View Full Version : why doesn't anyone ever play Super Street Fighter II: The New Challengers?
kev_the_bev
03-13-2008, 12:11 PM
Because of this, I don't even know much about this game. Are the tiers broken? Why do people prefer playing Champion Edition over this game? I know Super Turbo makes SSF2 kinda obsolete, but hey.
wakigatame
03-13-2008, 12:13 PM
I like it more than any other iteration of SF2 (Save ST) just because it's the one I played most when I was little.
Bill Wood
03-13-2008, 12:15 PM
Tooooo slooooow...
m121akuma
03-13-2008, 12:16 PM
SSF2 in it's original arcade form sucks. The gameplay was significantly slowed down from HF, and it felt far less refined. With ST available now, SSF2 really has no place anymore.
kev_the_bev
03-13-2008, 12:21 PM
but doesn't it have the same general speed as CE? and lots of people still play CE. hell, I still play a lot of CE. even I don't know why I play CE over SSF2.
Bill Wood
03-13-2008, 01:22 PM
but doesn't it have the same general speed as CE? and lots of people still play CE. hell, I still play a lot of CE. even I don't know why I play CE over SSF2.
CE was HUGELY successful in its time, one of the more popular arcade games of its era. SSF2... not so much, definitely the least popular SF2 game at the time it was released (as I remember it). My personal recollection of that time in the arcades is that people were playing MKII like crazy -- and even a bit of Samurai Shodown -- while the new SSF2 cabs were more or less collecting dust. Also, a lot of people just stuck to the old CE/HF cabs that got shuffled to the back of the floor 'cause that was the game they were familiar with. Therefore you have the nostalgia factor to deal with.
Also, HF obviously came in-between CE and SSF2, which (in terms of speed) made SSF2 feel like more of a downgrade than anything, hence Capcom rushing ST to the market, which Capcom themselves claimed was the game that SSF2 was supposed to be had they not been rushed.
So in general, SSF2 was a basically work-in-progress that was rushed to the scene only to be made obsolete several months later with the introduction of ST. Personally, I would play CE over SSF2, and I would definitely play HF over SSF2, no doubt about it.
BunnyHead
03-13-2008, 02:51 PM
I play this game when my SNES is working
it's honestly my #1 Street Fighter ever and I'm not kidding
I didnt know this version was unpopular:confused:
cain[e]
03-13-2008, 02:53 PM
CE is my favorite. Super turbo is cool, and I can see why it's tourney standard. I just like the feel of CE more though, but if givin the choice Id play ST over CE. Just cuz more people play it seriosly
kev_the_bev
03-13-2008, 03:39 PM
so, is it basically nostalgia that stops this game from not being as popular as the others?
Bill Wood
03-13-2008, 03:56 PM
Well, that's just my personal opinion. I think it would be pretty hard to argue that SSF2 was at any point in time a more popular game than CE, but it's not as though CE is a perfectly balanced wunderkind of a fighting game that stands the test of time.
Based on what I've read, CE may have actually been the most popular and profitable of the earliest SF2 games. Now I can't say that I'm 100% certain, but my own experience at the time kinda supports this. Of course it's all about ST nowadays because we're so far removed from the original scene and people just want to play the best version available. But in terms of sheer popularity (which evolves into nostalgia at some point), CE was definitely near the top of the SF2 heap.
On a slightly unrelated note, SSF2/SNES was the first videogame I ever preordered. Lots of great memories with that cart. :)
SaBrE
03-15-2008, 04:05 PM
IMO, ssf2 is the most polished SF ever. but its plagued by a massive problem, speed, as its been stated numerous times. it was a step backwards in the series, gameplay wise, because of the speed issue.
another problem was gief's glitchdriver/magic throw glitch. basically, for the uninitiated, gief could 360+k anywhere on screen if it was done as a reversal. example, ryu throws fb full screen at gief. gief blocks fb and does 360+k as a reversal, and stil lgrabs, from full screen. gief could also take the hit and still get the grab. as long as it counted as reversal, he grabbed. probably one of the most fatal glitches i ever seen.
they did release another version about a week or 2 later that fixed that problem, however.
if they sped the game up to HF speed and with glitchdriver gone, the game would have been the most polished of the series. the balance was really solid as usual. and was less homogenous than ST.
just a shame that speed killed the game completely. that and also mk2 stole a lot of its thunder... =/
{PFH}-Lake
03-15-2008, 04:09 PM
wasnt T.hawk top tier in new challengers? I remember hearing he was really good in that game, also he could 360 throw you if he hit you with his uppercut move.
Edit-or maybe it was if you block his uppercut move, dont remember.
