PDA

View Full Version : Zelda/Shiek Thread: Because ain't no one showing her love


Dragonite
03-13-2008, 08:10 PM
Zelda

edit: added a strategy section. which is a work in progress, and will change as the game changes, and people start to learn and use different strats. i'm going to add more shit later though. i'm not even at home doing this at on my cousins comp and he's kicking me off hahaha

Normals
Neutral (6%) - a ball of magic that extends past her palm. comes out at an average speed, but the recovery is quick. it stays out and hits 3 times if it connects or is blocked. it's a good move to stick out if someones dashing at you. people tend to let go of block to early and eat a hit or too.
F-Tilt (12-13%) - swipes towards the opponent with her hand that is surrounded by magic. and has decent range because of the weird hit box since. when it connects on a grounded enemy they are knocked up and towards zelda. which is not always the case when hitting an airborne one.
D-Tilt (7%) - sweep the leg. zelda kicks her opponent which can result in a sweep. when done against someone who has a high dmg% it no longer trips and instead causes a knockdown.
U-Tilt (11%) - zelda sweeps her hand above her head in an arc, so it is able to hit grounded opponents that are next to her and directly above her. it can smash light characters out that are around 65-100%

Smash Attacks (uncharged-charged)
F-Smash (17-23%) - zelda shoots a ball of magic in front of her that can hit up to 5 times.
D-Smash (if hit when she is facing enemy: 12-16%/ if hit when back is towards enemy: 10-14%): zelda twirls around and does a sweep move with her leg that hits in front of her and behind her.
U-Smash (15-20%) - zelda sweeps her hand above her, and hits the enemy with magic that can hit up to 11 times. it is able to hit most characters that are next to her, but for the very short character it whiffs or must be done right next to them. it has a sort of vacuum effect that pulls enemies close to her if they are hit by it.

Airs
N-Air (5 hits: 13%) - zelda spins around in magic. stays out for a lengthy amount of time and has a fairly large hit box. has a vacuum effect if they are hit by it, so it will usually hit enemies for all/most of the hits.
F-Air (normal hit: 4%; sweet spot: 20% + smash) - zelda does a drop kick-esque move that has a sweet spot that can smash people at fairly low health percentages. sweet spot comes out as soon as she fully extends her legs.
B-Air (normal hit: 4%; sweet spot: 20% + smash) - same as her Fair, but she kicks behind her (obviously)
U-Air - shoots a ball of fire above her that can also smash out people from fairly low health percentages.
D-Air (normal hit: 5%; sweet spot: 16%) - zelda stomps down. also has a sweet spot which turns into a meteor attack that smashes people downwards (notice a theme here?). it's hard to tell where the sweet spot for this one is b/c its kind of ambiguous. so if anyone can figure out what the timing is please share it with us.

Specials
Neutral B (10%) - zelda becomes enshrouded in mirrors of sorts. she twirls around and can damage enemies that are next to her. but it's main purposes are to reflect projectiles back at people.
Side B (8%) - zelda releases a glowing red ball that you can move around. travels horizontally, but you can also change it's vertical direction but it increases at a sloped angle. it can travel for up to a half screens distance away before it explodes. but if it runs into a wall or something it will explode on contact. it does not detonate when passing through characters (unless you want it too).
Up B (6%) - standard recovery move. can cover a lot of distance either vertically or horizontally. although the start up is very slow compared to most of the cast and can be hit during the "cast" time. it can also damage enemies when she first dissapears and when she poofs back.
Down B - turns into Sheik

Strategy
Her ground game is very solid. She can use her side B as a way to control what the other person is able to do. Learn to use this move! It's very big key in her game. Her neutral B is very useful when people roll into you. They tend to do that a lot b/c it's one of the safer ways to get in close. Her neutral B is good bc it stays out for a long time, and hits on both sides. so if the roll on top of you they eat some hits.

If you're fighting up close her neutral attack is really good. it comes out pretty fast and recovers even quicker. you can pretty much spam this on someone if you want them to back off of you. her f-tilt is pretty nifty b/c it knocks people up and behind zelda so she can follow up with an air attack. her d-tilt can also trip people (if they're at a low dmg%), so if you get that trip knockdown then a good follow up is a dash attack or an f-smash for some good damage.

i tend to stay away from using air attacks as a means to get in close. but her
air attacks are really good to use if you're fighting someone in the air or as a follow up attack after launching someone. her U-air is a pretty beefy move damage wise, and can smash people out. the thing is it comes out really slow. her n-air is useful, bc it's her fastest air attack and deals good damage. i tend to use this the most just because although her F and B air attacks can smash you have to time it right and it'll only knock them out at higher damages. so if you're able to knock them out by all means use her f-air or b-air. but as a means to rack up damage n-air is the way to go.

