View Full Version : Yoshinori Ono: no hardware limitations, aim wide as possible. Possible on Wii, ect.
TTZ231
04-05-2008, 01:16 PM
According to the latest EGM, SF4 Producer says that it is possible to run SF4 on the lower spec systems and handhelds quoting:
"We could make it on the Game Boy for all we know. As long as the rules (engine) is the same, that can be independant of the graphics. We arent going to limited by any hardware specs; were going to aim as wide as possible"
Of course it wont come out for the GameBoy Advance, but it looks like Wii/PS2/PSP and DS versions are possible.
I would expect the PS2 and Wii versions to be watered down PS3/360/aracde version, while the PSP would be a step down from that, and the DS would be very crude 3D, or a 2D with the same engine.
Personally if they made a 2D DS version, I'd be the most pumped for it. The Bleach fighters on DS are some amazing pieces of work, and much deeper than
the 3D PSP ones. Also if its on PS2, then I dont have to get it on PS3 for others to play. I can get mine on 360, and we can do non-online locals on someone's PS2.
Nice.
Demon Dash
04-05-2008, 01:27 PM
Actually, with the way the PSP is looking right now, don't be suprised if it's nicer than the "PS2 version..."
Hisham
04-05-2008, 01:36 PM
I'd totally get a 2D DS version.
That would be awesome haha.
xero15
04-05-2008, 01:50 PM
and i would totally money match anyone on the ds for the hell of it. but yo if you got blade of fate hit me up with the fc so i can play you.
megaultrasuper
04-05-2008, 01:54 PM
No, no, no, no.
We should be hoping against hope for a 2D PS2 version.
That would be the perfect ps2 "port".
Hisham
04-05-2008, 02:04 PM
and i would totally money match anyone on the ds for the hell of it. but yo if you got blade of fate hit me up with the fc so i can play you.
I don't got blade of fate because I've been waiting for the second one to come out in the US.
But seriously, a 2D SF4 on the DS would warrent a purchase, no matter if it is crap or not. A 2D PS2 version would be cool too, but I can't see it happening. Most they would do is make it similar to the Wii version which would also have 3D graphics.
TTZ231
04-05-2008, 03:31 PM
and i would totally money match anyone on the ds for the hell of it. but yo if you got blade of fate hit me up with the fc so i can play you.
I only have the Japanese Bleach DS 2nd. And no USB wi-fi converter...which I'm REALLY thinking about getting. I just havent because I have the USB/ethernet one for the Wii.
Gutter Trash
04-05-2008, 04:40 PM
I would totally get a PSP version to compliment the PS3 version. One at home and one on the go :P
The Switcher
04-05-2008, 04:54 PM
Well, if there's gonna be a PS2 version, then there's FOR SURE gonna be a Wii version, and vice versa.
The nice thing about IV, is that there really isn't anything gameplay wise it's doing, that can't be done on lower-spec system.
Like having a huge, stupid looking ice crystal dragon for a final boss.
Aquashark
04-05-2008, 05:35 PM
PC version on Steam or f--- off already
xero15
04-05-2008, 05:40 PM
I don't got blade of fate because I've been waiting for the second one to come out in the US.
But seriously, a 2D SF4 on the DS would warrent a purchase, no matter if it is crap or not. A 2D PS2 version would be cool too, but I can't see it happening. Most they would do is make it similar to the Wii version which would also have 3D graphics.
I only have the Japanese Bleach DS 2nd. And no USB wi-fi converter...which I'm REALLY thinking about getting. I just havent because I have the USB/ethernet one for the Wii.
man i cant wait for the second one to hit stores but man i need new people to play
coco_j
04-05-2008, 06:18 PM
Amazing. 2D version on DS, if that were to happen I would buy one as soon as it was officially announced. Not too keen on getting a PS3 with the current prices, just to play SFIV.
platinum_pinoy
04-05-2008, 06:19 PM
Since I only have a Wii, I'd be happy to get it if the rules and gameplay are exactly the same as all the other ports.
*Onslaught*
04-05-2008, 06:27 PM
It can't be done accurately and faithfully to the ARC version on anything but the PC, 360, or PS3 no matter what he says.
ruthless_nash
04-05-2008, 06:30 PM
very unlikely for a 2D version on DS to be honest, they would have to draw sprites etc which im sure they cant be arsed to do, just forone system. more likely, well get a really crude 3d verison.
megaultrasuper
04-05-2008, 07:31 PM
It can't be done accurately and faithfully to the ARC version on anything but the PC, 360, or PS3 no matter what he says.
Would changing to lower res, lower poly count character models change the hit properties of attacks? not being sarcastic, serious question.
Kayin
04-05-2008, 07:39 PM
Say no to toned down ports.
Mizuki
04-05-2008, 07:49 PM
I'm waiting for my Phillips CD-I port atm.
Hisham
04-05-2008, 08:02 PM
^Fuck the CDI.
Neo-geo CD needs to get a port.
thekidfromLBC
04-05-2008, 08:31 PM
fuck a PSP version would be nice
Antonius
04-05-2008, 09:04 PM
PC version on Steam or f--- off already
Seconded!
Riot Guard
04-05-2008, 09:05 PM
Of course their are few limitations on the systems it can port to. Look at the graphics.
JackTenrac!
04-05-2008, 09:09 PM
...sorry gents: my Atari Jaguar needs love.
In all seriousness, Ono would be going for broke if he took on various ports and kept them intact. A DS version is feasible if Capcom utilized the Tomy method and ATTEMPTED to incorporate some of Treasure's engine workarounds. Perhaps Capcom should attempt to port 3rd Strike to the DS and take that data, from their results, as a stepping stone to what could become of SF IV.
GStick
04-05-2008, 09:27 PM
very unlikely for a 2D version on DS to be honest, they would have to draw sprites etc which im sure they cant be arsed to do, just forone system. more likely, well get a really crude 3d verison.
They could just pre render the graphics using the 3D models the final game uses.
