PDA

View Full Version : Kung Fu after a McDonalds burger - Rufus Thread



Pages : [1] 2

changuillo
07-20-2008, 03:37 PM
ok, this guy although ugly outside, seems to be pretty good when fighting (so he´s like an Onion...quoting Shrek)

Some vids:

Chun vs Rufus

http://www.youtube.com/watch?v=hz_EBveaCqA

Zangief vs Rufus

http://www.youtube.com/watch?v=h87j2Ge9m4g

Ryu vs Rufus

http://www.youtube.com/watch?v=gd7Igtd-KXs

C.Viper vs Rufus

http://www.youtube.com/watch?v=9MC4Qpy5_v0




So, overall his Dive kick its awesome and he has a good pressure game (Think of Yun without Genei Jin but with with more damaging attacks), some mid range pokes (has a very long range poke when crouching...dunno which button is it but I think its crouching MP). Even tought he´s big and fat, he moves at a good speed. Did I mentioned his pressure game is insanely good?

A great character if you ask me, discuss rufus lovers/players.

DutchieD
07-20-2008, 04:01 PM
I love how rufus is not crap, but i dont like it that he's so strong atm. Since his character is not loved by many, I feel you cant play him without being branded as a top tier only lamer atm :/

Dandy J
07-20-2008, 04:13 PM
Long range poke move ("reach for the nachos from the couch move" - booda, 2008) is cr. fierce. His anti-air normal is cr. strong I believe. His jumping forward roundhouse is 2 hits, and he can land and do the EX slaps move to juggle.

I'd like these questions answered:

Sometimes when the opponent is blocking, the first/couple hits of his spin punch whiff due to pushback. Is it possible to do a focus attack through the final hit?

I noticed there is a delay in the middle of his EX flying kick move, before the final hit. Can he be hit here, or again is it possible to do a focus attack through the final hit? I haven't seen it happen, but there's no way you can't. There is a huge window to start a focus attack in between the hits (watch @ 0:56 in the Zangief vs Rufus video).

Can his divekick be blocked low? Someone mentioned that he saw it being blocked crouching in the Ryu vs Rufus video, but I did not see it. Yes, it can be blocked low, clearly shown in the Zangief vs Rufus video at 0:52.

I've heard his dive kick angle can be controlled with the joystick? Is that true? So if it is, you can do whiff divekick -> throw mixups pretty easily if your opponent is in the corner/knocked down.

changuillo
07-20-2008, 06:55 PM
I've heard his dive kick angle can be controlled with the joystick? Is that true? So if it is, you can do whiff divekick -> throw mixups pretty easily if your opponent is in the corner/knocked down.

It wouldn be strange if you could...I mean, they took that move from Yun so it might be posible and I think thats one of Rufus strong points the mix-ups game together with his good pressure.

I like this guy, but as someone said, I dont like the fact that players who dont like him (but who have passionate love for top tier characters) will play him. I hope they put other characters above him on the tier lists...like i dont know...ken or something

Captain0wnzor
07-21-2008, 12:22 AM
His bread and butter moves are:

low fierce: long range low punch seen in all the vids
back fierce: anti-air punch, he punches diagonally upforward at a 45 degrees
towards and medium kick: overhead jumping kick
jump d/f and medium kick: diiving kick
d/f and medium kick: that roll like kick. Rufus rolls at the opponet and kicks them towards the end of the roll

That evil combo that does tons of energy is dive kick -> fierce punch -> qcf fierce punch for spinny attack.

His ultra makes for good anti-air if you time it right, with one hit it will suck them in and they will take full damage.

You can combo into his super by cancelling his spinning punch.

His jumping punches (dragonpunch) make good anti air.

If you predict an opponet will jump at you and you jump towards them and hit them with a jumping roundhouse, it is a two hit combo and as they are falling you can hit them again with the special jumping punches.

Pat the Great
07-21-2008, 03:16 AM
Long range poke move ("reach for the nachos from the couch move" - booda, 2008) is cr. fierce. His anti-air normal is cr. strong I believe. His jumping forward roundhouse is 2 hits, and he can land and do the EX slaps move to juggle.

I'd like these questions answered:

Sometimes when the opponent is blocking, the first/couple hits of his spin punch whiff due to pushback. Is it possible to do a focus attack through the final hit?

I noticed there is a delay in the middle of his EX flying kick move, before the final hit. Can he be hit here, or again is it possible to do a focus attack through the final hit? I haven't seen it happen, but there's no way you can't. There is a huge window to start a focus attack in between the hits (watch @ 0:56 in the Zangief vs Rufus video).

Can his divekick be blocked low? Someone mentioned that he saw it being blocked crouching in the Ryu vs Rufus video, but I did not see it. Yes, it can be blocked low, clearly shown in the Zangief vs Rufus video at 0:52.

I've heard his dive kick angle can be controlled with the joystick? Is that true? So if it is, you can do whiff divekick -> throw mixups pretty easily if your opponent is in the corner/knocked down.

-yes, the dive kick angle is controlled with the stick. back, neutral, forward all give different kicks - they're roughly equivalent to yun's different kicks.

-both c.mp and s.fp are good AA normals.

-the way the ex flying kick move works is, the last hit goes high, low, or he does this pseudo-flash kick move depending on the kick button you press to follow up. so yeah, the last hit could probably be saving attacked through.


His bread and butter moves are:

low fierce: long range low punch seen in all the vids
back fierce: anti-air punch, he punches diagonally upforward at a 45 degrees
towards and medium kick: overhead jumping kick
jump d/f and medium kick: diiving kick
d/f and medium kick: that roll like kick. Rufus rolls at the opponet and kicks them towards the end of the roll

That evil combo that does tons of energy is dive kick -> fierce punch -> qcf fierce punch for spinny attack.

His ultra makes for good anti-air if you time it right, with one hit it will suck them in and they will take full damage.

You can combo into his super by cancelling his spinning punch.

His jumping punches (dragonpunch) make good anti air.

If you predict an opponet will jump at you and you jump towards them and hit them with a jumping roundhouse, it is a two hit combo and as they are falling you can hit them again with the special jumping punches.

EX jumping punches do like 25% if they all connect. he's gotta do it pretty early as an AA though. if they're already on the way down, they'll probably all whiff.

also, his forward + mk is a quick overhead (looks like yun's). his s.mk is also a pretty decent long range poke.

Pat the Great
07-21-2008, 08:32 AM
i played around with his EX spinning punches today. instead of spinning forwards and hitting multiple times, he spins and it kind of vacuums the other player closer to him, and then he hits with the last move. i think it's got potential for sucking in whiffed pokes and things like that. i actually did it meaty to a Ken player outside of range of his shinryuken ultra, which he did on wakeup, and it sucked him right out of the ultra and slapped him in the face. weird. i don't know what happens if it's blocked, but i think it still brings them a little bit closer.

changuillo
07-21-2008, 08:03 PM
does the Ex spinning punches have some kind of invencibility? that way it could be used to pass through fireballs and punish if close enough

Poor Man's MK
07-21-2008, 08:11 PM
I'm already a 'fus fan.

Tizoc
07-21-2008, 10:01 PM
I have a question about Fatneto's EX Tornado palm; in some vids I saw that when he is spinning, he 'sucks' in his opponent; does it have a vacuum effect (just checking BTW)

humbag
07-21-2008, 10:14 PM
I have a question about Fatneto's EX Tornado palm; in some vids I saw that when he is spinning, he 'sucks' in his opponent; does it have a vacuum effect (just checking BTW)

If you would have just read above, yes it does.

Golden_Gunman
07-22-2008, 01:16 AM
You can also control Rufus' Torando whilst spinning. A cheap parlour trick is to repeatedly whiff Jab tornado from full screen and as your opponent starts making their way in, to press towards on the stick mid tornado and surprise them.

You can hit confirm his Super, easiest way is cr.lk, cr.lp, Super. For some reason (to me anyway) you only seem to be able to confirm it if you switch between cr.lk and cr.lp... short short super doesn't seem to connect.

Towards + HP makes Rufus take a step and put his arms out both sides, it's quite a good attack, and it's similar to a move Yun has from 3S.

Jump straight up HP (I think) makes him jump up and spread both of his arms. That's quite good as an air-to-air (a bit like Chun's spread eagle), although ideally you want to use his jump towards RH because of the juggle opportunity.

Cr.MK can be Focus Cancelled. Another cheap parlour trick is cr.Mk XX Focus xx dash towards opponent, then dash back and RH Messiah Kick / Fierce Tornado to beat a tech throw attempt. I prefer Messiah Kick because it evades a low poke if the opponent tried it.

Messiah Kick is useful if you know what you are doing with it. After the initial kick (which can be used to evade fireballs) you can use LK for a flip, MK for a crouching attack and HK for a move that flips over to the other side that also hits as an overhead. You can also do nothing and just throw on landing.

If you use it right, you can also use it to cross up the opponent as they are getting up. That can be useful if you knock them down and you are too far away to Dive Kick.

Finally a good solid poke string is Dive Kick, cr.lk X 4, cr.mk, cr.RH. You can stop anytime during that string and go into a Dive Kick / walkup throw / roll.

DagV
07-22-2008, 10:04 AM
rufus vs balrog (http://youtube.com/watch?v=Mlt7nHzv-zA)

dosent look like the rufus player knows what he's doing. but now that rufus has been branded a good charachter we probably will see many people playing him.

TALrules
07-22-2008, 08:37 PM
Rufus reminds me of Mr. heart from Hokuto no Ken. They defenitely share the same tornado move at least.

http://www.youtube.com/watch?v=AotCIO6vtVo

Bass X0
07-23-2008, 08:38 AM
What are Rufus' win quotes? I'm interested in what kind of personality he has.

MOD
07-23-2008, 09:37 AM
What are Rufus' win quotes? I'm interested in what kind of personality he has.

lol want rufus' win quote. it usually says

ACHYO~

Its written in katakana which means its a sound or a foreign word.

But basically Rufus' personality is one spastic fatass on pcp.

Rioting Soul
07-23-2008, 10:01 AM
lol want rufus' win quote. it usually says

ACHYO~

Its written in katakana which means its a sound or a foreign word.

But basically Rufus' personality is one spastic fatass on pcp.

"Achyo" is one of those sounds that Bruce Lee wannabes make.

Tizoc
07-23-2008, 12:12 PM
Rufus reminds me of Mr. heart from Hokuto no Ken. They defenitely share the same tornado move at least.

http://www.youtube.com/watch?v=AotCIO6vtVo

Not just that....they both seem to be voiced by the same Seiyu it seems....

SCOTT POPULAR
07-24-2008, 04:32 AM
I beat the game with Rufus today. I don't know why Ken is his rival. Ken is in Rufus ending. Ken pulls up besides Rufus Motocycle in a brown van (Very unlike Ken) and asks him about training. Rufus has some chick on the back of his motorcycle but she never shows her face. It seem like a corny ending, but it's Rufus yo.

His roll isn't like Abel's. Rufus's fat ass can not roll through fireballs but I still the forward and MED KICK is pretty Quick and Dirty.

Crouching FP is Rufus Fire Ball. I used it to stuff shotos today.

FB-Kick to LK (cancel) EX DP. Takes some timing but it is cool. (But takes from both bars)

Overall I made a FATBOY CARD TODAY! Rufus is fun to play with.

changuillo
07-29-2008, 08:10 AM
I dont understand, how is it posible that you can get all the hit from his ultra if you use it as anti-air...sounds too good.

Does this guy has any good/reliable anti air?

wolf_1
07-29-2008, 10:16 AM
can anyone find a copy of the entire rufus win quote?

Rioting Soul
07-30-2008, 12:19 AM
i dont understand, how is it posible that you can get all the hit from his ultra if you use it as anti-air...sounds too good.

snk.

Ultima
07-30-2008, 06:28 AM
Either the first or second hit of Rufus' Ultra floats the opponent, so that all the remaining hits will connect. Thus, it will connect for all hits (or maybe all hits -1) if used as anti-air.

Can someone describe Rufus' super to me please? Is it something like he hits his opponent, leaps over him and double-palms him in the back? How many hits does it do? Automatically switches sides with opponent? That sort of thing. Thanks.

Rojo
07-30-2008, 10:02 AM
Can someone describe Rufus' super to me please? Is it something like he hits his opponent, leaps over him and double-palms him in the back? How many hits does it do? Automatically switches sides with opponent? That sort of thing. Thanks.

exactly, he hits them several times, does a "matrix" like flip over the opponent, and ends it with a double palm attack.Don't remember how many hits, like 6? You can combo it off of his j.FK if you catch the oppoenent in the air.


Also, from what S-Kill told me, his spin is anti fireball.

shinblanka
07-30-2008, 05:36 PM
I beat the game with Rufus today. I don't know why Ken is his rival. Ken is in Rufus ending. Ken pulls up besides Rufus Motocycle in a brown van (Very unlike Ken) and asks him about training. Rufus has some chick on the back of his motorcycle but she never shows her face. It seem like a corny ending, but it's Rufus yo.

His roll isn't like Abel's. Rufus's fat ass can not roll through fireballs but I still the forward and MED KICK is pretty Quick and Dirty.

Crouching FP is Rufus Fire Ball. I used it to stuff shotos today.

FB-Kick to LK (cancel) EX DP. Takes some timing but it is cool. (But takes from both bars)

Overall I made a FATBOY CARD TODAY! Rufus is fun to play with.

RUFUS POWA!!!!!!!!!:rofl::rofl::rofl::wgrin::wgrin:

Taito
07-31-2008, 08:07 AM
lol want rufus' win quote. it usually says

ACHYO~

Its written in katakana which means its a sound or a foreign word.
Or a foreigner butchering a Japanese word. (I dunno what he's saying)

Golden_Gunman
07-31-2008, 08:26 AM
To anyone that rocks Rufus, after LK->HK target combo launcher, can you catch an opponent with Jump Towards HK?

If you can, I am wondering if you can do this as a combo:
Dive Kick, HP xx HP Galactic Tornado xx Focus Attack xx Dash, LK->HK (launch), Jump HK, Dash, Ultra.

Ultima
07-31-2008, 08:36 AM
Does his target combo indeed launch?

Golden_Gunman
07-31-2008, 08:38 AM
Yeah it launches. You can combo Rufus Jumping Rapid Hands attack off it.

Ultima
07-31-2008, 12:59 PM
Good to know, thanks!

Golden_Gunman
08-01-2008, 05:44 AM
Does anyone know:

What can beat a Blanka ball if you know it's coming? Tornado?
What can be used to punish a Blanka ball on block? I tried cr.FP but it didn't seem to work.

the supreme
08-01-2008, 07:50 AM
To anyone that rocks Rufus, after LK->HK target combo launcher, can you catch an opponent with Jump Towards HK?

If you can, I am wondering if you can do this as a combo:
Dive Kick, HP xx HP Galactic Tornado xx Focus Attack xx Dash, LK->HK (launch), Jump HK, Dash, Ultra.


