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judge_rl
06-11-2008, 10:55 PM
This is just to organize and easily display the stamina of each character. I will first group them in 3 classes:

1) those that take less than 100% damage (e.g., if Iron Man does an out-right Proton Cannon which does 51pts of damage, the character will receive less than 51pts damage)

2) those that take 100% damage (e.g., IMs PC < 51pts)

3) those that take greater than 100% damage (e.g., IM's out-right PC > 51pts)

At a later date (likely tomorrow lol), I will class them into specific sub-groups (e.g., 75%, 80%, 115%, 135%, etc...)

Afterwards, I want to take a clean look at and question how some of the characters use their abilities in game-play to either capitalize on their strength of stamina or make up for their weakness thereof...or not (sadly, seemingly true for some).

judge_rl
06-11-2008, 10:58 PM
*damage scaling information gathered from: http://www.gamefaqs.com/coinop/arcade/file/562932/7271

*<100%*

Captain America
Rogue
Doctor Doom
Hulk
Tron
Zangief
Silver Samurai
Juggernaut
Omega Red
Blackheart
Colossus
Thanos
Sentinel

*=100%*

Cable
Cyclops
Venom
Ruby Heart
Gambit
Amingo
Captain Commando
Sakura
Guile
Ryu
Jin
War Machine
Iron Man
Charlie
Bison

*>100%*

Marrow
Psylocke
Bone Wolverine
Iceman
Spider-Man
Jill
Sonson
Hayato
Strider Hiryu
Anakaris
Magneto
Shuma Gorath
Storm
Adamantium Wolverine
Bulleta
Gouki
Morrigan
MegaMan
Roll
Chun-Li
Sabretooth
Spiral
Ken
Dhalsim
Dan
Cammy
Felicia
Kobun

Tech Romancer
06-12-2008, 05:09 AM
Kao Megura posted a ranking chart on his (very) comprehensive MvC2 FAQ awhile ago:

TAKES LEAST DAMAGE: Rogue (Defense Up), Silver Samurai (Koori x1-3) - 44% (SS), 47% (Rouge)

* Sentinel - 75%

* Colossus - 80%

* Blackheart, Hulk, Juggernaut, Zangief - 85%

* Captain America, Dr. Doom, Omega Red, Rogue, Silver Samurai (Normal,
Kaminari x3, or Honoo x3), Thanos, Tron Bonne 90%

NORMAL DAMAGE: Amingo, Cable, Captain Commando, Gambit, Guile, Iron
Man, Jin Saotome, Nash, Sakura Kasugano, Ruby Heart, Ryu, Vega, Venom,
War Machine. - 100%

* Bulleta, Chun-Li, Hayato Kanzaki, Jill Valentine, Ken Masters,
Magneto, Rockman, Sabretooth, Storm, Spiral. - 105%

* Cammy, Dan Hibiki, Dhalsim, Felicia, Iceman, Psylocke, Shuma-Gorath. - 110%

* Silver Samurai (Kaminari x1-2, or Honoo x2). - 115%

* Marrow, Morrigan, Sonson. - 120%

* Anakaris, Spider-Man, Strider, MvC Wolverine. - 125%

* Gouki, Kobun, Roll, Adamantium-less Wolverine. - 135%

TAKES MOST DAMAGE: Silver Samurai (Honoo x1). - 155%

Magnetro
06-12-2008, 08:51 AM
samurai does take worst damage when he's in x1 fire.

Tech Romancer
06-12-2008, 10:16 AM
I know; I just don't know how much the attribute affects his damage modifier. Going by the general pattern, I would assume 140%, but I'm not sure.

Tech Romancer
06-12-2008, 10:28 AM
I just looked up Samurai's modifiers for his various elements in defense -

# of Uses Kaminari Koori Honoo
------------------------------------------
x1 130.5% 44.4% 155.5%
x2 130.5% 44.4% 130.5%
x3 100.0% 44.4% 100.0%

So, 155% (!)

judge_rl
06-12-2008, 08:01 PM
Cool, good lookin' Tech.

Ok, well it looks like Silver Samurai is first up:

Knowing that Silver Samurai takes more damage after activating his Honoo and/or his Kaminari armor(s), why would anyone use them? Heading over to the SilvSam thread for some reading.

judge_rl
06-12-2008, 11:29 PM
Mizter Ed;1362245']After each power up his strength, defense , and speed increase after each power up. The limit is x3 and only one type of power up at a time.