Like Killer Instinct. And I'm pretty sure Monster does this as well. A 2D DS version would be awesome. :rock:
AlphaDragoon02
04-05-2008, 09:45 PM
Say no to toned down ports.
Capcom says "yes" to more money.
Hisham
04-05-2008, 09:59 PM
very unlikely for a 2D version on DS to be honest, they would have to draw sprites etc which im sure they cant be arsed to do, just forone system. more likely, well get a really crude 3d verison.
I agree, but 2D on the DS would be accepted by the mainstream. They wouldn't be all like "lol this isn't the SNES" seeing as the market for handheld games are different. Maybe with that reason alone, we could get a 2D version on the DS.
I can hope!
Helter Skelter
04-05-2008, 10:01 PM
Say no to toned down ports.
:tup:
ulovemikeroch
04-05-2008, 10:53 PM
Forgetting about the Dreamcast? That system had the original Capcom love. Now it's the Ps2 with all the compilations and shit.
BaSiK_TeKniK
04-05-2008, 11:27 PM
PC version is best.
*Onslaught*
04-05-2008, 11:28 PM
Capcom says "yes" to more money.
How are you enjoying those DMC4 and Lost Planet Wii, DS, PSP, PS2 games?
When Wii gets puzzle fighter HD we'll talk.:rofl:
*Onslaught*
04-05-2008, 11:30 PM
Would changing to lower res, lower poly count character models change the hit properties of attacks? not being sarcastic, serious question.
Yep. Look at the SNES, GBA, and Genesis version of SF2 for proof.
felineki
04-05-2008, 11:44 PM
CPS2 port please.
Mizuki
04-05-2008, 11:51 PM
^Fuck the CDI.
Neo-geo CD needs to get a port.
Hey man, let me slow-cook my stew in the crockpot while we wait. Damn, I gotta dump after that meal, Oh damn, only 10%?
CptMunta
04-05-2008, 11:51 PM
If the PS3 version supported a solid remote play function for PSP that would be enough for me :)
Rioting Soul
04-06-2008, 12:19 AM
Yep. Look at the SNES, GBA, and Genesis version of SF2 for proof.
........uuhhhhhhhh.......
deadfrog
04-06-2008, 02:58 AM
Wii version
Zangief SPD motion should be putting a spiral on the Wiimote as you toss it into the air. :rock:
VManOfMana
04-06-2008, 10:42 AM
Yep. Look at the SNES, GBA, and Genesis version of SF2 for proof.
You cannot quite compare the processing gap of CPS1 vs SNES, Genesis and GBA with the gap of TypeX2 with 360/PSP/Wii.
Even considering a possible DS version, if Capcom manages to design the game with a good separation of hitboxes and graphics, it can be done. Consoles (and portables) today are different monsters than back in the day.
Tekken 3 is an example of a technologically inferior console port that was still arcade perfect gameplay-wise, as far as I know.
Hell, Tekken 5 too.
AlphaDragoon02
04-06-2008, 10:49 AM
How are you enjoying those DMC4 and Lost Planet Wii, DS, PSP, PS2 games?
When Wii gets puzzle fighter HD we'll talk.:rofl:
Problem with this is, SF4 looks nowhere near as good as Lost Planet or DMC4 from a technical standpoint. Therefore making it easy to put onto other consoles = Capcom giving the go ahead for ports to make money. Because that's what they're there for.
And why did you immediately look at my comment and start making Wii-based jokes? You DO know I have a 360...right?
*looks at Xbox gamertag clear as day under name*
mr. newbie
04-06-2008, 11:16 AM
Sega Fucking Saturn.
3d on saturn? not only is it gonna be ugly, it's gonna take 18 years and 50 people to program for.
more ports= less polish all around. if they try and get it out around the same time they will not be equal.
*Onslaught*
04-06-2008, 11:50 AM
Problem with this is, SF4 looks nowhere near as good as Lost Planet or DMC4 from a technical standpoint. Therefore making it easy to put onto other consoles = Capcom giving the go ahead for ports to make money. Because that's what they're there for.
And why did you immediately look at my comment and start making Wii-based jokes? You DO know I have a 360...right?
*looks at Xbox gamertag clear as day under name*
A) It's 60fps
B) The game hasn't been released so it isn't anywhere near polished(just look at DMC4 when they first revealed it and now)
C) It's using the more advanced ARC system for a reason
I take it you avoided my Wii SSBB code to make yourself look like an ass, but regardless, it has nothing to do with console favoritism, but more so with being true to the ARC version in all aspects. Hence I mentioned the 3 platforms that can run it without any compromises.
I take it they could dumb DMC4 and LP down and put it in the GBC and release them if need be, but they won't because it's not worth it.
Helter Skelter
04-06-2008, 11:56 AM
I don't want ANY toned down versions of Street Fighter IV.
Tekken 3 is an example of a technologically inferior console port that was still arcade perfect gameplay-wise, as far as I know.
Hell, Tekken 5 too.
T3 was not arcade perfect.
SF4 would only be "perfect" (?) on the next gen systems like 360 and PS3. A wii and psp version would still be profitable, I might pick up the psp version as long as the game is playable.
AlphaDragoon02
04-06-2008, 12:17 PM
A) It's 60fps
B) The game hasn't been released so it isn't anywhere near polished(just look at DMC4 when they first revealed it and now)
C) It's using the more advanced ARC system for a reason
I take it you avoided my Wii SSBB code to make yourself look like an ass, but regardless, it has nothing to do with console favoritism, but more so with being true to the ARC version in all aspects. Hence I mentioned the 3 platforms that can run it without any compromises.
I take it they could dumb DMC4 and LP down and put it in the GBC and release them if need be, but they won't because it's not worth it.
A. Since when could Wii game not be 60 fps? News to me.
B. Even in it's final state it will not look on the same level as DMC4 or Lost Planet. Just by virtue of its art direction.
C. I don't know enough about TypeX2, so I won't comment.
Moral of the story: Capcom wants to reach as many people as possible, they want SF4 to be a huge success. Putting SF4 on two consoles with somewhat large fanbases, or putting SF4 on as many consoles/handhelds as they can, including said two consoles?
