View Full Version : MVC2- character switch combos?
mightimao
11-11-2002, 07:10 PM
do you guys kno of any "character switch in " combos?
this is where you do any combo with your point character ( usually a ground combo ) and then tag in your other character, while still maintaining a combo. This would insure a safe tag without burning a meter on DhC-ing or "frame killing "
the only one i kno of involves magneto / iron man
( w/ mag on point ) hk throw, c.lk, c.hk, hyper grab , TAG in iron man . You can also do the infinite after tagging in IM.
feedback would be appreciated
with cable, c.lk, c.lp. s.fierce, tag out AS SOON as the second hit connects
with sent, hsf, tag out
with mag, c.lk, c.rh, sj ad d whiff short otg c.lk, c.rh, tag out
there are extended combos with cable/mag/sent and sent/cable/commando involving tag-outs, soon to be revealed on the new clockw0rk.com site. look for it soon
Naslectronical
11-11-2002, 07:22 PM
Strider:
Ouroboros connects, tag out near the end
Thanos: S. HK, Bubble, tag out
Megaman: Ultra Charged Megabuster connects, tag out
Praetorian
11-11-2002, 10:07 PM
or you can learn magnetos sweep combo and swith out into any character you want. i like to switch into a powered up Juggernaut and head crush the shit out of their character.:D
mightimao
11-11-2002, 10:36 PM
hmm..mags sweep combo?
do you mean c.lk, c.hk, hypergrab? or something else
thanks for the responces so far
WiLD_DaIGo
11-12-2002, 12:33 AM
u can just do for mags
hk throw, dash in, cr. lk, cr. hk switch
gbursine
11-12-2002, 12:45 AM
I know in the middle of one of hayato's plasma combos you can switch and keep it going, but who here's gunna use hayato....
Spiral has her "safe switch" when you just toss all her swords and switch after throwing the last one. If the swords hit, you can make a combo outa it. If they don't you;re still safe.
ytwojay
11-12-2002, 02:46 AM
Originally posted by mightimao
( w/ mag on point ) hk throw, c.lk, c.hk, hyper grab , TAG in iron man . You can also do the infinite after tagging in IM.
I think they can mash out of the Hyper Grav before Iron Man connects.
master ken
11-12-2002, 04:55 PM
HSF, tag in mag, cr.lk, cr. hk, tag in cable, jump back lp, delay, hp, ahvb.
I think you can also repeat : (rp, HSF, tag in mag, cr.lk, cr.hk, tag in Sentinel) many times as you want.
Oh yeah, there is something that a guy did by accident, he was doing some random shit and by magic he did with mag : cr.lp, cr.mp, tag in cable, ahvbs :lol: it was so funny. That shit doesn't work everytime though.
mightimao
11-12-2002, 05:53 PM
GBURSINE: do you kno that combo with hayato?
I've seen it done too. Some guy did it to me with hayato / ken..
also, with mags, you can just do c.lk, c.hk, and tag without the hypergrab? or not?
gbursine
11-12-2002, 06:47 PM
I think its the one thats hold back, lp,lp, hp, hk, lp, lp.
In the middle somewhere there, you don't finish it, and switch out.
Blue Beefman
11-12-2002, 08:14 PM
I saw some video it was an infintie with IM and BB Hood Idk how it worked it was weired just kept taggin out IM for Bulleta then IM back in then Bulleta it wa sweird
Naslectronical
11-12-2002, 08:42 PM
Jin and Tron:
tag in Tron, HK, tag in Jin, HP, tag in Tron, HK, tag in Jin, HP.....repeat
ytwojay
11-13-2002, 12:59 AM
Originally posted by ROC
But it still works.
... What?
Saige
11-13-2002, 02:25 AM
Originally posted by gbursine
I think its the one thats hold back, lp,lp, hp, hk, lp, lp.
In the middle somewhere there, you don't finish it, and switch out.
(while holding back) lp, lp, hp, hk, lp, TAG
boychoi
11-13-2002, 04:41 PM
Originally posted by ROC
No.
c.LK, c.RH xx sj. xx Ad/D xx c.RH, Launch or Switch out
u can launch ryte after it?!? i thought it was hyper grab then launch or infinte after the c.hk
n817azn
11-13-2002, 04:49 PM
Originally posted by ytwojay
I think they can mash out of the Hyper Grav before Iron Man connects.
