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View Full Version : XBLA SHRED NEBULA 1st Official Trailer & Release Date & new Site!


DJAMES
07-15-2008, 04:58 PM
Shred Nebula XBLA will be launching on 9/3/08!!!
Note: this is an updated thread from the first footage being revealed a few weeks back... New footage linked below (update 8/8/08)

While not a true fighting game, keep in mind this is a game made by myself and Dave Winstead - hardcore fighting developers of for over 15+ years each and games like SFII Hyper Fighting Arcade, SSFIIT Arcade, WeaponLoard, etc. under our belts. So please do not flag us for posting here, this is our roots and the game was made with these roots thru&thru.

In fact each ship in multiplayer has 100% unique weapons and abilities unlike your traditional deathmatch. Weapons can counter each other along with Reflects (thrust block/parry system), dodges and more. While this video is super short, I hope that it gives you a solid glimpse of how Fighting Games and the Fighting Genre we all love can influence something as simple as asteroid style physics based gameplay and turn it into something crazy, deep and fun.


http://shrednebula.com/Shred_Nebula_Trailer1_v1.1.wmv

NEW 8.15.08: Official Shred Nebula site finalized and launched! www.shrednebula.com All hardcore details will be found here. It really shows more of the art and upcoming ship selection (revealing over next 3 weeks), eventually tips and expert videos and best matches, etc.

NEW 8.15.08: There is a new IGN article that also covers more about multiplayer we just released here (with some hands on videos): http://xboxlive.ign.com/articles/899/899451p1.html Note: The hands on video is from the perspective of a new player (only 30 mins hands on), so this represents ramping up, fun play (not tournament level :wgrin:)
Also, the official price will be 800MS points ($10)!

From E3:
www.shrednebula.com/ShredNebula_XBLA_1st_Reveal.wmv Note: (both requires Windows Media Player 9+ to be 60FPS!)

:looney:Anyone interested in fighting design and game design in general should start keeping an eye on my blog (listed in my signature) as over the next month I will also be revealing behind the scenes design documentation from Shred Nebula and other fighting design techniques I have used to make this game and many other games. I am very excited to finally own something I can do whatever the #%& I want with, and share such information with thoses who are interested! :looney:

m121akuma
07-15-2008, 05:40 PM
How done is done? "Out this week or next" done? "By the end of the summer" done? "I should get more MS points tonight" done?

arstal
07-15-2008, 05:58 PM
The games usually are released, sent to Microsoft, which then releases it later. See the SFHD threads for that.

Question- this is 800 pts right? I'll admit I'm curious about this project.

metrock1
07-15-2008, 06:10 PM
WHOO HOO Ive been waiting for this one for a while!!!

metrock1
07-15-2008, 06:12 PM
Is that music from the game? Wow the trailer made me want this NOW!!!!!!

DJAMES
07-15-2008, 06:51 PM
No it is not coming out tomorrow (sorry- see my official release here www.djamesgoddard.com). Really bummed, but the good news is a full very high profile roll out will happen instead of just showing up on xbla.

Music: Yes, that is music from the game. We have a lot of music and audio that is equal caliber. The game is amazingly only 85 megs.

Syxx573
07-15-2008, 09:49 PM
seems like the 40 second video file almost 85 megs XD

SaBrE
07-15-2008, 11:36 PM
looks great james, cant wait to check this out. really bummed it isnt out tomorrow =(

KneelB4Me
07-16-2008, 01:51 AM
You worked on this DJames?

Gameplay looks like a blast, I hadnt seen anything of this up until now, after watching the vid Im definitely buying it.

:tup:

R | C
07-16-2008, 09:09 AM
Hey James,

Congrats to you guys on being done with the project, can't wait to download it.
Thanks for sharing the vid,

kmasera
07-16-2008, 09:59 AM
This game convinced me to not sell my 360. I used to play Subspace a TON and still play it from time to time and I am PSYCHED for this.

deadfrog
07-16-2008, 07:08 PM
If you clicked this thread and you read this post and you haven't watched the video yet, watch the video. The game looks quite cool.

robotchop
07-16-2008, 07:27 PM
james this looks awesome! just curious what did you guys make it with? did you build the engine and everything else from the ground up? this definitely is a buy!