If Ono says there's no problem with hardware, then that means they'll be going after getting on as many things as they can. Just so happens that the PS2, Wii, DS and PSP all have MASSIVE user bases in Japan, far exceeding the PS3 AND the 360. Thus, them being in the business of making money will try and put it on said systems if it is possible.
P.S. I understand that you want it to be as close to the arcade version as possible. However, if Capcom can feasibly port SF4 to other consoles (which is unlike your DMC4/LP argument because PS2/Wii/etc simply cannot do the stuff needed for those games), you bet your ass they will. After all, this is the same company that cancelled a PS3 version of Monster Hunter (a HUGE series in Japan) to put it on Wii...simply because of Wii's enormous user base.
MidgetT
04-06-2008, 12:28 PM
id love to see this on ps2. If its arcade perfect, then i dont have ot go blow 400 bucks on a new system.
P.o.t.S.
04-06-2008, 12:41 PM
People won't be really caring whether the ports to weaker systems are arcade-perfect or not, only tournament players would and they'll be playing the game on the PS3 or 360 anyway. So the only priority would really be making said ports as playable as possible.
Anyway, here's hoping for a PS2 port, since I'm not planning on getting a new console anytime soon.
jabhadouken
04-06-2008, 03:06 PM
People won't be really caring whether the ports to weaker systems are arcade-perfect or not, only tournament players would and they'll be playing the game on the PS3 or 360 anyway. So the only priority would really be making said ports as playable as possible.
Anyway, here's hoping for a PS2 port, since I'm not planning on getting a new console anytime soon.
They'd be playing it on whatever system had an arcade perfect version of the game, regardless of the console gen.
If the PS2 can manage to pull off an arcade perfect version, then it'll be played on PS2 at tourney events, as often as not.
If for no other reason than most everbody has one.
I'd like to think that most people who truly want SF4 would get it on whatever gen. reproduced the arcade perfectly.
The very thought of Ryu's/Ken's standing MK in the SNES version of SSF2 provided more than enough impetus for me to have already begun allocating funds towards a next gen. system purchase. :sweat:
Yurinka
04-06-2008, 03:16 PM
Well, the game uses an multiplatform engine built over a Criware middleware layer (http://capcom-town.es/2008/03/01/mas-sobre-las-novedades-de-sfiv-en-la-segunda-location-test/). It means it can be "quickly" ported to a ton of systems.
But it still even needs a lot of work to do it, to downgrade a lot the game if you want to fit into a hardware less powerful than X360/PS3/PC. This kind of cell shading needs a ton of work, so it's imposible to port it to Wii/PS2/PSP/DS without toning down a lot the graphics.
Won't be the same game.
*Onslaught*
04-06-2008, 07:52 PM
A. Since when could Wii game not be 60 fps? News to me.
B. Even in it's final state it will not look on the same level as DMC4 or Lost Planet. Just by virtue of its art direction.
C. I don't know enough about TypeX2, so I won't comment.
Moral of the story: Capcom wants to reach as many people as possible, they want SF4 to be a huge success. Putting SF4 on two consoles with somewhat large fanbases, or putting SF4 on as many consoles/handhelds as they can, including said two consoles?
If Ono says there's no problem with hardware, then that means they'll be going after getting on as many things as they can. Just so happens that the PS2, Wii, DS and PSP all have MASSIVE user bases in Japan, far exceeding the PS3 AND the 360. Thus, them being in the business of making money will try and put it on said systems if it is possible.
P.S. I understand that you want it to be as close to the arcade version as possible. However, if Capcom can feasibly port SF4 to other consoles (which is unlike your DMC4/LP argument because PS2/Wii/etc simply cannot do the stuff needed for those games), you bet your ass they will. After all, this is the same company that cancelled a PS3 version of Monster Hunter (a HUGE series in Japan) to put it on Wii...simply because of Wii's enormous user base.
A) Wii can't won't be able to do SFIV at 60fps, a heavily compromised SFIV? Maybe.
B) But that still has no merits on the technology they're using. They are using a lot of assets and technology from LP and DMC4 to make SFIV. In fact it's one of the reasons why they opted to use polygons over sprites.
Capcom has been avoiding the Wii, DS, and PSP because of the lack of sales with their hardcore games. Hardcore games(not made by Nintendo) just don't do well on Nintendo's hardware. And piracy has crippled the PSP. The only real feasible port is for the PS2, but Capcom has moved on completely.
megaultrasuper
04-06-2008, 08:33 PM
The more I think about the crippled versions of A2, MSH, XVSF, MVSF, A3, MVC, and CVS on Playstation the more likely I think a crippled PS2 version is.:sad:
MidgetT
04-06-2008, 08:39 PM
its okay though because the human eye can't see more than, what, 24-30 fps?
Bob Poundmax
04-06-2008, 09:21 PM
its okay though because the human eye can't see more than, what, 24-30 fps?
Actually, the human eye can see an infinite number of "frames"(as weird as that sounds) its just that your shitty TV cant refresh that fast.
Septimus Prime
04-06-2008, 09:35 PM
:u: That is incorrect too, as flourescent lighting is actually a very fast strobe effect.
The real answer is that the human eye does not see in terms of "frames" at all.
MidgetT
04-06-2008, 09:35 PM
sure, but in terms of fluidity you probably wont be able to tell the difference.
James123
04-06-2008, 11:31 PM
Say no to toned down ports.
they should really only release it on the major consoles and no handhelds. really the only systems worthy of running it are xbox360 and PS3. the wii version if made will look terrible.
i wouldnt mind playing the game on other systems but i hope the graphics are the only thing that suffers and they keep all gameplay the same while making ports to the consoles.
Irish-Ken
04-07-2008, 02:43 AM
pc!!!!!!!!!!!!!!!
The Mullah
04-07-2008, 03:31 AM
:u: That is incorrect too, as flourescent lighting is actually a very fast strobe effect.