CptMunta
03-15-2008, 04:19 PM
another problem was gief's glitchdriver/magic throw glitch. basically, for the uninitiated, gief could 360+k anywhere on screen if it was done as a reversal. example, ryu throws fb full screen at gief. gief blocks fb and does 360+k as a reversal, and stil lgrabs, from full screen. gief could also take the hit and still get the grab. as long as it counted as reversal, he grabbed. probably one of the most fatal glitches i ever seen.
just a shame that speed killed the game completely. that and also mk2 stole a lot of its thunder... =/
God! someone youtube that glitch would love to see it.
Sounds insane!
Yeah everyones said it, speed was the issue and ironically speed seems to be the issue with latest street fighter.
It seemed unfinished to me when I played Super in the Arcade. While I liked the new characters and graphics the music and sound turned me off. Especially the announcer, Ken and Guile.
When Super Turbo came out it was so much fun I could look past that though and really enjoyed all the new character moves and strategies. Since more people helped alot too.
goodm0urning
03-15-2008, 04:20 PM
Asking why people don't play SSF2 is like asking why people don't play Alpha 1. It doesn't have its own identity, and it is essentially an incomplete version of the next game in line. There's no real reason to choose it over ST unless you have a terrible hatred of super meters.
Iceman
03-15-2008, 04:50 PM
SSF2 not being popular could be summed up with two statements:
Too Slow
Should have named it "Street Fighter 3."
I think not naming it "Street Fighter 2" even if it was pretty much the same game, would have caught people's attention and stolen some of the thunder back from MK2.
kev_the_bev
03-17-2008, 01:56 PM
another problem was gief's glitchdriver/magic throw glitch. basically, for the uninitiated, gief could 360+k anywhere on screen if it was done as a reversal. example, ryu throws fb full screen at gief. gief blocks fb and does 360+k as a reversal, and stil lgrabs, from full screen. gief could also take the hit and still get the grab. as long as it counted as reversal, he grabbed. probably one of the most fatal glitches i ever seen.
wow, that's insane. :rofl:
Bacardi
03-17-2008, 02:24 PM
that glitch is in one of the nki vids
ElderGOD
03-17-2008, 02:38 PM
I grew up with World Warrior so...
megaultrasuper
03-17-2008, 02:38 PM
These I figure it's because ST and SSF2 are too similar. People justt want to play the upgraded game.
People still play HF and CE because they are significantly different from ST. Probably as different as A2 and A3.
The Furious One
03-17-2008, 02:39 PM
God! someone youtube that glitch would love to see it.
Sounds insane!
Yeah everyones said it, speed was the issue and ironically speed seems to be the issue with latest street fighter.
It seemed unfinished to me when I played Super in the Arcade. While I liked the new characters and graphics the music and sound turned me off. Especially the announcer, Ken and Guile.
When Super Turbo came out it was so much fun I could look past that though and really enjoyed all the new character moves and strategies. Since more people helped alot too.
Too slow, and you can play as all the characters in Turbo anyway.
That glitch is in Super Turbo aswell if you pick O.Zang. Player called Cem on kaillera does it all the time, freaking annoying. heres the video >_<
http://www.youtube.com/watch?v=pjH2X7gJMik
TrueSephiroth
03-18-2008, 04:19 PM
There's no real reason to choose it over ST unless you have a terrible hatred of super meters.
If I was going to play a SF game without meter, I would pick HF hands down ( I was never a person who liked Super Meters in the SFII series). However, SSF2's biggest problem was definetly the speed change. I remember it back then, when it first came out, alot of people where hyped up for it, yes...MKII did in fact take alot of the fame at that time, we had 3 MK II cabinets, that shit was jammed packed when it first was available to play.
SSFII, we only had one single cabinet, which had alot of people as well, but nothing like what the MKII following had. I wasn't the first to play it, however waiting for my turn, and hoping that they didn't nerf Ryu to shit (which I'm glad they didn't, he's still solid in that game thank goodness), as soon as I saw the gameplay, many of us where like "WTF?!"
Why? The speed, simply because most of us have been playing HF for so long now, and have grown accustomed to it, then where sitting going back to CE speed, it just felt so awkward.
I remember picking Ryu, and I was trying to land cross ups...and completely whiffing, simply because it was so damn slow...yes, it was due to me being used to HF speed, so it took a few matches to get used to it. Alot of us got turned off by the fact that it went from fast gameplay to slow again.
If it had kept the HF speed, I believe SSFII would have gained a stronger following then it had. At least where I was at, the speed put alot of peeps on hold, not to mention, that most of us still preferred HF over it.
However, to me, the two biggest factors that I saw was, SSFII was a slower paced game from the faster paced and heavily loved HF, and also the release of MK II, which was another big factor that took alot of glamor away from SSF2.
Crayfish
03-18-2008, 07:26 PM
Besides the speed, the toned down impact sounds, modified moves and reduced dizzying ability made the game feel really fluffy when coming straight from HF (Did I also hear mention of certain reversal/cancelling situations not working in SSF2?)Also alot of people just didn't like the new version of thier beloved CPS1 character and so just never discovered all the new cool stuff the game had to offer. In my arcade everyone just basicaly boycotted SSF2 and kept playing HF.
