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forgenjuro
08-29-2008, 10:04 AM
Aiite im making a brand new thread for gameplay discussions.

videos i took with my celly. Up on my youtube now.


Gouki ending http://jp.youtube.com/watch?v=WgHahpmNLwM
Gouki vs seth pt 1 http://jp.youtube.com/watch?v=HQ5sycLveOc
Gouki vs seth pt 2 http://jp.youtube.com/watch?v=5iXm2diUTsg
Gouki vs Boxer http://jp.youtube.com/watch?v=2HBqmmQHcmc

anyways on to his gameplay.

Special Moves:

-His air fireball's angle is determined by the strength of the punch. the weaker the steeper the angle. im also pretty sure the weaker punch fireballs go slower. if you get a knockdown in the corner you can jump do jab air fireball at the peak and come down for a overhead or low mixup with mini aegis flying from above. dont think you have enough time to get a throw in before the fireball hits though.

EX version throws two at two different angels. Im sure those two are dependent on which two you press. after you throw an air fireball it seems there is a little bit of time where you are not able to block. however you can move or attack, so keep that in mind.

-regular fireball is same as all the other shotos. however his half circle back fierce three hit fireball is all kinds of cheap. it doesnt have that much start up or recovery and considering nobody has a three hit fireball outside of supers or armor being able to take more than one hit, he becomes the king of fireballs. hell he can beat Seth in this department.

has a EX versions for both fireballs. although i dont know why you would want to use a bar and still only have a three hit fireball with the same start up and same recovery. regular EX version is two hits. able to combo from crouching mk obviously.

-hurricane kick. its pretty much like Ryu's. if you connect with it itll knockdown. however with his MK and HK hurricane itll combo for a few hits. hurricane kicks wont hit on crouching opponents, not sure about gief though.

if you connect with a short kick hurricane you can combo almost anything that doesnt have slow startup after, usually you want to do fierce SRK. other options are HK hurricane, crouching jab then dash up mix up. not sure what else you could do.

EX version is exactly like Ryu's. stationary and sucks you in and blows you out. har har.

-demon flips. strength of the kick button determines how far you flip. the weaker the closer. if you dont press any buttons itll do the slide kick. not sure how safe this is on block. didnt really use it. press kick for dive kick. if you hit, no matter how early, you can combo(unless they jumped). best is standing fierce. if you gauge the distance right you can cross over with it as well.

press punch for the hammer fist. on hit itll knockdown. not sure how safe on block. according to the move list this is his armor break move.

press short kick and jab for the throw. simple enough.

you can EX the demon jump itself but you cant EX the attacks it seems. not sure why. you also cant SA cancel demon flip attacks.

-demon warp. pretty much the same with Dictator's warp. big difference though is that its a little slower to move around, but it has better recovery. possibly as good as Dhalsim's

-SRKs. just like his 3S srks. it seems his SRKs are more beefy than the other shotos. i almost never traded hits with em. dont know how much more damage the EX version does. nor do i know if EX version has more invincibility frames than the normals. i doubt it though. regular SRKs work fine.

Super and Ultra

-super is a weaker raging demon. cant go through fireballs. moves quite the distance across the screen. will eat normals like cake. it also ate my Dictator scissor kick:shake: will lose to SRKs, jumping. damage is about 30% i think(character dependent).

-ultra is an ultra raging demon(shock and awe). pretty much same priorities as super. does more hits. will move the whole screen and then some. a fully charged ultra will do about 60% damage!!!:looney::looney: this was against my Dictator.

as of yet no way to combo into either without a SA crumple hit. you can use it as an anti-air. no you cannot SRK SADC Ultra.

Normal moves

-standing roundhouse is a double kick. moves him forward alot. useful like ken's forward + MK. cant combo anything after though.

-forward + MP is his chop overhead. not that fast not that slow. cant combo after it as far as i tried.

-down + MK during apex of forward jump is his command dive kick. however unlike the demon flip dive kick, even if you hit, your not guaranteed a combo. must hit deep.

-his regular jumping MK isnt as good at crossing up as the other shotos for whatever reason. still useful though.

-none of his normals are dash cancelable. didnt try SJ cancels.

Combos

-BnB jump mk, standing fierce, SK hurricane, fierce SRK
or jump mk, crouching SK, crouching jab x2, SK hurricane, fierce SRK

-SK hurricane, roundhouse hurricane. (i find the timing to be harder than the SRK)

-SK hurricane wont hit on crouched opponents so instead do a fireball or SRK. or if you have meter use EX hurricane.

mmm.... i think ive covered everything i know so far. he has more health than i thought he would. he also does alot of damage. a pretty good character imo.

go go go!

Joe The Condor
08-29-2008, 10:13 AM
The air fireball angle is pretty cool, and I assume you're unable to block Akuma's specials in this one as well?

Akuma ftw.

SLICK RICK
08-29-2008, 10:32 AM
Niiiiiiiiiiiiice!!

You say he has more health than you thought hrmmm? How would you say his health is in comparison to 3S?

Aight, I gotta know if some things have returned from 3S!

1) Can you still do mk tatsu, juggle with rh tatsu/srk? Crouching char combo of choice!

2) Have you messed around with lk tatsu, fp xx demon flip trickyness?

3) KARA DEMON?!!?!

I'll have more questions as they come to me...

Thanks for the info and the thread!

Demon Dash
08-29-2008, 10:43 AM
Woh, so when did he become selectable?

Edit: Wait, in one sentence you say light hurricaine knocks down, then you say it can combo... I think you mixed up with something there...

"-hurricane kick. its pretty much like Ryu's. if you connect with it itll knockdown. however with his MK and HK hurricane itll combo for a few hits. hurricane kicks wont hit on crouching opponents, not sure about gief though.

if you connect with a short kick hurricane you can combo almost anything that doesnt have slow startup after, usually you want to do fierce SRK. other options are HK hurricane, crouching jab then dash up mix up. not sure what else you could do.
"

Oh, I see your typo, I get you now...

forgenjuro
08-29-2008, 11:02 AM
I dont think you can combo his MK tatsu.

I havnt found any Kara's for him yet.

Playable here in Japan as of today.

SLICK RICK
08-29-2008, 11:13 AM
Can you tiger knee air fireball?

Dentron
08-29-2008, 11:20 AM
if you get a knockdown in the corner you can jump do jab air fireball at the peak and come down for a overhead or low mixup with mini aegis flying from above. dont think you have enough time to get a throw in before the fireball hits though.


can you tiger knee (d, d/f, f, u/f+p) the air fireball midscreen after a knockdown for a crossup cvs2 style?

edit: ^slick rick beats me to it =[

vasili10
08-29-2008, 11:52 AM
Hey forgenjuro, how many hits does his super combo SGS do? Still 15?

Lvl.3
08-29-2008, 12:16 PM
Two raging demons for supers, wtf?

Anyways, forgenjuro can you try this juggle?

Jump mk, standing fierce, SK hurricane, LP SRK, SADC, slight dash, Sk hurricane kick, FP SRK.

I wouldn't doubt after a SRK SADC you might be able to get a demon flip juggle/hit.

Also, from what has been seen in Akuma's ending, Gouken is alive and well. He'll probably play like...a shoto.

Mickey D'
08-29-2008, 12:59 PM
God, Akuma is looking VERY raw.

MOD
08-29-2008, 01:24 PM
I'm ultimately tired of seeing akuma in games, And to be honest I don't really like him in an ST game type of setting.

His block strings and ex moves look disgusting already.

noodleman
08-29-2008, 01:34 PM
his SA looks like it has some insane range, and the dash looks hella fast.

The Lone Dragon
08-29-2008, 01:36 PM
Gouki ending http://jp.youtube.com/watch?v=WgHahpmNLwM


Translation:
"Take this,
My love,
My hate,
and all my sorrow!
Shining Finger!!!"

Adam Warlock
08-29-2008, 01:40 PM
I'm ultimately tired of seeing akuma in games, And to be honest I don't really like him in an ST game type of setting.

His block strings and ex moves look disgusting already.

Of course a non-playtested character is gonna be disgusting. We're talking about a devlelopment team that couldn't figure out that an unpunishable psychocrusher was broken lol.

Dreams-Visions
08-29-2008, 02:09 PM
Gouki vs Boxer http://jp.youtube.com/watch?v=2HBqmmQHcmc

beasted.

Shin-Mech-Brian
08-29-2008, 02:35 PM
Super and Ultra

-super is a weaker raging demon. cant go through fireballs. moves quite the distance across the screen. will eat normals like cake. it also ate my Dictator scissor kick:shake: will lose to SRKs, jumping. damage is about 30% i think(character dependent).

-ultra is an ultra raging demon(shock and awe). pretty much same priorities as super. does more hits. will move the whole screen and then some. a fully charged ultra will do about 60% damage!!!:looney::looney: this was against my Dictator.
Two Raging Demons? I've yet to play SF4. Wat's the command input difference between the two?

YellowS4
08-29-2008, 02:48 PM
SMB, Ultra uses <- instead of ->

ulovemikeroch
08-29-2008, 02:52 PM
Finally, god damn.

itoikenza
08-29-2008, 02:59 PM
Where's my ground punch and kick super!!!

Wasted
08-29-2008, 05:10 PM
Okay, before we get too far into strategy: Does a code need to be input into the machine for Akuma to be unlocked through time-release?

I know this is true to fight him as a CPU opponent, however, our machines did not have Akuma selectable as a playable character, yesterday; and we are 1 hour AHEAD of Japanese time.

Is he even included in Western versions of the game?

catalyst_nc
08-29-2008, 06:01 PM
I've updated the Akuma guide on EventHubs.com with this new information.

http://www.eventhubs.com/guides/2008/aug/29/akuma-street-fighter-4-character-guide/

I've added in credit down on the bottom of the guide for your contributions.

If you notice anything that's off, or you'd like me to add in, just let me know.

And thanks for all of the information, this is really helpful.

RagingStormX
08-29-2008, 07:19 PM
Idk how I feel about 2 grab supers. I suppose it will make them want to jump more, allowing more bnb combo's. Somebody test if f+mp kara cancel raging demon works still.

forgenjuro
08-29-2008, 07:29 PM
aww man was i sleepy as shit.... and then a whole shitload of questions! bring em on!

can you tiger knee (d, d/f, f, u/f+p) the air fireball midscreen after a knockdown for a crossup cvs2 style?

edit: ^slick rick beats me to it =[

yes you can tiger knee it sort of. timing is a little weird. didnt try if you could cross up cvs2 style.

Hey forgenjuro, how many hits does his super combo SGS do? Still 15?
yes 15 hits.
Two raging demons for supers, wtf?