The real answer is that the human eye does not see in terms of "frames" at all.
what do you do for a job? just curious
Septimus Prime
04-07-2008, 03:40 AM
I just got out of college recently, so nothing. I'm hoping to change that very soon,
DeathScythe
04-07-2008, 04:16 AM
I just got out of college recently, so nothing. I'm hoping to change that very soon,
:rofl::rofl::rofl:
I found this funny for some reason. =/ It might just be because I woke up a few minutes ago. Anyway, this game will suck on the following consoles: PS2 and DS. Good day.
Cronopio
04-07-2008, 06:34 AM
I'm just hoping for a PC version, because there's no way in hell I'll be able to buy a next gen console any time soon.
gozulin
04-07-2008, 09:55 AM
I'm just hoping for a PC version, because there's no way in hell I'll be able to buy a next gen console any time soon.
No PC version because:
1-Pirate arcade cabinets running on $1000 PCs are trivially easy to make/operate and too cheap to resist.
2-More beta testing is needed for PCs because of H/W diversity.
3-97% of PCs do not have a decent enough GPU to run the game smoothly (very important for timing) and the game is NOT playable with KB/Mouse. Minimum required is a $30-40 decent pad.
4-On PC, cheating would be trivial and ruin the online game. Fighting it would be expensive.
5-The last fighting game for PC was made circa 1994 :razzy:. Since then, it's been emulation, emulation, emulation. There is no known market for fighting games on PC (Crazy huh?). All the arcade dogs migrated to consoles for their fighting fix.
fallot
04-07-2008, 10:08 AM
1-Pirate arcade cabinets running on $1000 PCs are trivially easy to make/operate and too cheap to resist.
Nothing to say here really. I still think it would be beneficial overall to tap into the PC only market, despite this risk of piracy
2-More beta testing is needed for PCs because of H/W diversity.
The Taito Type X2 already comes with a variety of Hardware doesn't it ? I'm almost certain that the hardware differs between cabs.
3-97% of PCs do not have a decent enough GPU to run the game smoothly (very important for timing) and the game is NOT playable with KB/Mouse. Minimum is a $40 xbox360 wired controller.
Call it personal taste, but a Keyboard is far superior to the X360 pad for fighting games. Most fighting games are entirely playable with keyboards. Once again, I'm completely useless with pads, so it could just be my bias. As for your random percentage, I don't feel that requires a response.
4-On PC, cheating would be trivial and ruin the online game. Fighting it would be expensive.
I can't really see any precedent for such a statement. I mean, the PC is a platform with many, many multiplayer games and cheating does not stop them from being good experiences. As for expensive, that has to be weighed against the money tapping into this market will bring in; and I feel there is most certainly a market for PC fighters. The success of Kaillera, despite it being a less than perfect recourse, is a testament to that. Also, some PC doujin fighters have gone on to become legitimate arcade games. It can't be because they were failures. Its very easy to say that cheating will be trivial, but will that impact the game negatively overall? Will it even be as easy as you've so casually suggested?
5-The last fighting game for PC was made circa 1994 . Since then, it's been emulation, emulation, emulation. There is no known market for fighting games on PC (Crazy huh?). All the arcade dogs migrated to consoles for their fighting fix.
Now this statement is the reason I responded to your post. There is DEFINITELY a market for fighting games on the PC. I've already mentioned why I feel this is so. Especially with the new focus on online play, now that it is actually viable (GGPO), the PC is ripe for a whole bunch of fighters.
Also, the last PC fighter was probably made late last year. There's one coming out this year as well.
Responses in bold.
Aquashark
04-07-2008, 11:56 AM
gozulin: get a clue next time.. will you, please?
XEN MASTER MARK
04-07-2008, 11:59 AM
SF4 is doable on the Wii. 60 frames per second isn't nearly so demanding for low definition TV and there's plenty of ways of optimizing parts of the game that aren't important to the gameplay. You could ramp down the number of polygons and the size of the textures present in the background more aggressively and apply a lot of special case optimization that simply isn't necessary on machines like the 360 and PS3.
Unlike most games, one on one fighters aren't very processor intensive. The graphics hardware does most of the work. Therefor, if you're prepared to accept a slight drop in image fidelity, there's no reason why a gameplay-perfect port can't be made to work on machines like the Wii.
Even then, if you can afford to spend the entire hardware budget drawing just two characters you could come very close to matching the arcade version.
If you were to ramp down the graphics and sound to virtually nothing, SF4 could be made to work, true to the arcade, on the DS.
sure, but in terms of fluidity you probably wont be able to tell the difference.
Maybe YOU can't, but that's about it.
MidgetT
04-07-2008, 12:37 PM
ha, sure thing buddy, im just not that advanced of a human or HARD CORE of a gamer i suppose.
papito
04-07-2008, 01:12 PM
c'mon people, they want to bring old players back, so it's obvious sf4 is coming out on the snes
Fulaani
04-07-2008, 01:43 PM
its okay though because the human eye can't see more than, what, 24-30 fps?
I can def see the diff between 30 and 60 fps
Hisham
04-07-2008, 02:42 PM
Hey man, let me slow-cook my stew in the crockpot while we wait. Damn, I gotta dump after that meal, Oh damn, only 10%?
:rofl::rofl::rofl:
Yurinka
04-07-2008, 04:11 PM
SF4 is doable on the Wii. 60 frames per second isn't nearly so demanding for low definition TV and there's plenty of ways of optimizing parts of the game that aren't important to the gameplay. You could ramp down the number of polygons and the size of the textures present in the background more aggressively and apply a lot of special case optimization that simply isn't necessary on machines like the 360 and PS3.
Unlike most games, one on one fighters aren't very processor intensive. The graphics hardware does most of the work. Therefor, if you're prepared to accept a slight drop in image fidelity, there's no reason why a gameplay-perfect port can't be made to work on machines like the Wii.
Even then, if you can afford to spend the entire hardware budget drawing just two characters you could come very close to matching the arcade version.
If you were to ramp down the graphics and sound to virtually nothing, SF4 could be made to work, true to the arcade, on the DS.
