View Full Version : Bloody Roar: Primal Fury Tier List
Alternate275
03-17-2008, 06:28 PM
Bloody Roar isn't really a very competitive game at all and the learning curve is quite simple. So some may not like this game at all. But there are those who do =P
Now I've searched many a time for a tier list and failed. I figured the tier list was either just common sense or that nobody really cared to make one. Well whatever the reason, if one exists, I'd like to be linked to it. If not, can we try to discuss a tier list now?
Here's what I have so far.
.::UPDATED::. March 19, 2008
S Tier: Uranus
A Tier: Kohryu, Yugo, Alice, Ganesha
B Tier: Stun, Chronos, Bakuryu
C Tier: Uriko, Shen Long, Long (Kung-Fu Kitties)
D Tier: Shina, Gado, Buzushima
F Tier: Jenny, Xion
Brief Summary:
Uranus - Should be quite obvious. She's the fastest, has great damage output, easy to punish opponents, easy to punish blocks, etc, etc.
Kohryu - For featuring an excellent moveset, great setups (some of which are unblockable I think, although this is unclear to me), great priority, mad super moves, a projectile in beast mode, quick attacks, great mobility, great damage output, and decent mix ups.
Yugo - For incredible block strings that build beast meter rather quickly and ability to cancel many of his attacks. Very quick, nice damage output and excellent priority. Pressure is also a dangerous feat for this guy. His supers aren't difficult to connect and features great push back techniques if he needs to. Also features stance switching. Not sure as to what benefits he has with them, but it's there =/
Alice Excellent Juggling opportunities and wall combos. Very safe moves and not bad mixups either. Can make use of an abused Hyper Beast form. Often wins in the battle of trading blows and not so bad at sending opponents out of the ring either.
Ganesha - Excellent Damage output, even greater in beast mode. Size increase, allowing for more distance, via elephant trunk. Uninterrupted maneuvers and can make use of an abused Hyper Beast Form
Stun - For excellent damage output and some unblockables. Can easily setup his grapples and even combo into grapples from punish. Lacking speed and agility, Stun makes up for it by easily being able to take heavy chunks of life away and having a picnic punishing his opponents.
Chronos - In human form, there's not much to say. While his safe/unsafe moves are about half and half, he's clearly dependant on his beast forms, in which he has 2 of. Chronos has the great ability to take away the opponents beast gauge to fill up his own, to ensure that he stays in beast mode and potentially prevent his opponent from ever getting it. Has decent juggles in beast form and his Pheonix mode is even more potent with devastating moves and the ability to somewhat fly.
Bakuryu
Uriko - Wide variety of combo routes thanks to her combo ring. May seemlessly enter beast mode while performing the combo rings. Very quick and agile. Damage output has much to be desired and super moves can miss sometimes. Very potent block strings.
Shen Long - Wide variety of combo routes thanks to his combo ring. May seemlessly enter beast mode while performing the combo rings. Quick and has decent block strings and pressure abilities. When punishing an opponent, it can be quite time consuming.
Long - Wide variety of combo routes thanks to his combo ring. May seemlessly enter beast mode while performing the combo rings. Decent combo strings and nice mixup options. His throw is great for knocking opponents out of the ring.
Shina
Gado
Jenny Premature Placement
Buzushima Premature Placement
Xion Premature placement
Please let me know if you agree or disagree so I can shape up this tier list >.<
Rhio2k
03-17-2008, 06:35 PM
The dodge ability makes the kung-fu kitties FAR too vulnerable to be ranked where they are. You can easily dodge and throw them out of a string.
Alternate275
03-17-2008, 06:38 PM
Agreed. But some attack strings are situational to dodge after the first attack. For instance, Yugo has a 236P {repeat} block string. I doubt that it is dodgeable at all after the first hit. If it is, it takes quite some experience at dodging the attack.
EDIT: Is it possible at all that there are dodge strings in this game? =/
tiers are wrong, completely arbitrary
Ganesha is top tier
Alice is NOT bottom tier, Bloody Roar Ex 2002 finals in Shibuya had an Alice in finals that beat Yugo who is arguably top three
http://youtube.com/watch?v=00yDQZDzJoE
Alternate275
03-17-2008, 08:29 PM
tiers are wrong, completely arbitrary
Ganesha is top tier
Alice is NOT bottom tier, Bloody Roar Ex 2002 finals in Shibuya had an Alice in finals that beat Yugo who is arguably top three
http://youtube.com/watch?v=00yDQZDzJoE
=O
Where are the tiers listed?
Can you link me?
to be honest everybody kind of has their own tiers for bloody roar games ( paging Giza and Emblemlord )
my tiers would look like this based on the experiences with the game when it had a scene in my old area
s-uranus
a-cronos, ganesha, yugo, fang, long, shenlong, uriko
b-alice, bakuryu, kohryu, busuzima, stun, xion
c- gado, shina, jenny
Alternate275
03-17-2008, 09:20 PM
to be honest everybody kind of has their own tiers for bloody roar games ( paging Giza and Emblemlord )
my tiers would look like this based on the experiences with the game when it had a scene in my old area
s-uranus
a-cronos, ganesha, yugo, fang, long, shenlong, uriko
b-alice, bakuryu, kohryu, busuzima, stun, xion
c- gado, shina, jenny
But that's what I made the thread for xD
I'm tryin' to see if we can finally come up with a finalized tier list
for the game, if at all possible. Here's hoping that it'll happen =P
Ah, well I only placed Alice at bottom cuz I didn't know anything about her. So I prematurely placed her in a tier of mine.
Apparently I need to bump her up then >.<
Helter Skelter
03-18-2008, 12:31 AM
Why exactly do you need a tier list?
Shade
03-18-2008, 12:44 AM
Tier whoring. In every damn game. Tiers, tiers.
DeadlyRave-Neo
03-18-2008, 07:32 AM
Tier whoring. In every damn game. Tiers, tiers.
amen brother:pray:
Infested Jester
03-18-2008, 08:21 AM
We tier fucking cars, pens, and even cookies here, this be SRK baby.
Alternate275
03-18-2008, 10:22 AM
Why exactly do you need a tier list?
Personally, my favorite discussions are tier discussions =P
And I like Bloody Roar. Soooooo... I thought I could
have a tier discussion for Bloody Roar ^^
No we (or "I" rather) don't need a BR tier list. But I thought it'd
be nice to have one =3
@Infested Jester: lawlz, OREOS FOR TOP TIER!!!
Hatred Edge
03-18-2008, 01:28 PM
Oreos? Boy you must be a youngin. Chewy chocolate chip regin supreme over oreos.
The Chief
03-18-2008, 01:36 PM
IMO - The first Bloody Roar was the only one that was playable on a competetive level.
G.O.T
03-18-2008, 01:41 PM
Um 2 and 3 actually. All the others were garbage.. BR1 was sorta okay.
ninja edit: nevermind..I liked extreme.