Fuck this game if he can, that would be the gayest shit ever :rofl:

Pat the Great
08-01-2008, 08:17 PM
doesn't work. lk-rh isn't really a launcher in the MVC2 sense, it just kind of knocks your opponent up a bit.

changuillo
08-11-2008, 12:55 PM
Rufus mirror match at evo, good combos here:

http://www.youtube.com/watch?v=mcw_BDdkkUs&eurl

and rufus can do:

lk. hk (im guessing thats the target combo posted before)--> Ultra

Pat the Great
08-14-2008, 02:38 AM
crossposted from the wiki thread.

on the Rufus page i noticed a few neat combos:

EX kick special, lk follow up, focus attack dash cancel (says you might cross up your opponent if they're in the corner, so dash back), ultra or jab dp.

(in the corner)

tornado -> jab tornado/ultra

far standing rh, twd.fp, jab dp, super or ultra.

CFAY
08-14-2008, 02:48 AM
crossposted from the wiki thread.

on the Rufus page i noticed a few neat combos:

EX kick special, lk follow up, focus attack dash cancel (says you might cross up your opponent if they're in the corner, so dash back), ultra or jab dp.

(in the corner)

tornado -> jab tornado/ultra

far standing rh, twd.fp, jab dp, super or ultra.



i know the ex kick special to ultra works but not sure what the lk follow up is.

tornado to tornado or ultra also works. only one hit will connect from the second tornado though.

i'm a bit lost in that 3rd combo....

wafflemonkey
08-14-2008, 04:34 PM
Well thanks to Pat The Greats post about the sf4 japanese blog, I took it upon myself to start researching this rufus character. I always liked the oddball characters, and hope that rufus doesnt fall to mid tier doom like oro did in sf3. So here is the start of my translation of the Japenese rufus blog. I will continue this with more information i discover and hope to make this into a good guide. If anyone would like to contribute anything would be greatly appreciated.


Rufussu
Before reading on, I want it to be understood that this is taken from the Japanese sf4 blog that can be found at http://www5.atwiki.jp/koko100/ (Credit goes to Pat The Great), and furthermore, mostly translated with the help of my poor Japanese skills combined with Babelfish =).

Story:
So his story says something along the lines of him wanting to defeat Ken, claiming that his grappling martial arts (Hu?) is the greatest American fighting style. Of course since Ken constantly claims number 1 at American martial arts tournaments, he is his rival.
I can’t for the life of me make out the second paragraph. Sorry.

Movelist:

-Normal Throw
(Head Bazooka) toward+Lp+Lk
(Hand Machine-Gun) away+Lp+Lk Piercing?

-Special Normals
(Virtua Kick) toward+Mk overhead kick
(Glory Kick) down toward+Mk a roll which ends in a low kick.
(Deflection Glance Palm) toward+Hp similar to yuns in sf3, not sure if it hits behind. says it causes opponent to spin, and that pursuit is possible after.
(Falcon Kick) In the air down toward+Mk Dive kick. It can be blocked low (lame)

-Target Combo
Lk+Hk launcher, 2nd hit is possible miss on crouching opponents.

-Specials
(Messiah Kick) QCF+K. it is a flying kick move that moves in an arch. The height depends on the Kick used.
Proceeds into:
High (lk) Somersault
Low (mk) Sweep
Overhead(hk) Dropkick
Thank you Saotome Kaneda
This move can be ex'd to increase the base amount of hits (minus after inputs)
(Milky Way Tornado) QCF +P A quick spin which ends with a palm. Normal versions are able to move left or right after the input. The ex version stands still and sucks opponents in with its vacuum property.
Notes on this move: 1)Armor breaking 2) Mp and Hp versions can be controlled via directional input left or right
(Snake Strike Nature) DP+P Rising upward punches. If ex'd, number of punches and damage is increased. Good as an early AA.

-Super
(Spectacle Romance) 2xQCF +P Armor breaking

-Ultra
(Space Opera Symphony) 2xQCF +PPP Armor Breaking

Normal Move Assessment:

Lp- From what I can get, it says that close lp is cancellable, and far lp is “The jab where repeated hitting is effective” hahah gotta love bablefish. C.Lp is also cancellable. And I forget where I read it from but I’ve heard that you can combo C.Lk > C.Lp > Spectacle Romance/Space Opera Symphony. That would be good for dive kick crossup high/low/throw mind games.

Mp- Close Mp is cancellable, but from what it says I think it means very close. Nothing interesting about far Mp. C.Mp has rufus extend both hands, good anti-air.

Hp- Standing is cancellable, but it says that it has limited reach which is restricted to the upper portion. I’m not sure if it whiffs on crouching opponents. Far Hp is a upwards punch, also good and easy anti-air. C.Hp is the move you see whored in many match vids. It is somewhat slow to come out, but has awesome reach and from what I’ve seen, pretty decent priority.

Lk- Close Lk is pretty vanilla. The blog says that far Lk is very quick to come out, might be useful in poke strings. C.Lk is a very good normal, quick and can cancel into any of his specials.

Mk- I can’t tell what it says about standing close Mk. From the looks of it, it is a 2 hit which is only cancellable off the first hit. Far Mk is a long kick, which has good aa properties. If I am reading it correctly, the blog says that it does a crushing blow to airborn opponents. C.Mk is a longer reaching slower version of Lk, it too is also cancellable.

Hk- Close Hk is a kick towards the upper body. From what I can read, it says that far hk is a launcher (says that pursuit is possible after). C.Hk is a sweep, with good range and long startup.

Jumping normals-

Lp- Vertical j.Lp Says an elbow strike down and towards. Jumping towards Lp is similar.

Mp- Vertical is an AA going up and towards. Jumping towards is a strait elbow.

Hp- Vertical is a Palm? Jumping towards is a punch facing toward down. Good jump-in.

Lk- Vertical is a knee kick. Same with jumping toward.

Mk- Vertical is a kick out facing down toward. Same with jumping toward.

Hk- Vertical is a strait out kick. Jumping towards is interesting. It says that it is 2 hits, and that after “various pursuits are possible” If someone could confirm whether this is on an airborne or standing opponent (probably not the latter).

-Saving Attack
his saving attack is a short low kick

Combos

-C.lk, MWT (milky way tornado)
-C.lk, C.lk, C.lk C.lk ( a good poke string is c.lkx4, c.mk, c.hk)
-close Hp, Hp MWT
-C.mk, ex MWT
-j.Hk, ex SSN (there is a note on this, and i dont understand it, but i think it says that u can super after it)
- lk, hk, > SOS (space opera symphony)
-In Corner: MWT, lp MWT or SOS (can some1 confirm this?)
-In Corner: Far standing Hk, DGP(toward HP), SSN (while spinning through air?), SR or SOS
-In Corner: ex Messiah kick, lk follow up, SA dash cancel*, SOS (or Lp SSN when you dont have meter.) *dash back if fully in the corner, or else you'll cross up your opponent.

-Strategy

Boxer-
Claw-
Dic-
Chun-
C.Viper-
Dhalsim-
E.Honda-
Guile-
Ken-
Ryu-
Sagat-
Gief-

Saotome Kaneda
08-14-2008, 05:44 PM
Movelist:

-Special Normals
(Virtua Kick) :r:+Mk overhead kick
(Glory Kick) :df:+Mk
(Fragrance Palm) :r:+Hp
(Falcon Kick) In the air :df:+Mk

-Specials
(Messiah Kick) :qcf:+K. Proceeds into:
High (lk) Somersault
Low (mk) Sweep
Overhead (hk) Dropkick

(Milky Way Tornado) :qcf:+P
Notes on this move: 1)Armor breaking 2) MP/HP versions can be controlled via directional input left or right
(Snake Strike Nature (Note: seems to be a more accurate trans. I dunno tho.)) :dp:+P

ftfy


I can assist, but don't expect me to translate the whole thing lol I just have better tools.

wafflemonkey
08-14-2008, 05:54 PM
Thanks for the help Saotome Kaneda. Lol i dont expect you to translate everything. I was just saying that if anyone wanted to help they could.

Chrisis
08-14-2008, 06:30 PM
(Falcon Kick) In the air down toward+Mk Dive kick. It can be blocked low

The Captain is pleased.

Golden_Gunman
08-15-2008, 12:15 AM
Just a note about the Tornado, when you want to combo HP xx HP Tornado, you have to hold towards as soon as you finish the tornado. That's something I didn't realise at first.

Amazing Funbags
08-15-2008, 12:20 AM
Whats the command to do his spazzy punches in mid-air or is that his DP+P move?

Higher-Jin
08-15-2008, 12:54 AM
I haven't even played the game and i can already see all sorts of things wrong with his character design.

First off since when is it okay to combo off dive kicks? Much less with a close standing fierce into a special or super. Also what exactly is this guy's weakness? He has long range normals, really good damage, can juggle off of damn near anything, and he doesn't exactly have a weak chin or exceptionally slow movement either. So I guess his only weakness is that he's a big target? Still seems full of shit to me. It'll be a real sad fucking day if it turns out he really is the best character in the game and all the tournaments are nothing but rufus vs. rufus mirror matches. I don't know about you, but when I envisioned SF4 in my head I sure as hell didn't envision two fat guys dive kick whomping on each other all day. In fact that's the last thing I would've fucking guessed.

Ouroborus
08-15-2008, 01:19 AM
I haven't even played the game and i can already see all sorts of things wrong with his character design.

First off since when is it okay to combo off dive kicks? Much less with a close standing fierce into a special or super. Also what exactly is this guy's weakness? He has long range normals, really good damage, can juggle off of damn near anything, and he doesn't exactly have a weak chin or exceptionally slow movement either. So I guess his only weakness is that he's a big target? Still seems full of shit to me. It'll be a real sad fucking day if it turns out he really is the best character in the game and all the tournaments are nothing but rufus vs. rufus mirror matches. I don't know about you, but when I envisioned SF4 in my head I sure as hell didn't envision two fat guys dive kick whomping on each other all day. In fact that's the last thing I would've fucking guessed.

rufus is the new yun.

he has no genei jin but everything he does is better than a meterless yun.

Pat the Great
08-15-2008, 01:38 AM
I haven't even played the game and i can already see all sorts of things wrong with his character design.

First off since when is it okay to combo off dive kicks? Much less with a close standing fierce into a special or super. Also what exactly is this guy's weakness? He has long range normals, really good damage, can juggle off of damn near anything, and he doesn't exactly have a weak chin or exceptionally slow movement either. So I guess his only weakness is that he's a big target? Still seems full of shit to me. It'll be a real sad fucking day if it turns out he really is the best character in the game and all the tournaments are nothing but rufus vs. rufus mirror matches. I don't know about you, but when I envisioned SF4 in my head I sure as hell didn't envision two fat guys dive kick whomping on each other all day. In fact that's the last thing I would've fucking guessed.

i haven't played haitani or any of the top rufuses - in fact, i'm the only rufus player i've seen around here (Nagoya, JP) but i'm willing to bet the game comes down to more than "two fat guys dive kick whomping on each other all day".

for one, rufus needs to work to get in against fireball characters. with the exception of the c.fp, his pokes aren't really that good, so most of the time i'm going to throw out the offensive crouch mk (the roll) which, as far as i can tell, gets beat by a lot of shit and probably leaves him at a frame disadvantage, or i'm trying to jump over a fireball and hit that gap where i can get in and do stuff without risk eating a dp.

once rufus is in, he has a pretty good chance of landing a b&b, a throw, and if he has meter, an ultra. he also has a pretty good chance of getting smacked back out of range, though. a lot of jump normals will completely stuff his j.rh, which is what he needs to land to juggle with the ex DP or the ultra. almost anything in the air will stuff his dive kick. and, since he's jumping around so much, he risks getting DPed - and in this game, eating a DP against ryu or sagat is probably also going to mean getting an ultra combo to the face. once he gets knocked down, he's a big, fat target. all of his anti-airs suck except the EX dp, which only works if they jump in late and don't cross you up. if rufus is lucky, he techs a throw or blocks a few fireballs and gets pushed out of range, but if he's not, he has to deal with the focus attack dash cancel pressure stuff, which is no fun.

don't get me wrong, he's a solid character, and he's easy to play because he has easy, consistently damaging combos, easy combos into ultra, and a good dive kick that helps with spacing. but he doesn't have stuff that a lot of the rest of the cast has; ex moves that consistently go through fireballs, or (at least so far) good ways to use a focus attack or focus attack dash cancel. i'm betting that the top players are going to mostly be using the dp characters, because two meters for a potential dp-> ultra combo at best and a get-out-of-pressure-free card at worse is not a bad deal by any means.

wafflemonkey
08-15-2008, 07:16 PM
So who here is one of the lucky ones thats actually playing the game rite now? any info would be awesome.

Ultima
08-15-2008, 08:25 PM
Higher-Jin:

> First off since when is it okay to combo off dive kicks? Much less with a close standing fierce into a special or super.

Every single character who has ever had a dive kick has been able to do that. Even Dhalsim in SF2 could do it. How good/broken it is, is determined by how fast the dive is and how easy it is to combo afterwards. For example, 2I Akuma's dive kick was stupidly broken (too fast, too high priority, unpunishable on parry or block), while 3S Akuma's is much more fair.

I'm not even going to bother with "close standing fierce into a special or super".

wafflemonkey
08-15-2008, 08:37 PM
From what I've seen the dive kick is pretty well balanced. While it does have what seems to be ridiculously long hit stun for a dive kick, its priority is horrible. I've seen so many ground normals that beat it, hell even dic's crouching jab beats it. And dude, it can be blocked low. I haven't seen any good fireball/uppercut chars that have played against rufus in match vids (the game is so new), but once they come out, you will see his huge weakness. Rufus has an awesome rushdown game, once he is in. But if he is not in, that makes his game a whole lot tougher. C.Hp wont last you forever. The only way i've seen haitoni get in against a fireballer is to do an early dive kick fake and sweep, setting up a knockdown. But what are you going to do against a heavier turtler, or a fireball/srk whore. It seems pretty balanced to me. Just wait, people will find a way around it.

MADma3str0
08-16-2008, 12:43 AM
i used to think rufus was crazy good.. but after reading what people are saying as i've heard it from different people.... AND playing against a good rufus... he does have problems getting in. but like everyone is saying... once he's in... you're most likely going to get hurt....a lot.

and as stated above... his dive kick is garbage in terms of priority.

i don't believe he's going to be top tier... but he's damn well up there.. maybe just one tier below.

HolyOrderChipp
08-16-2008, 08:54 PM
("reach for the nachos from the couch move" - booda, 2008)

I swear, just call the move Nachos. Shame we can't credit Booda in the move's naming, though.