The shader + other post-process work to give the game this unique cell-shading style can't be done in Wii/PS2/PSP/DS, they need a graphic beast. Same issue with the facial expressions/muscle physics.
But who knows, if they want they can spend a lot of money pre-rendering it in 2D like Killer Instinct (too much budget needed) or tone it down a lot removing all this things (I really doubt, it would be crap) to release it in Wii/PS2/PSP/DS.
capcom2d.com
04-07-2008, 06:46 PM
ha, sure thing buddy, im just not that advanced of a human or HARD CORE of a gamer i suppose.
Are you arguing 30fps vs 60fps? There's a huge difference that probably everyone can notice and if you are saying you can't you are either lying or really stupid.
Here's the best page for explaining how the eye and measuring fps works:
http://www.100fps.com/how_many_frames_can_humans_see.htm
gozulin
04-07-2008, 08:10 PM
2-More beta testing is needed for PCs because of H/W diversity.
The Taito Type X2 already comes with a variety of Hardware doesn't it ? I'm almost certain that the hardware differs between cabs.
3-97% of PCs do not have a decent enough GPU to run the game smoothly (very important for timing) and the game is NOT playable with KB/Mouse. Minimum is a $40 xbox360 wired controller.
Call it personal taste, but a Keyboard is far superior to the X360 pad for fighting games. Most fighting games are entirely playable with keyboards. Once again, I'm completely useless with pads, so it could just be my bias. As for your random percentage, I don't feel that requires a response.
4-On PC, cheating would be trivial and ruin the online game. Fighting it would be expensive.
I can't really see any precedent for such a statement. I mean, the PC is a platform with many, many multiplayer games and cheating does not stop them from being good experiences. As for expensive, that has to be weighed against the money tapping into this market will bring in; and I feel there is most certainly a market for PC fighters. The success of Kaillera, despite it being a less than perfect recourse, is a testament to that. Also, some PC doujin fighters have gone on to become legitimate arcade games. It can't be because they were failures. Its very easy to say that cheating will be trivial, but will that impact the game negatively overall? Will it even be as easy as you've so casually suggested?
5-The last fighting game for PC was made circa 1994 . Since then, it's been emulation, emulation, emulation. There is no known market for fighting games on PC (Crazy huh?). All the arcade dogs migrated to consoles for their fighting fix.
Now this statement is the reason I responded to your post. There is DEFINITELY a market for fighting games on the PC. I've already mentioned why I feel this is so. Especially with the new focus on online play, now that it is actually viable (GGPO), the PC is ripe for a whole bunch of fighters.
Also, the last PC fighter was probably made late last year. There's one coming out this year as well.
2- Huh? You'll just have to trust me on this one, you are wrong.
3- My random percentage is a metaphor for a glaring truth. The vast majority of PCs don't even have a standalone gpu, usually running on some onboard abomination that shares memory with ram :). Keep in mind i'm talking about PCs in general, in the U.S, and outside, laptops, business desktops, 10 year old pentium IIIs, etc. I'm not focusing on the enthusiast systems with $200+ gpus and multi-cores and several gigs of ram. I'll be able to run the game just fine, my two roommates won't but they could play WoW.
Also, only freaks of nature can (or like to) play fighting games with keyboards. Just because YOU are one doesn't mean you have to make up a pretend-world filled with other human aberrations. Of course pads suck, that's why I have a nice VSHG to play on GGPO. I don't expect other people to shell out $100+ on a decent Sanwa though. You have my sincere admiration for your keyboard leetness.
4- of COURSE it'll be that easy. Macros for everybody! Download your 43% damage, 5 hit combo script right here ladies and gentlemen!
Remember CounterStrike? Punkbuster? Anticheating mechanisms? Etc? That shit takes resources, time and money. Counterstrike allowed people to have their own servers, the ability to Ban and so on. Capcom will keep control just like Blizzard did with Diablo II. Do you remember how much of a cheating cesspit that place became? Shit will be even worse for a highly competitive game like street fighter.
Worse still, While WoW and other mmorpgs can get away with not trusting information relayed by the client, doing such a thing is essential for a p2p game (as in ggpo) because of latency constraints(lag is already bad enough as it is with the damned speed-of-light and switch processing delays, no need to fuck things up further)
Finally, ggpo has a negligible player base, same with kaillera. SF4 would be mainstream and cheating would be more attractive. Don't trust in the kindness and wisdom of your peers, you'll be up shitcreek in no time :)
5- I said no KNOWN market for fighting games. There is a very much known market for FPS, RPGs, RTS, Racing, MMORPGS, etc. The 1994 comment was a joke. But where are Tekken 4, 5 and 6? VF4 and 5? DOA 3 and 4? Soul calibur 2, 3? Better yet, <insert whatever naruto, mario melee and SNK games you'd like here>?
Thus ends my schooling, young apprentice. Before you say anything, keep in mind I'd love a PC SF4, turn your hatred towards Capcom for I have only given likely reasons to why they didn't release SF EX 1,2,3, 3rd strike, SFA3 or Super Turbo among others on PC. If you have better explanations (other than "the gods forbade it") I'm listening. Otherwise, STFU and bow to my superior wisdom.
I have spoken!
MidgetT
04-07-2008, 08:26 PM
Are you arguing 30fps vs 60fps? There's a huge difference that probably everyone can notice and if you are saying you can't you are either lying or really stupid.
Here's the best page for explaining how the eye and measuring fps works:
http://www.100fps.com/how_many_frames_can_humans_see.htm
ha, funny you should link that, i was just reading it the other day. When playing games on a pc (lcd monitor), i really do not notice a significant difference in fluidity vs 30+ frames per second and 50-60 fps. OH MY GOD WHAT KIND OF LOSER AM I??
gozulin
04-07-2008, 08:55 PM
ha, funny you should link that, i was just reading it the other day. When playing games on a pc (lcd monitor), i really do not notice a significant difference in fluidity vs 30+ frames per second and 50-60 fps. OH MY GOD WHAT KIND OF LOSER AM I??