The Chief
03-18-2008, 01:50 PM
I played 1 and 2 heavily and I fell that 1 > 2. I own BR3 PS2 and Primal Fury on GC. Over these I'd say BR3 PS2 > Primal Fury. I don't think that games are bad, but I think the debate can easily translate to saying 3S > ST. It's debateable.
I honestly had no idea, people still played Primal Fury.
Alternate275
03-18-2008, 02:22 PM
Oreos? Boy you must be a youngin. Chewy chocolate chip regin supreme over oreos.
I'll never grow out of Oreos. Anyway, on topic...
@The Chief: I don't think anybody still does play Bloody Roar anymore.
It's just one of my personal favorites is all xD And I'm probably one of the
few left that will go back and play it again xP
True Grave
03-18-2008, 02:24 PM
I loved Bloody Roar 1(Beastorizer was its cooler,original name), BR2 was decent but kinda departed from BR2's style. BR3 was neat and BR4 was my least played.
A very underrated fighting game series with an original concept, kinda miss it. The artwork/visual style in the series was usually pretty cool.
Why exactly do you need a tier list?
Umm this IS srk! Here EVERYTHING needs a tier list.
For example, the pancakes i had this morning, weren't the best but i'd say they were Mid-tier. Probably could've been top tier w/better syrup assist.
G.O.T
03-18-2008, 02:35 PM
If they made a BR for next gen it would own everything lol.
True Grave
03-18-2008, 02:39 PM
If they made a BR for next gen it would own everything lol.
Not necessarily. BR4 was kinda lacking(to put it nicely).
Also over the course of the series, i noticed that trademark elements that made it cool got kinda blander as time went on. Like the beast transformations in BR1 were usually kickass looking, electricity & energy surrounding your character, etc.
By the time BR4 came around, they'd turned into these lame, quicky-morphing animations that drained the coolness out of the whole transforming gimmick. Bahh!!
Alternate275
03-18-2008, 02:45 PM
But look at the example you're giving. BR4 was the worst one of the series.
Arguably, the better ones come down to any of the ones before it. I hear a
lot of praise about BR2 =P
I think if they "REALLY" wanted to, they could make a really good BR for the new
generation game systems.
BLOODY FUCKING ROAR BABY! I've been having problems really thinking up tiers for this game.
Stun is slow and lacks good cancels so he must rely on his hyper beast against most characters. When you know how to throw escape well a lot of Stun's stuff is less effective. His grab super is good and his other unblockable it decent. He can kind of get screwed by counter hits too. Probably mid tier. He has some bad match ups.
Ganesha is kind of beastly especially after you get his cancels down. If you get his infinite down you can force people into turning hyper and if you get them in it during hyper you can infinite them until it ends and force them to turn hyper again (though I think damage only goes up to about 60 while infiniting someone in hyper from beginning to end). I think his infinite also combos into one of his supers. His own hyper form can limit other characters. People in the tournament video showed a Ganesha rushing in hyper form. This is not as powerful as it seems because a lot of characters can counter it. So much so that I find it more effective to say in my normal beast form most of the time. He has some decent grab set ups too, and his super grab does beastly damage. However he is pretty damn slow and it really hurts him in a lot of match ups. Possibly in high or top. Ganesha has no uninterruptable moves but his hyper beast has some armor.
edit: BTW, that 2002 tournament doesnt prove shit. Tactics that are used in that video are nothing like what the game looks like now.
Alternate275
03-18-2008, 03:52 PM
It's sound. Ganesha for top then
Stun should be bumped down you think? =/
EDIT: Bumped Stun down to Hi mid under Chronos.
Maybe not bump Stun down yet. I don't really have much knowledge of a lot of his match ups.
mad possum
03-18-2008, 05:14 PM
Haven't played a Bloody Roar since the first one. Have to give it big time credit for trying to be different while still playing well.
Question: How good / bad is the Xbox Bloody Roar game? I saw it on sale for about $10 and am tempted to check it out.
The xbox one is very good. It was the last good bloody roar game.
This game is pretty hard to tier for me. I don't think enough people play it to really get a feel of what the tiers should be.
Alternate275
03-18-2008, 11:38 PM
Well for what it's worth, you should definitely buy it, considering it's only 10 bucks.
It's very solid and visually content. Not stunning, but it definitely was good enough for
a pass considering the year it came out =P
It plays similarly (pretty much the exact same way) as Primal Fury, with one big notation that
BRExtreme gets 1 new character and the colors are more vibrant. It's fast paced and it's good
for casual gaming. It's fun and features a dodge function, where you press the block button at
a very precise time and you'll dodge animations. I suppose that's the depth in the game,
considering that it's not really hard to play at all. The learning curve is fairly simple.
At least to say, it's superior to BR4 for PS2, cuz BR4 simply lacked any kind of consistency and/or
credible value to gameplay.
.::A bit more about Stun::.
Disadvantageous Matchups for Stun:
Chronos - has a picnic taking away his beast meter, allowing for Chronos to stay in Beast/Hyper Beast mode. Something Stun may need against characters that are particularly faster or generally have higher priority since he's a tad bit sluggish.
Uriko and Bakuryu - For amazing speed and agility, it can be hard to make a move on those 2 since they can stuff alot of attacks and that they have excellent mobility. This frustrates Stun since it can be difficult to land a strike
against them.
I'm not really counting Kohryu, Uranus, and Yugo since they have a lot of advantageous matchups anyway.
Shade
03-19-2008, 02:14 AM
Bloody Roar 4 was fucking awesome. Don't sleep on that shit. And "Bloody Roar" > "Beastorizer". You'd have to be some kind of weeaboo to say otherwise.
shadowkiller
03-19-2008, 02:21 AM
Bloody Roar 4 was fucking awesome. Don't sleep on that shit. And "Bloody Roar" > "Beastorizer". You'd have to be some kind of weeaboo to say otherwise.
I have to agree with that, how broken BR4 maybe its still then PF in my book. And so is BR2.
Helter Skelter
03-19-2008, 02:22 AM
I guess I just find constant tier discussion distracting, coupled with the annoyance of people entering a thread and asking if this or that character is good. Just because someone says a character is crappy doesn't mean you can't sit down in training mode and try them out.
I mean, I would much rather we discuss Bloody Roar's exploits and combo system than tiers, but whatever.
I think the fighting game community is tier obssessed..
Bloody Roar 4 was fucking awesome. Don't sleep on that shit. And "Bloody Roar" > "Beastorizer". You'd have to be some kind of weeaboo to say otherwise.
Yes, Bloody Roar 4 is really good. I don't touch the old ones anymore.
I'm slightly biased as I main Nagi (who is the fucking hotness), but yeah I prefer it.
Oh, and I still like the name Beastorizer.