alright well that's all for now. i'll add more later. getting lazy and wanting to play

if anyone wants to do the Sheik one by all means please do. and i'll post it up right at the top for easier navigation. obviously i'll add in everyone elses thoughts on both their moves, strats on when to use certain things. i don't ever really use sheik so i don't feel comfortable writing some stuff that could end up being bullshit.

anyway i think we should figure out a list of matchups that are more favorable for zelda or more favorable for sheik. so depending on certain matchups we can learn to know who is better to use depending on who you're fighting. i need to up my sheik game because really only learning one side of the character kinda hinders you (in my opinion). i mean if you think about it, you're only using one half of the characters potential. but i'm not too sure, I heard that sheik got hit hard with the nerf stick.

anyway enough rambling. hope this is somewhat useful. O_o peace

Daemonk
03-13-2008, 08:13 PM
Zelda owns.

DTilt -> Dsmash works well.

Actually anything -> Dsmash works well. DSmash just comes out so damn fast.

$hAoLIn
03-13-2008, 08:22 PM
Zelda's Forward+Air and Back+Air are too satisfying when sweet spotted for the 20% dmg. They can potentially kill Mario center stage at FD at about 60%.

Daemonk
03-13-2008, 08:23 PM
Just her regular jab is good. Bust that jab out when someone gets near you. It has great range and pushes them back a good amount.

AzN_Skater
03-13-2008, 11:03 PM
Subscribed. I'm working on a movelist analysis, I'll post it up once it's done. I've played a lot of Sheik in Melee. I'm a little new to Zelda though, so yah, lets all work on something here! <3.

Tam
03-14-2008, 02:01 AM
Yeah I'm loving Zelda, I only pick her when I get serious then I switch to R.O.B. to own

Jac
03-14-2008, 03:04 AM
Has anyone used shiek's forward tilt?? You can keep doin some nice combos until your opponent has a chance to DI out of it

MaxVandalism315
03-14-2008, 12:35 PM
fuck yeah all about zelda! f and b air>.>>>> any other air moves, i actually call that move the toe lol :sweat:
any combo vids out already with zelda? i know theres already a falcon one

Master Chibi
03-14-2008, 03:03 PM
This thread sucks.

Im in the the process of making a thread with hella data.

So make this the Shiek thread instead.

:p

MaxVandalism315
03-14-2008, 10:40 PM
^lovin that av

Dragonite
03-15-2008, 12:13 AM
just wanted to let everyone know that i finally updated this in my first post. enjoy!

MaxVandalism315
03-15-2008, 01:38 AM
good stuff dragonite, kudos to u

Slartibartfast
03-15-2008, 12:44 PM
If you played a lot of Sheik in melee, be warned her D-Air in Brawl has an angle to it, speeds up, and lasts longer. If you're not ready for that it's an easy suicide :confused:

AlphaDragoon02
03-15-2008, 01:00 PM
The "Sheik Slap" aka Forward Air also got nerfed to high hell. It can't even KO anymore unless the opponent is at like, the 170% range.

Slartibartfast
03-15-2008, 01:08 PM
^yeah, I'm not such a fan of her anymore. The slap owned.

Miracle Matter
03-15-2008, 01:41 PM
At least all of Sheik's Smash attacks seem to have gotten stronger.

Daemonk
03-15-2008, 02:09 PM
she still got the dash up smash

Dragonite
03-15-2008, 05:39 PM
added some stuff in the original post.

-=KOH=-
03-17-2008, 09:02 AM
I find that I really love Zelda in brawl, I have been raping with her mega hard.

Forward B is too good now.

Tigerboi
03-17-2008, 09:08 AM
At least all of Sheik's Smash attacks seem to have gotten stronger.

Nope. Shiek got nerfed like lucifer into satan this time.

Rekano
03-17-2008, 09:51 AM
Im not a Zelda player, but I faced my friend from SC.com's last night.

HORRIBLE match up for Bowser. Period.

Zelda fireballs are the ultimate keep away, on heavies especially. Juggle the fuck outta them, they can't dodge ALL of them. In the air, Zelda wins. GGPO, the priority on those airs make Bowser fucking cry.

Only thing Bowser has on her is that she is lightweight, few good smashes(maybe a clean ground down B) and she's outta here like a Sammy Sosa home run...problem(for Bowsers) is, Zelda can keep Bowser out of his range. VERY well.

Oh I see no reason to use Sheik this game. Nerf bat, up the ass yo.