Anyways, forgenjuro can you try this juggle?

Jump mk, standing fierce, SK hurricane, LP SRK, SADC, slight dash, Sk hurricane kick, FP SRK.

I wouldn't doubt after a SRK SADC you might be able to get a demon flip juggle/hit.

Also, from what has been seen in Akuma's ending, Gouken is alive and well. He'll probably play like...a shoto.

we tried but we couldnt get any of the tatsus to hit after a SRK SADC. may just be a mistake on our part, since we were able to do an SRK after.

dont think you can juggle with the demon flip. but we didnt try. only thing that would hit would be dive kick though.
his SA looks like it has some insane range, and the dash looks hella fast.

his SA doesnt have that much range. its like Dictator's. since he sorta takes a step back when he moves forward again it seems like it moves alot. his dash is standard shoto dash i think
I'm ultimately tired of seeing akuma in games, And to be honest I don't really like him in an ST game type of setting.

His block strings and ex moves look disgusting already.
wadup MOD. imo his block strings dont differ too much from Ryu/ken. its just his special moves are a little bit better than both. honestly i dont think people will use his EX moves that much. they arnt that great compared to his normal specials. using it for SGS might be a better choice.
Okay, before we get too far into strategy: Does a code need to be input into the machine for Akuma to be unlocked through time-release?

I know this is true to fight him as a CPU opponent, however, our machines did not have Akuma selectable as a playable character, yesterday; and we are 1 hour AHEAD of Japanese time.

Is he even included in Western versions of the game?
yes you need a password to be input into the machine to play as him.
I've updated the Akuma guide on EventHubs.com with this new information.

http://www.eventhubs.com/guides/2008/aug/29/akuma-street-fighter-4-character-guide/

I've added in credit down on the bottom of the guide for your contributions.

If you notice anything that's off, or you'd like me to add in, just let me know.

And thanks for all of the information, this is really helpful.

wow good stuff:tup: that is so much easier to read than the essay i wrote up there.



I forgot to mention that the demon flip throw doesnt come out or whiffs if you opponent is ducking.

Radiantsilvergun3
08-29-2008, 08:09 PM
Does Kara Demon work though?

vasili10
08-29-2008, 08:36 PM
yes 15 hits.




Excellent; thank you.:bgrin:

Joe The Condor
08-29-2008, 09:11 PM
I was kind of hoping for a fireball super like in SF3. It was my favorite.

StridaJin
08-29-2008, 10:42 PM
There's a password you have to enter in the game option menu. If nobody posts it up later Ill ask the manager here for it. he put it in yesterday.

evilj
08-29-2008, 10:53 PM
is this guy like broken or s tier? I can see this will be the scrub's favorite character when it hits console online.

Wasted
08-29-2008, 11:42 PM
I'd probably say A-/B+; but seriously man, why are you asking that? he's only been unlocked for a day.

- I noticed that a LOT of his normals can't be cancelled into SA attacks. Not HK, not even F+HP.
- I couldn't pull c.lp >> c.HP xx .... links.
- Demon Warp will teleport through Ryu's Ultra and all of Seth's projectiles.
- EX Shakunetsu gives faster startup.
- EX Gouhadouken and EX Tatsu are just like Ryu.
- Shoryu's feel like Kens.

CFAY
08-30-2008, 12:07 AM
is this guy like broken or s tier? I can see this will be the scrub's favorite character when it hits console online.

havent used him yet but watched a few matches of people using him. i wouldnt say he broken since he's as weak as in 3s. i tapped him a few times with some normals with chun and the guy's health was in red and dizzy. moves wise, you might say he's kinda cheap and could make it worse for some characters already struggling on the tier list. only time will tell, ill see what he's about next week.

McRomes
08-30-2008, 10:02 AM
Watching these videos makes me seriously think the game is being run faster in japan.

Demon Dash
08-30-2008, 10:13 AM
So what's his stamina like? Weak as usual?

Shungokustasu
08-30-2008, 10:24 AM
is this guy like broken or s tier? I can see this will be the scrub's favorite character when it hits console online.

I'm sure it will be. However, It's harder to win a match with Akuma than Ken, right? Unless you're just as scrubby as the scrub Akuma.

gilley
08-30-2008, 11:26 AM
There's a password you have to enter in the game option menu. If nobody posts it up later Ill ask the manager here for it. he put it in yesterday.


Yes, please do this and post it in here. I'm very interested in acquiring this code :wgrin:

n0thingman
08-30-2008, 12:09 PM
i went and checked him out in the arcades today.

i dont play akuma so i actually didnt use him (i'd get owned for sure). but from what i can tell you, he doesnt seem that beastly at all to be honest. i only fought against 2 people using him, but i didnt lose at all. close a couple times. probably because the people using him werent good at him or something.
he seems like hes pretty good, but i dont think hes anywhere near the top in all honesty. i'd say about the same as ken/ryu range. the thing holding him back is probably that he doesnt do as much damage as i expected.

i was watching alot of people play as him though, and someone got a 9 or so win streak with him, but that guy also gets 20+ win streaks with rufus, so he definitely knows his SF4. i didnt fight against his akuma.

he doesnt seem bad, but i dont think he'll end up that close to the top in my opinion. but its only been one day that i've seen much of him so yeah.
also i didnt witness a single person land his SGS, i think he really needed his fireball super

MoxManiac
08-30-2008, 07:03 PM
is this guy like broken or s tier? I can see this will be the scrub's favorite character when it hits console online.

Yeah, i'm kinda worried about this. I hope he won't be SF4's version of the Cervantes spammers on SC4 online.

noodleman
08-30-2008, 09:00 PM
So what's his stamina like? Weak as usual?

yup, takes damage like a bitch. I saw him SA a bison stomp, and there was about a 20% grey bar from one hit lol.

I'm sure it will be. However, It's harder to win a match with Akuma than Ken, right? Unless you're just as scrubby as the scrub Akuma.

people only really tested him out abit, but from what i saw, he's got more tools than ken.

Yeah, i'm kinda worried about this. I hope he won't be SF4's version of the Cervantes spammers on SC4 online.

no worries, he can't really spam shit. his air fireball does like no damage. the only tricky thing is when he does ex air fb, which allows for him to rejump into you with some backup.

his SA is quite good i must say, quite abit of range. he takes quite a step back too, so if you try to cross him up, you end up landing right in front of him instead.

SA crumple into raging demon (ultra) kinda hurts, but it's not 75% damage (i didn't notice if it was a full or half ultra though). the super version is useless, so don't bother.

i didn't try it myself, but it looks like he can tiger knee his air fb. not sure if ti's overly useful though, cause the air fb is REALLY slow.

the hcb red fireball is all kinds of stupid. you need 3 hits to cancel it out. meaning even if you ex your ryu/ken/sagat fb, there's still an extra hit coming at you. startup on it is pretty fast. this is the regular version i'm talking about.

Hatred Edge
08-30-2008, 09:17 PM
Takes damage like a bitch but has a great projectile. And can do SA crumple>Ultra. Sounds good to me.

DropOff
08-30-2008, 09:21 PM
Has anyone tried to do an air fire ball super?

I wouldn't be surprised if he had it...

noodleman
08-30-2008, 09:33 PM
it's not in the moves list. he doesn't have any supers other than the two raging demons.

poonage
08-30-2008, 09:46 PM
There's a password you have to enter in the game option menu. If nobody posts it up later Ill ask the manager here for it. he put it in yesterday.

Seconded, let's get that code please :)

MOD
08-30-2008, 09:48 PM
I'm really glad to hear his stamina is bad.

its makes for a pretty interesting character when he needs to SA something it becomes super risky. Although SA crumble into ultra sounds sick. I actually don't know what kind of SA akuma has. SA is pretty risky for him to use though so no real sweat on that.

Just wait until the demon flip mixups come in after Ex a.fireball. gonna be stupid unless demon flip sucks.

iceworld
08-30-2008, 10:54 PM
Selecting Akuma

Currently to select Akuma you must press down on the joystick 3 or 4 times on the character select screen. You can have your indicator on someone like Abel and pressing down on the joystick multiple times will get you to him.

http://www.eventhubs.com/guides/2008/aug/29/akuma-street-fighter-4-character-guide/

iloveu
08-31-2008, 02:32 AM
This is the code that we put in today "C5HSP3GN". When you put it in at the password screen it says "gouki (cpu)" I tried the down a bunch of times by abel but nothing. I wasted 3 or 4 dollars picking someone I didn't want cause I keep on hitting down. there has to be a "gouki (player) code too..

fallot
08-31-2008, 03:10 AM
That was the code for unlocking him as a boss I believe, it was posted before.

nohoho
08-31-2008, 03:19 AM
chnb9fgc

Wasted
08-31-2008, 03:29 AM
You need only press down or up ONCE at the character select screen.

At Abel, Viper, Rufus, El Fuerte - press down.

At Dhalsim, Zangief, Chun and Ryu - press up.

This means that Akuma, Ryu, and Ken are "stacked" above each other on the screen; handy for the scrubs.

noodleman
08-31-2008, 07:45 AM
I'm really glad to hear his stamina is bad.

its makes for a pretty interesting character when he needs to SA something it becomes super risky. Although SA crumble into ultra sounds sick. I actually don't know what kind of SA akuma has. SA is pretty risky for him to use though so no real sweat on that.

Just wait until the demon flip mixups come in after Ex a.fireball. gonna be stupid unless demon flip sucks.

his SA is really good imo. he takes a full body step back (so it's hard to cross him up), and he steps forward and does something like the 3s fp. it's pretty far reaching...and fast.

the flips look abit slow to do any sort of mix up (not like the 3s one imo), but his dive kick seem to have some pretty nutty priority. again, i only played a few games, but it seemed to stuffed a bunch of stuff.

oh, his sweep is REALLY fast. faster then ryu/ken's.

Vic Viper
08-31-2008, 08:06 AM
Just wondering if their were any problems so far with doing Akuma's DP + 3P or 3K Teleport, since they may accidently do the EX moves.

Tigerboi
08-31-2008, 08:49 AM
it's not in the moves list. he doesn't have any supers other than the two raging demons.

You know, that's kind of gay. But I guess that's another attempt at making the shotos as unique as possible.

So I keep seeing players (and AI) do what appears to be MK>HK. Is that correct?

YellowS4
08-31-2008, 08:59 AM
I'm not a fan of Akuma or another shoto being in this game. I guess I'll have to use him more but at this rate, I don't like it.