P.S. If anyone has a Japanese copy of Bloody Roar 4 PM me please, it's got hitbox data and stuff.
Shade
03-19-2008, 02:24 AM
I guess I just find constant tier discussion distracting, coupled with the annoyance of people entering a thread and asking if this or that character is good. Just because someone says a character is crappy doesn't mean you can't sit down in training mode and try them out.
I mean, I would much rather we discuss Bloody Roar's exploits and combo system than tier, but whatever.
I think the fighting game community is tier obssessed
I agree. It's ridiculous. Threads aren't started on "What's going on with so and so's story in this game...", or any query's on movelist, or exploits in detail anymore, it's "Insert Game's Tier List?" Or, "Who's the best so and so in this game?"
The fuck.
Who cares.
Play the game.
Become better than your opponents with whom you deem fun.
One of the problems with Bloody Roar is people focus too much on the combo system and then avoid the meat of the game. Seriously, a lot of the features in the combo system aren't very important while playing Primal Fury :confused:... a lot of it only comes up when you get someone locked in heavy combo situations when they are in hyper beast (which isn't that often). And though it doesn't matter where characters are tiered a lot of times discussing tiers just leads to match up discussions which is a very good thing.
A problem with the development of this game is nobody talks about match ups and people don't play it consistently and search actively for new ways around character's advantages over yours. Nobody talks about what is good against what and how to use stuff effectively in a real match. All I see for Bloody Roar is "look at this awesome combo" and "Look at this killer cancel" and most of the time I find that these combos don't work against real people and this 'killer cancels' is easily counterable. Its time players of Bloody Roar started talking about more then just that and started focusing on how to apply all these things we know effectively into real matches.
Disadvantageous Matchups for Stun:
Chronos - has a picnic taking away his beast meter, allowing for Chronos to stay in Beast/Hyper Beast mode. Something Stun may need against characters that are particularly faster or generally have higher priority since he's a tad bit sluggish.Stun has more options than more characters when it comes to punishing an aggressive Chronos and its hard for Chronos to bait for grabs against a Stun that knows what they are doing. Stun also has very good ways of dropping his meter without it going to waste (since his super are so annoying). So I don't really agree with a lot of your reasonings for this. However Stun is limited in this match since he never turn to his hyper beast for help... for obvious reasons.
Uriko is an interesting match up for Stun. Stun actually can punish a lot of her rush down... I actually think he is the only character that can do this effectively due to his large grab range and his double down grab which seems to be the only grab that can punish her after some of her moves. She still has a lot of things over him but I feel its a match up that needs to be looked into more. I haven't played the match in awhile so I may be mistaken.
Alternate275
03-19-2008, 09:54 AM
xD
So apparently there are people who liked BR4 :woot:
I welcome that ^^
@Giza: So that means even Chronos would have to be on his toes to fight
Stun then, no? And Stun over Uriko? I don't play in many matchups at all against her,
considering none of my friends play with her. But I'll tinker around and see if I can
obtain a better answer for that matchup then.
Stun doesn't beat out Chronos. But it is more of an even match up than I think most people believe. I've played it a few times against a Stun player and Stun seems to be be able to get grabs off a lot of what Chronos usually does while other character's grabs, including Ganesha's, would not be able to work. However the idea of Stun staying in human most of the match is a pretty big task for most stun players since you lose the majority high damage and ring out properties. Its probably still overall a disadvantage for Stun but just not as much as most people would believe.
I really haven't had that much time with Stun vs Uriko. If I recall correctly Stun had the only grab game to punish a lot of her shit. Because of this her rush down and combo ring were much more limited then they are against other characters. With a crippled combo ring Uriko is much more predictable and easier to counter hit. Uriko still has quite a bit of speed over Stun and she can still pull off things pretty well, but if you opponent predicts you and managed to quickly space himself correctly and does a air evade behind her it can mean bad news. But because of Stun's weight it might be better for Uriko's comboing abilities overall. This match may actually be in Stun's favor.
moltron1st
03-19-2008, 01:35 PM
I'm sorry but I consider any of the BR games (other than the first two) to be button-mashing fighters. All you have to do is press the buttons like crazy and you do all these crazy extravagant combos...its ridiculous. Its pointless to actually input combinatins in this game...but thats just my opinion. I see folks even posting stuff about Super Smash Bros...that really takes the cake for me hahahaha
Alternate275
03-19-2008, 01:54 PM
It sounds like the Stun vs. Chronos matchup actually stalemates then xD
So it also sounds like Stun vs. Uriko is potentially in Stuns favor as well too?
Well I do commonly find myself relaxed when dealing damage to Uriko. But again,
I'm still a bit unaware of this matchup as well.
@moltron1st: You'd be surprised the amazing amount of Learning Curve and Depth that SSBM had. Though the game itself was simple, featuring very simple commands, via any direction + any attack, the game still had sooo much to offer. A game with simple button commands doesn't make a game a button masher. It actually takes skill to play SSBM. However, you should read up more on SSBM. It has a lot of mechanics, exploits, and techniques to master, via DIing, Wavedashing, WaveLanding, Edgehopping, DashDancing, Pivoting, CrouchCanceling, C-Sticking (from Crouch Cancel or being Airborne), L-Canceling, SHFFLing, Edgehogging, Edgegaurding, and the list continues to go on. Even the oringinal N64 version of SSB had quite amount of depth to it.
While I won't agree or disagree with your comment on BR, considering it is a fairly simple game...
I just really like this game, despite the button mash friendly inputs =P
And it's not like it's impossible to play this game knowledgeably. As such, button mashing is rather an option for those whom might be new to the series and/or just play casually for laughs and giggles.
I'm sorry but I consider any of the BR games (other than the first two) to be button-mashing fighters. All you have to do is press the buttons like crazy and you do all these crazy extravagant combos...its ridiculous. Its pointless to actually input combinatins in this game...but thats just my opinion. I see folks even posting stuff about Super Smash Bros...that really takes the cake for me hahahaha
this is the sad scrub school of thought that makes it so that some games never really progress anywhere.
thanks for derailing.
I'm sorry but I consider any of the BR games (other than the first two) to be button-mashing fighters. All you have to do is press the buttons like crazy and you do all these crazy extravagant combos...its ridiculous. Its pointless to actually input combinatins in this game...but thats just my opinion. I see folks even posting stuff about Super Smash Bros...that really takes the cake for me hahahahaCombinations in Bloody Roar were easy, this was done to make sure that it would be appealing to a casual ground. Specials were mostly all done on using quarter circles and its easy to pull off combos as long as your opponent doesn't know what they are doing. It makes the game look hella fast and combo based just when button mashing noobs are playing which is part of its appeal. Yugo is easy to button mash with and come out with cool and powerful stuff. However there is quite a big to the game due to its wonderful defensive options that are often overlooked. Eventually you have to learn the games canceling system in order to keep playing some characters (way over a button mashers head usually).