Not a huge one. If the game runs at an average of 60 fps and dips to 15 fps, it will suck.
If the game runs at an average of 40 fps and never dips below 30 fps, it'll be much better.
Ideally, u want the FPS never to dip below 60 (expensive as hell for new games). If you can't have that, it's still cool if they don't drop below 30. If they do drop below that number, it's time to adjust settings or upgrade, simple as that.
Rioting Soul
04-07-2008, 09:59 PM
Minimum required is a $30-40 decent pad.
You can get a USB to PS2 controller adapter for $8 at Radioshack.
gozulin
04-07-2008, 10:05 PM
You can get a USB to PS2 controller adapter for $8 at Radioshack.
Lessee, $8 USB + $29.99 Dual Shock 2 = $38 for a decent pad.
We agree then.
fallot
04-07-2008, 10:17 PM
2- Huh? You'll just have to trust me on this one, you are wrong.
When I say "I'm almost certain" I'm just trying to be polite. What I'm really saying is you're a clueless moron; I'm dropping some knowledge here and you should listen.
3- My random percentage is a metaphor for a glaring truth. The vast majority of PCs don't even have a standalone gpu, usually running on some onboard abomination that shares memory with ram :). Keep in mind i'm talking about PCs in general, in the U.S, and outside, laptops, business desktops, 10 year old pentium IIIs, etc. I'm not focusing on the enthusiast systems with $200+ gpus and multi-cores and several gigs of ram. I'll be able to run the game just fine, my two roommates won't but they could play WoW.
Its irrelevant to speak of PCs in general. Its already established that there is a huge market with specs that should easily run Taito Type X2 games. I mean, seriously, a lot of games released this year for the PC are beyond the capabilities of Taito hardware. Do you think there isn't a good number of people with specs able to run them? Why the fuck are developers even releasing new PC games? 97% of people can't run them!
http://img.hexus.net/v2/internationalevents/computex2007/JARS/Thursday/DSCF4004_cropped-big.jpg
Take a fucking look at these specs. They are a joke. Lower-middle range at best compared to the current generation of PCs. People who actually play PC games probably have a lot better already: or will in the year it'll take for SF4 to come out on consoles/PC
Also, only freaks of nature can (or like to) play fighting games with keyboards. Just because YOU are one doesn't mean you have to make up a pretend-world filled with other human aberrations. Of course pads suck, that's why I have a nice VSHG to play on GGPO. I don't expect other people to shell out $100+ on a decent Sanwa though. You have my sincere admiration for your keyboard leetness.
Yeah all the keyboard warriors on Kaillera are my fucking imagination? You should maybe take a more humble tone for someone so ignorant.
4- of COURSE it'll be that easy. Macros for everybody! Download your 43% damage, 5 hit combo script right here ladies and gentlemen!
Remember CounterStrike? Punkbuster? Anticheating mechanisms? Etc? That shit takes resources, time and money. Counterstrike allowed people to have their own servers, the ability to Ban and so on. Capcom will keep control just like Blizzard did with Diablo II. Do you remember how much of a cheating cesspit that place became? Shit will be even worse for a highly competitive game like street fighter.
I've bolded the point that deserves a response: No shit it takes resources. Capcom has the money, and there's money to be had in the PC market in the first place. There would be no multiplayer games released for PCs if anti-cheat mechanisms were not a trivial cost.
Thus ends my schooling, young apprentice. Before you say anything, keep in mind I'd love a PC SF4, turn your hatred towards Capcom for I have only given likely reasons to why they didn't release SF EX 1,2,3, 3rd strike, SFA3 or Super Turbo among others on PC. If you have better explanations (other than "the gods forbade it") I'm listening. Otherwise, STFU and bow to my superior wisdom.
I have spoken!
They released ST and SFA2 on PC at least if I recall. Why didn't they release the other ones on PC? Who knows. Why should they do so now? Because PC hardware has caught up with the quickness, and its a great platform for online play.
crazydiamond
04-08-2008, 03:27 AM
I don't get those people that don't want toned down ports. What are you worried about if you own an arcade or close to on ps3 or 360? What's the big deal?
Helter Skelter
04-08-2008, 03:38 AM
I don't get those people that don't want toned down ports. What are you worried about if you own an arcade or close to on ps3 or 360? What's the big deal?
I don't understand it either.
I'm not rich or anything (I only just started working again recentely), but if I wanted this game badly, I would start saving now.
It's safe to presume that this game won't be out of console for a while.
Rioting Soul
04-08-2008, 04:01 AM
Lessee, $8 USB + $29.99 Dual Shock 2 = $38 for a decent pad.
We agree then.
Sorry. I keep expecting everyone on Earth to already have a PS2. It's a character flaw.
Kitsune707
04-08-2008, 02:25 PM
First, this Criware stuff is interesting. Has spawned good games with excellent graphics like Yakuza 3, Idol Master (okay, but graphics are top notch) and Final Fantasy IV DS! Talk about flexible.
Second, the last major fighting game on PC was... Guilty Gear XX #Reload. Looks brilliant by the way and plays like a charm. Fan made translation patch is also around.
Third, 30 fps vs 60 fps. It's all about being used to perceive 30fps as "fluid". Just like I believed by GBA SP could display the color "white" decently. Then I got a DS lite. How could I ever perceive that dimly lit washed out grey as white??
Hmmm... I'll try and provide some comparisons so you can adjust your eyes.
http://eugenia.gnomefiles.org/2007/05/25/60-fps-video-part-ii/
If you are watching the following videos with Quicktime instead of another mp4 plugin, please play them back 2-3 times each because at their first run QuickTime drops frames… VLC is even worse in that respect.
http://kimpix.net/2006/12/03/60fps-vs-24fps/
Only the beginning of this video is good but rewatch it a couple of times. You will start to notice.
Finally, I became really aware of this issue when I started to dabble in Team FPS a bit. Or more precisely, when all maps ran 60 FPS and suddenly one map made my FPS dip to 30. Targeting suddenly became... hard.
