-2008, 04:00 PM
How to deal with Lucario stomps?
Tam can't play rob. don't listen to him =p
Sample
06-26-2008, 06:37 AM
My roomate won't play with me anymore as he claims Robs Down Smash is too cheap. Even though he Spammed the shit out of Samus' Down smash against me in melee.
Whats everybody's thought on his Down Smash?
I think that it's a "Good" move, but I wouldn't consider it Cheap.
Nothing is cheap in a fighting game. If it's cheap, it's good.
Tam can't play rob. don't listen to him =p
who boss'd you up a few days ago bro? :)
Kajoq
07-03-2008, 02:18 PM
How to deal with Lucario stomps?
Its not 100%, but when someone is coming down on your head with stomps (they usually seem to do two sets)
You can time it and do spot dodge pause spotdodge downsmash and win it most of the time.
A lot of times the first hit of the 2nd set of stomps will get powershielded also
Rioting Soul
07-04-2008, 08:51 PM
How to deal with Lucario stomps?
The above tactic will work if the Lucario player sticks to that. But he can come down with a nair which stays out long enough to punish the spot dodge. So it becomes a mixup with Lucario controlling the flow. And it gets even more difficult as Lucario's damage % increases. With more damage, Lucario can do stomps from higher up, limiting your options. Against Rob, Lucario owns that space.
BIG BAD MOG
07-05-2008, 12:11 PM
Great, more words I don't know. Is there a brawl jargon dictionary?
kaikillah3000
09-03-2008, 10:35 AM
I've been meaning to ask this, but does rob's neutral b have a slight invincibility on start up?
I noticed last night while playing my cousins metaknight that when he was barraging me in the air with fairs and uairs I guess I mashed B took a hit, but didn't damage and my laser still came out.
ALSO.
anyone here near the lb area wanna help me brush up on my rob?
as for dude above me, I don't know a lot because I just started playing smash like a week or two ago, but I do know some.
there's:
nair - neutral A in the air
bair - back " " " "
dair - down " " " "
uair - up " " " "
fair - forward " " " "
thats all I know
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