I was once thought the same way about this game. When I first played the game I thought it was just a button mashing frenzy. I was trading off playing that game in order to get others to play a game I liked. For months I played the game with just a slight knowledge of what I was doing and because the matches just looked like it was all the game would amount to. But when I started to look into the defensive system more after some annoying matches against Chronos. Overtime, my view on the game changed a lot.
The game isn't really discussed much so it makes people be able to throw labels on it without people really defending it. This topic should be good for understanding character match ups a lot better and get into some of the more powerful tactics of the game.
Alternate275
03-19-2008, 02:10 PM
xD
This topic may allow the BR series a bit more leniency, but it's up to the people to decide
if they want to change the way they view the game. Here's hoping the label on the BR
series will be given a bit more credit, despite how slight it may be.
While we're on the subject of character matchups, I've a question about Buzushima in particular.
Does he have any solid overheads? As I recall, he had a stomp of sorts that struck overhead,
but I may be mistaken. And how many other overheads does he have?
More notes on Stun against Chronos. Chronos' beast form limits Stun since he cannot grab him. However Chronos' beast has low damage and range which makes it hard for him to get near Stun to get a grab in if he need to steal beast gauge. Stun has some nice set ups for his supers even against the penguin form, these will completely deplete Chronos' beast gauge when he is in the penguin form (and all of yours of coarse... which is good in a match against Chronos).
When Chronos is in hyper beast, we all know he is extremely fast and gets easy mix ups. However Chronos isn't as safe to mash and spam away as he is in most match ups. Stun's grab range combined with his canceled green guard move can limit the options of the Phoenix's rush. Most of his moves become predictable and easy to dodge or can lead to big punishment if used incorrectly (the qcf+B). The phoenix also has problems getting in his grabs (including his super) against Stun which makes the phoenix a lot less scary.
Chronos can still take on and punish a lot of stuff Stun can throw at him. So Stun's game is severally limited as well. Often situations come up Chronos use his qcb+P to jump over Stun and get an advantage. The match is still in Chronos' favor but not by too large of a margin.
---
I will try and get info on Busuzima soon. I don't play as or against him much at all. I think his b+K is an overhead. I thought he had a lot of overheads.
Alternate275
03-19-2008, 02:43 PM
The info is sound and noted. I'll tinker around with Buzushima as well while we're on it =P
Another quick question more about the mechanics. I bought copies of BR without the instruction booklet. So there's this thing I don't know what it's called, or if it even explains it in the instruction booklet. But there are certain moves that give off a green aura and seem to be uninterruptable to an extent (eg: Bakuryu's qcb+P or f, b+P). Does this mechanic have a name? What's it called?
I just call it green guard. I do not believe its given a name in the booklet. It basically has the auto-guard on the move, so many guard break and lows will go through it still.
Alternate275
03-19-2008, 02:58 PM
Well I'm aware of it's weaknesses =P
I was curious as to whether or not it had a name =o
Busuzima's normal jab combo will make contact with a blocking crouched opponent but will not knockdown. If he is striking with his left arm at the beginning of the string the third hit misses some characters. His qcf+P hits and puts people into a stunned state. b+P might work on some characters but it goes right over most of the ones I've tests heads. b, f+B knocks down and creates distance. There are probably a lot more but these seem to be important ones.
Alternate275
03-19-2008, 03:10 PM
Busuzima's normal jab combo will make contact with a blocking crouched opponent but will not knockdown. If he is striking with his left arm at the beginning of the string the third hit misses some characters. His qcf+P hits and puts people into a stunned state. b+P might work on some characters but it goes right over most of the ones I've tests heads. b, f+B knocks down and creates distance. There are probably a lot more but these seem to be important ones.
Noted :woot:
Do you think he would become dependant on fuzzy guard techniques, trying to
bait a lo-block and punishing overhead and vice-versa? And how potent is this tactic with the Chameleon form, via invisibility?
It definitely works well since a lot of his moves have good properties on counter hit, it makes him very annoying. df+P is a bitch. I always have a hard time getting through when he is invisible because of the counter hit properties on these speedy attacks and then I end up get baited into his stunning moves quite often. Since Busuzima also has some of the best range in the game on his normals (and way greater than anyone on some of his specials) it adds to its effectiveness. I cannot really say much about him though til I can try to get some matches in with people.
Alternate275
03-19-2008, 04:00 PM
It definitely works well since a lot of his moves have good properties on counter hit, it makes him very annoying. df+P is a bitch. I always have a hard time getting through when he is invisible because of the counter hit properties on these speedy attacks and then I end up get baited into his stunning moves quite often. Since Busuzima also has some of the best range in the game on his normals (and way greater than anyone on some of his specials) it adds to its effectiveness. I cannot really say much about him though til I can try to get some matches in with people.
Same here. I'm gonna try to call some friends to get together to play some BR soon =P
Alternate275
03-19-2008, 05:40 PM
Reporting my findings:
Dodge Glitch:
Apparently while dodging attack animations, if you are pressed against the wall, you'll
instantaneously warp behind your opponent as they continue their attack string. I'm not entirely sure if this is character dependant as I've done this with Bakuryu.
Shina:
Shina has a juggle that seems to loop. Not sure how many times, or if it lasts till death.
However, can only be executed in beast mode. This loop can lead to a decent wall combos and
can end with her Beast Super. Loop seems to be Air Techable, but I'm not sure if it's dependant
on the players timing or depends on the opponent's falling behavior. Or if it is even consistent at all.
Also, seemingly, Shina has an alternative super move. After performing her throw (Initially, I thought was a
360 motion) you can also input 632147P, then input the commands B, P, B, B,K, K to perform the alternate super.
Hatred Edge
03-19-2008, 06:21 PM
Fang is awesome. Shen Long is awesome. Nuff said.
Dodge Glitch:
Apparently while dodging attack animations, if you are pressed against the wall, you'll instantaneously warp behind your opponent as they continue their attack string. I'm not entirely sure if this is character dependant as I've done this with Bakuryu.Seen it a few times as Bakaryu and Kohryu. Whether its meant to be there or not is debatable, but it suits their characters nonetheless.
Shina:
Shina has a juggle that seems to loop. Not sure how many times, or if it lasts till death.
However, can only be executed in beast mode. This loop can lead to a decent wall combos and
can end with her Beast Super. Loop seems to be Air Techable, but I'm not sure if it's dependant
on the players timing or depends on the opponent's falling behavior. Or if it is even consistent at all.The Marvel juggle is nothing new. You can air tech dodge it but this can be punished as well. It is a major part of her game since it does such big damage. Against people who don't understand how to avoid the juggle it is utter rape.