Super Sonic
08-31-2008, 12:15 PM
I already hate him having two SGS's. That's just pure laziness! Are they different animation-wise? Or just the ultra is longer cause it does more hits? BTW, the ending clearly shows that Gouken is alive, which leads me to believe SGS sucks big time since both Bison and Gouken were killed by Akuma using SGS. They must be tryin to demote Akuma.

polarity
08-31-2008, 12:33 PM
hey guys fyi every fucking character has essentially the same move for their super and ultra, dunno why youre whining about it now

vasili10
08-31-2008, 12:57 PM
I already hate him having two SGS's. That's just pure laziness! Are they different animation-wise? Or just the ultra is longer cause it does more hits? BTW, the ending clearly shows that Gouken is alive, which leads me to believe SGS sucks big time since both Bison and Gouken were killed by Akuma using SGS. They must be tryin to demote Akuma.

Somewhat different, as the available clips have shown. The ultra is longer. It clearly shows that? Have you seen a crystal clear legible vid of his ending or something? Since when was Gouken killed via SGS? We don't know how Gouki won his last battle against his brother, only Gouki knows. On the other hand, Vega did die by the SGS, because it took Seth to bring him back. If Gouken is indeed back, that could very well be Seth again.

AlcaTraz644
08-31-2008, 01:55 PM
For some reason i feel as though i can play akuma in SF4 than in 3s since i played ibuki all the way. Unless she's in console version, though there's still C.viper, el fueurte and abel. I don't want to play because he's good just because of those rekka chains that's what got me liking him.
Akuma still takes lots of damage and for those that play him is he all offense like in 3s or all little more defensive now

kariido
08-31-2008, 02:31 PM
Somewhat different, as the available clips have shown. The ultra is longer. It clearly shows that? Have you seen a crystal clear legible vid of his ending or something? Since when was Gouken killed via SGS? We don't know how Gouki won his last battle against his brother, only Gouki knows. On the other hand, Vega did die by the SGS, because it took Seth to bring him back. If Gouken is indeed back, that could very well be Seth again.

Aren't Udon's SF comics canon?

The first Street Fighter II comic starts with Gouki preparing to fight Gouken, the fight ends with Gouki killing Gouken with an SGS.

YellowS4
08-31-2008, 03:21 PM
hey guys fyi every fucking character has essentially the same move for their super and ultra, dunno why youre whining about it now

nope.

vasili10
08-31-2008, 03:39 PM
Aren't Udon's SF comics canon?



No they aren't; no comic or manga as a whole is canon anymore.

Ultima
08-31-2008, 04:41 PM
"Any more"? When was this ever the case, aside from that one manga that Capcom said was official that I forget (SFZ1?)?

vasili10
08-31-2008, 05:20 PM
"Any more"? When was this ever the case, aside from that one manga that Capcom said was official that I forget (SFZ1?)?

It was for SF1, released by Capcom itself, deemed null and void with the unveiling of the Zero series. That's the one case.

Lvl.3
08-31-2008, 06:59 PM
hey guys fyi every fucking character has essentially the same move for their super and ultra, dunno why youre whining about it now

which is true, the majority do, and is pure creative laziness on Ono's part.

now back to akuma strat talk.

any new ways to bait the ultra using SA?

SuicidalGrandpa
09-01-2008, 12:05 AM
Aw yes. The akuma thread moving along really well, considering there are 3 pages in here as compared to who knows how many for the rest of the characters. C'mon now.

Super Sonic
09-01-2008, 12:21 AM
Somewhat different, as the available clips have shown. The ultra is longer. It clearly shows that? Have you seen a crystal clear legible vid of his ending or something? Since when was Gouken killed via SGS? We don't know how Gouki won his last battle against his brother, only Gouki knows. On the other hand, Vega did die by the SGS, because it took Seth to bring him back. If Gouken is indeed back, that could very well be Seth again.

Hmm, I can see the case with Gouken not getting killed via SGS. OK. But then again, why do you think the guy in this video is not Gouken: http://jp.youtube.com/watch?v=WgHahpmNLwM ? And what exactly do you mean by "it took Seth to bring him back"? I'm interested in learning how he did come back.

vasili10
09-01-2008, 08:39 AM
Hmm, I can see the case with Gouken not getting killed via SGS. OK. But then again, why do you think the guy in this video is not Gouken: http://jp.youtube.com/watch?v=WgHahpmNLwM ? And what exactly do you mean by "it took Seth to bring him back"? I'm interested in learning how he did come back.

I didn't say the guy isn't Gouken; I have no doubt that he is. What we don't know is if he's alive there. What's to say the scene's not a flashback of Gouki's, in a similar fashion to his Zero 1 ending, showing both Gouken and Goutetsu? It's still early to tell.

Capcom's stated that Vega's been revived, and revived with a newly acquired body. Right there you're told that he didn't survive Gouki's unleashing. If he had survived, he wouldn't need a new body he didn't previously have access to in order to revive. He'd just let his current one heal. Ono-san has stated that Seth's the key to why he's back. Meaning without Seth, Vega wouldn't be back. He'd be either dead with current statements, or alive and recovering had he not seen Gouki.

Super Sonic
09-01-2008, 09:12 AM
Oh I see. In that case, I think you are right. And thanks for the information on how Bison returned.

vasili10
09-01-2008, 11:29 AM
Oh I see. In that case, I think you are right. And thanks for the information on how Bison returned.

You're welcome Super Sonic.

JoeMasters
09-01-2008, 11:50 AM
How are air fireball into FA trap options? I feel Gouki can really fuck with peoples minds in this game.

And why havent we seen any other videos anyway???:confused:

Zandwich
09-01-2008, 12:16 PM
Aren't Udon's SF comics canon?

The first Street Fighter II comic starts with Gouki preparing to fight Gouken, the fight ends with Gouki killing Gouken with an SGS.

gouken must be a huge fucking scrub to get hit by raging demon

n0thingman
09-01-2008, 12:51 PM
gouken must be a huge fucking scrub to get hit by raging demon

lmfaox80000

srsly though, who brought gouken up in the gouki strategy thread

Radiantsilvergun3
09-01-2008, 04:59 PM
gouken must be a huge fucking scrub to get hit by raging demonMust have gotten Kara Demoned.

Wasted
09-02-2008, 01:23 AM
How are air fireball into FA trap options? I feel Gouki can really fuck with peoples minds in this game.

And why havent we seen any other videos anyway???:confused:

He can win fireball wars, that's for sure. Will have to mess around with air fireball pressure and FAs, the idea sounds interesting.

People have probably softbanned him, or are scared he's like a boss character.


That was the opinion round my area, don't see too many others play him.


Anyone know of any decent crumple followups? cl.HP xx LK Tatsu >> HP SRK is pretty basic, but is that the most damage he can get outside of an ultra?

What about juggles after SRK xx FADC?

Akutabi Gamma
09-02-2008, 01:34 AM
hey guys fyi every fucking character has essentially the same move for their super and ultra, dunno why youre whining about it now

Incorrect; the follow characters DO NOT have the same move for their Ultra-
Ken, E. Honda, Abel, Claw, Fuerte, Rufus & C. Viper.
The following character's Ultra are powered up or extended versions of their Supers-
Ryu, ChunLi(?), Blanka, Dhalsim(?), Dictator, Boxer, Sagat, Guile, Zangief & Gouki

Wasted
09-02-2008, 01:45 AM
Chuns Ultra and Super are different. She has a similar situation to Ken; both Super and Ultra feature Lightning Legs, but her Ultra uses completely different techniques.

Technically, her Ultra isn't a powered up Senretsukyaku, because its a Houyokusen into a rising Spinning Bird Kick.

Fate
09-02-2008, 01:48 AM
The following character's Ultra are powered up or extended versions of their Supers-
Dhalsim(?)

Dhalsim's is completely different really. Super is a glorified Yoga Flame isn't it? while Ultra is the ball that travels across screen

P.o.t.S.
09-02-2008, 01:50 AM
I'd switch around Honda and Dhalsim in that list.

CFAY
09-02-2008, 02:07 AM
some ultras and supers might look the similar but gameplay wise they make a big difference.

AKUMA2000
09-02-2008, 01:15 PM
The ultra raging demon is 15 hits too ??

Radiantsilvergun3
09-02-2008, 01:26 PM
The ultra raging demon is 15 hits too ??No its like 27 or something.

AKUMA2000
09-02-2008, 01:29 PM
^ Ok cool, thanks. :tup:

Adam Warlock
09-02-2008, 02:15 PM
Capcom's stated that Vega's been revived, and revived with a newly acquired body. Right there you're told that he didn't survive Gouki's unleashing. If he had survived, he wouldn't need a new body he didn't previously have access to in order to revive. He'd just let his current one heal. Ono-san has stated that Seth's the key to why he's back. Meaning without Seth, Vega wouldn't be back. He'd be either dead with current statements, or alive and recovering had he not seen Gouki.

Unless there's something you're leaving out, it doesn't tell us any of that. Revived in no way implies resurrected. you can be revived from being knocked out. His old body could have been crippled to the point of uselessness so they gave him a new one. There is nothing in the statement you've pressented that directly leads to your conclusion. Either you're leaving info out, or your interpretation is an early guess.

Zandwich
09-02-2008, 02:20 PM
Unless there's something you're leaving out, it doesn't tell us any of that. Revived in no way implies resurrected. you can be revived from being knocked out. His old body could have been crippled to the point of uselessness so they gave him a new one. There is nothing in the statement you've pressented that directly leads to your conclusion. Either you're leaving info out, or your interpretation is an early guess.

maybe he got resurrected by the dragon balls

AKUMA2000
09-02-2008, 02:46 PM
maybe he got resurrected by the dragon balls

:rofl: :rofl:

drobizh
09-02-2008, 02:51 PM
maybe he got resurrected by the dragon balls

:pray::pray:

vasili10
09-02-2008, 02:54 PM
Unless there's something you're leaving out, it doesn't tell us any of that. Revived in no way implies resurrected. you can be revived from being knocked out. His old body could have been crippled to the point of uselessness so they gave him a new one. There is nothing in the statement you've pressented that directly leads to your conclusion. Either you're leaving info out, or your interpretation is an early guess.