So, some questions about Fatneto, and Nachos in specific. Is Nachos frame advantage or disadvantage on block? So, if they would be forced to block it, would you use it? I'm wondering how one should follow it up, and if it's frame advantage, when to use it. If it's frame disadvantage, I wonder when it's better to use it and when it's better to try something else. If the opponent jumps over it, can you usually block in time? If the opponent jumps away, is that good or bad for you? I assume it would depend on if the opponent has a projectile. Speaking of projectiles, which ones does Nachos go under?

Pat the Great
08-16-2008, 09:42 PM
I swear, just call the move Nachos. Shame we can't credit Booda in the move's naming, though.

So, some questions about Fatneto, and Nachos in specific. Is Nachos frame advantage or disadvantage on block? So, if they would be forced to block it, would you use it? I'm wondering how one should follow it up, and if it's frame advantage, when to use it. If it's frame disadvantage, I wonder when it's better to use it and when it's better to try something else. If the opponent jumps over it, can you usually block in time? If the opponent jumps away, is that good or bad for you? I assume it would depend on if the opponent has a projectile. Speaking of projectiles, which ones does Nachos go under?

i think the move puts him at a frame disadvantage, but it pushes them pretty far back and since the move just extends him really far and doesn't move his actual body forwards, if you hit him with something at the tip of the punch, you probably won't be able to combo anything because he'll be in hitstun practically on the other side of the screen. this was a while ago so i might not remember it accurately but i think i've traded with ryu's ultra fireball once, got hit by the first hit and recovered in time to block the rest.

if the opponent jumps over it, you're in for a world of pain.

i think it might go under the high tiger shot, but that's about it.

kesh!
08-17-2008, 09:58 AM
I'm in japan now, and will be for another week (tougeki was surreal) and I play Rufus as my main.

Let me tell you, against cross ups, he is total ass. Not having a great anti-air option (his j.HK does get stuffed, esp. by Sagat, his dp is unreliable and st.hp is too laggy to trust) he eats up cross-ups like nobodies business, but this is also partly due to the game being kind of 'stupid' when it comes to jumping, you can't really tell if someone crosses you up until you see them land, which by that time you've already eaten the cross up and they are putting on the pressure. I'm training myself to move back just a bit on a jump in, look for an empty jump in, move back again then forward for a free throw, or ex qcf p.

However, if he hits his j. HK, his ex dp is so good. The damage is stupid, in his favor, and the j.HK can stuff some/most of chun's stuff (just played with justin a bit). His ultra links are easy, and I just use cr.lk qcf p xx super as my main link, i find it much easier, but im sure the damage reduction is ridiculous.

I've seen ino play with rufus, he makes rufus look good. dp p avoids fireballs, and is relatively safe if they hado then jump in. His cr. fp does give you frame disadvantage which makes me a sad bear, but it does catch people that like to mess around a bit. don't use it as your first option against projectilers tho, obviously.

also, ask away about links. Could we get the first post edited so we can actually make an official rufus thread rather than sifting through 48 posts to find 1 combo :P

Golden_Gunman
08-17-2008, 01:58 PM
Sometimes one of your best options when the enemy Jumps in is just to roll (down-forward plus MK) to get out of the way, and then start zoning once they land. Like you can roll and go up for a dive kick as they land from the jump in.

Golden_Gunman
08-17-2008, 02:43 PM
OK whilst I'm still up, lets talk Strats.

SF IV is very match-up dependent, so strats change greatly from character to character. However, generally speaking, I play Rufus aggressively, FA'ing through attacks at long range (e.g. projectiles) to build up my revenge meter. I also find that by trying to get in early on in a round, even if you are fended off, your Ultra meter will have risen. Rufus is so good at connecting his Ultra that as long as you do not find yourself near the corner, having lost some life but gained Revenge meter is not necessarily a bad thing.

To get in, you need to use your roll and triangle jumps (dive kick really close to the ground) to get up closer to the opponent. You are looking for that one knock-down or free dive kick in opportunity to start your mixup game.

Once you are in, you start your mixups. Cross-up dive kicks, whiff dive kick to throw or just going into BnB combos that are safe are your tools of the trade.

Pat the Great
08-18-2008, 03:30 AM
i saw a pretty good rufus player today. here's some of the things he was doing:

i'm used to jumping right back up after a blocked dive kick, c.lk, tornado combo, but i'll get hit by a lot of normals on the way up. this guy was doing c.lk. c.lp, c.lk, c.lp xx EX tornado if it hit, and either s.mk, mk overhead, or jump back up and start the divekick madness again. sounds like another good addition to me.

also, i saw the EX kick special, lk follow up FADC -> ultra hit today. it looks really cool, does legit damage, and that EX kick special is actually pretty easy to land (the rufus player was using it on wakeup/after one of my blocked divekicks). hmmmm.

Golden_Gunman
08-18-2008, 03:35 AM
Another good Dive Kick strat is to jump straight up and time the Dive Kick so you land the other side.

Another pimp combo is if the opponent is in the corner, FA (lv 3), Dash-cancel, LK Messiah Kick with flip kick follow-up, FADC the flip kick, LP Snake Strike, Ultra.

15 hits, 60% damage!

kesh!
08-20-2008, 05:16 PM
alright, after talking some more with ino, he feels like rufus is top of middle, which puts him in decent footing.

he showed me some cool links, most of which was seen in this thread, but just the way he spaced with dp was amazing.

rufus has 3 options when a hado comes to him. if he wants to close the gap he can

qcf mp/hp and move the stick closer to the opponent (watch for sweep distance)
dive kick over

or if he wants to play it safe

dp mp. this allows him to clear the fireball as well as cover any jump ins (no opponent in their right mind will jump in though)

Ino basically told me that the super bar rufus has isnt for his super, its for his ex qcf k, lk follow up.

Ino also said, dont really need to save cancel other than ex qcf k, lk, FADC, ultra combo.

the rest is all spacing.

on cross ups, dp
on jump ins, df mk or dp

ino also said his throw is one of the most damaging in the game, abuse that

dive in, cr. lk lk walk up throw

another cool combo is, when your opponent has its back to the corner

st lk, lk, hk, f. hp, dp lp.

Golden_Gunman
08-21-2008, 12:26 AM
^ Great stuff!

Any more to share?

kesh!
08-24-2008, 07:12 PM
as I keep learning things, I want to keep posting them...the Japanese share information so much faster than us, their game is undoubtedly on another tier right now.

Rufus against dhalsim

I got very frustrated at this match up. dhalsims pokes destroy rufus' jump in attempts and I wasn't very good at sim's cross ups.

this is what a lock down sim player will do

yoga fireball, watch your reaction, jump in, he'll anti air kick you, qcf hp to negate the fireball and he'll poke low. your best option is to gauge what hes doing, he kind of needs to guess before you actually commit to a move. jump straight up at times, he'll keep fire balling, then when you feel right, dive kick in and immediately ex messiah kick. that move stuffs almost everything dhalsim has to offer. close the gap, he'll probably wake up teleport to start all over, thats okay, build meter and get ready again.


sims love the fireball, teleport behind you hit you with their overhead or tick throw you with their kick, your best option when you see this is parry high, wait for the fb to clear then start raping as your close game is far superior to his.

against sim

BE PATIENT, I've lost countless of dollars because I just want to go in there and link my ultra. watch what he does, stuff him with messiah kick and close the gap.

Rioting Soul
08-24-2008, 07:33 PM
parry high?

kesh!
08-24-2008, 07:50 PM
hahah sorry, i meant block high :)

kempobot
08-24-2008, 08:47 PM
Rufus knowledge.

+ rep for you. I'm starting to get really excited about playing Rufus!

kesh!
08-24-2008, 11:38 PM
+ rep for you. I'm starting to get really excited about playing Rufus!

np man, im trying my best to post what I learn, but if you have questions, they'd be much easier to answer!

we gotta all lvl up this time around, cant let the japanese get too ahead of us =)

Golden_Gunman
08-25-2008, 05:02 AM
Kesh, can you give me some tips on how to deal with Blanka please? Vertical Roll can snuff out Dive Kicks and Blanka's jumps are fast and dangerous because Rufus' anti-airs don't work very well against him.

kesh!
08-25-2008, 06:49 AM
Sure.

First, stay away from the air, we can't do much, save the dive kicks for when hes knocked down so that he starts charging like an idiot, while hes doing that, either continue with the dive kick (worst case scenario it trades, best case he doesn't go for anything and you get a hit, so follow up with cr. lk tornado or whatever is good at the time, normal case is he doesnt go for an anti air and he blocks (good blankas will), try your luck to tick throw him but an ADD blanka will have electricity out)

this is a not so fun match for rufus, we cant throw out our combos like crazy, you need to sit back, wait for him to do something (i can see this in my head, I need to confirm it) but if he throws out a canon ball on block, an EX messiah kick should get him. unfortunately his cr. hp as well as his other good pokes will get owned. my best advice is to not play cowboy, not try and hit all those cool combos, and just hit him as it goes on...i've found that against sims and blankas, patience will ultimately win you the match. wait for blanka to jump, hit him with j hk, delay for an ultra or ex dp his face off.

also note that the st. lk, st hk chain won't always work =( blanka is the dumb.

everytime I play a blanka here, the person is usually not good (except mizoteru, in which case I was patient and just saw him poke, then i poked, which worked nicely) or I just got impatient and decided to hell with it, dive kick dive kick die leave with a sad face.

I guess that doesn't help much, but seriously...patience does pay off

Golden_Gunman
08-25-2008, 08:53 AM
Thanks Kesh, good stuff.

I play patient against Blanka too, but I was hoping there were some tricks so that you can rush him down, but you have confirmed that you have to wait for the opportunity rather than being able to get in fast.

As CFAY points out, you can punish Blanka Ball by taking one step forward and then using crouching HP. EX Messiah Kick works too, but I like to keep the EX bar so that if I get knocked down it gives me an option after Blanka does his cross-up mindgames. I find that even though Blanka can often avoid getting hit (Blanka's hop is invulnerable to the Messiah Kick on startup), it at least gets Rufus out of trouble.

Oh one more thing. My friend plays Blanka and we haven't yet worked out a good punishment combo that knocks down. What do Japanese Blanka players do after lets say a missed Dragon Punch?

kesh!
08-25-2008, 04:35 PM
there is a string into electricity, might be like cr. lk, cr. lk, cr. lp electricity.

i dont know why blanka players go for the canonball, a knock down to blanka should be b&b

Golden_Gunman
08-26-2008, 03:22 PM
If you're interested, check out my work-in-progress Rufus guide over at Neo Empire:

http://www.neoempire.com/forum/showthread.php?t=4137

It would be cool if the Rufus players could have a look at it and let me know if there is anything inaccurate on there.

changuillo
08-26-2008, 03:30 PM
If you're interested, check out my work-in-progress Rufus guide over at Neo Empire:

http://www.neoempire.com/forum/showthread.php?t=4137

It would be cool if the Rufus players could have a look at it and let me know if there is anything inaccurate on there.

looks really great, and the gifs makes it even easier to understand, good job, Rufus is proud :tup:

oh, i dont know the properties of fwd. + HP, but if its like Yun´s...it should be able to hit with both hands right?

oh and maybe you could add some pressure strings, like the ones involving a Dive Kick. Good job btw

sowutifmahsnsux
08-29-2008, 12:50 PM
rufus seems ridiculously good. too good...

kesh!
08-29-2008, 01:21 PM
If you're interested, check out my work-in-progress Rufus guide over at Neo Empire:

http://www.neoempire.com/forum/showthread.php?t=4137

It would be cool if the Rufus players could have a look at it and let me know if there is anything inaccurate on there.

yo GG, good shit on that, I will find some time and post my comments, I like it so far, but it could be beefier

I'd like to work with you and some how make a flow chart for Rufus, I think most characters can use one.

Something like this

Dive in -> cr. lk -(combo'd? if dive in + cr.lk = 2 hits)> lp mwt -(super? yes)>qcfx2 p
Dive in -> cr. lk (not combo'd did it to high)> [block string] cr.lk, cr.lk, cr.lp, st. lp

ehh not sure if you get the idea, I'll try and work on one.

kesh!
08-29-2008, 01:46 PM
looks really great, and the gifs makes it even easier to understand, good job, Rufus is proud :tup:

oh, i dont know the properties of fwd. + HP, but if its like Yun´s...it should be able to hit with both hands right?

oh and maybe you could add some pressure strings, like the ones involving a Dive Kick. Good job btw

yeah, its exactly like yuns, now to find a nice air reset so it can be useful...

Golden_Gunman
08-29-2008, 02:51 PM
Thanks. As I say it's work in progress, there is loads more to do, but hey you have to start somewhere right! Hopefully after some time it will be a lot more complete.

Anyway Kesh could you answer another question for me please? I have seen a new combo performed by some Japanese players:
http://uk.youtube.com/watch?v=RFQtv1yg1GI

It's at about 13 seconds. Rufus does Dive Kick, Stand Strong, Close MP xx HP Tornado - I think. I tried this combo today but had no luck. Do you need to link the standing short to close medium punch? Is this the most damaging combo Rufus can do?

If you can shed any light, that would be cool.

wafflemonkey
09-01-2008, 03:31 AM
Okay so I went to FFA and played prob ~30 games today. At first I stank hard but I think that i'm pretty decent now. only problems i had were with one gief (i was throwing out stupid laggy moves), a super turtle guile (is there and air to air move that beats his mk/hk whichever?), and an akuma whom when i played, i forgot that fierce MWT went through fireballs. But anyway, a couple problems that I had that maybe some of you can help me with. I can not for my life connect hp, hpMWT. I just can't, maybe 1/10. What is the timing on it? Is it quick like c.lk, lpMWT? or is there some delay? O and I don't think that ever did my dive kicks combo into cl.HP. I was always thrown out.

Things i've figured out while playing:
st.HP is a very very very good aa, as long as they are not jumping in deep.
towards+HP seems to have very good priority, but unlike yun's he does not take a huge step foward so it has limited range.
c.HP is very good at stuffing, but i quite frankly have to say it sucks. It is horribly laggy. If you throw that and they jump, its a free jump in combo, for any character. That is how i lost to the gief. Even though one of the best tactics against gief is to not get in his face and poke with c.HP, if he jumps thats a free j.Hp, lk, 360/banishingflat/whatever.
Fireballs seem relatively easy to deal with. See one coming, ex messiah kick over it for an easy knockdown. If no ex, wait late and dive kick over it or hpMWT through it. Akumas air fireballs are different. The trajectory is so strange on the light one, i swear its like its at a 25 degree angle instead of a 45 degree one.
Air to air j.HP works very well, and beats out alot of stuff. Didn't get the chance to try it on guile.
Dive kicking on wakeup is strange. You have to time it just right or else you can get DP'd out of it. The wierdest part about it is even though the divekick has horrible priority, it seems to trade with everything non-ex.
I've found that the best way to play Rufus is to get in close and bug the shit out of them. But don't force your way in, let it come to you, this is the beauty of rufus. Almost everytime i closed the gap on someone it was because i patiently waited for them to screw up. Ken fire ball then jump in? j.HK to ex SSN to put his ass in the corner and take a good chunk of his life away. Did I mention how easy it is to get by a fireball?
I have no problems performing j.HP, exMessiah kick (lk followup), fa-dashcancel... But after that i can never get the revenge out. Might just be the happ sticks but it seems that a exMWT comes out every time i try to do revenge. I do get it sometimes (and it feels so good), but most of the time it just wont work, so until they get new sticks (or i get a custom one to plug in?) I think i'm just gonna try to link exSSN after these reset-like moves.
O and if you do dive kick, c.lk, lpMWT, and it is blocked, throw and ex messiah kick. I swear it works.....every.....time.