Also, seemingly, Shina has an alternative super move. After performing her throw (Initially, I thought was a
360 motion) seems to be 632147P, then input the commands B, P, B, B,K, K to perform the alternate super.The command grab also leads into her loop which is what I usually do from it. The third super is a very flashy way to end matches. I think it does like 60-70% of health against most characters. The most effective way to get the grab in for me has always been off a counter hit 1P.
Rhio2k
03-19-2008, 06:34 PM
Bloody Roar 4 was fucking awesome.
Bloody Roar 4 was a crappy, buggy, dull, unfinished beta (despite Alice's cowgirl outfit, more detailed beast form and awesome super-launcher sidekick) as well as a shitty backstory and super-poor dubbing...Primal Fury was also a beta, but it was FAR more finished and enjoyable. Both games later relesed in more completed forms in Japan. They used us as unsuspecting beta-testers of a sort. Primal Fury was supposed to be a gamecube version of BR Extreme for xbox (which came out after the japanese gamecube version), but with animation instead of crappy cg endings. When the japanese version of Primal Fury for gamecube came out (titled Extreme), it pretty much was the american x-box version (minus shitty cg endings), with additional physics (such as passive guard-breaks sending opponent sliding backwards when heavy-gaurded).
Alternate275
03-19-2008, 06:38 PM
So it's called the Marvel combo. I'll remember that =P
I'll report more if I manage to find anything else.
Rhio2k
03-19-2008, 06:43 PM
So it's called the Marvel combo. I'll remember that =P
Shina's original name is Marvel...that's probably why he refers to the combo as such. The only other "marvel" combo I can think of would be the universal beast form air combo: Launch, jump, chain p, k, b, land, jump chain p, k, b, land, jump, etc...that's the closest you're gonna get to a marvel-style combo in this game.
Alternate275
03-19-2008, 06:59 PM
Shina's original name is Marvel...that's probably why he refers to the combo as such. The only other "marvel" combo I can think of would be the universal beast form air combo: Launch, jump, chain p, k, b, land, jump chain p, k, b, land, jump, etc...that's the closest you're gonna get to a marvel-style combo in this game.
Ooooooooooh... I never knew that =o
Helter Skelter
03-19-2008, 07:00 PM
Bloody Roar 4 was a crappy, buggy, dull, unfinished beta (despite Alice's cowgirl outfit, more detailed beast form and awesome super-launcher sidekick) as well as a shitty backstory and super-poor dubbing...Primal Fury was also a beta, but it was FAR more finished and enjoyable. Both games later relesed in more completed forms in Japan. They used us as unsuspecting beta-testers of a sort. Primal Fury was supposed to be a gamecube version of BR Extreme for xbox (which came out after the japanese gamecube version), but with animation instead of crappy cg endings. When the japanese version of Primal Fury for gamecube came out (titled Extreme), it pretty much was the american x-box version (minus shitty cg endings), with additional physics (such as passive guard-breaks sending opponent sliding backwards when heavy-gaurded).
So the Japanese version of Bloody Roar 4 is good?
Alternate275
03-19-2008, 07:04 PM
So the Japanese version of Bloody Roar 4 is good?
xD
No, I think all he's implying that BR4 is the inferior one =P
Helter Skelter
03-19-2008, 07:22 PM
xD
No, I think all he's implying that BR4 is the inferior one =P
No, I mean he mentioned the Japanese and American versions of Bloody Roar being different.
From what I gathered, in most cases the American version is the crappier of the two.
So my question was asking if the Japanese version was good in comparison.
I know it has hitbox data and a debug mode, which is very appealing to me.
Alternate275
03-19-2008, 07:28 PM
Hmmm... I wanna know too.
Shade
03-19-2008, 07:48 PM
Bloody Roar 4 was a crappy, buggy, dull, unfinished beta (despite Alice's cowgirl outfit, more detailed beast form and awesome super-launcher sidekick) as well as a shitty backstory and super-poor dubbing...Primal Fury was also a beta, but it was FAR more finished and enjoyable. Both games later relesed in more completed forms in Japan. They used us as unsuspecting beta-testers of a sort. Primal Fury was supposed to be a gamecube version of BR Extreme for xbox (which came out after the japanese gamecube version), but with animation instead of crappy cg endings. When the japanese version of Primal Fury for gamecube came out (titled Extreme), it pretty much was the american x-box version (minus shitty cg endings), with additional physics (such as passive guard-breaks sending opponent sliding backwards when heavy-gaurded).
In spite of all of this you just stated, I still enjoy it. I think that's what really matters, when you get down to it.
Alternate275
03-19-2008, 07:51 PM
In spite of all of this you just stated, I still enjoy it. I think that's what really matters, when you get down to it.
And there's nothing wrong with that xD
People like whatever they decide to like, and to each his own :woot:
Rhio2k
03-19-2008, 09:00 PM
So the Japanese version of Bloody Roar 4 is good?
I haven't found anyone who's purchased it, and my ps2 ain't modded...there was a guy who went by the name BlackHarlocke who mentioned playing it, but he's vanished.
G.O.T
03-20-2008, 03:27 AM
i never really look at BR series and added tier list on it. But from a scrub standpoint of playing the series since 98 I'd say..
Best
BR1: Mitsuko, Yugo, Fox
BR2: Bakuryu, Long, Gado, Marvel
BR3: Shenlong, Marvel, Gado, Uranus
BREX: Kohryu, Uranus, Yugo, Uriko
I'm not sure about Primal Fury. I know Ganesha is suppose to be very good and the Phoenix/Penguin dude. Thread starter makes me wanna go look for BR3 so I can play it.
moltron1st
03-20-2008, 11:50 AM
Combinations in Bloody Roar were easy, this was done to make sure that it would be appealing to a casual ground. Specials were mostly all done on using quarter circles and its easy to pull off combos as long as your opponent doesn't know what they are doing. It makes the same look hella fast and combo based just when button mashing noobs are playing which is part of its appeal. Yugo is easy to button mash with and come out with cool and powerful stuff. However there is quite a big to the game due to its wonderful defensive options that are often overlooked. Eventually you have to learn the games canceling system in order to keep playing some characters (way over a button mashers head usually).
I was once thought the same way about this game. When I first played the game I thought it was just a button mashing frenzy. I was trading off playing that game in order to get others to play a game I liked. For months I played the game with just a slight knowledge of what I was doing and because the matches just looked like it was all the game would amount to. But when I started to look into the defensive system more after some annoying matches against Chronos. Overtime, my view on the game changed a lot.
The game isn't really discussed much so it makes people be able to throw labels on it without people really defending it. This topic should be good for understanding character match ups a lot better and get into some of the more powerful tactics of the game.
Well damn man I guess if you put it in a sense like that then its understandable; get a definite feel for it before critizizing it. I feel you; I like the first two because to me they were more about actual skill than button mashing, especially the second one (thats still my favorite one to play by the way). I get what you saying though; I was just stating my opinion:rofl:
moltron1st
03-20-2008, 11:53 AM
this is the sad scrub school of thought that makes it so that some games never really progress anywhere.
thanks for derailing.