Just a little bit from personal experience :smile:
EveryFlowerFlow
04-08-2008, 09:40 PM
Sorry. I keep expecting everyone on Earth to already have a PS2. It's a character flaw.
DS2's aren't $30 anyway.
Kayin
04-08-2008, 09:54 PM
Second, the last major fighting game on PC was... Guilty Gear XX #Reload.
False, Melty Blood Act Cadenza Version B2 was released more recently on PC.
Dandy J
04-09-2008, 04:28 AM
2-More beta testing is needed for PCs because of H/W diversity.
The Taito Type X2 already comes with a variety of Hardware doesn't it ? I'm almost certain that the hardware differs between cabs.
2- Huh? You'll just have to trust me on this one, you are wrong.
http://en.wikipedia.org/wiki/Taito_Type_X
Taito Type X2
GPU: PCI Express x16-based graphics. Support cards include ATI RADEON X1600Pro/X1300LE or nVIDIA GeForce 7900GS/7600GS/7300GS, up to latest graphic cards (Radeon HD 3800 or Geforce 9800 series)
Lessee, $8 USB + $29.99 Dual Shock 2 = $38 for a decent pad.
We agree then.
well then in that case the console port will be even more expensive cause they dont have the controller which means they dont have the console
oh no wait look ok whats more expensive a computer or a tv + a console? SHIT wait you need somewhere to plug it in so you gotta buy a house firs tFUCK this is hard
and holy shit of course this game could run at 60fps on the wii, maybe youd have to turn the resolution down
same shit for pc hardware, run that shit was 1024x768 you could run it on a fuckin geforce 4 or fx at the least seriously it aint fuckin crysis its fuckin 2 character models and a background
shit, fuckin vf5 ran on a pentium 3 single core with a geforce 6 series card (lindbergh) at whatever hd res it ran at
Zandwich
04-09-2008, 09:32 AM
I don't get those people that don't want toned down ports. What are you worried about if you own an arcade or close to on ps3 or 360? What's the big deal?
bigger scene
False, Melty Blood Act Cadenza Version B2 was released more recently on PC.
this is only a big fighting game in the pedophile community (this is a joke btw)
Hisham
04-09-2008, 09:35 AM
this is only a big fighting game in the pedophile community
Your thinking of Arcana Heart...
dj_de
04-09-2008, 09:39 AM
False, Melty Blood Act Cadenza Version B2 was released more recently on PC.
Melty isn't as big as a game as Guilty Gear is, but I doubt most people know there was even a PC version of #Reload anyways.
Rioting Soul
04-09-2008, 01:09 PM
DS2's aren't $30 anyway.
Haha.
XEN MASTER MARK
04-09-2008, 01:24 PM
The shader + other post-process work to give the game this unique cell-shading style can't be done in Wii/PS2/PSP/DS, they need a graphic beast. Same issue with the facial expressions/muscle physics.
Wii, PSP and PS2 all have the hardware to recreate any of the materials you see in SF4. The lighting system is also very basic. For the majority of the time, the characters are lit by one global source, which simplifies a lot of the code tied up in materials, as well as the render system on the whole. The characters don't self shadow or anything fancy either. Xbox360 and PS3 will throw SF4 around like a toy!
Granted the Wii will more than likely have trouble with the amount of geometry tied up in each of the characters, but I've always qualified what I've said with the possibility of reduced graphics fidelity. That might mean aggressive polygon reduction in the characters and approximation of material effects with hatched shading, but coming very close to the arcade version on the Wii is far from impossible.
Facial expressions are just animation poses. Same thing with muscle structure. There's nothing fancy happening there at all. I don't see any post processing effects in the footage I've looked at. Can you point them out?
arstal
04-09-2008, 01:52 PM
I think a PC SF4 would do more business then a Wii SF4.
How many Wii owners are both
a) willing to learn a FG and
b) Not owning a 360 or PS3, or even PS2 (which would be a good choice for a stripped-down port)
The Wii probably could do a decent port, but who would buy it?
ulovemikeroch
04-09-2008, 06:24 PM
[url]shit, fuckin vf5 ran on a pentium 3 single core with a geforce 6 series card (lindbergh) at whatever hd res it ran at
Show/Explain
catchafire
04-09-2008, 07:44 PM
I'd rather the producer focus on one system and make it good than to worry about putting it on every damn console out there...
fallot
04-10-2008, 01:14 AM
Show/Explain
What more is there to explain?
Lindbergh Specifications
* CPU: Pentium 4 3.0 GHz with 1 megabyte L2 Cache, Hyper Threading Compatible, 800 MHz FSB
* RAM: 184 pin DDR SDRAM PC3200(400 MHz) 512 MiB × 2(Dual)
* GPU: NVIDIA GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MiB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0
* Sound: 64 channel, 5.1 ch SP-DIF
* LAN: On board, 10/100/1000 BASE-TX. JVS I/O Connector
* Serial: 2 Channel (can switch one channel between 232C and 422)
* Other: USB port x 4, Compatible HDTV (High Definition), DVD Drive Support, Sega ALL.NET online support
* Operating System: Linux
* Protection : High Spec original security module.
Helter Skelter
04-10-2008, 01:57 AM
I'd rather the producer focus on one system and make it good than to worry about putting it on every damn console out there...
I agree.
TTZ231
04-10-2008, 02:43 AM
Neg reps for posting news from EGM. People on this site get mad over some the most stupid shit. Cant figure em out.
OH NOES SFIV COULD GO TO WII!!!!! I DONT LIKE THE WII!!!!! NEG HIM!!! RAWR!
Somebody even signed "Justin Wong" lol.
I hope it only come out for the Wii. Haha.
Aquashark
04-10-2008, 04:04 AM
hahaha.. SRK <3
LBt1st
04-10-2008, 04:46 PM
Wii, PSP and PS2 all have the hardware to recreate any of the materials you see in SF4. The lighting system is also very basic. For the majority of the time, the characters are lit by one global source, which simplifies a lot of the code tied up in materials, as well as the render system on the whole. The characters don't self shadow or anything fancy either. Xbox360 and PS3 will throw SF4 around like a toy!