Shit peeps who don't even know how to mash properly can mash outta that b4 your other guy tags in. So yes, it works but only if they're as brain dead as the computer.
the mags combo is like this actually
c.lk, c.rh xx sj. xx ad d, lk, c.rh xx tag in( or hypergrav bla bla)
The air dash part has to be pretty damn quick too.
n8
shiniduo
11-13-2002, 04:51 PM
Jin and BB Hood(Jin on point)...
opponent in corner:
d.lk,f.hp,tag in BB Hood, hk landmine,tag in Jin f. hp,tag in BB Hood,hk landmine,tag in Jin,blah,blah,blah....
ytwojay
11-13-2002, 09:38 PM
Originally posted by n817azn
Shit peeps who don't even know how to mash properly can mash outta that b4 your other guy tags in. So yes, it works but only if they're as brain dead as the computer.
the mags combo is like this actually
c.lk, c.rh xx sj. xx ad d, lk, c.rh xx tag in( or hypergrav bla bla)
The air dash part has to be pretty damn quick too.
n8
You are correct, sir.
RedTide
11-14-2002, 05:55 AM
I was wondering what the sequence is for doing a tag-in off a fullscreen HSF... for example:
rp, HSF, fp, rp, HSF, tag-in?
I can't seem to get it correctly at a full screen's distance... if my tag-in character does connect, it usually just ends up hitting the other guy while he's on the ground, making him roll away.
shiniduo
11-14-2002, 12:36 PM
Originally posted by RedTide
I was wondering what the sequence is for doing a tag-in off a fullscreen HSF... for example:
rp, HSF, fp, rp, HSF, tag-in?
I can't seem to get it correctly at a full screen's distance... if my tag-in character does connect, it usually just ends up hitting the other guy while he's on the ground, making him roll away.
I think it depends on the character you're tagging in i.e. Magneto but then again I could be wrong...:p
n817azn
11-14-2002, 03:40 PM
Originally posted by ROC
There is no LK in that OTG combo and ya I forgot the Hyper Grab.
um..... the lk IS in that combo, its right before you land and do the second c.rh, you need it there in order to pop them up, so you can do the c.rh which will launch them up(kinda like when psy pops up an opponet) high enough so you can grab them with the hyper grab, or switch out. You don't have to grab them with the hyper grav to switch out. what your saying is that you can just c.rh xx sj. xx ad d, c.rh again??? um no, that doesn't work, if you do that they just roll away b4 you even get down there again, there is nothing to cancel the airdash(in other words you won't land in time), you need a middle hit to cancel the airdash and also to pop them up, to get them ready for the second c.rh. There is another variation, it goes like this--->
c.rh xx sj. xx ad df, rh(this pops them up), land, c.rh xx hypergrav -OR- switchout.
You see the pop up hit is what allows the next c.rh to pop them up high enough so when you do a hypergrav, or a switch out it hits them.
n8
2Nasty
11-14-2002, 07:12 PM
i made up one.. its in my vid.. magnus and jin..
Murakumo
11-15-2002, 11:37 AM
for Storm/Mag/Sent
Storm: c.lp,c.mp,s.hk, / \, hp, airdash d/f, lk,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to tempest), c.lk,c.hk, xx, tag to Storm, s.hk, / \, lp,lk,mp,mk, air dash u/f, lp,lk,mp,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to HSF), dash, s.hk, / \, lk, xx, fly, tap u/f, lk+mag-a assist, hp, qcf+lp (assist hit and then rocket punch hits).
Do that to someone... funny shit.
~Murakumo
2Nasty
11-15-2002, 05:26 PM
Originally posted by Murakumo
for Storm/Mag/Sent
Storm: c.lp,c.mp,s.hk, / \, hp, airdash d/f, lk,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to tempest), c.lk,c.hk, xx, tag to Storm, s.hk, / \, lp,lk,mp,mk, air dash u/f, lp,lk,mp,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to HSF), dash, s.hk, / \, lk, xx, fly, tap u/f, lk+mag-a assist, hp, qcf+lp (assist hit and then rocket punch hits).
Do that to someone... funny shit.
~Murakumo
who the funk..?!
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