Like I said I was stating my opinion..it ain't the end of the world if I don't like some of the Bloody Roar games ***keyword: some***, but whatever:wonder:
Alternate275
03-20-2008, 12:56 PM
What happened to the fox character? =/
G.O.T
03-20-2008, 01:32 PM
Fox got replaced by Jenny the Bat and to a certain degree Xion the Unborn. Fox got split into two characters.
Damn we are considering Jenny one of the worst? She still annoys the crap out of my with his high damage and pretty fast moves with good range. I don't really know enough about her to really defend her though (I really dont get match ups with her often at all). What are her major weaknesses that put her on the bottom? (I'll take a stab at it and guess that a lot of characters could evade and than either grab or counter hit against her)
G.O.T
03-20-2008, 05:14 PM
She seems to have some lag to her attacks that are easily punishable. That's my opinion on Jenny. I never had trouble beating her. Honestly still in the right hands she was annoying as hell in her beast form because she had some good turtling/keep away tactics if need be. Like abusing the air swipe thingy, and flying around like mad lol. Or that's just what I did when I played with her. It seemed like most cats couldn't do anything about it haha.
There is no such thing as too cheap in anything. If you lose to it it's your fault. : )
What are your mains everyone? My mains were Marvel, Shenlong, and Xion. I would play Yugo if my opponent pissed me off, and I wanted to win seeing as Yugo is actually kinda scrub-friendly.
Rhio2k
03-20-2008, 05:31 PM
i never really look at BR series and added tier list on it. But from a scrub standpoint of playing the series since 98 I'd say..
Best
BR1: Mitsuko, Yugo, Fox
Definitely a scrub view. Alice and Fox run that shit.
Alternate275
03-20-2008, 06:12 PM
I like your BR avatar Giza :woot:
My placement for putting Jenny at the bottom was actually kind of premature.
The only thing I know about Jenny is that while in human form, most (next to all) her
moves are really unsafe and easily punishable. What's more, even she finds
struggle in finding opportunity to punish her opponents. I think it can safe to say
that Jenny may be dependant on her beast form, where she has more options.
But even her beast form is quite limited in potential, so I think anyway. And I'm
not even entirely sure if you can combo either of her beast supers. If so, that is
already situational enough for Jenny as is. But again, I'm only speaking on behalf
of my experience. Considering that you experienced differently.
However, if anybody can explain otherwise, I'm all ears ^^
My BR mains:
Bakuryu
Stun
Long
EDIT: If we discuss Jenny matchups, I don't think she'll have many advantageous
that I'm aware of. And I'm not entirely sure of any of those that stalemate either.
I must take back some of the statements I made about Stun vs Uriko. Though he does have a easy time punishing some of Uriko's stuff compared to a lot of characters he still seems to get pretty smothered by the speed of her attacks. I don't have enough knowledge of the match to safely say that Stun has the advantage. I really need to play the match up more before I open my mouth so much.
I have never had an easy time playing as Jenny but I know someone who used to play her regularly. I'll ask him about it.
I main Shina and Ganesha. I used to play Gado a lot but I haven't used him regularly in a long time now.
Alternate275
03-20-2008, 10:57 PM
Well I called my friends and we're gonna play some BR this weekend (hopefully).
So I'll get some Stun vs. Uriko stuff and report what I find ^^
Helter Skelter
03-21-2008, 12:58 AM
Bloody Roar 3 I play Xion.
Bloody Roar 4 I play Nagi.
I always wanted a character like Nagi in Bloody Roar and they finally made one.
She's just Witchblade from the Japanese anime (http://uk.youtube.com/watch?v=0C3dU5io0_o) (I like the comic aswell), but an even more fucked up and depressed version.
Also, I have been watching Bloody Roar 3 matches on YouTube (http://uk.youtube.com/user/hksagyo), and they're are actually high level.
Bloody Roar 3 seems to have alot of guaranteed combos. Why were these ommitted from the sucessors?
digimonemporer
03-21-2008, 12:23 PM
I started a BR thread a long time ago. BR4 is terrible (I used to promote it and then realized the truth)! Crazy glitches on certain stages with and Ryoho (Dragon) and Reiji (Crow) lagged the game. The guard break system was mediocre . And the life gauge system is fucking stupid.
BR4 = worst BR ever.
Also the teir list is just wrong! Jenny has more death combos than anyone in the game. That are guaranteed and super hard to air tech. I believe the real tier system goes as follows:
S: Uranus
A: Yugo, Stun, Genesha, Jenny, Cronos/Phoenix (Penguin is banned)
B: Long, Shen Long, Kohryu
c: Xion, Gado, Bakuryu, Alice, Busuzima
d: Shina, Uriko
And this is considering u guys are playing BR:PF for NGC = best BR and most balanced EVER!!!
And there IS a lot of depth in this game, that much is certain.
Alternate275
03-21-2008, 12:50 PM
I started a BR thread a long time ago. BR4 is terrible (I used to promote it and then realized the truth)! Crazy glitches on certain stages with and Ryoho (Dragon) and Reiji (Crow) lagged the game. The guard break system was mediocre . And the life gauge system is fucking stupid.
BR4 = worst BR ever.
Also the teir list is just wrong! Jenny has more death combos than anyone in the game. That are guaranteed and super hard to air tech. I believe the real tier system goes as follows:
S: Uranus
A: Yugo, Stun, Genesha, Jenny, Cronos/Phoenix (Penguin is banned)
B: Long, Shen Long, Kohryu
c: Xion, Gado, Bakuryu, Alice, Busuzima
d: Shina, Uriko
And this is considering u guys are playing BR:PF for NGC = best BR and most balanced EVER!!!
And there IS a lot of depth in this game, that much is certain.
What you say can be more or less considered arguable =P
As for a tier list, I still need a sound and reliable source. Otherwise, I wouldn't
have even started this thread.
Alternate275
03-21-2008, 01:16 PM
Analysis For Alice (Incomplete)
.::Notations::.
7 8 9 These numbers represent the 8 directions of the joystick. These will be
4 5 6 used because of BR's many directional commands in a characters
1 2 3 repertoire of moves.
::.Layman Terms::.
Forward = 6
Backward = 4
Up = 8
Down = 2
Down-Back = 1
Down-Forward = 3
Up-Forward = 9
Up-Back = 7
P - Punch
K - Kick
B - Beast
G - Guard
D - Dodge (Tap G just before each impact of your opponents attack)
GA - Guard Attack (A move indicated by a green lightning around the body)
bt - Back Turned
.::Special Commands::.