Lightning Power up (qcb + P)

This move grants you more speed, allows you to do the Chou Shuriken while in midair, and gives you the ability to perform button-tapping chain combos. However, your attack damage is cut to 50%, your shurikens are faster but inflict only one lousy hit, and you take about 110-115% damage. By using Touki Lightning three times, your speed rivals woverine and your damage is reduced to only 70% also you take your usual 90% damage.

Fire Power up (qcb + HK)

Samurai raises his sword and enchants himself with the power of fire. This is his "Touki Fire" enhancement. Lasts for about 15 sec.
This move grants you 20% more attack power, faster shurikens, a faster-hitting Hyaku Sakuchi, and access to the Inferno Spiral (qcf+KK) but you take what seems like 140% damage. Fire times 2 increase attack damage by 30% and defense to 115%. You can also triple up Touki Fire to increase your attack damage by 50% and bring your defense back to normal.

Ice Power Up (qcb + LK)

He raises his sword and enchants himself with the power of ice. Lasts for about 15 sec. This move grants you a lot of defensive bonuses. You defense increase by 50%, you get access to the Glacial Spikes, and you also gain super armor, which allows you to endure the blows from weak hits. However, your attack damage is cut in half and the setup time for your shurikens is very long. Double up the Ice Power Up and your attack damage will only be reduced to 70%. Tripling up gives you the greatest effects: your attack damage is brought
back up to full strength and you gain Hyper Armor that rivals Colossus' Armor Super, which prevents you from becoming "air comboed by your opponent. Your reduced speeds remains the same, however.

Sounds like good stuff but is it really worth 3 bars. I don't think so.

Pretty descriptive and on point for the most part. Zach also posted some good info. I'll come back to this tomorrow for the Yay or Nay to Silver Samurai and his power-up options.

HuStLeMaN17
06-12-2008, 11:45 PM
Sam ice up x3 have the opponent block and do the super where he jump on you with the sword does massive chip damage! put doom rocks assist on one side of blocking opponent and you on the other side and do what I said above watch how much it chips.

he also can combo 2 supers right after each other in fire mode or it might be x3 fire mode, you have to be in the corner though. you do throwing star super and then do the upper flame super, I might have that sequence backwards so if that doesn't work try flame super first then throwing star super, but it does work.

judge_rl
06-13-2008, 03:44 PM
Silver Samurai- The Jist:

Silver Samurai naturally takes 90% damage, which puts him above average health-wise. He has 2 supers that decreases his defense, with 1 decreasing it tremendously. If you intend to use these supers, do KNOW how to use them effectively. He has 1 super that tremendously increases his defense, but takes away his ability to use his powerful Raimenkan super and slows him down slightly. Use the defense as a plus if you're trying to just get in and get a hit or drop your assist or to preserve health as much as possible in turtle/battery strategy. Losing the Raimenkan super is not a tremendous cripple, considering he gains the ability to perform Ice resets for a 100%, if not then near, on hit given 2bars and Tron (explore further for more options).

Silver Samurai makes my Marvel draft. My favorite Silva' Team so far? M.Bison (exp)/ Silva' (ground)/ Doom (aa). Anyone else feel free to post brief synopsis on the guy while I move on to Gouki.

judge_rl
06-13-2008, 03:57 PM
Akuma/Gouki takes 135% damage naturally. Why would anyone play this guy?

Being that I have experience playing Gouki, I can provide an answer to this now. Akuma has no real defensive addition to his already painful cripple (besides a short-term Amingo enhance assist...good luck). He attempts to make up for his crappy defense in 2 ways: he is fast and his combos hit hard. Not the best player to try and turtle with, Akuma will try and give you something to work with by providing specials that leave you with frame advantage, a heavy hitting air tatsumaki that leads to at least 1/2 life air combos, and a supremely mashable ground super that leads to at least 3/4 life on 100% characters when combo'ed properly. When you play Akuma, block well and hit effectively...or die trying.

Akuma is currently...not a bad option if you can maintain the offensive and kill or near kill on hit. My favorite Akuma team so far? Akuma (exp)/ Storm (proj)/ Sent (proj). Team ASS.

----------

Next up appears to be Kobun. More later. I wonder if he even has his own thread in the character specific section? Will find out.

eczangief
06-13-2008, 05:19 PM
Akuma is real annoying to play against if they have the smarts to layer assists well while maintaining the advantage after blocked ground wind kicks. The recovery on qcb k is seriously dumb. IMO thats Akuma's real strength-- playing a hi-lo game just after a blocked windkick, xxSuper whenever one connects. Anybody who doesn't play against Akuma much will will try to punish whiffed wind kicks with a normal into combo, but Akuma will beat that 9 times out of 10.

I don't play as Akuma vy much, but I;m always surprised at the hijinks my brother pulls out of nowhere with the character.