It does if you need a new body to do it. You recover from being knocked out, you don't revive. Revival with people occurs only if they no longer have the awareness of living nor any vital functions. If they still have either of those two things and regain the other through recovery, that's not revival. It's different for non-living things, such as the revival of an art style. If I left anything out, I apologize yet I'm fairly certain I'd brought it up earlier in the thread or the forum. His SF2 body didn't end up crippled with current statements; it ended up as a flaming powder. If it had ended up crippled, he'd still be aware of his soul as it jumped into a new body, which wouldn't be acquired but instead ready and waiting, and that wouldn't be a revival either.

exarchezekiel
09-02-2008, 02:57 PM
maybe he got resurrected by the dragon balls

MAHVELOUS!:tup:

-EX :cool:

Pat the Great
09-04-2008, 07:33 AM
i dunno if it was posted here but i think gouki can kara throw with forward FP. not as good as ken's though. and if you're too close, you might just get the close FP instead.

ssjtin
09-04-2008, 07:47 AM
It does if you need a new body to do it. You recover from being knocked out, you don't revive. Revival with people occurs only if they no longer have the awareness of living nor any vital functions. If they still have either of those two things and regain the other through recovery, that's not revival. It's different for non-living things, such as the revival of an art style. If I left anything out, I apologize yet I'm fairly certain I'd brought it up earlier in the thread or the forum. His SF2 body didn't end up crippled with current statements; it ended up as a flaming powder. If it had ended up crippled, he'd still be aware of his soul as it jumped into a new body, which wouldn't be acquired but instead ready and waiting, and that wouldn't be a revival either.

re·vive (rĭ-vīv')

v., -vived, -viv·ing, -vives.

v.tr.
To bring back to life or consciousness; resuscitate.

JustinW
09-04-2008, 11:07 AM
hey everybody, i was playing akuma last night, and I found out he too has a kara grab. Its not as long as ken but its something. You have to kara grab with f+fierce

JoeMasters
09-04-2008, 11:45 AM
hey everybody, i was playing akuma last night, and I found out he too has a kara grab. Its not as long as ken but its something. You have to kara grab with f+fierce

So im asuming Chinatown has Gouki now? Or did this occur somewhere else?

JustinW
09-04-2008, 01:39 PM
ctown has gouki.

Zero619
09-04-2008, 04:14 PM
REALLY??? When was this? I was there YESTERDAY and dudes was moving all over the character selection screen and I saw NO Akuma/Gouki. Im going after class to confirm this... :wonder:

JoeMasters
09-04-2008, 04:41 PM
ctown has gouki.

thanks for the heads up.

Reno
09-04-2008, 05:19 PM
REALLY??? When was this? I was there YESTERDAY and dudes was moving all over the character selection screen and I saw NO Akuma/Gouki. Im going after class to confirm this... :wonder:

he doesn't appear on the char select screen, you just gotta keep tapping up or down to get him

JoeMasters
09-04-2008, 05:30 PM
are there really no other videos of playable Gouki? here is hoping for some good gamechariot videos :xeye:

AKUMA2000
09-04-2008, 06:41 PM
^ I 2nd that.


adam warlock, your avatar is scary as hell.... :rofl:

Zero619
09-05-2008, 07:50 AM
J wong was right. He IS selectable on the CTF SF4 cabinets. But here's the kicker....... There are now four (two pairs of head to head cabs) cabinets. Only ONE of the two pair cabs he's selctable on (the two cabs on the right)

Seen somelight skin dude was scrubbing in up with a Akuma making the entire match last like 5mins. :yawn: But he still got owned in the end. :lol:

Joe The Condor
09-05-2008, 10:30 AM
Is Raging Demon the same combination as in TS? I was looking at Akuma2000's sig, and said "oh yeah!" :smokin:

noodleman
09-05-2008, 10:33 AM
the ultra is done backwards (tap b instead of f), you should just check the moves list posted here/offical sf4 site.

Sephiroth73003
09-05-2008, 11:23 AM
Can't wait till some more vids start popping up of him. Curious how he is going to play in the end, all I've seen is people spamming his half circle fireball.

Cool he has a kara-throw :tup:.

Can he still do Lk hurricane kick than reset with a jab and dash under for a crossup?

Can't wait to see the inventive ways people use his Ultra. Can you jump out of his Super/Ultra after the flash if they are at point blank range?

JoeMasters
09-05-2008, 12:14 PM
Can't wait till some more vids start popping up of him. Curious how he is going to play in the end, all I've seen is people spamming his half circle fireball.

Cool he has a kara-throw :tup:.

Can he still do Lk hurricane kick than reset with a jab and dash under for a crossup?

Can't wait to see the inventive ways people use his Ultra. Can you jump out of his Super/Ultra after the flash if they are at point blank range?

Yeah. But you can air throw him with the SGS ultra after a fadc shoryu or whatever. Its pretty gross :smokin:

Wasted
09-05-2008, 04:21 PM
Yeah. But you can air throw him with the SGS ultra after a fadc shoryu or whatever. Its pretty gross :smokin:

Vids. NOW.

How does that even work though? SGS is a ground grab....

JoeMasters
09-05-2008, 04:37 PM
Vids. NOW.

How does that even work though? SGS is a ground grab....

And Dictator's ultra is a ground ultra, doesnt stop it from fully connecting after air 2 air j. mp x 2. This game's combo system is just like that.

But I dont have videos, I just remember it being confirmed.

ReCharredSigh
09-05-2008, 04:38 PM
seeing that ultra-demon is done with a backwards tap, i guess you can't do walk-up ultra-demon, hard as it was to do in previous games. i THINK the best ways to do walk-up demon in the previous games was to do a deep safe jump with roundhouse and hide the jabs in there, or do c.lk into walk-up demon, which would look like c.lk-> whiff s.lp, walk into demon.

of course you could always do various mixups into kara-demon, but that's nothing new.

so i guess the best way to land ultra-demon without comboing into it would be as an anti-air?

Wasted
09-05-2008, 06:16 PM
And Dictator's ultra is a ground ultra, doesnt stop it from fully connecting after air 2 air j. mp x 2. This game's combo system is just like that.

But I dont have videos, I just remember it being confirmed.

Striking and grabbing are two different game mechanics. If SGS could grab airborne opponents (i.e. during their first frames of a jump, or just before they land), people wouldn't be able to jump out of it; gonna have to try this for myself.

EmblemLord
09-05-2008, 06:25 PM
The juggle system combined with Akuma's comboability and grab supers does not bode well for his competition.

This nigga already looks fuckin nasty.

JoeMasters
09-05-2008, 07:06 PM
The juggle system combined with Akuma's comboability and grab supers does not bode well for his competition.

This nigga already looks fuckin nasty.

he still takes damage like a school girl.:xeye:

EmblemLord
09-05-2008, 07:11 PM
hahahah. Too true.

Wasted
09-05-2008, 09:36 PM
The juggle system combined with Akuma's comboability and grab supers does not bode well for his competition.

This nigga already looks fuckin nasty.

Ken beats Akuma out of nearly everything; Shoryus, pokes, EX moves, ground AND air tatsus....

Akuma's comboability is quite poor compared to Ryu. Tatsus will only give one hit after an FADC SRK. Tatsus are unsafe on block, and will pass over crouchers. He can be ultraed out of a Hadou by Ken. His HP SRK will whiff the second and third hits at maximum range. To be truthful, outside of X -> LP Tatsu -> SRK, his comboes don't seem to be particularly strong.

And, no, Akuma doesn't take damage like a school girl. He takes damage like a FETUS. Supers actually do very decent damage in this game, and Akuma is losing around half his life just by getting hit by one.

Those are some negatives. Can we start talking about positives, or does NOBODY play him except for Justin?

EmblemLord
09-05-2008, 10:05 PM
LMAO!!!!

Fetus FTW!!

noodleman
09-05-2008, 10:41 PM
i saw a sagat did like a fb, then cr.mk xx tiger knee punish and akuma was already at half health.

i literally have yet to see akuma survive a combo'ed ultra.

Wasted
09-05-2008, 10:46 PM
I've survived, but usually, you need to be at 90~100% health :P


Demon Flip -> Dive Kicks seem to trade quite nicely, and I think I comboed out of one into normal xx tatsu xx SRK.

JoeMasters
09-06-2008, 01:43 AM
I've survived, but usually, you need to be at 90~100% health :P


Demon Flip -> Dive Kicks seem to trade quite nicely, and I think I comboed out of one into normal xx tatsu xx SRK.

wow thats pretty sweet.

YuuFone
09-06-2008, 02:38 AM
i just played gouki a few times today
the KARA still works!

today i did a reset>hadou>ultra....and it actually worked :pray: :pray: :pray:

just wanted to ask is gouki a cheap character??
cuz i don't want people thinking im cheap.....

JoeMasters
09-06-2008, 03:07 AM
i just played gouki a few times today
the KARA still works!

today i did a reset>hadou>ultra....and it actually worked :pray: :pray: :pray:

just wanted to ask is gouki a cheap character??
cuz i don't want people thinking im cheap.....

from what I hear it doesnt seem like it so far.

YuuFone
09-06-2008, 04:04 AM
from what I hear it doesnt seem like it so far.

thanx for answering my question!
then i guess im gonna play gouki

Adam Warlock
09-06-2008, 05:15 AM
It does if you need a new body to do it. You recover from being knocked out, you don't revive. Revival with people occurs only if they no longer have the awareness of living nor any vital functions. If they still have either of those two things and regain the other through recovery, that's not revival. It's different for non-living things, such as the revival of an art style. If I left anything out, I apologize yet I'm fairly certain I'd brought it up earlier in the thread or the forum. His SF2 body didn't end up crippled with current statements; it ended up as a flaming powder. If it had ended up crippled, he'd still be aware of his soul as it jumped into a new body, which wouldn't be acquired but instead ready and waiting, and that wouldn't be a revival either.

No one is going to be able to take you seriously if you continue to make up your own personal definitions for words just because you don't know what they mean.

JoeMasters
09-06-2008, 01:32 PM
I know this has nothing to do with stratigy but

http://i7.photobucket.com/albums/y256/ChneseJunk/IMG_2513.jpg

Super Sonic
09-06-2008, 02:04 PM
You gotta be kidding me... Akuma? Blooming flowers?

vasili10
09-06-2008, 02:20 PM
No one is going to be able to take you seriously if you continue to make up your own personal definitions for words just because you don't know what they mean.

So you're saying now that dictionaries themselves don't know what they mean as well? Personal definitions for words indeed.:wow:

Shinkuu Tatsumaki
09-06-2008, 02:32 PM
You gotta be kidding me... Akuma? Blooming flowers?

Did you not know? He is also a ninja. That's why he can demon flip.

Adam Warlock
09-06-2008, 02:41 PM
So you're saying now that dictionaries themselves don't know what they mean as well? Personal definitions for words indeed.:wow:

Contrary to popular belief, you're not a dictionary. You're just a dick.

You recover from being knocked out, you don't revive.

re·vive /rɪˈvaɪv/ Pronunciation Key - Show Spelled Pronunciation[ri-vahyv] Pronunciation Key - Show IPA Pronunciation verb, -vived, -viv·ing.
–verb (used with object) 1. to activate, set in motion, or take up again; renew: to revive old feuds.
2. to restore to life or consciousness: We revived him with artificial respiration.
3. to put on or show (an old play or motion picture) again.
4. to make operative or valid again.
5. to bring back into notice, use, or currency: to revive a subject of discussion.
6. to quicken or renew in the mind; bring back: to revive memories.
7. to reanimate or cheer (the spirit, heart, etc., or a person).
8. Chemistry. to restore or reduce to the natural or uncombined state, as a metal.