Character strats:
Ken- played alot of these today. Not too tough of a match. Does get hairy if they are crossing you up and throwing block strings all day, but nothing one knockdown wont fix. His shoryuken doesn't have alot of horizontal range, so if you dive kick not too close, it should be an easy bait. Towards+MK works if your both crouched close to each other, and since most of Rufus' moves hit more than once, I rarely encounter someone trying to FA me.

Ryu: pretty much the same as ken

Guile: so annoying if the person has any idea what they are doing. I swear this character is THE turtle character in this game. This one and akuma. I'll write more about guile when i win alot of matches. But since i won roughly 50% of my guile matches, I will say that c.HP isn't good against him, because hes always charging (blocking), and ex messiah kick floats right over the booms. Don't be too anxious about your dive kicks, cause flash kicks will stuff them like nothing.

Gief: when i played gief i turtled till i got a knockdown. I threw out many c.HPs which worked until they figured out what was going on. If they jump in HP (not j. down HP) you should hp as fast as you can, cause after a certain point in falling, their jump in actually beats your aa. Ex messiah through banishing flat. If your far and he starts spinning, hit him with a c.HP, its safe. If he's close though, I have no idea what to do.

Blanka: I'd like to think this is a pretty even match. Play with a general strategy of waiting for a knockdown and going in for the kill after that. Normal stuff works (hp aa, c.hp poke). Blanka's jumps are quick, which is good and bad. I like it because it gives them less reaction time so that i can jump up hk, exSSN and get some good damage in.

More after I come back from FFA tomorrow .

Golden_Gunman
09-01-2008, 04:48 AM
I can not for my life connect hp, hpMWT. I just can't, maybe 1/10. What is the timing on it? Is it quick like c.lk, lpMWT? or is there some delay?


Remember that as soon as you do HP xx HP Tornado to hold towards after pressing punch for the Tornado. I had the same problem until I realised that's what you had to do.

Timing is just like Ryu's Fierce xx Fierce Dragon, so I think that's all you are doing wrong.

kesh!
09-01-2008, 05:55 AM
Thanks. As I say it's work in progress, there is loads more to do, but hey you have to start somewhere right! Hopefully after some time it will be a lot more complete.

Anyway Kesh could you answer another question for me please? I have seen a new combo performed by some Japanese players:
http://uk.youtube.com/watch?v=RFQtv1yg1GI

It's at about 13 seconds. Rufus does Dive Kick, Stand Strong, Close MP xx HP Tornado - I think. I tried this combo today but had no luck. Do you need to link the standing short to close medium punch? Is this the most damaging combo Rufus can do?

If you can shed any light, that would be cool.


I think the problem is, it isn't stand strong, but f. lk :) very good pressure string, doing f.lk, f.lk (all on block) walk up throw gets almost everyone!

Golden_Gunman
09-01-2008, 09:36 AM
Man, why did I put stand strong :S.

OK, so you use Towards + LK, and then you link it it to Close MP, or is it another Target Combo?

wafflemonkey
09-01-2008, 02:14 PM
Remember that as soon as you do HP xx HP Tornado to hold towards after pressing punch for the Tornado. I had the same problem until I realised that's what you had to do.

Timing is just like Ryu's Fierce xx Fierce Dragon, so I think that's all you are doing wrong.

Its not even the holding towards part, its getting the hpMWT to come out at all. Whenever it comes out i remember to hold towards, but it just doesn't come out. I'll post up some rufus vids after I come back from the arcade today, maybe you guys can dissect them and help me with my gameplay, even though the game juuuust came out.

Edit: another thing I wanted to ask, are any of the messiah kick followups safe on block? or if they block it is the best thing to just not push nething (if you know they are used to blocking the overhead on reaction).

o and http://jp.youtube.com/watch?v=NxjX661cnTY for more of that fun lk,mp,MWT. Hey is that a HP mwt? it sure looks like it, rite around the end of the second round. But i dont think it has to be towards+lk does it? otherwise it would have been mentioned as a special normal.

kesh!
09-01-2008, 02:50 PM
Man, why did I put stand strong :S.

OK, so you use Towards + LK, and then you link it it to Close MP, or is it another Target Combo?

Surprisingly enough, I don't use that combo often, I will try to and tell you my findings.

Eh, and I meant st. lk, you don't need to press f.!


Its not even the holding towards part, its getting the hpMWT to come out at all. Whenever it comes out i remember to hold towards, but it just doesn't come out. I'll post up some rufus vids after I come back from the arcade today, maybe you guys can dissect them and help me with my gameplay, even though the game juuuust came out.

Edit: another thing I wanted to ask, are any of the messiah kick followups safe on block? or if they block it is the best thing to just not push nething (if you know they are used to blocking the overhead on reaction)

Its not too bad, I used to have trouble with it too, just keep practicing, you'll get the weird 'timing' down in no time.

and the best thing to do on block depends on character, ken/sagat/ryu can shoryu after they block everything up to the follow up, even if you do a overhead or low, they can shoryu out :(

sometimes against people like dictator/blanka, I like to throw out an ex messiah, watch them block it, then throw out another instead of the follow up, it catches most people off guard, or delaying as much as i can then pressing lk followup.

wafflemonkey
09-01-2008, 02:56 PM
Ya I haven't thrown out ex messiah into ex messiah before xD. But i'll try it. What do you do against guile who booms, and if you jump he jumps up and air to air hk you? This was one thing I had a major problem with.

wafflemonkey
09-01-2008, 06:49 PM
If you're interested, check out my work-in-progress Rufus guide over at Neo Empire:

http://www.neoempire.com/forum/showthread.php?t=4137

It would be cool if the Rufus players could have a look at it and let me know if there is anything inaccurate on there.

Thanks again for this. I hope that you can add alot of things from this thread. Another combo that I saw in an Ino match that i tested and works is j.mk, lk, mp, c.mp, ex MWT. Good combo to learn if you feel that you cant confirm with just lk, mp. Also good because its a nice long poke string which at any time you can either throw a towards+mk, walk up throw, or start another dive kick. I really like rufus' high/low/throw mixup. I think that is my favorite part about playing him. His towards+mk doesn't have that much distance, and i'm not sure how safe it is on block.

Another thing I found is that after a block string that ends in a MWT, if you jump back and immediatly j.HP, it seems to catch the taller characters in the head (spam on gief for unlimited fun).

new stuff about MP. This move is good. Like really good. super good priority. If you time this rite you can actually beat a blanka ball! Although it doesnt have much reach, if you know something is coming and you know you can beat it, throw it out, quick dirty and gooooood.

Tonight i'm gonna test the waters with the priority of c.MP and how difficult it is to hit confirm it into ex.MWT. Hopefully it will be along the same timing as 3s makoto's c.mp-hayate.

Is there anyone out there that knows anything good about normally unused moves? I've never really thrown out a Hk, and was wondering about its properties (i heard that it can combo into towards+Hp, into SOS, but only in the corner, can someone confirm this?)

And one other thing I was wondering about was good air to air moves, both jumping straight up, and towards. This is mostly to deal with people who throw a fb and then zone you by jumping in (guile, shotos, sagat).

Thats all, thanks in advanced for any answers (kesh! im lookin at you! xD)

changuillo
09-01-2008, 07:38 PM
If you have problems to pull Hp xx HP tornado, maybe you could do it by using negative edge.

wafflemonkey
09-01-2008, 07:49 PM
Its not even pressing it or anything. Like I want to say that the happ setup is shit and that is the reason, but I don't want to bitch like a little girl. I keep asking that question but I already know the answer, so I'm gonna shutup about it.

Golden_Gunman
09-02-2008, 12:53 AM
And one other thing I was wondering about was good air to air moves, both jumping straight up, and towards. This is mostly to deal with people who throw a fb and then zone you by jumping in (guile, shotos, sagat).

Thats all, thanks in advanced for any answers (kesh! im lookin at you! xD)

Jump towards HK and Jump straight up HP are all I ever use for air-to-air.

wafflemonkey
09-02-2008, 02:10 AM
Jump towards Hk gets beat by like everything with a longer reach, and jump up HP is pretty situational, and hard to use with a fb coming at you. j.HP seems to work, and mp if they are higher than you.

Tonight I got beat hard by max, scott, and tommy. Seems the more I play the more I get figured out. But I hate how ex messiah will go over someone crouching if your right next to them. Such bs and a free throw/combo for them.

kesh!
09-02-2008, 05:42 AM
Thanks again for this. I hope that you can add alot of things from this thread. Another combo that I saw in an Ino match that i tested and works is j.mk, lk, mp, c.mp, ex MWT. Good combo to learn if you feel that you cant confirm with just lk, mp. Also good because its a nice long poke string which at any time you can either throw a towards+mk, walk up throw, or start another dive kick. I really like rufus' high/low/throw mixup. I think that is my favorite part about playing him. His towards+mk doesn't have that much distance, and i'm not sure how safe it is on block.


Ah yeah, I've seen that combo, but I think it might be c.lp ex MWT, not sure, they look very similar, I'll add that to my list :o



Another thing I found is that after a block string that ends in a MWT, if you jump back and immediatly j.HP, it seems to catch the taller characters in the head (spam on gief for unlimited fun).


hmm, I will try this too :)



new stuff about MP. This move is good. Like really good. super good priority. If you time this rite you can actually beat a blanka ball! Although it doesnt have much reach, if you know something is coming and you know you can beat it, throw it out, quick dirty and gooooood.

Tonight i'm gonna test the waters with the priority of c.MP and how difficult it is to hit confirm it into ex.MWT. Hopefully it will be along the same timing as 3s makoto's c.mp-hayate.

Is there anyone out there that knows anything good about normally unused moves? I've never really thrown out a Hk, and was wondering about its properties (i heard that it can combo into towards+Hp, into SOS, but only in the corner, can someone confirm this?)


I've seen Ino do it, and I have done this, but only on gief... so I will add this to something I will try on Ryu, and hopefully blanka, but damn I hate combos on blanka :(



And one other thing I was wondering about was good air to air moves, both jumping straight up, and towards. This is mostly to deal with people who throw a fb and then zone you by jumping in (guile, shotos, sagat).

Thats all, thanks in advanced for any answers (kesh! im lookin at you! xD)

Oh lordy! I will try to help as much as possible.

As GG said, look to j. HK, it does get stuffed by an earlier move, but that move has to be REALLY early, like sagats leaning elbow in the air (j.lp maybe?) in which case you can see him do it before you get up in the air, so aa. st. hp him! normally sagats will go for deep j. HK on you so they can do c.lk, c.lk, c.lp, tiger upper, or just cr.mk tiger upper, or actually, anyone of there 190098123089102938 combos.

To stop a fireball spammer, you have to realize the level you are playing against. Somewhere in this thread, I have mentioned ways to deal with fireballs, keep in mind, they can't always hit you, and they shouldn't! Saving the first one, dive kicking the second or just dping over them are all pretty safe if you know your limits, like if guile booms mid screen and you dive kick into his somersault, you're just being a bit silly.

For a newb player, I let them spam, I saving a lot to let them know that I am taking damage, this allows them to continue to fireball spam because they think...

"Wow, even if he blocks this he is taking so much chip damage"

so much to the point where when they throw the next fireball, I easily hp MWT right into their face, nulling the fireball and hitting them in the process. When I made the gap really close, I think to myself

"will this guy random shoryu?" if so, no dive kicks for me, keep in their face with your hand on the throw button just in case.

newb players can be CONDITIONED, jump all the time and they will shoryu next time they get knocked down, use this to your advantage. I must admit, I sandbag a lot of US players just so I can work on target combos, I wanted to force a ryu to jump in at me, so I completely controlled the ground with MWT and EX messiah, waited for him to jump, and tried the j. HK, j. HK (1 hit), lp snake strike into ultra. needless to say, I messed it up, but I'm sure it works :)

against someone who actually knows their fireball ranges, its all about getting one hit in, then avoiding the rest of the fireballs

remember, winning by time limit is still winning. Let them spam all day, you can spam dp and go over it, or just wait for sagat to do a high tiger shot then cr. hp his balls!

You have a lot of options against fireballs, and by not having a fireball, you are telling your opponent that them spamming is useless and stupid!

Golden_Gunman
09-02-2008, 06:12 AM
Great stuff Kesh and Wafflemonkey.

That Jump back HP trick is very nice, very reminiscent of some 3S shoto style tactics.

Kesh, you mentioned you wanted to come up with some block strings and flowcharts earlier, you want to add some more to these:

High / Low Mixup
Dive Kick (blocked), cr.Lx XX Jab MWT. (Safe on block)
Dive Kick (blocked), close HP XX Fierce MWT. (Safe on block)
Dive Kick (blocked), cr.LK (blocked), walk up throw.
Dive Kick (blocked), overhead.
Dive Kick (blocked), Dive Kick again (triangle jump to make Dive Kick really close to the ground), cr.lk xx MWT.
Dive Kick (blocked), cr.LK, cr.LK, cr.LK, cr.LK, roll (blocked or hits), throw.

Throw Mixup
Dive Kick (blocked / whiffed), walk up and throw.
Dive Kick (blocked / whiffed), walk up EX Messiah Kick.
Dive Kick (blocked / whiffed), Jump Back Fierce.
Dive Kick (blocked / whiffed), walk up LK->HK launcher, Snake Strike / Ultra

Cross-Up Mixup
Dive Kick (blocked), Jump Up Dive Kick to other side. Rinse and repeat if desired.
Dive Kick (blocked) Jump straight up, Jump MK / HP on way down, go into blockstrings on landing.

Baiting Tactics
Whiff Dive Kick, Focus Attack xx Dash Back
Whiff Dive Kick, Jump Up.
Whiff Dive Kick, Jump Backwards, Dive Kick

Blockstrings
cr.LK, cr.LK, walk up throw
cr.LK, cr.LK, cr.LK, cr.LK. (can substitute LP for LK)
cr.LK, cr.LK, cr.LK, cr.LK, roll. (can substitute LP for LK)
cr.LK, cr.LK, cr.LK, cr.LK, Sweep.