Keep droppin that low tier knowledge judge, always fun to read your stuff mang

Mixah
06-14-2008, 07:30 AM
word :)

Tech Romancer
06-14-2008, 08:07 PM
Akuma/Gouki takes 135% damage naturally. Why would anyone play this guy?

Being that I have experience playing Gouki, I can provide an answer to this now. Akuma has no real defensive addition to his already painful cripple (besides a short-term Amingo enhance assist...good luck). He attempts to make up for his crappy defense in 2 ways: he is fast and his combos hit hard. Not the best player to try and turtle with, Akuma will try and give you something to work with by providing specials that leave you with frame advantage, a heavy hitting air tatsumaki that leads to at least 1/2 life air combos, and a supremely mashable ground super that leads to at least 3/4 life on 100% characters when combo'ed properly. When you play Akuma, block well and hit effectively...or die trying.

Akuma is currently...not a bad option if you can maintain the offensive and kill or near kill on hit. My favorite Akuma team so far? Akuma (exp)/ Storm (proj)/ Sent (proj). Team ASS.

----------

Next up appears to be Kobun. More later. I wonder if he even has his own thread in the character specific section? Will find out.

Who the fuck plays Akuma in MvC2? Pointless post :mad:


(:rofl:)

judge_rl
06-15-2008, 04:42 PM
Servbot has some very funny threads in his section ^_^

Anyway, Philopia seems to have posted a little useful tidbit on stepping up his game (to 1'):

serbot has 2 infinites that i know of..

vs. sent:

j.lp, j.lk, j.fk, land, [j.lp, pause, j.lp, pause, j.fk, land], repeat in [ ]

vs. doom, bh, cable(sort of) in corner:

s.lp, s.lp, j.lp, pause, j.lp, pause, j.fk, land, s.lp, s.lp...repeat.

serbot corner combo doom...

j.lp, j.lk, j.fk, land, dash in s.lp, s.lp, j.lp, pause, lk, pause, j.fk, land, dash in s.lp, s.fp, sj.lp, lk, lp, lk, fp, delay fk(otg), land, j.lp, j.fp, land, call in doom, j.fp(blocked), land, gamma lunch rush super for chip.

wheeeeeeeeeeeeee!

Some of the main ideas mentioned when trying to play this character involve:

-using his extremely small size to turtle...many combos don't work on this guy and/or are just plain harder to time

-it has been said that he has an infinite on average-sized characters (e.g., cable)? then it has been said that this is a semi-infinite...

-chip damage using his gamma super gets a lot of play in the threads

The run-down:

Servbot takes 135% damage on hit. He makes up for this somewhat by being the smallest character in the game. Versus opponents who tend to need launchers or precise set-ups to dish out max damage, Servbot's size would be a good wrench in their plans if they are not accustomed to catering to his small height. Also, his lack of height allows him to pull off instant overheads w/ almost, if not all, his jumping normals (assist options). I have noticed 2 other reasons to play with Servbot: if you excel in blocking and in using his small height as a turtling aid (battery), and if you happen to somehow bridge the gap b/w his semi-infinite on mostly all characters (besides Roll, Mega Man, himself, Wolvy?, Marrow?...).

-----------

Roll also takes 135% damage. She is larger than Servbot, smaller than Akuma yet not as powerful. Why would anyone play Roll? More later.

Mixah
06-15-2008, 04:45 PM
do you know how annoying double posting is? there's an "edit" button.

neg rep given.

judge_rl
06-15-2008, 09:31 PM
Almost a day passed between the posts and it's something that is bound to happen in this thread when I am posting info on different characters... I understand your feelings and that it may be a pet peeve of yours, but I don't know what else to say. I might just have red rep before this thread is over then.

Well, I deleted the one that wasn't pertinent to this thread. Hopefully, someone posts in between each little writing I put up b/w characters in the future. If you want to be the one to take on that task, I'd appreciate it so that you won't be so annoyed when/if you happen to be stopping by. Thnx :tup:

Mixah
06-16-2008, 07:12 AM
so? a whole day....

the only justifications to bumping a thread with a double post

1. pertinent information in an old thread, beyond the first two pages
2. bumping a sale thread
3. updating with vital news (eg. new version released to an old game)

otherwise, it's just trolling or laziness.

judge_rl
06-16-2008, 11:41 AM
According to what you just wrote (and my double posting fit the bill for your rule #3 given the purpose of this thread), this entire thread should be one huge post. Besides that, this is taking away from the point of this thread, so I would appreciate it if you would direct any further comments on my double posting in this thread to my inbox. I hope double PMs don't annoy you in case someone doesn't send you a PM in between 2 that I may send you. J/k I totally feel you on this one, but it's a tough one to get around in a thread of this sort if there aren't too many other people posting.