So either you can't read or you're a pathological liar. Either way, now we know why there's so many holes in your theories at the moment.

vasili10
09-06-2008, 03:16 PM
Contrary to popular belief, you're not a dictionary. You're just a dick.




So either you can't read or you're a pathological liar. Either way, now we know why there's so many holes in your theories at the moment.

Name-calling are you? Guess now we know that the knee's not all that's been plunged deep in dat ass.

What you really needed to bold from dictionary.com was "life" for this case.

Wasted
09-06-2008, 03:24 PM
*grabs popcorn*

So......crumple follow-ups? Anyone else thought about this yet?

ssjtin
09-06-2008, 05:39 PM
vasili10, I think you need to let this one go seeing as you are clearly wrong. First of all the whole 'revival' business has nothing to do with strategy. Second, there's no need for it because Adam Warlock has provided actual dictionary proof as opposed to your mindless ramblings that made me laugh just a little bit. And finally, it's not even a debate any more since all your last reply had was two insults and nothing on the issue.

Onto strategy. I've been demonflip into grabbed by Akuma before. Is it an airgrab or groundgrab, can I counter grab him or must i jump/jab him out of it?

vasili10
09-06-2008, 06:37 PM
vasili10, I think you need to let this one go seeing as you are clearly wrong. First of all the whole 'revival' business has nothing to do with strategy. Second, there's no need for it because Adam Warlock has provided actual dictionary proof as opposed to your mindless ramblings that made me laugh just a little bit. And finally, it's not even a debate any more since all your last reply had was two insults and nothing on the issue.



ssjtin, your first point should more appropriately go to those who brought up non-strategy topics in the first place, in this case Super Sonic. Remember, I don't bring them up, but I do contribute to them because people care to know even if they don't realize where they should post such topics.
For your second point I admit that Adam Warlock did prove me wrong dictionary-wise, and I apologize for that. However, he ignored other central areas and was the first to insult and intensify them. My "ramblings" may be incorrect at times, but they're by no means mindless.
For your third point, my last post's last line was about the issue, it was just quite subtle.

Thanks for laughing just a little.

Hatred Edge
09-06-2008, 06:42 PM
Onto strategy. I've been demonflip into grabbed by Akuma before. Is it an airgrab or groundgrab, can I counter grab him or must i jump/jab him out of it?

It's a jump in grab that connects on grounded opponents like always. It's similar to what O. Yashiro has in KOF. I've never heard of the Demon Flip being throw invincible when Akuma is airborne.

He is vulnerable to attacks. Of course he has his own attacks as well and I can't comment on how much priority they have.

Tension
09-07-2008, 12:58 AM
I know this has nothing to do with stratigy but

http://i7.photobucket.com/albums/y256/ChneseJunk/IMG_2513.jpg

Where the fuck are his pants?

This costume reminds me of t4 Heihachi and 3s Urien.

JoeMasters
09-07-2008, 01:02 AM
Where the fuck are his pants?

This costume reminds me of t4 Heihachi and 3s Urien.

yeah I dont know what they were going for there..

bobino
09-07-2008, 01:22 AM
dont kno if this has been discussed but some guy hit me out of the air w/ a hurricane kick then landed and did a srk

Hatred Edge
09-07-2008, 04:23 AM
He can do that in 3S too IIRC.

JoeMasters
09-07-2008, 08:37 AM
dont kno if this has been discussed but some guy hit me out of the air w/ a hurricane kick then landed and did a srk

he can probobly do a lot more then that out of an A2A hurricane. Consider yourself lucky :xeye:

Super Sonic
09-07-2008, 09:16 AM
ssjtin, your first point should more appropriately go to those who brought up non-strategy topics in the first place, in this case Super Sonic. Remember, I don't bring them up, but I do contribute to them because people care to know even if they don't realize where they should post such topics.
For your second point I admit that Adam Warlock did prove me wrong dictionary-wise, and I apologize for that. However, he ignored other central areas and was the first to insult and intensify them. My "ramblings" may be incorrect at times, but they're by no means mindless.
For your third point, my last post's last line was about the issue, it was just quite subtle.

Thanks for laughing just a little.

Well... I did bring that up but that's only because Akuma's SF4 ending was provided in the first post by the OP. If there's anyone at fault of things other than Akuma strategies being talked about here, it's the topic creator. And please don't get me wrong vasili10, I appreciate your contributions. What I'm saying is it is quite clear that this thread wasn't created with the sole purpose of discussing the Akuma strategies, contrary to the topic title.

forgenjuro
09-07-2008, 09:48 AM
Well... I did bring that up but that's only because Akuma's SF4 ending was provided in the first post by the OP. If there's anyone at fault of things other than Akuma strategies being talked about here, it's the topic creator. And please don't get me wrong vasili10, I appreciate your contributions. What I'm saying is it is quite clear that this thread wasn't created with the sole purpose of discussing the Akuma strategies, contrary to the topic title.

uh WTF?:confused: how did i NOT make it a strategy thread when i wrote it in the title and all the shit ive writtin is GAMEPLAY related.

ive contributed more than pretty much anybody in this thread in the first goddamn post and then all yall go fuckin rambling on about Gouken and revivals and shit. i only put up that Ending video since i thought yall fuckers would like to see it, fan service if you will. and evidently yall did wanna see it so soooorrryyyyy~ for being a thoughtful fucker.

what the FUCK have you and vasili10 "CONTRIBUTED" to this thread gameplay wise? thats right FUCKIN ZERO BITCH. so shut the fuck up.

Super Sonic
09-07-2008, 11:50 AM
uh WTF?:confused: how did i NOT make it a strategy thread when i wrote it in the title and all the shit ive writtin is GAMEPLAY related.

ive contributed more than pretty much anybody in this thread in the first goddamn post and then all yall go fuckin rambling on about Gouken and revivals and shit. i only put up that Ending video since i thought yall fuckers would like to see it, fan service if you will. and evidently yall did wanna see it so soooorrryyyyy~ for being a thoughtful fucker.

what the FUCK have you and vasili10 "CONTRIBUTED" to this thread gameplay wise? thats right FUCKIN ZERO BITCH. so shut the fuck up.

Umm, sorry to offend you first of all, I didn't mean to. Second of all, I don't live either in Japan or America. I live in a Europe country that has yet to see anything regarding SF4, so you can't expect me to contribute anything gameplay-wise (or anything about SF4 for that matter). I'm just a curious Street Fighter player who wants to learn as many things as possible before this long-awaited title reaches the arcades in my country. And I want to apologize again that I offended you and possibly others. I can see that the "Official SF4 Endings" thread is on the second page and isn't as popular as this one, so I didn't want to ump it. As I am going to shut the fuck up right now, I do apologize once again to you all.

forgenjuro
09-07-2008, 12:36 PM
Umm, sorry to offend you first of all, I didn't mean to. Second of all, I don't live either in Japan or America. I live in a Europe country that has yet to see anything regarding SF4, so you can't expect me to contribute anything gameplay-wise (or anything about SF4 for that matter). I'm just a curious Street Fighter player who wants to learn as many things as possible before this long-awaited title reaches the arcades in my country. And I want to apologize again that I offended you and possibly others. I can see that the "Official SF4 Endings" thread is on the second page and isn't as popular as this one, so I didn't want to ump it. As I am going to shut the fuck up right now, I do apologize once again to you all.

hmmm didnt know there was a official sf4 endings thread. sorry for being harsh. apology accepted.

okay everybody lets move on now...

so yes. i guess ill just add a few things here although its not much.

-so you can cancel most of your normal moves into a SGS. however it seems(at least on the ground) if they are in hit stun or block stun your opponent cant be grabbed by SGS so it has to wait till they are out of stun for it to grab. so canceling into SGS is not all that great.

you can cancel from his chop overhead but it doesnt move him forward at all so its not really a kara, plus the chop comes out fairly fast so its hard to not have your opponent block at least one hit of the chop unless your REALLY fast. im not sure if you can do it fast enough that itll leave the opponent in block animation.

a useful way to connect is after a knockdown, whiff a move like crouching roundhouse or the chop on their wakeup and activate SGS.

still the best way to connect is to either get a SA crumple or do a SRK, SADC dash forward SGS. itll take some great reflexes to escape that setup.

other tidbits. you can input all the motions the SGSs while crouching.

you can execute the SGSs faster if you tap back or forward, short kick and fierce punch all at the same time. so for example jab->jab->back+shortkick+fiercepunch

-so i thought i had read it here but i cant find it, you can connect a crouching mk after the far standing roundhouse. so his best ground combo would be crouching mp, far standing roundhouse, crouching mk, lk tatsu, fierce SRK.

-somebody asked earlier (way earlier) but you cannot dash under a lk tatsu, jab reset. there might be a way you could do it when you got them in the corner and you use the teleport but i havnt tried it out yet.

Tea
09-07-2008, 09:56 PM
Startup and invincibility different with Super vs Ultra?

Akutabi Gamma
09-07-2008, 10:05 PM
Gouki's alt. outfit looks badass.

AKUMA2000
09-07-2008, 10:43 PM
Gouki's alt. outfit looks badass.

what is that green thing on his shoulders ?

Akutabi Gamma
09-08-2008, 12:20 AM
Here is the origin of Gouki's alt.-
http://www.youtube.com/watch?v=biwCI_ZACug
Notice the statues at the start of the vid.

forgenjuro
09-08-2008, 12:34 AM
Here is the origin of Gouki's alt.-
http://www.youtube.com/watch?v=biwCI_ZACug
Notice the statues at the start of the vid.

close

this is what those two were modeled after im sure

http://upload.wikimedia.org/wikipedia/commons/f/f2/Kaminarimon_(outer_gate),_Sensoji_Temple,_Akakusa, _Tokyo.jpg

Akutabi Gamma
09-08-2008, 12:37 AM
:tup: That's the on on the right I was posting about. Thanks for posting that image mate.

KG the magnificent
09-10-2008, 05:49 PM
how do u demon flip?

DaFeetLee
09-10-2008, 05:50 PM
dp+k

KG the magnificent
09-10-2008, 09:51 PM
dp+k

translation so I dnt guess wrong.:wonder:

ssjtin
09-11-2008, 03:05 AM
dragon punch motion plus kick, or down forward,down, down forward plus kick

Wasted
09-11-2008, 03:06 AM
please don't tell me you people have given up on Akuma o_O

Akutabi Gamma
09-11-2008, 03:08 AM
translation so I dnt guess wrong.:wonder:
:dp:+:k:/:3k:

iceworld
09-11-2008, 04:48 AM
Wheres all the new videos guys!!!