I've started all of the Dive Kick mixups as assuming the opponent blocked, because if your Dive Kick hits, well you should be going straight into a combo, so need to explain that.

kesh!
09-02-2008, 06:25 AM
god damn that is sexy GG

gonna read it in a bit and comment :)

thanks for your work!

changuillo
09-02-2008, 10:32 AM
good shit GG, but I must add, if the opp jumps when you whiff the dive kick...what do you do? im guessing MP/EX Snake Strike could work or an anti air Ultra, or the jump HK --> Snake Strike

Golden_Gunman
09-02-2008, 01:18 PM
^ It depends on the situation. My gut instinct would actually be to tap MP + MK and Focus Attack because the opponent may have tried like a Jump Back Kick. It would also keep you safe if they tried an SRK too.

If I noticed they jumped straight up, then I would probably go for HP, if either the Close HP or Far HP comes out, they'll pretty much get clobbered.

Also let me just add that these "flowcharts" aren't flow charts per se, they are just a range of tactics that *could* be used when in close to the opponent. I just play to condition them in such a way that I can setup landing a big combo like HP xx HP Tornado, or combo-ing into Ultra.

IMO Playing Rufus is all about getting in. Once you get in, then if your mind games are solid, you should win as he has a lot of good options. In that respect he plays similarly to Yang and even Dudley from 3S, which as you can tell by my avatar, is probably why I like playing Rufus. The other being that Rufus likes his food, just like me :).

wafflemonkey
09-02-2008, 06:59 PM
Lots of good stuff. The main thing i was trying to get at with the air to air thing is a guile who throws a slow boom and then jumps to follow it up with a j.MK. That gave me alot of trouble.

Played a sim player last night. O...m....g I think this might be one of rufus' harder matches. This guy wasn't screwin around either. He would do fb from across the screen and wait to see what you would do. He would constantly jump back HP, low hp, until he was in the corner, then just tele out and repeat. Only advice i can give against sim is do exactly what they do. Wait and see what they do, then react.
Ie:
He throws a fireball, wait till it gets close and do a late dive kick over it.
He jumps back, if you are not full screen, than a roll will get you out of range of his j.Hp.
Fa is god against sim. You can hit any of his pokes from any where on the screen. Its almost unfair. j.HP? FA, c.HP? FA, fireball? early dive kick over and immediately fa when you get to the ground. Its not a ton of damage, but its a knockdown, and thats all we need.

I don't want anyone to waste a dollar or anything but if you get the chance, could someone check if hpMWT can go through sims ult? i saw a gief almost go through it with the spinning lariat.

And speaking of, how do you hit him out of this? with sagat you can late tiger knee, or late fb, but so far all of rufus' pokes that i have tried have gotten beat.

O and I did mean c.Lp for all of those times i typed c.Mp. Anyone find a good use for c.Mp? does it at least have priority? can it cancel into specials?

bobino
09-03-2008, 12:22 AM
ok i tried out that lk, mp, hpMWT combo and that shit is hard to connect ;[

changuillo
09-03-2008, 11:20 AM
Also let me just add that these "flowcharts" aren't flow charts per se, they are just a range of tactics that *could* be used when in close to the opponent. I just play to condition them in such a way that I can setup landing a big combo like HP xx HP Tornado, or combo-ing into Ultra.


of course, I never meant another thing. Of course it depends on the player/situation when are you gonna use them. and of course Rufus goal is to do big damage with his combos which he has many, and of course his ultra which as posted in this thread it has many set-ups.

wafflemonkey
09-03-2008, 06:02 PM
ok i tried out that lk, mp, hpMWT combo and that shit is hard to connect ;[

well lk>mp is a link, and mpxxMWT is a cancel, so maybe that helps.
Not sure though if it is HpMWT or MpMWT, so if anyone knows...

one other thing i don't think i mentioned earlier is that his best aa is his revenge. Its ridiculous. Their entire body can be above his head and all the hits will connect. Its awesome really.

kesh!
09-04-2008, 04:14 AM
I'm going to CF as early as I can (around 12pm-1pm) and will stick around till 5pm working on all sorts of rufus nonsense. I really want to get down ex messiah kick xx saving cancel xx ex snake strike down!

its a waste of a bar, but does ridiculous damage.

I will also work on that link, (lk, mp, mwt [hp? mp?], ultra if near corner) I will post back with my findings

Golden_Gunman
09-04-2008, 04:17 AM
Ex Snake Strike on the end of that combo is a waste though!

Also, it's just theory, but try this combo: Dive Kick, cr.Lk xx EX Messiah Kick, LK Flip Kick, Focus Attack -> Dash Cancel, Link Snake Strike, Link Ultra (in corner).

If it works, I am patenting it as the GGM combo!

bobino
09-04-2008, 07:39 AM
i can confirm that you can land ultra after mwt in the corner, its pretty easy too.

and that ggm combo i dont think it would even be worth it to attempt the snake strike then ultra, even if it is possible, but thats just me :)

Golden_Gunman
09-05-2008, 12:15 AM
It's possible, check out my Rufus thread, and look at the combo's section, there is a GIF of it being done:

http://www.neoempire.com/forum/showthread.php?p=111608#post111608

The only question is if EX Messiah Kick combo's from Cr.LK. If it doesn't, it definitely does combo from close HP.

Ouroborus
09-07-2008, 01:52 PM
i've been using rufus and damn, hes fun. i have a few question, mainly involving his dive kicks.

1. how do you go a dive kick after jumping over the opponents head? does the directional input change or does it remain the same? 3s yuns dive kick have to be inputted d/b+kick after jumping over an opponents head but in cvs2, his dive kick is done by d/f+k no matter what.

2. i heard its possible to change the trajectory of his dive kick. how is it done? do you do d/f+mk then quickly tap back or forward to change the trajectory?

3. i've noticed that standing mp is harder to buffer into his tornado spin than his close hp into tornado. has anyone noticed that or is it just me?

4. are there any good uses for his regular messiah kick? ex messiah kick is pretty buff, but dunno whats there to do with his regular messiah kick besides going for a high/low mixup

5. does ex snake strikes (dp+pp) go thru fireballs?

fP_tHuG
09-07-2008, 02:30 PM
oh man i need tips vsing sagat.

pressure game with rufus is fine, but he gets beat in the air all the time. Freak the sagat that i was playing was zoning me out, making me go in n shit. I tried to be patient but all he does is his projectile. He can close the gap pretty fast too. Any gameplay strats would be very helpful.

Not only that he eats McDonalds burgers, he likes eating knees too. sigh

Ouroborus
09-07-2008, 05:53 PM
yeah i keep losing to the knees too. j.mp is the only thing i can think of that beats his knees when you are in the air

Golden_Gunman
09-08-2008, 12:30 AM
oh man i need tips vsing sagat.

pressure game with rufus is fine, but he gets beat in the air all the time. Freak the sagat that i was playing was zoning me out, making me go in n shit. I tried to be patient but all he does is his projectile. He can close the gap pretty fast too. Any gameplay strats would be very helpful.

Not only that he eats McDonalds burgers, he likes eating knees too. sigh

Well Sagat is going to own Rufus for free in the air, there isn't so much you can do about that. The only time I go in the air against Sagat is to try and bait a Tiger Uppercut by whiffing a Dive kick.

Roll under High Tiger shots, and either Triangle Jump or Jab Snake Strike over Low Tigers. Build a bit of Revenge gauge too so you can really threaten if you get in. Crouching HP is also a good answer for high tiger shots.

EX Messiah Kick is a great answer to the projectile rush down, a good Sagat player will have to be wary if you are at a certain range with EX bar. You can just hop over a low tiger on reaction and stuff Sagat. Tornado is good too, it can be used to dissipate the projectile and then carry on through to hit.

Also another trick... duck a High Tiger Shot, then EX Tornado as soon as the projectile goes over your head... you vacuum in Sagat and close the distance.


Basically playing all these keep-away style of opponents / characters is the same... wait patiently until you score that one knockdown and then start the rush-down. That's what I do anyway.

Alamut8o8
09-08-2008, 01:42 AM
Is it me or is there some sort of overweight American being top tier trend going on here?

changuillo
09-08-2008, 09:34 AM
I wouldnt say Rufus is or will be top. more like high-mid. Sagat and Blanka are top (maybe Dicator and zangief). He has good attacks, mix up and damage, but has a hard time to "get in" when the opp want to keep him away. Is like 3S dudley, like GG said.


On topic:

This is what I put on the other thread against Sagat

"IMO my man Rufus does pretty well against Sagat, as long as he doesnt eat too much Knees. He can cr.HP to counter high Tiger shot, EX messiah kick (or dive kick maybe) against low tiger (I put EX since its faster, dunno if you can use a normal Kick). You can bait srk with Dive kick (in theory) and punish. oh and also, Milky Way Tornado eats fireballs for breakfast, lunch and dinner.

Rufus needs to play smart against Sagat, but I think he can do it pretty well. Just hit fast and hard"

changuillo
09-13-2008, 09:21 PM
sorry for the double post.


Does anyone knows how to fight akuma with Rufus?

bobino
09-21-2008, 09:36 PM
there was a tournament in cali last week and some vids of my rufus are posted
www.youtube.com/getyourtournament

Hotboi
09-24-2008, 08:21 PM
can someone please tell me how to do the launcher from the ground.

if you don't know what i'm talking about, go to youtube and type in "justin wong rufus" and justin does it against a bison. it's like a 2 hit combo and the 2nd kick launches them into the air. ---i'm thinking...ultra time after this or ez super.

kesh!
09-24-2008, 08:30 PM
lk, hk

bobino
09-29-2008, 10:14 AM
man this thread is chock full of information....anyways, i managed to land cr.lpx3 st.lp st.mp on dictator. i am still tryin to figure out how his crossup mk works, but when it does im able to combo cross up mk, st.hp, hp mwt

Mariodood
09-29-2008, 05:38 PM
Hey you fatsos. What do you recommend I do if I block an EX Messiah kick? I'm not sure if I can interrupt the followup with a combo or if Rufus has invulnerability. Can I saving attack the last hit of each followup?

TALrules
09-29-2008, 06:13 PM
well sagat shoryu's me everytime i do a hk followup,

Da_Wall
09-30-2008, 04:17 PM
Hey you fatsos. What do you recommend I do if I block an EX Messiah kick? I'm not sure if I can interrupt the followup with a combo or if Rufus has invulnerability. Can I saving attack the last hit of each followup?

His flash kick is fast so I block high incase he does that or overhead kick because the sweep is laggy and u can punish it. The over head kick he is safe after so they wont usually go low.

Bloodcrave
10-02-2008, 07:52 AM
street fighter 1st timer here, the sf4 koko100 wiki mentions rufus can do standing weak kick then weak galactic tornado, but everytime i try to do it i did a standing weak kick then standing weak punch instead o_O;
did i input too early or what?

Bloodcrave
10-11-2008, 09:21 PM
does rufus' tornado work against gouki's air hadouken and EX hadoukens? like those multiple hit ones, will it break the tornado? what about gouki's air hadouken? if it hits rufus' head instead of his torso area will the tornado go through it also?

TALrules
10-11-2008, 09:54 PM
does rufus' tornado work against gouki's air hadouken and EX hadoukens? like those multiple hit ones, will it break the tornado? what about gouki's air hadouken? if it hits rufus' head instead of his torso area will the tornado go through it also?

I dont think I got hit out of tornado by any air fireballs but once i went through the fireball they did a raging demon to me...I got hit out of ex messiah kick by airfireballs a lot today though...I can't fight gouki at all, and once i get a knockdown the match is reset because of his teleport:shake:

I have a lot of trouble against dictator too because of those scissor kicks...

also, today an abel player attempted a crossup on me in the corner so I did a focus attack to eat the hit then i dashed backwards out of the corner. When abel landed he did an ex command grab and it still hit me:sad:

I don't think rufus is as good as everyone says he is

btw i have the same problem as you bloodcrave, i cant get the lp tornado to come out after a cr. lk...I just do fierce into fierce tornado which isnt always the best thing to do after a divekick...

Bloodcrave
10-12-2008, 09:07 PM
lol i usually just spam lk after a divekick and either walk up throw or go to divekick again

changuillo
10-15-2008, 03:37 PM
ok, after watching many Rufus vids against Gouki/Akuma I think I know what the problem is, people are fighting him the wrong way.

check any gouki vs rufus vid, people try to pass zankus with jump plus dive kick, and they shouldnt!!! I mean, gouki´s zankus have all different distances, against the one that goes until the end of the screen use the command roll as soon as you watch it come out. and for the ones that stay closer to him, use HP tornado. Maybe you wont land a combo, but you will eat his fireball and if the distance is correct hit him...not for much bu hey! its free damage anyway.

Against demon flip...EX Snake Strike...why guess when you can punish? and if you dont have/want to save meter Command roll and escape, there isnt much that gouki can do if you roll after his demon flip.

So, yeah, try to fight him with your brain first, is the gouki player is a scrub and throws zankus all day, punish and teach him not to do so

oh yeah, BTW you can do 2 lks in a row before going for the HK follow up into Ultra/Snake strike, IMO is better to do the 2 lks so that you can confirm that the opp is standing (cuz the HK follow-up whiffs on crouching opps)

marn
10-15-2008, 05:08 PM
What are EX Tornado's properties? I never use it .. I just EX Messiah.

changuillo
10-15-2008, 05:16 PM
It has a vacuum like effect. its manily used to punish whiffs, but you can combo it, like:

c.lk, c.lp x2 EX tornado

http://ca.youtube.com/watch?v=LnVfCcG5UfE

check at 1:46

marn
10-15-2008, 11:40 PM
It can vacuum demon flips? So it vacuums are moves as well as ground moves?

That combo looks worthless to me .. Waste of a meter.

changuillo
10-21-2008, 01:10 PM
It can vacuum demon flips? So it vacuums are moves as well as ground moves?

That combo looks worthless to me .. Waste of a meter.

I think it only vacuums ground moves.

Its not a waste of meter, because the opp will try to keep rufus away, so you have to take advantage of little pokes into specials, and dont forget that cr.mk can be comboed into EX tornado (cr.mk has decent range)


EDIT: oh sorry, I meant EX snake strike instead of ex tornado in the last post.

Zakyo
11-05-2008, 10:52 AM
Everyone made a Big deal about Rufus, in the beginning.
I think there still more to see later on.



Rufus is not broken nor top-tier, he was just being played
by one of the top Street Fighter players ever.

kesh!
11-05-2008, 06:12 PM
Rufus has great punishing combos, does quite a lot of damage. He has his problems though.

Shitty pokes, no real overhead game (I gotta use that more in my pressure strings), and no 100% confirmable (FA doesn't count!) messiah kick link (combo into messiah kick).

but still, his lp snake strike having its quick ass start up and his anti projectile game is quite beastly.

not to mention he is rush down God.

changuillo
11-05-2008, 06:25 PM
Rufus has great punishing combos, does quite a lot of damage. He has his problems though.

