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TheOne
06-24-2002, 05:17 PM
Ok, i just started playing this character and I really like him. He's got a fireball in the air and he's got that dash kick which is really annoying because it puts the pressure on someone like the computer does with akuma. But I just need some strategies with akuma. the only thing I hate about him is he takes way to much damage. It's annoying, everything he gets hit with just hurts him badly. But what are some combos with him. Also, I can't do it, how do you guys get the dash kick to work. I know it's at the peak of the jump do d+medium kick. Sorry I don't know the actual name of the button, either short, or forward I forget. But I can't seem to get it down, I can do it the other way of f,d,df+4, then do d+forward and it works but the other way is faster. Any tips? Also, how good is throwing fireballs all the time in the air? Not to many just enough to where you piss people off. Also, if you do a fireball in the air can he do his dart kick immediately after the fireball to put more pressure on the opponent. THanks

shinshoryuken23
06-24-2002, 08:12 PM
combos:

j.hp -> s.hp -> lk hurricane kick -> hp srk XX SA1

j.hp -> s.mp -> s.hp (this cant be followed up with anything)

apart from the above two he has all the basic shoto combos.
ie c.mk, fireball XX super etc

im not sure but i think u gotta dive kick just before the peak.
what I do is i jump, then hold down immediately, then hit kick after a very slight pause.

I wouldnt rely on air fireballs - its too easy to become predictable.
also, all your opponent has to do is stay close with a char that has a long dash (like urien) and air fireballs are useless.

after an air fireball he cant do anything until he lands - i dont even think he can parry

shin D
11-20-2002, 10:48 PM
Help with Urien .... Urien so far seems helpless to Akuma's roundhouse hurricane (since he has to block every hit :( ) anyone have any pointers to counter this? (Oh and I've already tried low short and jab ...nothing :mad: ) hehe ..

GeekBoy
11-20-2002, 11:03 PM
Or Red Parry...

shin D
11-21-2002, 12:07 AM
Yeah that's good and all but if my red parry isn't on then I need to know if there is anything to take him out of it besides parrying.

Slayer213KIL
11-21-2002, 12:21 AM
Well, explain what he does immediately after the hurricane kick. Perhaps that is the key.. how does his mix-up game go?

shin D
11-21-2002, 12:40 AM
I'ts a high low game after that .. Low foward into hurricane or just hurricane kick again .. Seems very abusable when your Akuma.

AdverseSolutions
11-21-2002, 02:20 AM
This is a serious problem for Urien. Anyone who doesn't think so hasn't played the matchup. I outlined the reasons it's very difficult for Urien to escape this in the 3s Advanced Strats and Tactics thread, if someone could copy and paste it would explain how Urien gets out of it.
YOU CAN'T JUST PARRY LOL.

-Sk!

Kamui18
11-21-2002, 10:01 AM
Based on my expereince, it would be best to use the option select (cr. jab+short) exactly when he lands from the hurricane kick. Usually hits him before he performs the shoryuken and also stops any throw attempts.

paulee
11-21-2002, 10:28 AM
if you have his chariot tackle super, you can super before he lands.. buffer it into his blocking stance and you will freeze akuma in his landing frame.

i haven't done this myself but if the tackle has the same startup as ken's SAIII (i think it does) then it should work.

AneurysmX
11-21-2002, 10:33 AM
Ex headbutt right after the HK finishes, if he try to throw he will get hit, if he sticks out a low move, u will go over him and u can try to throw him, if he DPs, u will get hit, but hes taking a chance too.

SrWilson3S
11-21-2002, 10:35 AM
Problem there Paulee is practically EVERYONE Uses Aegis for Urien I personally don't know anybody who uses Chariot Super I know a couple of Temporal Thunder users though.

korona
11-21-2002, 10:49 AM
Originally posted by SrWilson3S
Problem there Paulee is practically EVERYONE Uses Aegis for Urien I personally don't know anybody who uses Chariot Super I know a couple of Temporal Thunder users though.

Yeah but you could consider using tyrant punish as a counter for hurricane-happy akumas :)

SrWilson3S
11-21-2002, 10:58 AM
Originally posted by korona


Yeah but you could consider using tyrant punish as a counter for hurricane-happy akumas :)


Maybe but I think you'll find most Urien players will still use Aegis Regardless I know I would I do heh but I don't have this problem so tell that to the guy who does lol.

AneurysmX
11-21-2002, 11:27 AM
I dont think u can punish Roundhouse huricane.

shin D
11-21-2002, 12:52 PM
I have already tried jab's and short's to see if you can hit Akuma clean after he finishes his hurricane kick, but he can simply block Urien's attack after. So far best option is just throw (but im sure they can tech since they can block) .. I've also tried going into his knee press move (seems to work somewhat pretty good if they don't expect it, but if they do .. ouch hehe) But I am glad to hear that someone does see that it's not so simple as to just parry it. (if your parries are on then that's the best option but not everyone is fast enough all the time to parry the tip of his down forward that leads into hurricane kick). To simply put it next to supers I believe it's almost nothing Urien can do to Akuma besides guessing right to what your opponent does and parry the next set of moves.

Original Geese
11-21-2002, 01:26 PM
Hurricane is a big problem for Urien. Unless you are god at Red Parrying, you're gonna be getting frustrated. There are ways out of this tough. I'm not gonna share though.

Oh, and Urien's SAI is ownage if you know when and how to use it. For example, when you're next to them, do c. jab x 2, then UOH. You are now at the perfect distance to connect a SAII after the UOH. Since they were most likely blocking low and got hit during this time, the damage will be 85 on 100% stamina characters. And yes, this is a LOT.

paulee
11-21-2002, 01:36 PM
exactly as korona said.

I'm only giving a single solution. another is parry.

what's the point of sticking with aegis if you can't get out of his hurricane,repeat trick?

Take away his hurricane kick with chariot tackle and see how he responds. more than likely he either still do hurricanes on instinct, which you punish for 40% damage, or else he'll get confused and start running away throwing backassward airfireballs.

that said, the timing on the chariot tackle after hurricane kick is extremely difficult. expect to practice that for a while and eat quite a few hk's before you get it down. if you do the super a split second too late, he will be able to block.


personally i think i would do ex head butt and then tech throw. is it possible to do a far flash kick move to escape?

AdverseSolutions
11-21-2002, 04:47 PM
Here's what I originally posted on this subject at 3s AS&T:

One of Urien's biggest problem with the spinkicks is that he won't be able to hit Akuma low because Akuma has like 2 ground frames if he continually does spin kicks, it's like a Yun dive kick really. Also c.short, short tackle does not combo reliably, c.jab-->short tackle does but 1) you probably won't hit with c.jab 2) if you do, Akuma may flip out because he's not grounded yet and short tackle will whiff or give an opportunity for parry. Akuma has no risk parrying forward in his 2 or 3 ground frames since it's almost impossible to hit him low.

Paul, Akuma can hit Urien out of EX headbutt with start-up spin-kick or just block and go right back into the sequence.

It IS escapable but it's a real big burden if the Akuma player knows how to mix up enough.

-Sk!

tinder
11-21-2002, 06:04 PM
How about EX shoulder check? Wouldnt that work?

Also, I havent tried this but does blocking high (like cvs2) free up more frames?

AdverseSolutions
11-21-2002, 07:24 PM
Yes, block high, stand jab is Urien's only option besides EX shoulder check, which IS good but also takes EX meter, something you'll quickly run out of when playing against an HK'ing Akuma.

-Sk!

Kamui18
11-21-2002, 10:50 PM
I haven't tried this yet but would a PP reflector work? I mean i only has a 1 frame start-up right? not to mention that it would setup for some juggles

Slayer213KIL
11-22-2002, 12:02 AM
Originally posted by AdverseSolutions
Here's what I originally posted on this subject at 3s AS&T:

Also c.short, short tackle does not combo reliably, c.jab-->short tackle does but 1) you probably won't hit with c.jab 2) if you do, Akuma may flip out because he's not grounded yet and short tackle will whiff or give an opportunity for parry.

Since I don't have a vast amount of experience defending against Akuma's hurricane kick attack, I'll take Adverse's statements as my Ethos.

If you can hit Akuma with a crouching short kick, doesn't that give enough time to do the EX HeadButt? That would either 1) allow Urien to send Akuma into combo-city, or 2) yeild a good throw attempt upon landing from the EX headbutt.
If the throw was teched or nor, that would open the distance and get Akuma off of Urien, eh? or not?

Rockefeller
11-22-2002, 02:14 AM
ex aegis, dash in/walk up and throw akuma backward in the corner, dash backward upon the rising opponent, dash backward again and low fierce him as he's recovering from demon teleport, combo as desired, throw the rising akuma, then block the rising uppercut/hurricane and repeat

yes this isn't what happens everytime, but it's the most common

max6366
11-22-2002, 03:11 AM
EX CRUUUUUUUUUUUUUUUUUSH!!!!!!!!!!!!!! it's the best option imo cause if he does again the hurricane and it will hit him (i am actually at work so i can't check it to be sure) i am 90% sure. if he was in corner...combo rape. and if u are not fast enough i think the hurricane will hit u but u will surely hit him too. And in case that u are not fast enough and that he block (not parry) it's a safe move don't worry too fast :)..u can also do his exaedgis...
About the thing about using meter it's not a problem use it against gouki cause remember gouki is urien's freakin damage b+tch :) .
Let me ask do you start your match in front of gouki??? if he starts his hurricane kick from far just throw a lp sphere :) (who knows...)

but for me the best thing to do is to try to parry cause even if u take damage trying it if u manage to do it once he is lost... but i am a parry lover :)

darkumas
11-22-2002, 09:52 AM
Akuma vs urien is almost an impossible match up. However, if urien can steal the first round and have full meter for the next then he can just burn them and kill akuma.

Anyways to answer ur question about the HK hurricane kick. Just watch it and when u see him coming down just EX tackle his ass. he cannot stop nor retort against that. The timing is tight but it can be done.

If you are a good urien player then u can EX tackle akuma right at the end of the tackle do c.jab xx EX headbutt and have your way with him, up to you really.

Another option is if he the akuma player is abusing the hurricane kick just parry it.. I mean if he does c.fwd xx hurricane kick just parry the hurricane kick. AFter a c.fwd u can input ur parry command if u parry then u punish if he sticks out nothing after the c.fwd then oh well no loss to you.


Th3x

max6366
11-23-2002, 02:09 PM
sorry but we just checked it with billykane and it's damn easy to counter it...

max6366
11-24-2002, 01:58 PM
lol korona i am tunisian first...

korona
11-24-2002, 05:07 PM
Originally posted by max6366
lol korona i am tunisian first...

I'm talking about darkumas sig and just messing around. Just ignor my rants :D

Sju av Nio
11-24-2002, 05:23 PM
Max6366: Why do you call yourself 3rd Emperor anyway? :lol:

Prism
11-24-2002, 07:47 PM
Originally posted by max6366
sorry but we just checked it with billykane and it's damn easy to counter it...

to counter the hurricane kick or the ex crush?

max6366
11-25-2002, 06:34 AM
hum there is a mistake here my team name is [3rd] that's all and my nick is EMPROR not emperor ok??? the 3rd was just because we only play 3strike (and also we didn't find any other name...lol)

Prism to counter the hurricane kick of course...

max6366
11-25-2002, 02:47 PM
test

Rockefeller
11-25-2002, 03:00 PM
so what is the counter that's so easy? and against which version hurricane kick?

[3rd]Wael
11-25-2002, 03:04 PM
i manage to do clp on HK hurricane and EXcrush too

Original Geese
12-21-2002, 10:26 PM
actually, j. fierce, s. fierce, short HK, jab SRK xx SAI does more damage. After knocking them down, jump straight up air fireball, sets up all kinda tricks like dashin throw while they are parrying, UOH while they are blocking, etc.

random rh air hurricane kicks are good too because of the damage potential.

hurricane kick when they're waking up so you cross them up is good and safe too in most cases.

repeated rh hurricane kick pressure is good against ppl like Alex and Urien.

runaway fb akuma is effective against a lot of ppl.

X-Sapphire
12-22-2002, 10:23 AM
If they jump at you do a c.fierce, if it hits follow up with a lk demon flip and press lk again in the air, this gets almost everybody i have tried it on :evil:

Damien Jr
12-22-2002, 10:58 AM
here's a damaging trick/combo:
j.fierce, s.fierce, lk tastumaki, juggle with s.fierce(cause a reset)-->DF kick,the finish with SA1, 2 or 3.

sHiNeRiK
12-22-2002, 10:34 PM
I wonder if any of you use this combo besides me... dive kick, mk hurricane, hp dragon punch.

Original Geese
12-22-2002, 11:00 PM
Originally posted by sHiNeRiK
I wonder if any of you use this combo besides me... dive kick, mk hurricane, hp dragon punch.

that shit dont even work.

dominator
12-23-2002, 11:31 AM
Originally posted by Original Geese


that shit dont even work.
I know the mk hurricane does connect into dragon punch though.

dominator
12-23-2002, 11:43 AM
Can't you get an opponent in the air with a hk hurricane, mk hurricane, then dragon punch?