This was all compounded because the failure of SSF2 (in acrade and on home cartridge) had wider implications, arcade operators became very reluctant to buy new fighting games, and ST was never released for 16bit consoles..
I always thought it was a real shame they didnt include the old HF characters in the same way that you can select the SSF2 charas in ST. This would have kept all the HF fans happy, while adding all the improvements & modifications. Whatsmore, the SSF2 & HF characters matchup really nicely.. SSF2+HF characters 'only' in AE. is actualy my fave mode of SF2 play now, even moreso than standalone HF. (this is also nice to single out because HF and SSF2 characters just cant cut it against the CE & ST top tier so seldom get picked).
Btw, did anyone here ever get to play on one of those 'tounament edition' SSF2 8 playermachines? I always thought they looked cool.
Crayfish. (http://www.youtube.com/Crayfis)
Duck Strong
03-18-2008, 11:30 PM
I played it to death on Snes. You could set a decent speed on that version and the Genesis version could be set even faster.
I still don't think there was anything wrong with the game per se. Plus, like Crayfish said, they had those linked cabinets for tourney mode.
...it's slow and it sucks.
end.
Vintage
03-19-2008, 01:52 PM
Heh, you just knew (sabre) I would post on this thread :P I can't believe Crayfish is the only one who realized that you could just simply play SSF2 via AE on speed 2 or 3 (albeit he also plays with the HF chars on that game as well). I always chuckle when a thread like this comes up and all these "closet" SSF2 fans suddenly surface (not you Sabre, you've always known the truth!). If some of you really thought SSF2 was that great, why is it I never saw anyone EVER endorse the idea of SSF2 on AE run tourney for Evo? Oh that's right, SSF2 is only a good game when Jeff Schaeffer has to come out and say it is a good game (that was hilarious). In a lot of ways, SSF2 if played on AE is the best SF2 game. Most OGs on this site are divided between HF and ST. The ST heads don't care too much for HF because of the dizzy system & damage whereas HF fans never really felt supers, techs, and juggles. Seems like finding a compromise between the 2 makes sense, right?
That's where SSF2 on AE would come into play. The best of both worlds. No supers or techs to keep the SF2 purists happy, and dizzy properties altered to please the ST crowd. I could keep going on & on, but I would continue to make too much sense. So, with that being said, I will just sit back and let these points miss the masses on this site and wait for another of these threads to pop up again in a year.
Oh yea, to answer the original questions posed by the OP, most didn't play it (arcade wise) because of the speed->of course Snes/Genesis & AE fixed that problem.
n8archer_XI
03-19-2008, 05:47 PM
I played The New Challengers just to get Cammy and the gang, but then Turbo came out...
Gutter Trash
03-19-2008, 06:52 PM
I have a positive opinion on Super.
This is the SF2 where the 4 bosses finally got more normal moves insted of recycling all of their jumping attacks to be the same.
Balrog got his c.kicks improved, j.kicks different than j.punches, shoulder butt
Vega got j.punches, s.kicks and revamped s.punches making him a more lethal poker.
Sagat got j.punches, xx HK, lower better looking Tiger Knee.
Bison got his normal all around improved.
Things seemed more polished in Super ovreall, better collisions for Honda's head butt, no re-dizzy BS, the old cast got allot closer together in ballance too.
New Characters were interesting, but not competitive enough against the Old cast.
The biggest gripe most people have is the return to Normal speed that is now today classified as Slow
Super Turbo is my favorite FYI. E.Honda, Balrog, Vega player
I rank my SF2 games from newest to old
1- ST (my favorite characters are at their best in this version)
2- Super (a better balanced and polished game than the CPS1s)
3- HF (love the new moves added, I hate the tiers in this one)
4- CE (hey got bosses, but they are so not polished, Ken and Ryu are now different)
5- WW (started here, but it went a long way from WW to ST)
Gen-An
03-19-2008, 08:28 PM
SSFT is harmless fun. Really. The speed isn't that big of a deal.
Lantis
03-19-2008, 09:14 PM
On an added note, I always thought the throws did a little bit too much damage in SSF II. :confused:
And even back then, I felt SF II Turbo was better on the SNES than SSF II.
kev_the_bev
03-21-2008, 12:22 PM
at least SSF2 is getting more love than World Warriors on the poll. if it wasn't I was about to cry blasphemy.
Lantis
03-21-2008, 02:15 PM
at least SSF2 is getting more love than World Warriors on the poll. if it wasn't I was about to cry blasphemy.
Well, that's because despite all of SSF II's flaws, at least it doesn't have THAT many glitches like WW did. Nostalgia only goes so far.... :wonder:
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