Shitty pokes, no real overhead game (I gotta use that more in my pressure strings), and no 100% confirmable (FA doesn't count!) messiah kick link (combo into messiah kick).

but still, his lp snake strike having its quick ass start up and his anti projectile game is quite beastly.

not to mention he is rush down God.


AND he is the king of comebacks, you can be losing the round, but 1 combo into ultra (too many setups for that shit...) and you got chances again.

Hes like 3s makoto in that sense

kesh!
11-05-2008, 06:28 PM
haha

I'd put him down as like dudley.

He can end a match within 20 seconds just by putting on the pressure.

he doesn't give a fuck what you do to him, he'll just ex-messiah kick out

he's got dangerous links to an OP ultra

yeahhh hes my dudley :D

(now all he needs is dudley's stun bar!)

evilj
11-14-2008, 08:16 PM
Rufus Standing Mk is godlike.

shortshortsuper
11-17-2008, 08:37 PM
apparently the EX tornado beats Bison's ultra *shrug*

iono how it works but i was about a character distance away when he did it

changuillo
11-18-2008, 08:19 AM
well, during EX tornado, rufus creates some kind of "space" where the opp will be sucked in, no matter if hes blocking or not. so maybe you performed EX tornado just before he touched you and Bison got sucked in because he entered on this "space"

AcidicEnema
11-27-2008, 01:12 PM
Is it just me, or does Rufus seem to have trouble blocking Blanka's Ultra?

Everytime I stand up to block the overhead portion of the Ultra, when its activated at point blank range, I get hit for full damage. Don't have that problem with any other character.

Mariodood
11-27-2008, 01:43 PM
Is it just me, or does Rufus seem to have trouble blocking Blanka's Ultra?

Everytime I stand up to block the overhead portion of the Ultra, when its activated at point blank range, I get hit for full damage. Don't have that problem with any other character.

Get ready to be mindfucked. The reason you aren't blocking Blanka's ultra is because it's crossing you up. Rufus is so fat that it's easier to get crossed up and harder to see the crossups.

AcidicEnema
11-27-2008, 01:56 PM
Get ready to be mindfucked. The reason you aren't blocking Blanka's ultra is because it's crossing you up. Rufus is so fat that it's easier to get crossed up and harder to see the crossups.

Yeah that's what I thought. Anyway to tell if its going to be a cross up? (I'm guessing the answer is no).

Mariodood
11-28-2008, 09:21 PM
Yeah that's what I thought. Anyway to tell if its going to be a cross up? (I'm guessing the answer is no).

Hmm.. I really don't know. I think it's all about how far you are from him.

ParryAll
02-20-2009, 08:19 AM
Well I was messing around and trying kara throws with Rufus, and I discovered two Kara throws... that actually push you backwards lol.

The first was standing roundhouse kara throw. Sends you back a couple milimeters.

The next was MK. Again throws you backwards.

Haven't tested anyone else, and I was having trouble getting other normals to kara.

ParryAll
02-20-2009, 08:24 AM
Rufus Standing Mk is godlike.

I agree. Great normal, quick recovery, good range. Beats low footsies.

C.HP excellent for long range. c.MP and standing HP good AA.

F.HP seems to have crazy properties and alot of uses. It's a big wonky but I think it has alot of uses.

PuFF
02-20-2009, 10:00 PM
Fragrance Palm + LP Snake Strike in the corner for nice damage.

Fragrance Palm + MP Snake Strike in the corner does a tad more damage but the timing is a tad stricter.

Fragrance Palm + Ultra in the corner rocks.

The main problem though is getting Fragrance Palm to hit. Maybe I can find a combo into it that is decent and easy.

CoosCoos
02-21-2009, 05:23 AM
Fragrance Palm + LP Snake Strike in the corner for nice damage.

Fragrance Palm + MP Snake Strike in the corner does a tad more damage but the timing is a tad stricter.

Fragrance Palm + Ultra in the corner rocks.

The main problem though is getting Fragrance Palm to hit. Maybe I can find a combo into it that is decent and easy.

IIRC there is a combo in Challenge mode that may help with this.

Barky
02-21-2009, 09:26 AM
Finally got to play for a good 7 seven hours last night!

It may just be me transitioning to the new engine, but I'm having trouble controlling rufus in general. I can't seem to control his dive kick at all, the only time I get the sharp angle is after I've jumped backward (?).

and I CANNOT link cr.lk -> cr.lk -> ex tornado, I'm having the toughest time with the simplest combos in the game. Though I must say lk -> hk -> ultra is easy to do, easier than the rest of the combos.

It's hard to tell for me whether the lk's, either crouching or standing land, in other games there is a distinct "blocking" or "hitting" sound to queue whether the hit connected. Maybe the volume wasn't loud enough but I could not tell for the life of me whether these connected or not.

I also don't know the big deal with the messiah kick, I'm having trouble hitting people with it at all. Though the hk ending is good to mix up crouching characters. the snake strike just seems odd, out of control move. caught in the air hk -> ex snake strike is the only sure way to connect it I've found.

Anyway, sorry for the rambling, if anyone could help or comment on all this I'd appreciate it.

CoosCoos
02-21-2009, 09:57 AM
Finally got to play for a good 7 seven hours last night!

It may just be me transitioning to the new engine, but I'm having trouble controlling rufus in general. I can't seem to control his dive kick at all, the only time I get the sharp angle is after I've jumped backward (?).

and I CANNOT link cr.lk -> cr.lk -> ex tornado, I'm having the toughest time with the simplest combos in the game. Though I must say lk -> hk -> ultra is easy to do, easier than the rest of the combos.

It's hard to tell for me whether the lk's, either crouching or standing land, in other games there is a distinct "blocking" or "hitting" sound to queue whether the hit connected. Maybe the volume wasn't loud enough but I could not tell for the life of me whether these connected or not.

I also don't know the big deal with the messiah kick, I'm having trouble hitting people with it at all. Though the hk ending is good to mix up crouching characters. the snake strike just seems odd, out of control move. caught in the air hk -> ex snake strike is the only sure way to connect it I've found.

Anyway, sorry for the rambling, if anyone could help or comment on all this I'd appreciate it.

For the dive kicks, just go into training mode and play around with them. Make sure you learn how to do the dives as low to the ground as possible as well while you're playing around. Also, try and learn to combo dive kick, st. lk, close st. hp xx hp tornado. This will help you in getting damage off of the dives.

For me I have found that cr. lk xx ex tornado is more of a cancel than a link to me.

Regular messiah kicks are kinda meh, but you should be saving meter for the ex version, that shit is dumb lol. And IIRC the mk follow up is + 0 on block, so it is something that can be thrown out sparingly I guess.

AcidicEnema
02-21-2009, 01:30 PM
Finally got to play for a good 7 seven hours last night!

It may just be me transitioning to the new engine, but I'm having trouble controlling rufus in general. I can't seem to control his dive kick at all, the only time I get the sharp angle is after I've jumped backward (?).

and I CANNOT link cr.lk -> cr.lk -> ex tornado, I'm having the toughest time with the simplest combos in the game. Though I must say lk -> hk -> ultra is easy to do, easier than the rest of the combos.

It's hard to tell for me whether the lk's, either crouching or standing land, in other games there is a distinct "blocking" or "hitting" sound to queue whether the hit connected. Maybe the volume wasn't loud enough but I could not tell for the life of me whether these connected or not.

I also don't know the big deal with the messiah kick, I'm having trouble hitting people with it at all. Though the hk ending is good to mix up crouching characters. the snake strike just seems odd, out of control move. caught in the air hk -> ex snake strike is the only sure way to connect it I've found.

Anyway, sorry for the rambling, if anyone could help or comment on all this I'd appreciate it.

The Snake Strike is imo, Rufus's most interesting move. Its got a different use depending on which strength you use.


All Snake Strikes have their own uses, so whether to use LP, MP, HP or Ex Snake Strike depends on the situation.

LP Snake Strikes- Hits certain opponents when they're crouching, leaving you +2 on block and +5 on hit. This makes it safe anti-meaty-crouch-poke-move on wake up against certain opponents (Sagat and Zangief especially). You can combo into c.LP> Ex Tornado on hit. Its also his best move for charging meter, and a generally safe early anti-air that does low damage. Works somewhat as an anti-cross up if they're a little behind your head.

MP Snake Strike- Has the best trajectory for jumping over fireballs. Otherwise I prefer all the other versions for the different anti-air situations.

HP Snake Strike- Best anti-cross up if the opponent is right above your head.

Ex Snake Strike- The best anti-air if the opponent is in the air right in front of you. Does the most damage and has start up invincibility, unlike the other Snake Strikes. Best follow up to j.HK in the air *unless* you're right against the corner, in which case it will whiff, unlike the normal snake strikes. Does *not* work as an anti-cross up or late anti-air.

The Normal Messiah Kick is just a pretty bad move in general since its unsafe and easily stuffable. Light Messiah kick can be used to jump over and punish crouching sweeps/forwards and Forward/Roundhouse Messiah can be used to jump over fireballs. In both uses, however, you *must* anticipate correctly, cause its too slow to be used on reaction. If you connect, you can do the LK follow up> FADC> Ultra, though.

cozeny
02-24-2009, 02:58 AM
What's the best strat against Guile?

shortshortsuper
02-24-2009, 05:07 AM
What's the best strat against Guile?

rush that fool down

cozeny
02-24-2009, 05:11 AM
: D Got it.

PuFF
02-25-2009, 08:46 AM
Oh my god. EX Nado is godlike.

I pulled Fei out of his Ultra. He was about 1/4th screen away from me and he did his ultra and even moved, but then he got sucked up.

I also suck up reversals all the time.

AcidicEnema
02-25-2009, 09:09 AM
Oh my god. EX Nado is godlike.

I pulled Fei out of his Ultra. He was about 1/4th screen away from me and he did his ultra and even moved, but then he got sucked up.

I also suck up reversals all the time.

Yep. It's also a great footsie tool since it allows you to punish things that are normally unpunishable. Don't forget to juggle into Ultra in the corner o.O

Actually, since you have the console version, maybe you can test if Ex Nado juggles into Ultra midscreen against Boxer and Claw, since according to shortshortsuper in the match up thread, Normal Nado juggles into Ultra mid screen against those two.

PuFF
02-25-2009, 09:55 AM
Yep. It's also a great footsie tool since it allows you to punish things that are normally unpunishable. Don't forget to juggle into Ultra in the corner o.O

Actually, since you have the console version, maybe you can test if Ex Nado juggles into Ultra midscreen against Boxer and Claw, since according to shortshortsuper in the match up thread, Normal Nado juggles into Ultra mid screen against those two.

Just those 2? I will try it out.

EDIT: Neither work. It hits them too far away and the lag at the end doesn't let you even attempt to reach them :(

nineisnoone
02-25-2009, 03:43 PM
Oh my god. EX Nado is godlike.

I pulled Fei out of his Ultra. He was about 1/4th screen away from me and he did his ultra and even moved, but then he got sucked up.

I also suck up reversals all the time.

Nado? You mean Tornado? I was actually gonna ask if it was any good... haha.

ParryAll
02-25-2009, 05:13 PM
So in alot of videos I am seeing QCF: KK used as an Anti-air of sorts. Basically someone jumps in on Rufus and sticks out a normal like J.HK and he does QCF KK and it eats the entire normal and the full combo lands. What is the timing like on this? How viable is it? Does it always work properties etc.

CoosCoos
02-25-2009, 06:09 PM
So in alot of videos I am seeing QCF: KK used as an Anti-air of sorts. Basically someone jumps in on Rufus and sticks out a normal like J.HK and he does QCF KK and it eats the entire normal and the full combo lands. What is the timing like on this? How viable is it? Does it always work properties etc.

I actually do this a lot of the time and don't really know it. Usually though when I get that situation to work, it's when they're about 3/4ths down from a jump when it happened to me.

Also, a good deadbody cross up after you land an ultra would be, dive kick, then the fwd + mk overhead. It's pretty good and very hard to react from since you recover right before they get up.

Hope that helps peeps.

AcidicEnema
02-26-2009, 07:27 AM
So in alot of videos I am seeing QCF: KK used as an Anti-air of sorts. Basically someone jumps in on Rufus and sticks out a normal like J.HK and he does QCF KK and it eats the entire normal and the full combo lands. What is the timing like on this? How viable is it? Does it always work properties etc.

Half the time it works for me and half the time it doesn't (either opponent can block it or I did it too early and just bounce him for 1-2 hit). I can never tell if it works because the opponent was spamming a ground attack.

Someone with the console version should test it =p Shouldn't take more then 5 mins.

MoxManiac
02-26-2009, 07:53 AM
Nado? You mean Tornado? I was actually gonna ask if it was any good... haha.

Ex tornado seems to be a good punishment tool for blanka electricity and gief lariats. Though EX Messiah is probably a more damaging option for the latter if you can time it right.

Xiii
02-26-2009, 08:24 AM
EX Messiah Kick has 16 frames of invincibility which is a little more than a 10th of a second making it so you need to do it right when the opponent is about to hit you. Otherwise it's basically a free combo/throw if they block it. I've had the stupidity to try and go through fireballs with it and I get stuffed most of the time, better to just MP Snake Strike over them.

koogy
02-26-2009, 11:10 AM
rufus is god
that is all :3

ParryAll
02-26-2009, 12:07 PM
EX Messiah Kick has 16 frames of invincibility which is a little more than a 10th of a second making it so you need to do it right when the opponent is about to hit you. Otherwise it's basically a free combo/throw if they block it. I've had the stupidity to try and go through fireballs with it and I get stuffed most of the time, better to just MP Snake Strike over them.

Well I've seen dudes focus cancel the last hit and back dash, so if you have enough meter wouldn't that make it 100% safe if you did the cancel/backdash on block?

Again sorry if this has been touched on or this is nuubish, I haven't had alot of time with the game yet. Thankfully spring break will change that :)

cozeny
02-26-2009, 01:00 PM
I think that does indeed make the EX Messiah and og Messiah 100% safe. Of course you need the two stocks that the FADC costs. If the first hit of the Messiah connects then you are guaranteed to hit the (+)LK at the end but if they block the first hit then taking on the (+)LK and FADCing out of the last hit is safe. Doesn't get you through fireballs though, as Xiii and I can attest. :)

Xiii
02-26-2009, 02:18 PM
Yeah, but realistically that means you're limited to eating wake-ups until you have at least 2 or 3 EX meters (don't remember if it still costs you 2 EX meters to FADC after an EX move... assuming it does than 3 EX meters) and that is really a lot to pay for a mistake, but yeah technically it is safe. Just not sure if it's worth it to just avoid a combo at the expense of 2 meters unless the opponent can kill you right then and there on block or you just can't afford to play wake-up against them (against Zangief would suck, but that's really the only character i can think of that it's worth it).