Granted the Wii will more than likely have trouble with the amount of geometry tied up in each of the characters, but I've always qualified what I've said with the possibility of reduced graphics fidelity. That might mean aggressive polygon reduction in the characters and approximation of material effects with hatched shading, but coming very close to the arcade version on the Wii is far from impossible.
Facial expressions are just animation poses. Same thing with muscle structure. There's nothing fancy happening there at all. I don't see any post processing effects in the footage I've looked at. Can you point them out?
Finally someone who knows wtf they're talking about.
On a technical level, SF4 isn't really cutting edge. It's got a unique look but that doesn't mean it requires horsepower.
And whoever said the Wii doesn't have shader support is simply wrong.
-Bean
XtraTrstrL
04-10-2008, 04:59 PM
They can save money for some PC sales, by selling SF4 over Steam. No boxes, manuals or disc packaging. People just pay for 'n download the sucker.
Rhio2k
04-10-2008, 05:12 PM
Sorry. I keep expecting everyone on Earth to already have a PS2. It's a character flaw.
Quite the oversight. Illegal mexicans' kids are still using n64s...
ulovemikeroch
04-10-2008, 06:33 PM
Quite the oversight. Illegal mexicans' kids are still using n64s...
They don't count.
Mycah Leonhart
04-10-2008, 06:55 PM
Ummmmmmmmmmmmmm
I'm still trying to figure out when the Wii became this Graphics Bastard Child? :confused:
Kayin
04-10-2008, 07:56 PM
Ummmmmmmmmmmmmm
I'm still trying to figure out when the Wii became this Graphics Bastard Child? :confused:
Look up the specs for the consoles.
Out of the current 3, the Wii is the weakest, and doesn't support HD resolutions.
LBt1st
04-10-2008, 08:43 PM
Look up the specs for the consoles.
Out of the current 3, the Wii is the weakest, and doesn't support HD resolutions.
That's true, but that's basically it as far as limitations go.
Less speed, lower resolution, other then that it really doesn't lack any other graphic features.
-Bean
Hanzo_Hasashi
04-10-2008, 08:45 PM
will the wii/ps2 have to miss all the possible dlc cause their lack of big storage?
for me that will make a big difference.
i can make up on the technical side but missing an entire new char or a patch/balance fix seems worse to me than lose some polys...
capcom2d.com
04-10-2008, 09:01 PM
Really don't count on the Wii for anything DLC-wise. Harmonix just stated that the Wii needs a hard drive just for Rock Band content to hit the system. The idea of the ps2 getting DLC is also a good joke.
XEN MASTER MARK
04-11-2008, 05:36 PM
will the wii/ps2 have to miss all the possible dlc cause their lack of big storage?
The Wii won't, no. Downloadable content is optimized for size. There's a limit to what most people are prepared to sit and download and developers pay for hosting in online stores based on download size. These limits come into play well before storage capacity becomes an issue.
PS2 has no internal storage and no real online infrastructure. Perhaps you'll see an anthology pack at some stage that features, on disc, what other machines were able to download 6 months before? Who knows? To be honest, I'd discount a PS2 port out of hand, were it not for the fact that PS2 is so cheap to develop for these days.
nothing
04-19-2008, 03:14 AM
When I say "I'm almost certain" I'm just trying to be polite. What I'm really saying is you're a clueless moron; I'm dropping some knowledge here and you should listen.
Its irrelevant to speak of PCs in general. Its already established that there is a huge market with specs that should easily run Taito Type X2 games. I mean, seriously, a lot of games released this year for the PC are beyond the capabilities of Taito hardware. Do you think there isn't a good number of people with specs able to run them? Why the fuck are developers even releasing new PC games? 97% of people can't run them!
http://img.hexus.net/v2/internationalevents/computex2007/JARS/Thursday/DSCF4004_cropped-big.jpg
Take a fucking look at these specs. They are a joke. Lower-middle range at best compared to the current generation of PCs. People who actually play PC games probably have a lot better already: or will in the year it'll take for SF4 to come out on consoles/PC
Yeah all the keyboard warriors on Kaillera are my fucking imagination? You should maybe take a more humble tone for someone so ignorant.
I've bolded the point that deserves a response: No shit it takes resources. Capcom has the money, and there's money to be had in the PC market in the first place. There would be no multiplayer games released for PCs if anti-cheat mechanisms were not a trivial cost.
They released ST and SFA2 on PC at least if I recall. Why didn't they release the other ones on PC? Who knows. Why should they do so now? Because PC hardware has caught up with the quickness, and its a great platform for online play.
I'd play a PC version..
Son Them All
04-19-2008, 03:35 AM
That's true, but that's basically it as far as limitations go.
Less speed, lower resolution, other then that it really doesn't lack any other graphic features.
-Bean
You are kidding right?
$Bill
04-19-2008, 05:03 AM
PC version on Steam or f--- off already
I second. I'm stuck with PC, no consoles, and fighting games NEED to come back to the PC. They need to be good, to, unlike the PC port of Super Turbo.
Yurinka
04-19-2008, 07:39 AM
I second. I'm stuck with PC, no consoles, and fighting games NEED to come back to the PC. They need to be good, to, unlike the PC port of Super Turbo.
Don't worry. They're using a multiplatform game engine wich has PC as main platform (the Taito arcade board of SF4 is a PC), so they would have a very little work to release it in PC. And Capcom are releasing all their next-gen multiplatform games (using similar game engines) also in PC, so...
Bob Boner
04-23-2008, 02:40 PM
Seems like a Wii version is getting more and more likely...
http://www.jeux-france.com/news26394_street-fighter-iv-sur-wii-.html
I don't see the reason why someone would get this over the 360/PS3 version if they own one of the two technically superior consoles. Especially when you factor in Wii's horrendous online and little efforts to implement DLC into its games. It's nice if you only own a Wii though.
uniquess
04-23-2008, 10:31 PM
sf4 is 2 cool
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