AzN_Skater
03-17-2008, 10:02 AM
I played around with Zelda a little bit this Friday before heading out of town for the weekend. Does anyone have good ideas on how to hit sweet spot on her Airs consistently (ie. setups) or does it just take practice?

Also, is there any advantage for her to do the advanced tech 'forward hop with back turned so you can Bair them' (i don't remember the name for this)? Doesn't seem too much different from just the Fair.

AlphaDragoon02
03-17-2008, 10:15 AM
Yeah, Sheik got uber-nerfed. It's kinda funny to me though, since all the people that played Melee and went, "lulz why r u using zelda she sux only use sheik" look like clowns while us Zelda fans laugh. Shoe's on the other foot now, bitches. :rofl:

Daemonk
03-17-2008, 10:45 AM
I agree Din's Fire is awesome, but most people also don't know how to use air dodge well enough yet. Its actually pretty easy to air dodge out of. The advantage I guess is that you are making them air dodge, you can usually follow with a dash attack when they land,

-=KOH=-
03-17-2008, 11:26 AM
I wonder how the hit box on fire works, because I've hit from a pretty large distance, seems like it hits furthest when its under a player.

Miracle Matter
03-17-2008, 01:01 PM
Well Sheik's Forward Smash can kill now at about 130%. The Up-smash can also kill if you sweet-spot it. But, as people already said she lost most of the stuff which made her easy to play and win with in Melee. No more easy mode for the newbs I guess.

Oh yeah, the new Zelda's really awesome now. The timing on the f-air and b-air is a bit different but it's all good. :woot:

maximuspita
03-23-2008, 06:39 PM
http://youtube.com/watch?v=SboyxilKt3M

HDL (Ike) vs Eval (Sheik)
This video is to show some tether use(mainly to grab the wing quickly and come down with invincibilty, and denying early edgeguard) and nice spacing and pressure with the ftilts. Eval however did not expect the wall cheapness xD.

Notes for observation:
HDL knows the DI needed to escape the Ftilts with little damage. Normally it isnt easy to escape and how many you can do is character specific.

Eval was nervous and didn't use the other Ftilt combos, mainly ftilt until the character is above and infront and hit with an aerial. That specific height looks like an upsmash will combo but in reality it does not.

Eval at that moment , didnt have a developed edgeguard strategy against Ike, but it is obvious of the possibilites with tether on how you can control the match.

Rekano
04-06-2008, 09:28 AM
So I've recently been taking intrest in learning ZeldaANDShiek.

I know Zelda is a monsterous magical powerhouse and can play that keep away with Din's Fire like a true bitch. But Im starting to take back what I said about Sheik earlier in the thread. I'm finding her to be fun.

My question to the Zelda/Sheik players, is there anything (bullshit/tactics/good ideas/HORRIBLE ideas)I should know? Im primarily wanting to use Sheik but, Zelda is TOO GOOD to ignore you have her at your command too.

KMD
04-06-2008, 01:45 PM
If you want to rock Sheik, there are four words you must keep in mind:

Rush

That

Shit

Down

Do not let your opponent think, breathe. or react; Sheik is wonderful at controlling tempo if she has advantage. Zelda can control space, Sheik controls tempo. Annoy opponents for a stock with Zelda and Din spamming, wait for a kill or far off recovery and switch to Sheik. While they're still in cautious mode, rush them down without mercy.

NeegroCancel
04-07-2008, 06:21 AM
If you want to rock Sheik, there are four words you must keep in mind:

Rush

That

Shit

Down

Do not let your opponent think, breathe. or react; Sheik is wonderful at controlling tempo if she has advantage. Zelda can control space, Sheik controls tempo. Annoy opponents for a stock with Zelda and Din spamming, wait for a kill or far off recovery and switch to Sheik. While they're still in cautious mode, rush them down without mercy.

Couldn't have said that shit better.

I play Zelda AND Sheik and granted Sheik fell down the Nerf Tree and hit damn near every branch on the way down but she's still usable...juts not as useable as in Melee where she had the Aerial Tranny Bitch Slap O' Doom. Hell I like her for her F-tilt madness alone. My favorite is F-tilt till their almost above you then U-tilt. It just looks pretty when it you pull it off:tup:

mugwhump
04-07-2008, 08:01 AM
Mmmm I still enjoy using Sheik more, but it's good that they're balanced now.


I played around with Zelda a little bit this Friday before heading out of town for the weekend. Does anyone have good ideas on how to hit sweet spot on her Airs consistently (ie. setups) or does it just take practice?