Personally I'd rather just eat the combo so I can get back up and rush down again with that half a super meter.

cozeny
02-26-2009, 04:20 PM
I only ever burn the 2 stocks to FADC a Messiah Kick in those oh shit moments where I'm thinking to myself as I go through the air "whytf did I just do that?" or if I'm going gung-ho and out-on-a-limb looking for an in; it's nice to be able to reset a mistake like that, and the heavy cost is there to help me try learn my lesson of not using such foolish strategy.

PuFF
02-26-2009, 04:26 PM
I have put together a list of the people you can Galactic Tornado into Ultra from anywhere on screen. In alphabetical order

Abel | No
Akuma | No
Balrog (Boxer) | Yes
Blanka | No
Cammy | No
Crimson Viper | No
Chun-Li | No
Dan | No
Dhalsim | No
E. Honda | No
El Fuerte | No
Fei Long | No
Gen | No
Gouken | No
Guile | No
Ken | No
M. Bison (Dictator) | No
Rose | No
Rufus | No
Ryu | No
Sagat | No
Sakura | No
Seth | No
Vega (Claw) | Yes
Zangief | Yes

AcidicEnema
02-27-2009, 12:26 PM
I have put together a list of the people you can Galactic Tornado into Ultra from anywhere on screen. In alphabetical order

Abel | No
Akuma | No
Balrog (Boxer) | Yes
Blanka | No
Cammy | No
Crimson Viper | No
Chun-Li | No
Dan | No
Dhalsim | No
E. Honda | No
El Fuerte | No
Fei Long | No
Gen | No
Gouken | No
Guile | No
Ken | No
M. Bison (Dictator) | No
Rose | No
Rufus | No
Ryu | No
Sagat | No
Sakura | No
Seth | No
Vega (Claw) | Yes
Zangief | Yes

Thanks for testing... ZANGIEF... Wow.. that's gonna help the match up a lot.

odin
02-27-2009, 01:32 PM
Haha wouldn't it have been easier to type
"boxer, claw and russian"

PuFF
02-27-2009, 05:08 PM
Haha wouldn't it have been easier to type
"boxer, claw and russian"

Yes, but then people would be asking me to test it on everyone else. So might as well put up the full list.

It makes me mad because some people are SO EFFING close to being hit.

Like Dictator, his feet go just below my hands :( If he lifted his feet up a little more it would destroy him.

Xiii
02-28-2009, 06:25 AM
Which sucks because I have a hell of a time against a decent dictator. Feels like I can't get anywhere in that match without meter.

PuFF
02-28-2009, 06:39 AM
Which sucks because I have a hell of a time against a decent dictator. Feels like I can't get anywhere in that match without meter.

I know what you mean. I haven't found anything that beats headstomp cleanly, which he can just spam for free on me.

odin
03-09-2009, 05:57 PM
just got my 100th win
dont laugh that it took so long please

52 losses, which isnt bad for someone like myself

i cant get sick of using rufus
out of my 152 games, about 135 are with him

cozeny
03-09-2009, 06:08 PM
I know what you mean. I haven't found anything that beats headstomp cleanly, which he can just spam for free on me.

I thought you were a cr.MP user? : P

PuFF
03-10-2009, 01:59 PM
I thought you were a cr.MP user? : P

Cr.MP beats it clean? Hmmm will have to work on timing then. In the air I am screwed though. No Cr. MP there :sad:.

cozeny
03-10-2009, 02:44 PM
cr.MP beats Headstomp AND EX Headstop AND the blue-hand portion of Devil's Reverse CLEAN. A big help in this match-up.

PuFF
03-10-2009, 02:53 PM
cr.MP beats Headstomp AND EX Headstop AND the blue-hand portion of Devil's Reverse CLEAN. A big help in this match-up.

Oooooo. I wonder if it can beat Scissor Kicks since they look like they will come right into cr.mp range.

Granted I am prolly asking too much.

shortshortsuper
03-10-2009, 05:27 PM
EDIT: posted in the wrong thread, i just moved the post now

odin
03-10-2009, 06:15 PM
anyone know the start up frames for his far hk?
very underused normal that sets up a simple SOS, tough to time though considering you have to be away a certain distance

cozeny
03-10-2009, 10:25 PM
Takes an age (17 frames) to come out (for comparison, his cr.HP, which also takes an age, comes out in 14 frames). I only ever use it as a wee surprise if they are in range and I have an Ultra stocked. Rufus has so many ways to link his Ultra though it's very seldom I use it.

Does anyone know if far st.HK > Fragrance Palm > MP Snake Strike > Ultra work in the corner? Again, I'll test that today if I have time.

MoxManiac
03-11-2009, 06:43 AM
cr.MP beats Headstomp AND EX Headstop AND the blue-hand portion of Devil's Reverse CLEAN. A big help in this match-up.

:pray: Rufus cr.MP :pray:

odin
03-11-2009, 07:21 AM
Takes an age (17 frames) to come out (for comparison, his cr.HP, which also takes an age, comes out in 14 frames). I only ever use it as a wee surprise if they are in range and I have an Ultra stocked. Rufus has so many ways to link his Ultra though it's very seldom I use it.

Does anyone know if far st.HK > Fragrance Palm > MP Snake Strike > Ultra work in the corner? Again, I'll test that today if I have time.

I thought that was a trial combo? Haha if not I'm pretty sure 100% that it works

cozeny
03-11-2009, 07:39 AM
It's a mix of two trial combos: one from Normal 4 (FA > st.HK > Fragrance Palm > Ultra) and Hard 4 (FA > Fragrance Palm > MP Snake Strike > Ultra).

It does work tho, yeah. I guess it's useful it you tag them with the far st.HK in the corner : )

changuillo
03-12-2009, 06:48 PM
It's a mix of two trial combos: one from Normal 4 (FA > st.HK > Fragrance Palm > Ultra) and Hard 4 (FA > Fragrance Palm > MP Snake Strike > Ultra).

It does work tho, yeah. I guess it's useful it you tag them with the far st.HK in the corner : )

I did it with HP snake today against claw, maybe is kinda char specific but still good to know

SuperStreetBros
03-13-2009, 09:04 PM
I think Rufus is a pretty cool guy, eh Tornadoes through fireballs and doesn't afraid of anything.

...sept Blanka :/

AcidicEnema
03-18-2009, 06:49 AM
cr.MP beats Headstomp AND EX Headstop AND the blue-hand portion of Devil's Reverse CLEAN. A big help in this match-up.

Is the timing tight for this? I kept trying this and kept getting beaten by Head stomp and blue-hand >_<

How about the blue hand follow up to Headstomp?

PuFF
03-18-2009, 09:35 AM
Is the timing tight for this? I kept trying this and kept getting beaten by Head stomp and blue-hand >_<

How about the blue hand follow up to Headstomp?

It must be hella tight because I have the same problem.

Frrrrrrrrunkis
03-18-2009, 09:49 AM
i havent been able to get cr. mp to beat head stomp or the followup. i ex messiah in between the hits only if they try to hit me with the followup.

cozeny
03-18-2009, 10:13 AM
EDIT: OK, just tested this cos I thought I was going mad; turns out it is affected by the range the HS is launched at. Anything more than 2/3 chars lengths away and you can beat it clean. If he is closer than that I don't think so, or I just don't have the timing. I think it's because of the weirdness of the front part of that move's hitbox. Sorry for the slight misinformation dudes : /////

It definitely does, I swear; don't do it when he's on top of you but a little earlier, like when he is above and in front. The timing isn't all that tight, just a little weird; you have to throw it out fractionally earlier than you would a normal anti-air. One thing I've noticed though is if you try to do the cr.MP to beat the headstomp, if you didn't do it early enough and Bison Devil's Reverses you don't recover in time to throw out another cr.MP to beat the blue hand. You can focus the blue hand too, of course. You need to be even earlier if you want to catch the EX version that's why I just block those.

PuFF
03-18-2009, 12:11 PM
EDIT: OK, just tested this cos I thought I was going mad; turns out it is affected by the range the HS is launched at. Anything more than 2/3 chars lengths away and you can beat it clean. If he is closer than that I don't think so, or I just don't have the timing. I think it's because of the weirdness of the front part of that move's hitbox. Sorry for the slight misinformation dudes : /////

It definitely does, I swear; don't do it when he's on top of you but a little earlier, like when he is above and in front. The timing isn't all that tight, just a little weird; you have to throw it out fractionally earlier than you would a normal anti-air. One thing I've noticed though is if you try to do the cr.MP to beat the headstomp, if you didn't do it early enough and Bison Devil's Reverses you don't recover in time to throw out another cr.MP to beat the blue hand. You can focus the blue hand too, of course. You need to be even earlier if you want to catch the EX version that's why I just block those.

Ooook. I thought I was going nuts too.

cozeny
03-18-2009, 12:53 PM
Typically I can't find any bloody match videos showing it; Kindevu throws cr.MP out a few times against Riki's Head Stomp but he devil's reverses away. Hm.

1ahB
03-18-2009, 02:29 PM
I just watched the Kindevu vs Riki videos from the Japan Tourney QFinals and he successfully cleanly stuffs the Head Stomp atleast 2 or 3 times. As you discussed it looks like hes throwing it out quite early.

1 example is at 0:33
http://www.youtube.com/watch?v=uf6IDl1sYjs&feature=channel_page

cozeny
03-18-2009, 02:53 PM
Good catch, that's what I get for skimming the videos. Nice to have some solid confirmation though : )

adolchristin
03-19-2009, 01:39 PM
Yeah; thanks for the video. I still haven't gotten the timing on beating the headstomp yet but the video should help.

D_Davis
03-23-2009, 12:16 PM
I am going to start using/practicing Rufus tonight.

I've been maining Honda since the original SF2, and I am getting kind of bored with him, but not because I am super good or anything.

I really like these big fatso characters!

:)

Rufus seems like a lot of fun to play; he seems very aggressive, and so I will have to change my game up quite a bit from the way I play Honda.

Wish me luck!

PuFF
03-31-2009, 04:18 PM
I am back after a 2 week hiatus.

What did I miss besides a mod actually coming in here and closing some threads?

PuFF
04-02-2009, 09:26 PM
Alrighty. I need some good Rufus players to help me find stuff out. I did this with Justingroton and it helped find some crazy stuff out.

Pretty much it goes like this. I will play random characters, and we randomly test stuff out until something works.

I.E. Blanka Balls are a pain. We test out different moves and stuff until we find out that Tornado beats it out.

PM me or post here or send a friend request on XBL if your down.

gbursine
04-02-2009, 09:31 PM
srsly. against just blankaball, if you do a controlled mash of c.lp(like a burst of 3 or 4), whenever you think he's going to blankaball, you beat him out generally.

doing a tornado is committing too much imo.

for me, blanka's a match that has you in close, or full screen. if you're two some characters away, you're better off crouching and seeing what he does. if he does blankaball, block it and try to punish. the c.lp bursts will deter them from doing it randomly.

from full screen, jump back hp(beats it clean at the right angle), lp snakestrikes(beats it clean headon, but can be punished on recovery), and c.lp(beats all versions clean majority[85%] of the time) are my general things that i do. if i manage to jump over a horizontal blankaball, divekick->s.hpXXtornado. if you know the blanka isn't partial to random electricity, you can go for another divekick, b/c they've probably commited themselves to c.mp or c.fierce.


edit2: icic... well thats my rundown on neutralizing blankaball anyway...lol, also upon seeing a blankaball come at you, immediately doing option select throw after a second is a good habit to pickup

PuFF
04-02-2009, 09:34 PM
srsly. against just blankaball, if you do a controlled mash of c.lp(like a burst of 3 or 4), whenever you think he's going to blankaball, you beat him out generally.

doing a tornado is committing too much imo.

for me, blanka's a match that has you in close, or full screen. if you're two some characters away, you're better off crouching and seeing what he does. if he does blankaball, block it and try to punish. the c.lp bursts will deter them from doing it randomly.

Thanks, but that kinda isnt what I was asking. Just if some Rufus players wanted to do some major testing.

Kritz
04-02-2009, 10:02 PM
Does everyone here have SF4 Installed on your xbox Hard drive, I swear there's a slight difference?
Ive got mine installed my self, now when I went to play my friend at his house I had a difficult time trying to link easy combos I was getting so annoyed.

PuFF
04-07-2009, 02:38 PM
I do not have SF4 installed.

svenghali
04-07-2009, 03:00 PM
the difference is your xbox won't sound like a 747

Kritz
04-07-2009, 03:51 PM
the difference is your xbox won't sound like a 747

Well I found out now and yes it does make the game run faster. The right frames come out when you need them to.
Example;
(Uninstalled)
Rufus - Close Low Kick is "Frame Adv. Hit = +6", now when you go to apply that on a offline match they recover much sooner then they are suppose to.

(Installed)
The frame rate runs how it's suppose to be so doing LK to HP aint a problem.

The point is it aint like I cannot pull off the combos properly it just WORKS BETTER installed to the hard drive, try it your self.

PuFF
04-07-2009, 09:32 PM
Add me on XBL. Hit my wall and need some great Rufus comp to snap me out of my slump.

MoxManiac
04-07-2009, 10:46 PM
All installing does is reduce load times and drive noise. All the game's data is loaded before the fight so it should have no bearing on actual game performance.

Kritz
04-08-2009, 05:29 AM
All installing does is reduce load times and drive noise. All the game's data is loaded before the fight so it should have no bearing on actual game performance.

Yeah I know that already, after having several people install the game I asked them what did they notice about playing the game after it being uninstalled all this time.
"The timing wasn't so strict on 1 link combo, even though it's still hard".

Just from hearing that from several people who I asked to install game came back with the same answer, so its either just me or there is a slight difference.

PuFF
04-09-2009, 03:09 PM
Rufus is god tier now.....

http://forums.shoryuken.com/showthread.php?t=185076

Lets you jump in safely against non-armor breaking moves/multiple hit moves.

Ryu spamming that lp dp? AFJ (Air Focus Jump) in.

Sagat spamming those tiger shots? AFJ in.

Oh god, can't wait to get home to try this.

cozeny
04-09-2009, 03:37 PM
it's a bit hard : (

PuFF
04-09-2009, 03:46 PM
it's a bit hard : (

But oh so good!

The new roll canceling?

Kritz
04-09-2009, 05:49 PM
it's a bit hard : (

I'd rather have this tech be hard to do then piss easy. Seems very interesting tho I'll check it out 2moro morning.

changuillo
04-09-2009, 07:39 PM
ok so...you perform the focus just a moment before you land??? is that it?

PuFF
04-09-2009, 08:18 PM
ok so...you perform the focus just a moment before you land??? is that it?

Pretty much. It allows you to focus on frames you would normally be vulnerable.


Tested it on a decent Ryu and is pretty situational but is good as a safe jump.