Tech Romancer
06-16-2008, 02:47 PM
According to what you just wrote (and my double posting fit the bill for your rule #3 given the purpose of this thread), this entire thread should be one huge post. Besides that, this is taking away from the point of this thread, so I would appreciate it if you would direct any further comments on my double posting in this thread to my inbox. I hope double PMs don't annoy you in case someone doesn't send you a PM in between 2 that I may send you. J/k I totally feel you on this one, but it's a tough one to get around in a thread of this sort if there aren't too many other people posting.

I know what you've told me countless times, and somewhat see the point of this thread, but I think you're indulging one of the bad habitats I have in threads/video games: you're so eager to share knowledge/engage in discussion that you're trying to juggle too much stuff at once.

Here, take my advice. Go revive the Rushdown Terror thread. Right. Now. Seriously. Go on. :wink:

No, seriously get back to that rushdown terror thread. :mad:

Mixah
06-16-2008, 06:27 PM
the thing is, don't leave it up to yourself to bump the thread. if there's interest, it will bump itself. every member that's posted in here already will see the updates, simple as that.

now, if you have some REALLY important thing to say, then by all means... but a lot of your posts are just random comments on others. There's no reason for the "FTW" or "QFT" posts. I do that a lot too... I'm just as guilty. It's just something that a good lot of us need to stop doing.

PS: don't try the argument that if I do it, then you can too... Two wrongs don't make a right. three rights only make a left.

judge_rl
06-16-2008, 07:24 PM
Besides that, this is taking away from the point of this thread, so I would appreciate it if you would direct any further comments on my double posting in this thread to my inbox.

Thanks.


---------------

The low-down on MvC2 Roll:

Charged buster shot w/o charging...but bad recovery. Mention of a semi-infinite...but can be expected from small characters. Has an escapable corner semi-infinite involving her HP throw...getting cornered by Roll anytime soon w/o the function of your HP button? Probably not. Total fun factor. Although her j. u+hk has cross-up potential, she is still just for giggles.

I see no reason to not play Mega Man...Roll is sent back to Mega Man Legends to play MM groupie w/ Dr. Light.

-----------------

Next up is: ADAMANTIUM-LESS WOLVERINE!!! He takes 135% dmg as well. O_O Whatcha got for us Wolvy? Be back w/ a little synopsis, but I know of a few Wolvy/Tron guys around here (specifically, Mixup: Way of the Tron)--not sure if Bone-Wolvy is the one in play tho.

judge_rl
06-19-2008, 06:57 PM
'Bonerine', as Adamantium-less Wolvy is often called, or BW, appears to have all the right tools to be a star offensive player in MvC2.

As a point character he has:
-damaging combos
-decent ground speed for punishing, offense, and mix-up
-good overhead
-air options (dive kick at an angle, tornado claw,wall jump)
-highly mash-able throw

As an assist he puts his signature in the game by offering one of the only low-hitting assists out there (potential unblockable set-ups).

His stamina, or lack thereof, would be his only set-back. Like Akuma/Gouki, when you play BW, be precise on your offense and quick on your block, or die trying.

-----------

Anakaris, please stand up. You take 125% damage on hit. Better than almost all the previous characters...what do you offer in a real match?

Tech Romancer
06-19-2008, 07:16 PM
The low-down on MvC2 Roll:

Charged buster shot w/o charging...but bad recovery. Mention of a semi-infinite...but can be expected from small characters. Has an escapable corner semi-infinite involving her HP throw...getting cornered by Roll anytime soon w/o the function of your HP button? Probably not. Total fun factor. Although her j. u+hk has cross-up potential, she is still just for giggles.

I see no reason to not play Mega Man...Roll is sent back to Mega Man Legends to play MM groupie w/ Dr. Light.


Well, like servbot she is a exceedingly small character and can 'avoid' most attacks by default because of that. This may frustrate the opponent and cause them to change tactics somewhat...but yeah like you said, she is a suckier version of Megaman and brings nothing new to the table...pretty pointless character. Same thing with servbot too (to a lesser extent). I'd say the same for Dan, but he has some use and priority. Besides I play him in Alpha 2.

I'm still wondering why they didn't bring in Zero from Megaman X. That would have been awesome.

But I'm getting off point. I had a real question for this thread. I'm not sure if its my imagination or not, but does it not seem some characters take less block damage than others? It seems like the characters with "shields" have a lower chip modifier....maybe its just me. Characters like Magneto, Venom, Sentinel, Iron Man...they seem to be protected better. I don't know how to explain it.

