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View Full Version : MvC2 Basic Combo Encyc: Cable


judge_rl
06-25-2008, 04:57 PM
Cable

Special Moves
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Viper Beam
Maxed lp = 15; maxed hp = 18
1) S.lp, s.mk, s.hp (x5) xx VB (hp) 49pts
2) S.lp, s.mp, sj.lp, sj.mp xx VB (lp) 27pts

Scimitar
Lp = 21pts; hp = 24pts
1) S.lp xx Scmtr (hp) 27pts
2) S.lp, s.mk xx Scmtr (hp) 33pts

Elec-Trap
12pts
1) S.lp, s.mp, sj uf.lp xx E-T (lk) 26pts

Sightage
24pts
1) F+hk xx Sghtg 47pts

Rushing Punch
Lk = 17pts; hk = 20pts
1) S.lp, s.mk, s.hp (x5) xx RP (hk) 54pts
2) S.lp, s.mk, s.hk xx RP (lk) 39pts






Hyper Combos
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Hyper Viper Beam
My max = 66pts
1) S.lp, s.mk, s.hp (x5)xx HVB my max = 83pts
2) S.lp, s.mp, sj xx HVB my max = 62pts

Time Flip
30pts
*have a corner-only combo that connects the TF, but won't mention it in the Basic Combo Encyc if it involves OTG, SJCs, ASSISTS, TECHABLE or CORNER-ONLY situations

Illan_3rd
06-25-2008, 11:51 PM
how accurate is this?

judge_rl
06-26-2008, 01:06 AM
These can be duplicated by anyone and are pretty much 100%, with the exception of mashing for damage on some moves. Very basic BnBs and the combos were performed on a 100% stamina character (Ryu and/or Cable).

gbursine
07-11-2008, 04:02 PM
not to hate, but most of these combos aren't practical, despite them working.

myleftshoe
07-12-2008, 12:29 AM
missed a popular one

c.lk, c.mk, s.hk, scimitar xx AHVB

or the lazy combo (not against Cable unless it kills him of course)

c.lk, c.mk, s.hk, viper beam xx HVB

some fun ones:

c.hk, scimitar xx AHVB

or

c.hk, pause in neutral, otg c.lk, s.hk, AHVB

launch, sj. u/b AHVB

judge_rl
07-12-2008, 05:45 PM
Some of you are either not reading or just plain missing the point of why I did this, but it's ok.

lovepig78
07-12-2008, 05:47 PM
shoot shoot shoot shoot skimitarxxxAHVB

<3

bman409
07-26-2008, 04:30 PM
shoot shoot shoot shoot skimitarxxxAHVB

<3

Pretty much. :smokin:

gouki10
08-06-2008, 08:56 AM
For Time Flip in the corner, s.lp, s.mk, s.hp * 1 bullet xx Time Flip (note : you must cancel into time flip as soon as the bullet leaves the gun, you can't wait to see the bullet hit then cancel. you have to cancel before the bullet hits and after leaves the gun. )

the combo is basic, but strict timing.