It catches a lot of people off guard too.

gbursine
04-09-2009, 08:30 PM
i think its like, a manipulation of how the game skips the first few frames of things, like when you get hit out of the air and do reversal snakestrike, rufus never touches the ground.

cozeny
04-10-2009, 07:36 AM
what are peoples' worst rufus habits?

- predictable dive kicking
- dive kicking into charging focus, when I see it before I press df+k
- dive kicking into predictable/patterned 'psychic dps'
- not mixing it up between high and low
- I fall into the trap of doing consistently doing dive kick, st.LK, st.LK, then triangle dive kick, st.LK, st.LK, cr.LP xx EX tornado; this is just a tic but obv symptomatic of not high/low mixing up
- not throwing enough off dive kicks
- too high dive kicks against chars with dps
- being impatient and chasing opp. with dive kicks across the screen <-- eating many reversals

gbursine
04-10-2009, 09:06 AM
best/worst habit:
-ES messiah kick...lol i have gotten out of so many ultras/super/blockstrings/mixups b/c of it. and my yomi is good enough that i'll hit people out of things i can predict, but its only a matter of time before everyone and their mother knows how to punish blocked ex.messiah kick

cozeny
04-10-2009, 09:10 AM
oh yeah that's another one
- random ex messiah from too far away :(((((

I have started to play c.viper now too. she is one sick lady. seismo, sjc, burning kicks is too fruity

NB2
04-10-2009, 12:24 PM
Good habit: Random HP Tornados. Stuffs pokes, Blanka crap, Headbutts, Sean kicks and fireballs.

Bad habit: Shitty divekicks that are too high, not MK rolling out of cross ups and really poorly timed c.hp's. Oh, and not jab tornadoing FA's

Kritz
04-10-2009, 02:02 PM
One of the things that piss me off about Ryu is that if I go into him for J.HP an he does a DP, and we ended up trading hits hes still available to catch you in a ultra rofl its happened so many times.
---------------------------------------------------

Anyways, been watching a few high level gameplay on sf4 with ZAK (UK) & also Poongko (Korea), there the only 2 players Ive ever seen that actually use the "Focus" system consistently in there play. Weather it hits/crumples or still keeps the opponent on block, its even good to catch them in there recovery time.

Ive only seen people FA fireballs at most same going for my self.

Poongko - http://www.youtube.com/watch?v=y-fu5vuEtrY

^^^ Does anyone use FA as much as this guy?

poopclown
04-10-2009, 03:25 PM
I use focus quite a bit, although I'm nowhere near poongkos level.

you can use it to bait armour breaking moves against players who like to bust them out on reaction. which is risky, but I'd say worth it if it gets them second guessing themselves.

the focus definitely works great against a bunch of things e.g. rog dash punches, people who never do empty jump-ins, bla bla bla. it's not something you can abuse, though... you really have to be focused on your opponents tendencies.


here's an idea I had against reversal happy shotos that I haven't tested. sometimes against those guys I'll do a little cr.lp / cr.lk block string and then sit there and just block. maybe charging a focus attack is a better idea than just blocking?

I thought, hell, sometimes they'll whiff a throw tech / option select, sometimes they'll do a shoryuken, sometimes they'll do nothing... all these situations seem pretty favourable. you either get a free combo or release the focus and keep putting pressure on them.

of course it'd be easy to counter by them just walking up and throwing or doing a hurricane kick or something, but it doesn't seem like a bad thing to mix in there every so often.

bobino
04-10-2009, 03:32 PM
all i do is focus ;]

cozeny
04-10-2009, 03:33 PM
my problem is a lack of focus :(

Kritz
04-10-2009, 03:48 PM
my problem is a lack of focus :(

same, need to work that into my gameplay.

Also does anyone go for this mixup:
Dive Kick xx St.LK xx St.HP xx Fierce Galactic Tornado (FADC), Cr.MK xx EX Galactic Tornado, (ULTRA).


^^ That's worked for me a bunch of times

After FADC you could add in another;
-Throw
or even reset the whole combo again.

Obviously it's not a full combo but just want to know does anyone ever cancel there Galactic Tornado for a mix up?

cozeny
04-10-2009, 03:59 PM
I'd only do tht if it'd win me the round, that's a lot of meter to burn in one go

I always like to have at least one messiah stocked, cos ruf is a different char with one of those good to go

Kritz
04-10-2009, 04:07 PM
lol there is 1 bar left from it.
That's only taking away 3 bars and a Ultra, and plus its at least 50 or 60% of there health gone.

odin
04-10-2009, 04:09 PM
worst habit... doing cr fp when opponent has just left the ground...

cozeny
04-10-2009, 04:11 PM
oh shi-! my bad, sorry kritz

NB2
04-10-2009, 05:33 PM
same, need to work that into my gameplay.

Also does anyone go for this mixup:
Dive Kick xx St.LK xx St.HP xx Fierce Galactic Tornado (FADC), Cr.MK xx EX Galactic Tornado, (ULTRA).


^^ That's worked for me a bunch of times

After FADC you could add in another;
-Throw
or even reset the whole combo again.

Obviously it's not a full combo but just want to know does anyone ever cancel there Galactic Tornado for a mix up?

I'll be trying this, minus the link. I'm very far from having any reliable link combos right now. Very far.

Kritz
04-11-2009, 10:21 AM
oh shi-! my bad, sorry kritz

See cozeny the mixup works lol.

huge balls
04-20-2009, 10:16 AM
I feel like a douche asking this but I must be missing something. I was trying the rufus challenge mode & got to east lvl3. It starts with FP>Fierce tornado. I can't get this to connect. The fierce pushes him away & the tornado dosent get the first hit. How is this done? I've watched the video & I have done alot of the challenges I just can't for the life of me figure this out. I've tried canceling super fast & waiting for a link but neither seem to get it for me.

Frrrrrrrrunkis
04-20-2009, 10:30 AM
just hold forward after you do the fireball motion.
qc(f) + hp
(f) = hold forward

PuFF
04-21-2009, 03:14 PM
Good Games NB2.

Albeit a little laggy it was tons of fun.

You Rufus and Chun are beasty. Hope to play you again soon.

NB2
04-21-2009, 03:34 PM
Thanks, Puff. I'll be looking forward to the next ones, man. I think someone is uploading from our sever, which is causing the chugginess. Usually when I play at work, it's lightning fast. Still, good stuff, man. Hopefully we can continue to help each other level up.

Everytime I go to training mode to work on some Chun Li combos, the fatman calls me to work on links and FADCs, lol. I gotta set more time aside for her. She's such a cerebral character.

Kritz
04-21-2009, 03:48 PM
lol Nice games poopclown

Your Rufus was sick, I raged when I did my ultra after you did J.HK at me, 2hits connected and you fell off for some reason rofl then you did yours after to end the match. Arhh my stick is so messed up the amount of times when I focused and the dash didn't come out loool.
Fun games, play sometime later on.

PuFF
04-21-2009, 05:05 PM
all i do is focus ;]

!

A Bobino post!

A quick question then. I focus a lot but I think I do it too much and gets me in trouble.

What do you try and focus? Jumpins? Fireballs? Everything?

NB2
04-23-2009, 08:57 PM
Whoo! GG Vicious. I picked up some nice new things to study. Good times. I'll catch you one of these Fridays or Saturdays at AI. You too Psycho Black.

cozeny
04-24-2009, 12:08 AM
I think bobino's post was a pun, wasn't it?

hence my reply

PuFF
04-28-2009, 09:06 PM
Anyone else starting to hit a wall?

And I mean a big mean scary wall that is 154' high?

gbursine
04-28-2009, 09:12 PM
I've been experimenting with:

divekick->s.lk, s.lk, then

c.lkXXEX tornado on hit
or c.lp, s.lp, s.mp


i saw some japanese fellow use the combo into tornado, & i like the ease of both the combo and block string compared to the standard one.

cozeny
04-29-2009, 01:34 AM
zakiyama uses linked st.lks a lot in his set w/kaqn's ryu (easily found over on streetfighterdojo); he barely uses the regular tornado comboes up close, I guess he's terrified of dp trade ultra/dp fadc ultra/just fkn dp

you can obv go into launcher off the second st.lk too

edit: might want to experiment w/ending on c.lp, s.lp, cr.mk too? tht way you're ending on a cancellable move

changuillo
05-02-2009, 08:56 AM
When I land a cr.lk and if I have meter I do cr.lp x2 xx EX tornado if I want more damage than the regular cr.lk xx lp tornado.

There are some characters that you can cr.lk cr.lp std.lp, far.lp cr.mk xx EX tornado in the corner and some others midscreen but I need to test on which chars does it works

and obviously if you have ultra meter: cr.lk, target combo --> SOS

reaper2507
05-04-2009, 07:51 PM
how do you connect a crossup high divekick with a action on ground saw it in some videos and dont understand it at all how a high divekick can be comboed after..

Bush
05-08-2009, 03:10 AM
Ive just started using rufus. I main blanka and some e honda but im trying out a few other characters. Rufus seems like he could be awesome but im getting raped online, I win about 40% of my fights whereas I win the majority of my fights with blanka.

Im having big problems with moves coming out that I dont want, eg im crouching jab and go to overheard kick and a bloody messiah kick comes out and I cross up and for for fierce and a snake strike comes out. It happens in loads of other situations too. Really annoying.

How long should it take to get decent with rufus? It feels natural playing with blanka and honda but with rufus it feels wierd to me. Kind of like im fighting with the controls as well as my opponent.

cozeny
05-08-2009, 03:23 AM
Those aren't explicitly Rufus problems, those are just execution problems I think. It's natural going from a charge char to a qcf char. Hell even goin from rufus to other qcf chars I get a bit messed up and start dive kicking w/ryu lol. Anyway you just need to let the stick go quickly back to neutral before going from a crouching jab to the overhead otherwise you will always get a messiah kick. Same with the cross-up. Let the stick find neutral quickly before inputting the hp xx hp tornado. There shd be a neutral in between the hp and the nado too. It's just the learning curve.

Bush
05-08-2009, 04:27 AM
Cheers, I think using a pad probably doesnt help in that case. I should have my stick sorted soon anyway so hopefully that will help. It will be hard to get into the habbit of letting the stick go back to nuetral.
The wierd thing is I dont have much problems with other qcf characters.

PuFF
05-14-2009, 10:45 AM
Mr. Wizard plays as Rufus.

Played him the other day. Pretty good too. (He beat me haha)

gbursine
05-14-2009, 11:58 AM
i think he playes everyone. i played him as a sim, last month

cozeny
05-20-2009, 11:23 AM
this dude hates rufus (http://forums.shoryuken.com/showpost.php?p=6742623&postcount=2312)

alpharudy
05-20-2009, 08:31 PM
has anybody created a rufus strategy guide for noobs? I just started playing the fatman a couple of weeks ago and just wanted to know if there was somewhere i can get concentrated info other then watching bobino and sextaro vids on my ps3

changuillo
05-20-2009, 08:52 PM
Rufus strats and combos should give you an idea.

you can also ask marn since he has a nice Rufus and could give you some advices concerning his gameplay

Gator Skin Shoes
05-20-2009, 10:15 PM
Rufus strats and combos should give you an idea.

you can also ask marn since he has a nice Rufus and could give you some advices concerning his gameplay

Am I blind or is Marn's thread gone?

Anyway, is c lk, c lp, c lp, s lp, c mk + ex g. tornado character specific? I can't seem to get the c mk to link after the s lp on Ryu. I tried taking out one of the c lps but then was getting the close s lp

marn
05-21-2009, 06:08 AM
You need to try to link all 3, the 4th s.lp is unecessary.

So it should go like this

c.lk, link c.lp, link s.lp, no need to link c.mk xx EX Galactic Tornado.

It's not linking per say, just do it as late as you can.

My thread is gone because of all the morons who infested a thread that tried to help people. Sorry guys but that's the way it goes when I make threads I guess ;\.

changuillo
05-21-2009, 07:28 AM
sorry about that marn, people just dont appreciate help and they just want to bitch about meaningless things.

Still...hope to see you here more often man

Gator Skin Shoes
05-21-2009, 09:42 PM
You need to try to link all 3, the 4th s.lp is unecessary.

So it should go like this

c.lk, link c.lp, link s.lp, no need to link c.mk xx EX Galactic Tornado.

It's not linking per say, just do it as late as you can.

My thread is gone because of all the morons who infested a thread that tried to help people. Sorry guys but that's the way it goes when I make threads I guess ;\.


Cool. Thanks. I'll give that a try. Much appreciated.

Machineking1313
05-22-2009, 12:03 AM
What if Rufus made pig grunts when fought instead of doing that "AYEEE!"?

changuillo
05-22-2009, 11:52 AM
What if Rufus made pig grunts when fought instead of doing that "AYEEE!"?

then we´d all had swine flu


thanks marn for that tip, it always comes out now.

jcerwinske
05-22-2009, 01:35 PM
What if Rufus made pig grunts when fought instead of doing that "AYEEE!"?

I love how his theme music is littered with it:
http://www.youtube.com/watch?v=PHfXMxxYv28

Machineking1313
05-23-2009, 12:01 AM
I love how his theme music is littered with it:
http://www.youtube.com/watch?v=PHfXMxxYv28

lol me too! :rofl:

cozeny
05-24-2009, 02:14 AM
don't know if everyone reads the character notes thread (best thread on srk imo) but this is a snippet from mago's blog:


Poking around Mago's blog (http://blog.livedoor.jp/magopizza/)

Here are his character ranks. Based on his own experience fighting these characters with Sagat. From the end of March.

Otsukaresamadeshita
("Thank you" but in this context it's like, "peace out")
Zangief, Guile, Rufus

Consolation prize. Still one chance
Claw, Blanka, Chun, Dictator, Honda

Can definitely bring the hurt
Dhalsim, Abel, Viper

You guys can really do it huh
Ryu, Ken, Boxer, El Fuerte

Boring
Akuma

Says he doesn't lose to Rufus. Vs. Chun, Honda sagat has advantage but get pinned down you can lose. Ken, Boxer, Fuerte anti-sagat game still evolving.

ouch

svenghali
05-25-2009, 04:05 PM
I started playing in G1 today and it's just one bad rufus matchup after another.

Ryu, Ryu, Sagat, Blanka, Ryu, Zangief, Balrog, Ryu...

:crybaby::crybaby::crybaby:...sorry, I'm done.

okgo
05-27-2009, 01:53 PM
Can someone explain what it takes to be a decent Rufus? I've been trying to casually pick him up. In training mode I can do most of the BnB-type moves fairly consistently. But in games I am getting killed. Everything I do gets countered. When I try to get in with roll, or dive kick, they always hit me out of it. When I do get close, I can never find any opening to land a CS.HP xx Tornado. If I land some crouching jabs or shorts, I don't have anything else to do after that to do more damage.

I feel like I'm playing him wrong, but I'm not really sure of what the correct way to play him is. What is the trick to getting these moves to land?