Note: All of these commands are cancleable with the G command
236P - Spinning uppercuts into the air. 5 hits
214P - Green Guard Slap
236K - Back spin into a sliding kick
214K, K - Flip kicks, in beast mode, 2nd kick launches
214K, K, B - Flip Kicks (beast mode only), final hit is untechable
236B - Launching Kick
214B - A huge jumping flip, hotboxes are 1 in the air, or 1 coming down.
64P - A taunt(?)
Note: Performing a 214B as an anti-aerial attack upon contact, you can input the 88G
command, in which case, you'll automatically ricochet off the ground in a jumping animation.
Because of the behavior of this exploit, your opponent will struggle in the air to retaliate,
allowing for a free aerial grab, even at the distant gap between both players.
.::Command Normals::.
6K, K (Flip Kicks)
8K (Flip Kick)
8B (Bunny hop, sets up a juggle or wall combo if used as an anti-air)
8P (uppercut)
1K, 2K
1K, K
1P (Back spinning low punch)
4P
1B (Wide Sweep)
Running B (Untechable and sets up for juggle or wall combo, Jump cancelable)
6/4B in air (A bunny stomp, crossup potential, Hyper Beast offers juggle/wall combo potential)
btB (Hind legs kick)
.::Attack Strings::.
P, P, P
P, P, P, 6P
P, P, P, 2P
P, P, P 6K
P, P, P, 2K
P, P, P, 4K
2K, 2K
6P, P (launches opponent while in Beast mode)
K, K, 4K, (In beast mode, 3rd Kick launches and is untechable)
3B, B, B, B (the 2nd and 3rd commands are with a 'back turned' animation')
P, P, P, 6P, B, B, B, 6B, and can end with Special command.
.::Beast Drive::.
Bunny Love [236236B]
Lifting Star Lane [214214B]
Activates upon successful contact, Alice balls the opponent up into a ball, then dribbles the enemy as
if he/she were a soccer ball, then finally flip kicks the opponent directly behind her. If there is an
immediate wall behind Alice, this can be used to ring out the opponent for an instant win.
.::Optional Tactics::.
236B, Jump Cancel, Air Grab
19 Damage on 236B, then 36 on air grab, plus 3 damage for floor damage
Can replace 236B with Running B
Bunny Retreat [ 1P, G]
Can repeat this to back away in something of a 'trotting animation'
Not sure if it has any practical use =/
The same can be done with the 4P command.
Throw setup [236K, 3G]
If the kick connects, opponent will enter hitstun animation, in which you can grab with 3G
.::Practical Combos::.
Coming Soon
.::Brief Summary::.
Alice seems to be more than a safe and well rounded character. She has options for
fuzzy guard tactics, and can set up great wall combo and juggling opportunities.
Though she can do more than handle her own. Beast mode is where she really excels at,
having a way to handle most obstacles that is thrown at her. Her true "Beast" potential
apparently lies in her Hyper beast form, in which, her moves are then give even greater
opportunities for juggling/wall combos.
S: Uranus
A: Yugo, Stun, Genesha, Jenny, Cronos/Phoenix (Penguin is banned)
B: Long, Shen Long, Kohryu
c: Xion, Gado, Bakuryu, Alice, Busuzima
d: Shina, UrikoWhats up with the Penguin?
I really don't see how Uriko and Shina could be the worst.
Uriko can really work off the special cancels during/after most of her attack strings. It makes her pretty safe and lets her start up combos.
Shina has some crazy good stuff even though she is a tab on the slow side. Shina's ch1P leads into her 632147P which has crazy combo potential in beast form. The combo off that guarantees you an aerial K to 6B combo in the air and still allows you to set up for a lot of her specials which can mean setting up for another air combo or airtech dodge punish. All this off a simple counterhit 1P too. She can punish lows with her 8P which leads to the juggle in beast and punish highs with crP which leads to a juggle in beast (maybe only on counterhit, cannot recall). Her 214K (GA) can be canceled on any strike. She even has a counter attack that you can use against mid kick attacks when you can predict them, limiting the uses of some characters strings.
Alternate275
03-21-2008, 01:56 PM
Whats up with the Penguin?
I really don't see how Uriko and Shina could be the worst.
Uriko can really work off the special cancels during/after most of her attack strings. It makes her pretty safe and lets her start up combos.
Shina has some crazy good stuff even though she is a tab on the slow side. Shina's ch1P leads into her 632147P which has crazy combo potential in beast form. The combo off that guarantees you an aerial K to 6B combo in the air and still allows you to set up for a lot of her specials which can mean setting up for another air combo or airtech dodge punish. All this off a counterhit 1P too. She can punish lows with her 8P which leads to the juggle in beast and punish highs with crP which leads to a juggle in beast (maybe only on counterhit, cannot recall). Her 214K (GA) can be canceled on any strike. She even has a counter attack that you can use against mid kick attacks when you can predict them, limiting the uses of some characters strings.
I wanna know what's up with the penguin too =/
And I'm not agreeing or disagreeing. But I'm also unaware of why Alice got shot down, Jenny getting bumped up, and Uriko at the bottom...
=/
And Kohryu under Long and Shen Long??? =/
G.O.T
03-22-2008, 10:56 AM
I wanna know what's up with the penguin too =/
And I'm not agreeing or disagreeing. But I'm also unaware of why Alice got shot down, Jenny getting bumped up, and Uriko at the bottom...
=/
And Kohryu under Long and Shen Long??? =/
Is there any sites that dedicated to Bloody Roar? There's always a site dedicated to a game no matter how insignificant.
Rhio2k
03-22-2008, 11:24 AM
Is there any sites that dedicated to Bloody Roar? There's always a site dedicated to a game no matter how insignificant.
There's a ton of them...but they're usually...*those* sites. What is it with girls and homosexual pairings of straight videogame/anime characters??
Hudson/Eighting officially ended and retired the franchise (announced it in a press release and everything), and the official website was taken down 3 days later (but idiots at places like Gamefaqs and Konami.com making beast-form wishlists for BR5 will always get up your ass when you tell them this.) back in 2004. Some dumbass even went as far as to put a listing for a ps3/xbox 360 release of br5 in 2009/2010 on the wiki page for the series. Keep dreaming.
Alternate275
03-22-2008, 11:25 AM
Is there any sites that dedicated to Bloody Roar? There's always a site dedicated to a game no matter how insignificant.
I couldn't find it >.<
But maybe somebody else knows where it's at? =/
Rhio2k
03-22-2008, 11:39 AM
I couldn't find it >.<
But maybe somebody else knows where it's at? =/
Bloody-roar.com is long gone.
Helter Skelter
03-22-2008, 12:15 PM
Is there any sites that dedicated to Bloody Roar? There's always a site dedicated to a game no matter how insignificant.
http://lithography.jugem.jp/
Here (http://uk.youtube.com/user/hksagyo) is the site's YouTube account.