HuStLeMaN17
06-19-2008, 07:41 PM
fun fact, Iceman takes no block damage from beams.

Tech Romancer
06-19-2008, 07:50 PM
fun fact, Iceman takes no block damage from beams.

Actually he takes no damage from a lot of things:

*Anakaris: Ouke no Sabaki, Hitsugi no Mai, all his HCs.
*Blackheart: Dark Thunder, Inferno, Armageddon, Heart of Darkness.
*Bulleta: Smile & Missile, Happy & Missile, Cheer & Fire, Cool Hunting, Hyper Apple For You (far range or blocked).
*Cable: Viper Beam, Hyper Viper.
*C.Commando: Captain Fire, Captain Corridor, Captain Sword.
*Chun-Li: Reishiki Kikou Ken, Kikou Ken, Kikou Shou.
*Cyclops: Optic Blast, Optic Sweep, both HCs, also the 'eye blast' ending of Rising Uppercut and Rapid Punch.
*Dan Hibiki: Gadou Ken, Shinkuu Gadou Ken.
* Dhalsim: Yoga Fire, Yoga Flame, Yoga Blast, Yoga Inferno.
*Dr. Doom: Plasma Beam, Photon Shot, Photon Array, Electric Cage.
* Felicia: Sand Splash, Hyper Sand Splash.
*Gambit: Kinetic Card, Trick Card, both of his HCs.
*Gouki: Gou Hadou Ken, Zankuu Hadou Ken, Messatsu Gou Hadou,Tenma Gou Zankuu.
*Guile: Sonic Boom, Sonic Hurricane.
*Hayato: Engetsu.
* Hulk: Gamma Slam, all HCs (except the 'hand' hit of the Quake).
*Iceman: Ice Beam.
*Iron Man: Unibeam, Repulsor Blast, Smart Bomb, Proton Cannon (except for the physical hit with the cannon barrel).
*Jin S.: Saotome Dynamite, Blodia Punch (not Jin's fist, though), Blodia Vulcan.
*Juggernaut: Earthquake Punch (except for 'hand' hit part).
* Ken M.: Hadou Ken.
* Kobun: Kobun Fire.
*Magneto: E-M Disruptor, Magnetic Blast, both of his HCs.
*Marrow: Bone-merang, both HCs.
* Morrigan: Soul Fist, Soul Eraser, Silhouette Blade.
*Nash: Sonic Boom, Sonic Break.
* Psylocke: Psi-Thrust, Kochou Gakure.
* Rockman: Hyper Rockman.
* Roll: Hyper Roll.
* Ruby Heart: Fant“me, Supremacion, Milles Fant“mes, Pare-tonn‰re,Tour de Magie.
*Ryu: Hadou Ken, Shinkuu Hadou Ken.
*Sabretooth: Armed Birdie, Hyper Armed Birdie.
* Sakura K.: Hadou Ken, Shinkuu Hadou Ken (either form).
* Sentinel: Plasma Storm.
*ShumaGorath: Mystic Stare.
*S. Samurai: Raimei Ken, Hyouga Ken, Homura Ken.
*Sonson: All her SCs.
* Spider-Man: Web Ball.
*Storm: Whirlwind, Double Typhoon.
*Strider H.: Formation B, Ouroboros.
*Thanos: Death Sphere, all his SCs.
*Vega: Psycho Shot, Psycho Field, Psycho Explosion.
* Venom: Venom Rush, Death Bite.
*War Machine: Repulsor Blast, Smart Bomb, War Destroyer.
*Wolverine: Fatal Claw.
*Zangief: Banishing Flat, Vodka Fire (in Mecha Zangief form).
*Abyss #1: Trident (splash part, not the actual trident), Blue Sparks, both HCs (Stomach Blast and Green Rain).
*Abyss #2: All of his attacks except the Green Bubbles.
* Abyss #3: The Ground Flames, Arm Pound Column, Horizontal Flames, and his Horizontal Flames SC.

The funny thing is that some of this is fire. I thought fire melts ice. :shake:
And yes its totally ridiculous.

HuStLeMaN17
06-19-2008, 07:56 PM
↑ good list

Mixah
06-19-2008, 08:44 PM
I don't think he takes chip from Sentinel's spit either.

judge_rl
06-19-2008, 09:01 PM
GAMEFAQS stuff

Don't 4get 2 give credit where it's due champ.

Tech Romancer
06-20-2008, 03:37 AM
Don't 4get 2 give credit where it's due champ.

But of course. Got it from Megura's FAQ. No way in hell I would test this all myself...:rofl: