DJAMES
07-15-2008, 04:58 PM
Shred Nebula XBLA will be launching on 9/3/08!!!
Note: this is an updated thread from the first footage being revealed a few weeks back... New footage linked below (update 8/8/08)
While not a true fighting game, keep in mind this is a game made by myself and Dave Winstead - hardcore fighting developers of for over 15+ years each and games like SFII Hyper Fighting Arcade, SSFIIT Arcade, WeaponLoard, etc. under our belts. So please do not flag us for posting here, this is our roots and the game was made with these roots thru&thru.
In fact each ship in multiplayer has 100% unique weapons and abilities unlike your traditional deathmatch. Weapons can counter each other along with Reflects (thrust block/parry system), dodges and more. While this video is super short, I hope that it gives you a solid glimpse of how Fighting Games and the Fighting Genre we all love can influence something as simple as asteroid style physics based gameplay and turn it into something crazy, deep and fun.
http://shrednebula.com/Shred_Nebula_Trailer1_v1.1.wmv
NEW 8.15.08: Official Shred Nebula site finalized and launched! www.shrednebula.com All hardcore details will be found here. It really shows more of the art and upcoming ship selection (revealing over next 3 weeks), eventually tips and expert videos and best matches, etc.
NEW 8.15.08: There is a new IGN article that also covers more about multiplayer we just released here (with some hands on videos): http://xboxlive.ign.com/articles/899/899451p1.html Note: The hands on video is from the perspective of a new player (only 30 mins hands on), so this represents ramping up, fun play (not tournament level :wgrin:)
Also, the official price will be 800MS points ($10)!
From E3:
www.shrednebula.com/ShredNebula_XBLA_1st_Reveal.wmv Note: (both requires Windows Media Player 9+ to be 60FPS!)
:looney:Anyone interested in fighting design and game design in general should start keeping an eye on my blog (listed in my signature) as over the next month I will also be revealing behind the scenes design documentation from Shred Nebula and other fighting design techniques I have used to make this game and many other games. I am very excited to finally own something I can do whatever the #%& I want with, and share such information with thoses who are interested! :looney:
Note: this is an updated thread from the first footage being revealed a few weeks back... New footage linked below (update 8/8/08)
While not a true fighting game, keep in mind this is a game made by myself and Dave Winstead - hardcore fighting developers of for over 15+ years each and games like SFII Hyper Fighting Arcade, SSFIIT Arcade, WeaponLoard, etc. under our belts. So please do not flag us for posting here, this is our roots and the game was made with these roots thru&thru.
In fact each ship in multiplayer has 100% unique weapons and abilities unlike your traditional deathmatch. Weapons can counter each other along with Reflects (thrust block/parry system), dodges and more. While this video is super short, I hope that it gives you a solid glimpse of how Fighting Games and the Fighting Genre we all love can influence something as simple as asteroid style physics based gameplay and turn it into something crazy, deep and fun.
http://shrednebula.com/Shred_Nebula_Trailer1_v1.1.wmv
NEW 8.15.08: Official Shred Nebula site finalized and launched! www.shrednebula.com All hardcore details will be found here. It really shows more of the art and upcoming ship selection (revealing over next 3 weeks), eventually tips and expert videos and best matches, etc.
NEW 8.15.08: There is a new IGN article that also covers more about multiplayer we just released here (with some hands on videos): http://xboxlive.ign.com/articles/899/899451p1.html Note: The hands on video is from the perspective of a new player (only 30 mins hands on), so this represents ramping up, fun play (not tournament level :wgrin:)
Also, the official price will be 800MS points ($10)!
From E3:
www.shrednebula.com/ShredNebula_XBLA_1st_Reveal.wmv Note: (both requires Windows Media Player 9+ to be 60FPS!)
:looney:Anyone interested in fighting design and game design in general should start keeping an eye on my blog (listed in my signature) as over the next month I will also be revealing behind the scenes design documentation from Shred Nebula and other fighting design techniques I have used to make this game and many other games. I am very excited to finally own something I can do whatever the #%& I want with, and share such information with thoses who are interested! :looney: