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View Full Version : did street fighter 4 take it to the next level for those who have played?


Artayes
08-11-2008, 04:19 AM
now I am a huge street fighter fan but 3s was my favorite, loved the characters but mainly because of the gameplay being so hardcore and technical.

now for street fighter 4 and those who have played enough to give an honest opinion , has it gone up to the next level of intensity and hardcore game play we all know and love from Capcom, taking the extra step forward instead of backwards? where it makes you feel really alive for a moment with lots of people watching you win or (hopefully not) lose against another great opponent?
ha.. I know most of us remember those days thanks to mainly Capcom and street fighter 2 to start.don't we, as humans, all want that next level or next 'high' in our lives?

just curious and hopefully some others who haven't gotten to play yet are too.

Irish-Ken
08-11-2008, 04:29 AM
Theres so much talk about it tbh, but no ones really said if its a good/great game yet.

Dime_x
08-11-2008, 11:23 AM
yes, it did for me.

once i started playing 4 all the other games i wanted to try out seemed like whatever. it really is EVERYTHING i wanted in a new streetfighter, and its deep as hell.


i really think that this game could merge the 3s crowd and and the st players.






-dime

Irish-Ken
08-17-2008, 09:03 AM
Nice one. :woot:

TMO Gaming
08-17-2008, 09:16 AM
its addictive as hell

Suavion
08-17-2008, 09:28 AM
No. I played it at evo last week and it just didn't do it for me. I'm still gonna play when we get it down here but i'm not excited about it anymore.

The game plays too choppy for me. It looks good but it has a weird choppy gameplay. Its hard to explain though.

Radiantsilvergun3
08-17-2008, 09:31 AM
No. I played it at evo last week and it just didn't do it for me. I'm still gonna play when we get it down here but i'm not excited about it anymore.

The game plays too choppy for me. It looks good but it has a weird choppy gameplay. Its hard to explain though.Well give it a shot hmmm.

An just what is the Next Level anyway. Super Turbo still evigorates me more then any other Street fighter so just what is this "Next level"? Is it like "Next Gen" cause no one can seem to explain that one to me either.

huge balls
08-17-2008, 09:37 AM
for me the game has advanced and is f_ cking amazing. I'm a 3s fan and I play chun. For me she went backwards in sf4 cuz she is now a charge character. But the game as a whole is amazing, deep, and this new focus attack system is going to be verry interesting. I give it 2 thumbs up!!!

crazydiamond
08-17-2008, 12:22 PM
I wouldn't say it's the next level of gaming or anything but I don't think it needs to be.

It looks awesome. It's fun to play. Seems balanced so far.

And for some reason it makes you just wanting to keep coming back.

I would be really excited to see the revised versions. Keeping in mind how much 3S was developed from New Generation or CVS2 from CVS etc.

nGuman
08-17-2008, 12:26 PM
its addictive as hell

Yes it is.

ohayo1234
08-17-2008, 12:29 PM
No .

Vzamm
08-17-2008, 01:22 PM
Looks smoother then SC4 at least...hope that statement is true.

Daemos
08-17-2008, 01:29 PM
No, not yet anyway. However it has the potential absolutely and if the game is revised in a similar pattern as SF2 and SF3, well then Super SF4 Turbo Plus X will definitelz.

I love the way the game looks and plays, I'm trying to get used to the graphics even though I like them a lot, sprites have a very artistic quality which I frequently enjoyed. All feelings aside, If SF4 evolves in the 'right' direction (actually bringing some really new, good and innovative things to gameplay, new characters and reinventing older ones further) then we're in for a rebirth of the franchise.

Saotome Kaneda
08-17-2008, 03:10 PM
for me the game has advanced and is f_ cking amazing. I'm a 3s fan and I play chun. For me she went backwards in sf4 cuz she is now a charge character. But the game as a whole is amazing, deep, and this new focus attack system is going to be verry interesting. I give it 2 thumbs up!!!

1: You don't have to fucking censor yourself.

2: Did you use Chun before 3S? Because she's always been a charge character. The fact that you say that prolly hinges on the fact that Spinning Bird Kick is the ONLY charge move she has in 3S.

The Lone Dragon
08-17-2008, 08:12 PM
I'm really not sure they were shooting for "the next level" with this one...

Personally, I like the happy medium its taken between all the games:

1) A simpler, old school approach a la ST (no air-blocking, guard meter, alpha counters, custom combos, isms, or grooves)...

2) ...but, with the maturity and experience developed from more complex engines of Alpha and SF3.

And the result is the Focus system, which is a bit more adventurous than the bare bones ST, but showing more restraint than the craziness of Alpha or SF3. It's a system that doesn't feel like it was included just for the sake of inclusion...it feels more deliberate.


Maybe this evolution in maturity could be considered "the next level"...



Now, if only they could adopt this "happy medium" concept for the roster...need some more SF3 and Alpha love...but I digress.

I enjoyed SF4. Trying to win with C. Viper, and trying not-nearly-as-hard to win with Zangief was fun. I see potential.

Zal
08-17-2008, 08:20 PM
its at an interesting pace now, but i think once they can up the speed, the game will take off with most fg fans

MURPHAGATOR!
08-17-2008, 08:20 PM
I wouldn't say it took it to the 'next level' for me, but it was, without a doubt, very fun to play. And in the end, if I have fun playing it, I'll keep playing it.

Branh0913
08-17-2008, 08:22 PM
I haven't played it, but I've been following the game closely sice it was annouced. I honestly haven't heard a bad opinion about it yet. Look like this one is a winner. Can't wait to play it on PS3

mtsac kid
08-17-2008, 08:38 PM
fun game
only time will tell
the bullshit will start evolving soon
once people see bullshit they usually tend to gravitate towards it

DevilJin 01
08-17-2008, 08:46 PM
I played it at Evo. It's defintiely an interesting game but only got so much out of it cuz I'm still pretty shitty at it and mainly used C.Viper. She's my kinda character but it's going to be a while before people figure out anything really serious with her if at all. She has a lot of shit going against her. Rufus and Chun Li look like good back ups for me and I can always go to the big monster Blanka if I don't get accustomed to either one of them. Maybe Vega. He's kinda like a ninja.

I can't really say so far that I like it more than 3S. I only played it for like a day and I really don't understand the game enough to say how much I really like it. The game looks good and the music seems engaging enough. Got a real theatrical theme to it. Especially in the Japanese temple stage. Gets u pumped for battle. The animation IMO is a bit jerky looking but that's expected out of 3D models playing on a 2d field. Yet...saying that would be kinda lying cuz TVC animates really well despite being in 3D. SFIV definitely looks better than SF EX and I think with time the game will look more interesting competitively. There wasn't a whole lot to see at Evo skill wise since everyone is still obviously learning the game. There were some exhibition matches between top players but they were pretty underwhelming compared to what you see in pretty much every other game tournament.

Overall...fun game and I look forward to it continuing SF into the 21st century. Won't really take away or replace 3rd Strike for me I don't think...but looks fun.

CFAY
08-17-2008, 09:05 PM
well it got me going to arcades again so i guess i'd say it took me back, back to when i enjoyed it.

Pat the Great
08-17-2008, 10:16 PM
i'd say it took me to the next level.

gave me 30 lives, too.

kariido
08-17-2008, 10:34 PM
I have really high hopes for this game XD. If it can top my all time favorite fighter -3S- then I would be happy :). I'm nowhere near being a guru in 3S but the depth of the game mixed with fast paced action keeps it fresh.

Taito
08-18-2008, 01:00 AM
Next-level is an abstract term, but without a second thought I say no. SFIV's not a brand-new Bugatti, it's a mid-90s Skyline with aftermarket 1300 bhp.

It's still fun with new gameplay and strategies you haven't really seen in previous SFs, but at its core is a bunch of stuff I've seen before in other fighters.

aku
08-18-2008, 01:16 AM
I'm gonna say no. It all feels like an improved SF2 game than something totally revolutionary. It's not a bad game, but it just doesn't impress me like 3rd Strike still does.

Of course, the game is still quite young, even with all the location testing. Perhaps the game WILL evolve immensely and be one of the greatest out there..until then, I'll still play occasionally with my C.Viper(...sigh.....).

*Onslaught*
08-18-2008, 01:34 AM
It's up to the players to take it to the next level. At least that's how it has always been with fighters.

Taito
08-18-2008, 01:45 AM
It's up to the players to take it to the next level. At least that's how it has always been with fighters.
True, now that it's been established that the developers didn't introduce anything new to FGs on the surface. It sounds like you're holding out hope for something like a Roll Cancel that'll turn the game upside down. I was looking for something like a Parry that was 'next-level' since day one.

Disclaimer, it's still a fun game that I have no problem with.

Bounce
08-18-2008, 01:52 AM
I played all weekend and overall I look at SFIV as a refinement 3s core gameplay.

There is now a parry system in place which is no longer free, yet is easily accessible to all. The SA system requires life you have to gamble with for what can be a turning point in a bout, yet as a 2 button move even button mashers and casual players can make use of it at some point.

As far as this game taking SF to the next level; graphically yes it did, the 2.5D effect is fluid and respects the series roots. As for gameplay, no.

The Mullah
08-18-2008, 02:54 AM
Yeah i feel its just as much of an evolution as 3s as it changes core fundimentals of sf2 yet unlike 3s doesn't completely remove elements either.

Parrying evolved the gameplay by allowing the offensive flow of a match to be reversed. Lots of people liked the fact it offered uncertainty to matches, was a tool that allowed some crap characters a chance (crap moveset for some characters) and the fact it negated fireballs. Lots didn't like it for the above reasons.

FADC evolves the gameplay by allowing the offensive flow to be extended where it would normally end. It also brings an element to parrying but at a greater risk. FADC as a mechanic seems to encourage offensive play whereas parrying discouraged you from sticking out pokes, fireballs etc. i know which one i prefer.

I like ex moves for the variety it brings to characters abilities and i like being able to punish people that jump thanks to no airblocking or parrying. I like the fact that FA will fail vs certain special moves and 2 normals in quick succession so it's not a braindead mechanic to use at a whim for little cost. SFiv seems to tick all the boxes for what i like in SF so far. It looks great too.

Kunai
08-18-2008, 03:54 AM
I think it went the next level gameplay-wise as well. In terms of character balance, it's better than 3S, but still not there yet. More characters are able to compete with the others, but there's still a rift between the best, the rest, and El Fuerte. :sad:

InBondWeTrust
08-18-2008, 04:10 AM
Yeah i feel its just as much of an evolution as 3s as it changes core fundimentals of sf2 yet unlike 3s doesn't completely remove elements either.

Parrying evolved the gameplay by allowing the offensive flow of a match to be reversed. Lots of people liked the fact it offered uncertainty to matches, was a tool that allowed some crap characters a chance (crap moveset for some characters) and the fact it negated fireballs. Lots didn't like it for the above reasons.

FADC evolves the gameplay by allowing the offensive flow to be extended where it would normally end. It also brings an element to parrying but at a greater risk. FADC as a mechanic seems to encourage offensive play whereas parrying discouraged you from sticking out pokes, fireballs etc. i know which one i prefer.

I like ex moves for the variety it brings to characters abilities and i like being able to punish people that jump thanks to no airblocking or parrying. I like the fact that FA will fail vs certain special moves and 2 normals in quick succession so it's not a braindead mechanic to use at a whim for little cost. SFiv seems to tick all the boxes for what i like in SF so far. It looks great too.

Well said, I agree with everything you wrote there. For me at least, this game has renewed my interest in fighting games, not just playing them, but learning them and trying to master them.

I think replacing parry with FA was probably the smartest thing they could've done, couple that with the EX moves and the Ultra system, and the fact that it looks like Capcom has made a serious effort to try and give (most) characters at least one or two ways around every tactic under the sun makes me love this game.

Taito
08-18-2008, 05:28 AM
FDC does take SF in a new direction we haven't seen for the franchise, but there are examples of that technique (officially and unofficially/via glitch) in games like Guilty Gear and Soul Calibur.

Daemos
08-18-2008, 08:08 AM
Graphically, it should be noted that SF4 did take SF to the next level, in the future I imagine the celshading and animation will be so fluid and as enriching to the eyes as crisp 2D sprites. 2.5D was not only only a timely choice, but very wise as well - full of potential. If revisions of SF4 don't build on graphics and animation, then I have faith that future SF games will be incredible. We've haven't seen the full potential of 2.5D graphics, kinda like how SF3 maximized on SF2's sprites, SF5 could potentially see a graphical and animation boost of that calibre.

thor777
08-18-2008, 09:10 AM
Just played it over the weekend. I too felt that the gameplay is not as smooth as old 2d SF's. It felt like there's a slight pause after each hit (very slight, but noticable) so the hits, even though they still combo, don't flow into each other like the OG games. My 1st impression of the game is that it's very similar to ST strategy wise but with better graphics and new battle system.

Right now it seems like it's just a ST upgrade but that will most likely change because as more people play it, they will find more ways to use/exploit the new game mechanics

DutchieD
08-18-2008, 10:40 AM
What is the general consensus amongst japanese top ST and 3s players? Do they see sf4 as having a good competitive future?

Pablo_the_Mex
08-18-2008, 11:05 AM
It's not a bad game, but it just doesn't impress me like 3rd Strike still does.



I know that is your opinion and all, but that comes across as fucking absurd. SFIV does not have to be revolutionary to be good. Look at 3S, that piece of shit game was four steps in the wrong direction. I get angry just thinking about how shitty 3S turned out.

Don Mack
08-18-2008, 11:06 AM
They scrapped all the characters I didn't like (SF3) and brought back all the ones I did so for me this game is already taken many steps in the right direction.

aku
08-18-2008, 04:34 PM
I know that is your opinion and all, but that comes across as fucking absurd. SFIV does not have to be revolutionary to be good.

You're right that it doesn't, but how is it absurd that I'm comparing SF4 to 3S? I know you hate the game and all, you made it quite clear, but don't call me crazy just because I'm comparing SF4 to a game I, as well as many others, enjoy and you think it sucks.

And I was expecting something totally revolutionary. Sorry for having such high hopes for a game a shitload of people were waiting almost a decade for.

Besides, the game is still quite fresh, like I said(but you didn't really quote that part). Perhaps in years time, the game WILL get deeper and become 1000x better than 3S. Until then, to me it just feels like "something to play on the side whenever nobody's playing 3S".

haunts
08-18-2008, 04:51 PM
Not next level but its a lot of fun.

McRomes
08-18-2008, 05:14 PM
Honestly, I don't think the game has enough new elements to take it to the "next level". = \

Reno
08-18-2008, 05:52 PM
I think the game is really solid and a lot of fun, I don't know about "next level" though... we'll see if the game is still around in the next few years to determine that, I guess. For me there isn't enough new stuff for the returning characters, and the new characters should be the ones showcasing the new system the most, but only half (Rufus and Abel) really do imo. Personally I enjoy playing VF5R more than SF4 even though I think the latter is still a really good game... it's just that 5R is that much better lol.

Lvl.3
08-18-2008, 07:29 PM
I think the game is really solid and a lot of fun, I don't know about "next level" though... we'll see if the game is still around in the next few years to determine that, I guess. For me there isn't enough new stuff for the returning characters, and the new characters should be the ones showcasing the new system the most, but only half (Rufus and Abel) really do imo. Personally I enjoy playing VF5R more than SF4 even though I think the latter is still a really good game... it's just that 5R is that much better lol.

Don't the Japanese think that way as well? I read theres always a huge crowd around VF5R, while not so much for SF4?

MAGUS1234
08-18-2008, 07:35 PM
^^^ I heard SFiv is basically the most pop game in Japan right now

Madriker
08-18-2008, 08:29 PM
My first impression of the game was a good one. Not as much of a jolt as it was making the transition to the III series, but it was still exciting and a lot of fun. As for taking it to the next level... I don't think so, to be honest.

Reno
08-18-2008, 09:45 PM
^^^ I heard SFiv is basically the most pop game in Japan right now

lol not even close... Tekken 6, Gundam and a whole lot of other games are played more than SFIV.

LoneWolf-7
08-18-2008, 09:53 PM
The whole "next level" thing is a little too early to be asking IMO I got to play it a few times and I can say it's defintely not going in the wrong direction.
I mean, how many people really enjoyed the 3 series as soon as they came out? From a personal stand point I can say not many, but look at it now.

Taito
08-18-2008, 11:55 PM
^^^ I heard SFiv is basically the most pop game in Japan right now
Street Fighter isn't widely popular in Japan arcades, and hasn't been since ST. That means there's a dedicated community of players that'll mop the floor with you at specific arcades.. but unlike fighters like Tekken, pickup games at any random arcade might be hard to find.
2: Did you use Chun before 3S? Because she's always been a charge character. The fact that you say that prolly hinges on the fact that Spinning Bird Kick is the ONLY charge move she has in 3S.
I missed this the first time.. keep in mind that SBK was her only charge in the original SF2 as well.

I just think the devs got tired of her bullshit in 3S and added a bunch of unsafe animations. She's powerful in IV, she but has to fight harder and eat more punishment from mistakes.

TrueSephiroth
08-19-2008, 03:18 AM
To me, the biggest thing to "the next" level is how we will be playing SF:IV.

I believe once the game is has become more accessible to everyone, and when the months go by going into next year, then we can finally start to flesh out how SF:IV will finally be like.

Simply because at this point and time, we do not really know the game engine all that much, and that is the #1 most important value of any fighting game. Practically we are still at the infancy level of this game, so it's real potential has to yet to be untapped.

Once we get near that however, we can finally start stacking it up to other great SF games and see where it stands. So far, SF:IV looks to be solid, it seems like their is alot of strategical values that has returned to SF:IV which has been absent for quite sometime, and most likely will have new strategical values added on to that.

At this moment it's still too early to tell, however overall I have not been disappointed where SF:IV has been going, because once this game gets into everyone's hands, we'll start to see how this game truly stacks up.

Get Hype!
http://www.youtube.com/watch?v=06CkrvIibok

DietSoap
08-19-2008, 10:10 AM
Street Fighter isn't widely popular in Japan arcades, and hasn't been since ST. That means there's a dedicated community of players that'll mop the floor with you at specific arcades.. but unlike fighters like Tekken, pickup games at any random arcade might be hard to find. I'll admit I'm no expert on this, but I mean, there is a difference between popular and most popular. I have a hard time believing it's not popular just cause it's not in the top whatever.

Pat the Great
08-19-2008, 10:25 AM
I'll admit I'm no expert on this, but I mean, there is a difference between popular and most popular. I have a hard time believing it's not popular just cause it's not in the top whatever.

believe it. i've never seen an empty Tekken 6 machine here. there are two arcades within 5 minutes from my apartment, both of them have multiple T6 cabs and there is seriously always at least a few people on them. CVS2, etc. - not so much.

one of those arcades got an SFIV cab a little while ago and there's usually one or two guys playing the CPU. that's about it. nice for me, it's like i've got my own training mode for SFIV.

SaBrE
08-19-2008, 10:34 AM
that's not a fair comparison. there hasnt been a new capcom game in ages(cfe don't count). of course t6, vf5, insert latest gg here, etc are all gonna be more popular. Yes lets compare games with older technology and have been out for a decade or so vs games that have been out less than a year and look next gen. cvs2, 3s, and others all topped famitsu charts back when they were new, for quite a while. after a few years, games tend to fizzle out. just like how t6 will.

REALLY fair! /sarcasm

DARKHOKAGE
08-19-2008, 10:48 AM
I know that is your opinion and all, but that comes across as fucking absurd. SFIV does not have to be revolutionary to be good. Look at 3S, that piece of shit game was four steps in the wrong direction. I get angry just thinking about how shitty 3S turned out.

lol you must be a hardcore st fan

Akutabi Gamma
08-19-2008, 10:53 AM
that's not a fair comparison. there hasnt been a new capcom game in ages(cfe don't count). of course t6, vf5, insert latest gg here, etc are all gonna be more popular. Yes lets compare games with older technology and have been out for a decade or so vs games that have been out less than a year and look next gen. cvs2, 3s, and others all topped famitsu charts back when they were new, for quite a while. after a few years, games tend to fizzle out. just like how t6 will.

REALLY fair! /sarcasm

CFJ counts >:|

TrueSephiroth
08-19-2008, 01:20 PM
believe it. i've never seen an empty Tekken 6 machine here. there are two arcades within 5 minutes from my apartment, both of them have multiple T6 cabs and there is seriously always at least a few people on them. CVS2, etc. - not so much.

Although I agree with you that other fighting games are more popular then SF:IV there at this moment, I would have to argue that T6 getting love wouldn't be too surprising to me, since that game is the most newbie friendly Tekken ever created. Crush/Launch/Hopkick, juggle, bound, juggle, wallsplat, rinse and repeat...that game is hella watered down and easily accessed by players (hell it made me like the Tekken 5 series and I hate the T5 series), even without the popularity of Tekken.

However, let's see how things change when SF:IV debuts at big tournaments like Evo and SBO, after that, I'm quite confident and hype and popularity for IV will only grow after that.

IV's looking to be solid, that's all that I need to know, from a strategical standpoint, it looks to deliver.

YellowS4
08-19-2008, 01:35 PM
It's better than 3s.

CONEBEAST187
08-19-2008, 01:37 PM
Snk > capcom


nuff said


/thread


i win

Artayes
08-19-2008, 01:45 PM
It's better than 3s.

how so?

and glad to hear people are enjoying it. hopefully we have many surprises in store for us.

R.P.D rookie
08-19-2008, 01:58 PM
So is C.Viper the "Q" of this game? She seems disadvantaged from what I read.

jkdChaos
08-19-2008, 02:51 PM
sf4 is alright at the moment

its like a sf2.5 imo

the second revision will probably be a lot better.

but they got the feeling almost right! which is an accomplishment in itself considering the game is in 3D.


Character selections blows.

UltraDavid
08-19-2008, 02:53 PM
Yeah I think the system is really well done. Mullah has some good points, it's basically a combination of ST and 3S that doesn't do the stupid things both games did. It retains all of the awesome spacing and consequences that made ST amazing, but it got rid of the stupid random damage, random dizzies, easy dizzies, and throw/normal option selects. It also retains the ability to get around bad situations if your opponent isn't on his toes that made a lot of people like 3S, but it got rid of the stupid relative lack of consequences for trying and not getting a parry, option selecting a parry/attack, and the nearly complete nerfing of distance games. Fireballs aren't as vicious as in ST because they can be SA canceled and you can recover life lost in SA, but they're not as useless as in 3S because SA canceling still takes off some life and you can lose that life permanently if you get hit when not in SA. This is a really good happy medium, in my opinion.

My only problems with the game are the character selection and the ultras. I wanted a bunch of new characters, and barring that I wanted representation from more underrepresented SF characters, and neither has really happened, and in fact it might end up that there are 6 characters with the same basic shoto formula (Ryu, Ken, Akuma, Dan, Gouken, Sakura), and I think that would be totally retarded. And with the ultras, I still think it's dumb that you get rewarded by getting hit not only with super meter but with ultra meter as well, but at least ultras are way less comboable than supers and generally don't do as much damage as they did in earlier builds.

I'm not terribly worried about character balance, that can be easily fixed with a patch. I think they've laid the groundwork for an awesome, awesome game.

SaBrE
08-19-2008, 03:43 PM
agreed. the groundwork has been laid out. This is probably capcom's best 1st attempt, IMO, so far. And they had to make the jump to 3d, which is more impressive. Is it the best sf to date? Eh i don't think it will be. Is it good? yes, so far.

The tweaks will come. We will get our CE, and what not, upgrades, more than likely, and the game will get better.

I think it's a good idea they kept things simple, to lay the groundwork. And focus attacks is a pretty creative, and very fun, system. I give them kudos on that idea. It's working out really well so far.

Bottom line, I am impressed, and I cant wait til the upgrades come!

Taito
08-19-2008, 04:08 PM
after a few years, games tend to fizzle out. just like how t6 will.

REALLY fair! /sarcasm
If T5 is anything to go by, T6 won't fizzle out. Tekken's had a vice grip on Japan arcades since 2004.

I hate exchanges like this. to everyone out of Japan, arguing whether SF has widespread popularity in Japan arcades is just an excuse to debate, and throw up clever straw men and non sequiturs and etc. over the Internet. But to me, it means I spent almost a decade in Japan trying to find SF human comp that didn't require an hour long train ride. I was never amazing to begin with at SF but my skills took a dive. Thankfully I have a local arcade full of SFIV players that know what they're doing.

BrentoBox
08-19-2008, 04:37 PM
My next level gameplay starts Saturday at $1 a game. :bgrin:

I've been playing ST for the past year, and SF4 feels like ST with new options. The ability to do EX moves and focus attack cancels opens up enough new options that really weren't there before. So I think the games feel great and is a lot of fun, but not a revolution of any sorts. Not yet anyway. But EX wall dives with Claw are awesome. I can use it against repeated jump-ins, which is a big change in gameplay for me.

YuuFone
08-19-2008, 05:01 PM
I went to my local arcade yesterday and played it!
i think this game is awesome!

but i have a question
i asked why they didn't sell cards they said that if your not in japan you can't even use your card

is this true??
cuz that would suck a lot

shoultzula
08-19-2008, 05:37 PM
it seems like the newer games get, the slower they are. I really respect the ST era because shit was just super technical. Games these days are designed to cater to old vets with a deep system mechanic but @ the same time, draw in new players with slower game play and an easier fighting engine to understand.

McRomes
08-19-2008, 05:53 PM
MvC2 and GG are the opposite of that actually. They're the most technical and fast paced fighters out there right now, and are the 2 most recent (7 years lol) 2-D fighters played.

RSBlue
08-19-2008, 08:12 PM
Got a chance to sample like 20 rounds of SFIV last night (Melbourne, Australia), apart from my friend was a lack of good players(or players at all), was a Monday night however. Friend, Brother and Myself played a collective of 40 between each other(and a bunch more from the guys that didn't know there was a beginner mode so had to vs. us 20 games or so), we all walked away very happy with the game.

I'd have to agree with a lot of other forum posters here that the game feels like a good mix of ST and 3S, the SA's bring in a good simple counter move. I did like the parry system in 3S it did bring about a good amount of technicality and strategy to the game, but I always felt like it needed some kind of limit to it. I guess that's why I've taken a liking to SFIV.

On Ultra combo's I like the fact that I now have in essence 2 different "Super" bars. I can use my Super combo bar to dish out EX moves and the Revenge/Ultra bar more sparingly and save it up for an Ultra. Or play a bit more defensively and use the lots of SA's and still have the possibility of a Super in the bag.

I do have one concern in that the damage feels a bit more on the heavy side in this iteration, more towards ST.

I'll probably get a few more games in during the week and my opinion may change but at first play I like the direction the game has taken, my only criticism is that it's lacking some of the more fun SF3/Alpha (Dudley,Guy for me) characters, hopefully we see some worthwhile additions in the revision.

mumeigaijin
08-20-2008, 06:13 AM
@pat the great, right by meieki today at comtech tower there was a crowd around sfiv while one of four tekken 6 seats was occupied. seems like people are liking it there.

15demonattack
09-03-2008, 10:17 PM
Shit is fucking amazing. Only tried out Ken and Akuma. Ken seems to be the easiest to use. Played it at Family fun arcade today. You have to put your name on a list to play it. Wassup with that. Love the leather chairs they have for everyone to sit.

Darkmeltdown
09-04-2008, 06:07 AM
The game is slower than 3S and I can see the bits and pieces that were scrapped from both ST and 3S but there are some things that nag at me about this game, specifically ultras. It's quite hard for me to get those down as I'm used to doing negative edges for my supers and don't automatically just hit all 3 buttons at the same time. Others that played this game also have the same complaint as their attacks end up as EX's instead of the ultra intended.

ssjtin
09-04-2008, 07:20 AM
I play 3rd strike. Can't yet say if this game is the best of all SF yet, but I really love this game.

It really feels like it has taken the best bits out of the previous games. Speed and moves feels smooth like 3rd strike, with more tactics from SF2.

So yeah, I'm no expect on any of the games but right now it's still hyped as hell for me.

Dentron
09-04-2008, 07:30 AM
no, cvs2 is way more complex and difficult.. but sf4 needs to be given time before this assessment really becomes true.

Jollies
09-04-2008, 08:57 AM
I agree with the notion that SFIV feels like a healthy combination of ST and 3S. Jump-ins aren't nearly as safe as they were in 3S, so you really have to consider your zoning and attack strategy like you did in ST. Especially against Ryu...he'll SRK -> FADC -> Ultra a mindless jump-in. Projectiles are more useful than in 3S, but they're not ST deadly. I like it. No whiffing pokes to build meter? Even better.

I really like the FA system, especially with the ability to FADC. I think it'll add a lot of depth and mind-games to the everybody on the roster.

As others have said, SFIV is very addictive. I think it's because it feels natural to veteran ST and/or 3S players, but at the same time feels fresh. I think Capcom got most of it right with this game, and any issues that may surface over time should be patchable (At least I hope so!) It feels good so far, and I think it definitely has a lot of potential. Time will tell.

MOD
09-04-2008, 09:21 AM
In general I like SF4 all around. It feels like ST but with some good 3s elements thrown in. mainly jumping out of throws, using lp and lk to throw, and using SA attack to be a semi parry kind of. SA is what parry kind of should have been. It has consequences to guessing wrong, major ones too. I liked ST but the constant problems with loop setups and poking all day kind of pissed me off in some ways. I still like the game though. And SF4 is a lovely medium between games.

I've been playing my ass of in sf4 ever since my stations arcade got it. And for me right now, it has for sure replaced 3rd strike. I just love the feeling of playing a popular game when its just on the brink of being discovered. It really brings back the feeling of why i love competitive fighting games. characters are still being discovered, and the matchups seem way more fun than in any SF previously. The matchups mean so much to this game, rather than the play mechanics like in 3rd or CvS2. But the play mechanics are enough to give every character options to win, unlike ST where pokes and setups are set in stone.

Alot of people can hold on to 3rd forever, but it will be replaced by this game like it or not. 3rd may be its own unique system, but it will eventually die to this game. Simply because the system of mechanics is down right better. This is probably the most balanced system of play mechanics ive seen for a capcom fighter in a long time. And thus, the game is much more balanced as a whole. This makes for a much more interesting game.

SF4 does it for me. the more i play, the more i discover, and that seems really exciting. I love 3rd ,but i have to say SF4 just feels fresh. Aside from my gripes which i think i will always have (Lariat, shoto c.mk, Electricity, Abel and Fuerte) the game is a really solid capcom fighter. I agree though its just ground work. They could use tweaking it a bit.

TornadoFlame
09-04-2008, 09:32 AM
I must admit that I am very impressed by the Groundwork that has been layed out though. Hopefully, by the 3rd version, it will be the best 2D fighting game known to man.

Can't wait til you come back and teach us MOD.

Episode_667
09-04-2008, 10:23 AM
I was very surprised by how minor changes to the returning characters made them feel a lot more "modern", i.e. complete, in a way. Everyone now has at least one overhead and a few command normals (save for Balrog and a couple of others), which are things that I expect characters to have in a modern 2D fighter. I also like how EXs were done - instead of more hits or damage a lot of them gain useful properties: having Vega's (claw) walldives hit on the way up was a pretty neat idea.

Like a couple others here I'm not totally sold on the concept of Ultras here - I like the fact that they reinforce the philosophy that a comeback is always possible, but in principle I don't think people should be rewarded for losing. It's also annoying to be beating someone and then have to be more careful as they gain access to a move that can bring you to almost the same level. Something to add to everyone's strategy, I guess. Someday I'll learn to not get hit by wakeup ex Tiger Uppercut -> Ultra Tiger Genocide...

HNayl
09-04-2008, 11:06 AM
Ok so i'm reading/hearing that the gameplay is a healthy mix of ST and 3S so I can't understand for the life of me why no original 3S characters are on the roster. I know Balrog is in the game but they couldn't have included Dudley?....or Makoto?....or even Alex?

Crisium
09-04-2008, 02:52 PM
Based on what Ono has said over various interviews I've read, it's a some of A) 3S characters less popular than SF2 ones B) 3S is seen as too complicated to casuals, and he wants to avoid referencing that game C) Save them for SFV (he mentions wanting to continue Sean's storyline).

With parries gone, option B probably isn't it. But Option C is probably true for either SFV or SFIV version 2 or 3. It's good marketing as it would get many 3S fans to buy a second version of SFIV where they otherwise might not have (if it only was gameplay tweaks, and not 3S chars added).

I'm sure Ono/Seth/whoever is aware of the demand for certain characters, especially Dudley. I hope we get a couple for the console release and they don't make us wait for another SF game.

Artayes
09-04-2008, 04:12 PM
I'm sure Ono/Seth/whoever is aware of the demand for certain characters, especially Dudley. I hope we get a couple for the console release and they don't make us wait for another SF game.


fuck yeah! this game NEEDS 3s characters!

Taoku
09-04-2008, 04:18 PM
fuck yeah! this game NEEDS 3s characters!

I want my Makoto!

Gorehound
09-04-2008, 04:26 PM
Shit is fucking amazing. Only tried out Ken and Akuma. Ken seems to be the easiest to use. Played it at Family fun arcade today. You have to put your name on a list to play it. Wassup with that. Love the leather chairs they have for everyone to sit.

It's an old school waiting list which works out fine and clears the floor of onlookers here and there.

Perfect way to prevent Butters (Dirty Line Cutters)!

NotGood
09-04-2008, 06:00 PM
fuck yeah! this game NEEDS 3s characters!

Agreed. :china:

hold dat
09-04-2008, 06:11 PM
Ok so i'm reading/hearing that the gameplay is a healthy mix of ST and 3S so I can't understand for the life of me why no original 3S characters are on the roster. I know Balrog is in the game but they couldn't have included Dudley?....or Makoto?....or even Alex?

well the game takes place after the events of sf2 does it not? so the inclusion of 3s characters would not really make that much sense

this gives capcom a way to close some of the story gaps for sf2. i'm a big 3s fan but i still dont understand why a lot of 3s players want 3s characters in sf4. its a NEW game

didnt 3s come out in 99' ? i think its good to have new characters plus i dont think alot of 3s characters would work well in this particular engine

i say we move on

ssjtin
09-04-2008, 07:04 PM
this gives capcom a way to close some of the story gaps for sf2. i'm a big 3s fan but i still dont understand why a lot of 3s players want 3s characters in sf4. its a NEW game




Given that the entire cast of OLD SF2 is in this NEW game, that's not a great arguement.

Not saying that I care at all no 3s characters are in.

Gorehound
09-04-2008, 08:41 PM
well the game takes place after the events of sf2 does it not? so the inclusion of 3s characters would not really make that much sense

this gives capcom a way to close some of the story gaps for sf2. i'm a big 3s fan but i still dont understand why a lot of 3s players want 3s characters in sf4. its a NEW game

didnt 3s come out in 99' ? i think its good to have new characters plus i dont think alot of 3s characters would work well in this particular engine

i say we move on

QFT

It's cool if they did add 3s characters, but why does everyone think if they add in 3s character they will play the same and have the same combos like in 3s.

They won't be the same, and strategies and combos from 3s are not going to work. I'm sure if they add Makoto, Dudley, Yun, ect. they will not have the combos and crazyness like they did in 3s, players would have to relearn their strategies.

Look at what happened to Yun if CvS2, fans were excited that he made it in the game, but did he last long...........hell no!

Radiantsilvergun3
09-04-2008, 08:51 PM
QFT

It's cool if they did add 3s characters, but why does everyone think if they add in 3s character they will play the same and have the same combos like in 3s.

They won't be the same, and strategies and combos from 3s are not going to work. I'm sure if they add Makoto, Dudley, Yun, ect. they will not have the combos and crazyness like they did in 3s, players would have to relearn their strategies.

Look at what happened to Yun if CvS2, fans were excited that he made it in the game, but did he last long...........hell no!No one thinks they will play the same.

hold dat
09-04-2008, 09:02 PM
Given that the entire cast of OLD SF2 is in this NEW game, that's not a great arguement.

Not saying that I care at all no 3s characters are in.

but when you look at ewhat they are trying to accomplish with this game i think the original cast serves their purpose better. Even my mom knows who blanka and chun li are. the old cast has the potential to reignite interest than the 3s cast does



No one thinks they will play the same.

but imagine makoto or urien in this engine. it wouldnt fit. plus they would not fit into the story correctly. hopefully we can see our 3s favorites return in SF5 if that ever happens.


3s is a godly game, and i love it just the same as i did before. im still plain 3s while waing to play sf4 when im at the arcade. 3s is a timeless game. only thing from 3s i would like in sf4 is the announcer. that announcer was great lol

Artayes
09-04-2008, 09:09 PM
but imagine makoto or urien in this engine. it wouldnt fit. plus they would not fit into the story correctly. hopefully we can see our 3s favorites return in SF5 if that ever happens.


3s is a godly game, and i love it just the same as i did before. im still plain 3s while waing to play sf4 when im at the arcade. 3s is a timeless game. only thing from 3s i would like in sf4 is the announcer. that announcer was great lol

are you saying the engine is too simple to allow for the complexity of the third strikers? well,I don't care if they have to be toned down, I don't care if they play somewhat differently. I just want them in the game so they can get popular and become more a part of street fighter and of course it would be great to see them!

I love what you said about third strike though.I feel the same way ,especially about it being a godly and timeless game.

Kataklysmic
09-04-2008, 09:15 PM
well the game takes place after the events of sf2 does it not? so the inclusion of 3s characters would not really make that much sense

this gives capcom a way to close some of the story gaps for sf2. i'm a big 3s fan but i still dont understand why a lot of 3s players want 3s characters in sf4. its a NEW game

didnt 3s come out in 99' ? i think its good to have new characters plus i dont think alot of 3s characters would work well in this particular engine

i say we move on

I disagree. I think the SF3 characters would work pretty damn well in SF4; in fact, the absence of parrying would mean they could finally be played as they were fucking MEANT to be played. They would just need a slight redesign so they're more balanced and, in a way, not "boring" to 3S fans. Let's be honest, bullshit like the Genei-Jin or the Aegis Reflector simply shouldn't exist. That isn't to say, though, they can't be given something new to make them interesting again.

As for fitting them in story-wise, they can easily set the revisions slightly before or after SF3 and still keep the current cast. After all, Resident Evil 3 began 24 hours before Resident Evil 2, but halfway through the game, the rest of it took place 24 hours after. It's not a huge deal.

hold dat
09-04-2008, 09:46 PM
are you saying the engine is too simple to allow for the complexity of the third strikers? well,I don't care if they have to be toned down, I don't care if they play somewhat differently. I just want them in the game so they can get popular and become more a part of street fighter and of course it would be great to see them!

I love what you said about third strike though.I feel the same way ,especially about it being a godly and timeless game.

i dont think the system is too simple at all. but from playing sf4 it feels alot like super turbo to me. and maybe i just cant picture it my head but i dont see my 3s characters in sf4 playing well at all. since im lucky enought to go to CTF in New York the 3s machine is right beside the SF4 hd setups and going back and forth between them is like being high lol. they are both great games in their own right.

I disagree. I think the SF3 characters would work pretty damn well in SF4; in fact, the absence of parrying would mean they could finally be played as they were fucking MEANT to be played. They would just need a slight redesign so they're more balanced and, in a way, not "boring" to 3S fans. Let's be honest, bullshit like the Genei-Jin or the Aegis Reflector simply shouldn't exist. That isn't to say, though, they can't be given something new to make them interesting again.

As for fitting them in story-wise, they can easily set the revisions slightly before or after SF3 and still keep the current cast. After all, Resident Evil 3 began 24 hours before Resident Evil 2, but halfway through the game, the rest of it took place 24 hours after. It's not a huge deal.\

but imagine 3s without aegis or genei jin...it just aint 3s without em' in it. then again its just my opinion and i just cant fathom the 3s cast in sf4. but i CAN see the new sf4 characters in 3S

plus i tried to scream "aaaaaiiiiiiiieeeeee" wile watching a sf4 match. didnt feel right at all. lol that only sounds good for 3s

and good point for fitting them in storywise, that could work

Radiantsilvergun3
09-04-2008, 09:50 PM
but imagine 3s without aegis or genei jin...it just aint 3s without em' in it. then again its just my opinion and i just cant fathom the 3s cast in sf4. but i CAN see the new sf4 characters in 3S

plus i tried to scream "aaaaaiiiiiiiieeeeee" wile watching a sf4 match. didnt feel right at all. lol that only sounds good for 3s

and good point for fitting them in storywise, that could work It would be dumb to expect them ot be exactly like they are in 3S anyway. No one from ST is exactly like they where in ST in SF4 either. Come on now.

UltraDavid
09-04-2008, 09:55 PM
but imagine 3s without aegisSim's ultra is the new aegis! Believe it. Also, as a Super Turbo player, it doesn't feel like ST to me. I don't know how long you guys have had the game yet, but after the first couple times playing it, as people start to figure out how to use the focus attack system, you really start to see how different this game is. It's seriously just a mix of SF2, Alpha, and SF3 rolled into one game.

Nocturnal
09-04-2008, 10:02 PM
A lot of the hits and blocking reminds me a lot of Battle Fantasia. Even the zoom ins on ultras is like some of the supers in BF as well.

Rioting Soul
09-04-2008, 10:05 PM
Dudley and Urien would be beast in SF4, even with juggles being nerfed. Most of it would depend on what they had for Super and Ultra IMO. Also think about which of their specials could break FA's if they were put in SF4.

Imagine Hugo with super armor on EX's. Oh my god Ibuki. I wanna see it.

Artayes
09-04-2008, 11:31 PM
I disagree. I think the SF3 characters would work pretty damn well in SF4; in fact, the absence of parrying would mean they could finally be played as they were fucking MEANT to be played. They would just need a slight redesign so they're more balanced and, in a way, not "boring" to 3S fans. Let's be honest, bullshit like the Genei-Jin or the Aegis Reflector simply shouldn't exist. That isn't to say, though, they can't be given something new to make them interesting again.

As for fitting them in story-wise, they can easily set the revisions slightly before or after SF3 and still keep the current cast. After all, Resident Evil 3 began 24 hours before Resident Evil 2, but halfway through the game, the rest of it took place 24 hours after. It's not a huge deal.


It is really reassuring to see an older fan who dislikes third strike say this. I feel like each and every one of those 16 incredible characters deserve another chance into another sf game for fans that didn't like third strike or the sf 3 series in general.

I love how you even defend them being in sf 4 and fitting into the story. i don't want any of those characters gone or forgotten, and as much as I love third strike, its the love for the characters that I want to intertwined into a different game. Its a lot easier to accept fans of sf to not like the sf 3 series then it is for them to hate on the characters, who haven't had much of a fair shot in all of this.

this line right here is how I hope all sf fans that didn't like third strike think-'I think the SF3 characters would work pretty damn well in SF4; in fact, the absence of parrying would mean they could finally be played as they were fucking MEANT to be played'. <you give sf 3 characters high respect and I give you high respect too, even if it means very little to you

Master Chibi
09-04-2008, 11:43 PM
Considering how a gigantic portion of the 3S cast was just modifications of the ST cast, SF4 is doing just fine with its cast as is.

Artayes
09-04-2008, 11:56 PM
Considering how a gigantic portion of the 3S cast was just modifications of the ST cast, SF4 is doing just fine with its cast as is.

gigantic portion? so who exactly from sf 2 was modified for Makoto, Twelve, Alex, Elena, Ibuki, Urien, Gill, Dudley(a boxer but nothing like Balrog), Oro and Q????????????

Remy is more diverse from Guile than Charlie is. Necro, besides electricity and drills and can stretch(which all work differently for him), is completely different than Blanka and Dhalsim. Hugo and Zangief would be an awesome battle and besides a common 360 move they are fairly different as well. Sean plays similar to Ken and Ryu, but a lot of characters do and he has his own unique moves as well. and Yun and Yang have more in common with Gen(not from sf 2 but form alpha) sharing some of his moves but have a lot their own as well.

think before you post some ridiculousness like that.

Jobe
09-05-2008, 12:12 AM
They'll add some alpha characters, some 3s characters, and some new ones. The cast will probably double by the 3rd installment. I'm sure capcom likes alot of these characters as much as we do.

Kataklysmic
09-05-2008, 12:22 AM
this line right here is how I hope all sf fans that didn't like third strike think-'I think the SF3 characters would work pretty damn well in SF4; in fact, the absence of parrying would mean they could finally be played as they were fucking MEANT to be played'. <you give sf 3 characters high respect and I give you high respect too, even if it means very little to you

Of course. No one who played SF3 ever had a problem with the characters- well, most of them. It'd be like how Batman was pulled from Joel Schumacher and, eight years later, fell into Chris Nolan's hands and starred in two of the best Batman films ever. Yes, that's exactly how I'd see the transition for this cast turn out if they made it into SF4.

MOD
09-05-2008, 02:56 AM
Ok i've read just about enough of all this.

There are not going to be 3rd Strike characters. And if there are, I pose the basic question of why not just make a new character instead?

They would have to make 3rd characters completely redone. They would almost all be outright unfair in the game. They would be hardcore nerfed and pretty much everyone would cry because they can't get the pwnage on a silver platter like they all wish for. The aim should be for balance. The cast of 3rd strike without parries is unbalanced, either too strong or they will get raped. Their moves, normals, supers, jump height, and frame data all have to be changed.

So then why not work in more new characters in the game. I happen to like the new ones they added in 4, and the if game needs more characters, its more efficient and better as whole to incorporate new characters that are made specifically to fit into SF4.

Pat the Great
09-05-2008, 03:44 AM
you guys asking for SF3 characters don't understand.

SFIV took it to the NEXT LEVEL.

FOUR.

not THREE.

that is all.

Kataklysmic
09-05-2008, 03:51 AM
They would have to make 3rd characters completely redone. They would almost all be outright unfair in the game. They would be hardcore nerfed and pretty much everyone would cry because they can't get the pwnage on a silver platter like they all wish for. The aim should be for balance. The cast of 3rd strike without parries is unbalanced, either too strong or they will get raped. Their moves, normals, supers, jump height, and frame data all have to be changed,

Much like all the SF2 characters had their stats changed? Certainly. I could care less if they lost all their pwnage abilities; all that matters to me is getting to play a character on a solid level, straightforward with footsies and minimum bs. They'd still get FAs to work with too. Sagat's relatively weak from what I've heard, but that's not going to keep me from playing him as long as he's viable.

And it'd help if you didn't get worked up over this recurring talk over the roster. I'm sure there will be more new characters to come, but with Cammy, Fei-Long and DAN in the mix, how can anyone not want at least one or two from SF3?

clue2025
09-05-2008, 04:36 AM
you guys asking for SF3 characters don't understand.

SFIV took it to the NEXT LEVEL.

FOUR.

not THREE.

that is all.

If that was the case not a single SF2 character would be in it :razz:

So in your logic they took it a level back. Its like going to new coke, then going back to old coke... with a vanilla twist! Yeah right.


They won't be the same, and strategies and combos from 3s are not going to work. I'm sure if they add Makoto, Dudley, Yun, ect. they will not have the combos and crazyness like they did in 3s, players would have to relearn their strategies.


I really wouldn't mind that. I suck at SF as a whole but it'd still be nice to have some rep from someone like maybe Dudley pre-"perfect boxer" status or Alex before he sought training from his teacher, or even have his teacher (Woot Jean Reno in SF4! I wish...) as a playable character. I mean hell, we have 3-4 shotos why not make another opposite to Abel (I say this because of how alex plays grappler-lite, maybe Tom would too :-p) but if Sean somehow makes his way into this game I'll be genuinely pissed. We don't need another Dan clone who is even weaker than his older incarnation.

MUSOLINI
09-05-2008, 04:50 AM
havent played it yet. so far it looks like a cross between an improved ST and watered down TS.

TheDarkPhoenix
09-05-2008, 05:04 AM
I like it but i can't say its the next "level"

platinum_pinoy
09-05-2008, 05:06 AM
I haven't played the game, but I am dying to. As opposed to just bringing back the original 8, why not just make it one huge ass roster from all the Street Fighters, including SF1. Three boxers baby, Mike from SF1, Balrog/M. Bison from SF2, and Dudley from SF3. C'mon now, can you imagine the intro scenes at Las Vegas?

TrueSephiroth
09-05-2008, 05:25 AM
I'm sure there will be more new characters to come, but with Cammy, Fei-Long and DAN in the mix, how can anyone not want at least one or two from SF3?

If not in the home console, wait for SF:IV "Champion Edition", then possibly we'll be seeing III characters, for me, I would love to be able to play as Yang, and Elena in SF:IV.

However, things aside, with this game looking to bring back alot of strategical aspects from both ST and III without the bs from either game...hahahahaha, then how can anyone not be hyped for this game. I mean, come on, Capcom is actually doing things right again, so we need to seriously give them a pat on their backs.

If SF:IV is as people who have played it claim it to be, then I am one really, really happy Capcom Fighting Game Player.

MOD
09-05-2008, 06:14 AM
Much like all the SF2 characters had their stats changed? Certainly. I could care less if they lost all their pwnage abilities; all that matters to me is getting to play a character on a solid level, straightforward with footsies and minimum bs. They'd still get FAs to work with too. Sagat's relatively weak from what I've heard, but that's not going to keep me from playing him as long as he's viable.

And it'd help if you didn't get worked up over this recurring talk over the roster. I'm sure there will be more new characters to come, but with Cammy, Fei-Long and DAN in the mix, how can anyone not want at least one or two from SF3?

The game is based off SF2. The characters are really only changed slightly to fit with the SF4 play mechanics. the SF4 system itself is based around the ST system more than any other SF. SF3 is so far away from ST mechanics, so the characters in game are far away as well because they were made for 3rd strike.

I mean characters would have to be remade so much from SF3 then who would want to play them? What if Urien didn't have dash tackle or aegis, what if yang didn't have rekka, what if Dudley doesn't have chain combos, juggles, turn blow, or overhead into super, makoto doesn't have super pokes or command grab, ibuki pretty much would have nothing at all from 3rd. At that point who wants to play them they are so different and pretty much nerfed. The pokes, frame data, supers, ultras, and special moves from 3rd are all based on game with parry mechanics. SF2 characters traits are based on a game with blocking, which is what SF4 is about.

And who the hell told anyone sagat was relatively weak? Him and Blanka are the games top tiers as of right now. Even when the tiers are finally set in place, I can't possibly see sagat worse than upper middle tier.

DaDesiCanadian
09-05-2008, 06:30 AM
Sagat's relatively weak from what I've heard, but that's not going to keep me from playing him as long as he's viable.


Hahaha, what?

RellMane
09-05-2008, 06:44 AM
The game is based off SF2. The characters are really only changed slightly to fit with the SF4 play mechanics. the SF4 system itself is based around the ST system more than any other SF. SF3 is so far away from ST mechanics, so the characters in game are far away as well because they were made for 3rd strike.

I mean characters would have to be remade so much from SF3 then who would want to play them? What if Urien didn't have dash tackle or aegis, what if yang didn't have rekka, what if Dudley doesn't have chain combos, juggles, turn blow, or overhead into super, makoto doesn't have super pokes or command grab, ibuki pretty much would have nothing at all from 3rd. At that point who wants to play them they are so different and pretty much nerfed. The pokes, frame data, supers, ultras, and special moves from 3rd are all based on game with parry mechanics. SF2 characters traits are based on a game with blocking, which is what SF4 is about.

And who the hell told anyone sagat was relatively weak? Him and Blanka are the games top tiers as of right now. Even when the tiers are finally set in place, I can't possibly see sagat worse than upper middle tier.

Game isnt too far from ST or 3s...stop trying to start a 3s vs ST war.... some players play 3s style (short example akuma,ken) ...others play ST style ( Ryu )

like all the others have said who have played it....including myself its a GREAT mix of both systems....even partially included parry. Mod you know this, especially if you played it.... so fall back. :bluu:

And their will be 3s players in it, Ono said it hisself in one of his interviews he just said it would be MORE classic fighters then 3s characters. which makes sense as far as wanting to grasp more old fans anyway.

:salutes:

NIKO:ONE
09-05-2008, 06:53 AM
Next level would be air recovery that takes meter to do.

MOD
09-05-2008, 07:03 AM
Game isnt too far from ST or 3s...stop trying to start a 3s vs ST war.... some players play 3s style (short example akuma,ken) ...others play ST style ( Ryu )

like all the others have said who have played it....including myself its a GREAT mix of both systems....even partially included parry. Mod you know this, especially if you played it.... so fall back. :bluu:

And their will be 3s players in it, Ono said it hisself in one of his interviews he just said it would be MORE classic fighters then 3s characters. which makes sense as far as wanting to grasp more old fans anyway.

:salutes:

Have you even played the game!?

This game is blantantly much more similar to ST than 3rd. Its not a mix. If anything, its more like a giant ST cake with 3s sprinkles on top. People who played SF2 can much more easily grasp this game then people who play 3rd.

Akuma plays like Akuma does in every game, he spams garbage from the air and tries to land damage. Ken is not played like he is in 3rd strike at all, and I don't even know how that comparison can be made. No characters play 3s style at all.

I also don't recall Ono saying in any interview that has plans of including 3rd strike characters. i think he just said it wasn't out of the range of possibilities. A source would be lovely.

Rioting Soul
09-05-2008, 07:09 AM
Are you just talking about the combos of these 3s characters? Is that the focal point?

RellMane
09-05-2008, 07:11 AM
Game isnt too far from ST or 3s...stop trying to start a 3s vs ST war.... some players play 3s style (short example akuma,ken) ...others play ST style ( Ryu )

like all the others have said who have played it....including myself its a GREAT mix of both systems....even partially included parry. Mod you know this, especially if you played it.... so fall back. :bluu:

And their will be 3s players in it, Ono said it hisself in one of his interviews he just said it would be MORE classic fighters then 3s characters. which makes sense as far as wanting to grasp more old fans anyway.

:salutes:

Have you even played the game!?

This game is blantantly much more similar to ST than 3rd. Its not a mix. If anything, its more like a giant ST cake with 3s sprinkles on top. People who played SF2 can much more easily grasp this game then people who play 3rd.

Akuma plays like Akuma does in every game, he spams garbage from the air and tries to land damage. Ken is not played like he is in 3rd strike at all, and I don't even know how that comparison can be made. No characters play 3s style at all.

I also don't recall Ono saying in any interview that has plans of including 3rd strike characters. i think he just said it wasn't out of the range of possibilities. A source would be lovely.


Oh so...its not a mix, yet kara throws... a semi Parry....and ex moves are in it right?ST had dashing in it too right? Naw didnt think so.

I will find the Ono interview just to crush you. <-----im sure maybe another srk'r can reference hearing this also.

and ken plays almost to T to his 3s counterpart as well as akuma...check some of their normals and kens target combo... you are making yourself sound very idiotic here. Akumas sweep is directly from 3s , and a few more of his normals also.

MOD
09-05-2008, 07:32 AM
Oh so...its not a mix, yet kara throws... a semi Parry....and ex moves are in it right?ST had dashing in it too right? Naw didnt think so.

I will find the Ono interview just to crush you.

and ken plays almost to T to his 3s counterpart as well as akuma...check some of their normals and kens target combo... you are making yourself sound very idiotic here. Akumas sweep is directly from 3s , and a few more of his normals also.

Are you on some lurker account here or some shit?

Ex moves maybe in the game sure. But kara throws are in almost every SF. Infact Every SF you can kara something. and calling the Saving attack a semi parry is down right retarded. Saving Attack is an SF4 game mechanic and I'd say it derives from nothing.

Ken and Akuma have normals from 3rd and even a few little combos here and there. That doesn't have anything to do with how they are played and how the game plays. Akumas sweep is from 3rd. Kens got target combo and a couple other things. like i said 3rd sprinkles. They way they have to play in game is not similar to 3rd. Akuma has EX moves now and no supers besides demon. Ken isn't trying to land Shippu off every single poke.

heres a protip too: underlining, bolding, and coloring your posts makes you look super cool.

You're going to crush me? lol man. flame away.

*Onslaught*
09-05-2008, 07:36 AM
I do feel that it's a mix of BOTH systems, but more SF2 than SF3. I think with more feed back and updates SF4 could very well be the next level. Until then I'm just having a blast playing it, and that's really all that matters right now.

MUSOLINI
09-05-2008, 07:52 AM
I haven't played the game, but I am dying to. As opposed to just bringing back the original 8, why not just make it one huge ass roster from all the Street Fighters, including SF1. Three boxers baby, Mike from SF1, Balrog/M. Bison from SF2, and Dudley from SF3. C'mon now, can you imagine the intro scenes at Las Vegas?

mike, as in mike bison, aka balrog in the US. so thats 2 boxers. gen from sf1 is also the same gen from sfa, same for sagat and all the other sf1 characters that returned.

ssjtin
09-05-2008, 07:56 AM
Honestly, I think it's a good mix of ST and 3S, and then some. Being a 3S player who never really played ST seriously, I've had to really change my game and learn this crazy thing called spacing. But, I think the flow of playing feels much like 3S, in that I'm comfortable with the comboing, dashing, EX.

I don't feel either influence overpowers the other. And there's also a lot of new going on too.

More importantly, who the fuck cares if it's more ST or 3S. It's neither. Play it like a new game, and if you feel you want to play with ST flavour, or with 3S flavour, go ahead.

Quit bitchin'.......AIGHT?

MOD
09-05-2008, 08:34 AM
But, I think the flow of playing feels much like 3S,


:rofl::rofl::rofl::rofl:

I laughed when i read this.

RellMane
09-05-2008, 08:40 AM
ok so you changed your stance from "nothing" to sprinkles of 3rd strike...thanks mission accomplished.... I highlight specific parts for easy skimming through your bullshit talk. if you want to play sf4 with me I'm at ctf at least twice a week late night....

back to lurking

ssjtin
09-05-2008, 08:42 AM
Yeah I thought that would be the wrong word. I mean flow as in the feel of the speed when I play the game. No turbo style slow down, dash, and quick stand.

If that still makes you laugh then I dunno, guess I'm a funny guy.

RellMane
09-05-2008, 08:59 AM
:rofl::rofl::rofl::rofl:

I laughed when i read this.

u need to be banned for trying to bait this 3s vs St shit ....

MOD
09-05-2008, 09:01 AM
ok so you changed your stance from "nothing" to sprinkles of 3rd strike...thanks mission accomplished.... I highlight specific parts for easy skimming through your bullshit talk. if you want to play sf4 with me I'm at ctf at least twice a week late night....

back to lurking

If you could read even slightly, you would see my original stance is in fact "ST cake with sprinkles of 3rd strike". you would also be able to read that i live in Tokyo. I don't need to go to CTF.

You just joined in the last 5 days, and you're telling me to get banned. im laughing even harder now.


Yeah I thought that would be the wrong word. I mean flow as in the feel of the speed when I play the game. No turbo style slow down, dash, and quick stand.

If that still makes you laugh then I dunno, guess I'm a funny guy.

quick stand is from alpha, not 3rd. but I can see how thats not ST either. doesn't matter really. I think that matches in this game last long though. Have you seen Guile vs Zangief or Boxer. or Dictator vs Chun Li. Dhalsim vs Honda. Its border line slower than ST. ST matches can actually be pretty offensive at times.

platinum_pinoy
09-05-2008, 09:10 AM
mike, as in mike bison, aka balrog in the US. so thats 2 boxers. gen from sf1 is also the same gen from sfa, same for sagat and all the other sf1 characters that returned.

Are they the same person? I wasn't aware of the canon.

Zero619
09-05-2008, 09:14 AM
Akuma has EX moves now and no supers besides demon. Ken isn't trying to land Shippu off every single poke.


THANK YOU GOD!!! :woot: That's one of the main thing I disliked about TS. All of the ken SAIII nut huggers doing :d: :lk: :lk: xx :qcf: :qcf: :lk: SAIII. fucking anoying.

Could some one explain What "kara throws" are? I probably seen them but dont know thats what they're called

For the record i agree with you. it IS basically a ST cake with TS sprinkles. :lol:

EDIT: :u: They ARE the same person.

As far as SF4 taking it to the next level. In some way yes.

Good. It intrduces new stratgy of game play with interesting links and mix up games with SA DC with special/supers/ultra. :tup: :woot:

Bad: New generation of scrubs spamming Hadoukens (Ken) and Sonic Booms all fucking day. :tdown: :bluu:

RellMane
09-05-2008, 09:38 AM
If you could read even slightly, you would see my original stance is in fact "ST cake with sprinkles of 3rd strike". you would also be able to read that i live in Tokyo. I don't need to go to CTF.

You just joined in the last 5 days, and you're telling me to get banned. im laughing even harder now.



Your a MOD but your aggressively trying to activate 3s vs ST mode...i think its worse for you to do it, rather then for me to do it....you have a complete grasp of the rules.... hence why your a mod/premie :tdown: -

THNAK YOU GOD!!! :woot: That's one of the main thing I idslikes about TS. All of the ken SAIII nut huggers doing :d: :lk: :lk: xx :qcf: :qcf: :lk: SAIII. fucking anoying.

Could some one explain What "kara throws" are? I probably seen them but dont know that

For the record i agree with you. it IS basically a ST cake with TS sprinkles. :lol:

EDIT: :u: They ARE the same person.

As far as SF4 taking it to the next level. In some way yes.

Good. It intrduces new stratgy of game play with interesting links and mix up games with SA DC with special/supers/ultra. :tup: :woot:

Bad: New generation of scrubs spamming Hadoukens (Ken) and Sonic Boom all fucking day. :tdown: :bluu:

If you dont know what kara throws are, i dont think your qualified to even speak on what it feels like.

Kara throws were much more important in 3s than in ST....Mod trys to mention it being in all street fighter games to "try" and make a point that it was actually there...it wasnt a 100th of a fraction of importance as it was for 3s then in previous fighters. so his point is null.

It is a throw that moves your forward a few frame positions in order to put a lil range in the grab of your throw.

Last post here, as Mod has been trying to get people to argue with him - trolling - for the last few pages being off topic... i think the gave doesnt set the game at a new level right now, it simply merges it for level next leveling like most have said here....i think by the end of the 4 series the ST and 3s players will be having hot s3x in arcades because the game is so hot. :bgrin:

Pat the Great
09-05-2008, 10:57 AM
If that was the case not a single SF2 character would be in it :razz:

So in your logic they took it a level back. Its like going to new coke, then going back to old coke... with a vanilla twist! Yeah right.

No, you're wrong. Because I have been taken to the NEXT LEVEL. If you were here, you'd understand exactly what I mean.

It's pretty nice here, on the NEXT LEVEL.

Comfy couches, Vewlix HD SFIV cabs, no SF3 characters.

A guy could get used to this.

...

Having played a lot of 3s, and a good amount of ST, and a good amount of SFIV, I think the game plays more like ST than 3s. Character matchups mean a lot more when you have to rely on your character's moves instead of just parrying shit, which any character can do. Focus attacks are nothing like parry, and if you try to use them like parries you're going to get killed.

UltraDavid
09-05-2008, 11:02 AM
If anything, its more like a giant ST cake with 3s sprinkles on top.Yeah, I suppose. I'd say it's more like a sandwich where SF2 is the corned beef, one piece of bread is SF3, and the other piece of bread is Alpha. I find the focus attack to be almost alpha-counter-y at mid-range, and obviously you have quick-stand, which Alpha had first. The focus attack also functions as a semi-parry in some situations, and of course there are ex moves, and those are SF3 things. And then maybe there's a pickle in there, and that pickle is CvS2 K-groove. It played a lot like ST for us until we started to figure out what the focus attack was for. The result is a pretty obviously different game, in my opinion.

I mean, yeah, it plays more like ST than other SF games, but I'm not sure the things you guys identify as ST are really ST so much as just fighting game fundamentals. It doesn't have random damage, random dizzy, option-select throws, very damaging throws, throw softening instead of teching, weird ways of canceling into super, etc, and to me those are really what define ST. All fighting games have the fundamental spacing and footsies that were really important in ST, it's just that lots of them cover that up to a much greater extent.

I'd be fine with SF3 characters, whatever. I mean, I want new characters, but if they bring in some SF3 or Alpha characters and really change them around, I'm fine with that, too. I didn't even want SF2 characters in, but at least they really changed some of them, like Gief and Dhalsim.

Shinkuu Tatsumaki
09-05-2008, 11:08 AM
I'd be fine with SF3 characters, whatever. I mean, I want new characters, but if they bring in some SF3 or Alpha characters and really change them around, I'm fine with that, too. I didn't even want SF2 characters in, but at least they really changed some of them, like Gief and Dhalsim.

Were there any complaints when Alpha came out? Not all of the original 8 or bosses made the cut till later. And how did they choose who to keep anyways.

forgenjuro
09-05-2008, 11:11 AM
Your a MOD but your aggressively trying to activate 3s vs ST mode...i think its worse for you to do it, rather then for me to do it....you have a complete grasp of the rules.... hence why your a mod/premie :tdown: -


holy shit you MUST be missing a few brain cells. fuckin:rofl:

either that or your still in elementary school.

clue2025
09-05-2008, 11:25 AM
No, you're wrong. Because I have been taken to the NEXT LEVEL. If you were here, you'd understand exactly what I mean.

It's pretty nice here, on the NEXT LEVEL.

Comfy couches, Vewlix HD SFIV cabs, no SF3 characters.

A guy could get used to this.


Thats why they made HD Remix just for you :bgrin:

I'm in the middle of nowhere with the nearest decent arcade 8-10 hours away (UP or TGA) so I don't get to put my name on a list to wait and play the game. I have to wait another 5-6 months to play. So during that time I'll just build or mod a stick or 2 to pass the time.

I wonder if anyone in this thread read this (http://forums.shoryuken.com/showthread.php?t=163419) thread. That's what I'll stand with and wait until the damn thing comes out.

DaDesiCanadian
09-05-2008, 11:29 AM
Bad: New generation of scrubs spamming Hadoukens (Ken) and Sonic Booms all fucking day. :tdown: :bluu:

I fucking hate all these new kids spamming fireballs. Fucking scrubs

http://www.youtube.com/watch?v=68tQ3qNQuRU&feature=related

RellMane
09-05-2008, 11:35 AM
holy shit you MUST be missing a few brain cells. fuckin:rofl:

either that or your still in elementary school.

:zzz:

DaDesiCanadian
09-05-2008, 11:37 AM
BTW, SF4 always takes me to the next level whenever I beat a character. Except when I beat Seth, then the game ends.

platinum_pinoy
09-05-2008, 11:45 AM
Could some one explain What "kara throws" are? I probably seen them but dont know thats what they're called/

Kara throw is a tactic in TS which a throw is given more range when buffered with a move. The best example is Chun Li's s. mk+throw.

http://www.youtube.com/watch?v=Ox-YSWw5GsE

Probably your best example.

I don't know if this works in SF4, but it's worth a try, I guess.

DaDesiCanadian
09-05-2008, 11:52 AM
Kara throws:

Some normals move you forward a few frames. For example, press forward and almost any of Elena's normals, and her entire sprite moves forward. This is a "property" of the normal.

To make execution easier, Capcom does this thing in a lot of their games where they allow normals to be canceled into other moves before the normal comes out. This means that when scrubs are mashing out hadoukens, if they press the punch button too soon, it'll quickly get canceled into a hadouken when they press punch again. So you'll see the Hadouken, and probably the starting animation of whatever normal they pressed.

Unfortunately, the properties of the normal get "transferred" to the move. This means when you cancel a normal that moves you forward into a throw, the throw gets the property of that normal. So the game combines the normal and throw, and you get a throw that moves you forward a few frames. In effect, you're getting a lot more range on the throw.

Roll Cancels in CVS2 work on this exact same principle. You're canceling a roll into a special move, so the special move gains the invincible "property" of the roll, making you invincible for a few fractions of a second.

RellMane
09-05-2008, 12:27 PM
Kara throw is a tactic in TS which a throw is given more range when buffered with a move. The best example is Chun Li's s. mk+throw.

http://www.youtube.com/watch?v=Ox-YSWw5GsE

Probably your best example.

I don't know if this works in SF4, but it's worth a try, I guess.

yes it does...

Catalyst
09-05-2008, 12:51 PM
If you dont know what kara throws are, i dont think your qualified to even speak on what it feels like.

Damn, dude. The guy didn't piss in your cereal, he asked a question.

Kataklysmic
09-05-2008, 02:05 PM
The game is based off SF2. The characters are really only changed slightly to fit with the SF4 play mechanics. the SF4 system itself is based around the ST system more than any other SF. SF3 is so far away from ST mechanics, so the characters in game are far away as well because they were made for 3rd strike.

I mean characters would have to be remade so much from SF3 then who would want to play them? What if Urien didn't have dash tackle or aegis, what if yang didn't have rekka, what if Dudley doesn't have chain combos, juggles, turn blow, or overhead into super, makoto doesn't have super pokes or command grab, ibuki pretty much would have nothing at all from 3rd. At that point who wants to play them they are so different and pretty much nerfed. The pokes, frame data, supers, ultras, and special moves from 3rd are all based on game with parry mechanics. SF2 characters traits are based on a game with blocking, which is what SF4 is about.

And who the hell told anyone sagat was relatively weak? Him and Blanka are the games top tiers as of right now. Even when the tiers are finally set in place, I can't possibly see sagat worse than upper middle tier.

3S's system forces everybody to play the same anyway. I would welcome any changes made to the frame data and other properties for all their moves, and a couple of missing supers and combo links, if they could play more freely in a zoning game. On the surface, the 3S characters already have the tools needed for this. Shit like Aegis, I could do without, and I don't care if it's too much of a loss for anyone else. Guile doesn't have his Sonic Hurricane, and I'm not the least sad about it.

But damn, I remember some guys placing Sagat in the middle when the game was released. I gotta read up on him. :/

Shungokustasu
09-05-2008, 02:20 PM
Considering how a gigantic portion of the 3S cast was just modifications of the ST cast, SF4 is doing just fine with its cast as is.

True. With the exception of Makoto, Elena, and Ibuki.

Artayes
09-05-2008, 02:41 PM
True. With the exception of Makoto, Elena, and Ibuki.

NOT TRUE. not at all.

McRomes
09-05-2008, 03:24 PM
People who think it plays like a balanced mix of both 3S and ST apparently never played ST. Take out the focus attack & EX moves and its basically ST. Every character plays more like their ST counterpart. You would have to totally change the game to make it play like 3S.

NotGood
09-05-2008, 04:32 PM
NOT TRUE. not at all.

Finally......a reasonable sig.

Joe The Condor
09-05-2008, 05:18 PM
I don't know why some people are hard on 3S characters. They are basically the same ie Remy = Guild, Hugo = Zangief, Ibuki = Vega (in my mind, very quick), etc.... I love SF2 characters, and I love 3S characters the same. They should be thrown in together in one game. :)

Artayes
09-05-2008, 06:05 PM
Finally......a reasonable sig.


thanks, man.

why can't the sf 2 characters and sf 3 characters CO-EXIST together ? Its not that hard is it? Remy may have some similar moves as Guile but he is still very different in about every other way, same with Hugo and Zangief,Dudley and Boxer, etc.
they are all unique and different enough to just fit it the sf universe with all the rest.

and how is that even relevant when a forth of the cast could basically end up being shotos? Ken,Ryu,Akuma,Dan,Gouken(maybe),Sakura(really possible) jeez and the only other one that plays similar to them,Sean, is being left out(oh yeah he is from sf 3, figures)

MUSOLINI
09-05-2008, 06:16 PM
I don't know why some people are hard on 3S characters. They are basically the same ie Remy = Guild, Hugo = Zangief, Ibuki = Vega (in my mind, very quick), etc.... I love SF2 characters, and I love 3S characters the same. They should be thrown in together in one game. :)

so wrong.

Radiantsilvergun3
09-05-2008, 06:20 PM
...but if Sean somehow makes his way into this game I'll be genuinely pissed. We don't need another Dan clone who is even weaker than his older incarnation.I was with you until you knocked Sean. Play more then fucking Third Strike god dammit.

ViciousSLASH
09-05-2008, 07:40 PM
True. With the exception of Makoto, Elena, and Ibuki.

Also Dudley and Alex.

Everyone else was a mishmash/substitute for the characters they took out for whatever reason.

Well Oro too, Oro was weird as hell.

No one quote this, I don't know what I'm talking about.

Crisium
09-05-2008, 07:42 PM
Ibuki = Vega (in my mind, very quick)

Your mind explode.

Adding on to ViciousSLASH, Q is unique. Hell, they are all. I have to admit Hugo, Remy, and Necro can be seen as the same as ST chars upon first glance, but they offer arguably more uniqueness than the difference between Ryu and Ken.

sektah84
09-05-2008, 08:04 PM
played it today for the first time in ctf it has to be seen in person to be appreciated videos don't do it justice

clue2025
09-05-2008, 08:48 PM
People who think it plays like a balanced mix of both 3S and ST apparently never played ST.

Uh... So Inoue never played ST? :confused:

I was with you until you knocked Sean. Play more then fucking Third Strike god dammit.

I do play more than third strike. I play ST, A3, KOF98-2002/XI, and CvS2. Check the sig. I said I don't want him in this game. It wouldn't make sense and Dan is already there.

Joe The Condor
09-05-2008, 09:26 PM
so wrong.

Subtle differences, but they are basically the same...

Remy has the sonic boom, the flash kick, the fierce kick that swings twice, etc... He is a different skinned Guile with new combos (big surprise).

Don't hate on 3S characters, they rock.

Kataklysmic
09-05-2008, 09:48 PM
Subtle differences, but they are basically the same...

Remy has the sonic boom, the flash kick, the fierce kick that swings twice, etc... He is a different skinned Guile with new combos (big surprise).

Don't hate on 3S characters, they rock.

Except I don't think anyone would care if Twelve and Necro were gone. And I personally hate Sean and Remy.

Joe The Condor
09-05-2008, 10:26 PM
Except I don't think anyone would care if Twelve and Necro were gone. And I personally hate Sean and Remy.

I've seen some bad ass Necro players.

ViciousSLASH
09-05-2008, 10:34 PM
Your mind explode.

Adding on to ViciousSLASH, Q is unique. Hell, they are all. I have to admit Hugo, Remy, and Necro can be seen as the same as ST chars upon first glance, but they offer arguably more uniqueness than the difference between Ryu and Ken.

Q always felt like a really shitty Balrog to me.

I like Hugo too.

Necro is just Blanka and Dhalsim combined and Sean is pretty forgetable.

But like I said, I have no idea what I am talking about.

Urien was a good original character too.

Let me end my posting in this thread by saying they should just fuck it and put everyone from SF3 in SF5.

Radiantsilvergun3
09-05-2008, 10:51 PM
Uh... So Inoue never played ST? :confused:



I do play more than third strike. I play ST, A3, KOF98-2002/XI, and CvS2. Check the sig. I said I don't want him in this game. It wouldn't make sense and Dan is already there.And you continue to show you don't know shit about Sean. By play more then 3rd Strike i mean play more of SFIII.

Artayes
09-06-2008, 05:13 AM
Q is unique. Hell, they are all. I have to admit Hugo, Remy, and Necro can be seen as the same as ST chars upon first glance, but they offer arguably more uniqueness than the difference between Ryu and Ken.

Nice point. Necro has electricity but nothing else makes him similar to Blanka, and even with a drill and stretching you think automatically he plays like Dhalsim(couldn't be more wrong), I play with both dhalsim and necro and they play NOTHING alike.and can a character not share one or two moves with another character without being called a 'clone'? hell, if that is the case then SAGAT,KEN,RYU are all the same with DAN,SAKURA,SEAN,AKUMA all being clones. hell, call any character with an uppercut or 'fireball' a clone then.
they all play different enough(at least nowadays there are more differences between Ryu,Ken,Akuma), so you if this all you third strike haters can come up with now then its not too bad, just stupid and irrelevant.


Let me end my posting in this thread by saying they should just fuck it and put everyone from SF3 in SF5.

i agree with this guy! Hopefully it is the route that is taken with sf5 and ALL the sf 3 characters come back.\


Except I don't think anyone would care if Twelve and Necro were gone. And I personally hate Sean and Remy.

AAwww, no I would care greatly! I love Twelve and Necro. Necro was my main in tournaments and I placed second with him a few times. Please don't take away Twelve and Necro, let them have another game too so other fans can appreciate them. and there is a few people on the other boards that actually loved the more unusual characters and that got them into street fighter(its true, there are lots of people who love the more unusual,'freak' characters). I think all together they are very unique characters, even if they happen to 'share' just a few moves from other characters.

Remy seems to be 50/50 with people but I actually like him more than Guile. I love Guile but he wasn't my style(enjoyed playing against him). It seems when I played with Remy I had a lot more options, and he didn't have a retarded voice like guile did in the games(usually).

ssjtin
09-06-2008, 05:39 AM
To be honest, I don't get all the talk about 3rd strike characters in this thread. The point is did SF4 take it to the next level. This should be in terms of gameplay. If the reason that you don't feel this game took it to a new level is because an old character you want isn't included, I think a point has been missed.

I could be wrong.

clue2025
09-06-2008, 09:38 AM
And you continue to show you don't know shit about Sean. By play more then 3rd Strike i mean play more of SFIII.

Oh I know he was beasty in NG and 2I. I hate him in those games too. He was formidable in them so thats all my friend plays because it makes him feel good that his main is upper tier in them. I still don't like him or how he plays in any form and I'm sick of shotos already especially with the possible inclusion of ANOTHER one for home console or arcade.

Yes, lets get back on track. Anyone else actually play the game and think they took it up a notch or not? I have to withhold my opinion of it until it comes out on consoles :lame:

UltraDavid
09-06-2008, 12:55 PM
I think a point has been missed.Yeah, you're right. The problem is that quite a few of the guys in here feel the need to pump up 3S at every chance, and in a conversation like this one that necessarily compares SF4 to previous SF games they can't help but defend "their" game and characters at every opportunity. It's pretty weird, for sure.

Master Chibi
09-06-2008, 03:09 PM
Yeah, you're right. The problem is that quite a few of the guys in here feel the need to pump up 3S at every chance, and in a conversation like this one that necessarily compares SF4 to previous SF games they can't help but defend "their" game and characters at every opportunity. It's pretty weird, for sure.

More like fucking pathetic.

I'm already disappointed as is with them returning all these characters that play pretty damn close to how they've always been played for the past fifteen years and now people want their bastard children from the past decade to join the party?

Fuck that.

I would have been much happier with a cast that was entire mishmash (and perhaps a few original entries) then what we got, but then I guess that's why I'm playing C. Viper instead of Guile.

This game didn't take it to the next level, but it is fun and I do enjoy it alot (mostly because C. Viper is incredibly fun to play).

fP_tHuG
09-06-2008, 04:53 PM
all i know this game is hella fast.

im mostly a "rusher" type of person when it comes to fighter games.
Magz :: mvsc2
yun :: sf3
rufus & el fuerte :: sf4

Game play is still new to the scene, it'll get faster. But i was mainly a Mvc2 person, and i just loved that this game is fast paced.

NES n00b
09-07-2008, 01:30 AM
Oh I love fast games, too.

Maybe I should play GG and MvC2 just because of how fast the games look.

You say the game is fast, though? It doesn't look that fast, but maybe it is just because of the way vids look I dunno. It seemed like games from early 2000 seemed to have a trend to make fast fighters. What happened to that? =(

Radiantsilvergun3
09-07-2008, 02:04 AM
Oh I know he was beasty in NG and 2I. I hate him in those games too. He was formidable in them so thats all my friend plays because it makes him feel good that his main is upper tier in them. I still don't like him or how he plays in any form and I'm sick of shotos already especially with the possible inclusion of ANOTHER one for home console or arcade.

Yes, lets get back on track. Anyone else actually play the game and think they took it up a notch or not? I have to withhold my opinion of it until it comes out on consoles :lame:Well don't call him a Dan clone he is anything but.

UltraDavid
09-07-2008, 12:01 PM
I would have been much happier with a cast that was entire mishmash...

This game didn't take it to the next level, but it is fun and I do enjoy it alot (mostly because C. Viper is incredibly fun to play).Yeah I wanted them to put in mostly new characters, or barring that to put in under-used characters, or barring that to at least make the popular returning characters very different, but they didn't even do that last thing with some of the characters. Like, if you can play Guile in SF2, you're in luck, because you start this race 10 yards from the finish line. I'm really glad that at least they made Gief and Sim pretty much entirely new characters, and that's who I'm using in this game.

I disagree that this isn't the next level, I definitely think it is, I just think they could have made better roster decisions.

Som*
09-07-2008, 01:06 PM
Oh I love fast games, too.

Maybe I should play GG and MvC2 just because of how fast the games look.

You say the game is fast, though? (


this game is extremely slow, slower then any other fighting game in recent memory.

Remix1213
09-08-2008, 10:46 AM
this game is extremely slow, slower then any other fighting game in recent memory.

Yeah thats the major down point for me. I like fast paced games prolly why i didnt like 3rd strike. But Super Turbo does it for me, i think if they were to speed it up (SF4) it would be great..

DaDesiCanadian
09-08-2008, 11:06 AM
Whenever I beat a character, SF4 takes me to the next level.

Except Seth.

UltraDavid
09-08-2008, 01:48 PM
BTW, SF4 always takes me to the next level whenever I beat a character. Except when I beat Seth, then the game ends.
poopy

ShinAkuma204
09-08-2008, 01:53 PM
Capcom would never be able to make a roster that pleases everybody.
You put in mostly new character, people will be screaming for the old cast.

You change how the old cast plays people will be screaming for the characters to play more classic.

I think they have a good mix of the classic characters and feel and new cast with new gameplay and strats.

DaDesiCanadian
09-08-2008, 04:07 PM
poopy

And i'll make it again if this thread still exists in a month damnit.

UnknownEnemyZero
09-08-2008, 04:35 PM
3s was never fast paced.

dragonJAB
09-09-2008, 10:51 AM
One of the best games that I played this year.

Evo
09-09-2008, 11:01 AM
Yeah I wanted them to put in mostly new characters, or barring that to put in under-used characters, or barring that to at least make the popular returning characters very different, but they didn't even do that last thing with some of the characters. Like, if you can play Guile in SF2, you're in luck, because you start this race 10 yards from the finish line. I'm really glad that at least they made Gief and Sim pretty much entirely new characters, and that's who I'm using in this game.

I disagree that this isn't the next level, I definitely think it is, I just think they could have made better roster decisions.


A better roster IMO would have included at least 4-6 characters from the alpha games and SF3 tittles in addition to the original SF2 cast. The new characters are incredibly lacking and rushed.

DankMan
09-09-2008, 11:28 AM
After playing the game 5 or 6 times I can't say for sure that it has been taken to the next level but I'm definitely leaning in that direction.As for characters I don't care who comes back I just want more. Though I have to admit I wouldve enjoyed a few new moves for the SFII cast.

nf0x
09-09-2008, 08:52 PM
this game is extremely slow, slower then any other fighting game in recent memory.

Are you high?

Som*
09-12-2008, 03:01 AM
Are you high?

no I'm just use to playing guilty gear/ super turbo. Even 3s is faster then street fighter 4 and that game was considered slow by many standards. Doesn't mean its a bad game though, its still tons of fun, it just needs to be speed up for future versions which I'm sure they will do.



Edit- Just read that Capcom is speeding the game up for the console release so thankfully even they agree its to slow, and are going to fix it when it comes out for ps3/xbox. cheers :tup:

Crisium
09-12-2008, 05:28 AM
Ugh, I hope they don't speed it up. Faster does not equal better, especially if we are gonna have input lag for online play.