Maniak
09-11-2008, 06:14 AM
Videos? No..You don't play Akuma if you play SF4, you either play Gief, Viper, Ken, or Ryu...If your playing another character check the cabinet mate cause it aint SF4

JoeMasters
09-11-2008, 06:17 AM
Videos? No..You don't play Akuma if you play SF4, you either play Gief, Viper, Ken, or Ryu...If your playing another character check the cabinet mate cause it aint SF4

hop off Ken's nuts :arazz:


Saw some Gouki match videos during live feed. He honestly might be one of my mains after that.

Dr.Chaos
09-11-2008, 08:08 AM
I dont know if this has been said but he can be thrown out of Ultra shun goku.

ReCharredSigh
09-11-2008, 04:23 PM
I dont know if this has been said but he can be thrown out of Ultra shun goku.

out of a point-blank ultra SGS or one done from distance?

i can understand maybe if done from distance, but if it's doable by everybody at point-blank, that's not good.

point-blank ultra SGS does have invincibility though, right?

AKUMA2000
09-12-2008, 10:45 AM
please don't tell me you people have given up on Akuma o_O

never.

JoeMasters
09-12-2008, 11:48 AM
please don't tell me you people have given up on Akuma o_O

fuck that shit. He looks like one of the most cool/fun/challengin characters to use imo. I loved him in 3s but didnt main him, I might this time around.:lovin:

Wasted
09-12-2008, 04:56 PM
He's decent, at least I think so.

Oh, sure, Ken will beat the fuck out of you if you even think about demon flipping, and SGS is a bitch to land, but he's at least got more options than Fuerte.

Does anyone know how quick Ken recovers upon landing from an anti-air Ultra (just the Shinryuken, not the auto combo)? I swear, every time I went for cl.HPxxtatsu, it just either reset him or he busted out another HP SRK in my face.

Bloodb4Tears
09-13-2008, 12:33 AM
how about posting some videos of some matches with gouki. that would give us a better idea of how he plays. i mean you guys do have access to the cabinets, the least you can do is share the wealth and post some videos.

Rioting Soul
09-13-2008, 06:27 AM
how about posting some videos of some matches with gouki. that would give us a better idea of how he plays. i mean you guys do have access to the cabinets, the least you can do is share the wealth and post some videos.

The only good Akuma matches I've seen come from here.
http://www.stickam.jp/profile/momisage

I just saw his ultra get stuffed by Ryu's far MK. As soon as the ultra start up finished, Ryu player pressed MK like it was nothing.

Wasted
09-13-2008, 04:11 PM
That's because it's SGS. It can be beat by anything, just like in 3S. Not something people should be surprised about.

EmblemLord
09-13-2008, 04:31 PM
It's surprising because unlike every other SF game where Akuma has other supers i.e more options, in this game SGS is his super and his ultra which leaves him with sub-par options.

So basically it's a slap in the face to Akuma and Akuma players everywhere.

Hatred Edge
09-13-2008, 04:33 PM
Pretty much. He can't land his Super without a FA crumple first. And his demon Flip doesn't seem that great either. And what does EX Demon Flip do compared to normal Demon Flip?

Wasted
09-13-2008, 04:37 PM
Super and Ultra aren't the ONLY things Akuma is able to do. He can still deal good amounts of damage without a super meter just with his bread and butter tatsu>>SRK.

And, if what I hear about SRKxxFADC>>Ultra is correct, then he has nothing to worry about.

When we learn to kara-demon, shit will be going off.

@ Hatred - EX Demon flip moves you full-screen, quite fast.

also, Low Saving Attack (D+MP+MK) is a life saver against sagat.

Mariodood
09-14-2008, 08:18 PM
also, Low Saving Attack (D+MP+MK) is a life saver against sagat.

Wait..so Akuma really has two saving attacks?

Anyways from what I've seen in Akuma match vids (From the korean feed) it seems like almost all of his damage and pressure now comes from the saving attack, which is unusually fast. You guys should also be abusing his crouching HK, it looks just like the 3s one but it seems safer. If it is safe on block, that shit is awesome.

Wasted
09-15-2008, 12:24 AM
As of this time there is NO REASON to believe there is validity in this statement. The game is 3 months old and by wide accounts a focus/saving absorbs non armor-breaking lows/mids/highs, just the same.



No. Everyone can perform a Low Saving Attack (unofffical name). Not something that's explained on the arcade stickers.
A regular MP+MK is susceptible to lows (but absorbs Low Tiger Shots, I think)
Pressing D+MP+MK allows you to absorb a low attack. The animation is the same.


-edited to prevent the spread of misinformation.

Sanchez
09-15-2008, 12:55 AM
No. Everyone can perform a Low Saving Attack (unofffical name). Not something that's explained on the arcade stickers.

A regular MP+MK is susceptible to lows (but absorbs Low Tiger Shots, I think)

Pressing D+MP+MK allows you to absorb a low attack. The animation is the same.

:confused::confused::confused:

Akutabi Gamma
09-15-2008, 01:03 AM
The only good Akuma matches I've seen come from here.
http://www.stickam.jp/profile/momisage

I just saw his ultra get stuffed by Ryu's far MK. As soon as the ultra start up finished, Ryu player pressed MK like it was nothing.

Any chance those vids are on Youtube?

Wasted
09-15-2008, 01:06 AM
:confused::confused::confused:

I swear, that's what's been happening to me. I've been swept out of a regular saving attack, but I've absorbed Sagat low forward by pressing DB+MP+MK.

I could be mistaken, but that's what I'm certain is happening.

Henaki
09-15-2008, 05:43 AM
I swear, that's what's been happening to me. I've been swept out of a regular saving attack, but I've absorbed Sagat low forward by pressing DB+MP+MK.

I could be mistaken, but that's what I'm certain is happening.

you're stupid as hell

edit: i think akuma is top tier right now because what ive seen of him no one has accurately made a solid gameplan with him but he has the tools to succeed, notably better zoning than sagat and anti-air SGS ultra which does really high damage. too many people are flailing around trying to pretend hes 3s akuma when hes not.

EmblemLord
09-15-2008, 05:59 AM
Why isn't anyone doing slow air fireball on wake-up?

Seriously?

Also I don't think he is quite up there with Ryu. Maybe a bit under him. Still has good combos and mix-ups though. People need to fuck with him hardcore and understand his mechanics though.

SGS ultra does too much damage though, I agree. But he has a harder time getting in bigger damage then Ryu who just needs a plain anti-air shoryuken. He doesn't even need to SADC after it.

If he didn't take damage so bad he would be tops though IMO.

noodleman
09-15-2008, 06:54 AM
umm, how does SGS anti-air? I've hit akuma out of it every time he tried to use it as anti air....

JoeMasters
09-15-2008, 07:43 AM
umm, how does SGS anti-air? I've hit akuma out of it every time he tried to use it as anti air....

Not really anti-air. You can FADC out of a shoryu and it will still land the ultra as he is in the air. Just combos out of fadc from the air.

Henaki
09-15-2008, 07:44 AM
umm, how does SGS anti-air? I've hit akuma out of it every time he tried to use it as anti air....

im watching the trf stream, the gouki playing there nails aa demon every time vs any jump in thats remotely close to deep.

any time someone else throws a non guile fireball, gouki can do ex demonflip on reaction into 1/4th-1/3rd of your lifebar depending on defense lmao

edit: aa demon only works if they have tripguard actually, interesting, i saw a ken do empty jump shoryu and it beat demon lol its still a huge guessing game in his favor (do the shoryu and risk 1/4th of your life, or throw away 1/2 a bar to garuntee safety/do a combo off it).

edit x2: aaaaaaaaaaaaand if he does it earlier it beats empty jump. whelp.

edit x3: ok, if gouki does a slow fireball as he jumps over them, i think he can make an ambiguous crossup.

Lv.32 Z-Ism Rose
09-15-2008, 12:01 PM
Do either of the SGS have any kind of invincibility? I understand that from a distance, you can pretty much sneeze on him and hit him out of it. Waht about start up? Can he use it to blast through attacks at point blank range like previous SF games? I remember it being used rather succesfully as AA in CvS2 and 3S.

Henaki
09-15-2008, 01:40 PM
seems to be same as 3s: instant if you're next to them.

ultra one has invincibility.

noodleman
09-15-2008, 02:24 PM
^^^

http://www.youtube.com/watch?v=yh_bx_sX1fk @3:18, cr.jab (blocked), dash point blank ultra, and vega jumps it after the ultra comes out.

Henaki
09-15-2008, 02:30 PM
^^^

http://www.youtube.com/watch?v=yh_bx_sX1fk @3:18, cr.jab (blocked), dash point blank ultra, and vega jumps it after the ultra comes out.

hes in neither block nor crouch animation, i assume that might be the startup of his jump (or just the recovery animation from block), but i cant be sure. also, the ultra only have invuln, so maybe the super has a faster startup :T

Dandy J
09-15-2008, 02:36 PM
^^^

http://www.youtube.com/watch?v=yh_bx_sX1fk @3:18, cr.jab (blocked), dash point blank ultra, and vega jumps it after the ultra comes out.
Super version = less damage, can't jump out after flash, no invincibility.
Ultra version = more damage, can jump out after flash, invincibility.

So ultra version for guaranteed damage, anti air, or just going through moves, and super for setups.

noodleman
09-15-2008, 02:40 PM
it looked liked he was still blocking, maybe vega was still in block stun so SGS wouldn't grab? it did look like vega was still blocking during the ultra charge up.

Hatred Edge
09-15-2008, 05:29 PM
I remember when Akuma would do SGS, his opponent would enter block animation when SGS comes out even if they aren't in blockstun if they are holding back to block.

Maybe they kept it like that in SF4.

noodleman
09-15-2008, 05:51 PM
yea, i wish there was a console version so we could test this stuff out.

iceworld
09-15-2008, 10:46 PM
I hope in console versions they bring back Super Fireballs stead of standard SGS as super. This would allow for more mixups and combos ;D

Tension
09-15-2008, 10:59 PM
Really no need for further testing, Dandy summed up both versions of raging demon as it is. Forgot to mention ultra travels much further and faster. I managed to catch people landing from a jump back a few times.

All in all, i would say the normal raging demon is more useful. Feels like luck when i catch someone with the ultra.

drobizh
09-15-2008, 11:27 PM
Super version = less damage, can't jump out after flash, no invincibility.
Ultra version = more damage, can jump out after flash, invincibility


so they made 2 demons out of the one and they both suck.