Daly
12-23-2002, 08:30 PM
Originally posted by dominator
Can't you get an opponent in the air with a hk hurricane, mk hurricane, then dragon punch?

Both grounded, the mk hurricane connects into a shoryuken very rarely and the opponent has to be near the corner.

I dont know about this combo u talk about. Never seen it, but maybe its possible but difficult too.

dominator
12-23-2002, 09:10 PM
Ive seen it on this Japanese vid. The combo was like at mid screen.

dogberry
12-27-2002, 10:24 PM
I have a question about the jab reset into God Hand combo.

I've been trying to get this combo and so far without success. What I would like to know is, at what point in the combo do you have to input the god hand motion so that it comes out in time to hit? Do you have to do it as fast as you can after the stand jab reset or can u actually input the motion as you land from the short hurricane and try to fit the stand jab in between the god hand motion?

The rest of the combo seems fairly straightforward, but I've only gotten the stand jab reset into God Hand once and it was not off of short hurricane. So it's just the timing for the God Hand input I'm not sure about. If someone can help me out that'd be great. Thanks!

Thongboy Bebop
12-28-2002, 01:33 AM
You just need to be faster, yo. do the jab, then the super motion. Quickly.

N

Daly
12-29-2002, 11:42 AM
Originally posted by dogberry
I have a question about the jab reset into God Hand combo.

I've been trying to get this combo and so far without success. What I would like to know is, at what point in the combo do you have to input the god hand motion so that it comes out in time to hit? Do you have to do it as fast as you can after the stand jab reset or can u actually input the motion as you land from the short hurricane and try to fit the stand jab in between the god hand motion?

The rest of the combo seems fairly straightforward, but I've only gotten the stand jab reset into God Hand once and it was not off of short hurricane. So it's just the timing for the God Hand input I'm not sure about. If someone can help me out that'd be great. Thanks!

Is there any vid with this setup?

Thongboy Bebop
12-29-2002, 12:25 PM
It's not really very complicated, it's exactly like it sounds. Short hurricane, jab xx downdowndown punch.

If you ever see a video of JR playing (except Evo), he does it all the time. When he's not busy making the Raging Demon connect off of EVERYTHING. Fushing feef. I'll Aegis you up. You heard me!

N

dominator
12-30-2002, 12:38 PM
Ive seen JR do it before... I think he does the lk hurricane, lp, then down,down,(down + 3 p). I hear you can do 2 down motions after hurricane then jab the down + 3p. Not sure though.

zkmaidenmasher
01-02-2003, 07:40 PM
well my i usually do this for my combo

Jump in HP , D + HP , QCB + SK , DP cancel SAIII

Red from da VI
01-03-2003, 08:30 AM
ZK just wondering do they have 3rd Strike in T&T? Only place in the Caribbean I've seen competition recently is Puerto Rico.

zkmaidenmasher
01-03-2003, 12:01 PM
as far as i know there are only 2 3rd strike machines in T&T . There are some good players but recently they moved the machine from the arcade i used to frequent . They still have Second Impact in many places . As far as competition goes i dont know how we would fare against foriegn competition , but I have been trying to get some of the more experienced members of the local gaming association into the game . But as it stands right now i'm probably the best sf3 player they got

Red from da VI
01-05-2003, 11:04 AM
They used to have 3rd Strike in St.Thomas(where I'm from), then they closed the arcade...machines are still in there too, who knows why.

Competition was just starting to get good, too. And there is no 3rd Strike that I've seen in Florida yet, either, so I'm stuck with a Dreamcast.

haduken111
01-07-2003, 02:15 PM
Originally posted by dogberry
I have a question about the jab reset into God Hand combo.

I've been trying to get this combo and so far without success. What I would like to know is, at what point in the combo do you have to input the god hand motion so that it comes out in time to hit? Do you have to do it as fast as you can after the stand jab reset or can u actually input the motion as you land from the short hurricane and try to fit the stand jab in between the god hand motion?

The rest of the combo seems fairly straightforward, but I've only gotten the stand jab reset into God Hand once and it was not off of short hurricane. So it's just the timing for the God Hand input I'm not sure about. If someone can help me out that'd be great. Thanks!

the timing of the jab is more important than the speed of d,d,d, but you should start pushing down immediately after the jab, and you can press ppp at the same time you push the last down