Alternate275
03-22-2008, 01:13 PM
Got a bit more experience playing against Uriko with Stun
Stun vs. Uriko, clearly stuffs a lot of Stuns actions. I even got punished for dodging, though
that wasn't much of a big deal. It was however, annoying. Uriko overwhelms Stun with speed,
and trying to punish her can be quite the daunting task against a Uriko that is aware of
game. I found it more beneficial to wait for Uriko's attack string to come up and side step out
of the way for best results. Though the matchup was irritating, it wasn't that bad.
As I lost to Uriko 6 times out of 10.
Helter Skelter
03-22-2008, 01:41 PM
Stun gets stuffed out of everything by everybody.
However, he's so much fun to use no seems to care.
He needs more natural and ground based combos because he can't mixup or pressure well.
He's definetely a momentum based character; you need to get into a nice flow and just stay there.
Alternate275
03-22-2008, 01:45 PM
Stun gets stuffed out of everything by everybody.
However, he's so much fun to use no seems to care.
He needs more natural and ground based combos because he can't mixup or pressure well.
He's definetely a momentum based character; you need to get into a nice flow and just stay there.
Rather I find it's healthier to just setup his grapples or punish acccordingly. I don't
have much trouble against anybody 'cept Bakuryu, Uriko, and the top tiers. I don't
find Stun getting stuffed often by anybody else. And it's quite easy dealing damage
against anybody else. As far as momentum goes, I'm not too certain. He could very
well be defensive against the speedy opponents, via Uriko, and be offensive against
the likes of, Long, Shen Long, Xion, Jenny, Shina, Gado, etc...
Unfortunately I have not been able to get much play time lately. All the people I usually play against are just playing brawl and cvs2 at the moment and aren't up to playing Bloody Roar.
Alternate275
03-25-2008, 03:29 PM
Sounds about right >.<
G.O.T
03-25-2008, 06:13 PM
I could get people. But they won't be consistent, and I don't have a camera.
Alternate275
03-26-2008, 12:30 PM
Hmm... Next time I gather my friends, I'll try recording some vids myself. Good doing G.O.T,
I didn't even think of that >.<
FlyMike
03-31-2008, 09:36 PM
If anyone cares, what's the tiers for BR4? It's the only one I've ever owned and i only had a minor experience with BR1 and 2. Can't recall ever playing 3 and I wish I had an xbox or gc so I could get EX or PF.
Also, I used to hear that the JPN version of BR4 was better too but I dunno why. I could probably give it a go since my ps2 is modded. But while we're on that subject, who wants to sell me their NTSC copy of BR4? I traded mines in years ago but now I want to play it. I also considered getting BR3 but I don't want to suffer that graphical downgrade.
shadowkiller
04-01-2008, 01:04 AM
BR4 Tiers looks some what like digimon posted with nagi at A tier some changes.
FlyMike
04-01-2008, 08:55 AM
If Nagi, then probably Reiji, and Ryuho & Mana as well. I played the game way before I thought about fighting games in the competitive sense, but now I remember some stuff with them that was broke as hell. Youtube that shit, although I'm uncertain if many of those combos will work on a capable human opponent.
But anyway, lemme get this straight. You take a franchise and add 3 new broke characters to an already oversimplified, broken game? Wow. It was still fun tho.
How is BR3's/PF's/EX's system. Any actual reward for staying human?
Alternate275
04-03-2008, 01:42 PM
If Nagi, then probably Reiji, and Ryuho & Mana as well. I played the game way before I thought about fighting games in the competitive sense, but now I remember some stuff with them that was broke as hell. Youtube that shit, although I'm uncertain if many of those combos will work on a capable human opponent.
I would contribute to the BR4 fans, but I lacked the interest of BR4, as such, haven't an clue as to what the tiers would look like for that one. I imagine that Bakuryu and Nagi would be somewhere among Top/High/High-Mids.... But again, I honestly wouldn't know.
How is BR3's/PF's/EX's system. Any actual reward for staying human?
Hmmmmmm... It's more or less a matter about being punished for going into Beast mode too early. At the very least, in Primal Fury/Extreme, you can go into Hyper Beast mode without any beast gauge at all. However, at the cost of a good chunk of your life meter. You can however, obtain the mode if you completely fill the beast gauge and not worry about your life replenishing. However, you cannot obtain regular beast mode until the meter has enough to transform.
BR4 seems to more or less "encourage" players to stay beast form, so you'd never worry about, 'not' having the option to enter beast mode, Or so I think anyway =P
G.O.T
04-03-2008, 03:48 PM
If Nagi, then probably Reiji, and Ryuho & Mana as well. I played the game way before I thought about fighting games in the competitive sense, but now I remember some stuff with them that was broke as hell. Youtube that shit, although I'm uncertain if many of those combos will work on a capable human opponent.
But anyway, lemme get this straight. You take a franchise and add 3 new broke characters to an already oversimplified, broken game? Wow. It was still fun tho.
How is BR3's/PF's/EX's system. Any actual reward for staying human?
Only thing I see as a reward for staying human is basically going clutch when you need to, or when you have your opponent in checkmate then seal the deal by just going completely ape on his ass:hitit:. Otherwise, I don't recall.
DeadlyRave-Neo
04-18-2008, 09:09 PM
it would be nice to play somebody on epsxe if anybody wanna play br 2 im me
Alternate275
04-21-2008, 05:09 AM
it would be nice to play somebody on epsxe if anybody wanna play br 2 im me
Oh wicked. Does epsxe have that P2P Kaillera client?
I'll grab me a BR iso or something and I'll hit you up when I do =3
DeadlyRave-Neo
04-21-2008, 07:00 AM
Oh wicked. Does epsxe have that P2P Kaillera client?
I'll grab me a BR iso or something and I'll hit you up when I do =3
just put the client with the epsxe and you ready
I created a BR thread over at the "other fighters" section so if anyone wants to contribute there plz do so....the thread is a little underdeveloped.
Alternate275
04-21-2008, 02:05 PM
Official BR Thread (http://forums.shoryuken.com/showthread.php?t=154193)
G.O.T
04-21-2008, 08:06 PM
just put the client with the epsxe and you ready
Yo son sign me up for the Bloody Roar crew as well.
*Readys hands for Yugo and Shina rape.*
GOD BLESS EMUS THOSE FLIGHTLESS BIRDS.
Alternate275
07-25-2008, 11:45 PM
Bakuryu: Shadow Bound: [d+P, while ducking]
^ I've been looking for that move for sometime, I can't believe I forgot something so simple xD
I found this little exploit with Alice, if it already isn't new.
http://www.youtube.com/watch?v=_s3b3prCECQ
G.O.T
07-26-2008, 12:18 AM
Bloody Roar Revival thread.......turbo?
Disregard everything I said in this thread earlier. Need a fresh start.
Also Ganesha 'Infinite' (http://www.youtube.com/watch?v=scBRrRYUgOc).
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