That is if Dandy is right.

Maniak
09-17-2008, 12:25 PM
Looks like claw enterd the jump command before the super activated.

ATM SPIDERTAO
09-18-2008, 07:49 AM
how do you fight against computer akuma???

Igotdembombs
09-18-2008, 08:30 PM
So lame, over here in America there is no support for Akuma.
To face computer Gouki(Akuma) you have to kick ass when playing the arcade mode. He is a secret boss that was meant to wup ass and take names (and money).
It seems this thread is pretty crippled due to the fact that his specials are BOTH RAGING DEMONS. THAT MAKES ME ANGRY. Combos with supers? HELL NO!!! Just give him Raging Demons. This game is very good except the fact that they crippled everyone's supers.

NotGood
09-18-2008, 08:58 PM
So lame, over here in America there is no support for Akuma.
To face computer Gouki(Akuma) you have to kick ass when playing the arcade mode. He is a secret boss that was meant to wup ass and take names (and money).
It seems this thread is pretty crippled due to the fact that his specials are BOTH RAGING DEMONS. THAT MAKES ME ANGRY. Combos with supers? HELL NO!!! Just give him Raging Demons. This game is very good except the fact that they crippled everyone's supers.

SRK-SADC-Ultra

That's your combo, have fun. :lovin:

Laishin
09-18-2008, 09:18 PM
fierce, s.hurricane -> jab reset/fierce -> ultra works no?

srk sadc ultra doesn't work, according to 1st post

CFAY
09-18-2008, 09:29 PM
if youre in hit animation, you can always jump out of his ultra or super so forget it. same with block stun.

NotGood
09-18-2008, 10:08 PM
fierce, s.hurricane -> jab reset/fierce -> ultra works no?

srk sadc ultra doesn't work, according to 1st post




still the best way to connect is to either get a SA crumple or do a SRK, SADC dash forward SGS. itll take some great reflexes to escape that setup.

Yep. :china:

CFAY
09-18-2008, 10:23 PM
how about posting some videos of some matches with gouki. that would give us a better idea of how he plays. i mean you guys do have access to the cabinets, the least you can do is share the wealth and post some videos.

do people figure out anything themselves on here anymore?


anyway, thread starter feel free to add this stuff to the first post or whatever. i got some matches in with this guy finally and i must say that he is not that bad. obviously thats the reason why he takes so much damage. two f+hk and a tiger shot combo from sagat will take 50% from akuma, yes i felt it. at the same time he delivers decent damage. akuma seems a lot slower and heavier than ryu and ken and even his normal links are performed slower than you would with ryu or ken so be prepared to miss a lot until you get used to the timing. i really respect how the game force you to play all three completely different. he got one of the faster sweeps in the game, on par with boxer and chun but not in terms of range. his main game is offense but if you know how to minimize your openings, he can be deadly. i noticed that i dont usually get punished from rush down and mix ups, i usually get punished from making an opening from a badly timed air fireball etc. his demon flip kick is really useful. with good timing you can cross up into whatever. its also very hard to stop with a normal once the kick comes out. it'll even stop guile's uppercut and flash kick. he also give off a nice block or hit stun so he usually have good priority to attack after its blocked. with the throw version, if timed correctly he can throw you as youre waking up just like with all the other command grabs. his srk strenght is stuck somewhere between kens and ryus. unlike ken, he can SA even after the third hit of his SRK but i dont see the point yet. i dont know what to say about his SA, its good and its bad. all depends on the situation but once you use him a few times youll realize that you cant use his the way you use everyone elses. his f+hk is probably is what really separates him from the rest of the shotos. it'll eat abel and a lot of other characters for breakfast. the second hit will whiff on crouched op if not close enough. it also has priority over a lot of low normals kinda like vipers f+hk. his fireball game will let sagat stop throwing them so thats a plus but once sagat start attacking it could get dangerous for akuma. remember you can teleport. im personally not feeling his recovery after a LK hurricane kick. i end up missing the SRK after a coulpe of times and its not a good look for trying to pull off the ragin demon after. ok i think i said enough on that

on to some combos since that what i deal with when i pick up any character :rofl:

here's are some that wasnt mentioned before

c+mp, c+mp ....
c+lp,c+mp...
c+lp,c+mk...
lp, c+mk,
f+hk, c+mk.....
c+lp,standing hp
c+mp, standing hp

sure it got more but, thats what i figured out so far

he can SADC his 3 hit fireball but you have to hit the SA buttons when the fireball is about to come out since he'll not SA until it releases it...on three fireball hit, he can SADC SRK for eye candy. only 1 hit from the SRK and damage scaling so boo

he can still MK hurricane kick into i hit SRK but it depends on how the hurricane hits.

now for the INFINITE!!! :amazed:


:rofl: joke but let me just say that the first hit of his heavy SRK give a super long hit stun so a full super bar or even just two bars can get you a nice long combo which goes somethng like this

c+lp (or c+mp--harder), close standing hp, 1 hit from fierce SRK, SADC, c+lp, standing fierce, 1 hit from fierce SRK, SADC again if you have the bar, c+lp, standing fierce, LK hurricane kick, SRK. depending on your super bar, you can cut it short or end the combo however you like. in the corner, you can get off more than one c+lp before the standing fierce or you can substitute the c+lp for c+mp then standing fierce.



nothing here is theory, everything works 100%, feel free to ask any questions.

ChromeX
09-18-2008, 11:45 PM
just got back from 8 hours of sf4 at TGA........i kinda was hating on gouki a lil, but i obviously should have read this thread first. sadly though the one beef left over which wasn't crushed by this thread.......this mofo has no overheads......are you f-ing kidding me with that bs slow ass pos forward mp!? now onto why i'm actually posting. Gouki's ultra. i could use some clarity on some specifics about how long hes invincible and which moves it can catch. (moves like dictators scissor kicks which i know can be caught at the right time)

Wasted
09-19-2008, 01:20 AM
He can catch Sean Kicks and EX Tornado Throws, as well as most normals.

Sephiroth73003
09-19-2008, 10:44 AM
Does he have any good kara's? I don't have the game so i'm just curious.

ChromeX
09-19-2008, 03:55 PM
he can kara forward mp like in 3s for the demon (basic kara demon...only works with super not ultra) and assuming hes like sf4 ken should be able to kara his cr.mk also...... anyone who knows more specifics about what specials can be caught by the ultra.

Leebee Link
09-19-2008, 04:49 PM
I swear I saw kara cr. HK into ultra on the TRF live feed.

ChromeX
09-20-2008, 01:08 PM
i've just realized that ultras have a 50% mark when you can first use them and then 100% for more damage. is it possible his ultra will grab, not let them jump away after activation, if its at 100%. im about 2 hours away from sf4 at the moment can someone check this out?

Maniak
09-20-2008, 02:04 PM
i've just realized that ultras have a 50% mark when you can first use them and then 100% for more damage. is it possible his ultra will grab, not let them jump away after activation, if its at 100%. im about 2 hours away from sf4 at the moment can someone check this out?

The Ultra Meter just affects how much damage it will do.

ChromeX
09-20-2008, 05:27 PM
The Ultra Meter just affects how much damage it will do.

dude this games new and personally im of the mindset that nor you or i know that much about the game....lets try this shit and then tell me it dont work.

Wasted
09-20-2008, 05:34 PM
We already know it doesn't work, so listen or GTFO, especially to people who've been playing almost noone BUT Akuma since he was released.

The Ultra guage doesn't affect any properties other than damage. If you're not at point blank, anyone can jump away.

EDIT: FYI, you get no distance for kara-ing F+MP into super/ultra. Akuma stays in position during the first frames of it's animation.

ChromeX
09-21-2008, 07:26 AM
"we already know" who the hell is we and "Akuma since he was released." what like a whole 3 weeks ago?.....once again im skeptical. your probably right but "listen or gtfo" is for fools who don't question their surroundings. ill test it myself next sat...

edit. this game is new.....it hurt so much to think outside the box a little? what the japanese and american pros do isn't some end all be all bible of fighters....even in 3s which is old as hell people find new shit all the time.....you should see my new combo for shungouku :-D(which you haven't). point is if you look a lil deeper and try some shit for yourself you might just come up with something a million speds told you was impossible. sometimes you just find some shit mostly you gota work for it.

ChromeX
09-21-2008, 11:52 AM
wooooh akuma can link cr.mp into cr.mk and st.jab into st.hk and st.hk into a st.jab.....oh the possibilities.....if this games infinite riddled i quit.

m121akuma
09-21-2008, 12:08 PM
The more I see of my boy Gouki the more I like it. This feels like taking 3S Akuma to his logical conclusion, and I must say that I like the results.

drobizh
09-22-2008, 12:05 AM
The more I see of my boy Gouki the more I like it. This feels like taking 3S Akuma to his logical conclusion, and I must say that I like the results.

why?

Wasted
09-22-2008, 03:02 AM
"we already know" who the hell is we and "Akuma since he was released." what like a whole 3 weeks ago?.....once again im skeptical. your probably right but "listen or gtfo" is for fools who don't question their surroundings. ill test it myself next sat...

edit. this game is new.....it hurt so much to think outside the box a little? what the japanese and american pros do isn't some end all be all bible of fighters....even in 3s which is old as hell people find new shit all the time.....you should see my new combo for shungouku :-D(which you haven't). point is if you look a lil deeper and try some shit for yourself you might just come up with something a million speds told you was impossible. sometimes you just find some shit mostly you gota work for it.

You asked a question, you were given an answer that is known to be true by anyone who understands the basics of the Ultra mechanic, and you chose to ignore it. THAT is why I told you to "listen or GTFO". By all means do your testing, just like the rest of us. Do you think we just go into the arcade and not actually try to understand this character? We want to know more, especially since footage and more importantly, discussion of Akuma is comparatively lacking compared to the rest of the cast.

You can do as much solo practice as you want, but talking and LISTENING to what others have to say only helps you to understand more.

If you don't want to pay attention to the answers we give to your questions, then don't ask them in the first place.

Now, back on topic.

- I have great problems with using demon flips. If you are in throw range when you execute, you will not go past your opponent's head, even with the EX version. Shotos can Shoryu you if you EX from 3/4 to full screen, even to go over a hadou.

I get SRKed, Flash Kick, air-to-aired, and traded with the dive kicks into Shoto Ultra. I get SPDed/Ultraed by Gief on block or whiff. also know that in a certain situation, Akuma can combo after a dive kick; is that from counter-hit only?

Just really what is the purpose of the dive kicks? I've never understood the usefulness of it, because I find it loses to a heck of a lot.