Also, is there any advantage for her to do the advanced tech 'forward hop with back turned so you can Bair them' (i don't remember the name for this)? Doesn't seem too much different from just the Fair.

It's 'Reverse Aerial Rush'

And yes, there is, because Zelda's bair hits much lower. If you try and fair immediately after short-hopping, it'll go over most characters' heads, but bair will hit them.

AlphaDragoon02
04-07-2008, 08:55 AM
HDL (Ike) vs Eval (Sheik)
This video is to show some tether use(mainly to grab the wing quickly and come down with invincibilty, and denying early edgeguard) and nice spacing and pressure with the ftilts. Eval however did not expect the wall cheapness xD.

Good video. Only thing is, even if he had expected the wall throw spam...you still can't do anything about it. You're fucked if Ike catches you in it until 100% or higher unless the Ike screws up. :rofl:

Anyway, it's nice to see that Sheik didn't get totally and completely overshadowed by Zelda...Zelda's still much better IMO, but Sheik doesn't suck.

maximuspita
04-13-2008, 09:37 PM
Sheik stuff is spacing the Ftilt, spamming the ftilt, comboing the ftilt into usmash/dsmash/aerial wherever it is applicable. Her aerials have nice range and priority and when you stick them out they dont leave you as open as for example Zelda.

She has a faster jump than most characters so you can Fast Fall sooner than most characters. Also experiment with the tether and ledges. Her dsmash is still good and her Usmash got buffed from melee.

I dont play Sheik but I would prefer to get a stock advantage and then run Storm style while slowly adding percentage to the opponent.

HeartNana
04-13-2008, 09:47 PM
I switched mains to Sheik and i really like her (cause im all about the rushdown). She has a hard time killing, but she can def rack up the damage. ftilt is so good, and fair is also stupid good. The sweet spot on Bair is good for netting some kills, and running up smash is my favorite kill move.

The main thing i dont like is her fsmash, if you hit the first hit, sometimes second hit whiffs. Sucks. :(

maximuspita
04-13-2008, 11:30 PM
You can DI out of the second hit somewhat consitently by tapping up on the first hit. I can do it almost everytime against Pit's fsmash. If you want to dash attack without buffering the fsmash you can tap towards then cstik down instead of A.

Her most effective method of killing is pushing characters off the stage followed by an edgehog with the tether. After that is intercepting their second jump way off the stage and returning with tether (it has a long range).

Soundatron
04-23-2008, 07:47 AM
got any match vids of Zelda.

Also f + smash is a decent set-up for a final smash.

Carbunkle Flux
05-14-2008, 10:54 PM
Shiek is a friggin monster with a Sword and Star Rod. I'd prolly go as far to say she has one of the best Sword smashes in the game; actually worth keeping it for a while instead of throwing it outright.

Too bad about how she uses the fan though @_@. That's just horrid.

Lobelia Mk. IV
05-17-2008, 12:05 AM
Oh I see no reason to use Sheik this game. Nerf bat, up the ass yo.

As a Sheik alt, I disagree with that. She's still a good fighter, but most people are just butthurt that she isn't Cable anymore, so they say that she's worthless. She got a lot of the same nerfs that Captain Falcon did, but much less severe, so she can still play a rushdown game.
The needles are hella good in Brawl. They cancel out and go through some projectiles like Samus's fully powered Beam, and they redirect missiles like the turnips, Power Missiles, and Nikitas. Her smashes are easier to land because if I'm not mistaken, the range was increased. Her d-smash is hella good, and repeated F-tilts are very hard to get out of, making it braindead simple for Sheik to rack up forty percent or more with just that. On top of that, I've killed people at 120% with the slap. That's a kill percentage for a lot of the people in Brawl.

Doom Squirrel
05-17-2008, 12:46 PM
Sheik is utter trash compared to Zelda.

She only does better against Sonic and maybe Wolf.

And ftilt spam is useless once your opponent figures out that he needs to DI towards Sheik to get out of it.

omfg
05-17-2008, 01:25 PM
I don't think so. But then again I've never played a Zelda at all, so I can't really give an opinion that matters.. and last time I played Zelda, I was a newbie.

Doom Squirrel
05-17-2008, 01:31 PM
This is coming from someone who plays both Zelda and Sheik competitively.

I used to play Zelda and Sheik equally until I realized that Zelda was just better in most match ups. Sheik only has a few ways to kill and gets extremely predictable.

MiraiGen
05-18-2008, 12:33 PM
Zelda is flat-out better but Sheik is handy just in case of a bad/good matchup. The Toe got a bit crippled in it's timing, and I miss the old one, but it's all okay.