DJAMES
07-16-2008, 09:34 PM
Thanks for all the feedback and for taking the time to watch the video.

Q&A- Engine? We built this from the ground up with our own tech called the RAK ENGINE (Roaming Arcade Killer Engine). It was build the same way I have designed fighting engines and the ships (AI & Player) were script programmed exactly like fighting characters or adventure fighting characters found in Dave & my previous products (Weaponlord, 10th Degree (not released) Buffy Xbox/all slayer engine games), etc.

The cool & crazy thing is that all the tech and art you are seeing was done by all 1st time game developers- some of which were interns and graduated during the process! Dave Winstead did most of the fx (art and programming them) would be the only visual things done by a veteran (and Dave is not actually an artist, but super talented in this dept).

We had a blast doing this. More in-depth videos to come over the next month to show the true depth of the game (more then a pretty face :lovin: )

DJAMES
07-20-2008, 09:08 PM
bump.

The Switcher
07-21-2008, 06:24 AM
Awesome! Now, if SN does well...we can expect WeaponLord 1.5 HD.....right?

....right?

arstal
07-21-2008, 06:50 AM
Namco owns Weaponlord.

Maybe an original Weapons Fighter perhaps?

It's too bad you guys can't get on Impulse as well- I think your stuff would do well there.

DJAMES
08-08-2008, 07:58 PM
Bump- new info: release date and first trailer revealed!

arstal
08-08-2008, 08:37 PM
How much is it in terms of points? Assuming 800.

PozerWolf
08-08-2008, 09:03 PM
Wow, game looks great!

Too bad I own a PS3 =(

LeRaldo
08-09-2008, 02:22 AM
I used to play Subspace a TON and still play it from time to time

Definitely looks like it was inspired by Subspace/Continuum. Has me interested.

Dr. Deelite
08-09-2008, 10:32 AM
I'll support this sight unseen because it's you guys. Thanks for posting.

Demon Dash
08-09-2008, 11:22 AM
Any LQ vids?

ChairHome
08-13-2008, 07:16 PM
This game looks amazing! Hope you don't mind, I posted in GD (http://forums.shoryuken.com/showthread.php?p=5440599) where you might get some more love.

MAGUS1234
08-13-2008, 07:33 PM
this is like one of the only games I;ve seen that makes me wish I played non-fighters

WraithGadra
08-15-2008, 01:04 PM
Just saw the trailer. It's looks really sweet! A bunch of first timers (with expert guidance) made that?! I'm definitely picking it up come September! Any word on price yet, or does Microsoft set them?

DJAMES
08-16-2008, 08:11 AM
Just saw the trailer. It's looks really sweet! A bunch of first timers (with expert guidance) made that?! I'm definitely picking it up come September! Any word on price yet, or does Microsoft set them?

The official price will be 800MS points ($10)! There is a new IGN article that also covers more about multiplayer we just released here (with some hands on videos): http://xboxlive.ign.com/articles/899/899451p1.html

Thanks again to everyone for all the positive feedback and support on this title!

arstal
08-16-2008, 08:15 AM
Thanks. I said if it 800 I'd get it.

One last question: will we need analog sticks to control the game? In which case we probably could switch in the old controller.

Perhaps have as an option to make p2 controls default? That would help for those of us who are FG folks and have custom 360 sticks in the p1 slot.

DJAMES
08-16-2008, 09:20 AM
Thanks. I said if it 800 I'd get it.

One last question: will we need analog sticks to control the game? In which case we probably could switch in the old controller.

Perhaps have as an option to make p2 controls default? That would help for those of us who are FG folks and have custom 360 sticks in the p1 slot.

Good Quesiton. Yes, but you have to make sure your 2P controller slot is signed into the main profile. I verified this by plugging my DOA stick in & starting the game. I added the 2P normal controller, signed out the DOA stick and signed back in the 360 controller. For me, this is a lot more work then just unplugging the usb fighting stick :looney: but it works.

Hope this helps!