- what is this f+HK people speak of? is it the two roundhouses? that's just regular roundhouse, no F involved. will that hk >> c.MK link work from max range? sounds like a free tatsu >> SRK if it does, gonna have to work on that tomorrow.

- speaking of which, what situations would LK tatsu even be useful? it has to hit a standing opponent; I don't find myself able to get one in unless it's from a crossup into c.HP or after an SA crumple, especially against the likes of crouch blockers/chargers.

Maniak
09-22-2008, 03:59 AM
I got confused by f.HK too, but then I realized he has a close HK and that would make the double kick of his far HK, hence f.HK. I was like, hmmm, forward+HK into crouching MK you say...Well then the execution for forward plus HK must be beyond my ability cause it ain't commin out... :-p

I have not managed to combo far HK into crouching MK at all as of yet

CFAY
09-22-2008, 10:06 AM
how come no one mentioned this guy has somewhat of an infinite

Hatred Edge
09-22-2008, 11:39 AM
Somewhat of an infinite? I suspect that since you brought it up you know more about it.

CFAY
09-22-2008, 11:48 AM
Somewhat of an infinite? I suspect that since you brought it up you know more about it.

yea i do but i will not say much until i pull it off myself or personally see someone do it to confirm.

ChromeX
09-22-2008, 01:27 PM
yea i do but i will not say much until i pull it off myself or personally see someone do it to confirm.

thats exactly why i didnt mention it :-P. btw wasted im not one for listening to ppl like you, all cock n balls not much on the democratic solutions....but i relent.....i would like to keep my original point far from moot though.....we need some decent ways to connect the ultra, lets get crackin.

poonage
09-22-2008, 04:25 PM
Some notes on SF4 demon inputs from the Japanese wiki:

- You can input it as just 3 inputs: P, P, then LK+(back or forward)+HP at the same time.

- Down back and down towards will both register as backwards and forwards respectively, so you can do the entire demon input from a crouching state.

^^ Sounds like this is the key to anti-air demon.

Humbag
09-22-2008, 04:55 PM
Some notes on SF4 demon inputs from the Japanese wiki:

- You can input it as just 3 inputs: P, P, then LK+(back or forward)+HP at the same time.

- Down back and down towards will both register as backwards and forwards respectively, so you can do the entire demon input from a crouching state.

^^ Sounds like this is the key to anti-air demon.

Wow 3 input demon!

Nuts

DeathScythe
09-22-2008, 05:24 PM
- Down back and down towards will both register as backwards and forwards respectively, so you can do the entire demon input from a crouching state.

^^ Sounds like this is the key to anti-air demon.

This one is probably more important to worry about. Which means now if I see someone crouching, no point in jumping in.

tens
09-22-2008, 08:26 PM
Some notes on SF4 demon inputs from the Japanese wiki:

- You can input it as just 3 inputs: P, P, then LK+(back or forward)+HP at the same time.

- Down back and down towards will both register as backwards and forwards respectively, so you can do the entire demon input from a crouching state.

^^ Sounds like this is the key to anti-air demon.

can do the same thing in 3s.

ChromeX
09-22-2008, 09:31 PM
woh wth, thats what i love about 3s....after sayin i mastered akuma maybe 4 times i now know better.....you just keep learning

Wasted
09-23-2008, 02:14 AM
Ultra Demon will grab Gief out of EX SPD and EX Running Bear Grab. It has a surprising amount of invincibility at point blank, to be honest.

I've also landed against a Boxer jumping in. It must have been pretty late, though; Boxer was pushed back as Akuma warped forward and he landed right in throw range. Weird.

HK >> c.MK link does work, but it's tight as all shit. Since HK has more range than c.MK, you have to do it a bit closer. Might try doing it from an SA crumple next.

drobizh
09-23-2008, 02:56 AM
Ultra Demon will grab Gief out of EX SPD and EX Running Bear Grab.

Why wouldn't it its a fucking throw super vs a throw special.

Wasted
09-23-2008, 04:04 AM
With all the other shit in this game that SPD beats, forgive me for being surprised that there's at least one thing Gief can be grabbed out of.

drobizh
09-23-2008, 04:19 AM
That's true. Btw i wasn't flaming.

P.o.t.S.
09-23-2008, 04:52 AM
For someone to see Zangief using a SPD it's because it was already at a point in which any move would beat it.

Wasted
09-23-2008, 04:55 AM
Sorry. Still, it doesn't quite make up for the fact that Akuma has a hard time with Lariats.

I know the hit box doesn't extend to Gief's head, but the only quick escape options I can think of are to teleport or try to connect him with a low whilst he's spinning.

Odd thing, and sorta scary too, I think; c.HP doesn't always make a crouching Abel stand after comboing from crossup j.mk.

tens
09-23-2008, 07:55 AM
gfb has a pdf with some really good info, including a lengthy akuma combo, translated from arcadia and a japanese wiki. also has special move properties, system info, and command shortcuts for anyone who doesn't know about them.

http://gfb.combovideos.com/

DeathScythe
09-23-2008, 11:50 AM
Why wouldn't it its a fucking throw super vs a throw special.

With all the other shit in this game that SPD beats, forgive me for being surprised that there's at least one thing Gief can be grabbed out of.

Are you sure about this? Gief EX SPD is like, 0 frame startup. God damn it, we need video proof of this. =/

Wasted
09-24-2008, 12:49 AM
I don't think it can be like, done on reaction or anything. All I know is that I went for Demon on my wakeup, thinking Gief was going for a jump in. The freeze happened, Gief flashed yellow, and then Akuma connected.

ChromeX
09-26-2008, 04:09 AM
does anyone happen to know if standing HK combos into the demon super, like it did in 3s?.....theres a very long akuma combo standing which has s.HK's in it.....think of the possibilities.

K4ever
09-27-2008, 05:22 PM
Well, I played akuma today for the first time and was beaten my ass down the first 15matches. Then I started to play better.
Qs: How do u perform consistently his air dive kick? Can it only be done at the peak of his jump? do I need to hold down before hitting mk, or should I press down and mk at the same time?
I was using a lot s. hk into small dp, but is it possible to do s.hk( 2 hits on standing opponent ), c.lp into qcb+lk, into whatever?
Whats the best combo to use without meter when opponent gives himself away? ( is it bnb s.hp, qcb+lk, dp ? )

Maniak
09-27-2008, 09:30 PM
Well, I played akuma today for the first time and was beaten my ass down the first 15matches. Then I started to play better.
Qs: How do u perform consistently his air dive kick? Can it only be done at the peak of his jump? do I need to hold down before hitting mk, or should I press down and mk at the same time?

It's acquired at first but eventually you start getting it and it becomes pretty easy.

terracotta
09-27-2008, 10:37 PM
damnit.. i hate Akuma in this game simply for the fact that EX air fireball is making him every scrub's character of choice. they'll pelt you with EX air fireballs like it's ST, but when they run out of meter they'll walk into 8 million backfists.

but after reading this thread i'm curious.. i thought, maybe if i can show these scrubs some Akuma goodness they'll up their game!
- am i right to say the air fireball > demon flip mixup is the core of his game? (seems to be more important than it was in 3S)
- is dive kick any good? dive kick was godly in Alpha 3 but in 3S, demon flip > kick was simply better.
- can Akuma buffer normals into teleport? like c.MK xx teleport backward to escape
- which crouching characters get hit by a hurricane kick?
- can you tiger knee into air fireball? (was asked many pages ago but didn't see an answer)
- that combo forengenjuro (i think) posted - c.MP > f.HK > c.MK xx short hurricane > fierce DP... how practical is that? does it miss vs anyone?

Wasted
09-27-2008, 10:53 PM
1. I don't think it's really the core of his game. Demon flip > kick loses to a lot of stuff, and doesn't trade very well.
2. See 1.
3. yes, Akuma can cancel into teleports.
4. Tatsus whiff on all crouchers, even Gief.
5. not sure.
6. There is no such move as F.HK. it's just HK. anyways, going into c.mk xx BnB is pretty good. You know it'll hit, since the opponent has to be standing for the HK to connect.

terracotta
09-27-2008, 11:11 PM
thanks. i like the fact that hurricane whiffs - means you can whiff hurricane > demon at point blank.

i imagine he has the following gimmick with FA:
- charge FA
- if opponent jumps, dash cancel into demon from behind

would that work in theory?

Wasted
09-27-2008, 11:21 PM
Personally, I think it sucks balls that tatsus whiff on crouchers. It's a free throw or big combo for punishment, because I'm almost certain Akuma has recovery frames when he lands. It's a free demon for another Akuma too, as your tatsu will pass right through him if timed right.

As far as the jump-in >> demon from behind....probably a bit to complex for my thoughts. All I know is that if you don't get Akuma exactly in throw range when you execute the demon, the opponent can jump out of it.

Hatred Edge
09-27-2008, 11:47 PM
So Akuma's supposed great demon flip>dive kick sucks in SF4?

terracotta
09-28-2008, 03:05 AM
Personally, I think it sucks balls that tatsus whiff on crouchers. It's a free throw or big combo for punishment, because I'm almost certain Akuma has recovery frames when he lands. It's a free demon for another Akuma too, as your tatsu will pass right through him if timed right.

As far as the jump-in >> demon from behind....probably a bit to complex for my thoughts. All I know is that if you don't get Akuma exactly in throw range when you execute the demon, the opponent can jump out of it.

those recovery frames are there whether it whiffs or hits anyway (just try it on Hugo in 3S). the only advantage is that when it whiffs you know it won't knock them away from you for a point-blank setup.

for the FADC setup i mentioned, it goes like this: you FA, they jump to escape, you dash cancel forward into demon. whichever way they jump, they should right land as the demon comes out.

(not sure if trip guard will save them though.. need to see if a Ken who crosses up can DP from an empty jump)

K4ever
10-01-2008, 02:51 PM
Okay, I read alllll this thread for second time trying to see what could be useful for my gameplay, and what questions I should ask then.
Now on to the questions:
-Does somebody has tried if his demon flip trip ( dont press anything ) can OTG ? Can it be FADC'led ?
-When doing regular and ex air fireballs, which versions are more useful ? lp and lp+mp maybe ?
-Will this work in corner or maybe anywhere?: opponent knocked down, jump and ex air fb, land and do a FA asap. As they woke up they have to block the 2 incoming fireballs, and while doing that that will give u enough time to charge to unblockable your FA. If this works then akuma is broken.
-I saw someone in this thread posting something like this: reset>hadou>ultra works with akuma .... what does this mean?

Will this combo work with akuma with no meter? opponent close, c.lpx2, s.HK(2 hits), c.lp>qcb+lk, srk ? I just wanna know if I can replace bnb starting with fierce punch with so