What I'm finding really peculiar is how the great ones have fallen in this game (Samus, Link, Mario, Captain Falcon, Shiek) compared to Melee. It's the Kirby effect all over again (64->Melee). Sad but true.

I have completely fallen in love with ROB.

KMD
05-19-2008, 03:24 PM
Zelda is flat-out better but Sheik is handy just in case of a bad/good matchup. The Toe got a bit crippled in it's timing, and I miss the old one, but it's all okay.

What I'm finding really peculiar is how the great ones have fallen in this game (Samus, Link, Mario, Captain Falcon, Shiek) compared to Melee. It's the Kirby effect all over again (64->Melee). Sad but true.

I have completely fallen in love with ROB.

I tend to disagree here. Zelda is better yeah, but not that much better. She's got troubles up close and Din's can only do so much. Funnily enough, she needs to close for the kill. Not only that, but her kill moves are either difficult to properly land (Killing Aerials) or DIable/predictable (Smashes). The feet are both, and a shielded sweetspot-foot is a free shieldgrab/something out of shield. Shiek is surprisingly difficult to punish in shield given her speed and the quickness of F-tilt. Off the stage, the Fair can kill at nice percents, and she can rack up damage almost as fast as Zelda can. She's got a nice projectile attack as well.

Zelda and Shiek are two closely-related sides of the same coin. Zelda is really better than Shiek in the same way Ganon is better than C.Falcon at this point: easier straight KO's and the ability to get a lot for a little.

R.O.B. is fuckawesome though.

Doom Squirrel
05-19-2008, 09:22 PM
I tend to disagree here. Zelda is better yeah, but not that much better. She's got troubles up close and Din's can only do so much. Funnily enough, she needs to close for the kill. Not only that, but her kill moves are either difficult to properly land (Killing Aerials) or DIable/predictable (Smashes). The feet are both, and a shielded sweetspot-foot is a free shieldgrab/something out of shield. Shiek is surprisingly difficult to punish in shield given her speed and the quickness of F-tilt. Off the stage, the Fair can kill at nice percents, and she can rack up damage almost as fast as Zelda can. She's got a nice projectile attack as well.

Zelda and Shiek are two closely-related sides of the same coin. Zelda is really better than Shiek in the same way Ganon is better than C.Falcon at this point: easier straight KO's and the ability to get a lot for a little.

R.O.B. is fuckawesome though.

Zelda actually has plenty of options up close. Up smash (with its godly priority), Nayru's Love (incredibly quick, lasts a while, and covers both sides), Down Smash (great for knocking your opponent away), and jab (very quick and sets up for other attacks). Her strongest on ground KO move (utilt) can't be di'd out of because its just a single hit. And also if you feel that there is too much pressure on you, its possible to just use Farore's wind to teleport away (or teleport to the same spot. mindgames!). Her aerials aren't nearly as easy to dodge as you say they are. One of my tricks is to make my opponent air dodge a uair, and then hit them with a fair or bair right when their air dodge is done. People seem to underestimate Zelda, thinking that she is pretty much only Din's Fire. But even without Din's Fire (I've tried playing some matches without it) she is an incredible powerhouse.

Sheik MAY be able to rack up damage as fast as Zelda, but like I said before, its just extremely hard for her to kill. Zelda has four attacks that are pretty much guaranteed kills if they connect correctly against an opponent slightly under 100%, whereas Sheik's first kill move (sweetspotted upsmash) comes into play just above 100%. Her next strongest kill move after that is vanish (at around 125%) which is almost impossible to hit with. With Zelda, you pretty much can consistently kill an opponent before 130%, but with Sheik, a kill under 130% is a blessing. I've had a match against Snake where he got to 250% before I killed him (on fd).

Btw Zelda absolutely destroys ROB. =D

(I also think that Captain Falcon is better than Ganondorf, but that's for a different thread).

Scamp
05-19-2008, 11:50 PM
DI-ing toward Sheik to get out of f-tilt doesn't work. All it does is make Sheik turn around.

Do not forget about Zelda's down tilt. It trips at medium percentages and pops the opponent up at higher percentages, leading to an easy uptilt/upsmash kill (it combos) unless they DI away. Then you have to forward smash or try an arial.

Also note that tether recovery makes it easier to edgeguard people such as Ike that you need to time when you grab the edge in order to kill them. If it's still too hard to edgeguard the opponent, then you should switch to Zelda.

Doom Squirrel
05-20-2008, 12:08 AM
I really don't like Zelda's dtilt as much as other people do. Most opponents will realize to DI away to avoid the next attack. It's only real use is at lower percentages where it trips your opponent, leading into a ftilt or fsmash. Her most useless move IMO.